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Faiths and Powers: Gods of the Realms (Kitpack and divine caster/spell tweaks)
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[MOD] Lefreut's enhanced UI for IWDEE
Hello,
I'm glad to release the fourth mod from my enhanced UI mods trilogy :) This time for IWD:EE.
This UI mod contains mostly the same features and tweaks as my other enhanced UI mods so if you're already familiar with them you should like it :) Otherwise, there are some screenshots in this post so you can see the changes I made.
The record screen is not done because I'm not sure if I want to do it or not, the dialog code is completely new, let my know if it's better than the old code and some other things might differ.
This mod contains the full UI.menu (and resources) and should be used only if you don't have any other UI modifications.
Modded:
Modded:
Modded:
Modded:
Modded:
Modded:
Modded:
Modded:
Installation:
Download the archive here. This mod is compatible with IWD:EE v2.5 only. Extract the contents of the archive into your game folder (the folder which contains the chitin.key file) and then double-click setup-LeUI-IWDEE.exe and follow the instructions on screen.Screenshots:
Here are some comparisons between the default UI and the mod.Main screen
Vanilla:

Dialog
Vanilla:

Journal
Vanilla:

Spells book
Vanilla:



Inventory
Vanilla:

Stores
Vanilla:

Character generation
Vanilla:









Options
Vanilla:







Changelog:
v1.3.1: Update to IWDEE 2.5.17. v1.3: Add scrollbar when needed in Mage Book and Priest Scroll screens. v1.2: Fix HLA screen. v1.1: Tweak Gender and Portrait screen. Add Select All button in Store and Container screens. Add install option to Show Sidebar toggle button, Quicksave button, Help button and Highlight button. v1.0: Initial release.↧
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[MOD] Bubb's Auto Looting
Overview:
This mod seeks to make looting easier. Features include filtering automatic-looting by critical item, weapon enchantment level, gold, price, and price per weight. For the moment auto-looting only pertains to on-ground items. The main goal of this mod is to reduce the amount of items the player misses and leaves on the ground, especially small piles of gold. Due to limitations of the engine, automatically picked up items can only be transferred to the currently selected leader. This mod only supports BG2EE at the moment, though if there is demand I will attempt to port it. If anyone has any suggestions for additional filters, I would be happy to see about implementing them.Screenshots:

Use:
In the bottom left-hand corner of the world screen you will see a new button. This button opens up the Auto Loot options menu. In this menu you can turn on and off all the different filters, as well as tweak several filter's values to greater suit your looting needs. By default auto looting is off.Installation:
Download the zip file attached to this post, and copy the contents into your BG2EE's base folder. Run the setup-bubb_auto_loot.exe, and you are good to go!↧
[MOD] Bubb's Spell Menu (Update: v2.0!)
This mod doesn't support BG2EE v2.5.16.6 currently, though I am working on an update to make it compatible.
Changelog:
v1.3: Switched to github for hosting.
v1.2: Fixed bug where duplicate spell entries were being shown. Cleaned up code.
v1.1: Added Type category. Fixed alignment issue with search bar. Refactored code.
v1.0: Initial release.
Changelog:
v1.6: Added new patching functionality to WeiDU installer, making the mod compatible with most other UI mods.
v1.5: Fixed WeiDU bug. Added spell count for mage and priest spells.
v1.4:
Changelog:
v2.0:
Overview:
This mod seeks to replace the standard hotbar spell selection with a more powerful version. The set of enhancements over the default spell selection includes a searchable spell list, and the ability to sort spells based on name, primary type, and level.Versions:
Normal
Screenshots:
Searching for "Summon"

Sorting by Name

Sorting by Primary Type

Sorting by Level

Light
Overview:
I'm sure some have felt like the normal version of this mod goes over the top. The menu is big, it's bulky, and it is somewhat intrusive to the world screen. In consideration to this feeling I've made a "light" version of this mod, which only includes a search bar. This version is much more integrated with the vanilla GUI, as the search results are displayed in the hotbar itself; nice and tucked away on the bottom of the screen.Standalone features:
The spell selection uses the default behavior until a term is inserted into the search bar. Once a search term is entered the hotbar transforms into a list of search results; these results mimic the default spell selection behavior. Note: The green slot in the search results is the slot that will be picked if "enter" is pressed while typing in the search field. This is useful for quickly picking a spell when you've typed enough characters to narrow the list down to one entry.Screenshots:
Searching for "Summon"

Searching for "Protection from"

