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Three word story maker.

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Not sure this will work here as well as it does in the classroom... But lets have some fun.

We will make a story together. You are aloud three words. You are not allowed to double post. Extra info on your thoughts should be added in a spoiler.

Tips:
- Ensure you are creating a sentence, that makes sense. Read it.
- You can use punctuation! This can have a powerful effect on the story...
- Don't get frustrated with other people. You have no power over the story. You can only guide it.

Lets see what happens people...

Suggestions Thread: Structural (file formats, references, "hardcodedness", configuration)

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Hello folks, I'm Symphony.

In order to keep things collated, I'm starting category based suggestion/bug discussions. Please use your best judgement to find which discussion best suits your range of items!

This Suggestions Discussion is for Structural Suggestions. In order to preserve the working (for 15 years!) arrangement of NWN's engine, Trent Oster has mentioned (in his live stream) that he does not think it is as good of an idea to change the structure of the game as it would be to change the individual components, but I think there are certainly some concepts that may fall into the realm of "structure" for future considerations.

Structure changes could be the adoption of new file formats (such as the new .shd shader files), the way the game utilizes .ini configuration documents, which aspects of the game are controlled by scripts compared to data, where source text comes from (tlk, nss, 2da, etc.), and how the game handles game resources (preloading haks for multiplayer server character creation, buffering textures, directory layout).

Feel free to post your suggestions below in a hopefully clean and concise manner, and if you have time, try to read the other suggestions so you don't duplicate any requests.

Toolset broken

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Access violation at 0040d0b5 in module nw.toolset.exe

Critter Parts mini-mod for Baldur’s Gate: EE

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Introduction:
Leaving the remains of all the bears, wolves and wild dogs that my Ranger and Druid protagonist encounter to rot in the sun has always bothered me. It strikes me that they would find this not only a terrible waste of natures gifts, but disrespectful to the creatures themselves. Not to mention the twitch that my packrat self gets when whole groups of critters in the game never drop any items. Yes, I am one of those obsessive creatures that take great delight in finding tiny bits of treasure on the bodies of my vanquished foes.

What started as a slight modification for my own game, grew into a small quest mod. It is a little thing that adds flavor and extra role-play possibilities. I have found myself enjoying it’s addition to my own game so much that I thought it might appeal to a few others as well.

image

This mod adds harvestable drops to several of the critters that the PC encounters in the game. It does not change anything else about them. It will add these drops to all instances of the following types of animals that the PC encounters, with the exception of special quest specific instances.

Brown Bear
Black Bear
Cave Bear
Polar Bear
Wild Dog
War Dog
Worg
Wolf
Dread Wolf
Dire Wolf
Vampiric Wolf

The dropped items can be sold to any of the merchants in the game who will also buy miscellaneous items. Thalantyr in High Hedge, and the innkeeper in the Feldepost Inn are two such merchants available early in the game. The value of the different hides and meats vary with type.

All like items stack with each other and include:

Bear Meat
Wolf Meat
Wild Dog Meat
Bear Hide
Wolf Hide
Dog Hide
Animal Bones

Additionally, all of the meat drops can be consumed by any character in your party and will return varying amounts of hit points, depending on the type of meat eaten.

The meat must be placed in one of your quick slots in order for it to be consumed.

The Quest:
This mod includes a quest that will eventually allow your protagonist to bring a new NPC some of the dropped hides, meat or bones to have them made into a new piece of armor. The items needed are dependant on which of the three types of armor the player picks to have made. Choose carefully, he will only make one item per play-through.

This mod is meant to add a bit more role-play and flavor to the game. The only fighting involved are the encounters that you would normally have with the critters in the game. These have not been modified in any way.

Please note:
In order to begin the quest, the player must choose to “use” the new “campfire” that appears in area AR4300, the North Nashkel Road. This is directly in front of the big campfire you find in the game after killing the band of Hobgoblins near the road. Just hover your mouse around in front of the campfire to find it at coordinates 3265,0720.

A note about the new armor pieces:
The new pieces were tailored to fit my own play style and fit with what my own protagonists might find useful at the point in the game that they are likely to be able to obtain them. Of course, not every other player will have the same preferences. If other players don’t find them appropriate for use in their own game, they can instead sell them for gold.

