Ошибки, исправления и новые версии.
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Любительский перевод
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So, just HOW MANY points exactly, i need to invest in EACH AND EVERY thief skill...?
In order to do EVERYTHING successfully, surely, and be able to use them to their fullest extent? After a quite large research and full of details, i got word that i should put: 1) 255 into move silently, and 2) 145 into hide in shadows.
Now, what about all the rest? HOW much to raise the remaining stats? I want to do everything there is, WITHOUT potions or enhancers. Please, help? And i know that i have to raise pick pockets very much, but HOW much exactly, so it can function at FULL capacity???
Now, what about all the rest? HOW much to raise the remaining stats? I want to do everything there is, WITHOUT potions or enhancers. Please, help? And i know that i have to raise pick pockets very much, but HOW much exactly, so it can function at FULL capacity???
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Localisation of mods for BGEE
BGEE uses a new encoding for special characters used in international language such as French (à é ...). It is based on UTF8. That encoding stores special characters on 2 bytes instead of one in the past. BG and BG II were based on ISO-8859 encoding (special character on a single byte). It seems ISO-8859-1 was used for Western Europe, and at least another one for Poland and probably another one for Russian.
To adjust to different language charset, as far as I know, the games were using specific BAM files containing characters shape matching the encoding.
With BGEE, mods such as BG2 Tweak Pack don't install properly in language using special characters. In the game, the string is displayed only until a special character is found, so it is shortened, possibly a lot, so that's unreadable. I assume that this is because a byte with the most significant bit set (as is the case for special characters in ISO-8859 encoding) is invalid in UTF8.
In the cas of BPSeries, although the mod installs properly and the description are properly added to scrpdesc.2da, with StrRef matching the tlk file, as can be checked with Near Infinity, the BP scripts description don't display properly. It seems each line of a multiline text ends as soon as a special is found:
![image]()
The solution I found is to convert the tra files into UTF8 encoding before installing the mod. Since the original game don't handle UTF8, this means you have to choose either BG2 or BGEE if you still target international players.
Ideally, WeiDU would convert the tra files during installation. However this is not possible right now, and would require some addition in any case, since the encoding of texts for BG2 is not the same for all languages, and the proper encoding for each language should be either hardcoded into WeiDU or given to it an extended LANGUAGE instruction.
In the mean time, the solution is to convert the tra file during installation, depending on the language chosen by the user. I made a preliminary attempt based on BPSeries v1010, as it is very easy to check in game if the encoding is working. Here are my results so far.
First of all here how it looks with proper encoding for BGEE:
![image]()
I used a version of iconv compiled for Windows to perform the conversion. In principle Linux and MacOSX should have iconv already, so this solution can be used as well.
Here is the batch I used to convert:
convertbpseriestra.bat
Maybe WeiDU gurus can find out a much better solution for this issue. I do hope so. Otherwise I'm afraid international players will be left out of the BGEE community as far as mods are concerned. I'm posting these findings in the hope more knowledgeable people find a much better way.
To adjust to different language charset, as far as I know, the games were using specific BAM files containing characters shape matching the encoding.
With BGEE, mods such as BG2 Tweak Pack don't install properly in language using special characters. In the game, the string is displayed only until a special character is found, so it is shortened, possibly a lot, so that's unreadable. I assume that this is because a byte with the most significant bit set (as is the case for special characters in ISO-8859 encoding) is invalid in UTF8.
In the cas of BPSeries, although the mod installs properly and the description are properly added to scrpdesc.2da, with StrRef matching the tlk file, as can be checked with Near Infinity, the BP scripts description don't display properly. It seems each line of a multiline text ends as soon as a special is found:

The solution I found is to convert the tra files into UTF8 encoding before installing the mod. Since the original game don't handle UTF8, this means you have to choose either BG2 or BGEE if you still target international players.
Ideally, WeiDU would convert the tra files during installation. However this is not possible right now, and would require some addition in any case, since the encoding of texts for BG2 is not the same for all languages, and the proper encoding for each language should be either hardcoded into WeiDU or given to it an extended LANGUAGE instruction.
In the mean time, the solution is to convert the tra file during installation, depending on the language chosen by the user. I made a preliminary attempt based on BPSeries v1010, as it is very easy to check in game if the encoding is working. Here are my results so far.
First of all here how it looks with proper encoding for BGEE:

I used a version of iconv compiled for Windows to perform the conversion. In principle Linux and MacOSX should have iconv already, so this solution can be used as well.