Fixed alignment of slots to match vanilla.
Made compatible with quickspell selection.
Honors if the game was paused like extended edition.
Will no longer bug-out if spell button was disabled when pressed.
Fixed spellUUIDs being shown in temple healing services.
v1.3: Switched to github for hosting.
v1.2: Reverted unintentional edits to message box. Cleaned up code.
v1.1: Critical fix regarding a failure to pick spell when hotbar was moved before inputting search term.
v1.0: Initial release.
Extended
Overview:
If the list view from the normal version of this mod doesn't strike your fancy, this version very well might. This version emulates the slots from the default spell selection, and arranges them in such a way that all spells will be visible at once. This is useful for players who are irritated by the lack of visibility in the default spell selection.Screenshots:
Cleric / Mage All Spells

Cleric / Mage Filter By Mage Spells

Cleric / Mage Filter By Cleric Spells

Cleric / Mage Left Align

- Complete refactor of code, many bug fixes, many code style improvements.
- Slots are now variable in size, being able to be optimized and changed at runtime - either manually or automatically.
- Added settings menu, including the ability to toggle the following options:
Auto-Pause: Controls whether the game is paused when the spell menu is opened.
Automatically Optimize Slot Size: Attempts to fit all slots on the screen without the use of arrows.
Darken Background: A slight dimming of the background, can be used with “Modal” turned off to create a much more tolerable background.
Modal: Whether or not background GUI elements are blocked. This overlays a hardcoded darkening effect on all background GUI elements, so this must be turned off to completely disable any darkening effects. It is unknown what bugs can occur with this setting turned off.
- Spell levels are now displayed in the spell menu.
- Spell levels can now occupy more than one row; a maximum of 18 rows are able to be displayed at one time.
- Expanded maximum slot count per row to 50, for high resolution monitors with Scale User Interface turned off.
- Improved installer; installation time reduced from several minutes to seconds.
- Many more internal and minor changes.
v1.17: Added support for BGEE with SoD.
v1.16: General fixing of bugs revolving around opcode 214.
v1.15: Added support for spells that use opcode 214.
v1.14: Fixed SPELL_UUIDs appearing in places. Fixed dialog history changing dialog text to "|". Fixed NO TEXT spell names being displayed in message box.
v1.13: Started escaping backslashes in spell names in BGEE.lua to fix installation bug.
v1.12: Fixed typo in lefreut's Improved Record Screen compatibility patch.
v1.11: Improved spell icon detection and fixed SPELL_UUIDs showing on HLA screen.
v1.10: Fixed bug in UIUtil.exe regarding reading .uipatch files.
v1.9: Added compatibility with lefreut's Improved Record Screen.
v1.8: Added cross-platform safeguards.
v1.7: Added new patching functionality to WeiDU installer, making the mod compatible with most other UI mods.
v1.6: Ported search bar from light edition. Fixed bug in extreme case where first and last spells were hidden.
v1.5: Fixed WeiDU bug. Added spell count to mage and priest spells.
v1.4: Switched to github for hosting. Fixed quickspell selection. Fixed spell uuids showing in temple healing services.
v1.3: I was an idiot and accidentally changed something in WeiDU that broke the mod when you cast a spell, all is fixed now.
v1.2: Added spell type filtering. Added optional left align.
v1.1: Fixed Spell UUIDs appearing in the priest spell selection in character creation.
v1.0: Initial release.
Known Issues:
None at the moment.Installation:
Download normal version: Here Download light version: Here Download extended version: Here Download the zip file of the version you wish to install from one of the links above, and copy the contents into your game's base folder. Run the setup-bubb_spell_menu.exe, and you are good to go!↧
Nwn coming to Android!!!!
But I haven’t owned an android tablet in forever.
The plans they mentioned in the livestream look interesting.
I didn’t hear the word IOS, though.
I don’t see it possible but is it in the cards?
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Favourite quest and least favourite quest?
