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Let's write some Limericks! (Attention, might get raunchy)

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The rules:
- Everyone get's to just make one post in a row.
- Finish the Limerick the other person started and then post the first line of the next.
- Don't end on non-rhymable words.

Doesn't have to be Baldur's Gate/ D&D related, but it's encouraged :D


Example, using a limerick by @swnmcmlxi, found on the NPC Limericks thread:

Post 1:
That Dorn, he had manners quite coarse,

Post 2:
But was truly equipped like a horse.
Said: 'I don't dual wield,
And forget sword and shield -
Two-handed is a matter of course.'

Next: [Insert new first line here]


I'll start:
A bard once broke his lute

Barrrrggg!

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Hi all, in my present game Nalia has been abducted but Khellor Ahmson did not show up to provide assistance. (Possibly because the Unseeing Eye Prophets were getting beaten up.) I am playing on Android and cannot CLUA him in either. As a result Barg will not spawn, and even though I can add slaving documents via EE Keeper apparently Corgeig requires evidence of Isaea's criminal associations. Could anyone check the global that is set when you speak to Barg please?- then I can set it manually via EE Keeper.

Hexaat; which party members are okay with her (as in no killing)

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I don't mind a bit of grumbling but outright killing is out. Anomen is already whining, which is too bad because he becomes so awesome.

Necessity of a Divine Spellcaster?

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I’m planning a trilogy run with a Halfling F/T, however when it comes to SoA, I have the following party:

CHARNAME F/T
Imoen/Yoshimo
Korgan
Mazzy (Archer)
Minsc
Neera

Which leaves me without a Divine caster, save for Minsc.

I’d like to keep Minsc and Imoen since they’ll be with me since the beginning. Without Neera I wouldn’t have a mage until after Spellhold, and she seems like the only NPC who would realistically romance a Halfling. Korgan and Mazzy for shorty support, and they’re hilarious together.

Am I going to be in for a rough time with no Cleric? If so, who should I sub out?

Poll: Worst/Most Hated Star Wars Character

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So with The Last Jedi now coming out on Blu Ray and DVD it's reignited the controversy of the film. I thought it would be fun to discuss which characters are now the most hated, as I've personally seen a shift in that hierarchy since the new movie came out. I'm curious about opinions, so feel free to share different opinions, but be civil! Feel free to include characters from any of the canon works. EDIT: MAY CONTAIN SPOILERS!

So which character do YOU hate the most?

Download here animations from Planescape converted for IWD & BG2

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Hi everybody!

After a few experiments, here's free stuff! Anyone of you can use these for your own mods: animations from Planescape Torment, resized at 90% and converted for BG2 and IWD.

I have put my prefix (PP) at the beginning of each file, so you will have to rename with your own for compatibility with other mods.

To install, you will need NearInfinity and DLTCEP.

1. Once you load the chitin.key of BG2, find a .INI of any creature
Example : Yuan-Ti = ED00.ini
2.Clic right, Copy in override folder and rename to a free file : example: ED01.ini, as long as there is not another file named the same
3. Clic in GAME, Refresh tree, and refresh the files after this step

4. Replace the RESREF in line 16 with your own. Example: The Yuan-ti prefix is MYU1, I replaced it with PPBA for the Bariaur animations.

5. Load the Animation.ids. (Make sure you save a copy before doing any changes)
6. Replace one animation, or add the new .ini to the list, with 0x at the beginning
Example: ED01.ini will become 0xED01 Bariaur.

7. Save your progress.
8. Transfert all your files (animations + .ini etc.) in the Override of your BG2 or IWD folder
9. Create a creature in DLTCEP. At the Creature animation window, scroll down until see the new animation you created. Select it and save.
10. You must then insert your creature by a script in the area of your choice. If everything went according to plan, you should be able to see the animation change.

List of animations converted:

- Dabus
- Fell
- Hargrim
- Annah (See Tiefling folder)
- Tiefling female
- Various dustmen (man, woman, robed, and Soego)
- Sohmien (Horse like creature)
- Gehreleth
- Tropocotaca (Lizard like creature in Undersigil)
- Lady of Pain
- Mercykillers soldiers and Vhailor
- Harmonium guard and Curst Guard
- Vargouille
- Trias
- Grillig
- Gronk (Creature of Outlands)
- Dhall
- Giant Skeleton
- Lothar
- Modron
- Thokola
- Demons (Lemure, Nupperibo, Larvea)

Enjoy!

