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Anyone worried that Axis & Allies might flop?

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I've heard very little buzz around this, youtube announcement got few views, the AMA got like 5 questions and all my gaming circles/websites/discords aren't even talking about it. Was this project the right move for Beamdog? Seems like such a far cry from their usual work, as if it came out of left field. Was there any official statement on why this game was chosen? I hate to be negative but I feel like the efforts should have been directed elsewhere. I supposed only time will tell.

Diablo II Enhanced Edition

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Yes, it's happening. No, it's not an official Blizzard overhaul.
https://www.youtube.com/watch?v=SUZ688zy4OM
Visit https://millaire.com/diablo-2-enhanced-edition for information about the project & downloads.

Creed: Staying fanatically true to the game's core mechanics, lore and aesthetics

Currently planned in-development features include, but are not limited to:

  • Interfaces rebuilt for 1366x768 (and 1024x768), which scales beautifully to 1920x1080 [in progress]
  • A comprehensive character statistics panel [mostly done]
  • Expanded personal inventory storage capacity [mostly done]
  • Expanded personal stash storage capacity (16x15 vs vanilla 6x8) [done]
  • Expanded Horadric Cube storage capacity (8x8 vs vanilla 3x4) [done]
  • PlugY multi-page stash and shared stash compatibility [compatible]
  • Sven's Glide wrapper compatibility [compatible]
  • ALchemy 3D sound compatibility [compatible]
  • 200+ new skill additions (note that all original Diablo II Lord of Destruction skills and builds are intact) [in progress]
  • Ability to reset attributes and skills [in progress]
  • Ability to enhance items [in progress]
  • Unique graphics for each Unique and Set item [in progress]
  • New Unique items [not started]
  • New item Sets [not started]
  • Addition of new items to existing Sets (where it makes sense) [not started]
  • Throwing potions made viable [in progress]
  • More explanatory labels for mercenary companions [mostly done]
  • An AI overhaul of mercenary companions [in progress]
  • Fully equippable mercenary companions [in progress]
  • New mercenary companion types/classes [in progress]
  • Dialogue, voices and personalities for mercenary companions [not started]
  • An option to hire multiple additional mercenary troops ('cannon fodder' different from equippable mercenary companions) [in progress]
  • An in-depth overhaul of the Lord of Terror encounter [in progress]
  • An in-depth overhaul of the Summoner/Jazreth encounter [in progress]
  • Other boss encounter overhauls [not started]
  • Addition of new boss encounters [not started]
  • Revision of troublesome areas (the Arcane Sanctuary and Maggot Lair in particular) [in progress]
  • Addition of new optional areas to explore [not started]
  • Additional NPCs to interact with in existing areas [not started]
  • Addition of NPC allies to hostile areas [in progress]
  • Addition of new main story quests (Act 4) and side-quests [not started]
  • Addition of new content/storylines for Nightmare and Hell difficulties [not started]

Please note that feature completeness and availability may vary greatly between releases. Features may be added and/or removed from this list at any time as development progresses.

Features frequently requested by our community (under consideration, may or may not be added to the above list):

  • Active 'charm zone' separated from main inventory
  • Automatic gold pickup
  • Bypassing 25 FPS limit
  • Hotkey shortcuts for inventory management
  • NPC gambling inventory refresh button
Feel free to share your thoughts on how Diablo II could be enhanced :innocent:

What's your favorite/most interesting class to play?

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Hey all! I'm trying to shake up my playthroughs with new classes I haven't used before (or haven't used effectively before -*cough thief cough*). I've been browsing through guides for ideas, but it got me curious- what's everyone's favorite class to play? Did any class really surprise you with how good/fun it was?

I'm a pretty experienced player, so tricky-to-do-well ideas are also welcome!

Forgotten Realms Cormyr

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Hail Roleplayers!

Forgotten Realms Cormyr or FRC is a Dungeons & Dragons roleplaying community who come together to play in the D&D 3.0/3.5 setting of Cormyr the Forest Kingdom in the Forgotten Realms through the Neverwinter Nights.

FRC was founded in 2004 by DM’s Justicar and Usurper to provide D&D players with an online roleplay home where a gaming experience can be enjoyed with the feeling of a table top pen-and-paper game. After 15 years FRC is still going strong and we’d be happy to have you with us!

You may become part of the FRC Community by joining us in game through Neverwinter Nights Multiplayer, in this forum, or on our FRC Community Discord server.

Our forum may be found here:

http://frc.proboards.com/

Mod or way to chose simulacrum spells?

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They way it is currently set up, the game puts your spells in your known spell slots in alphabetical order. This makes it so I can't chose which spells my simulacrum will know, which is quite annoying. It didn't used to be like this in original version.

Anyone know how I can get around this?

Boxing Thread

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Edit: Topic changed. Noting I'm not an expert, I'd like to point out I have always felt that it'd be a relatively easy win for Mayweather, provided he doesn't throw the fight. Having heard every educated voice largely agreeing with me, I feel like at least I'm not a complete noob. ;) So, I expect Mayweather's mobility and quick thinking/skill will still dominate this matchup, with Mcgregor landing surprisingly few blows. I suspect Mayweather will be able to strike with safety despite having less reach, again due to mobility and skill, though I don't expect Mayweather to get a knockout, I do expect a dominant performance. The only edge I can see, and the only strategy that Mcgregor could bet on would be to get a few lucky punches early, most likely at the cost of being punched first. He's a bit heavier, and though MMA fighters don't get punched like boxers (either as powerfully or as constantly, as they have other options), he'll be used enough to being hit to make trading blows early a necessity. If Mcgregor fumbles on these trades, he might get knocked out, but I don't see him winning this fight unless he can slow down Mayweather, and giving him either some very big body shots (...these guys aren't heavyweights, so no padding on the tummy) or daze him a bit. I don't expect this to work, Mayweather has beaten probably quite a few professional boxers trying the same strategy, to hurt him early to bring him down to earth. General point, I really don't understand why either sport is really happy about this matchup; if Mayweather loses somehow (thrown fight), his perfect record is ruined, and after he has gone hill a bit most likely. It's not 30 yo Mayweather vs 20 yo Mcgregor, which would have been more fair, heck 5 years ago this would have been more interesting, though Mcgregor was a nobody back then. If Mayweather wins, he's managed to get a payday he really didn't need, but probably couldn't bring himself to turn down. This is very much about the money, as are all matches, but pitting an undefeated champion vs a guy nobody had heard of a few years back is absurd, and a bit offensive. I don't think Mcgregor earned this match, period. It's insulting to boxing to sanction this, but I'm getting rant-ey now. Yeah, about that 'out of nowhere' thing, is this going to be a consistent UFC thing now, pretending any champ is the 'greatest ever'? Because thats really lame. Am I the only one that thinks UFC is faker than boxing?

Pathfinder:Kingmaker Minimal and No Reload Thread (spoilers, obviously)

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Inspired by @JuliusBorisov 's last two threads for D:OS and PoE, I'm inspired to make this one.

The "rules" here are very simple: Just state whether you're attempting a minimal or no reload, tell what difficulty you're playing on, and whether you have any mods. If you fail a no reload, feel free to continue it as a minimal reload. As a minimal reload, keep a counter at the bottom of how many times you've reloaded, and why. I'd suggest that any more than 5-10 reloads is not a minimal reload. Also, there should never be any save scumming to get a better result on any dice rolls. Only a total party wipe or a main character death should be cause for a reload.