As a follow-up to the favorite area topic.
One of my favorite quests must be the Melicamp one, it's silly, but get's a chuckle from me everytime (I'm a bit simple like that).
My least favorite one must be Melkar and Lothander, mess it up and you're dead, also a waste of a good Tome.
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Any automatic testing tools for weidu mods?
I probably risk ridicule, but is there some sort of simple framework which I could point to test installations
of IE games as well as some tp2 scripts containing test cases which test created mod's functions?
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Durlag's Tower - Thoughts?
So, Durlag's Tower. We all know about it (aside from the newbies). Some of us love it. Some of us hate it. But it's a pretty big part of the TotSC expansion, so you can't really ignore it if you're planning on completing the majority of BG1.
My thoughts? It's a pain in the a*s.
I don't mind that it's tough. I don't even think the Demon Knight is that hard once you figure out what he can do, and if I don't want to bother I just pack a Protection from Magic scroll and send my best warrior up against him. Most of the time I don't even use the mirror. But the dungeon itself is just so... annoying.
There's like 7-8 levels to explore in total, counting the above ground levels. It takes forever to get through the tower and clear it. I don't even know what I dislike most about it anymore, whether it's the annoyance of going back and forth picking up items and going for doors that you need to find the key for on the other side of the map, or the monsters, or the traps.
And holy cr*p the traps are annoying. Even after I've gotten through it about half a dozen times it's frustrating trying to pick out every single one of them especially with the game's horribly slow trap detecting system. Even now I get blown up by random traps I didn't know were there. I get blown up by traps I KNEW were there either because I get impatient or pathing sends my characters through them when I don't pay attention. Then I have to reload because every party I have has at least 3 really low HP characters that will die to a fireball.
Also because of some mod I installed the four elements part of the tower is bugged and I have to manually set the global to transition to the chess phase.
I just had the motivation to type this out after beating Durlag's Tower for... at least the 8-9th time by now. I felt like ranting :P But seriously, this is one of the most annoying dungeons in the entire trilogy. It's even worse than Irenicus's Dungeon by now, because not only is it so trap happy but I know I don't have to do it, but I *have* to. I know at least the first time I ran though it blind I was intimidated because there was a trap around every corner which could force a reload. Now it's just tedious. For once, Eldoth was right: "This is so tedious."
Edit: Count the number of times I said "annoying" "annoyance" or something to that effect lol. Spoilers: four times. Not that bad considering the tangents I can get into :P
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[Mod] DnD 3.5 Rules in Bg:EE and Bg2:EE v 2.0
Hello Everyone.
I would like to announce the version 2.0 of my DnD 3.5 mod which is now also compatible with Bg2.
In short this mod tries to transform Baldur's Gate ADnD rules into DnD 3.5 (with some elements of the Pathfinder) within the game engine limits.
The complete description as well as the mod itself can be found at
https://github.com/Holic75/Baldurs-gate-dnd-3.5/releases
Any feedback, suggestions or bug reports are more than welcome.
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20 new achievements for 20th anniversary!
So in stream couple weeks ago Trent mentioned about doing something special for upcoming anniversary, and adding 20 new achievements is (maybe) on the table
So here are my ideas, maybe some of them are not completely terrible :D
1. "Dont poke Drizzt" - kill Drizzt (I'm suprissed it's not actually an achievement)
2. Save Drizzt.
3. "Head hunter" - deliver 100 scalps from bandits.
4. I have no strong feelings one way or the other" - have full party of neutral characters (it's a reference to futurama)
5. "Traveler" - visit every location
6. Save miner Beldin - it's quite hard but possible, check this out:
