Quantcast
Channel: Recent Discussions — Beamdog Forums
Viewing all 105449 articles
Browse latest View live

List of BG2EE Compatible Mods

$
0
0
Note: Previously there was a list found here http://forum.baldursgate.com/discussion/23726/bgii-ee-compatible-mod-list/p1 this list has been incorporated into this thread. Normally when it comes to installing mods it should be good to follow this structure: 1) non-weidu mods 2) story mods 3) NPC mods 4) item mods 5) kit mods 6) BG2Tweaks 7) other tweak/overhaul mods (for example SCALES of BALANCE) 8) SCS 9) aTweaks An example of installation order would be as follows [spoiler] Ascension Tales of the Deep Gardens Dungeon Crawl Assassinations Back to Brynnlaw The Sellswords I Shall Never Forget Adalon's Blood CoM Encounters Weimer's Item Upgrade Amber NPC Ajantis NPC Ajantis Portrait Pack for BG(II):EE Tashia NPC Kivan and Deheriana Companions Kindrek NPC Xan NPC Yasraena NPC Alora NPC Auren Aseph Tiax NPC Sarah NPC Angelo NPC Vampire Tales Ninde NPC Saerileth NPC Arath NPC Dace NPC de'Arnise Romance Banter Packs IEP Extended Banters Viconia Friendship Mazzy Friendship Yoshimo Friendship Yoshimo Romance Edwin Romance Tsujatha NPC Imoen Friendship Coran NPC Sarevok Friendship Branwen NPC Unfinished Business Almateria's Restoration Project Dungeon-be-Gone Wheels of Prophecy Kelsey NPC Keto NPC Nathaniel NPC Iylos NPC Faren NPC Adrian NPC Isra NPC NPC Flirt Packs Romantic Encounters Haer'Dalis Romance Nephele NPC Petsy NPC Gibberlings Three Anniversary Mod Sarevok Romance BG2 Tweak Pack Rogue Rebalancing Sword Coast Stratagems BPSeries AI Scripts Wizard Slayer Rebalancing aTweaks Item Randomiser [/spoiler] This thread is for BG2:EE only mods in the moment. I might add a list with Mods that work in BGEE and BG2EE later. If this is getting to unclear I will add more sections. -------------------------------------------------------------------- Released Mods --------------------------------------------------------------------

Fix Pack & Bugfixing

[spoiler] https://github.com/BiGWorldProject/BiG-World-Fixpack#readme If you are using BWS, the latest BiG World Fixpack patches will be applied for you automatically before any mods are installed. The following info is aimed mostly at users doing manual mod installation. Please read this thread for important information about the Fix Pack: https://forums.beamdog.com/discussion/comment/836218/#Comment_836218 Fix for disappearing simulacrum & similar abilities https://forums.beamdog.com/discussion/comment/850917/#Comment_850917 [/spoiler]

Installer/Mega Mod

[spoiler] EET - Enhanced Edition Trilogy http://gibberlings3.net/forums/index.php?showforum=195 EET 1.0 Release Candidate 1 http://gibberlings3.net/forums/index.php?showtopic=28161 Direct Links: https://github.com/K4thos/EET/releases BWS / Big World Setup https://bitbucket.org/BigWorldSetup/bigworldsetup/get/master.zip link with more information: https://forums.beamdog.com/discussion/44476/tool-big-world-setup-bws-mod-manager-for-baldurs-gate-enhanced-edition-trilogy-for-windows [/spoiler]

Kit Packs & Class changes

[spoiler] Faiths and Powers: Gods of the Realms (Kitpack and divine caster/spell tweaks) https://forums.beamdog.com/discussion/43174/faiths-and-powers-gods-of-the-realms-kitpack-and-divine-caster-spell-tweaks/p1 [Kit Pack] I Hate Undead [IWD, EET, BGEE, BG2EE] https://forums.beamdog.com/discussion/65700/kit-pack-i-hate-undead-iwd-eet-bgee-bg2ee/ The Deratiseur Unused Kits Pack for BG2/BGT and all EE versions in english -> V13 :) https://forums.beamdog.com/discussion/60725/the-deratiseur-unused-kits-pack-for-bg2-bgt-and-all-ee-versions-in-english-v13 [Mod] New Refinements (v4?) beta release (New reworked version from subtledoctor. Under active development and usable) https://forums.beamdog.com/discussion/48694/mod-new-refinements-v4-beta-release/p1 Might & Guile https://github.com/subtledoctor/Might_and_Guile [MOD][BETA] Tome and Blood: More Options for Wizards and Sorcerers http://forum.baldursgate.com/discussion/31274/mod-beta-tome-and-blood-more-options-for-wizards-and-sorcerers/p1 [MOD] [BETA] Faerunian Monastic Orders http://forum.baldursgate.com/discussion/18620/mod-beta-faerunian-monastic-orders/p1 [MOD] Eldritch Magic https://forums.beamdog.com/discussion/49591/mod-eldritch-magic-bgee-bg2ee-iwdee/p1 The Divine Remix http://www.gibberlings3.net/readmes/readme-divine_remix.html Song & Silence http://www.gibberlings3.net/sns/ JKits V6 (Kenshei, Undead Eliminator, Amazon) 1/26/16 https://forums.beamdog.com/discussion/18607/jkits-v6-kenshei-undead-eliminator-amazon-1-26-16/p1 Psionics Unleashed -- Not compatible with 1.3 patch and newer! http://www.shsforums.net/forum/634-psionics-unleashed [/spoiler]

Single Kit's

[spoiler] The Mercenary (Fighter Kit EET Compatible) https://forums.beamdog.com/discussion/68151/fighter-kit-mercenary-iwdee-eet-bgee-bg2ee The Militia Officer (Fighter Kit) https://forums.beamdog.com/discussion/68238/fighter-kit-bodyguard-iwdee-eet-bgee-bg2ee The Charlatan (Bard Kit EET Compatible) https://forums.beamdog.com/discussion/68297/bard-kit-charlatan-iwdee-eet-bgee-bg2ee/ [MOD] The Chaos Sorcerer: A Wild Magic Kit for Sorcerers https://forums.beamdog.com/discussion/66390/p1 Will of the Wisps - Shamanic enhancements https://forums.beamdog.com/discussion/61754/will-of-the-wisps-shamanic-enhancements/p1 [Kit] Mystic Fire Paladin (beta) https://forums.beamdog.com/discussion/52816/kit-mystic-fire-paladin-beta/p1 [Kit] Arcane Archer Redone (Fighter Kit) v1.1 https://forums.beamdog.com/discussion/52606/kit-arcane-archer-redone-fighter-kit-v1-1/p1 [BGEE, BGEE 2, IWD:EE MOD] Lost Druid Kit 1.3v http://forum.baldursgate.com/discussion/24865/bgee-bgee-2-mod-lost-druid-kit-1-0v/p1 [MOD] Duskblade Kit v1.1 (For BG1 EE and BG2 EE) http://forum.baldursgate.com/discussion/29633/mod-duskblade-kit-v1-1-for-bg1-ee-and-bg2-ee/p1 Pale Master Kit for Sorcerers http://forum.baldursgate.com/discussion/34749/pale-master-kit-for-sorcerers/p1 [/spoiler]

Single Kit Rework and Changes

[spoiler] UPDATED Wizard Slayer Overhaul (IWD:EE; BG:EE; BG2:EE) https://forums.beamdog.com/discussion/37503/wizard-slayer-2-0 Relieve Wizard Slayer https://forums.beamdog.com/discussion/68377/kit-review-wizard-slayer-iwdee-eet-bgee-bg2ee Kensai Kit Revision Mod NEW VERSION (v2.0) https://forums.beamdog.com/discussion/41836/kensai-kit-revision-mod-new-version-v2-0/p1 [MOD] Improved Archer Kit (for BGEE, BG2EE, IWD:EE and original BG2/BGT) http://forum.baldursgate.com/discussion/34696/mod-improved-archer-kit-for-bgee-bg2ee-iwd-ee-and-original-bg2-bgt/p1 Wizard Slayer Rebalancing https://forums.beamdog.com/discussion/24181/wizard-slayer-rebalancing-for-bg-ee-and-bgii-ee/p1 http://www.shsforums.net/files/file/960-wizard-slayer-rebalancing-v109-windows-version/ [MOD]Monk Overhaul http://forum.baldursgate.com/discussion/33618/mod-monk-overhaul/p1 Mod ENG BG1:EE / SoA-ToB] Saradas Revisioned Shapeshifter V 1.1 http://forum.baldursgate.com/discussion/28623/mod-eng-bg1-ee-soa-tob-saradas-revisioned-shapeshifter-v-1-1/p1 Shapeshifter paw weapon tweak http://forum.baldursgate.com/discussion/26791/shapeshifter-paw-weapon-tweak/p1 Wild Mage Additions http://forum.baldursgate.com/discussion/33799/wild-mage-additions/p1 [/spoiler]