Here's my first entry, which is also my first time playing Pathfinder:Kingmaker:
bnopiqo1zne2.jpgy40gfjmhufzu.jpg

Here is my journal, which hopefully gives some idea how far I've gotten on this first run:
w6m5azy179jc.jpg

One of the things I've noticed, after having just clawed my way painstakingly to level three, is that this dungeon I've wound up in, is awfully reminiscent of the Nashkel Mines (one of the first long dungeons in the game, kobolds everywhere). I don't see how they could have not been thinking of BG1 and the Nashkel Mines when they created this.
r7pjdek1p3y5.jpg

This game seems to be heavily influenced by all of Baldur's Gate, Pillars of Eternity, and Dragon Age: Origins. I give it kudos for that.

I have had one reload so far. I encountered a planned story event where my main character was so badly debuffed he would not be able to ever rest again until the event quest was completed. I was told to search near a river. The first place near that river I went to had a cave where I thought I might find my solution, but it was filled with wererats, including one throwing firebombs, who turned out to be way above my ability to fight. The game does not allow retreat from a dungeon (cave). So, that was a party wipe. I still haven't tested whether it is possible to retreat from an encounter outdoors.

The "attack of opportunity" mechanic, combined with relative movement speeds, leads me to believe that it is impossible to disengage from any fight once it has been triggered. That is like a lot of other games, including PoE, D:OS, and even MMX. I think a lot of contemporary game developers creating old school games are *trying* to force you to reload frequently.

How much I continue posting is partially dependent on how much interest this thread generates, and how many reloads I have to do while learning. We'll see how it goes. But I wanted to try this.

BTW: Steam says I have 19 hours invested so far in this first run.

EDIT: I forgot to say, I'm doing my first run on Normal difficulty.

EDIT: I am going to keep editing this initial post to help keep my reload counter, so that I can easily copy-paste it into future entries with no fuss.

Reloads: 1 (wererat cave while searching for the "Riverbed Nightmare" no-rest solution)

The topic for unhappiness/vent your sorrow

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What I saw functioning well on other fora and what I hope functions well here too, is a topic to get things that trouble you, make you down, keeps you worried and just want to vent off your chest. Nice replies are welcome, though just getting things off your chest is good to. Let's refrain from full debates though, that would derail the topic. My spleen: tomorrow is the big release day, but I have the flu right now, feeling very tired and ill and not fit enough for gaming. If my condition is the same tomorrow, I'll feel too miserable to take a new CHARNAME on an adventure of the Enhanced Swordcoast (now! new Enhanced Swordcoast! with Wild Mages and Evil Blackguards! but please can somebody give me a potion of healing or cast a Cure Disease on me). *edit: topic title changed. Kudo's to @Kristie83

[Kit Pack] Deities of Faerûn - v 1.9.7.4 [49 Cleric Kits and more for IWD, BG(2)EE and EET]

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Hi :)

Link to Download

This kitpack is made of some components:

Kits

The kits per se. At the moment there are 42 kits: Arvoreen, Auril, Azuth, Baervan, Bane, Baravar, Beshaba, Bhaal, Clangeddin, Cyric, Deneir, Eldath, Garagos, Haela, Helm (revised), Hoar, Ibrandul, Ilmater, Jergal, Kelemvor, Lathander (revised), Leira, Loviatar, Malar, Mask, Mystra, Myrkul, Oghma, Red Knight, Savras, Selûne, Shaundakul, Shar, Shiallia, Solonor, Sune, Talona, Talos (revised), Tempus (revised), Torm, Tymora, Tyr (revised), Ulutiu, Umberlee, Urdlen, Valkur, Velsharoon, and Yondalla. Those deities also receive multiclass kits! Check the next post to know more details. All the kits were designed to be as close to PnP as possible, being changed only what could not be done within the Infinity Engine boundaries or would impact gameplay balance too much. Every kit receives its deity personalized Holy Symbol which grants while equipped: Bless, a +1 bonus do Turn/Command Undead, a +1 bonus to spellcasting time and one extra level spell for every circle. The Holy Symbol is automatically granted once the cleric reaches level 25. On top of that, some kits receive new and exclusive spells. Check the Readme file to get more info! Be aware that some kits were altered to fit their PnP counterpart (as Tyr) and some abilities were completely altered (like Seeking Sword)!

Sphere System (by Kjeron)

Did you notice the spheres listed? DoF is shipped with its own sphere system. There are a total of 25 spheres: All, Healing, Necromantic, Suffering, Animal, Vermin, Plant, Protection, Sun, Moon, Darkness, Thought, Combat, Creation, Summoning, Air, Water, Earth, Fire, Divination, Travelers, Weave, Trickery, Time and Vocal. Check the Readme to see the spells that are embraced by this sphere system. Kjeron made the base code and I'm currently importing spells from IWD, but the component is plenty functional.

Install Order

DoF should be installed after mods that introduce items to the game and that introduces spells to the game (as IWDification, B_Spells, and Raduziel's Universal Wizard Spells). DoF should be installed after mods that introduce NPCs that receives a kit from DoF (see the list below) - otherwise the installation of those components will fail. DoF should be installed before mods that introduce Kits that will use the Sphere System. DoF should be installed after EET, except for EET_End that should always come last accordingly to K4thos and EET's Readme. DoF should be installed before Improved Shamanic Dance. DoF should be installed before Tome and Blood. This mod is fully compatible with @kjeron 's Dual-Into-Kits and I strongly recommend that you use it, many kits on DoF have a very nice synergy with dual-classing! DoF is not compatible with Faiths and Powers. DoF is not compatible with Spells Revision. Before blowing your mind even further let me tell you guys about the things I know that are wrong but I can do nothing about: Know Issues * A multiclass R/C or F/C of one deity that gives d10 as HD will have 2 extra HP when created in ToB. I have no idea why. * The Fear Gaze from Shar's Eyebite can sometimes turn the target berserker. It is a problem with the Opcode, not something I did wrong. * Speaking of problems, Anomen will be able to get proficiency as an unkitted Fighter (5 slots in any weapon) but he will still be bounded to Helm's equipment restriction, so be wise about what you'll do when leveling he up. You won't have this issue if you use the aforementioned Dual-Into-Kits mod. Wait? Anomen? YES! Next component!

Kits for NPCs

Every single NPC-priest from the game (including some added by mods) receives one of those kits. Some adjustments were made in terms of stats and alignment so they can fit the kit's requisites. It's true: some powers were lost (Branwen no longer has Spiritual Hammer, Yeslick no longer has Dispel Magic and Quayle no longer has Invisibility) but only because those were powers that were there to simulate the kits abilities - what now those NPCs actually have! PS: Tiax can still summon his undead because that was not a kit-related thing, it is a character-related spell. The current mod NPCs supported by DoF are: * Branwen for BG2 (Battleguard of Tempus) * Dave (Stormcaller of Tempus) * Drake (Holy Justice of Tyr) * Dusky (Silentwalker of Mask) * Finch* (Glyphscriber of Deneir) * Gavin (Dawnbringer of Lathander) * Helarine (Doomguide of Kelemvor) * Korin (Hawkeye of Solonor) * Nephele (Horn Guard of Solonor) * Quayle for BG2 (Hoodwinker of Baravar) * Shar-Teel for SoD (Bloodreaver of Garagos) * Tenya (Waveservant of Umberlee) * Tiax for BG2 (Strifeleader of Cyric) * Turald (Trailblazer of Marthammor) * Yeslick for BG2 (Alaghar of Clangeddin) * Yvette (Heartwarder of Sune)
* Finch's original thread can be found here. I've linked the Beamdog thread because I don't know if the original one works with Enhanced Edition.
Do you have an NPC mod of a Cleric and want to crossmod? Get in touch! :) Well, I think it is over... BUT NO, IT IS NOT! Thanks to @CamDawg 's guide and huge help from @kjeron we now have some...