https://forums.beamdog.com/discussion/44983/miner-beldin-and-the-yipping-demons
(or just have Kivan in your team, he will save him automatically)
7. Golden Pantaloons - keep them for entire game (I'm also surprised it's not achievement yet)
8. "Iron crisis" - lost normal weapon due to iron crisis.
9. "TheGreatGonzo" - finish Melicamp Quest (talking chicken)
10. "Blackmailer" - blackmail Elkart in BG (you need to have Eldoth and Skie in your team)
11. "No rest for the wicked" - finish game without resting (could be a real challenge)
12. "In Balduran's Image" - same achievement like in BG2:EE (have all Baldurian things on you)
13. Wear 4 cursed items at once (could be more, but I'm not sure how much is max)
14. Thief guild quest.
15. Achievement for finishin Werewolf island would be nice.
16. "Great Hunter" - get reward for wyvern head, white wolf pelt, and Ankheg skin
17. "Alveus Malcanter" - finish game as 1st level mage.
18. Safana's Treasure Hunt achievement.
19. Children of Waukeen - accumulate 500 000 gold
20. "Arcanum" - find and use all tomes of knowledge
21. "Don't believe his lies" - listen to Sarevok in Candlekeep and kill leaders of Iron Throne.
22. "Vampire sword" - get magical sword from Ulcaster
23. "Why so serious?" - have party of mad people (Tiax, Xzar and Minsc)
24. "Problems in paradise" - have party conflict (fight)
25. "Are You Not Entertained?" - finish The Black Pits
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Reputation Management (Evil)
So I'm playing through with an evil party, and trying to really buy into the ethos of it with how I play the game. But a lot of quests give reputation points, and I can think of at least one (Cloakwood) that gives 2. Is there a better way than killing an innocent before gathering rewards? Specifically for cloakwood, is there an option to not save the miners and therefore forfeit the reputation gain? Thanks guys
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Baldur's Gate II: Ошибки и непонятки
Создал тему, чтобы сообщать об ошибках и спорных моментах в BG2:EE, не плодя для этого множества тем.
И первая же ошибка.
Nalia (Dual-Class Thief->Mage) при повышении уровня Мага и получении оружейной "звезды" получила возможность выбирать из воровского оружия, хотя такого быть не должно.
Сейв прилагаю
https://yadi.sk/d/9cYUQmUmFlJsuQ
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I killed Demogorgon but the Watcher's Keep mission is still in my log unfinished.
Odren entered the Watcher's Keep and he and his party were killed, I then killed Demogorgon and left the keep and was told that the Helm scroll disappeared because Demogorgon was slain, but the Watcher's Keep quest remains in my log. What do I need to do next?
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XP and GP penalties not applying
I have a custom module with the default OnPlayerRespawn script "nw_o0_respawn" but no penalties are being applied upon respawn. The lexicon says that "nw_o0_respawn" is the appropriate script to apply these penalties and looking over the script it looks like it should be applying the penalties. What am I missing?
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Which Spellcasters Spell Will Hit First?
So this is something I've noticed, or maybe I haven't and it's just confirmation bias. So help me out if you can.
It's not about spells having different cast lengths, that is understandable.
But say you have two mage, you pause the game, you cast the same spell from both, you play and usually it seems to me, one caster lands the spell faster than the other.
OK, so this is where my confirmation bias maybe kicking in, because it always seems as if Edwin is quicker.
I play very lazily, (sorry), use a lot of web and ranged. And this is where it's most noticeable, Edwin always seems to release the spell first and can retreat safely just that tiny bit quicker.
It's probably imagination, but has anyone else noticed the same?
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A mod for auto resting
This is a mod someone ask me to do.
The mod allow auto resting (recover life and restoring spells for all the party) after each fight (ala Pillars of Eternity) or when typing "D".
When installing you can choose "auto" or "with D" or "both".
You can also choose the power of the rest:
- 3D8 life, restore spells, with ou without 100% dispel