Rule Rebalance and Reworks

[spoiler] [Mod] DnD 3.5 Rules in Bg:EE and Bg2:EE v 2.0 https://forums.beamdog.com/discussion/66842/mod-dnd-3-5-rules-in-bg-ee-and-bg2-ee-v-2-0/p1 Raduziel's Universal Wizard Spells https://forums.beamdog.com/discussion/67903/mod-universal-wizard-spells-iwdee-eet-bgee-bg2ee/p1 [Mod] DnD 3.5 Rules in Bg:EE and Bg2:EE v 2.0 https://forums.beamdog.com/discussion/66842/mod-dnd-3-5-rules-in-bg-ee-and-bg2-ee-v-2-0 https://github.com/Holic75/Baldurs-gate-dnd-3.5/releases [Mod] 3.5 Edition/ Pathfinder style Tweaks Collection (thac0, Constitution, hit dice) https://forums.beamdog.com/discussion/63741/mod-3-5-edition-pathfinder-style-tweaks-collection-thac0-constitution-hit-dice Enchant the Missile Launchers (Ranged Weapon Tweak) https://forums.beamdog.com/discussion/58374/enchant-the-missile-launchers-ranged-weapon-tweak Rogue Rebalancing http://www.shsforums.net/files/category/62-rogue-rebalancing/ SCALES of BALANCE! Post-hac kits and tweaks http://forum.baldursgate.com/discussion/33657/scales-of-balance-post-hac-kits-and-tweaks/p1 https://github.com/subtledoctor/Scales_of_Balance Hardcore Dual-Classing https://forums.beamdog.com/discussion/43824/mod-announcement-hardcore-dual/p1 APR on Spec https://forums.beamdog.com/discussion/36197/mod-release-apr-on-spec/p1 [MOD]: Spellcasting in light armor http://forum.baldursgate.com/discussion/26366/mod-spellcasting-in-light-armor/p1 High Level Abilities as Innate Abilities http://forum.baldursgate.com/discussion/34002/high-level-abilities-as-innate-abilities/p1 Use Any NPC Item - Add-on for Use Any Item HLA. http://forum.baldursgate.com/discussion/26240/use-any-npc-item-add-on-for-use-any-item-hla/p1 Experience cap remover and new High Level Ability pools for F/M/C and F/M/T http://forum.baldursgate.com/discussion/26198/experience-cap-remover-and-new-high-level-ability-pools-for-f-m-c-and-f-m-t/p1 [/spoiler]

Content Packs (Spells, Items, etc.)

[spoiler] Weasels! - weasel-oriented spells and items for BGEE / BG2EE / IWD EE https://forums.beamdog.com/discussion/65516/mod-weasels/p1 IWD Divine spells in BGEE, SoD and BG2EE https://forums.beamdog.com/discussion/59668/iwd-divine-spells-in-bgee-sod-and-bg2ee IWDification http://www.gibberlings3.net/iwdification/ [/spoiler]

Content Restoration

[spoiler] Unfinished Business http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=101&Itemid=80 Almateria's Restoration Project http://www.shsforums.net/files/file/1053-almaterias-restoration-project/ [/spoiler]

TWEAK Packs

[spoiler] The Tweaks Anthology https://forums.beamdog.com/discussion/48165/testers-wanted-tweaks-is-dead-long-live-tweaks/p1 http://gibberlings3.net/forums/index.php?app=downloads&showcat=90 aTweaks http://www.shsforums.net/files/category/99-atweaks/ klatu tweaks and fixes http://www.shsforums.net/topic/57873-mod-klatu-tweaks-and-fixes/ BG2 Tweak Pack (Out of date use Tweak Anatholgy) http://www.gibberlings3.net/bg2tweaks/ [/spoiler]

Tactical Encounters and Story Change

[spoiler] [MOD] Test Your Mettle! https://forums.beamdog.com/discussion/70489/mod-test-your-mettle Quest Pack v3.1 http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=128&Itemid=100 Ascension v1.5 BETA - Enhanced Edition Release UPDATED 6/8/2016 - SCS Fix located on Page 2! https://forums.beamdog.com/discussion/45563/ascension-v1-5-beta-enhanced-edition-release-updated-1-20-2016/p1 https://github.com/BiGWorldProject/Ascension/releases Wheels of Prophecy *(Reported to have install problems without using BWS) http://www.gibberlings3.net/wheels/ CoM Encounters http://www.baldursgatemods.com/forums/index.php?board=22.0 [/spoiler]

AI & Difficulty

[spoiler] [mod] Universal party AI script https://forums.beamdog.com/discussion/65032/ elminster's Difficulty Adjustments https://forums.beamdog.com/discussion/59889/elminsters-difficulty-adjustments/p1 Sword Coast Stratagems *(needs a fix to work fine with 2.3 or later) http://www.gibberlings3.net/scs Fix for SCS for version 2.3 Big World FixPack - download, extract, also extract SCS, run _ApplyPatches, check BWP_Fixpack.installed file if there is "stratagems" present BPSeries AI Scripts http://www.shsforums.net/files/file/1025-bp-series-party-ai-for-bg/ Level adder v0.3 http://forum.baldursgate.com/discussion/32334/level-adder-v0-3/p1 [Release] Difficulty and Tweak mod ver 7 http://forum.baldursgate.com/discussion/19928/release-difficulty-and-tweak-mod-ver-7/p1 [/spoiler]

Convenience Tweaks

[spoiler] [MOD] Skip Chateau Irenicus https://forums.beamdog.com/discussion/60934/mod-skip-chateau-irenicus Item Randomiser http://forums.gibberlings3.net/index.php?showtopic=25430&hl=&fromsearch=1 MOD so Cromwell does NOT take a day? http://forum.baldursgate.com/discussion/39906/mod-so-cromwell-does-not-take-a-day/p1 [/spoiler]

Item Packs

[spoiler] BGII:EE - Unofficial Item Pack https://forums.beamdog.com/discussion/56567/bgii-ee-unofficial-item-pack/p1 [MOD] More Style for Mages: Ranged Staffs, Circlets, Robe Tweaks, Familiar Tweaks (v1.5 released) http://forum.baldursgate.com/discussion/18108/item-mod-more-style-for-mages-ranged-wizards-staffs-circlets-robe-visual-tweaks-now-in-iwd-ee/p1 [MOD] Golem Construction for Spellcasters https://forums.beamdog.com/discussion/60602/mod-golem-construction-for-spellcasters Item Pack (for BG2 can someone verify that it works on EE?) http://www.shsforums.net/files/file/824-item-pack-v18/ [/spoiler]

Item Reworks and Upgrades

[spoiler] Weimer's Item Upgrade [in progress] http://weidu.org/item.html Useful Plot Items for BG2:EE https://forums.beamdog.com/discussion/54090/useful-plot-items-for-bg2-ee/p1 Foebane +3 and +5 improvement mod http://forum.baldursgate.com/discussion/31391/foebane-3-and-5-improvement-mod/p1 Upgradable Dak'kon's Blade http://forum.baldursgate.com/discussion/29328/upgradable-dakkons-blade/p1 Brick +2 mod http://forum.baldursgate.com/discussion/28427/brick-2-mod/p1 Unbiased Ir'revrykal+5 mod http://forum.baldursgate.com/discussion/32456/unbiased-irrevrykal-5-mod/p1 [mod] Improved Cloak of Non-Detection. http://forum.baldursgate.com/discussion/40116/mod-improved-cloak-of-non-detection/p1 Cloak of Displacement remove Blur effect mod http://forum.baldursgate.com/discussion/40055/cloak-of-displacement-remove-blur-effect-mod/p1 [/spoiler]

New Items

[spoiler] Long bow of Stealth +5 http://forum.baldursgate.com/discussion/34009/long-bow-of-stealth-5/p1 [/spoiler]