Stronghold Alterings (by Kjeron)

Hold your breath, cause here comes the list! [spoiler]-Arvoreen: Helm, Fighter - Auril: Talos - Azuth: Wizard - Baervan Wildwanderer: Druid, Ranger - Bane: Talos, Fighter - Baravar Cloakshadow: Thief - Beshaba: Talos - Clangeddin: Helm, Fighter - Cyric: Talos, Thief - Deneir: Lathander, Wizard - Eldath: Lathander, Druid - Garagos: Talos - Haela: Helm, Fighter - Helm: Helm - Hoar: Helm - Ilmater: Lathander - Jergal: Helm - Kelemvor: Helm - Lathander: Lathander - Loviatar: Talos - Malar: Talos, Druid - Marthammor: Lathander - Mask: Talos, Thief - Mystra: Wizard - Oghma: Bard, Wizard - Savras: Wizard - Selûne: Lathander - Shar: Talos - Shaundakul: Ranger - Shiallia: Druid - Solonor: Ranger - Sune: Lathander, Bard - Talona: Talos - Talos: Talos - Tempus: Fighter - Torm: Helm, Paladin - Tymora: Lathander - Tyr: Helm, Paladin - Umberlee: Talos - Ulutiu: Helm - Urdlen: Talos - Valkur: Lathander - Velsharoon: Talos, Wizard - Yondalla: Helm, Ranger[/spoiler] This component would not be possible without @kjeron backing me up. Actually, he built this, all I did was testing (a lot). Thanks, mate!

Kits' Colors

Based on Tweaks Anthology, this component will make all non-magical armors, helmets, and shields use the kit's assigned colors instead of those imposed by these items. That means that your Holy Strategist of Red Knight will go around wearing a red full plate instead of a pale blue one. All the kits' colors were designed accordingly to the pictures provided by Faiths & Avatars, Powers & Pantheons, Demihuman Deities and Monster Mythology. If you think that some color is not tuned with the ones from those books get in touch and I'll gladly edit it. --- For future references, info about all my mods (bug fixing, new releases) may be also found on my Twitter: /raduziel Thanks. --- I need to say thanks to some people here: @kjeron , dude, you deserve a statue. You're the most helpful person I ever met. @Gwendolyne I would never have started modding if it wasn't for your kindness and patience. @subtledoctor and @Grammarsalad for encouraging me with this work and letting me use their sphere system. @CamDawg and @argent77 for the helpful codes and tools. @Aquadrizzt for the multiclass-kit tool that made the NPC kits possible. @Arctodus for the brainstorming. @Necromanx2 for all the patience and bug reports that made this mod better.

Multiplayer

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Hi I just bought the game on steam and tried to play multiplayer. These following prompts appear : Can't use that ability on an ally, failed to connect to server.

thanks for any help

Mage Belt Buckle Color Change

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This is probably the most asinine post here, but what's up with human male mages and their belt buckles?

I started a new game of BG1 today and made my standard human male sorcerer and he had a ugly brown belt buckle. No matter how many times I changed his colors, the buckle remained brown. I tried making the character multiple times, still a brown buckle. I thought they used to have nice silver ones.

Just to be sure I wasn't crazy, I loaded my LAST BG1 save from a previous run and lo and behold, a silver belt buckle! I took off all his gear to be sure - and yes it's silver.

I've attached a screen shot. On the left is the new character with the brown buckle and the left the older save with the silver.

Like I said, changing colors doesn't do squat. Does anyone know what's up here?

ffog3f87jd82.png

[Mods] Awesome Soundsets Mods Master Thread. Custom Soundsets for BGEE, BG2EE and IWDEE

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image -Overview- The "Awesome Soundsets Volumes" are collections of sound sets with subtitles that can be used for player characters in Baldur's Gate 1 Enhanced Edition, Baldur's Gate 2 Enhanced Edition or Icewind Dale Enhanced Edition.

* At the moment Siege of Dragonspear is not supported.

-Here are all the collections I've made- So far I've made 4 collections that add an additional 74 soundsets to your games. Download links and descriptions are below.

Volume 1: Baldur's Gate 1 NPC Soundsets

[spoiler] image Ajantis Ilvarstarr: (c) 1998 Black Isle Studios, Interplay Entertainment, voice actor: Jason Marsden Alora: (c) 1998 Black Isle Studios, Interplay Entertainment, voice actor: Amber Hood Coran: (c) 1998 Black Isle Studios, Interplay Entertainment, voice actor: Brian George Eldoth Kron: (c) 1998 Black Isle Studios, Interplay Entertainment, voice actor: Neil Ross Faldorn: (c) 1998 Black Isle Studios, Interplay Entertainment, voice actor: Heidi Shannon Garrick: (c) 1998 Black Isle Studios, Interplay Entertainment, voice actor: Dee Bradley Baker Khalid: (c) 1998 Black Isle Studios, Interplay Entertainment, voice actor: Jim Meskimen Quayle: (c) 1998 Black Isle Studios, Interplay Entertainment, voice actor: Jeff Bennett Safana: (c) 1998 Black Isle Studios, Interplay Entertainment, voice actor: Diane Pershing Shar-Teel Dosan: (c) 1998 Black Isle Studios, Interplay Entertainment, voice actor: Jennifer Darling Skie Silvershield: (c) 1998 Black Isle Studios, Interplay Entertainment, voice actor: Grey DeLisle Tiax: (c) 1998 Black Isle Studios, Interplay Entertainment, voice actor: John Mariano Xan: (c) 1998 Black Isle Studios, Interplay Entertainment, voice actor: Jeff Bennett Xzar: (c) 1998 Black Isle Studios, Interplay Entertainment, voice actor: Frank Welker Yeslick Orothair: (c) 1998 Black Isle Studios, Interplay Entertainment, voice actor: Bill Farmer Pictures imageimageimageimageimageimageimageimageimageimageimageimageimageimageimage [/spoiler]

Volume 2: IWD2 Soundsets

[spoiler] image 42 Soundsets from Icewind Dale 2 (and IWD 1) [/spoiler]

Volume 3: Planescape Torment NPC Soundsets

[spoiler] image Annah-of-the-Shadows: (c) 1999 Interplay Entertainment, voice actor: Sheena Easton Dak'kon: (c) 1999 Interplay Entertainment, voice actor: Mitch Pileggi Fall-From-Grace: (c) 1999 Interplay Entertainment, voice actor: Jennifer Hale Ignus: (c) 1999 Interplay Entertainment, voice actor: Charles Adler Morte: (c) 1999 Interplay Entertainment, voice actor: Rob Paulsen The Nameless One: (c) 1999 Interplay Entertainment, voice actor: Michael T. Weiss Vhailor: (c) 1999 Interplay Entertainment, voice actor: Keith David Pictures [/spoiler]

