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Companions from " The Siege of Dragonspear" to be added to BG 2 EE

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Dear Beamdog! I am writing this letter on behalf of hundreds of your players, based on months of researching and analysis. We enjoyed Baldur’s Gate: Siege of Dragonspear so much that it became one of our favorite games. We feel like this game can also enhance the Baldur’s Gate adventure and experience, and means so much to all of us. We’re deeply sad that there’re no plans to include quests and NPCs, related to Siege of Dragonspear, into Baldur’s Gate II:Enhanced Edition. [1] Not only it’s sad because new BG storylines and new Infinity Engine characters, locations and items could be exciting to play, but because stories from Siege of Dragonspear are not finished. EXAMPLES Caelar Argent is left in Avernus, but she’s alive. The way she as a character was built, and the fact she can join your party at the end of SoD means she was supposed to be a returning character in Baldur’s Gate II:Enhanced Edition. We all know that in Shadows of Amn, and especially Throne of Bhaal, the main character becomes so powerful that she could return to Avernus and save Caelar Argent. her Story is obviously not finished yet and a plenty of BG gamers are still using hashtag #bringBackCaelar, made by Dev6, across the Web. It became a real battlecry. Caelar Argent, the Shining Lady: Safana. Baldur’s Gate II provides stories for a few BG1 NPCs, whose stories were changed in SoD. For example, Safana is supposed to be the main substitute for Imoen during SoD, but in BGII she still acts as in 2000, with no explanation why she became so hostile to the main character with whom, supposedly, she travelled to Avernus, and back, and with whom she could even have a romance in SoD. Skie is killed in SoD, and it is very heart-breaking to every player, because there’s no resolution to this story. During one of the livestreams it was revealed the Soultaker quest was planned for Baldur’s Gate II:Enhanced Edition but it was cut. [2] As of now, there’s a plot hole in the storyline: what happened to Skie, what happened to the Soultaker, did Irenicus use this powerful dagger? Questions, without any answers. Corwin and Glint. The Siege of Dragonspear introduced new romances. There’re players there, for whom these romances are the best, and whose characters will forever be in love with Corwin, or Glint. Again, with all the power the main character gets in Shadows of Amn and Throne of Bhaal, this character, being in love with a SoD-only NPC, would do everything to return and take this NPC into his or her party. Captain Schael Corwin: These were just 4 of numerous examples why content related to the Siege of Dragonspear would be welcome by players. We don’t talk about a free patch, we understand creating such content is diffucult and pricey effort. This is why we ask Beamdog to create and release a paid DLC to continue stories started in Siege of Dragonspear. Neera, the Wild Mage: CONTEXT
  • In January, 2015 Beamdog Studio Director said: “If Adventure Y is a success I would like to do a SoA->ToB expansion”. [3]
  • In June, 2016, Trent Oster admitted that Siege of Dragonspear “has been a success for us and continues to be a success”. [4]
  • The subsequent launches of Siege of Dragonspear on mobile, where reviews for SoD are very favourable (both on iOS and Android) show that it indeed continues to be a success.
  • In September, 2018, you said that you “might add content to Baldur’s Gate II: Enhanced Edition one day”. [5]
  • All the polls show that the content for SoD in BGII is a desired feature.
  • These are the results from the official forum. 80% of the users who voted in the Poll “Content from Siege of Dragonspear in BG II:EE”, voted for “Yes, we need the new content for SoD and BG2”. [6]
THE MOST POPULAR COMMENTS
  • It doesn't even have to be a full on expansion and I would still buy it.
  • I very liked new areas, and for me this was the best sod aspect so yes just for new areas i would be good to add sod npc, even more becouse EENPC and they quest locations also have great art. New items was also great with interesing ideas and new opcodes. Caelar will give great chance to rescue quest and some kind of roleplaing redemption. We have Saverok and Viconia but i hope it can be made fresh.