Here is the batch I used to convert:
convertbpseriestra.bat
:: The files to convert are the .tra filesIn order to integrate that conversion in the installation process, the only idea that came to me was to add a component at the beginning of the tp2 file for BPSeries. The following block was inserted just after the LANGUAGE instructions and the BEGIN @5001 for the first component:
:: Adding .tpa files is also necessary for BG2 Tweak Pack
:: ~nx is used to keep only the filename (n) with extension (x), without the full path
:: http://technet.microsoft.com/en-us/library/cc755694(WS.10).aspx
:: See iconv manual
:: -f to give the original file encoding (here CP1252 / WINDOWS-1252 / ISO8859-1 for French)
:: -t to give the final encoding (UTF-8)
for %%i in (BPSeries\LANGUAGE\FRENCH\*.tra) do BPSeries\winutils\iconv -f CP1252 -t UTF-8 "BPSeries\LANGUAGE\FRENCH\%%~nxi" > "BPSeries\LANGUAGE\FRENCH\%%~nxi_utf8"
:: Note: copying converted files back upon the original .tra files is performed in the tp2 file
:: in order to take benefit of the restore capabilities from WeiDU during uninstall
// Isaya : special component, mandatory, to install first in case of BGEE, to convert tra files to UTF8A few notes:
// BGEE test borrowed from BG2 Tweak Pack
BEGIN ~tra conversion for BGEE (French and Windows only, for now)~ // NO_LOG_RECORD
REQUIRE_PREDICATE FILE_EXISTS_IN_GAME ~oh9350.are~ ~Only for BGEE~
// Only applies for specific languages, here french
// Convert
// This could easily be done with Linux and Mac, since they must have built-in iconv
// But I don't know how to write a .sh script
ACTION_IF ("%WEIDU_OS%" STRING_COMPARE_CASE ~WIN32~ = 0) AND
("%LANGUAGE%" STRING_COMPARE_CASE ~french~ = 0) THEN BEGIN //Windows
AT_NOW ~bpseries/convertbpseriestra.bat~
END // ELSE BEGIN
// AT_NOW ~bpseries/convertbpseriestra.sh~
//END
// Replace the original tra files (Weidu should restore the original at uninstall)
// Note: unfortunately, MOVE does not remove the .tra_utf8 file after overwriting the tra file, it seems
// After conversion, we need to reload the tra file
// For french only, as example
ACTION_IF ("%WEIDU_OS%" STRING_COMPARE_CASE ~WIN32~ = 0) AND
("%LANGUAGE%" STRING_COMPARE_CASE ~french~ = 0) THEN BEGIN
MOVE ~bpseries/language/%LANGUAGE%/setup.tra_utf8~ ~bpseries/language/%LANGUAGE%/setup.tra~
LOAD_TRA ~bpseries/language/%LANGUAGE%/setup.tra~
END
- I couldn't come up with a conversion script for Linux or MacOSX, so the code only check for Windows
- I only dealt with French language, since it's mine and I could properly check the result. However I assume that the exact same script would work as well for other Western European languages such as Italian, Spanish and German, provided they are all based on Windows-1252 code page (or ISO8859-1).
- additional batch/script files would be required for language using different languages, unless parameters are passed to the scripts to tell them the encoding of the original file (I assume that UTF8 applies to all languages in BGEE, why wouldn't it?)
- I have an issue with the MOVE instruction, which doesn't remove the .tra_utf8 after overwriting the .tra file, maybe it's a bug in WeiDU 231
Maybe WeiDU gurus can find out a much better solution for this issue. I do hope so. Otherwise I'm afraid international players will be left out of the BGEE community as far as mods are concerned. I'm posting these findings in the hope more knowledgeable people find a much better way.
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Can't enter Joia's home
Playing android version on a Nexus 7. I can open the door, I can close the door, but try as I may, I can't get the door to bring me into her home, as though the area transition is unclickable. Can't give her the ring back as a result.
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Goodberry tweaks
I've scanned through the previous mentions of Goodberries on the forums, in particular those filed in Feature Requests. Most of the few that are out there seem more complicated or more overpowered than what I would like to suggest.
This is a (hopefully) small change that will smooth the gameplay of Goodberries, and hopefully make them much more appealing as a spell.
1) Could you make it possible to consume multiple Goodberries at once? Either by setting a number upon click, or having a double-click consume 5, or some other mechanic?
I use Goodberries all the time when I have Jaheira, I consider it one of her most useful spells, saving tremendously on potion use and potion waste. I have her cast it every time she is rested, and before resting if she has the spell left over. Then I spread the berry goodness around the group for lots of extra healing potential. However, actually using the Goodberries can be a little tedious, and reading the forums it seems to bother many players even more than it bothers me, to the point where they refuse to use this very useful blessing.
2) Could you make it possible to include Goodberries in the Rest until Healed mechanic? Perhaps you could do this by using any Goodberries available in the Quickslots after the first round of healing spells and the heal point from resting. This would sort of emulate using Goodberries as rations, I guess.
dreamrider
This is a (hopefully) small change that will smooth the gameplay of Goodberries, and hopefully make them much more appealing as a spell.
1) Could you make it possible to consume multiple Goodberries at once? Either by setting a number upon click, or having a double-click consume 5, or some other mechanic?