Volume 4: Monkey Island Soundsets

[spoiler] image Cutthroat Bill: (c) 1998 Lucasarts voice actor: Gregg Berger Elaine's Cook: (c) 2002 LucasArts, voice actor: Patrick Pinney Edward Van Helgen: (c) 1998 Lucasarts, voice actor: Michael Sorich Guybrush Threepwood : (c) 1998 LucasArts, voice actor: Dominic Armato LeChuck and LeChuckie: (c) 1998 LucasArts and 200voice actor: Earl Boen Mort the Gravedigger: (c) 1998 LucasArts, voice actor: Roger Behr Murray: (c) 1998 LucasArts, voice actor: Denny Delk. Pirate #1: (c) 1998 Lucasarts, voice actor: George DelHoyo Rene Rottingham: (c) 1998 Lucasarts, voice actor: Tom Kane Wally: (c) 1998 Lucasarts, voice actor: Neil Ross Pictures [/spoiler] Here's a link to a mod shell so that you can make your own soundset collections with subtitles [spoiler] Awesome Soundsets Vol. 0 Soundset Mod Shell image [/spoiler] If you enjoyed any of the soundsets and you do not already own the game that the soundsets come from, you are largely encouraged to buy the related games, both because they're excellent games on their own, and because this way you're giving something back to the game developer. If you are interested in contributing to these mods or have suggestions, please post below "Awesome Soundsets" Volumes feature up to 33 sounds w/ subtitles in IWDEE, 25 in BGEE, and 29 in BG2EE. The default soundsets in IWDEE feature 25/33 sounds and BGEE default soundsets only use 15/25 sounds. Soundsets added with this mod use up to the maximum number of sounds - depending on if appropriate sounds are available. The weidu installer will install the correct number of sounds possible with subtitles for each different installation. Using weidu you can also add and remove individual soundsets as you like. This thread can be used to request soundsets, commentary, to report problems or even just to let me know that you like these.

Petrification / Polymorph Save Busted, or Just Confusing?

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Maybe I'm not looking at it right, but I've got Dorn to a "1" save vs. Petrification / Polymorph. This was achieved by getting him to his normal Blackguard Level 6, then giving him the Claw of Kazgaroth. a +1 Ring of Protection, and Adoy's belt. However, when he charges Basiliks like a mad man he saves on a 1 and up (I've seen it with feedback on). Then he's suddenly dead in just a few seconds because even though I have the hit rolls feedback in place, he just gets petrified with no roll shown. Not sure if Greater B's have this power?

But you know, on closer examination of the Claw of Kazgaroth - It looks like it only gives +3 to Polymorph and NOT Petrification/Polymorph combined.... But I have seen him save on 2, 3, and 1... (1 makes no sense but I've seen it.. should be an auto-fail)

He still is failing A LOT and becoming Petrified ridiculously fast... So not sure if there's an issue or not. How can he save sometimes on like a 2 or 3 and sometimes be auto-petrified with no roll? Oh well, back to the more tried and true ways of fighting them I guess. I thought I beat the system.

Companions from " The Siege of Dragonspear" to be added to BG 2 EE

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Dear Beamdog! I am writing this letter on behalf of hundreds of your players, based on months of researching and analysis. We enjoyed Baldur’s Gate: Siege of Dragonspear so much that it became one of our favorite games. We feel like this game can also enhance the Baldur’s Gate adventure and experience, and means so much to all of us. We’re deeply sad that there’re no plans to include quests and NPCs, related to Siege of Dragonspear, into Baldur’s Gate II:Enhanced Edition. [1] Not only it’s sad because new BG storylines and new Infinity Engine characters, locations and items could be exciting to play, but because stories from Siege of Dragonspear are not finished. EXAMPLES Caelar Argent is left in Avernus, but she’s alive. The way she as a character was built, and the fact she can join your party at the end of SoD means she was supposed to be a returning character in Baldur’s Gate II:Enhanced Edition. We all know that in Shadows of Amn, and especially Throne of Bhaal, the main character becomes so powerful that she could return to Avernus and save Caelar Argent. her Story is obviously not finished yet and a plenty of BG gamers are still using hashtag #bringBackCaelar, made by Dev6, across the Web. It became a real battlecry. Caelar Argent, the Shining Lady: Safana. Baldur’s Gate II provides stories for a few BG1 NPCs, whose stories were changed in SoD. For example, Safana is supposed to be the main substitute for Imoen during SoD, but in BGII she still acts as in 2000, with no explanation why she became so hostile to the main character with whom, supposedly, she travelled to Avernus, and back, and with whom she could even have a romance in SoD. Skie is killed in SoD, and it is very heart-breaking to every player, because there’s no resolution to this story. During one of the livestreams it was revealed the Soultaker quest was planned for Baldur’s Gate II:Enhanced Edition but it was cut. [2] As of now, there’s a plot hole in the storyline: what happened to Skie, what happened to the Soultaker, did Irenicus use this powerful dagger? Questions, without any answers. Corwin and Glint. The Siege of Dragonspear introduced new romances. There’re players there, for whom these romances are the best, and whose characters will forever be in love with Corwin, or Glint. Again, with all the power the main character gets in Shadows of Amn and Throne of Bhaal, this character, being in love with a SoD-only NPC, would do everything to return and take this NPC into his or her party. Captain Schael Corwin: These were just 4 of numerous examples why content related to the Siege of Dragonspear would be welcome by players. We don’t talk about a free patch, we understand creating such content is diffucult and pricey effort. This is why we ask Beamdog to create and release a paid DLC to continue stories started in Siege of Dragonspear. Neera, the Wild Mage: CONTEXT
  • In January, 2015 Beamdog Studio Director said: “If Adventure Y is a success I would like to do a SoA->ToB expansion”. [3]
  • In June, 2016, Trent Oster admitted that Siege of Dragonspear “has been a success for us and continues to be a success”. [4]
  • The subsequent launches of Siege of Dragonspear on mobile, where reviews for SoD are very favourable (both on iOS and Android) show that it indeed continues to be a success.
  • In September, 2018, you said that you “might add content to Baldur’s Gate II: Enhanced Edition one day”. [5]
  • All the polls show that the content for SoD in BGII is a desired feature.
  • These are the results from the official forum. 80% of the users who voted in the Poll “Content from Siege of Dragonspear in BG II:EE”, voted for “Yes, we need the new content for SoD and BG2”. [6]
THE MOST POPULAR COMMENTS
  • It doesn't even have to be a full on expansion and I would still buy it.
  • I very liked new areas, and for me this was the best sod aspect so yes just for new areas i would be good to add sod npc, even more becouse EENPC and they quest locations also have great art. New items was also great with interesing ideas and new opcodes. Caelar will give great chance to rescue quest and some kind of roleplaing redemption. We have Saverok and Viconia but i hope it can be made fresh.
  • Put M'khiin in the Copper Coronet slave ring, replacing one of the kids. She can join the party when you free her. One dialogue and no new quests for a brand new NPC, all in a way that would fit right in with Shadows of Amn. You could do the same thing for Voghiln, Glint, and Corwin. Voghiln could be telling tales at the Five Flagons, Corwin could be investigating the missing people in Imnesvale, and Glint could be doing gnomey things somewhere else.
  • If they sell it as a DLC then those people who don't want it or who have never played Dragonspear would not need to have the characters in game. I think they could make any of the characters show up with a little effort. Again, it doesn't have to be a full expansion. If they just released a medium sized DLC, I'd be happy.
These are the results from the Russian social media (and this is while Siege of Dragonspear is not even translated into Russian). 73% of the users who voted in the Poll “Do you want the story of Caelar Argent to be continued?”, voted for “YES, very much”, 17% don't mind having this content and only, 2% accept the new content but with additional conditions and only 8% are against adding it . [7] QUOTES For the last year, the most popular request after every licestream, was about Siege of Dragonspear-related content for Baldur’s Gate II:Enhanced Edition. Let us just quote players (and check out big amounts of reactions those posts got):
  • “When is Beamdog going to announce adding a plotline for the Soultaker into BG2EE?” [8]
  • “We want M'Khiin and Glint in BG2!” [9]
  • “Is it a final decision? It would be a pity” [10]
  • “Excited for that patch roll out. How about plans for adding a resolution for the soultaker to BG2EE?” [11]
  • “Congrats on finishing the 2.5 patch for BG2EE! Why not take a victory lap and finish the Soultaker plot thread as well?” [12]
  • “The 2.5 patch cycle is nearly finished. Will there be small hotfixes in the future, to patch up smaller issues like bug fixes and regressions, so that player's won't have to wait months or years for bugfixes? Also, what are Beamdog's plans to finish the SouldTaker plot thread?” [13]
  • “The Soul Taker expansion was originaly planned for BG2, so even if your reasoning makes somewhat sense, I'm not sure that's the real reason why Beamdog didn't make it. Again, Beamdog purposefully created a cliffhanger in SoD with clearly obvious plan to do another expansion for BG2.” [14]
  • “I too would be interesting to hear more about this. When I purchased BG:EE and BG:SoD, I sort of hoped that Beamdog would close their own unresolved plots.” [15]
  • “I just finished SoD. I feel kinda down that none of what I did there really matters. I romanced Corwin and feel really shite that I will not see her again after all that. Is there any chance you guys are going to expand BG2 more? Maybe letting us continue with the characters you added in SoD? I'm sure you have read many fans' thoughts on how you could meet them again and it seems plenty possible. Also, the SoulTaker plot line... I really have unfinished business there.” [16]
  • “How about plans to close the Soultaker plot hole?” [17]
Even a member of the development team admitted the need to finish the Soultaker plot: “Good news! Hopefully those devs that just finished the 2.5 patch series can now focus on fixing the Soultaker plot hole.” [18] CONCLUSION & REFERENCES To finish our community letter, we would like to share this amazing Siege of Dragonspear fanart. Fanart can go a long way to show how much the game means for people. Please, Beamdog, create new Siege of Dragonspear-related stories, so that our biggest dreams could come true. References:
  1. Regarding modding SoD NPCs for BG2:EE
  2. March 9 Livestream Recap
  3. Phillip Daigle
  4. Trent Oster
  5. September 14 Livestream Recap
  6. Content from Siege of Dragonspear in BG II:EE (Poll)
  7. Russian RPG Community forums and the other Questionnaire
  8. We want M'Khiin and Glint in BG2!
  9. Recap Questions
  10. Soultaker
  11. Questions about Soultaker
  12. Soultaker's plot
  13. Expansions
  14. Opnions
  15. Forum requests
  16. Another Forum request
  17. More requests
  18. Discussion
Thank you very much! Sincerely yours, Baldur's Gate EE Community. Tags: #beamdog #baldursgate #faerun #forgottenrealms #bringbackcaelar #rpg #mods #icewinddale #planescape #neverwinternights #siegeofdragonspear #infinityengine