500 pets abandoned at West Edmonton Mall store up for adoption

Suggestion: give a reason to play high level Paladin?

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I think pure Paladins are one of the most gimped classes in NWN:

– Very few scaling abilities, apart from Lay on Hands, Turn Undead and Smite Evil
– More or less forced to take Champion of Torm subclass for feats because Paladin spellcasting is so lackluster and gives you no reason to want more levels (other than RP)
– Holy Avenger, the raison d'etre to play a Paladin, doesn't scale at all and will only ever dispel with DC-15 which becomes completely useless in the late game. It also gives 16 SR. Again, totally useless.
– Epic Smite has ridiculously high CHA requirements which more or less forces you in to a low AB smiter build or to do RDD shenanigans
– Not much use at all for bonus epic feats unless going the smite route

My suggestions would be:

– Make more of the Paladins' spells scale
– Make Holy Avenger Scale. 1SR per level, +1 DC per level
– Reduce the CHA requirement on Epic Smite
– Give them a better epic feat selection, including great Charisma

Organizing the Servervault and Sticky Player Names

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I'm looking to get opinions on the benefits vs drawbacks of organizing the multiplayer servervault with folders for each player named by their CD Key (the default 1.74 method now) instead of by player name (the original 1.69 method). It's nice that Beamdog has given us the option so that if you change the nwnplayer.ini setting of Server Vault By Player Name=1, it will organize by the old way.

But I am assuming there must have been a reason that they chose to change the default method of server vault organization to go by CD Key, rather than player name. Any ideas? Or does anyone care to share their preference and why? I'm also assuming once you choose one or the other, your server is "locked in for life" and cannot change since players would lose their characters (or at least not be able to connect to the correct folder in the server vault) if you change the servervault organization from one to the other. Correct?

Finally, I'm looking for confirmation on what Sticky Player Names=1 (or 0) does in the nwnplayer.ini. From what I understand it allows players on the server to tie their CD Key to their player name so no one else can login to the server with their player name. But it seems this is being accomplished by the creation of a knownservernames.2da that gets created in the override folder on the server, and has nothing to do with any verification checks to the Master Server at all. Is that correct?

Help with Rogue Rebalancing

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Hi everybody, i'm new in the forums!

I have a doubt. I've downloaded the Rogue Rebalancing Mod 4.91 from Spellhold Studios and it said that it is compatible with the EE editions and Dragonspear.
It its installable with an executable. I did installed it and then i choose the parts i want to install when the command windows appear.
So far it says all was succesfully installed, however when i start a new game and create a new rogue or bard character the kit descriptions and abilities are still the same, and not the ones the RR Mod offers.
Am i missing or skipping an instruction on how to install it well?

Thanks in advance!

Request Modfile for Android BGEE

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Hi @Xhoblaim, and welcome to the forum.

Just layout your request for the mods you want included in this discussion. If the mod(s) have multiple components, then make sure you list the components that you want. Just check the version of BGEE that you have to make sure it is v1.3.2070.

If you can, layout the mods within a 'Spoiler', located under the reverse IP (actually a Paragraph Marker) icon in the comment tools, or use 'Attach File' (the icon that looks like a page with a bent corner) to upload a text file with the list.

What device and version of Android will this be going onto?

Hope that helps
Gus

The Combat mode toggles card discussion

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Howdy, folks!

We have a new card, Combat mode toggles, and we need your input about it.

What combat mode toggle functionality do players use? How can we improve it?

Discuss everything related to the existing implementation of combat mode toggle functionality and what you would like to see changed/fixed etc.

Neverwinter Nights for the Community

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Let this be a sticky for all non-feature request community discussion. Discuss best possible build ideas, easter eggs, all those little neat tricks you use and details you have noticed, share stories of playing NWN.

Every NWN player, feel at home here!

[MOD] Jimfix - Ascension + SCS fixes, general tweaks

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The current version, v2.4, is available here.