I use Goodberries all the time when I have Jaheira, I consider it one of her most useful spells, saving tremendously on potion use and potion waste. I have her cast it every time she is rested, and before resting if she has the spell left over. Then I spread the berry goodness around the group for lots of extra healing potential. However, actually using the Goodberries can be a little tedious, and reading the forums it seems to bother many players even more than it bothers me, to the point where they refuse to use this very useful blessing.
2) Could you make it possible to include Goodberries in the Rest until Healed mechanic? Perhaps you could do this by using any Goodberries available in the Quickslots after the first round of healing spells and the heal point from resting. This would sort of emulate using Goodberries as rations, I guess.
dreamrider
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What are your favourite movies?
I've been watching a few movies on netflix over the last few days. Anyways, I figured I'd ask this question to see what peoples favourite movies are.
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So what companions should I chose?
Okay my char is a male paladin with very high stats and I now want to make my party but its so hard for example I wanna romance Viconia but I want Jaheira in my party because she has the best quests but then i have 2 cleric like companions and I think that is useless. Also I want a mage so Neera is my choice but I also want to have Rasaad since it has the second best quest in the game, and then Hexat not very good or great quest but in the Throne of Baal she has the best ones after Rasaad but if I take her I will not have Imoen after all she is vital for the Baalspawn. So what do you all think who should I give up on? Also is Rasaad on par with Minx?
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Is there a createcreature for Minister Lloyd and his Wife?
I'm experiencing the missing npc in multiplayer bug with these two (also had it with the Genie and Oisig) but I can't find any creature code for them. I've seen the bug posted a few times here in the forums but the only solutions have been editing saves, but I don't know how to edit them to have lloyd there.
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Disobediant A.I.
Hello everyone.
I tried searching for a solution to this issue but if a fix is out there I wasn't able to find it. I am having trouble with A.I. and commands. When I tell a character to do something he immediately does something else. I went to customize and changed the script to passive but that doesn't work.
I tried searching for a solution to this issue but if a fix is out there I wasn't able to find it. I am having trouble with A.I. and commands. When I tell a character to do something he immediately does something else. I went to customize and changed the script to passive but that doesn't work.
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Any way to fix the horrendous script AI?
So, my usual method of handling my party is to leave everyone's script on basic aggressive (ie, see enemy, use main weapon to attack), and then assign them manual orders as needed.
The problem I'm having is that the script AI is overriding what I tell them to do. Eg, I'll have Viconia casting a heal spell in the middle of a fight, she'll get most of the way through the spell and then suddenly cancel the spell and start firing her sling.
Or Dorn will run at an enemy, take one swing, run to another enemy on the other side of the screen, swing once, then run to yet another one...
Similarly, I can't tell them what to attack, I'll manually tell someone to attack a particular enemy, and the AI will take over and have them attack someone else.
Anyone else found this behaviour? And have any idea how to fix it? I thought manual command input was supposed to get precedence.
The problem I'm having is that the script AI is overriding what I tell them to do. Eg, I'll have Viconia casting a heal spell in the middle of a fight, she'll get most of the way through the spell and then suddenly cancel the spell and start firing her sling.
Or Dorn will run at an enemy, take one swing, run to another enemy on the other side of the screen, swing once, then run to yet another one...
Similarly, I can't tell them what to attack, I'll manually tell someone to attack a particular enemy, and the AI will take over and have them attack someone else.
Anyone else found this behaviour? And have any idea how to fix it? I thought manual command input was supposed to get precedence.
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D&D 5ed just released
D&D 5ed just released their basic rules, which you can download online for free here: http://www.wizards.com/dnd/Article.aspx?x=dnd/basicrules
What are your first impressions? It seems much closer to 3ed than 4ed from my perspective, which is good because I hated 4th ed.
Adaptable for any potential sequels to baldur's gate perhaps? *wink wink*
What are your first impressions? It seems much closer to 3ed than 4ed from my perspective, which is good because I hated 4th ed.
Adaptable for any potential sequels to baldur's gate perhaps? *wink wink*
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Planescape Torment Enhanced Edition
Is that coming too? now that both games have been released? I'd LOVE it!
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New game starting
join my game. Name is REV password is VER. Tired of trying to get a game going through messeges. Join and lets go.
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Phaendris: Scourge of the Sword Coast (Role-Played Evil Play-Through)
Welcome one and all to my third documented play-through. This won't be a solo game, as my previous two were/are, but it will be quite different. This time around we're going down a darker path than previously. I introduce to you... Phaendris!