  • Put M'khiin in the Copper Coronet slave ring, replacing one of the kids. She can join the party when you free her. One dialogue and no new quests for a brand new NPC, all in a way that would fit right in with Shadows of Amn. You could do the same thing for Voghiln, Glint, and Corwin. Voghiln could be telling tales at the Five Flagons, Corwin could be investigating the missing people in Imnesvale, and Glint could be doing gnomey things somewhere else.
  • If they sell it as a DLC then those people who don't want it or who have never played Dragonspear would not need to have the characters in game. I think they could make any of the characters show up with a little effort. Again, it doesn't have to be a full expansion. If they just released a medium sized DLC, I'd be happy.
These are the results from the Russian social media (and this is while Siege of Dragonspear is not even translated into Russian). 73% of the users who voted in the Poll “Do you want the story of Caelar Argent to be continued?”, voted for “YES, very much”, 17% don't mind having this content and only, 2% accept the new content but with additional conditions and only 8% are against adding it . [7] QUOTES For the last year, the most popular request after every licestream, was about Siege of Dragonspear-related content for Baldur’s Gate II:Enhanced Edition. Let us just quote players (and check out big amounts of reactions those posts got):
  • “When is Beamdog going to announce adding a plotline for the Soultaker into BG2EE?” [8]
  • “We want M'Khiin and Glint in BG2!” [9]
  • “Is it a final decision? It would be a pity” [10]
  • “Excited for that patch roll out. How about plans for adding a resolution for the soultaker to BG2EE?” [11]
  • “Congrats on finishing the 2.5 patch for BG2EE! Why not take a victory lap and finish the Soultaker plot thread as well?” [12]
  • “The 2.5 patch cycle is nearly finished. Will there be small hotfixes in the future, to patch up smaller issues like bug fixes and regressions, so that player's won't have to wait months or years for bugfixes? Also, what are Beamdog's plans to finish the SouldTaker plot thread?” [13]
  • “The Soul Taker expansion was originaly planned for BG2, so even if your reasoning makes somewhat sense, I'm not sure that's the real reason why Beamdog didn't make it. Again, Beamdog purposefully created a cliffhanger in SoD with clearly obvious plan to do another expansion for BG2.” [14]
  • “I too would be interesting to hear more about this. When I purchased BG:EE and BG:SoD, I sort of hoped that Beamdog would close their own unresolved plots.” [15]
  • “I just finished SoD. I feel kinda down that none of what I did there really matters. I romanced Corwin and feel really shite that I will not see her again after all that. Is there any chance you guys are going to expand BG2 more? Maybe letting us continue with the characters you added in SoD? I'm sure you have read many fans' thoughts on how you could meet them again and it seems plenty possible. Also, the SoulTaker plot line... I really have unfinished business there.” [16]
  • “How about plans to close the Soultaker plot hole?” [17]
Even a member of the development team admitted the need to finish the Soultaker plot: “Good news! Hopefully those devs that just finished the 2.5 patch series can now focus on fixing the Soultaker plot hole.” [18] CONCLUSION & REFERENCES To finish our community letter, we would like to share this amazing Siege of Dragonspear fanart. Fanart can go a long way to show how much the game means for people. Please, Beamdog, create new Siege of Dragonspear-related stories, so that our biggest dreams could come true. References:
  1. Regarding modding SoD NPCs for BG2:EE
  2. March 9 Livestream Recap
  3. Phillip Daigle
  4. Trent Oster
  5. September 14 Livestream Recap
  6. Content from Siege of Dragonspear in BG II:EE (Poll)
  7. Russian RPG Community forums and the other Questionnaire
  8. We want M'Khiin and Glint in BG2!
  9. Recap Questions
  10. Soultaker
  11. Questions about Soultaker
  12. Soultaker's plot
  13. Expansions
  14. Opnions
  15. Forum requests
  16. Another Forum request
  17. More requests
  18. Discussion
Thank you very much! Sincerely yours, Baldur's Gate EE Community. Tags: #beamdog #baldursgate #faerun #forgottenrealms #bringbackcaelar #rpg #mods #icewinddale #planescape #neverwinternights #siegeofdragonspear #infinityengine