General mod Questions thread

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Hello, ladies and gentlemen. We have decided to merge several threads about different modding questions into one thread. This way you'll be able to find all the needed information in one place. - Site staff

Why i like Warhammer Fantasy more than 40,000

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I know i am in the minority and i might sound ''heretical'' but i find myself more interested in the original fantasy battle version of Warhammer than its space opera counterpart 40k for the following reasons.

1. The empire of Karl Franz is more nuanced and likeable than the pretentious nazi-puritans of the imperium.

2. Skaven are the most hilarious villains in most gaming universe.

3. The Dwarf Trollslayers and Giantslayers. Chaotic Good barbarian dwarves with a mohawk who regularly kill monsters much bigger than them.

4. Some of the best vampires in any canon.

5. Fantasy chaos warriors are blood thirsty psychotic Vikings who listen to bands like Slayer and venerate their ancestors >>> 40k chaos space marines are like edgy teenagers who listen to bands like Seether and have daddy issues and they are Sith and Mandalorian fanboys.

6. Landmarks and geography with history and character all over the place. 40k has few notable places that feature continually in the fluff (this is due to 40k's vastly larger galactic scope).

7. Fantasy has no invincible Mary Sues that I can think of (vs 40k and its several Matt Ward creations)

8. Dark elves more nuanced, seductive and interesting than the campy edgelords dark eldar

9. 40k is too fixated on Space Marines, Chaos and Orks while other cool factions (Necrons, Tau and Tyranids) get the shaft.

10. Fantasy was a better tabletop game. It had its issues with barriers to entry but once you got over those it was amazing. 40k was/is more or less decided during list building (same with age of sigmar); fantasy was decided on the battlefield. I feel mentally drained after a 4 hour 3000 PT game of fantasy. I am usually thinking about stuff I have to do at home an hour into a game of 40k.

11. Fantasy seems like an amazing place to run a detailed and darkly humurous D&D style RPG. The villains are real people and not over the top screaming warlords turned sour by the system. All these groups just fighting to survive on one planet. It’s got weight.

12. Fantasy is a light hearted dark comedy, while 40k tries too hard to be grimdark and controversial.

@Balrog99 @HalfOrcBeastmaster @sarevok57

"Maybe this time" [NO-RELOAD THREAD]: "The Tale of TEN THOUSAND Trials"