I also thought that it might be fun to eventually add more choices to the list that can be made. Ones that might come from the suggestions of other players. Something that they would like to see available in their own games. So I am open to ideas. :) They must, of course, fit the tone of the role-play within the mod. The NPC in question has some fairly strong opinions about what he will or will not do.

As novice modders we would welcome any insight that any of you more experienced modders might be willing to share concerning how we might have done a better job in our coding efforts.

Anything that you might wish to share in this area can be posted here in this thread, so that others might be able to benefit from it as well, or if you prefer, you can just use Shadowhawk’s email that can be found in the Critter Parts Readme.

Updated to Version 2.0 April 24, 2016

As of version 2.0 this mod has been expanded to include drops from all of the spiders that the protagonist encounters in her/his travels. A new NPC with an uncommon interest in such trinkets has been added to area AR2200, the first Cloakwood Mines, or Cloakwood Lodge map.

Updated to version 2.1 May 15, 2016

As requested, version 2.1 of this mod has been traified.

Updated to non-beta version 1.0 December 17, 2016

Updated to version 1.1 May 7, 2017


DOWNLOAD LINK:
Click on the Source code (zip) file

https://github.com/shadowhawk703/CritterParts/releases


2.0 update ETA?

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Will Beamdog update ID:EE too with the 2.0 improvements from BG?

"Maybe this time" [NO-RELOAD THREAD]: "..made it to FAI where a magic missile volley cut her down.."

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In the depths of the old bioware forums, there are arcane threads hundreds of pages long and eons old that recount the travails of countless adventurers that tried to get through the entire trilogy without reloading. There are also already several excellent threads by @semiticgod @Blackraven and many others detailing their no-reload challenges.

I suggest that we share our no-reload/trilogy attempts in a common thread. Bioware forums show that there is synergy in such combined threads that keep solidarity far beyond the attempts of single adventurers.



Here are some suggested rules for a trilogy run that I use [adjust your own to taste and announce]:

1. no-reload [otherwise, there is no point]

2. SCS
[I recommend the following setup for both BGEE/BG2EE: full AI improvements; improved encounters only without rule-changes to monsters; NO insta-buff mages -- full SCS *will* kill you, if not trimmed as such reasonably.]
(SR would be great, but it is still in beta.)

3. no "munchkining" [personal taste, of course]
a. fair rolls for stats [i.e. don't touch the +/- buttons; re-roll if you want to]
b. no meta-game abuse [e.g. using a thief to scout is fine, but don't buff up for an ambush you couldn't have known about]
c. no EEkeeper abuse [I like making my FMC human for flavor, but it is perhaps overkill to make a Dwarven Defender/Mage with +++++ in Axes...]

d. "Do unto the AI as you would have the AI do unto you."
Basically, avoid doing things that AI is incapable of.
Example: As per the discussion in the following link, I do not permit myself to use Sequencers mid combat. They are no longer an obvious first choice for a Sorcerer. (Casting 3 spells a round really breaks the balance.)

https://forums.beamdog.com/discussion/44257/7-3x4-8-3x6-9-3x8


4. Any party size, solo or full team. Role play strongly-encouraged (and without such a gameplay theme, I loose interest in my own runs usually).

(If you wanna skip BG and start in BG2 it's also fine. My own OCD usually requires me to start from the very beginning, but I suppose this is impractical.)


Personally, in a decade of trying, I never finished a trilogy run (although did get as far Ch. 3 in BG2). I have seen others succeed in completing, so it is surely possible.

Entries welcomed!


--

[Edit] There other excellent threads including great advice, some transfered from Bioware forums.

- The following is an advice & support thread by @Alesia_BH :
https://forums.beamdog.com/discussion/66243/

--

The following are the archived content from the old Bioware forum no-reload threads from @Serg_BlackStrider

Baldur's Gate 1 No-Reload Challenge.

Baldur's Gate 2 No-Reload Challenge.