Top 10 BG Background Characters

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Well, this is the countdown that won out so here we go: Just so we're clear, my criteria for "background character" is any character that plays little to no important role in the story. I am also excluding important characters from the major quests such as secondary villains like Firkragg but minor characters from those same sidequests are fair game. Now that I've gotten that out of the way, let us begin #10: Mad Cleric (BG2) This guy is just a gem and probably my second favorite follower of Cyric behind our great Lord Tiax (praise be to him). So you're party is wondering around the Docks District and making their way to the Shadow Thief Guildhall for one of one of the quests there when all of the sudden you are meant by a crazed man demanding that you join him in worshipping Cyric. There are a few ways that you can resolve this, most of which end in violence but my personally favorite is tricking the man into believing you already follow Cyric. Just the man's reaction alone is enough to put him on this list, it's so...well I just want you to experience it for yourself. #9: Oogie Wisham (BG) It's just...paladins you know? The way they look at you it's like they just...know. This nutcase of a medieval conspiracy theorist can be found on the 2nd floor of one of the Jovial Juggler in Beregost and like most of the NPCs on this list, he is great to waste a minute or two on. Go fuel the flames of his paranoia, you won't be dissapointed #8: Maple Willow Aspen (BG) Another gem hidden away in one of Baldur's Gate many taverns, Maple Willow Aspen doesn't provide much in the way of conversation, but just her name alone is noteworthy enough to be on this list. If you DO decide to talk to her however, she does have a few things to say about her parent's odd choice in name. #7: Reginald "Longtooth" Worthington III (BG) Ah yes, NPCs. Whether they be companions or persons of no real consequence, one will always find something of noteworthy value in those who chose to divulge another personage in conversation whether it be enlightening or trivial or perhaps somewhere in between one can only discover the truth of the matter by engaging in words with another mutual interested individual for what would one's journey be without the intricacies of a mutually beneficial intercourse of remarks. Wouldn't you agree, dear fellow? #6: Portalbendarwinden (BG) This tired old hermit is a hillarious encounter for all players if you bother to find him, but the real reason Portalbendarwinden is on this list is because of what YOU can say to HIM...you guys know what I'm talking about and again I won't spoil for those who haven't had the privileged of talking to this old man themselves. (...AND HIS HAT!) #5: Viekang (BG2/TOB) Perhaps the most classic example of a random encounter that Baldur's Gate 2 has to offer (other than a certain unsuccessful assassin who ISN'T on this list) Viekang is....odd to say the least. You first meet him in Trademeet where he teleports away in a bolt of lightning at the first sight of you, giving you very little exposition as to why. After a long enough time that CHARNAME likely forgot about the man, you run into Viekang again when the party reaches Saradush in Throne of Bhaal. Now equipped with knowledge on Viekang's strange abilities and Mellisan's ill fated attempt to "help him" the party can choose to assist him in escaping Saradush. What becomes of him afterwards is a mystery for he does not make a third appearance, though one can assume that he eventually faced a fate that he could not escape from. It is beginning to get rather dark where I am and I wrote down my list on paper, so I will finish the other half of this list tomorrow. In the meantime feel free to give your thoughts on my list so far. I look forward to this and more countdowns in the future.

Building assets outside of CEP?

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Hi all! I'm interested in trying my hand at building a small module and I'm looking for some advice. I know my way around the toolset pretty well, but I've noticed that most of the big servers I play on have awesome tilesets and placeables that I've never seen before. Is all of that typically included in CEP and I'm just not seeing it for some reason? If so, how can I be sure I have full CEP functionality in my build? Or, are there other public assets outside of CEP, and if so, where can I find them? I apologize if this is a dumb question or a repeat!

Durlags Tower Find Traps

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What should find traps be for entering durlags tower. 90?

Introducing the NWN:EE Development branch

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We heard you like betas for your betas. The Development beta branch for Neverwinter Nights: Enhanced Edition has been opened from Friday. http://steamcommunity.com/games/704450/announcements/detail/1654381705278992547

Selecting a folder to install mods

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Please forgive me if this is a stupid question: I've downloaded the brightness mod and when I try to run it, a window pops up saying that I have to be in a 'game directory'. Does that mean I have to open it in my save game file? I've been moving the mod around in my Baldur's Gate folder and I cant find anywhere where it will run! Any help and I'll give you my Golden Pantaloons!

Neverwinter Nights 2 Enhanced Edition

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What's your opinion on giving us a EE of this great game.

Android is HERE!