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In the depths of the old bioware forums, there are arcane threads hundreds of pages long and eons old that recount the travails of countless adventurers that tried to get through the entire trilogy without reloading. There are also already several excellent threads by @semiticgod @Blackraven and many others detailing their no-reload challenges. I suggest that we share our no-reload/trilogy attempts in a common thread. Bioware forums show that there is synergy in such combined threads that keep solidarity far beyond the attempts of single adventurers. Here are some suggested rules for a trilogy run that I use [adjust your own to taste and announce]: 1. no-reload [otherwise, there is no point] 2. SCS [I recommend the following setup for both BGEE/BG2EE: full AI improvements; improved encounters only without rule-changes to monsters; NO insta-buff mages -- full SCS *will* kill you, if not trimmed as such reasonably.] (SR would be great, but it is still in beta.) 3. no "munchkining" [personal taste, of course] a. fair rolls for stats [i.e. don't touch the +/- buttons; re-roll if you want to] b. no meta-game abuse [e.g. using a thief to scout is fine, but don't buff up for an ambush you couldn't have known about] c. no EEkeeper abuse [I like making my FMC human for flavor, but it is perhaps overkill to make a Dwarven Defender/Mage with +++++ in Axes...] d. "Do unto the AI as you would have the AI do unto you." Basically, avoid doing things that AI is incapable of. Example: As per the discussion in the following link, I do not permit myself to use Sequencers mid combat. They are no longer an obvious first choice for a Sorcerer. (Casting 3 spells a round really breaks the balance.) https://forums.beamdog.com/discussion/44257/7-3x4-8-3x6-9-3x8 4. Any party size, solo or full team. Role play strongly-encouraged (and without such a gameplay theme, I loose interest in my own runs usually). (If you wanna skip BG and start in BG2 it's also fine. My own OCD usually requires me to start from the very beginning, but I suppose this is impractical.) Personally, in a decade of trying, I never finished a trilogy run (although did get as far Ch. 3 in BG2). I have seen others succeed in completing, so it is surely possible. Entries welcomed! -- [Edit] There other excellent threads including great advice, some transfered from Bioware forums. - The following is an advice & support thread by @Alesia_BH : https://forums.beamdog.com/discussion/66243/ -- The following are the archived content from the old Bioware forum no-reload threads from @Serg_BlackStrider Baldur's Gate 1 No-Reload Challenge. Baldur's Gate 2 No-Reload Challenge. The Adventurer's Lounge: Guidance and Support for No Reload Challengers- Newbie or Veteran. http://blackstrider.net/forum_bioware_arhiv/The_Lounge_Arhiv/forum.bioware.com/topic/560248-the-adventurers-lounge-guidance-and-support-for-no-reload-challengers-newbie-or-veteran/index.html -- "Hall of Heroes" Trilogy No-Reload Success Stories (compiled by @Arctodus and others; see below for a similar list from old Bioware forums) (click on the spoiler tag to see list) [spoiler] Ankiseth the Cavalier : @proghead3 Notable mods : none Difficulty : Core Start and finish (March 2014) David the Gnome Fighter/Illusionist : @MacHurto Notable mods : none (?) Difficulty : Core (?) Start (March 2014) Finish (May 2014) Sir Gawain the Fighter : @CharlestonianTemplar Notable mods : HardTimes-v2; scs-v21 (- Tactical Challenges) Difficulty : Core (?) Start (August 2014) Finish (November 2015) Anselm, the Blackguard : @Gotural Notable mods : SCS-v30 (full prebuff and encounters); Rogue Rebalancing; aTweaks Difficulty : Core rule, must kill everything Start (April, 2015) Finish (January, 2016) Grond0, the Sunsoul Monk : @Grond0 Notable mods : none Difficulty : Core Start and Finish (March 2016) Goibniu, the Paladin : @Enuhal Notable mods : none Difficulty : core Start (August 2016) Finish (October 2016) Grond0, the Fighter --> Thief : @Grond0 Notable mods : none Difficulty : Core Start and finish (October 2016) Sodof, the Dragon Disciple : @Grond0 (and Gnoria, the Barbarian : @Gate70 ) Notable mods : none Difficulty : core Start (February 2017) Finish (March 2017) Chara the Alchemist: @semiticgod Notable mods: "basically everything" ("SCS and Ascension including full pre-buffing and universal HLAs"; "major rule changes like Scales of Balance") (BG1 run begins here and ends here) (SoD run begins here and ends here) (SoA run begins here and ends here) (ToB run begins here and ends here) Frisk, the Seducer: @semiticgod BG1, SoD, SoA, ToB Notable mods: Enhanced Edition Trilogy, SCS v30, Ascension, Seducer Kit for Thieves v1.21 "Solo": No party members except those from Seduction Difficulty: Core Parts 1-14: [spoiler] https://forums.beamdog.com/discussion/comment/906323/#Comment_906323 https://forums.beamdog.com/discussion/comment/906475/#Comment_906475 https://forums.beamdog.com/discussion/comment/906551/#Comment_906551 https://forums.beamdog.com/discussion/comment/906569/#Comment_906569 https://forums.beamdog.com/discussion/comment/906591/#Comment_906591 https://forums.beamdog.com/discussion/comment/906702/#Comment_906702 https://forums.beamdog.com/discussion/comment/906799/#Comment_906799 https://forums.beamdog.com/discussion/comment/906869/#Comment_906869 https://forums.beamdog.com/discussion/comment/906993/#Comment_906993 https://forums.beamdog.com/discussion/comment/907021/#Comment_907021 https://forums.beamdog.com/discussion/comment/907034/#Comment_907034 https://forums.beamdog.com/discussion/comment/907058/#Comment_907058 https://forums.beamdog.com/discussion/comment/907214/#Comment_907214 https://forums.beamdog.com/discussion/comment/907247/#Comment_907247 [/spoiler] Cromarty the Gallant (Might & Guile) Party run through BG1, SoD, BG2, & ToB Notable Mods: BWS installs with SCS for BG1, Quest Pack AI for BG2, and Spell Revisions all the way through. Difficulty: Core Start: https://forums.beamdog.com/discussion/comment/869163#Comment_869163 (April 2017) Finish: https://forums.beamdog.com/discussion/comment/910133/#Comment_910133 (October 2017) Frisky Bits the Dragon Disciple: @semiticgod Notable mods: EET, SCS, Ascension, Wheels of Prophecy, various BG1 encounter mods Difficulty: Core Poverty run: cannot spend any gold except to complete quests; cannot use any items except for (1) quest items, and only for their intended purposes, and (2) items the player creates him or herself, such as Goodberries or Minute Meteors (BG1 run begins here and here and ends here; text only) (SoD run begins here and ends here; text only) (BG1 and SoD screenshots here) (SoA run begins here and ends here) (ToB run begins here and ends here) Arbogast, the Totemic Druid: @Enuhal Notable mods: None Difficulty: Legacy of Bhaal Starting and finishing posts for the specific parts of the tetralogy: [spoiler]BG1 start: https://forums.beamdog.com/discussion/comment/902929/#Comment_902929 BG1 end: https://forums.beamdog.com/discussion/comment/904835/#Comment_904835 SoD start: https://forums.beamdog.com/discussion/comment/904866/#Comment_904866 SoD end: https://forums.beamdog.com/discussion/comment/906579/#Comment_906579 BG2 start: https://forums.beamdog.com/discussion/comment/906698/#Comment_906698 BG2 end: https://forums.beamdog.com/discussion/comment/909375/#Comment_909375 ToB start: https://forums.beamdog.com/discussion/comment/909665/#Comment_909665 ToB end: https://forums.beamdog.com/discussion/comment/914548/#Comment_914548 [/spoiler] Baroque, Human Skald Notable mods: Rogue rebalancing, SCS (no prebuffs, some tactical challenges), Divine Remix, Item Revisions Restrictions: Pacifism from Baroque (1 mistake) Difficulty: Core Enhanced Editions, no SoD though. BG1 start: https://forums.beamdog.com/discussion/comment/904548#Comment_904548 BG1 end: https://forums.beamdog.com/discussion/comment/905708#Comment_905708 SoA start: https://forums.beamdog.com/discussion/comment/906755#Comment_906755 SoA end: https://forums.beamdog.com/discussion/comment/911765#Comment_911765 ToB start: https://forums.beamdog.com/discussion/comment/913822#Comment_913822 ToB end: https://forums.beamdog.com/discussion/comment/915345#Comment_915345 Frisk the Archer/Mage: @semiticgod Notable mods: EET, SCS, Ascension, Wheels of Prophecy, Universal Archer Kit, Better Stat Drain Difficulty: Legacy of Bhaal Mode Special: Solo Run (First mention of run begins around here ; no screenshots) Parts 0-31, with screenshots: [spoiler] https://forums.beamdog.com/discussion/comment/947255/#Comment_947255 (beginning of the run) https://forums.beamdog.com/discussion/comment/947276/#Comment_947276 (Nashkel mines) https://forums.beamdog.com/discussion/comment/947307/#Comment_947307 (Rieltar) https://forums.beamdog.com/discussion/comment/947362/#Comment_947362 (Ducal Palace) https://forums.beamdog.com/discussion/comment/947548/#Comment_947548 (Sarevok) https://forums.beamdog.com/discussion/comment/947554/#Comment_947554 (SoD) https://forums.beamdog.com/discussion/comment/947597/#Comment_947597 (Bridgefort) https://forums.beamdog.com/discussion/comment/947796/#Comment_947796 (Coalition Camp Invasion) https://forums.beamdog.com/discussion/comment/949716/#Comment_949716 (Siege of Dragonspear Castle) https://forums.beamdog.com/discussion/comment/949761/#Comment_949761 (Death at Belhifet) https://forums.beamdog.com/discussion/comment/950308/#Comment_950308 (Starting over from BG1) https://forums.beamdog.com/discussion/comment/950505/#Comment_950505 (SoD again) https://forums.beamdog.com/discussion/comment/950602/#Comment_950602 (Death at Coalition Camp Invasion) https://forums.beamdog.com/discussion/comment/950716/#Comment_950716 (Starting over from BG1) https://forums.beamdog.com/discussion/comment/950754/#Comment_950754 (SoD again; died at Durlag's Tower) https://forums.beamdog.com/discussion/comment/950926/#Comment_950926 (Starting over from BG1) https://forums.beamdog.com/discussion/comment/951346/#Comment_951346 (SoD again) https://forums.beamdog.com/discussion/comment/951716/#Comment_951716 (Belhifet) https://forums.beamdog.com/discussion/comment/951726/#Comment_951726 (Belhifet) https://forums.beamdog.com/discussion/comment/951937/#Comment_951937 (Belhifet) https://forums.beamdog.com/discussion/comment/952341/#Comment_952341 (BG2) https://forums.beamdog.com/discussion/comment/953458/#Comment_953458 (Suldanessellar) https://forums.beamdog.com/discussion/comment/953877/#Comment_953877 (Irenicus) https://forums.beamdog.com/discussion/comment/954150/#Comment_954150 (ToB) https://forums.beamdog.com/discussion/comment/954386/#Comment_954386 (Abazigal's Lair) https://forums.beamdog.com/discussion/comment/954982/#Comment_954982 (Abazigal) https://forums.beamdog.com/discussion/comment/955246/#Comment_955246 (Sendai's Lair) https://forums.beamdog.com/discussion/comment/955366/#Comment_955366 (Sendai) https://forums.beamdog.com/discussion/comment/955558/#Comment_955558 (Throne of Bhaal) https://forums.beamdog.com/discussion/comment/955608/#Comment_955608 (Throne of Bhaal) https://forums.beamdog.com/discussion/comment/955725/#Comment_955725 (Throne of Bhaal) https://forums.beamdog.com/discussion/comment/955736/#Comment_955736 (Retrospective) [/spoiler] Brunash the Halfling Enchanter : @Flashburn Full Tetrology Run Notable mods : SCS v30 (only in BG2; long-duration mage/priest prebuffs only, no Tactics challenges except Original Tactics Improved Bodhi), BP Ascension v15 BETA; aTweaks, Rogue Rebalancing, More Style for Mages, Tweaks Anthology, NPC_EE, Golem Construction, Item Upgrade, Oversight (monk HLAs), Coran Difficulty : Core Start (November 2017) Finish (March 2018) Trabb the Cleric/Mage: @histamiini Notable mods: SCS, Ascension Difficulty: Legacy of Bhaal Mode Special: Solo Run Beginning (February 8, 2018) Ending (March 14, 2018) Nukesalot the Chaos Sorcerer : @Flashburn Full Tetrology Run Notable mods: SCS v30 (only in BG2; long-duration mage/priest prebuffs only, no Tactics challenges except Original Tactics Improved Bodhi), BP Ascension v1.5 BETA; Chaos Sorcerer v2.4, Golem Construction v5.3, More Style for Mages v1.54, Item Upgrade, aTweaks, Rogue Rebalancing, Tweaks Anthology Difficulty: Insane (extra damage disabled) Special: Solo Run Start (March 2018) Finish (May 2018) Rikai, the Totemic Druid: @Enuhal Notable mods: None Difficulty: Core BG1/SoD: https://forums.beamdog.com/discussion/comment/994086/#Comment_994086 SoA: https://forums.beamdog.com/discussion/comment/994376/#Comment_994376 ToB: https://forums.beamdog.com/discussion/comment/994949/#Comment_994949 Nabatil, the half-elven Skald: @Enuhal Notable mods: SCS, Ascension, JimFix Difficulty: Core rules Start: https://forums.beamdog.com/discussion/comment/1005442/#Comment_1005442 (August 2018) Finish: https://forums.beamdog.com/discussion/comment/1016227/#Comment_1016227 (October 2018) Poppy the Druid/Mage: @semiticgod Notable mods: EET, SCS, Ascension, Faith and powers Difficulty: Core Special: Solo Run BG1: https://forums.beamdog.com/discussion/comment/1018828/#Comment_1018828 SoD: https://forums.beamdog.com/discussion/comment/1018963/#Comment_1018963 SoA: https://forums.beamdog.com/discussion/comment/1018982/#Comment_1018982 ToB part 1: https://forums.beamdog.com/discussion/comment/1018990/#Comment_1018990 ToB part 2: https://forums.beamdog.com/discussion/comment/1019005/#Comment_1019005 Arinja II, the Fighter/Mage/Thief: @Enuhal Notable mods: None Difficulty: Core rules Special: Solo run Start: https://forums.beamdog.com/discussion/comment/1022669/#Comment_1022669 (October 2018) Finish: https://forums.beamdog.com/discussion/comment/1023930/#Comment_1023930 (November 2018) Grond0, the Dwarven Defender: @Grond0 Notable mods: none Difficulty: core rules Special: solo run Start: https://forums.beamdog.com/discussion/comment/1032364/#Comment_1032364 (December 2018) Finish: https://forums.beamdog.com/discussion/comment/1036908/#Comment_1036908 (December 2018) Cephalus, the Beastmaster: @Enuhal Notable mods: None Difficulty: Insane Special: Fully randomized party Start: https://forums.beamdog.com/discussion/comment/1028046/#Comment_1028046 (November 2018) Finish: https://forums.beamdog.com/discussion/comment/1040636/#Comment_1040636 (January 2019) Frisky Bits the Fighter/Mage/Cleric: @semiticgod Notable mods: EET, SCS, Ascension Difficulty: Core BG1 beginning: https://forums.beamdog.com/discussion/comment/1023077/#Comment_1023077 BG1 end: https://forums.beamdog.com/discussion/comment/1023095/#Comment_1023095 SoD beginning and end: https://forums.beamdog.com/discussion/comment/1023195/#Comment_1023195 SoA beginning: https://forums.beamdog.com/discussion/comment/1023525/#Comment_1023525 SoA end: https://forums.beamdog.com/discussion/comment/1039926/#Comment_1039926 ToB beginning: https://forums.beamdog.com/discussion/comment/1040545/#Comment_1040545 ToB end: https://forums.beamdog.com/discussion/comment/1046293/#Comment_1046293 Frisky Bits the Shadowdancer: @semiticgod Notable mods: SCS, Ascension, ATweaks Difficulty: Core Special: Solo Run [spoiler] BG1 start: https://forums.beamdog.com/discussion/comment/1051012/#Comment_1051012 BG1 end: https://forums.beamdog.com/discussion/comment/1051116/#Comment_1051116 SoD start: https://forums.beamdog.com/discussion/comment/1051159/#Comment_1051159 SoD end: https://forums.beamdog.com/discussion/comment/1051306/#Comment_1051306 SoA start: https://forums.beamdog.com/discussion/comment/1052093/#Comment_1052093 SoA end: https://forums.beamdog.com/discussion/comment/1053103/#Comment_1053103 ToB start: https://forums.beamdog.com/discussion/comment/1053462/#Comment_1053462 ToB end: https://forums.beamdog.com/discussion/comment/1055379/#Comment_1055379 [/spoiler] Espellier the Archer: @semiticgod Notable mods: SCS, Ascension Difficulty: Core Special: Solo Run [spoiler] BG1 start: https://forums.beamdog.com/discussion/comment/1055575/#Comment_1055575 BG1 end: https://forums.beamdog.com/discussion/comment/1056033/#Comment_1056033 SoD start: https://forums.beamdog.com/discussion/comment/1056156/#Comment_1056156 SoD end: https://forums.beamdog.com/discussion/comment/1056281/#Comment_1056281 SoA start: https://forums.beamdog.com/discussion/comment/1056829/#Comment_1056829 SoA end: https://forums.beamdog.com/discussion/comment/1057087/#Comment_1057087 ToB start: https://forums.beamdog.com/discussion/comment/1057313/#Comment_1057313 ToB end: https://forums.beamdog.com/discussion/comment/1057365/#Comment_1057365 [/spoiler] Triss the Fighter/Illusionist: @histamiini Notable mods: SCS v32 rc10, Ascension, LoB Saving Throw Fix Difficulty: Legacy of Bhaal Special: Solo Run, v2.5 update (includes -11 AC in LoB mode) [spoiler]Start https://forums.beamdog.com/discussion/comment/1062015/#Comment_1062015 BG1 Chapter 1-3 https://forums.beamdog.com/discussion/comment/1062164/#Comment_1062164 Chapter 4-7 https://forums.beamdog.com/discussion/comment/1063114/#Comment_1063114 Chapter 7-12 https://forums.beamdog.com/discussion/comment/1063448/#Comment_1063448 BG2 Prologue https://forums.beamdog.com/discussion/comment/1064165/#Comment_1064165 Chapter 1-3 https://forums.beamdog.com/discussion/comment/1064491/#Comment_1064491 https://forums.beamdog.com/discussion/comment/1065200/#Comment_1065200 Chapter 4 https://forums.beamdog.com/discussion/comment/1065835/#Comment_1065835 Chapter 5 https://forums.beamdog.com/discussion/comment/1066132/#Comment_1066132 Chapter 6 https://forums.beamdog.com/discussion/comment/1066319/#Comment_1066319 Chapter 7-8 https://forums.beamdog.com/discussion/comment/1066442/#Comment_1066442 https://forums.beamdog.com/discussion/comment/1066550/#Comment_1066550 https://forums.beamdog.com/discussion/comment/1066638/#Comment_1066638 https://forums.beamdog.com/discussion/comment/1066683/#Comment_1066683 Chapter 8-9 https://forums.beamdog.com/discussion/comment/1066838/#Comment_1066838 https://forums.beamdog.com/discussion/comment/1066925/#Comment_1066925 Final Battle https://forums.beamdog.com/discussion/comment/1067789/#Comment_1067789 [/spoiler] [/spoiler] The old Bioware Hall of Fame (from Serg_BlackStrider): (The full list exceeds the post length limit here; see the original comment by @Serg_BlackStrider below) https://forums.beamdog.com/discussion/comment/904216#Comment_904216 Classes and kits still missing from the combined Hall of Heroes: Ranger Stalker Undead Hunter Cleric Priest of Helm Priest of Talos Priest of Tempus Priest of Tyr Shapeshifter Avenger All Specialist Mages (except Wild Mage and Enchanter) Thief Bounty Hunter Shadow Dancer Bard Dark Moon Monk Shaman Fighter/Druid (has been done as a dual, but not as a multi) Cleric/Ranger List of Honorable Mentions (from Arctodus):
Thani the Wizard Slayer dwarf : @Blackraven ; solo, made it deep into ToB (SCS/Acsension) Start Finish Alesia the Bounty Hunter : @Alesia_BH ; solo, failed at the final fight (SCS/Acsension) BG1 Start Finish BG2 Start Finish Successful final battle (with reload) Sil the human cleric of Lathander --> mage : @semiticgod ; full BG2 no reload (SCS/Acsension) Start Finish Carl the (elven) Llama Sorcerer : @semiticgod ; conquest of Ust Natha (SCS on LoB difficulty) Start Finish Frisky Bits the human Seducer (thief kit) : @semiticgod ; "solo", full trilogy, single reload (SCS/Acsension) Start Finish Yahiko the half-elf Totemic Druid : @JuliusBorisov ; solo, full trilogy no reload, failed at the final fight (SCS/Acsension) Start Finish Serafina the Archer/Cleric : @histamiini ; one death by charm at the Throne of Bhaal Difficulty: Legacy of Bhaal Special: Solo Notable mods: SCS, Ascension Start Finish