The Adventurer's Lounge: Guidance and Support for No Reload Challengers- Newbie or Veteran.
http://blackstrider.net/forum_bioware_arhiv/The_Lounge_Arhiv/forum.bioware.com/topic/560248-the-adventurers-lounge-guidance-and-support-for-no-reload-challengers-newbie-or-veteran/index.html


--


"Hall of Heroes"
Trilogy No-Reload Success Stories (compiled by @Arctodus and others; see below for a similar list from old Bioware forums)

(click on the spoiler tag to see list)


Ankiseth the Cavalier : @proghead3
Notable mods : none
Difficulty : Core
Start and finish (March 2014)

David the Gnome Fighter/Illusionist : @MacHurto
Notable mods : none (?)
Difficulty : Core (?)
Start (March 2014)
Finish (May 2014)

Sir Gawain the Fighter : @CharlestonianTemplar
Notable mods : HardTimes-v2; scs-v21 (- Tactical Challenges)
Difficulty : Core (?)
Start (August 2014)
Finish (November 2015)

Anselm, the Blackguard : @Gotural
Notable mods : SCS-v30 (full prebuff and encounters); Rogue Rebalancing; aTweaks
Difficulty : Core rule, must kill everything
Start (April, 2015)
Finish (January, 2016)

Grond0, the Sunsoul Monk : @Grond0
Notable mods : none
Difficulty : Core
Start and Finish (March 2016)

Goibniu, the Paladin : @Enuhal
Notable mods : none
Difficulty : core
Start (August 2016)
Finish (October 2016)

Grond0, the Fighter --> Thief : @Grond0
Notable mods : none
Difficulty : Core
Start and finish (October 2016)

Sodof, the Dragon Disciple : @Grond0 (and Gnoria, the Barbarian : @Gate70 )
Notable mods : none
Difficulty : core
Start (February 2017)
Finish (March 2017)

Chara the Alchemist: @semiticgod
Notable mods: "basically everything" ("SCS and Ascension including full pre-buffing and universal HLAs"; "major rule changes like Scales of Balance")

(BG1 run begins here and ends here)
(SoD run begins here and ends here)
(SoA run begins here and ends here)
(ToB run begins here and ends here)

Frisk, the Seducer: @semiticgod
BG1, SoD, SoA, ToB
Notable mods: Enhanced Edition Trilogy, SCS v30, Ascension, Seducer Kit for Thieves v1.21
"Solo": No party members except those from Seduction
Difficulty: Core
Parts 1-14:

https://forums.beamdog.com/discussion/comment/906323/#Comment_906323
https://forums.beamdog.com/discussion/comment/906475/#Comment_906475
https://forums.beamdog.com/discussion/comment/906551/#Comment_906551
https://forums.beamdog.com/discussion/comment/906569/#Comment_906569
https://forums.beamdog.com/discussion/comment/906591/#Comment_906591
https://forums.beamdog.com/discussion/comment/906702/#Comment_906702
https://forums.beamdog.com/discussion/comment/906799/#Comment_906799
https://forums.beamdog.com/discussion/comment/906869/#Comment_906869
https://forums.beamdog.com/discussion/comment/906993/#Comment_906993
https://forums.beamdog.com/discussion/comment/907021/#Comment_907021
https://forums.beamdog.com/discussion/comment/907034/#Comment_907034
https://forums.beamdog.com/discussion/comment/907058/#Comment_907058
https://forums.beamdog.com/discussion/comment/907214/#Comment_907214
https://forums.beamdog.com/discussion/comment/907247/#Comment_907247


Cromarty the Gallant (Might & Guile)
Party run through BG1, SoD, BG2, & ToB
Notable Mods: BWS installs with SCS for BG1, Quest Pack AI for BG2, and Spell Revisions all the way through.
Difficulty: Core
Start: https://forums.beamdog.com/discussion/comment/869163#Comment_869163 (April 2017)
Finish: https://forums.beamdog.com/discussion/comment/910133/#Comment_910133 (October 2017)

Frisky Bits the Dragon Disciple: @semiticgod
Notable mods: EET, SCS, Ascension, Wheels of Prophecy, various BG1 encounter mods
Difficulty: Core
Poverty run: cannot spend any gold except to complete quests; cannot use any items except for (1) quest items, and only for their intended purposes, and (2) items the player creates him or herself, such as Goodberries or Minute Meteors
(BG1 run begins here and here and ends here; text only)
(SoD run begins here and ends here; text only)
(BG1 and SoD screenshots here)
(SoA run begins here and ends here)
(ToB run begins here and ends here)