This is a small collection of fixes and tweaks aimed at a Classic + Ascension + Fixpack v10 + SCS v30 install. I don't have EE so I don't know how well the fix components work there or if they are even necessary. From what I've seen, the tweak components work well on EE.

Fixes:
  1. Fix Sunfire Power Levels
  2. Enable Spell Immunity in Sequencers/Triggers
  3. Shield of Reflection works on SCS Flame Arrows
  4. Fix Smarter Abazibal
  5. Fix Smarter Irenicus at the Throne
  6. Remove Entourage from Ascension Fallen Solars
  7. Fix incorrect casting animations
Tweaks:
  1. Prevent silent prebuffs
  2. Add spell school notifications to the combat log
  3. Add expiration notifications for buffs
  4. Add expiration notifications for item buffs
  5. Reveal all hidden doors
Full Readme:

This is a small collection of fixes and tweaks aimed at an Ascension + Fixpack
v10 + SCS v30 install. It should be smart about not letting you install
components you don't need, but you should still pay attention. I do not have a
copy of BG2 EE so please tell me if any additional issues arise in that
version of the game.

--- Fix Sunfire Power Levels ---

The damage effects on the level 10 version of Sunfire incorrectly have a power
level of 3. The primary effect of this is that they will be blocked by a Minor
or regular Globe of Invulnerability. The level 11 version also has one of its
damage effects set to power level 6. The component fixes both errors.

Credit to Alesa_BH for noticing this.

--- Enable Spell Immunity in Sequencers/Triggers ---

TobEx is intended to allow you to place Spell Immunity into Contingencies and
Triggers. However, this functionality is not enabled by default. This
component enables it.

--- Shield of Reflection works on SCS Flame Arrows ---

In vanilla, the Reflection Shield reflects the mage spell Flame Arrow. SCS
mages are scripted to act as if this is the case. However, with the "Make
Protection from Normal Missiles affect some magical projectiles" component,
the Reflection Shield does not actually reflect Flame Arrow. This component
re-adds that ability to the Reflection Shield.

--- Fix Smarter Abazibal ---

In previous versions of Ascension + SCS, when Abazigal turned in to a dragon
he would also spawn a purple dragon named Tamah. In SCS v30, Tamah does not
appear if you have installed the Smarter Abazigal component. Abazigal also has
the wrong script which may make him unreasonably difficult to kill for some
parties. This component fixes both glitches.

Credit to Mad Mate on the G3 forums for help with this fix.

--- Fix Smarter Irenicus at the Throne ---

A scripting glitch causes Irenicus to be completely harmless during the
opening fight at the Throne of Bhaal if you have the component that adds SCS
AI to him. This component fixes this.

Credit to Alesia_BH for noticing this and to Aasim for help with this fix.

--- Remove Entourage from Ascension Fallen Solars ---

In the original Ascension version of the first fight at the Throne of the
Bhaal, you must fight two Fallen Solars. As of SCS v25, the Smarter Celesitals
Component causes both of these Fallen Solars to additionally spawn with two
Mariliths, a Succubus, and an Alu-fiend. While it has not been officially
confirmed, there is significant evidence to suggest that these extra demons
are unintentional. This component removes them.

--- Fix incorrect casting animations ---

In the vanilla game, several spells have casting animations that don't match
the actual school of the spell. The Fixpack fixes some of these but misses
others. This component takes a broad approach and checks each standard mage
and priest spell individually. If the casting animation does not match the
spell school, the casting animation is changed.

This component also fixes a vanilla bug where the spell Conjure Animals is
erroneously set as an Enchantment spell.

This component may be overkill. It provides of a listing of all the changes it
makes so if you don't like some of them, you can uninstall the component.

--- Prevent silent prebuffs ---

Under certain conditions, SCS smarter mages will silently gain some long
duration prebuffs. This component changes this behavior to always display
these prebuffs in the combat log.

--- Add spell school notifications to the combat log ---

By paying attention to the casting animation or by listening to the casting
sounds, it is possible to determine the school of the spell a mage or priest
is casting. This tweak makes this information clearer by adding a message to
the combat log as well. It should be installed after any component that
modifies spells and combines well with the component that fixes incorrect
casting animations. You can pick the minimum casting speed of spells that you
would like this tweak to affect.