Quest & Story Mods

[spoiler] Check the Bodies EE: http://www.shsforums.net/topic/59973-ctb-ee-v22-for-bg2eeeet-and-bg2tobbgt/ Shadows Over Soubar (BGII:EE and EET compatible) https://github.com/weigo87/SoS-EE/releases/tag/release1.14a http://www.shsforums.net/topic/30451-shadows-over-soubar-mod-description/ Ascalon's Questpack https://forums.beamdog.com/discussion/69160/mod-ascalons-questpack-kerzenburgforum Innershade - New village with its own quest http://www.shsforums.net/files/file/910-innershade-v92/ Will of the Wisp - a Stronghold for shamans (as well as items, kit and a NPC) https://forums.beamdog.com/discussion/61754/mod-will-of-the-wisps-shamanic-enhancements/p1 Alternatives http://gibberlings3.net/forums/index.php?showforum=173 Tower of Deception for BG2EE https://forums.beamdog.com/discussion/39282/tower-of-deception-for-bg2ee Eilistraee's Song http://www.shsforums.net/files/file/938-eilistraees-song/ Tales of the Deep Gardens http://www.shsforums.net/files/file/820-tales-of-the-deep-gardens-v100/ Dungeon Crawl http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=168&Itemid=117 Assassinations http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=177&Itemid=121 Back to Brynnlaw http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=186&Itemid=125 The Sellswords http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=183&Itemid=126 I Shall Never Forget http://www.shsforums.net/files/file/1004-i-shall-never-forget-v40/ Adalon's Blood https://www.baldurs-gate.de/index.php?resources/adalons-blood-silberdrachenblutmod.5/ Gibberlings Three Anniversary Mod http://www.gibberlings3.net/g3a/ The Undying Mod BG2:EE Compatible http://forum.baldursgate.com/discussion/34297/the-undying-mod-bg2-ee-compatible Freedom's Reign/Reign of Virtue Now Enhanced http://forum.baldursgate.com/discussion/34075/freedoms-reign-reign-of-virtue-now-enhanced The White Queen (v4.0) for BG2EE http://forum.baldursgate.com/discussion/38825/the-white-queen-v4-0-for-bg2ee [/spoiler]

NPC Tweaks, Class & Kit changes

[spoiler] La'Viconia - tweak that allows to change Viconia to Cleric/Thief http://www.shsforums.net/files/file/882-laviconia-tweak/ NPC_EE https://forums.beamdog.com/discussion/43305/npc-ee-non-player-characters-enhanced-for-everyone NPC Kitpack - Note: Not all component work with EE (please check the forum) http://www.gibberlings3.net/npckit/ [MOD] BGEENPC Tweaks for BGEE / SOD / BG2EE / EET https://forums.beamdog.com/discussion/58941/mod-bgeenpc-tweaks-for-bgee-sod-bg2ee-eet [/spoiler]

PST:EE - Traduzione Condivisa Termini Specifici

$
0
0
Traduzione Condivisa Termini Specifici presenti in Planescape Torment: Enhanced Edition In questo thread manterrò un OP costantemente aggiornato dei termini in attesa di verifica o di traduzione. Ravel Puzzlewell Hapgood Crumplepunch Orders Clerk Hive Scavenger (Scavenger è una persona o un insetto?) Wild-Eyed Man Trash Warrens Pharod's Court TEMPLATE PER OGGETTI:
NOME OGGETTO (Unico, Artefatto) Danno: X-X Contundente/Perforante/Tagliente Speciale: Fragile, Rompibile Incantamento: +X THAC0: +X Fattore-velocità: X Peso: X Competenza: XXXXX (Hammers = Martelli Edged = Lame Fists = Pugni Axes = Asce Clubs = Randelli) Utilizzabile solo da XXXXX (Nome classe al plurale: Guerrieri, Chierici, Maghi, Ladri; in alternativa, nome PNG - ad esempio, Morte, Senza Nome ecc In caso di allineamento: "personaggi di allineamento Buono/Legale/Malvagio). Special: Fragile, Breakable = Speciale: Fragile, Rompibile
TRADUZIONE ABILITÀ DEL LADRO:
Open Locks = Scassinare Serrature Find Traps: = Scoprire Trappole Pick Pockets = Svuotare Tasche Move Silently = Muoversi Silenziosamente Hide in Shadows = Nascondersi tra le Ombre Detect Illusion = Individuare Illusioni Set Traps = Piazzare Trappole
TRADUZIONE NOMI SCUOLE DI MAGIA:
Invocation/Evocation = Invocazione/Apparizione Conjuration/Summoning = Evocazione/Attrazione Abjuration = Scongiurazione Alteration = Alterazione Enchantment/Charm = Incantamento/Charme Divination = Divinazione Illusion/Phantom = Illusione/Visione Necromancy = Necromanzia
NOTE PER I TRADUTTORI: Al fine di uniformare la traduzione e di impiegare le parole nel modo corretto, riepilogo qui di seguito una serie di accorgimenti: - Le congiunzioni "perché", "poiché", "fuorché", "pressoché", "purché", "granché" e "giacché" vogliono l'accento acuto (quindi é); - L'avverbio "po'" deve essere scritto con l'apostrofo sulla o (quindi non usate la ò accentata); - Le forme all'imperativo dei verbi devono essere scritte con l'apostrofo e non con l'accento (Fa', Da', Va'); - Il verbo essere alla terza persona, se maiuscolo, deve essere scritto con l'accento grave (È) e non con l'apostrofo; - Le indicazioni geografiche devono essere scritte con il trattino: nord-est, sud-ovest ecc; - La parola "dèi" (intesa come plurale di "dio") deve essere scritta con l'accento grave (è) per distinguerla dalla preposizione "dei"; - Salvo rarissimi casi, l'emdash inglese (-) viene reso in italiano con i puntini di sospensione (...); - Salvo rarissimi casi (come gli incisi), non bisogna mettere la virgola prima e dopo la congiunzione e.

Anybody figured out how to save Clara yet?

$
0
0
I have to admit that I am very fond of Clara, and it hurts me when....you know. Last time I was here there was discussion of a mod that might let you keep her. Any progress?

Clara Shadowkeeper, Spoilers maybe

$
0
0
Is there a way to edit her or the questline to stop her from asking you to go to the tomb? I was going to give her a kit and turn her into a proper thief but I'm not sure how to get her to stop pestering me about going to the tomb and I'd really rather not have to deal with that every 15 minutes. I know there's that mod on shs but to be honest it looks rather unbalanced, if there was a mod anyone knew about that was more just turning her into a regular thief you could use I'd also be thankful for that.

Discussion concerning single class characters vs. dual/multi-class characters....

$
0
0
I wanted to create a thread on this forum about people's opinions on single classed characters vs. dual/multi-class characters in Neverwinter Nights: Enhanced Edition. What is everyone's opinion on this? Which kind of character do you like to play in NN:EE - single classed or multi-classed, and why?

If you could change one thing about the Baldurs Gate games....

$
0
0
If you could change any one thing, what would it be? Mine would be the addition of a better alignment/reputation system.

The Horror Movie Thread

$
0
0
I've loved horror movies since I was a little kid. I remember I started watching them when I was really young, probably too young to even understand what I was watching. My half-sister introduced me to them, probably as a joke, thinking that I was going to be scared shitless. It had quite the opposite effect lol. I remember my favourite movie when I was 4 or 5 years old was A Nightmare on Elm Street (I still love it). I have fond memories of going to a video rental place that was very close to my home all the time and spending hours just looking at all those beautiful VHS horror tapes before actually choosing which one I wanted to watch. The cover art was beautiful back then. I feel like it's a lost art. A Nightmare on Elm Street, Friday the 13th, Halloween, Alien, The Exorcist, I could probably write down names for hours, both mainstream and B-movies. You name it, I've probably watched it (and if you name one that I haven't, I most definitely will! :) ). I specially love slasher flicks. There's not a single type of movie in the world that's more entertaining than an 80s slasher full of boobs and blood. I've been a bit out of touch with the newer horror movies in recent years, mostly because, well... They're all the same. I actually had to start an IMDB list just so I actually know which ones I've watched and which ones I haven't, because trailers and descriptions alone weren't enough anymore. Long gone is the age of original horror movies. Seems like they come in waves... Classical monsters in the 30s and 40s, then aliens in the 50s and 60s, then the supernatural in the 70s, then the slashers in the 80s, then the self-aware horror movies that were barely horror at all of the 90s, then the torture-porn movies of the 00s, aaaand we're back to the supernatural now in the 2010s... Anyways, friday the 13th is coming soon. It's a personal tradition of mine to (almost) always watch a slasher flick on friday the 13th and on halloween, though I sometimes watch a non-slasher horror movie instead. Do you guys enjoy horror movies? Tell me about your favourites and share your stories. :) Any recomendations for the coming friday?