Arbogast, the Totemic Druid: @Enuhal
Notable mods: None
Difficulty: Legacy of Bhaal
Starting and finishing posts for the specific parts of the tetralogy:


Baroque, Human Skald
Notable mods: Rogue rebalancing, SCS (no prebuffs, some tactical challenges), Divine Remix, Item Revisions
Restrictions: Pacifism from Baroque (1 mistake)
Difficulty: Core
Enhanced Editions, no SoD though.
BG1 start: https://forums.beamdog.com/discussion/comment/904548#Comment_904548
BG1 end: https://forums.beamdog.com/discussion/comment/905708#Comment_905708
SoA start: https://forums.beamdog.com/discussion/comment/906755#Comment_906755
SoA end: https://forums.beamdog.com/discussion/comment/911765#Comment_911765
ToB start: https://forums.beamdog.com/discussion/comment/913822#Comment_913822
ToB end: https://forums.beamdog.com/discussion/comment/915345#Comment_915345

Frisk the Archer/Mage: @semiticgod
Notable mods: EET, SCS, Ascension, Wheels of Prophecy, Universal Archer Kit, Better Stat Drain
Difficulty: Legacy of Bhaal Mode
Special: Solo Run
(First mention of run begins around here ; no screenshots)
Parts 0-31, with screenshots:

https://forums.beamdog.com/discussion/comment/947255/#Comment_947255 (beginning of the run)
https://forums.beamdog.com/discussion/comment/947276/#Comment_947276 (Nashkel mines)
https://forums.beamdog.com/discussion/comment/947307/#Comment_947307 (Rieltar)
https://forums.beamdog.com/discussion/comment/947362/#Comment_947362 (Ducal Palace)
https://forums.beamdog.com/discussion/comment/947548/#Comment_947548 (Sarevok)
https://forums.beamdog.com/discussion/comment/947554/#Comment_947554 (SoD)
https://forums.beamdog.com/discussion/comment/947597/#Comment_947597 (Bridgefort)
https://forums.beamdog.com/discussion/comment/947796/#Comment_947796 (Coalition Camp Invasion)
https://forums.beamdog.com/discussion/comment/949716/#Comment_949716 (Siege of Dragonspear Castle)
https://forums.beamdog.com/discussion/comment/949761/#Comment_949761 (Death at Belhifet)
https://forums.beamdog.com/discussion/comment/950308/#Comment_950308 (Starting over from BG1)
https://forums.beamdog.com/discussion/comment/950505/#Comment_950505 (SoD again)
https://forums.beamdog.com/discussion/comment/950602/#Comment_950602 (Death at Coalition Camp Invasion)
https://forums.beamdog.com/discussion/comment/950716/#Comment_950716 (Starting over from BG1)
https://forums.beamdog.com/discussion/comment/950754/#Comment_950754 (SoD again; died at Durlag's Tower)
https://forums.beamdog.com/discussion/comment/950926/#Comment_950926 (Starting over from BG1)
https://forums.beamdog.com/discussion/comment/951346/#Comment_951346 (SoD again)
https://forums.beamdog.com/discussion/comment/951716/#Comment_951716 (Belhifet)
https://forums.beamdog.com/discussion/comment/951726/#Comment_951726 (Belhifet)
https://forums.beamdog.com/discussion/comment/951937/#Comment_951937 (Belhifet)
https://forums.beamdog.com/discussion/comment/952341/#Comment_952341 (BG2)
https://forums.beamdog.com/discussion/comment/953458/#Comment_953458 (Suldanessellar)
https://forums.beamdog.com/discussion/comment/953877/#Comment_953877 (Irenicus)
https://forums.beamdog.com/discussion/comment/954150/#Comment_954150 (ToB)
https://forums.beamdog.com/discussion/comment/954386/#Comment_954386 (Abazigal's Lair)
https://forums.beamdog.com/discussion/comment/954982/#Comment_954982 (Abazigal)
https://forums.beamdog.com/discussion/comment/955246/#Comment_955246 (Sendai's Lair)
https://forums.beamdog.com/discussion/comment/955366/#Comment_955366 (Sendai)
https://forums.beamdog.com/discussion/comment/955558/#Comment_955558 (Throne of Bhaal)
https://forums.beamdog.com/discussion/comment/955608/#Comment_955608 (Throne of Bhaal)
https://forums.beamdog.com/discussion/comment/955725/#Comment_955725 (Throne of Bhaal)
https://forums.beamdog.com/discussion/comment/955736/#Comment_955736 (Retrospective)