- full heal, restore spells, with ou without 100% dispel
- full heal, restore spells, greater restoration, with ou without 100% dispel
- full heal, restore spells, ressurection, greater restoration, with ou without 100% dispel
This mod is only in french for the moment, sorry.
For me , this mod is A CHEAT. Feel free to name it as you want.
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How do I update/patch my custom modules?
I am having trouble finding out if there is a way you update my custom SP modules with patches/bugfixes/new content without players' current saves/progress becoming obsolete. Is this possible? Will save files only work with one particular version of a module?
Any help is much appreciated!
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Adventure Island Anyone?
Does anyone have a copy of the old Adventure Island they wold be willing to make available? The original creator seems to be mia and the one that was up awhile ago has been taken down. Would love to get it up and running again along with an update to the crafting system.
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BG3 confirmed
Take what you will from this.. I very much doubt Fargo would make a tasteless joke of this.
https://mobile.twitter.com/BrianFargo/status/1047967566168174592
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List of BG2EE Compatible Mods
Note: Previously there was a list found here
http://forum.baldursgate.com/discussion/23726/bgii-ee-compatible-mod-list/p1
this list has been incorporated into this thread.
Normally when it comes to installing mods it should be good to follow this structure:
1) non-weidu mods
2) story mods
3) NPC mods
4) item mods
5) kit mods
6) BG2Tweaks
7) other tweak/overhaul mods (for example SCALES of BALANCE)
8) SCS
9) aTweaks
An example of installation order would be as follows
[spoiler]
Ascension
Tales of the Deep Gardens
Dungeon Crawl
Assassinations
Back to Brynnlaw
The Sellswords
I Shall Never Forget
Adalon's Blood
CoM Encounters
Weimer's Item Upgrade
Amber NPC
Ajantis NPC
Ajantis Portrait Pack for BG(II):EE
Tashia NPC
Kivan and Deheriana Companions
Kindrek NPC
Xan NPC
Yasraena NPC
Alora NPC
Auren Aseph
Tiax NPC
Sarah NPC
Angelo NPC
Vampire Tales
Ninde NPC
Saerileth NPC
Arath NPC
Dace NPC
de'Arnise Romance
Banter Packs
IEP Extended Banters
Viconia Friendship
Mazzy Friendship
Yoshimo Friendship
Yoshimo Romance
Edwin Romance
Tsujatha NPC
Imoen Friendship
Coran NPC
Sarevok Friendship
Branwen NPC
Unfinished Business
Almateria's Restoration Project
Dungeon-be-Gone
Wheels of Prophecy
Kelsey NPC
Keto NPC
Nathaniel NPC
Iylos NPC
Faren NPC
Adrian NPC
Isra NPC
NPC Flirt Packs
Romantic Encounters
Haer'Dalis Romance
Nephele NPC
Petsy NPC
Gibberlings Three Anniversary Mod
Sarevok Romance
BG2 Tweak Pack
Rogue Rebalancing
Sword Coast Stratagems
BPSeries AI Scripts
Wizard Slayer Rebalancing
aTweaks
Item Randomiser
[/spoiler]
This thread is for BG2:EE only mods in the moment. I might add a list with Mods that work in BGEE and BG2EE later.
If this is getting to unclear I will add more sections.
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Released Mods
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Fix Pack & Bugfixing
[spoiler] https://github.com/BiGWorldProject/BiG-World-Fixpack#readme If you are using BWS, the latest BiG World Fixpack patches will be applied for you automatically before any mods are installed. The following info is aimed mostly at users doing manual mod installation. Please read this thread for important information about the Fix Pack: https://forums.beamdog.com/discussion/comment/836218/#Comment_836218 Fix for disappearing simulacrum & similar abilities https://forums.beamdog.com/discussion/comment/850917/#Comment_850917 [/spoiler]Installer/Mega Mod
[spoiler] EET - Enhanced Edition Trilogy http://gibberlings3.net/forums/index.php?showforum=195 EET 1.0 Release Candidate 1 http://gibberlings3.net/forums/index.php?showtopic=28161 Direct Links: https://github.com/K4thos/EET/releases BWS / Big World Setup https://bitbucket.org/BigWorldSetup/bigworldsetup/get/master.zip link with more information: https://forums.beamdog.com/discussion/44476/tool-big-world-setup-bws-mod-manager-for-baldurs-gate-enhanced-edition-trilogy-for-windows [/spoiler]Kit Packs & Class changes