Your Favorite Religious Jokes! (please read rules)

$
0
0
There's been a lot of serious theological discussion on these forums lately, so I think we should have a more lighthearted religion thread! This thread will be for posting jokes related to your religion. Do you identify as theist or agnostic? We will count those too! All beliefs are welcome here with a few ground rules. 1. Post jokes only about your own religion. Memes are also welcome. We want to keep this thread in good faith (hehe) so no targeting other people. Most people on this forum wouldn't do so to intentionally harm anyway, this is just to avoid arguments due to miscommunication or misread intent. 2. This is not a debate thread. Jokes and joke discussion only please. 3. Not everyone can know the specifics of your belief system, so explaining the joke for us heathens in spoiler tags is appreciated. 4. Have fun! Edited to fix the title.

-HOW TO DO STUFF IN WEIDU-

$
0
0
In the last year or two, I have picked up a lot of little techniques to mod many aspects of the game. Occasionally people ask me for advice (even though I am still a rank amateur), and I try to help. But rather than answer this question here, that question there, etc., I thought it would be nice to publish a FAQ-style thread with lots of tips and stuff. The goal is, people can pick up this code and drop it into a mod they are working on, rather than having to reinvent the wheel. Every mod is individual and involves individual effort, but say someone want to make stat-based kit effects; I can at least help you drop in to code for handling opcode 326 and splprot.2da, and then you can focus on making whatever cool effects you can imagine. There will be no particular order for this stuff; I'll publish what I can, when I have time, if the mood strikes. First up, in answer to a request from @Reddbane: how to make stat-based effects with opcode 326. Second: how to add kit effects to all kits of a given class (including mod-added ones) Third: how to target your mod kit with unique effects Fourth: how to alter class/kit descriptions and not worry about string references

[Mod] DnD 3.5 Rules in Bg:EE and Bg2:EE v 2.0

$
0
0
Hello Everyone. I would like to announce the version 2.0 of my DnD 3.5 mod which is now also compatible with Bg2. In short this mod tries to transform Baldur's Gate ADnD rules into DnD 3.5 (with some elements of the Pathfinder) within the game engine limits. The complete description as well as the mod itself can be found at https://github.com/Holic75/Baldurs-gate-dnd-3.5/releases Any feedback, suggestions or bug reports are more than welcome.

[Kit Pack] Deities of Faerûn - v 1.9.0 [36 Cleric Kits and more for IWD, BG(2)EE and EET]

$
0
0
Hi :)

Link to Download

This kitpack is made of some components:

Kits

The kits per se. At the moment there are 36 kits: Auril, Azuth, Baervan, Bane, Baravar, Beshaba, Bhaal, Clangeddin, Cyric, Garagos, Helm (revised), Hoar, Ilmater, Jergal, Kelemvor, Lathander (revised), Leira, Loviatar, Malar, Mask, Mystra, Myrkul, Oghma, Red Knight, Savras, Selûne, Shar, Sune, Talona, Talos (revised), Tempus (revised), Torm, Tymora, Tyr (revised), Umberlee, and Velsharoon. Those deities also receive multiclass kits! Check the next post to know more details. All the kits were designed to be as close to PnP as possible, being changed only what could not be done within the Infinity Engine boundaries or would impact gameplay balance too much. Every kit receives its deity personalized Holy Symbol which grants while equipped: Bless, a +1 bonus do Turn/Command Undead, a +1 bonus to spellcasting time and one extra level spell for every circle. The Holy Symbol is automatically granted once the cleric reaches level 25. On top of that, some kits receive new and exclusive spells. Check the Readme file to get more info! Be aware that some kits were altered to fit their PnP counterpart (as Tyr) and some abilities were completely altered (like Seeking Sword)!

Sphere System (by Kjeron)

Did you notice the spheres listed? DoF is shipped with its own sphere system. There are a total of 25 spheres: All, Healing, Necromantic, Suffering, Animal, Vermin, Plant, Protection, Sun, Moon, Darkness, Thought, Combat, Creation, Summoning, Air, Water, Earth, Fire, Divination, Travelers, Weave, Trickery, Time and Vocal. Check the Readme to see the spells that are embraced by this sphere system. Kjeron made the base code and I'm currently importing spells from IWD, but the component is plenty functional.

Install Order

DoF should be installed after mods that introduce items to the game and that introduces or alters spells from the game (as IWDification, B_Spells, Spells Revision, and Raduziel's Universal Wizard Spells). DoF should be installed after mods that introduce NPCs that receives a kit from DoF (see the list below) - otherwise the installation of those components will fail. DoF should be installed after mods that introduce Kits that will use the Sphere System. DoF should be installed after EET, except for EET_End that should always come last accordingly to K4thos and EET's Readme. DoF should be installed before Improved Shamanic Dance. This mod is fully compatible with @kjeron 's Dual-Into-Kits and I strongly recommend that you use it, many kits on DoF have a very nice synergy with dual-classing! DoF is no longer compatible with Faiths and Powers. Before blowing your mind even further let me tell you guys about the things I know that are wrong but I can do nothing about: Know Issues * The F/C or R/C versions of the kits that have as a feature "Hit Dice: d10" will have problems with its HP count. It happens because the multiclass function uses the priests standard HD (d8) to build the average HP we see in multiclasses. Having a d10 HD, the average HD for those kits should be d10 ([10+10]/2), but instead, it receives a d9 ([10+8]/2). To solve this I've created a spell that is applied every level permanently giving 1 HP to the designed character. The problem is, the opcode that does this is not read during Character Generation, so some HP is not gained. The loss is presented below: BGEE/BP1/IWDEE 1 HP | SoD/BG2EE 6 HP | HoW/BP2 9 HP | ToB 13 HP To solve this gap you'll need to enable the console commands and enter the following code (you can Copy/Paste it) with the mouse over the designed character.
C:Eval('ActionOverride(Myself,ApplySpellRES("RAHPFIX",Myself))')
Every time you do this, 1 HP will be permanently added to the character. So you'll need to do this once for BGEE/BP1/IWDEE, six times for SoD/BGEE, nine times for How/BP2 and thirteen times for ToB. Seems like a lot of trouble but it is quite easy and this needs to be done just after the character creation. So if you're importing a character from BG1 to BG2 you don't need to do this (as long as you did it in BG1). The same goes for BG2 and ToB, IWD and HoW. The remaining level ups will apply this spell automatically, so this really is a one-time-thing. Sorry about that, but it is an engine issue. * The Fear Gaze from Shar's Eyebite can sometimes turn the target berserker. It is a problem with the Opcode, not something I did wrong. * Speaking of problems, Anomen will be able to get proficiency as an unkitted Fighter (5 slots in any weapon) but he will still be bounded to Helm's equipment restriction, so be wise about what you'll do when leveling he up. You won't have this issue if you use the aforementioned Dual-Into-Kits mod. Wait? Anomen? YES! Next component!

Kits for NPCs

Every single NPC-priest from the game (including some added by mods) receives one of those kits. Some adjustments were made in terms of stats and alignment so they can fit the kit's requisites. It's true: some powers were lost (Branwen no longer has Spiritual Hammer, Yeslick no longer has Dispel Magic and Quayle no longer has Invisibility) but only because those were powers that were there to simulate the kits abilities - what now those NPCs actually have! PS: Tiax can still summon his undead because that was not a kit-related thing, it is a character-related spell. The current mod NPCs supported by DoF are: * Tenya (Waveservant of Umberlee) * Drake (Holy Justice of Tyr) * Gavin (Dawnbringer of Lathander) * Dusky (Silentwalker of Mask) * Yvette (when installed as a pure-class Cleric - Heartwarder of Sune) * Helarine (Doomguide of Kelemvor) * Quayle BG2 (Hoodwinker of Baravar) * Tiax for BG2 (Strifeleader of Cyric) * Branwen for BG2 (Battleguard of Tempus) * Yeslick for BG2 (Alaghar of Clangeddin) Do you have an NPC mod of a Cleric and want to crossmod? Get in touch! I'm a lovely person when I'm not drunk! Well, I think it is over... BUT NO, IT IS NOT! Thanks to @CamDawg 's guide and a huge help from @kjeron we now have some...