Sanctum of the Archmage: Enhanced Edition

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I've been working in recent weeks on developing an EE compatible edition of the Sanctum of the Archmage modules, which is mostly done now. I should be able to release SotA:EE Edition v1.0 after another playtesting run, probably in a few weeks at most. I took advantage of the opportunity to add a couple of new features that I had cut for the remake that I released in September. Aside from minor typo fixes and the like, I also did a complete re-write to both the XP and the crafting systems. Players should now be able to advance to level 11 by the end of Chapter 2, and the penalties for using companions and summons have been flattened. Players should also be able to craft many more (and better) items from both mundane and magical materials alike. I'm not planning to do much more to revise Chapter 1 and 2 for EE, though. The reason is that I've decided that any new modding efforts on my part are probably better devoted to resuming development of Chapter 3, which I suspended several years ago to begin writing my Sanctum of the Archmage novels. I've opened up the third module again in the EE editor, cleaned it up, and finally finished the extensive scripting needed for the elaborate "flying system" that it will feature. Finishing Sanctum 3 will likely take a while, given my other commitments (writing, work and life in general). But all of it will be done in and for EE. And I'll be looking to take advantage of every opportunity I can to include new content and features made possible by the extended edition.

Pathfinder : Kingmaker

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Im really looking forward to this game. :) https://www.youtube.com/watch?v=JmKUH8zMv5s&t=113s

Wear multiple protection items mod

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Is there one? If so, would someone provide a link?
Thanks!
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