Brunash the Halfling Enchanter : @Flashburn
Full Tetrology Run
Notable mods : SCS v30 (only in BG2; long-duration mage/priest prebuffs only, no Tactics challenges except Original Tactics Improved Bodhi), BP Ascension v15 BETA; aTweaks, Rogue Rebalancing, More Style for Mages, Tweaks Anthology, NPC_EE, Golem Construction, Item Upgrade, Oversight (monk HLAs), Coran
Difficulty : Core
Start (November 2017)
Finish (March 2018)

Trabb the Cleric/Mage: @histamiini
Notable mods: SCS, Ascension
Difficulty: Legacy of Bhaal Mode
Special: Solo Run
Beginning (February 8, 2018)
Ending (March 14, 2018)


The old Bioware Hall of Fame (from Serg_BlackStrider):
(The full list exceeds the post length limit here; see the original comment by @Serg_BlackStrider below)

https://forums.beamdog.com/discussion/comment/904216#Comment_904216


List of Honorable Mentions (from Arctodus):


Thani the Wizard Slayer dwarf : @Blackraven ; solo, made it deep into ToB (SCS/Acsension)
Start
Finish

Alesia the Bounty Hunter : @Alesia_BH ; solo, failed at the final fight (SCS/Acsension)
BG1
Start
Finish
BG2
Start
Finish
Successful final battle (with reload)

Sil the human cleric of Lathander --> mage : @semiticgod ; full BG2 no reload (SCS/Acsension)
Start
Finish

Carl the (elven) Llama Sorcerer : @semiticgod ; conquest of Ust Natha (SCS on LoB difficulty)
Start
Finish

Frisky Bits the human Seducer (thief kit) : @semiticgod ; "solo", full trilogy, single reload (SCS/Acsension)
Start
Finish

Yahiko the half-elf Totemic Druid : @JuliusBorisov ; solo, full trilogy no reload, failed at the final fight (SCS/Acsension)
Start
Finish

Easy question about Righteous Wrath of the Faithful

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To gain the +1 APR from the spell do the allies need to be exactly of the same alignment of the cleric or the good/neutral/evil part will suffice?

Old Premium Modules Not Installing

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I have the old premium modules and I read that they can be used with EE. When I try to install any of them I get an error stating that the game's installation folder cannot be found. There is no option during the install to point to the folder, and I have also ran the .exe files from both the installation and documents folders with no luck.

Wrong Forum

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Sorry, ended up posting it here instead of the general BG2EE section.

Does the Luck spell increase pickpocketing rolls?

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I know it adds 5% to thieving skills, but what I really want to know is if it will also prevent you from rolling that dreadful auto-failure 1.
While it is possible to achieve 100% steal rate from shops, no matter your pickpocket score you always have a chance of failing on a 1 when stealing from people, which is rather annoying on no reloads.
I'd like to know if Luck will prevent that by boosting the minimum roll to 2+ like it does with other things (or is this IWD only?)

Anybody doing a no-reload challenge on their first playthrough?

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I'd be interested to hear your experiences. Especially if you've been avoiding spoilers. Good luck!

Toolset Weirdness: Ghostly weapons

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For some reason, as of yesterday, all weapons now show up in my toolset as semi-transparent. Some are also showing up in-game as transparent, though this isn't consistent.

This is happening regardless of the module. I created a brand new one just to test, with one area, no haks or custom anything. The override folder is empty. Just to be sure that there wasn't something weird going on because I had both 1.69 and EE installed, I uninstalled both, backed up and deleted both game directories, and re-installed only EE using the Beamdog client.

Would this qualify as a bug, or did I just unknowingly toggle some weird setting?


Monster Encounters In Single Player mods: Should they respawn or not?