Stronghold Alterings (by Kjeron)

Hold your breath, cause here comes the list! [spoiler]- Auril: Talos - Azuth: Wizard - Baervan Wildwanderer: Druid, Ranger - Bane: Talos, Fighter - Baravar Cloakshadow: Thief - Beshaba: Talos - Clangeddin: Helm, Fighter - Cyric: Talos, Thief - Garagos: Talos - Helm: Helm - Hoar: Helm - Ilmater: Lathander - Jergal: Helm - Kelemvor: Helm - Lathander: Lathander - Loviatar: Talos - Malar: Talos, Druid - Mask: Talos, Thief - Mystra: Wizard - Oghma: Bard, Wizard - Savras: Wizard - Selûne: Lathander - Shar: Talos - Shaundakul: Ranger - Sune: Lathander, Bard - Talona: Talos - Talos: Talos - Tempus: Fighter - Torm: Helm, Paladin - Tymora: Lathander - Tyr: Helm, Paladin - Umberlee: Talos - Velsharoon: Talos, Wizard[/spoiler] This component would not be possible without @kjeron backing me up. Actually, he built this, all I did was testing (a lot). Thanks, mate!

Kits' Colors

Based on Tweaks Anthology, this component will make all non-magical armors, helmets, and shields use the kit's assigned colors instead of those imposed by these items. That means that your Holy Strategist of Red Knight will go around wearing a red full plate instead of a pale blue one. All the kits' colors were designed accordingly to the pictures provided by Faiths & Avatars, Powers & Pantheons, Demihuman Deities and Monster Mythology. If you think that some color is not tuned with the ones from those books get in touch and I'll gladly edit it. --- I need to say thanks to some people here: @kjeron , dude, you deserve a statue. You're the most helpful person I ever met. @Gwendolyne I would never have started modding if it wasn't for your kindness and patience. @subtledoctor and @Grammarsalad for encouraging me with this work and letting me use their sphere system. @CamDawg and @argent77 for the helpful codes and tools. @Aquadrizzt for the multiclass-kit tool that made the NPC kits possible. @Arctodus for the brainstorming. @Necromanx2 for all the patience and bug reports that made this mod better.

[mod] Evandra for BG2 (open beta)

$
0
0
Well, I am back after being away from modding for a while, and I've decided to go public with a project I've been playing with for the past year. This is basically the tribute to the Dragonlance setting that I've always wanted to write, but after working on Adrian and Ninde ToB, was a little bit nervous about writing another morally ambiguous, slightly mad elven mage. Obviously I finally decided I didn't care, and here is the result. Evandra is a True Neutral elven illusionist, and for those familiar with the Dragonlance setting, a Red Robed Wizard of High Sorcery. Given her background, her alignment in some senses represents a fall--a significant departure from what she had at one point expected out of life. Her status as a practitioner of illusion magic is also very important, as she has a rather interesting relationship with the concept of reality. Evandra can be found inside the Planar Sphere, trapped with the Knights of Solamnia. She is immediately recruitable. (Please note that the Mage Stronghold option to return the Solamnics to their homeworld is no longer available, though players of all classes will be able to resolve their situation eventually.) This was initially supposed to be a friendship rather than romance mod, since I actually prefer the former, but I finally decided that it might be interesting to write a race-specific romance (i.e., elf only), and went ahead with it. It's fairly low-key, though, and takes place primarily in Chapters 4 and 5 (and ToB), though you will need to show interest at the end of the friendship track to trigger it. Be warned that the friendship track is only available through the end of Chapter 3, so don't rush to Spellhold if you want to see everything. There are no flirts or PID at this point--I was trying to keep as close as possible to the original game, at least for the moment. I might add optional installations later. There aren't too many moving pieces in this mod, and I've run through most of it, so it should be in fairly decent shape as far as bugs go, at least on a BG2EE install. It should be compatible with EET as well, though I haven't tested it there to know for sure. I've only tested it on one computer, though, so if anything breaks horribly, let me know. Any other questions, comments, or suggestions, go ahead and post here also. https://www.dropbox.com/s/qfuifuo2cu34bkj/evandra_beta_v1.zip?dl=1

Little things that annoy you

$
0
0
I has been bugging me for some time: why does the Amaunator avatar give you a shield that belongs to Bane worshippers? It is even called the Saving Grace! image Are there other little inconsistencies in the game bug you? PS: Hurray my first evil party in BG2, Dorn's wedding crashing ability really lowered my reputation. There seems to be very few banters though.

Did you know?

$
0
0
So this is just a thread for interesting things that people have picked up over the years. While most of the information has been freely available for some time, the game is big enough that you might find something you missed. If not, it's still fun to see just how much detail the developers put in. Did you know that if you are playing an elf named Drizzt, and your reputation is under 12, Drizzt will attack you? Did you also know that if you kill the three mages guarding the skyship devices in Baldur's Gate, then Shandalar skips the 'asking' part of sending you to the Ice Island? Not surprising, given that they were his daughters. Guy is probably a bit angry at you.

The Beaurin Legacy NPC Mod for BGII:EE

$
0
0
Hello everyone! I would like to introduce: The Beaurin Legacy Mod for BGII This modification is currently in English and is only available for SoA at the moment. The mod introduces an elven Neutral Evil Enchanter/Thief - Minyae Beaurin and a hidden NPC (sorry, I can't spoil it!). The mod also includes a friendship track, PIDs, numerous banters and interjections, original portraits, items, a quest, voicing, and a NPC romance with a specific Bioware NPC - a certain Red Wizard. She can be found in front of the Crooked Crane in the City Gates district. Portrait Artist - TamikaProud at DeviantArt Her statistics are as follows: Strength - 11 Dexterity - 19 Constitution - 12 Intelligence - 17 Wisdom - 12 Charisma - 16 As of now, the mod has only been tested for BGII:EE but should be able to work for the original Baldur's Gate. Please use this thread for any questions, thoughts, or bugs regarding the mod. Any feedback is welcome and greatly appreciated! Thank you so much for your time and I hope you enjoy the mod. :) EDIT: I decided to put a face to the NPC. ANOTHER EDIT: I updated the link here to direct you guys to the new G3 download page, sorry about that! The Beaurin Legacy has a forum of its own and can be downloaded here at G3! However, I will continue to monitor the forums here, but I may not respond as quickly!

TES4: Oblivion: EE

$
0
0
Preface: I've been kind of burned out on the Infinity Engine, as well as making a long-overdue hardware upgrade. Reinstalling Windows means a fresh install of various games, which of course tend to be heavily modded on my system. I relished making Oblivion the first one - I haven't played it in a couple years, and haven't installed/modded it in four or five. There are some great modding guides out there now, and I finally learned how to properly use Wrye Bash. I downloaded about 150 mods (which create about 250 .esp files, which is the hard limit on the number of mods you can use). I unzipped them and repackaged them for proper Wrye Bash installation and uninstallation, resulting in a situation in which, if becomes necessary to do a complete reinstall of the game and all mods, it can be done in a matter of minutes, rather than hours or days. I planned to get the massive modded install going and get back to spending some time in Tamriel, with a bit better graphics and better performance this time. I figured I would talk about it a bit in a thread here, to get people talking/reminiscing about Oblivion, and give some perspective to e.g. @Vallmyr who had once mentioned never playing the game. I could describe why I think that, properly modded, the game exceeds both its predecessor Morrowind and its successor Skyrim. Unfortunately, remember that "complete reinstall" thing? Looks like it's going to be necessary, because my well-guided, exquisitely modded install is crashing to desktop every 2-4 minutes. Troubleshooting has been impossible - the problem could be in some mod, or in Windows, or maybe even a hardware problem that hasn't manifested otherwise. I just can't pin it down. The game is - well, was :cry: - far more stable on my creaky six-year-old laptop with a Win7 install that I had ceased to update, than on brand-new 2018 hardware and Win10. Oblivion, love it though I do, is made of freakin' glass. Look at it the wrong way and it falls apart. (Literally - pointing the in-game camera in the wrong direction could result in a CTD.) @Beamdog, this cries for your attention! Bethesda is giving us Skyrim Special Edition, but let me reiterate: Skyrim sucks! Please give Bethesda a call and get the rights to make Oblivion Enhanced Edition! The game needs exactly what has been done for BG1/BG2/PST: a bit of interface cleaning, a lot of stability and load-time improvement, a few cross-platform ports, and continued/expanded support for modding. Gah, off to reinstall...