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Just downloaded from the Play Store on my S8+ & Nvidia Shield tablet! Looks like the PW are grayed out, but campaign works!

favourite video game music

Adventure Island (original)

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I still have my hall of fame top 10 persistent world module from back in my NWN nights days. I say "original" because I gave it up to the community and I think some people updated it and ran it for years longer. Im thinking about seeing how I could get it back up online. Any help you can give me would be cool, how does multiplayer work now? What about all the add ons I had in the mod from the community. I dont even remember their names but I think I used the 3 common ones. If someone can help me, Ill buy the game and get the mod back up.

[v1.9.35] Shadow Magic

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SHADOW MAGIC

  • Link to mod page at my site: https://artisans-corner.com/shadow-magic/
  • Note: this mod is only compatible with versions 2.0+ of BG:EE, BG2:EE and IWD:EE.
"There is a dark secret hidden within the walls of Candlekeep, forbidden to be spoken of among the scribes and monks even in hushed voices. A well of shadow magic, fueled by darkness and loss, shunned by most practitioners of the arcane arts. Such powers originate from the realm of the Shadow Weave, the distorted mockery of Mystra's Weave created by Shar, the Nightsinger. So obscure is this power that most are unaware of its existence, and those that know of it refuse to acknowledge it due to its dark origins. However, the seductive whispers of this power has called to you, an apprentice mage who had barely mastered your first cantrip, since a young age, deep beneath the great library. When the voices became too much to resist, you snuck into the depths of Candlekeep in the dead of night, where unwanted and dangerous secrets are left to rot. Inside of a once-sealed chamber stood a strange fountain, an open wound in the Prime Material Plane through which the energies of the Shadow Weave bled. As soon as you touched the eerie yet beautiful strands of magic that flowed from the wound, you felt an awakening as your connection to the Weave was severed and the power of Shar's dark Weave coursed through you in its place, bestowing upon you a magic that few are gifted with. As you matured, the growing magic within you developed a symbiotic connection until it became one with your very being, and the power of the Shadow Weave became subservient to your will. Gorion and your tutors grew wary of the strange magic that you wielded, though they never learned of the source. Though you knew the dangers of toying with Shar's domain were great, the temptation of such a little-known power in your hands were a thousand times worth the cost."
- biography of a shadow adept Bhaalspawn

Component 1: SHADOW MAGIC MAIN COMPONENT

The Shadow Adept is a mage kit with a completely unique spell selection with 100+ new spells to choose from. A lot of them are copies of existing spells but there are quite a few relatively unique ones in there. A list of spells with descriptions can be viewed here.
SHADOW ADEPT: Shadow adepts hurl themselves into the abyss of the Shadow Weave, immediately acquiring all the gifts available to casual students and discovering secrets unavailable to all but the most dedicated. Advantages: - Hit Die: d6 - May use Shadow Magic. SHADOW MAGIC: Spells of the Shadow Weave are usually more powerful than regular magic, but drains the caster's life force. When a spell is cast, the shadow adept must make a Save vs. Death at a modifier equal to the spell level (e.g. -1 for 1st level, -9 for 9th level) or temporarily lose Constitution equal to the level of the spell cast for 3 rounds. If the shadow adept's Constitution reaches zero, they are killed instantly. The Shadow Weave is a mysterious and dark entity, far more alien and harder to control than that of Mystra's equivalent. As such, a great amount of mental acuity is required in order to master shadow magic. High intelligence, wisdom and charisma benefits those who choose to stray into Shar's domain. - Gains the Darkvision innate ability. DARKVISION: The shadow adept is gifted with the ability to see in the dark even better than in light. They permanently gain infravision and immunity to blindness. - May cast one additional spell per level. - +2 bonus to saving throws against spells of the Enchantment, Illusion and Necromancy schools. - 4th level: May use the Shield of Shadows ability once per day. SHIELD OF SHADOWS: The shadow adept surrounds themselves with a barrier of purpleblack force. This shield of shadows functions like a shield spell, setting their armor class to 4 (2 against ranged weapons) and absorbing magic missiles cast at them for 1 hour per 2 levels to a maximum of 9 hours. From 8th level onwards, the shield of shadows also grants +4 to saving throws vs. death and +1 to all other saving throws. - 5th level: May use Shadowstep once per day. Gains one use every 5 levels thereafter. SHADOWSTEP: Step into the Shadow Plane and move for 7 seconds while others are frozen in time. The shadow adept cannot attack or use spells while in the Shadow Plane. - 14th level: May use the Shadow Double ability once per day. SHADOW DOUBLE: The shadow adept creates a copy of themselves out of shadowstuff. The copy is at 60% of the caster's level and has all the spells and abilities that the caster would have at that level. Disadvantages: – Suffers a -2 penalty to casting speed and casting time while in daylight. - -2 penalty to saving throws against spells of the Invocation and Alteration schools. - May not learn or use spells from the Weave. - Alignment restricted to non-good. Prime Requisites For Dual-Classing: Intelligence, Charisma