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So this Is something I've been thinking about and contemplating as I get to the point of working on encounters for my mod, In a PW, for me the answer Is pretty obviously, that encounters, should, without a doubt, respawn. But In a Single Player mod, should they? Do you feel that respawning encounters creates a loophole for players to power level through the mod, when It wasn't Intended to be played like that? or do you feel that It just gives the player an extra option to beef up a little, for example, In cases where a player Is playing as a slightly weaker class?

Thoughts, Ideas and suggestions are welcome!

[MOD] Bubb's Spell Menu (for real this time!)

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Overview:

This mod seeks to replace the standard hotbar spell selection with a more powerful version. The set of enhancements over the default spell selection includes a searchable spell list, and the ability to sort spells based on name, primary type, and level.

Versions:

Normal

Screenshots:

Searching for "Summon"



Sorting by Name



Sorting by Primary Type



Sorting by Level





Changelog:
v1.3: Switched to github for hosting.
v1.2: Fixed bug where duplicate spell entries were being shown. Cleaned up code.
v1.1: Added Type category. Fixed alignment issue with search bar. Refactored code.
v1.0: Initial release.

Light

Overview:

I'm sure some have felt like the normal version of this mod goes over the top. The menu is big, it's bulky, and it is somewhat intrusive to the world screen. In consideration to this feeling I've made a "light" version of this mod, which only includes a search bar. This version is much more integrated with the vanilla GUI, as the search results are displayed in the hotbar itself; nice and tucked away on the bottom of the screen.

Standalone features:

The spell selection uses the default behavior until a term is inserted into the search bar. Once a search term is entered the hotbar transforms into a list of search results; these results mimic the default spell selection behavior.

Note: The green slot in the search results is the slot that will be picked if "enter" is pressed while typing in the search field. This is useful for quickly picking a spell when you've typed enough characters to narrow the list down to one entry.

Screenshots:

Searching for "Summon"



Searching for "Protection from"





Changelog:
v1.6: Added new patching functionality to WeiDU installer, making the mod compatible with most other UI mods.
v1.5: Fixed WeiDU bug. Added spell count for mage and priest spells.
v1.4:
Fixed alignment of slots to match vanilla.
Made compatible with quickspell selection.
Honors if the game was paused like extended edition.
Will no longer bug-out if spell button was disabled when pressed.
Fixed spellUUIDs being shown in temple healing services.
v1.3: Switched to github for hosting.
v1.2: Reverted unintentional edits to message box. Cleaned up code.
v1.1: Critical fix regarding a failure to pick spell when hotbar was moved before inputting search term.
v1.0: Initial release.

Extended

Overview:

If the list view from the normal version of this mod doesn't strike your fancy, this version very well might. This version emulates the slots from the default spell selection, and arranges them in such a way that all spells will be visible at once. This is useful for players who are irritated by the lack of visibility in the default spell selection.

Screenshots:

Cleric / Mage All Spells



Cleric / Mage Filter By Mage Spells



Cleric / Mage Filter By Cleric Spells



Cleric / Mage Left Align





Changelog:
v1.13: Started escaping backslashes in spell names in BGEE.lua to fix installation bug.
v1.12: Fixed typo in lefreut's Improved Record Screen compatibility patch.
v1.11: Improved spell icon detection and fixed SPELL_UUIDs showing on HLA screen.
v1.10: Fixed bug in UIUtil.exe regarding reading .uipatch files.
v1.9: Added compatibility with lefreut's Improved Record Screen.
v1.8: Added cross-platform safeguards.
v1.7: Added new patching functionality to WeiDU installer, making the mod compatible with most other UI mods.
v1.6: Ported search bar from light edition. Fixed bug in extreme case where first and last spells were hidden.
v1.5: Fixed WeiDU bug. Added spell count to mage and priest spells.
v1.4: Switched to github for hosting. Fixed quickspell selection. Fixed spell uuids showing in temple healing services.
v1.3: I was an idiot and accidentally changed something in WeiDU that broke the mod when you cast a spell, all is fixed now.
v1.2: Added spell type filtering. Added optional left align.
v1.1: Fixed Spell UUIDs appearing in the priest spell selection in character creation.
v1.0: Initial release.

Known Issues:

None at the moment.