[List] IWD:EE compatible Mods

$
0
0
Again I try to make a list to help organize the available Mods ;) Please let me know if you find mods that are not in the List. Right know I have no recommended install order for this list. But normally it should be good too follow this structure: 1) story mods 2) NPC mods 3) item mods 4) kit mods 5) BG2Tweaks 6) other tweak/overhaul mods ------------------------------------------------------- Released Mods: ------------------------------------------------------- Overhauls [Mod] DnD 3.5 Rules in Bg:EE and Bg2:EE v 2.0 https://forums.beamdog.com/discussion/66842/mod-dnd-3-5-rules-in-bg-ee-and-bg2-ee-v-2-0/p1 (It also works with Icewind Dale ENHANCED EDITION 2.5) Scales of Balance https://github.com/subtledoctor/Scales_of_Balance Might & Guile https://github.com/subtledoctor/Might_and_Guile The Divine Remix http://forums.gibberlings3.net/index.php?app=downloads&showcat=46 The sphere system component is not working with IWD:EE. Rogue Rebalancing (RR) v4.80 is available for IWD: EE http://www.shsforums.net/topic/27169-rogue-rebalancing-v480-released/ [MOD][BETA] Tome and Blood: More Options for Wizards and Sorcerers http://forum.baldursgate.com/discussion/31274/mod-beta-tome-and-blood-more-options-for-wizards-and-sorcerers/p1 [MOD] [BETA] Monastic Orders of Faerun http://forum.baldursgate.com/discussion/18620/mod-beta-monastic-orders-of-faerun/p1 [MOD] Eldritch Magic https://forums.beamdog.com/discussion/49591/mod-eldritch-magic-bgee-bg2ee-iwdee#latest Raduziel's Universal Wizard Spells https://forums.beamdog.com/discussion/67903/mod-universal-wizard-spells-iwdee-eet-bgee-bg2ee/p1 Relieve Wizard Slayer https://forums.beamdog.com/discussion/68377/kit-review-wizard-slayer-iwdee-eet-bgee-bg2ee [mod] Weasels! https://forums.beamdog.com/discussion/65516/mod-weasels Improved Shamanic Dance https://forums.beamdog.com/discussion/58676/mod-improved-shamanic-dance/p1 Kits [Kit Pack] Deities of Faerûn [Cleric Kitpack for IWD, BG(2)EE and EET] https://forums.beamdog.com/discussion/69241/kit-pack-deities-of-faerun-cleric-kitpack-for-iwd-bg-2-ee-and-eet/p1 Chaos Sorcerer Kit https://forums.beamdog.com/discussion/66390/ The Mercenary (Fighter Kit) https://forums.beamdog.com/discussion/68151/fighter-kit-mercenary-iwdee-eet-bgee-bg2ee The Militia Officer (Fighter Kit) https://forums.beamdog.com/discussion/68238/fighter-kit-bodyguard-iwdee-eet-bgee-bg2ee The Charlatan (Bard Kit) https://forums.beamdog.com/discussion/68297/bard-kit-charlatan-iwdee-eet-bgee-bg2ee/ [Kit Pack] I Hate Undead [IWD, EET, BGEE, BG2EE] https://forums.beamdog.com/discussion/65700/kit-pack-i-hate-undead-iwd-eet-bgee-bg2ee/ [Mod] The Deratiseur Unused Kits Pack https://forums.beamdog.com/discussion/60725/the-deratiseur-unused-kits-pack-for-bg2-bgt-and-all-ee-versions-in-english-v13 A Frosty Journey: The IWDEE Kitpack http://forum.baldursgate.com/discussion/36181/a-frosty-journey-the-iwdee-kitpack/p1 http://www.shsforums.net/files/file/1099-a-frosty-journey-the-iwdee-kitpack/ Wizard Slayer Rebalancing for BG:EE, BGII:EE and IWD:EE http://forum.baldursgate.com/discussion/36803/wizard-slayer-rebalancing-for-bg-ee-bgii-ee-and-iwd-ee#latest Wizard Slayer 2.0 http://forum.baldursgate.com/discussion/37503/wizard-slayer-2-0#latest [MOD] Runescarred Berserker v 1.0 (for IWD EE) http://forum.baldursgate.com/discussion/37373/mod-runescarred-berserker-v-1-0-for-iwd-ee#latest [MOD] Duskblade Kit v1.1 (For IWD EE) http://forum.baldursgate.com/discussion/36825/mod-duskblade-kit-v1-1-for-iwd-ee#latest [MOD] Improved Archer Kit (for BGEE, BG2EE, IWD:EE and original BG2/BGT) http://forum.baldursgate.com/discussion/34696/mod-improved-archer-kit-for-bgee-bg2ee-iwd-ee-and-original-bg2-bgt#latest [BGEE mod]Misdrha'al Hymmet's Bladesinger kit http://forum.baldursgate.com/discussion/34950/bgee-mod-misdrhaal-hymmets-bladesinger-kit#latest Class/Kit Attempt: Warlock http://forum.baldursgate.com/discussion/38113/class-kit-attempt-warlock#latest Tweaks [Mod] 3.5 Edition/ Pathfinder style Tweaks Collection (thac0, Constitution, hit dice) https://forums.beamdog.com/discussion/63741/mod-3-5-edition-pathfinder-style-tweaks-collection-thac0-constitution-hit-dice Tweaks Anthology https://forums.beamdog.com/discussion/48165/testers-wanted-tweaks-is-dead-long-live-tweaks/p1 BG2 Tweaks works on IWDEE http://forum.baldursgate.com/discussion/36180/bg2-tweaks-works-on-iwdee#latest aTweaks v4.5 available for IWD: EE http://www.shsforums.net/files/file/709-atweaks-windows-version/ Hardcore Dual-Classing https://forums.beamdog.com/discussion/43824/mod-announcement-hardcore-dual#latest No restrictions http://forum.baldursgate.com/discussion/37479/no-restrictions#latest [MOD] Lighting Pack for the Enhanced Edition http://forum.baldursgate.com/discussion/36828/mod-lighting-pack-for-the-enhanced-edition#latest House Rules for IWD:EE (IWDEE tweaks) http://forum.baldursgate.com/discussion/37290/house-rules-for-iwd-ee-iwdee-tweaks [Mod Release] APR on Spec http://forum.baldursgate.com/discussion/36197/mod-release-apr-on-spec#latest Thieving Mod for IWDEE http://forum.baldursgate.com/discussion/36405/thieving-mod-for-iwdee#latest Stronger Creatures - Simple Difficulty Mod http://forum.baldursgate.com/discussion/40026/stronger-creatures-simple-difficulty-mod#latest Jester song enhancement http://forum.baldursgate.com/discussion/40263/jester-song-enhancement#latest Items LavaIt - IWD: an item pack for IWD EE https://forums.beamdog.com/discussion/63278/lavait-iwd-an-item-pack-for-iwd-ee [Item Mod] More Style for Mages: Ranged Wizard's Staffs, Circlets, Robe Visual Tweaks, Now in IWD:EE http://forum.baldursgate.com/discussion/18108/item-mod-more-style-for-mages-ranged-wizards-staffs-circlets-robe-visual-tweaks-now-in-iwd-ee/p1#sowiwd Add Morningstar of Action +4 to random treasure list http://forum.baldursgate.com/discussion/36798/add-morningstar-of-action-4-to-random-treasure-list#latest Spells and Magic Golem Construction for Spellcasters https://forums.beamdog.com/discussion/60602/mod-golem-construction-for-spellcasters/p1 [Mod] Spontaneous Casting For Clerics and Druids (now works with IWD:EE) http://forum.baldursgate.com/discussion/29604/mod-spontaneous-casting-for-clerics-and-druids-now-works-with-iwd-ee/p1 Wild Mage Additions http://mods.jo-ge.net/bg/shaper.htm http://forum.baldursgate.com/discussion/comment/598983/#Comment_598983 NPCs Turald NPC Mod https://forums.beamdog.com/discussion/71342/turald-npc-mod-ver-0-8 [mod] Dusky NPC for IWD EE https://forums.beamdog.com/discussion/64535/mod-dusky-npc-for-iwd-ee Afaaq, the Djinni Companion https://forums.beamdog.com/discussion/41108/mod-afaaq-the-djinni-companion-for-bg2-and-bg2-ee-released/p1 IWD NPC v6 for IWD EE http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=174&Itemid=122 [MOD] Minor NPC Portraits for IWDEE http://forum.baldursgate.com/discussion/37001/mod-minor-npc-portraits-for-iwdee IWD:EE Portrait Variations https://forums.beamdog.com/discussion/45897/mod-iwd-ee-portrait-variations/p1 Soundsets Awesome Soundsets http://forum.baldursgate.com/discussion/38319/mods-awesome-soundsets-mods-master-thread-custom-soundsets-for-bgee-bg2ee-and-iwdee#latest Alveus Custom Soundset mod http://forum.baldursgate.com/discussion/37107/alveus-custom-soundset-mod#latest Scripts Convenience Script - Instant store access, Easy prebuffing, Bard song, Find traps http://forum.baldursgate.com/discussion/40051/convenience-script-instant-store-access-easy-prebuffing-bard-song-find-traps#latest ------------------------------------------------------- Under development ------------------------------------------------------- Soulmarine's IWD:EE FrostWood GUI http://forum.baldursgate.com/discussion/36154/soulmarines-iwd-ee-frostwood-gui#latest [MOD] Starlight - new weapons and spells for IWD:EE [WIP] http://forum.baldursgate.com/discussion/38121/mod-starlight-new-weapons-and-spells-for-iwd-ee-wip#latest