STAT BONUS TABLES

OPTIONAL: ALTERNATE SPELL COSTS

This required subcomponent allows the installer to choose the resource cost that Shadow Weave magic uses. The options are:
  1. Drain Constitution (cost = spell level, lasts 3 rounds)
  2. Current Hit Points (cost = spell level*2)
  3. Maximum Hit Points (cost = spell level*2, lasts 6 rounds, current hit points do not recover)
  4. No cost

SORCERER KIT: SHADOW DISCIPLE

The main component also adds the Shadow Disciple kit, the sorcerer variant of the shadow adept with the same abilities.

BARD KIT: NIGHTSINGER

The main component also adds the Nightsinger kit, a bard that uses shadow magic.
NIGHTSINGER: A rare class of bards that choose to study the power of the Shadow Weave gain access to its dark powers, bestowing upon them a dirge capable of cursing their enemies. Advantages: - The Nightsinger's Bard Song, "Dirge of Despair", curses their enemies, reducing their morale and saving throws. 1st level: -1 penalty to THAC0, damage and saving throws, lowers morale 11th level: -2 penalty to THAC0, damage and saving throws, lowers morale 21st level: -3 penalty to THAC0, damage and saving throws, lowers morale - May use Shadow Magic. SHADOW MAGIC: Spells of the Shadow Weave are usually more powerful than regular magic, but drains the caster's life force. When a spell is cast, the shadow adept must make a Save vs. Death at a modifier equal to the spell level (e.g. -1 for 1st level, -9 for 9th level) or temporarily lose Constitution equal to the level of the spell cast for 3 rounds. If the shadow adept's Constitution reaches zero, they are killed instantly. The Shadow Weave is a mysterious and dark entity, far more alien and harder to control than that of Mystra's equivalent. As such, a great amount of mental acuity is required in order to master shadow magic. High intelligence, wisdom and charisma benefits those who choose to stray into Shar's domain. - Gains the Darkvision innate ability. DARKVISION: The shadow adept is gifted with the ability to see in the dark even better than in light. They permanently gain infravision and immunity to blindness. - +2 bonus to saving throws against spells of the Enchantment, Illusion and Necromancy schools. - 6th level: May use the Shield of Shadows ability once per day. SHIELD OF SHADOWS: The shadow adept surrounds themselves with a barrier of purpleblack force. This shield of shadows functions like a shield spell, setting their armor class to 4 (2 against ranged weapons) and absorbing magic missiles cast at him for 1 hour per 2 levels to a maximum of 9 hours. From 8th level onwards, the shield of shadows also grants +4 to saving throws vs. death and +1 to all other saving throws. - 7th level: May use Shadowstep once per day. Gains one use every 5 levels thereafter. SHADOWSTEP: Step into the Shadow Plane and move for 7 seconds while others are frozen in time. The shadow adept cannot attack or use spells while in the Shadow Plane. - 18th level: May use the Shadow Double ability once per day. SHADOW DOUBLE: The shadow adept creates a copy of themselves out of shadowstuff. The copy is at 60% of the caster's level and has all the spells and abilities that the caster would have at that level. Disadvantages: – Suffers a -2 penalty to casting speed and casting time while in daylight. - -2 penalty to saving throws against spells of the Invocation and Alteration schools. - May not learn or use spells from the Weave. - Alignment restricted to Lawful Neutral, True Neutral, Chaotic Neutral or Neutral Evil.

ITEM PACK

The main component also adds several items that are exclusive to the shadow adept. Some can be found in BG1+SoD and all can be found in BG2. Some items require the shadow adept to have a secondary class in addition to the kit itself. Bear in mind that the quest component is required for a few of the items to show up in-game in BG:EE.

