I'm creating a new Club for BG because I think it's lacking a weapon for my evil Cleric/Thief (assassin).
Barbed Club of Pain
Unidentified description:
Most clubs are stout, hardwood sticks, narrow at the grip and wider at the end. This one is very light weight and slim, so it’s easy to handle but can’t do much damage. Only the metal pieces in it, make it appear dangerous. Anyone can find a good stout piece of wood and swing it; hence the club's widespread use.
Identified description:
[spoiler]
A Loviatan priest from the Resting Place of the Whip in Melvaunt created the Barbed Club of Pain to use as an offhand weapon beside his whip. It was used as a reward for an allied Bhaalist assassin who did a unknown job for the temple. It is used for several assassinations after that, leaving distinct marks on the bodies. It’s not an efficient weapon for a one-hit backstab kill, but a successful hit with the club causes so much pain and bleeding that a victim will die within a few minutes.
The club is made from a simple slim stick, compared to most clubs around. The slim size and low weight make it easy to handle. It looks like small metal barbs grew out of the wood, they are created with magic from the priest. When the club strikes, sharp barbs dig into the victim's flesh, causing extreme pain and even extra damage that continues for some time after the blow.
[i] Can someone look to the sentences of the last part. I’m nonnative English, so it’s a little fuzzy. [/i]
[/spoiler]
Stats
[spoiler]
Item value ??? GP
Weight 3 lbs.
Identify ??
Combat
Combat type Melee
Proficiency Type Clubs
Handing 1-handed
Damage 1d4 +1, +2 bleeding damage/round, lasting two rounds.
THACO +1 bonus
Damage type Crushing
Speed 4
Minimum requirements
Strength 3
Usable All (even mages)
[/spoiler]
Other thoughts:
Cold iron or silver for greater werewolfs/wolfweres? Loviatar and Malar are Allies so not likely.
Poison? Bleeding is better. Why? Loviatar likes pain and suffering. Poison is better suited for Talona (who is an enemy of Loviatar)
1d4 why? Because it will easily become a very overpowered weapon. It’s now a lightweight stick, instead of a thick club.
+1 Thac0 an damage why? Because it’s easier to handle (like the masterwork items in IWD) the +1 damage will maybe get lost if it’s to overpowered.
Where to place it? Maybe an encounter with a priest?
Progress:
The weapon works
Bleeding damage works (copied from Valygars blade)
Bleeding icon works on Imoen
Description not jet in dialog.tlk
name and icons from normal clus used (I think i have to use IWD or BG2 files, because BG lacks icons.
It says Imoen: poisoned if i hit her.
Barbed Club of Pain
Unidentified description:
Most clubs are stout, hardwood sticks, narrow at the grip and wider at the end. This one is very light weight and slim, so it’s easy to handle but can’t do much damage. Only the metal pieces in it, make it appear dangerous. Anyone can find a good stout piece of wood and swing it; hence the club's widespread use.
Identified description:
[spoiler]
A Loviatan priest from the Resting Place of the Whip in Melvaunt created the Barbed Club of Pain to use as an offhand weapon beside his whip. It was used as a reward for an allied Bhaalist assassin who did a unknown job for the temple. It is used for several assassinations after that, leaving distinct marks on the bodies. It’s not an efficient weapon for a one-hit backstab kill, but a successful hit with the club causes so much pain and bleeding that a victim will die within a few minutes.
The club is made from a simple slim stick, compared to most clubs around. The slim size and low weight make it easy to handle. It looks like small metal barbs grew out of the wood, they are created with magic from the priest. When the club strikes, sharp barbs dig into the victim's flesh, causing extreme pain and even extra damage that continues for some time after the blow.
[i] Can someone look to the sentences of the last part. I’m nonnative English, so it’s a little fuzzy. [/i]
[/spoiler]
Stats
[spoiler]
Item value ??? GP
Weight 3 lbs.
Identify ??
Combat
Combat type Melee
Proficiency Type Clubs
Handing 1-handed
Damage 1d4 +1, +2 bleeding damage/round, lasting two rounds.
THACO +1 bonus
Damage type Crushing
Speed 4
Minimum requirements
Strength 3
Usable All (even mages)
[/spoiler]
Other thoughts:
Cold iron or silver for greater werewolfs/wolfweres? Loviatar and Malar are Allies so not likely.
Poison? Bleeding is better. Why? Loviatar likes pain and suffering. Poison is better suited for Talona (who is an enemy of Loviatar)
1d4 why? Because it will easily become a very overpowered weapon. It’s now a lightweight stick, instead of a thick club.
+1 Thac0 an damage why? Because it’s easier to handle (like the masterwork items in IWD) the +1 damage will maybe get lost if it’s to overpowered.
Where to place it? Maybe an encounter with a priest?
Progress:
The weapon works
Bleeding damage works (copied from Valygars blade)
Bleeding icon works on Imoen
Description not jet in dialog.tlk
name and icons from normal clus used (I think i have to use IWD or BG2 files, because BG lacks icons.
It says Imoen: poisoned if i hit her.