There are two issues with this tweak:
1) It works by modifying the spells so it applies to your spells as well as
enemy spells.

2) It does not take into account the fact that some enemies have innately
lower casting times for spells. The intent of this tweak is to not provide you
with any information that you didn't already have access to, but this may not
always be the case.

If there are any spells that are not affected but should be, or should be
affected but are not, please let me know.

--- Add expiration notifications for buffs ---

This component adds periodic reminders to the combat log for when spell buffs
are about to expire. The reminders come when there are 120, 60, 30, 12, and 6
seconds remaining in the buff. I can add other options if there is interest.

And again, please let me know if this component affects spells that it
shouldn't or if it doesn't affect a spell that it should.

--- Add expiration notifications for item buffs ---

This is the same as the previous component except with buffs from items.
Mostly this affects potions and protection scrolls, but it also includes
the Greenstone and Shield Amulets.

--- Reveal all hidden doors ---

This component sets all hidden doors to be immediately selectable so that you
don't have to wait for a character to detect them.

[Discussion] Fleshing out the Bandits (Contains spoilers for BG1)

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This thread contains a few spoilers for Baldur's Gate 1

Roleplay has always had a considerable impact on Baldur's Gate - and yet, we are very limited when it comes to straying from the path of "ye goody goodies (makes me sick (tm))". Especially the bandit section of the game comes to mind. With how fleshed out the bandits appear to be in the Bandit Camp chapter, it seems slightly ridiculous how fast you simply wipe them out and then that's GG. You still occasionally meet bandits in random encounters, and NPCs will tell you that bandits have been making a lot of trouble, but this is barely reflected in the direct player experience.

As I see it, there are several (not mutually exclusive) ways to fix these problems and give bandits the place they should really have in the game:

-Quest for the aftermath of the destruction of the Bandit Camp - who will take over the leadership of each bandit organisation? Where else do the bandits hide out now that their main base of operations has been destroyed?

-Join the bandits: After all, those tough guys who dont want you dead for your actions against them, may instead offer you a considerable compensation and "rank" within their faction.*


*Here I am not talking about becoming a leader in a large bandit organisation, but maybe have a high post in a small splinter group or just be an ordinary member in a large one.



With these ideas I see a lot of possibilities added to Good, neutral, and especially evil parties. While a good party may further pursue the complete eradication of the bandits, an evil party may join them and use the membership for egotistical purposes such as blackmailing and caravan robberies. Something like this could of course be a very time consuming mod with lots of quests made, however, even a small mod with an NPC or 2 with a few dialogues to get you into the faction (and then flag bandits as friendly) or stay hostile with them would be enough to give the game a significant immersion boost. Talking of immersion, I guess you also have to consider the role of the Iron Throne in the Bandits' actions. Here ingame lore gives us ample opportunities for hostility, though. Sarevok, for instance, mentions in his diary that he dislikes some of the bandit leaders and we are also told that the different groups don't really care much for each other.

Well, this was just a small brain storm to start a discussion. Anyone else has a good idea? :-)

favourite videogame, classical, folk musics

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PLEASE USE SPOILER TAGS OR LINKS NOW! Too many images on a thread will make the board go wonky. So says Aosaw.


Videogame music
Classical music
Folk music

instrumental and vocal :)


Don't worry about posting something someone else has posted in pages past. We all do it. ^_^


--------
I can't be the only one who listens to VG and classical music! ^_^

What stuff do you like? :)


Try some Quake II, yeah! >:D

Adrenaline Junkie
Gravity Well
Descent into Cereberon

And while I'm in the mood for it...
Sheila
Neo Fire Cross

Clara Shadowkeeper, Spoilers maybe

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Is there a way to edit her or the questline to stop her from asking you to go to the tomb?
I was going to give her a kit and turn her into a proper thief but I'm not sure how to get her to stop pestering me about going to the tomb and I'd really rather not have to deal with that every 15 minutes.

I know there's that mod on shs but to be honest it looks rather unbalanced, if there was a mod anyone knew about that was more just turning her into a regular thief you could use I'd also be thankful for that.