FAMILIARS

The shadow adept has the ability to summon a familiar at 6th level. The shadow adept's familiar has a few differences in strength and function compared to a mage's familiar but mostly imitates vanilla familiar behavior. Familiars and their abilities may be viewed here.

Component 2: SHADOW MONK

SHADOW MONK: Little is known about the secretive order of shadow monks, other than the fact that they draw upon the power of the Shadow Plane to wield dark ki. They are masterful assassins, manipulating powerful illusions to their advantage and skilled at striking from the shadows, but their ritualistic training has taken a toll on their physical stamina. Advantages: - +1 bonus to Dexterity. - Gains the Darkvision innate ability. DARKVISION: The shadow adept is gifted with the ability to see in the dark even better than in light. They permanently gain infravision and immunity to blindness. - Gains the Life-Drain innate ability. LIFE-DRAIN: Shadow monks channel the power of the Shadow Plane into their fists, gaining bonus effects based off of their level. 1st - 9th level: Drains 1 hit point on hit. 10th - 19th level: Drains 2 hit points and lowers target's strength by 1 for 2 rounds (save vs. death to avoid strength drain) 20th level onwards: Drains 3 hit points, lowers target's strength by 1 and 20% chance to drain one level permanently on hit - Has a backstab multiplier of x2. Increases to x3 at 11th level and x4 at 21st level. - 3rd level: May use the Shadow Pool ability. SHADOW POOL: Shadow monks wield the power of the Shadow Plane and can manipulate it in order to cast a limited amount of Shadow Magic. The shadow monk must first spend one round drawing energy from the Shadow Weave then cast the spell. The shadow monk's concentration may be disrupted during the channeling or the casting time. Level 1 (3rd, 6th, 9th, 12th levels): Shadow Missile, Blinding Darkness, Shadow Veil, Decoy Level 2 (7th, 10th, 13th, 16th levels): Dark Mirage, Black Mist, Ghostly Visage, Shadow Walk Level 3 (11th, 17th, 23rd levels): Shadowblast, Lifedrinker Touch, Shadow Comets, Impose Level 4 (15th, 21st, 27th levels): Fireshield (Shadow), Shadeskin, Summon Shadow, Shar's Blessing - 5th level: May cast Shadowstep once per day. Gains an additional use every 5 levels thereafter. SHADOWSTEP: Step into the Shadow Plane and move for 7 seconds while others are frozen in time. The shadow monk cannot attack or use spells while in the Shadow Plane. - 12th level: May cast Shadow Door once per day. Gains additional uses at 16th and 20th level. - 15th level: May use the Deathstrike ability once per day. DEATHSTRIKE: The shadow monk teleports to a chosen target and turns invisible for one round. Their next attack within one round is a guaranteed critical hit and drains six levels from the target. Disadvantages: - Hit Die: d6 - -2 penalty to Strength. - -4 penalty to Constitution. - Alignment restricted to non-lawful and non-good. - Uses the shadowdancer's high level abilities table instead of the fighter's, with the exclusion of Use Any Item. - May not use the Lay On Hands ability. - May not use the Stunning Blow ability. - May not use the Quivering Palm ability.

Component 3: QUESTS & ENCOUNTERS

Kryn Darkflame is a Shadovar mage of Thultanthar, the Shade Enclave. He is in the grounds of the Friendly Arm Inn and serves as a merchant of magical wares including many Shadow Adept-exclusive items. Finding and dealing with his missing apprentices will net the player a sizable reward. Spoilers on items and their locations can be found here.

A Simple XP cap remover. Now compatible with Siege of Dragonspear!