[spoiler]
[/spoiler]
Background and Prologue: [spoiler] Phaendris has always known she was powerful. From the beginning, something about her was different than the other plebeians she was surrounded by. She quickly learned, however, that to succeed you must deceive. To that end she established a good relationship with all the inhabitants of Candlekeep. She worked hard to be perceived as a wonderful person that everyone could count on. And she succeeded for the most part. Between her efforts at becoming likable, and her natural elven beauty, Phaendris became liked by all the people of Candlekeep, although to varying degrees. But Phaendris wasn't satisfied with adoration. She needed to not only seem like the strongest, but also BE the strongest.
Phaendris channeled all her efforts into improving herself, whether it was by sparring with the guards, running with Imoen, studying with Gorion, or even helping out with Dreppin's farm. It all made her stronger, and her natural talent was evident. She was not wise, however, never thinking about her actions before charging in, and always finding herself in more trouble than a normal person would be able to handle. Luckily for her, her natural and earned abilities made her more than capable of overcoming the situations she put herself in. This only brought her more adoration, as everyone was consistently impressed by her abilities. Only one person seemed to think she was mortal, and that was Gorion. Her sagely foster father always seemed to see through her attempts at popularity, and though he willingly instructed her in the ways of magic, he seemed to see the darkness within her that others could not. This infuriated Phaendris, and she avoided Gorion when she was not studying. Another source of constant annoyance was the loud and obnoxious Imoen. Phaendris hated the little blabbermouth, but she was useful in Phaendris' training. Phaendris had long ago decided that were she ever given the opportunity, she'd throw Imoen to the dogs to be devoured. Deep within her, though, a certain fondness existed that she pretended was not there. Whether Phaendris would truly do such a thing to Imoen was not certain, even to her, though she tried to squelch the indecision.
Phaendris desired immensely to leave Candlekeep behind and explore the world, but thought that the day would never come, what with Gorion around. To her surprise, however, she awoke one morning to Gorion calling her name. She awoke and found Gorion beside her, looking more worried than she had ever seen him. She asked what was wrong, and he responded that nothing was wrong, but they needed to leave town immediately. He handed her a sack of gold and told her to purchase supplies at Winthrop's before telling her he'd be in front of the library when she was ready. With that he disappeared, and Phaendris was left to ponder what on earth was going on. After a moment she shrugged, deciding that she would get to leave the walls of the library for once, so whatever had occurred, it was of no concern to her. She dressed and went out to Winthrop's inn immediately. [/spoiler]
Phaendris isn't going to be a challenge really, except for the whole "being evil" thing, which is a challenge for me! But other than that, she'll be a regular play-through. Limitless reload, no mods, a full party, ect. ect. I don't have an exceptional background or story for the character, but I think I can knock together a pretty good story together. I'll post the first installment tomorrow unless something comes up, so expect to see your first taste of evil adventure then!
[spoiler]

Background and Prologue: [spoiler] Phaendris has always known she was powerful. From the beginning, something about her was different than the other plebeians she was surrounded by. She quickly learned, however, that to succeed you must deceive. To that end she established a good relationship with all the inhabitants of Candlekeep. She worked hard to be perceived as a wonderful person that everyone could count on. And she succeeded for the most part. Between her efforts at becoming likable, and her natural elven beauty, Phaendris became liked by all the people of Candlekeep, although to varying degrees. But Phaendris wasn't satisfied with adoration. She needed to not only seem like the strongest, but also BE the strongest.
Phaendris channeled all her efforts into improving herself, whether it was by sparring with the guards, running with Imoen, studying with Gorion, or even helping out with Dreppin's farm. It all made her stronger, and her natural talent was evident. She was not wise, however, never thinking about her actions before charging in, and always finding herself in more trouble than a normal person would be able to handle. Luckily for her, her natural and earned abilities made her more than capable of overcoming the situations she put herself in. This only brought her more adoration, as everyone was consistently impressed by her abilities. Only one person seemed to think she was mortal, and that was Gorion. Her sagely foster father always seemed to see through her attempts at popularity, and though he willingly instructed her in the ways of magic, he seemed to see the darkness within her that others could not. This infuriated Phaendris, and she avoided Gorion when she was not studying. Another source of constant annoyance was the loud and obnoxious Imoen. Phaendris hated the little blabbermouth, but she was useful in Phaendris' training. Phaendris had long ago decided that were she ever given the opportunity, she'd throw Imoen to the dogs to be devoured. Deep within her, though, a certain fondness existed that she pretended was not there. Whether Phaendris would truly do such a thing to Imoen was not certain, even to her, though she tried to squelch the indecision.