[spoiler] Faiths and Powers: Gods of the Realms (Kitpack and divine caster/spell tweaks) https://forums.beamdog.com/discussion/43174/faiths-and-powers-gods-of-the-realms-kitpack-and-divine-caster-spell-tweaks/p1 [Kit Pack] I Hate Undead [IWD, EET, BGEE, BG2EE] https://forums.beamdog.com/discussion/65700/kit-pack-i-hate-undead-iwd-eet-bgee-bg2ee/ The Deratiseur Unused Kits Pack for BG2/BGT and all EE versions in english -> V13 :) https://forums.beamdog.com/discussion/60725/the-deratiseur-unused-kits-pack-for-bg2-bgt-and-all-ee-versions-in-english-v13 [Mod] New Refinements (v4?) beta release (New reworked version from subtledoctor. Under active development and usable) https://forums.beamdog.com/discussion/48694/mod-new-refinements-v4-beta-release/p1 Might & Guile https://github.com/subtledoctor/Might_and_Guile [MOD][BETA] Tome and Blood: More Options for Wizards and Sorcerers http://forum.baldursgate.com/discussion/31274/mod-beta-tome-and-blood-more-options-for-wizards-and-sorcerers/p1 [MOD] [BETA] Faerunian Monastic Orders http://forum.baldursgate.com/discussion/18620/mod-beta-faerunian-monastic-orders/p1 [MOD] Eldritch Magic https://forums.beamdog.com/discussion/49591/mod-eldritch-magic-bgee-bg2ee-iwdee/p1 The Divine Remix http://www.gibberlings3.net/readmes/readme-divine_remix.html Song & Silence http://www.gibberlings3.net/sns/ JKits V6 (Kenshei, Undead Eliminator, Amazon) 1/26/16 https://forums.beamdog.com/discussion/18607/jkits-v6-kenshei-undead-eliminator-amazon-1-26-16/p1 Psionics Unleashed -- Not compatible with 1.3 patch and newer! http://www.shsforums.net/forum/634-psionics-unleashed [/spoiler]Single Kit's
[spoiler] The Mercenary (Fighter Kit EET Compatible) https://forums.beamdog.com/discussion/68151/fighter-kit-mercenary-iwdee-eet-bgee-bg2ee The Militia Officer (Fighter Kit) https://forums.beamdog.com/discussion/68238/fighter-kit-bodyguard-iwdee-eet-bgee-bg2ee The Charlatan (Bard Kit EET Compatible) https://forums.beamdog.com/discussion/68297/bard-kit-charlatan-iwdee-eet-bgee-bg2ee/ [MOD] The Chaos Sorcerer: A Wild Magic Kit for Sorcerers https://forums.beamdog.com/discussion/66390/p1 Will of the Wisps - Shamanic enhancements https://forums.beamdog.com/discussion/61754/will-of-the-wisps-shamanic-enhancements/p1 [Kit] Mystic Fire Paladin (beta) https://forums.beamdog.com/discussion/52816/kit-mystic-fire-paladin-beta/p1 [Kit] Arcane Archer Redone (Fighter Kit) v1.1 https://forums.beamdog.com/discussion/52606/kit-arcane-archer-redone-fighter-kit-v1-1/p1 [BGEE, BGEE 2, IWD:EE MOD] Lost Druid Kit 1.3v http://forum.baldursgate.com/discussion/24865/bgee-bgee-2-mod-lost-druid-kit-1-0v/p1 [MOD] Duskblade Kit v1.1 (For BG1 EE and BG2 EE) http://forum.baldursgate.com/discussion/29633/mod-duskblade-kit-v1-1-for-bg1-ee-and-bg2-ee/p1 Pale Master Kit for Sorcerers http://forum.baldursgate.com/discussion/34749/pale-master-kit-for-sorcerers/p1 [/spoiler]Single Kit Rework and Changes
[spoiler] UPDATED Wizard Slayer Overhaul (IWD:EE; BG:EE; BG2:EE) https://forums.beamdog.com/discussion/37503/wizard-slayer-2-0 Relieve Wizard Slayer https://forums.beamdog.com/discussion/68377/kit-review-wizard-slayer-iwdee-eet-bgee-bg2ee Kensai Kit Revision Mod NEW VERSION (v2.0) https://forums.beamdog.com/discussion/41836/kensai-kit-revision-mod-new-version-v2-0/p1 [MOD] Improved Archer Kit (for BGEE, BG2EE, IWD:EE and original BG2/BGT) http://forum.baldursgate.com/discussion/34696/mod-improved-archer-kit-for-bgee-bg2ee-iwd-ee-and-original-bg2-bgt/p1 Wizard Slayer Rebalancing https://forums.beamdog.com/discussion/24181/wizard-slayer-rebalancing-for-bg-ee-and-bgii-ee/p1 http://www.shsforums.net/files/file/960-wizard-slayer-rebalancing-v109-windows-version/ [MOD]Monk Overhaul http://forum.baldursgate.com/discussion/33618/mod-monk-overhaul/p1 Mod ENG BG1:EE / SoA-ToB] Saradas Revisioned Shapeshifter V 1.1 http://forum.baldursgate.com/discussion/28623/mod-eng-bg1-ee-soa-tob-saradas-revisioned-shapeshifter-v-1-1/p1 Shapeshifter paw weapon tweak http://forum.baldursgate.com/discussion/26791/shapeshifter-paw-weapon-tweak/p1 Wild Mage Additions http://forum.baldursgate.com/discussion/33799/wild-mage-additions/p1 [/spoiler]Rule Rebalance and Reworks