Installation:

Download normal version: Here
Download light version: Here
Download extended version: Here

Download the zip file of the version you wish to install from one of the links above, and copy the contents into your Baldur's Gate II EE's base folder. Run the setup-bubb_spell_menu.exe, and you are good to go!

NOTE: The mod only supports Baldur's Gate II EE at the moment, though if there is demand I will attempt to port the mod to the various enhanced editions.

Pre-made Canon PC: Abdel in Bg1ee vs Bg2ee

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What's up with the pre-made "canon" Abdel in Baldur's Gate 1 and 2 having such disparate abilities and proficiencies? In BG1 he's only 17 strength and 16 constitution but his dexterity and charisma are not so bad (plus he's chaotic good), and in BG2 he has insanely good strength and con, but terrible everything else, plus he lost one point in his "chosen" weapon style.

Do we have an official "canon" Abdel outside the games that we can compare this to?

kosigan module Episode 3

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Not sure whats causing the issue but i think it might be NWN:EE. For some reason when i try entering the black smiths forge my character opens the door and faces away from the door. Then just stands there unable to enter.
I decided to do a quick speed run with NWN diamond edition and the door worked just fine. I even deleted everything extra i had in my override for NWN:EE and that did nothing.

Copy Variables between Objects

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For instance, I really wish I could copy the variables from one item onto another item.

General mod Questions thread

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Hello, ladies and gentlemen.

We have decided to merge several threads about different modding questions into one thread. This way you'll be able to find all the needed information in one place.

- Site staff

[MOD] BGII:EE - Unofficial Item Pack

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For many years bothered me that lot of items have completely untapped potential.
So I decided to rework large number of them and "Unofficial Item Pack" was born.

Version 2.7b:
https://www.dropbox.com/s/50uwfjant30fert/Unofficial Item Pack V2.7b.zip?dl=0

Unfortunately, (most parts) this mode (part one is exception) requires starting a new game and patch version 2.0 or higher.

Languages: English, Czech

Installation of this mode has eight optional parts:

A ) Unofficial Item Pack

01) Malla's Soul Stone - Human souls are source great strength. Gotta catch 'em all!


02) Sigil of Tyr - Only for the best of us.


03) Dark Elven Chain - Armor Class: +1


04) Handmaiden's Mace - Now Mace +3 (also new, better model)


05) Mask of King Strohm III - I do not see practically nothing.


06) Symbol of Amaunator - Praise the sun!


07) Human Flesh +5 - You can be evil and also look elegant. (recolored)


08) Keepsake Locket - True love make you stronger.


09) Shadow Dragon Wardstone - Loks like Ioun stone to me...


10) Mantle of Waukeen - You can save the world with this stylish jewelry!


11) Kurtulmak's Crystal Shard - Ruby crystal? Hmm...


12) Soul Reaver +4 - The ultimate weapon for evil incarnate.


13) Boo - Simply because I can!


14) Deirex's Gems - Souls belonging drow warriors? That sounds useful.


15) Talisman of the Hearthfire - Jump to left or jump to the right!


16) Girdle of Fortitude - Stay healthy little longer.


17) Blackmist +4 - Now you see me...


18) Cloak of Balduran - New drop from Firkraag
19) Helm of Opposite Alignment - Ask undead mayor
20) Girdle of Femininity/Masculinity - Owned by biggest Casanova in Amn
21) Bracers of the blinding strike - New drop from Drizzt (According lore he should have them)
22) Cloak of Displacement - Blur is gone
23) The Claw of Kazgaroth - Blur is gone
24) Silver Dragon Scales - New drop from Adalon
(Right now usable only in ToB. Modification for Cromwell will be in the next version.)

B ) Scarlet Katana

01) Scarlet Katana - Scarlet Ninja-To is now Scarlet Katana.
Higher price, but useful for monks, bards and thieves.

C ) Gourmet from Underdark

Someone said "Rare ingredients"?
That sounds very... delicious.


01) Kuo-toa's Blood - It tastes little bitter.


02) Elder Brain Blood - It tastes pretty sweet.


03) Eyestalk of an Elder Orb - It tastes like chicken.
Boo approve this very tasty dish. :smile:


WARNING: Do not eat them all!
At least one is required for Q.