Phaendris desired immensely to leave Candlekeep behind and explore the world, but thought that the day would never come, what with Gorion around. To her surprise, however, she awoke one morning to Gorion calling her name. She awoke and found Gorion beside her, looking more worried than she had ever seen him. She asked what was wrong, and he responded that nothing was wrong, but they needed to leave town immediately. He handed her a sack of gold and told her to purchase supplies at Winthrop's before telling her he'd be in front of the library when she was ready. With that he disappeared, and Phaendris was left to ponder what on earth was going on. After a moment she shrugged, deciding that she would get to leave the walls of the library for once, so whatever had occurred, it was of no concern to her. She dressed and went out to Winthrop's inn immediately. [/spoiler]
Phaendris isn't going to be a challenge really, except for the whole "being evil" thing, which is a challenge for me! But other than that, she'll be a regular play-through. Limitless reload, no mods, a full party, ect. ect. I don't have an exceptional background or story for the character, but I think I can knock together a pretty good story together. I'll post the first installment tomorrow unless something comes up, so expect to see your first taste of evil adventure then!
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Hexxat in Mellisan battle? [minor spoiler]
This is the first time I bring Hexxat to the final part of TOB (I've brought her before, but she [spoiler] committed suicide in the end of her quests.[/spoiler])
Anyway, something unexpected happened. When the fight with Mellisan began, Mellisan just cast something while saying "undead thing begone!" then Hexxat automatically died. I revived her after each stage of battle, only to have her instantly killed in next fight with Mellisan. Now I understand that it's perfectly reasonable for the boss to have an ability instantly killing undead creatures, but if that's the case, how am I supposed to see Hexxat's epilogue without cheating? And I find having a party member totally useless in final battle quite ridiculous (not that she's useful in fighting but still...) I wonder if there's anything can be done to prevent this? Thanks.
ps. It's unrelated to my topic. Just want to mention that I found Xan's mod including a dialogue between Xan and Hexxat. It caught me completely out of surprise. Good job to the author of this mod!
Anyway, something unexpected happened. When the fight with Mellisan began, Mellisan just cast something while saying "undead thing begone!" then Hexxat automatically died. I revived her after each stage of battle, only to have her instantly killed in next fight with Mellisan. Now I understand that it's perfectly reasonable for the boss to have an ability instantly killing undead creatures, but if that's the case, how am I supposed to see Hexxat's epilogue without cheating? And I find having a party member totally useless in final battle quite ridiculous (not that she's useful in fighting but still...) I wonder if there's anything can be done to prevent this? Thanks.
ps. It's unrelated to my topic. Just want to mention that I found Xan's mod including a dialogue between Xan and Hexxat. It caught me completely out of surprise. Good job to the author of this mod!
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A Dwarf's Journeys Through Loneliness (Solo Dwarven Defender Play-Through)
I wanted to play a dwarven defender solo, so I did. This character is completely meta-gamed, with no role-playing aspects. In fact, I’ll be explaining his activities using short sentences and bullet points. (Well, hyphens, but you get my point) I also won’t be using (many) pictures. I’ll take a few, but for the most part it’ll be just text. He’ll also take party members for specific things that he considers greatly important. (Ex. Imoen for the STR tome) Without further ado, here he is. (Just after leaving Candlekeep)
Treyve Goldbeard (shortened to just Treyve in game for simplicity's sake)
![image]()
So he’s pretty well made from a meta-gaming sense. He does have two points in S&S style, but that’s because he’s a dwarven DEFENDER. I’ll put points into 2W style once we reach BG2, but he’s got plenty of points to go around, being a fighter kit.
As for any sort of bio, he’s basically lacking. He was trained by Arkanis and he’s very powerful. He doesn’t really train for any specific reason, however, he just enjoys it. He figures he’ll live in Candlekeep his whole life, eventually opening a shop or something. He’s a little more intelligent than an average man, and has slightly above average wisdom and charisma as well. The intelligence and wisdom mainly play into his combat strategy, while his charisma is due to his jovial nature and general friendliness. He’s not brilliant or charismatic, but he’s a da** good warrior and a fine dwarf. He studies with Gorion but he’s not exactly diligent. He’s learned the basics of life, and really doesn’t care to read and study any more, especially when the books don’t have any practical application to his life.
So now, onward to the game journaling.
Chapter 1: Wilderness Exploration
[spoiler]
-Bought equipment at Winthrop’s (after “borrowing” some stuff from Winthrop)
-Completed Firebead’s, Phlydia’s, Dreppin’s, Reevor’s, Hull’s, and Fuller’s quests
-Killed the two assassins
-Looted the whole town
-Left with Gorion and was ambushed.
-Left Imoen at the ambush site.
-Robbed Montaron and Kagain, leaving them destitute of all but armor and weapons.
-Found the tree diamond.
-Left area
Current inventory:
![image]()
-Entered the Crossroads
-Picked up protection ring in rock
-Killed belt ogre
-Went to FAI
-Picked up Ring of Evermemory
-Killed Tarnesh
-Had items identified by Gellana, starting with Evermemory ring to be sold for money.