[spoiler] [Mod] DnD 3.5 Rules in Bg:EE and Bg2:EE v 2.0 https://forums.beamdog.com/discussion/66842/mod-dnd-3-5-rules-in-bg-ee-and-bg2-ee-v-2-0/p1 Raduziel's Universal Wizard Spells https://forums.beamdog.com/discussion/67903/mod-universal-wizard-spells-iwdee-eet-bgee-bg2ee/p1 [Mod] DnD 3.5 Rules in Bg:EE and Bg2:EE v 2.0 https://forums.beamdog.com/discussion/66842/mod-dnd-3-5-rules-in-bg-ee-and-bg2-ee-v-2-0 https://github.com/Holic75/Baldurs-gate-dnd-3.5/releases [Mod] 3.5 Edition/ Pathfinder style Tweaks Collection (thac0, Constitution, hit dice) https://forums.beamdog.com/discussion/63741/mod-3-5-edition-pathfinder-style-tweaks-collection-thac0-constitution-hit-dice Enchant the Missile Launchers (Ranged Weapon Tweak) https://forums.beamdog.com/discussion/58374/enchant-the-missile-launchers-ranged-weapon-tweak Rogue Rebalancing http://www.shsforums.net/files/category/62-rogue-rebalancing/ SCALES of BALANCE! Post-hac kits and tweaks http://forum.baldursgate.com/discussion/33657/scales-of-balance-post-hac-kits-and-tweaks/p1 https://github.com/subtledoctor/Scales_of_Balance Hardcore Dual-Classing https://forums.beamdog.com/discussion/43824/mod-announcement-hardcore-dual/p1 APR on Spec https://forums.beamdog.com/discussion/36197/mod-release-apr-on-spec/p1 [MOD]: Spellcasting in light armor http://forum.baldursgate.com/discussion/26366/mod-spellcasting-in-light-armor/p1 High Level Abilities as Innate Abilities http://forum.baldursgate.com/discussion/34002/high-level-abilities-as-innate-abilities/p1 Use Any NPC Item - Add-on for Use Any Item HLA. http://forum.baldursgate.com/discussion/26240/use-any-npc-item-add-on-for-use-any-item-hla/p1 Experience cap remover and new High Level Ability pools for F/M/C and F/M/T http://forum.baldursgate.com/discussion/26198/experience-cap-remover-and-new-high-level-ability-pools-for-f-m-c-and-f-m-t/p1 [/spoiler]Content Packs (Spells, Items, etc.)
[spoiler] Weasels! - weasel-oriented spells and items for BGEE / BG2EE / IWD EE https://forums.beamdog.com/discussion/65516/mod-weasels/p1 IWD Divine spells in BGEE, SoD and BG2EE https://forums.beamdog.com/discussion/59668/iwd-divine-spells-in-bgee-sod-and-bg2ee IWDification http://www.gibberlings3.net/iwdification/ [/spoiler]Content Restoration
[spoiler] Unfinished Business http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=101&Itemid=80 Almateria's Restoration Project http://www.shsforums.net/files/file/1053-almaterias-restoration-project/ [/spoiler]TWEAK Packs
[spoiler] The Tweaks Anthology https://forums.beamdog.com/discussion/48165/testers-wanted-tweaks-is-dead-long-live-tweaks/p1 http://gibberlings3.net/forums/index.php?app=downloads&showcat=90 aTweaks http://www.shsforums.net/files/category/99-atweaks/ klatu tweaks and fixes http://www.shsforums.net/topic/57873-mod-klatu-tweaks-and-fixes/ BG2 Tweak Pack (Out of date use Tweak Anatholgy) http://www.gibberlings3.net/bg2tweaks/ [/spoiler]Tactical Encounters and Story Change
[spoiler] [MOD] Test Your Mettle! https://forums.beamdog.com/discussion/70489/mod-test-your-mettle Quest Pack v3.1 http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=128&Itemid=100 Ascension v1.5 BETA - Enhanced Edition Release UPDATED 6/8/2016 - SCS Fix located on Page 2! https://forums.beamdog.com/discussion/45563/ascension-v1-5-beta-enhanced-edition-release-updated-1-20-2016/p1 https://github.com/BiGWorldProject/Ascension/releases Wheels of Prophecy *(Reported to have install problems without using BWS) http://www.gibberlings3.net/wheels/ CoM Encounters http://www.baldursgatemods.com/forums/index.php?board=22.0 [/spoiler]AI & Difficulty
[spoiler] [mod] Universal party AI script https://forums.beamdog.com/discussion/65032/ elminster's Difficulty Adjustments https://forums.beamdog.com/discussion/59889/elminsters-difficulty-adjustments/p1 Sword Coast Stratagems *(needs a fix to work fine with 2.3 or later) http://www.gibberlings3.net/scs Fix for SCS for version 2.3 Big World FixPack - download, extract, also extract SCS, run _ApplyPatches, check BWP_Fixpack.installed file if there is "stratagems" present BPSeries AI Scripts http://www.shsforums.net/files/file/1025-bp-series-party-ai-for-bg/ Level adder v0.3 http://forum.baldursgate.com/discussion/32334/level-adder-v0-3/p1 [Release] Difficulty and Tweak mod ver 7 http://forum.baldursgate.com/discussion/19928/release-difficulty-and-tweak-mod-ver-7/p1 [/spoiler]Convenience Tweaks