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Updated post with information about the new file added by Siege of Dragonspear. Thanks to @Avenger_teambg for pointing out the new file :)

Just download the file attached to this post. And now that I've given the download links, let's have some instructions and a word of warning. XP Cap in BG:EE is controlled by three files: XPCAP.2DA STARTARE.2DA STARTBP.2DA Siege of Dragonspear added a new file to the mix: SODSTRTA.2DA Actually this had me scratching my head when I tried to make a simple XPCap remover as modifying XPCAP.2DA has always been enough. In BG:EE's case changing just the XPCAP.2DA did not remove the cap, so I went on looking for the cause. STARTARE.2DA and STARTBP.2DA control the starting conditions of the main quest and Black Pits, respectively, controlling among other things your starting position, starting XP and XP Cap for that campaign, proving that the new EE engine is able to deal with multiple campaigns with their own individual limits. The release of SoD made it clear there was something new as modifying the original 3 files from the EE didn't remove the cap in the expansion. Thanks to a post by @Avenger_teambg pointing out wich file it was, it was quite seimply to remove the cap there as well. The game has all the tables up to level 40 BUT there are no HLAs (High Level Abilities) present. That means that if somehow you reach a level where you'd normally get an HLA you have to hit ENTER on the character screen to skip that. If you want to change the XP Cap to any other fixed value all you have to do is edit the 2DA files and change the -1 into whatever value you want. Actually you can also change the starting XP in the main quest and Black Pits as well. Just change START_XP from 0 to the value you want in both STARTARE.2DA and STARBP.2DA. To remove or change the cap in SoD you need to edit SODSTRTA.2DA. Notice you'll need a text editor to change the file such as Editpad Lite. The game will not recognize the 2DA files if they're converted to Rich Text Files or Word Documents. So you must be asking yourself how to make it work. It's very simple. Just copy the four files into your override folder. If you don't have one, create one in the same place the movies and scripts folders are located (usually bgee installation path/data/00766), In my computer, for instance, it would be placed in C:\Games\Baldur's Gate Enhanced Edition\Data\00766 If you are a Steam user, the default override folder path would look something like this: C:\Program Files (x86)\Steam\steamapps\common\Baldur's Gate Enhanced Edition\override

[MOD] Animal Companions for Rangers and Druids (for BG1EE, SOD, BG2EE, EET)

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Heya, I have finally gotten around to updating my Animal Companions mod for the EEs. I'll leave a short description down below. You can find more information on the mod's download page over at the Spellhold Studios or check out the readme which contains detailed information about each animal companion. Overview: With this mod all ranger and druid (optional) characters will gain the 'Find Animal Companion' ability. Upon using your 'Find Animal Companion' ability, you will be able to pick an animal companion from a list of available animals in your current area. (If there is no animal to your liking in a given area, you can of course try it again in another area.) Once you've picked your new animal friend, it will follow you around on your adventures and even increase in power as you do. NOTE: I should add that this mod only allows main character rangers/druids to get an animal companion. NPC characters are not affected. It is also compatible with all kit mods and can be installed in any order. So, should you choose to check out the mod, I'd be happy to hear from you about that. :) UPDATE 9.26: Added IWD1EE compatibility (untested but should work since its a very minor addition code wise).

[MOD] -Might and Guile- a tweak mod and kit pack for warriors and rogues.

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Announcing my new mod - er, or a new version of my old mod, with a new name... ah, whatever. Announcing Might and Guile! Download: https://github.com/UnearthedArcana/Might_and_Guile/releases Readme: https://github.com/UnearthedArcana/Might_and_Guile/blob/master/README.md Review that read me for details, but in short, this mod contains various game tweaks and new kits, focusing on warriors and rogues. Thus, "Might and Guile." There is no "core" component; everything is optional, everything is independent. This is really more like a collection of several mods. So, my usual motto: install what you like, ignore what you don't. These mod components now contain: 1) Revisions to warrior and rogue classes and kits: - A feat system allowing warriors and rogues to learn all sorts of non-magical and semi-magical abilities - A psionics system, and a fighter and thief kit who can use psionics - A complete re-working of the way bards work, allowing bards to sing and fight simultaneously, and to use more thief skills, and to cast spells spontaneously like a sorcerer rather than memorize them like a mage - Barbarian and Monk movement bonuses changed to a speed bonus that can be toggled on and off (and rangers get it too) - Revised Berserker kit and Rage ability - Revised Stalkers, and Beastmasters - Revised Archers and an all-new set of called shots - Revised Kensai, actually following the in-game lore of only being able to master a single weapon category (at a time) - Revised monk fist weapons, toggling back-and-forth from non-magical to magical - Revised Blade and Skald kit abilities - Revised Shadowdancer with new "Shadow Pool" instead of HiPS 2) Warrior and rogue kits: - 5 fighter kits (Corsair, Marksman, Soulblade, Gallant, Hexblade) - 4 ranger kits (Elven Archer, Halfling Slinger, Mage Hunter, Barbarian Ranger) - 6 thief kits (Sniper, Scout, Alchemist, Psypher, Herald, Jinxer) - 4 bard kits (Jongleur, Gallant, Meistersinger, Loresinger) - 7 multiclass kits (Bladesinger, Spellfilcher, Loremaster, Tomb Runner, Thug, Ranger/Mage, and Ranger/Thief) It is compatible with all major current versions of the games: TOB, BGT, BG:EE, BG2:EE, IWDEE, and EET. (Some components only work with the newer game engine, however.)