-Entered inn and sold items
-Spoke to Dorn/Khalid/Jaheira
-Robbed Khalid/Jaheira of their potions and abandoned them
-Finished identifying items
-Finished selling items
-Took Landrin’s quest
-Accepted and completed Joia’s quest
-Traveled to Beregost
-Calmed Marl down
-Leveled
-Gave Firebead the book
-Killed spiders
-Saved Neera and took her items as payment
-Leveled. +1 to axes
-Killed Silke
-Sold items
-Killed Karlat
-Traveled South of Beregost
-Killed ogrillons
-Killed Flaming Fist
-Killed hobgoblins
-Searched cave
-Returned to Beregost
-Traded
-Gave Mirianne her note
-Gave Zhurlong his boots
-Traveled to High Hedge
-Traded with Thalantyr
-Obtained Perdue’s short sword
-Traveled to FAI
- Completed Landrin’s quest
-Slept at FAI (He was so hurt that it cost 64 gp to heal fully! 2 days & 16 hours in a royal room!)
-Traveled to Beregost
-Completed Perdue’s quest
-Traveled to the Red Canyons
-Killed Bassilus
-Killed Zargal
-Found Melicamp
-Traveled to Thalantyr’s
-Saved Melicamp
-Traveled to the Temple
-Completed Bassilus Quest
Character selfie and current inventory:
![image]()
![image]()
-Killed wolf pack
-Killed Cattack
-Returned to Beregost and slept to recover from wolf fight
-Accepted Bjornin’s quest
-Traveled to Fisherman’s lake
-Killed half-ogres, Teyngan, Jemby, and Zekar
-Used invisibility potion to have Drizzt die
-Returned to Beregost, completed Bjornin’s quest, and traded
Current inventory:
![image]()
-Traveled to North Nashkel Road
-Obtained Colquetle family necklace
-Returned to Beregost
-Returned necklace to Mr. Colquetle
-Traveled to Xvart Village
-Killed Xvarts
-Searched Cave
-Killed Borda
-Traveled to Bear River
-Killed Neville
-Helped Laurel
-Traveled to Gnoll Stronghold
-Killed Gnarl and Hairtooth
-Cleared all three caves
-Traveled East to Dryad Falls
-Killed Ingot
-Looted cave
-Helped Dryad
-Traveled to Beregost and traded
-Traveled to FAI, slept, and traded
-Traveled to Fishing Village
I’ve forgotten to take note of most of my level-ups… Just to clear things up, here Treyve is.
![image]()
As for proficiencies, he has 2 pips in axes, hammers, and S&S style. Continuing on now…
-Hired Ajantis to be a pack mule
-Spoke with Brun
-Retrieved Nathan's body
-Fired Ajantis for being a terrible pack mule
-Returned Nathan’s body
-Paid Brun 100 gold
-Cleared Ankheg nest
-Traveled to the farm and killed the zombies
-Traveled to Ulcaster and traded
-Returned to Beregost, traded, and rested
-Traveled to Thalantyr’s and traded
-Traveled to the Lighthouse
-Killed Arkushule
-Saved child from worgs
-Killed Sil and the Sirines
-Leveled
-Looted Black Alaric’s cave
-Recruited Safana
-Traveled to Thalantyr’s to identify and trade
-Traveled to Shipwreck Coast
-Used Safana to kill Shoal and Droth
-Fired Safana
-Helped Mad Arcand
-Killed ogre-kin party
-Used the Surgeon to heal
-Traveled to the Archaeological Site
-Killed Ba’ruk
-Dealt with the archaeological expedition and doomsayer
-Saved Brage
Current Character Selfie and Inventory Shot:
![image]()
![image]()
[/spoiler]
Treyve Goldbeard (shortened to just Treyve in game for simplicity's sake)

So he’s pretty well made from a meta-gaming sense. He does have two points in S&S style, but that’s because he’s a dwarven DEFENDER. I’ll put points into 2W style once we reach BG2, but he’s got plenty of points to go around, being a fighter kit.
As for any sort of bio, he’s basically lacking. He was trained by Arkanis and he’s very powerful. He doesn’t really train for any specific reason, however, he just enjoys it. He figures he’ll live in Candlekeep his whole life, eventually opening a shop or something. He’s a little more intelligent than an average man, and has slightly above average wisdom and charisma as well. The intelligence and wisdom mainly play into his combat strategy, while his charisma is due to his jovial nature and general friendliness. He’s not brilliant or charismatic, but he’s a da** good warrior and a fine dwarf. He studies with Gorion but he’s not exactly diligent. He’s learned the basics of life, and really doesn’t care to read and study any more, especially when the books don’t have any practical application to his life.
So now, onward to the game journaling.
Chapter 1: Wilderness Exploration
[spoiler]
-Bought equipment at Winthrop’s (after “borrowing” some stuff from Winthrop)
-Completed Firebead’s, Phlydia’s, Dreppin’s, Reevor’s, Hull’s, and Fuller’s quests
-Killed the two assassins
-Looted the whole town
-Left with Gorion and was ambushed.