[spoiler] [MOD] Skip Chateau Irenicus https://forums.beamdog.com/discussion/60934/mod-skip-chateau-irenicus Item Randomiser http://forums.gibberlings3.net/index.php?showtopic=25430&hl=&fromsearch=1 MOD so Cromwell does NOT take a day? http://forum.baldursgate.com/discussion/39906/mod-so-cromwell-does-not-take-a-day/p1 [/spoiler]Item Packs
[spoiler] BGII:EE - Unofficial Item Pack https://forums.beamdog.com/discussion/56567/bgii-ee-unofficial-item-pack/p1 [MOD] More Style for Mages: Ranged Staffs, Circlets, Robe Tweaks, Familiar Tweaks (v1.5 released) http://forum.baldursgate.com/discussion/18108/item-mod-more-style-for-mages-ranged-wizards-staffs-circlets-robe-visual-tweaks-now-in-iwd-ee/p1 [MOD] Golem Construction for Spellcasters https://forums.beamdog.com/discussion/60602/mod-golem-construction-for-spellcasters Item Pack (for BG2 can someone verify that it works on EE?) http://www.shsforums.net/files/file/824-item-pack-v18/ [/spoiler]Item Reworks and Upgrades
[spoiler] Weimer's Item Upgrade [in progress] http://weidu.org/item.html Useful Plot Items for BG2:EE https://forums.beamdog.com/discussion/54090/useful-plot-items-for-bg2-ee/p1 Foebane +3 and +5 improvement mod http://forum.baldursgate.com/discussion/31391/foebane-3-and-5-improvement-mod/p1 Upgradable Dak'kon's Blade http://forum.baldursgate.com/discussion/29328/upgradable-dakkons-blade/p1 Brick +2 mod http://forum.baldursgate.com/discussion/28427/brick-2-mod/p1 Unbiased Ir'revrykal+5 mod http://forum.baldursgate.com/discussion/32456/unbiased-irrevrykal-5-mod/p1 [mod] Improved Cloak of Non-Detection. http://forum.baldursgate.com/discussion/40116/mod-improved-cloak-of-non-detection/p1 Cloak of Displacement remove Blur effect mod http://forum.baldursgate.com/discussion/40055/cloak-of-displacement-remove-blur-effect-mod/p1 [/spoiler]New Items
[spoiler] Long bow of Stealth +5 http://forum.baldursgate.com/discussion/34009/long-bow-of-stealth-5/p1 [/spoiler]Quest & Story Mods
[spoiler] Check the Bodies EE: http://www.shsforums.net/topic/59973-ctb-ee-v22-for-bg2eeeet-and-bg2tobbgt/ Shadows Over Soubar (BGII:EE and EET compatible) https://github.com/weigo87/SoS-EE/releases/tag/release1.14a http://www.shsforums.net/topic/30451-shadows-over-soubar-mod-description/ Ascalon's Questpack https://forums.beamdog.com/discussion/69160/mod-ascalons-questpack-kerzenburgforum Innershade - New village with its own quest http://www.shsforums.net/files/file/910-innershade-v92/ Will of the Wisp - a Stronghold for shamans (as well as items, kit and a NPC) https://forums.beamdog.com/discussion/61754/mod-will-of-the-wisps-shamanic-enhancements/p1 Alternatives http://gibberlings3.net/forums/index.php?showforum=173 Tower of Deception for BG2EE https://forums.beamdog.com/discussion/39282/tower-of-deception-for-bg2ee Eilistraee's Song http://www.shsforums.net/files/file/938-eilistraees-song/ Tales of the Deep Gardens http://www.shsforums.net/files/file/820-tales-of-the-deep-gardens-v100/ Dungeon Crawl http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=168&Itemid=117 Assassinations http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=177&Itemid=121 Back to Brynnlaw http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=186&Itemid=125 The Sellswords http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=183&Itemid=126 I Shall Never Forget http://www.shsforums.net/files/file/1004-i-shall-never-forget-v40/ Adalon's Blood https://www.baldurs-gate.de/index.php?resources/adalons-blood-silberdrachenblutmod.5/ Gibberlings Three Anniversary Mod http://www.gibberlings3.net/g3a/ The Undying Mod BG2:EE Compatible http://forum.baldursgate.com/discussion/34297/the-undying-mod-bg2-ee-compatible Freedom's Reign/Reign of Virtue Now Enhanced http://forum.baldursgate.com/discussion/34075/freedoms-reign-reign-of-virtue-now-enhanced The White Queen (v4.0) for BG2EE http://forum.baldursgate.com/discussion/38825/the-white-queen-v4-0-for-bg2ee [/spoiler]NPC Tweaks, Class & Kit changes
[spoiler] La'Viconia - tweak that allows to change Viconia to Cleric/Thief http://www.shsforums.net/files/file/882-laviconia-tweak/ NPC_EE https://forums.beamdog.com/discussion/43305/npc-ee-non-player-characters-enhanced-for-everyone NPC Kitpack - Note: Not all component work with EE (please check the forum) http://www.gibberlings3.net/npckit/ [MOD] BGEENPC Tweaks for BGEE / SOD / BG2EE / EET https://forums.beamdog.com/discussion/58941/mod-bgeenpc-tweaks-for-bgee-sod-bg2ee-eet [/spoiler]↧