SEGNALAZIONE DI REFUSI NELLA TRADUZIONE ITALIANA DI BG2EE

$
0
0
Scopo di questo thread è quello di raccogliere le eventuali segnalazioni di refusi presenti nella traduzione italiana di Baldur's Gate 2: Enhanced Edition. Per "refuso", si intende solo ed esclusivamente un errore di battitura relativo alla scrittura di una parola ("btavi" al posto di "bravi") o della punteggiatura (ad esempio, quattro puntini di sospensione anziché tre). In questo thread, potete anche segnalare problemi a livello di audio (ad esempio, tracce audio non corrispondenti al testo visualizzato o tracce audio assegnate a stringhe sbagliate). Qualora desideriate darci un feedback sul nostro lavoro, vi chiediamo gentilmente di postare in questo thread. Come segnalare un refuso Potete: - Postare uno screenshot del dialogo in cui compare la frase con il refuso; - Scriverla; - Segnalare il numero di stringa corrispondente. Per fare in modo che il numero della stringa compaia nel gioco, è sufficiente procedere in questo modo: • Fate una copia del file baldur.lua per sicurezza (si trova in "Documents\Baldur's Gate II- Enhanced Edition) • Apritelo con Word Pad e inserite questa voce: SetPrivateProfileString('Program Options','Strref On','1') • Salvate e lanciate il gioco. Adesso ogni scritta sarà preceduto dal numero della stringa. Per disattivarle, editate il file baldur.lua eliminando la suddetta riga • Prima di aggiungere la suddetta voce, accertatevi che non sia già presente. Se così fosse, limitatevi a cambiare 0 con 1. Diversamente, aggiungete l'intera riga. Vi chiediamo gentilmente di evitare messaggi del tipo "Ho visto un errore, ma non ricordo dove". Disponete di ben 3 modi per fare un report; scegliete quello che preferite e usatelo. A chi segnalare un refuso È sufficiente postare un messaggio in questo thread. Sarà mia premura verificare e correggere.

[MOD] Dragonspear UI++ (v2.31)

$
0
0

Dragonspear UI++

This mod (previously named SoD GUI Overhaul) makes many changes to the SoD user interface, while keeping the dragon-ish graphics to it. Most notably, majority of GUI screens now have size of 1365x756 pixels (main menu screens have size 1444x818 with size of the main body window without edge graphics 1365x756 pixels). It is designed with unscaled interface full HD resolution in mind, so it might lack some intuitive funcionalities when played on scaled/low resolution. Beside from general change of GUI screens, I have added numerous tweaks made by myself and other people on this forum. Special thanks goes to Mr2150 for ideas, sharing code and general testing. One big warning: DO NOT PRESS F5! It messes with elements that are positioned based on screen resolution (or simply use Infinity_SetArea), it caused major problems for me. You can use F11 without a problem. About languages: Newly introduced GUI text is stored in lua files instead of dialog.tlk. As of version 2.03, each language has a modified version of its "L_xx_XX.LUA" copied to the override during the installation, with all the GUI texts there. The new text will stay in english until translated of course. WeiDU installer and "Update Strings" component have the text stored in a standard "english.tra" file as it updates dialog.tlk, so for complete tranlation you need to translate your language's "L_xx_XX.LUA" file in mod's "language" subfolder and the "english.tra" file in the "tra" subfolder. The new texts contain names of new labels, autoroller, portrait picker, UI setting option screen and Proficiencies/Skills tab in the record screen. WeiDU components are: -Backup M_BG.lua file: If you have this file manually edited (see Portrait Picker bellow), you want to backup this file before reinstalling the core component, which will erase everything. The backed-up file is in „sod_gui_overhaul\backup-M_BG“ folder. -Core Component: This will install the mod -Transparent Tooltip Background: This will make the tooltip (when pressed TAB) background transparent instead of dark. -Update Strings: This will shorten several strings in worldmap and record screens. „Traveling hours“ to „Hours“, „Destination Unreachable“ to „Unreachable“, shorter saving throws lines and text in statistics tab. -Select Number of Quicksave slots: You can choose number of quicksave slots from 1 to 6. -Update Portrait Picker: This component will update the M_BG.lua file (see Portrait Picker bellow) with portraits currently presented in the portraits folder, without changing anything manually edited. There needs to be at least one portrait that remains same for updating to work, otherwise install the Core component instead. Core component tweaks are following (screenshots are below):

Main Menu

- New background images that resize to the screen’s resolution, new main menu panel, tweaked Black Pits logo. - It is possible to add custom background images by putting pictures in PNG format to the override folder named „RGBACK1.PNG“ for Baldur’s Gate main campaign background, „RGBACK2.PNG“ for SoD campaign background and „RGBACK3.PNG“ for the Black Pits campaign background. These images do not resize themselves to fit the screen resolution, you must do it in some editor if needed.

Options

- Bigger screen size, no scrollbars. - New option screen in the Gameplay – „UI Settings“. There is a list of options introduced by this mod. „Left-side Main Menu“ will move the main menu panel from the default right to the left (this may be handy if you want to play with custom backround menu images, that don’t fit with the right side menu). „Cheat Mode“ will enable autoroller in Character Generation screen and will also allow to ExploreArea by pressing and holding the „Reveal Details“ button on the main gameplay screen. „Quickloot Mode“ offers more advanced customization for quickloot and „Journal Mode“ allows to choose between small and large journal. - In-game option screen is overhauled with new graphics.

Character Generation

- Bigger screen size, individual screens are more organic, red shade selection is replaced with button graphics. - Portrait Picker (by Mr2150): Portraits are now displayed in a scrollable list. Custom portraits are added to the list by WeiDU installation and stored in M_BG.lua file. They now must be no more than 7(!) characters long, ideally lowercase, (but the last letter of size identification – "L" or "M" must be uppercase if you want to have different portraits for record screen and the right sidebar - portrait with "L" will be displayed in the record screen and the portrait with the same filename except the last letter being "M" will be displayed in the right sidebar). If you name the portrait with prefix „m#” (for male) or „f#” (for female) before WeiDU installation, they will be automatically sorted by gender in the list (just as default portraits) otherwise you can assign the gender in M_BG.lua file (or specialized tool which will be coming soon). If you don’t assign gender, custom portrait will show both for male and female characters. In said file, you can also type a description to the portrait that will show in the list (default description is item filename), it is the first column in M_BG.lua file. Reinstalling the WeiDU core component will wipe all the changes, reinstalling the WeiDU update portrait picker component will update the file while keeping all the changes. To keep the changes before reinstalling the main component, either manually back-up the file or use the WeiDU backup M_BG.lua component. - Autoroller (by Mr2150, based on work by Faydark): If you toggle CheatMode On, in the options “UI Settings” screen, you will be able to use several methods to ease the rolling stats process. - Stored values are visible and more view options are available in the stat rolling screen (by Mr2150). - Spell selection screens show just spell icons that are all visible at the same time without a need to scroll down. - Random Character Generation (by Mr2150): Pressing on the “Random Character” button will generate a completely random character. Only the portrait will always be the same “random male” or “random female”.

Save/Load Screens

- Save slots list in the Load screen is stretched to fit the height of the screen, save slots are thinner, double click on the save slot loads it as usual. - There are three filters in the Save and Load screens that allow searching for saves by save name, character name or by chapter.

Multiplayer Screen

- Bigger screen size.

Main Gameplay Screen

- Sidebar graphics and button positions are overhauled and put to the bottom of the screen. - Pressing and holding the „Area Map“ button will open a Worldmap screen. Pressing and holding the „Reveal Details“ button while Cheat Mode toggle is On will explore the area as per „C:ExploreArea“ command. - Actionbar graphics and slot positions are altered, quickloot button is now on the right side with hand icon. - Quickloot bar is overhauled. There are two modes now - advanced and expert. Advanced mode displays ground items in expandable list with item names (press "E" button for quick expanding/collapsing), while expert mode shows up to 60 item icons at the same time in the customizable area. Go to UI Settings menu within Gameplay options to customize it.