D ) Holy symbols

All six holy symbols will now have Armor Class: +1

E ) New Items

Completely new (almost) original items.
(Adventure Mart)

01) Butcherer of Innocents - BLOOD!


02) Guenhwyvar's Figurine - New drop from Drizzt


03) Ring of superior arcane clumsiness - In possession of a well-known religious madman


04) Hourglass of Gond - Reward for the hardest fight of your life.


05) Kangaxx's robe - New robe for evil mages

F ) SoD Items

Few useful items from SoD.
(Adventure Mart)

01) Backwhacker +2


02) Nimblefinger Gloves


03) Stalker Gauntlets


04) Screaming Bagpipes


05) Cloak of the Gargoyle


06) Crown of Lies


07) Wizzard Hat


08) Circlet of the Cynosure


09) Bloody Bone Plate +2


10) Robe of Arcane Aptitude


11) Shield of Egons +2


12) Fleshripper +2


13) Daeros' Full Plate +1


14) Headband of Focus


15) Tongue of Acid +3 - New drop from Thaxll'ssillyia (Shadow dragon)


16) Key ring - New drop from Ilyich


G ) Better archery shop



This guy will have much bigger inventory + some ammunition from SoD.

01) Bullet of Fire +1


02) Bullet of Ice +1


03) Bullet of Electricity +1


04) Bolt of fire +1


05) Bolt of ice +1

H ) Reworked free action

Abilities that prevents from being hasted were removed from the following items:

Firecam Plate
Ixil's Spike +6
Flail of Ages+5
Ring of Free Action

Memorable games from your youth

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The idea of this thread is to talk about the games that were the most memorable of your youth. Not necessarily your favorite, because your taste change with time, but more those games that left a really lasting impression on you. Feel free to talk about why they left such a strong impression on you...

I'll start with my top 3, from the least to the most important :

3. Dragon Warrior (or Dragon Quest). That's the first RPG I played in my life. Could have been worst, believe me. It's a bit of a stiff game by more modern standard, but that's the very classic tale of the damsel and kingdom in distress because of a big bad dragon. Thus, Dragon Quest. :p I had a lot of trouble with it, because it was pretty darn hard - and also because I couldn't read english very well around 8, 9 years old. That's also the first game that frightened me : after finally managing to get the Green Dragon in the Swamp Cave to sleep, I was hacking at it in the hope that he woudn't wake up. I was so stressed that when I finally beated it, I bursted with joy. Fighting the Axe Knight for the Erdrick's Armor was also nerve-racking. I never managed to finish the game in my youth (I couldn't for the life of me understand where to find the Erdrick's sword), but I did a few years back. Had a blast. It's memorable for me because it's the first RPG I got immersed in.

2. Final Fantasy 4 (2 in US). The classic of classic JRPGs. A well written and engaging story that follows the blueprint a grand and epic tale. There's nothing ground breaking in the game, but everything is just so well executed. I always have the feeling that I'm playing a dramatic opera when I go through this game. It's also still in the timeframe where Final Fantasy games ressembled D&D the most, along with FF1, 3 and 5 : in your team, you can have fighters, monks, clerics, wizards, (spoony) bards, ... Amond them, FF4 is definitively the most mature and well executed of the bunch. After that, the serie deviated from the D&D standard. Still, this game is probably the one that got me totally hooked on RPGs purely based on its strong execution.

1. Chrono Trigger. You can't even imagine how massively enthralled I was with this game. Seriously. The time travelling through 5 different ages (without counting the End of Time), the flashy cartoonish graphics (that still hold up really well today, in my opinion), the dual and triple techs you could unlock with your different party members... The most memorable moment for me was when you arrive in the Kingdom of Zeal. The sheer beauty of the place along with the soundtrack made my imagination fly like crazy (even though it's kind of an horrible place in reality). But I also loved fighting Masa and Mune, climbing through Mt. Woe, invading Magus Castle, ... There's a very strong aesthetic coherence throughout the game as well as a stout execution gameplay wise. I get a little bit of goosebump writing this.

As I said, those are not necessarily my favorite games : the BG saga hold that position, but I played it in my early twenties. Those are however games that marked my sensitivity for as long as I will have a memory to remember them.
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