-Left Imoen at the ambush site.
-Robbed Montaron and Kagain, leaving them destitute of all but armor and weapons.
-Found the tree diamond.
-Left area
Current inventory:

-Entered the Crossroads
-Picked up protection ring in rock
-Killed belt ogre
-Went to FAI
-Picked up Ring of Evermemory
-Killed Tarnesh
-Had items identified by Gellana, starting with Evermemory ring to be sold for money.
-Entered inn and sold items
-Spoke to Dorn/Khalid/Jaheira
-Robbed Khalid/Jaheira of their potions and abandoned them
-Finished identifying items
-Finished selling items
-Took Landrin’s quest
-Accepted and completed Joia’s quest
-Traveled to Beregost
-Calmed Marl down
-Leveled
-Gave Firebead the book
-Killed spiders
-Saved Neera and took her items as payment
-Leveled. +1 to axes
-Killed Silke
-Sold items
-Killed Karlat
-Traveled South of Beregost
-Killed ogrillons
-Killed Flaming Fist
-Killed hobgoblins
-Searched cave
-Returned to Beregost
-Traded
-Gave Mirianne her note
-Gave Zhurlong his boots
-Traveled to High Hedge
-Traded with Thalantyr
-Obtained Perdue’s short sword
-Traveled to FAI
- Completed Landrin’s quest
-Slept at FAI (He was so hurt that it cost 64 gp to heal fully! 2 days & 16 hours in a royal room!)
-Traveled to Beregost
-Completed Perdue’s quest
-Traveled to the Red Canyons
-Killed Bassilus
-Killed Zargal
-Found Melicamp
-Traveled to Thalantyr’s
-Saved Melicamp
-Traveled to the Temple
-Completed Bassilus Quest
Character selfie and current inventory:


-Killed wolf pack
-Killed Cattack
-Returned to Beregost and slept to recover from wolf fight
-Accepted Bjornin’s quest
-Traveled to Fisherman’s lake
-Killed half-ogres, Teyngan, Jemby, and Zekar
-Used invisibility potion to have Drizzt die
-Returned to Beregost, completed Bjornin’s quest, and traded
Current inventory:

-Traveled to North Nashkel Road
-Obtained Colquetle family necklace
-Returned to Beregost
-Returned necklace to Mr. Colquetle
-Traveled to Xvart Village
-Killed Xvarts
-Searched Cave
-Killed Borda
-Traveled to Bear River
-Killed Neville
-Helped Laurel
-Traveled to Gnoll Stronghold
-Killed Gnarl and Hairtooth
-Cleared all three caves
-Traveled East to Dryad Falls
-Killed Ingot
-Looted cave
-Helped Dryad
-Traveled to Beregost and traded
-Traveled to FAI, slept, and traded
-Traveled to Fishing Village
I’ve forgotten to take note of most of my level-ups… Just to clear things up, here Treyve is.

As for proficiencies, he has 2 pips in axes, hammers, and S&S style. Continuing on now…
-Hired Ajantis to be a pack mule
-Spoke with Brun
-Retrieved Nathan's body
-Fired Ajantis for being a terrible pack mule
-Returned Nathan’s body
-Paid Brun 100 gold
-Cleared Ankheg nest
-Traveled to the farm and killed the zombies
-Traveled to Ulcaster and traded
-Returned to Beregost, traded, and rested
-Traveled to Thalantyr’s and traded
-Traveled to the Lighthouse
-Killed Arkushule
-Saved child from worgs
-Killed Sil and the Sirines
-Leveled
-Looted Black Alaric’s cave
-Recruited Safana
-Traveled to Thalantyr’s to identify and trade
-Traveled to Shipwreck Coast
-Used Safana to kill Shoal and Droth
-Fired Safana
-Helped Mad Arcand
-Killed ogre-kin party
-Used the Surgeon to heal
-Traveled to the Archaeological Site
-Killed Ba’ruk
-Dealt with the archaeological expedition and doomsayer
-Saved Brage
Current Character Selfie and Inventory Shot:


[/spoiler]
↧
Baldurs Gate Meme Thread II: Enhanced Edition (Careful, everyone, SPOILERS!)
Going to star this'n out with a few favey-rights from the last thread...
![image]()
![image]()
![image]()
![image]()
![image]()
= = = = = = = = =
Kitties aside, it's time for rules. Let me see, here...
Keep It Clean-ish: Let's keep this thread PG-13.
-I'm not saying "Let's make jokes that are appropriate for Leave It To Beaver!", just avoid the profanity and sexual content.
Don't Spoil The Fun!: As far as spoilers go, well, it'd be mighty fine if you could put spoiler tags ( [ spoiler ] [ /spoiler ] , without the spaces) around such things, so people new to this game in need of a quick giggle don't get spoiled like I did on Wikipedia in 2006. :( Now I regard spoilers twice as much.