[MOD] Bags of Torment

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Download: Bags of Torment (latest)

Important: Current patch version of PST:EE (v3.1.3) contains a bug that resets any container content when you enter the Modron Maze. To work around it you have to biff the content of the override folder.

To do this, download Generalized Biffing and unpack it into the game's installation directory. The included executable "setup-generalized_biffing.exe" should be updated automatically to the latest WeiDU version that supports PST:EE when you start it.

It can be installed at anytime before you enter the Modron Maze for the first time. There is no need to start a new game.


Description
This mod adds a number of unique containers to the game which can be purchased from various shops or acquired by other means. One of the containers may also trigger a small quest.

The mod is available in English, French, German, Italian, Korean, Polish and Russian.

How to install
This is a WeiDU mod, that means it is very easy to install. Simply unpack the downloaded archive into your game directory and run "setup-BagsOfTorment.exe".

Components

1. Containers for PST:EE (main component)

Installs the following containers:
  • Imp Leather Bag: Can be purchased from a merchant at the marketplace in the Hive. May store up to 50 items.
  • Modron Storage Crystal: Can be looted from the Evil Wizard Construct in the Modron Maze. May store up to 200 items. (Hint: Killing the construct quickly might pay off in an unexpected way.)
  • Pocket Singularity: An exotic item that can be purchased from Vrischika's "Curiosity Shoppe" at Clerk's Ward. You'll have to figure out how to make it work first. May store up to 500 items.

2. Increase storage capacity of containers (requires main component)

This tweak increases the original storage capacity to over 32000.

[NPC mod] Drake, priest of Tyr for BG:EE + SoD v0.5.1

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"If I had my way, there'd be no knights or squires and we'd all get drunk as equals. Alas, I seem to have been born in the wrong place at the wrong time."


Race: Human
Class: Priest of Tyr
Alignment: Neutral Good

Strength: 17
Dexterity: 16
Constitution: 16
Intelligence: 15
Wisdom: 15
Charisma: 10

Overview

A rather crude, cynical and sarcastic cleric of Tyr who serves the Order of the Radiant Heart in Amn, sent to investigate the iron crisis. You'll find him drinking in Beregost and seeking adventurers for the task of eliminating the mad priest Bassilus. He's a man of many vices and often blasphemous, but is regardless devoted to justice and a strong hatred of all things evil.

He can be befriended by a non-evil PC and can be flirted with by a PC of either gender.

Drake's portrait was made by LavaDelVortel and edited with his permission.

Biography

"When asked about his past, DRAKE gives a sardonic laugh and responds that history would breathe easier if his past was left forgotten. A cleric of Tyr in his mid-thirties, second son of the Caulfield family, former ensign in the Amnian militia and, with a touch of irony when mentioning it, recruit of the Radiant Heart auxiliary, he considers himself 'that thing they can't get rid of' within the Order. He openly admits that his unorthodox views on the tenets of the Order as well as the distribution of justice makes him something of a social pariah with both his fellows of the Radiant Heart and his family, almost all of whom have a history of service within the Order. According to him, while him being stationed outside of Amn was officially a mission to root out evil that plagued the Sword Coast, he believes it was nothing more than a formal means of sending him away and allowing his superiors to forget about him. Such an assignment seems to be to his preference, however, as he believes justice is best served with the edge of a blade - or in his case, the head of a hammer."

Download SoD BETA here - https://github.com/ArtemiusI/Drake/releases/latest

PVRZ Item Icons

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I'm doing a bit of experimenting with item icons in BG:EE, and I've noticed that the PVRZ-based (v2) BAM offers interpolated alpha support, and does away with the 256 color palette. So, it does seem lucrative to use BAM v2 for a project that involves improving item icons in BG:EE.

I have several questions regarding this format, however:

1. Is this a viable option? E.g. should item icons use the PVRZ format?
2. I've noticed that my PVRZ files follow the MOS*.PVRZ naming convention, where * is a four to five digit number. Is there no way to use custom names for PVRZ files?
3. If there is no way to use custom PVRZ file names, what PVRZ range can I use for my project? Is there a registry for modders?
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