Who's up for some new LUA functions?

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I have been working on creating some new LUA functions via hex editing for a mod I am currently working on, and it has been going very well so far. In case any of you are curious, here's the two new functions I've made so far: Infinity_GetPCIdentifier(slot) - Gets the ID of the character in the given portrait slot. Can be used to access the characters table or in the following command... Infinity_GetLocal(creatureID, local) - Returns the value of the given local variable on the creatureID. Can be used in conjunction with the previous command to get local values of PCs. Currently in the works: Infinity_SetLocal(creatureID, local, value) - Sets the value of the given local variable on the creatureID. To give you guys some proof, here's a screenshot: Here's my question to you all - What new commands would you like to see? New UI behaviors are beyond me, but externalizing any other behavior the engine exhibits is definitely a possibility. I.E. any internal fields you would like to have access to, any existing function behaviors you would like changed.

Super-Sorcerer Spell Selection

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If you could choose from ANY (Wiz, Cleric, Druid) spell list as a sorcerer, which ones would you choose? You get 5 spells to choose for each level, except 8 and 9 in which you get 4.

Same area door transitions and henchmen/familiars

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I recently noticed while play testing that my familiars and henchmen wont teleport with my PC through door area transitions that lead to a door located in the same Area. Is this a known bug? Will I have to teleport my party manually?

Animals are cute :D

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D'aww :3 Look at brother and sister skunks... chasing each other around and practicing handstands for spraying predators. XD [spoiler] http://www.youtube.com/watch?v=INLKN4iIlZ0 [/spoiler] And a snake for @Tresset :) [spoiler] http://www.youtube.com/watch?v=Pi_6Xl7DBJs [/spoiler]

The Thread for Mirth/Share your Laughter

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We already have a thread happiness, unhappiness, and meh. I think its high time we have thread full of jovial belly laughs and incessant giggling. What has happened in your life that made you laugh? Could be a little chuckle, or a full on chortling breakdown! This isn't a thread for jokes per se ( I think we already have one). But more for sharing those little things that happen during your days that make you laugh.

Microsoft acquires Obsidian Entertainment and inXile Entertainment

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Following rumors last week, Microsoft has announced that it has acquired Fallout: New Vegas and Pillars of Eternity developer Obsidian Entertainment, as well as Wasteland and The Bard’s Tale developer inXile Entertainment. Here is an overview of each studio, via Microsoft: Obsidian Entertainment Obsidian Entertainment was founded in 2003 in Irvine, Calif. by industry veterans from Black Isle Studios, led by Feargus Urquhart. The studio quickly made a name for itself with the Xbox exclusive Star Wars: Knights of the Old Republic II: The Sith Lords. Over the last fifteen years, they have delivered genre-defining RPGs to players on both console and PC through titles including Fallout: New Vegas, South Park: The Stick of Truth, and Pillars of Eternity. inXile Entertainment inXile Entertainment is a team of industry veterans with decades of PC and RPG expertise. Led by Interplay founder Brian Fargo, inXile’s two development teams in Newport Beach, Calif. and New Orleans excel at creating vast worlds for players to explore with titles such as Wasteland 2, Torment: Tides of Numenera, Bard’s Tale IV, and the upcoming Wasteland 3. Read more at https://gematsu.com/2018/11/microsoft-acquires-obsidian-entertainment-and-inxile-entertainment#VgmBbQd4ts2kGOJ0.99 and the future for CRPG you liked this notice? A Special Announcement from Obsidian Entertainment InXile joining the Microsoft family
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