Play Nice: Like Alora says, "Careful, everyone, play nice!". This is a "space" for us to have fun. Let's play nice, and not bait or antagonize (troll) others.
Something Is Wrong, Here...: SCARY_WIZARD thinks you should contact some moderators if a rule appears to have been broken. We have, to my knowledge, @Dee (formerly Aosaw, if you've been absent for a while; the sentientest wombat I ever read things from!), @mInevese, @Nathan, @Coriander, @LadyRhian, @Cuv, @CamDawg (THEY MAKE COOL THINGS), @Jalily, @Metalloman, or any of the other Staff members (whose text happens to be on a blue or grey background).
PLEASE, let us not discuss what caused the other thread to be locked, lest this one get locked, as well, and future meme threads be prohibited!
Here's the officialest rules we can get, from @Dee: http://forum.baldursgate.com/discussion/10852/site-rules-mind-the-gap
= = = = = = = = =
Here's the last thread, in all its high-larious glory: http://forum.baldursgate.com/discussion/3079/baldur-s-gate-meme-thread-spoilers-all-over-the-place/ . A hoot and a half, especially when there was a whole page of CATS! I love cats.
= = = = = = = = =
Here's how to post an image, if you're like me and know HTML and vB Code/UBB Code, but are derpy.
Copy this:
, and paste it, replacing "LINKGOESHERE" with the URL of the image you want to post. Attaching is cool, too, but you might be like me and want to just link.
Here's some stuff on formatting your posts: forum.baldursgate.com/discussion/161/how-to-format-your-posts/p1
I don't do that, but I'm not exactly the best example, am I.
= = = = = = = = =
EDIT: Rules ironed out, as suggested by @Metalloman.





= = = = = = = = =
Kitties aside, it's time for rules. Let me see, here...
Keep It Clean-ish: Let's keep this thread PG-13.
-I'm not saying "Let's make jokes that are appropriate for Leave It To Beaver!", just avoid the profanity and sexual content.
Don't Spoil The Fun!: As far as spoilers go, well, it'd be mighty fine if you could put spoiler tags ( [ spoiler ] [ /spoiler ] , without the spaces) around such things, so people new to this game in need of a quick giggle don't get spoiled like I did on Wikipedia in 2006. :( Now I regard spoilers twice as much.
Play Nice: Like Alora says, "Careful, everyone, play nice!". This is a "space" for us to have fun. Let's play nice, and not bait or antagonize (troll) others.
Something Is Wrong, Here...: SCARY_WIZARD thinks you should contact some moderators if a rule appears to have been broken. We have, to my knowledge, @Dee (formerly Aosaw, if you've been absent for a while; the sentientest wombat I ever read things from!), @mInevese, @Nathan, @Coriander, @LadyRhian, @Cuv, @CamDawg (THEY MAKE COOL THINGS), @Jalily, @Metalloman, or any of the other Staff members (whose text happens to be on a blue or grey background).
PLEASE, let us not discuss what caused the other thread to be locked, lest this one get locked, as well, and future meme threads be prohibited!
Here's the officialest rules we can get, from @Dee: http://forum.baldursgate.com/discussion/10852/site-rules-mind-the-gap
= = = = = = = = =
Here's the last thread, in all its high-larious glory: http://forum.baldursgate.com/discussion/3079/baldur-s-gate-meme-thread-spoilers-all-over-the-place/ . A hoot and a half, especially when there was a whole page of CATS! I love cats.
= = = = = = = = =
Here's how to post an image, if you're like me and know HTML and vB Code/UBB Code, but are derpy.
Copy this:
Here's some stuff on formatting your posts: forum.baldursgate.com/discussion/161/how-to-format-your-posts/p1
I don't do that, but I'm not exactly the best example, am I.
= = = = = = = = =
EDIT: Rules ironed out, as suggested by @Metalloman.
↧
↧
Best Irenicus Line
What is Irenicus's Best Line in BG2
Mellisan Poll tomorrow
Mellisan Poll tomorrow
↧
Ascension Questions
I have some questions about Ascension, because I've only ever actually heard of it a few times.
1. Does Ascension add anything to the story line, or is just a Tactics Mod
2. Where can I find Ascension and how do I install it
3. In Ascension compatible with TOB:EE
4. Do I have to worry about Ascension screwing quests involving Dorn and Neera, and Neera's Romance
5. Is Ascension Good?
1. Does Ascension add anything to the story line, or is just a Tactics Mod
2. Where can I find Ascension and how do I install it
3. In Ascension compatible with TOB:EE
4. Do I have to worry about Ascension screwing quests involving Dorn and Neera, and Neera's Romance
5. Is Ascension Good?
↧
New to multiplayer
Looking to join or start a new game bgee and bg2ee. Let me know, can rp or whatever! Just looking for some friends to play. I am pacific time
↧