Dialog Box

- Dialog box is completely overhauled. It now appears on the top of the screen and resizes depending on text content. You can also hold its upper bar and drag it (or use "left/right arrow button). The "Old messages" box is separate in place of usual "world message log" box and you can toggle it on/off with a button and the game will remember the toggle. You can also use "journal button" to copy the current text to the journal as user notes. - Pressing pause will not advance the dialog.

Journal

- There are two journal modes now available for toggle. The small flexible one from an unmodded game and a large one, that resembles other in-game screens, it is paused with darkened background. - Both journals have many convenience tweaks and filters (from Mr2150's "Journal Fixes" mod) and are toggable by pressing "chapter" button. Default mode, that is remembered, must be selected in UI Setting options menu. - Clicking on the Journal popup now opens a journal and expands the quest it refers to.

Inventory

- Bigger screen size, positions of elements are altered. Combat statistics boxes area larger and are not replaced by comparison boxes when an item is picked. Number of Attacks line is in the damage text box. - Split stack window now shows a slider for more convenient choosing of amount.

Record

- Bigger screen size, there are five main columns now displaying as much information as possible at the same time. There is an expand/contract button at the bottom of the first column that expands/contracts combat information details. There is also a new tab „Proficiencies / Skills“ in the fifth column that shows detailed information about proficiencies and skills.

Mage/Priest Spellbooks

- Bigger screen size, spells are shown as slot icons and are all visible at the same time without a need to scroll the list. Hovering over a known spell icon will display it’s description - Arrows for incrementing/decrementing spell levels are reintroduced.

Worldmap

- Worldmap screen is stretched to fit the height of the screen. Travel button is removed, use double click to travel. - All map icons in the original BG campaign now show travel times (with the WeiDU „update strings“ component it just shows „Hours:“), you must start a new game for this change to apply. - Note, there is currently a bug which shows an empty scrollable space beneath the world map when the size is stretched from the default, I have reported this and hopefully it will be fixed.

Store/Containers

- Bigger screen size, bigger store item list, bottom store icons are placed on the left. - Store item list filters allow to search by name for specific items (by Mr2150). - Identify screen item list only shows unidentified items (by lefreut). - Stealing multiple items at the same time is allowed (by lefreut).

Chapters

- Chapter screens now stretch over the entire screen. The chapter images are overhauled. Changelog:
v1.0 - Main gameplay screen tweaks - Journal background image tweak - Inventory screen tweak - Record screen tweak - Mage/Priest spell screens tweaks v1.1 - Spell description screen tweak - Opening/closing Journal pauses/unpauses the game - Journal "finished quest" font color is black - Dialog box opens "older messages" with click on the text instead of special button - "Older messages" box is bigger - Number of attacks shows in the inventory "damage details" box v1.11 - Fixed greyed out inventory screen for dead characters - Change color button in the inventory now shows major color v1.12 - Fixed 4th weapon slot coordinates in the inventory - Character name labels in priest a mage screens should have same height v1.2 - Mage/Priest spell screens tweaks revised - Record screen tweaks revised - Item description screen tweaks revised - Level-up screen tweaks - Button graphics in Character Generation menu - Journal doesn't unpause the game if it's paused before opening - Save Game screen tweak - bottom buttons switched v1.3 - Store screens tweaks - Updated graphics of all screens (original images were slightly horizontally asymetrical) - Scrollbar in the Item description screen changed - Journal now shows all information, when a quest is selected - Hovering over a spell icon shows the spell description in the Mage/Priest spell screens (by Mr2150) - Split stack tweak (by Mr2150) - Identify section in shops only displays unidentified items (by lefreut) v2.0 - Main Menu tweak - Character Generation tweaks - Save/Load screen tweaks - Option screens tweaks - New option screen - UI Settings - Multiplayer screen tweak - Journal overhauled - Worldmap tweak - Third bottom buttons re-enabled - Record and spell screens more tweaks - Quickloot tweak - Dialog Box tweak - Portrait picker by Mr2150 - Autoroller by Mr2150, based on work by Faydark - Store and Load filters by Mr2150 - Multiple stealing in shops by lefreut - Proper campaign logos in main game option screen - Several small fixes v2.01 - Bug fix - Main menu panel appears on the right side now v2.02 - Bug fix - Escaping the Worldmap travel should not pop it over and over again v2.03 - UI text is stored in just one lua file (the basic L_xx_XX.LUA), switching languages should work now - Polish translation added - Bug fix - "UI Settings" label added to L_xx_XX.LUA file - Bug fix - Character Generation label is added to portrait picker screen v2.04 - Italian translation added v2.05 - Bug fix - Mage screen label and character name fixed v2.06 - Bug fix - error in italian language file fixed v2.1 - Quickloot uppgraded - Journal upgraded - Dialog screen upgraded - In-game Option screen overhauled - Chapter screens overhauled - Main gameplay screen overhauled - Tooltip scroll image updated - Tooltip scroll without sound (thanks to Kerozevok) - Transparent TAB tooltip background as WeiDU option - Selectable number of quicksaves as WeiDU option - Inclusion of the "Restore missing potraits" mod by lefreut v2.11 - "Journal note" button in dialog screen now works properly v2.12 - Ground container works with quickloot properly - Unsellable items in shops are greyed - Inventory has custom greyed graphics for dead characters - Italian translation added - "My Notes" label is now in the Large Journal v2.13 - M_BG.lua works correctly now, all custom portraits are properly registered v2.14 - Polish tra file bug fixed - Italian tra file updated - Werewolf Island chapter screens fixed v2.21 - New enhanced inventory screen with all six backpacks - New enhanced record screen - New enhanced spell screens with all memorized spells visible at once - Store screen tweaks by Adul added - Option to toggle on a classic dialog window based on lefreut's tweak added - Slightly redesigned main menu, removed left side menu - Fixed MP button during dialogs - Quickloot button tooltip added v2.3 - Portrait picker based on BillyYank's Multi-portrait mod added as an option - Added an option to have larger portraits on main gameplay screen - Added an option to put a permanent thieving button on main gameplay screen (on the right panel) v2.31 - Compatibility with 2.5 patch
Screenshots:
Download: the mod file size has exceeded this forum's limit, so now it can be downloaded from google disc. Click on the link below and then the "download" button(the file size is 60mb). https://drive.google.com/file/d/1QNCff7_Fz4FAkmC83pZlPiL7D_Y1UUxm/view?usp=sharing

Zaghoul's No-Reload Asylum."75 Roll/ No Resurrection/ SCS/ RP'ed Challenge" runs:

$
0
0
I do quite a few runs, all are no-re-load ,and usually just describe a lil of them on my wall, but as that gradually disappears I thought of making a lil spot in this section to re-read some of my runs fighting the dreaded virus Restartitis. Missed a few I completed but this is part of the last I made through BG with without loosing interest. I've been to BG2 many a time in the past, and several through SoD, but being relatively new to mods (just several months), I keep trying new things just in BG, my favorite of all. The first started as regular rolls, 98-100+, resurrection, the works. After the first few mentioned here I switched to the challenge runs as listed in the title of the thread. I just wanted a place to include the older 'regular' ones for reference. One might notice I have a particular like for Lovecraftian themes in my characters often. My favorite author and mythos so hard not to work them in every now and again. Another noticeable thing will often be non standard humanoid races, and their different views on people and places The last that just completed BG.
Velnarin-Gypsy Bard
"And Ao appeared during the Time of Troubles (ToT), white beard, wearing a black robe doted with many moons" Beyond the realms of time and space is another, some say even having a hand in the creation of the universe (or at least a pseudopod). "That last amorphous blight of nethermost confusion which blasphemes and bubbles at the centre of all infinity-the boundless daemon sultan Azathoth, whose name no lips dare speak aloud, and who gnaws hungrily in inconceivable, unlighted chambers beyond time amidst the muffled, maddening beating of vile drumsand the thin monotonous whine of accursed flutes" HP Lovecraft. He is attended by his servitors, flautists that announce his appearance. Those that worship Azathoth worship insanity and chaos. Nyarlathotep, the Crawing Chaos, is his servant, or is it the lesser being Nyarlathotep that pulls the strings for himself? Another may come, born of a god from the ToT, to overtake Nyarlathotep, loyal to Azathoth alone, a flautist supreme...
Viewing all 105449 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>