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modmerge: merge your Steam/GOG zip based DLC into something Weidu/NearInfinity/DLTCEP can use.

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Hey, Updated to 1.1 to look for sod-dlc.zip where GOG puts it. People have certainly made their voices heard about the zip based dlc that we use on Steam and Gog. I had a few hours to spare Saturday and Sunday night, so I made modmerge for those who may be interested. You can download binaries for your platform at http://github.com/ScottBrooks/modmerge/releases or view the source at http://github.com/ScottBrooks/modmerge This comes with no warranty, and if you need to restore your steam copy to normal, you can use the 'Properties->Local Files->Verify Integrity of Game Cache' feature to restore things to how they were before. If you download this and place it beside your game data folder(aka, modmerge.exe should be sitting beside chitin.key), and run it, it will do the following.
  1. Backs up your chitin.key to chitin.key.bak, just in case
  2. Unzips your dlc/sod-dlc.zip, copying over top of the existing lang/, movies/, music/ folders. The data folder inside of the zip will be renamed to no overwrite files in the existing data directory.
  3. Updates your chitin.key with so any resources from inside of the zip file will point to their appropriate bif files.
  4. Renames your dlc/sod-dlc.zip to dlc/sod-dlc.disabled so the engine no longer loads the zip based dlc.
This should give you a chitin.key that references all the BGEE assets in data/*.bif, along with referencing all the SOD assets in the sod-dlc/*.bif files. I've tested this on two machines here(PC/Mac), on steam. Let me know if you have any success. @elminster 's edit: Mac users should make sure the "modmerge-osx" file they download is renamed as "modmerge" before trying the above steps.

Dragon Age: Origins - Custom Morrigan Sound Set + Portrait

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So I had an idea for an evil female mage with plenty of sass to go through the Baldur's Gate Trilogy, and the archetype I kept going back to in my mind was none other than Morrigan. So I figure why not her? Of course I'll probably take a different name to keep immersion for the story (but then again, maybe not). Thus I set about scouring the Internet for a perfect portrait. That was when I realized that so much of the character is lost without Claudia Black's amazing vocal performance, and I just had to go the whole hog. So I spent around seven hours going through over 180 minutes of 2-10 second clips of Morrigan's sound files to find the perfect clips for each piece of a custom sound set that has quickly become my favorite. The recording is high quality and blends perfectly with the other voices in game. Then I figured, why put in all that work only to enjoy it to myself? Surely someone out there might benefit? The sound set is 99% complete and should be fully functional with both BG1 and 2, missing only a third Battle Cry (which frankly I figured was unnecessary), so you can use this voice for any female character with a bit of snark about her. There is a decidedly dark bent to any character using this voice, or at least a dark sense of humor, so it probably shines best with evil characters. MORRIGAN SOUND SET Battle Cry - "You are a fool!" Becoming Leader - "Follow me then, if it pleases you." Tired - "And, suddenly, I grow very weary." Bored - "Well, let's get on with it before the ground opens up and swallows us, yes?" Badly Wounded - "Oh, slay it! And quickly!" Selected 1 - "What do you wish of me?" Selected 2 - "What do you want?" Selected 3 - "Is there something specific?" Acknowledgement 1 - "Indeed." Acknowledgement 2 - "A most practical opinion." Acknowledgement 3 - "Have it your way." Being Hit - *Grunt* Dying - "Don't be a fool...I am already lost." In Forest - "If the wilds have taught me anything, 'tis this: first, you must survive." In City - "There are things about human society that has always puzzled me; such as the touching! Why all the touching for a simple greeting?" In Dungeon - "Is it true, then, that given enough time the prisoner will learn to love the cell?" Daytime - "I am no frail flower wilting at the first heat!" Nighttime - "Oooh, you fear barbarians will swoop down upon you?" Acknowledgement 4 - "Do not speak to me of trivialities." Acknowledgement 5 - "Mmm." Acknowledgement 6 - "Yes?" Acknowledgement 7 - "Beg pardon, then, while I jump for joy." Reaction to Party Member Death - "I trust I am supposed to be SHOCKED and DISMAYED...don't make me laugh." Rare Select 1 - "Your desire?" Rare Select 2 - *Sigh* "Yes. Here I am." Critical Hit Given - *Hysterical laughter* Critical Miss - *Snort* "Are you truly serious?" Target Immune - "Ugh, you are determined to be tiresome aren't you?" Inventory Full - "Possibly, if I had the desire to. I do not." Successfully Picked Pocket - "Hmm. Child's play." Successfully Hid in Shadows - "Do I appear a stalking predator ready to leap upon her find? There is no reason to fear me." Spell Disrupted - "Was I hurt? What manner of simpering weakling do you take me for?" Set a Trap - "If you had a notion to learn such a skill for yourself, sadly, you must remain disappointed." Battle Cry 2 - "Good, kill it, and then we can be off." Selected 6 - "Would it not be easier to simply poke at me with a stick?" Acknowledgement 8 - "Typical." INSTALLATION Unpack the Sound Set using WinRAR, then copy and paste the files to: C:/Program Files/Steam/SteamApps/common/Baldur's Gate Enhanced Edition/lang/en_US/sounds During character creation, choose Custom4 for your voice. Enjoy! THE FILES

Scale the ui without resolution change

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So with the interface scale option enabled the ui is still too big for me. I am kinda sick of changing the monitor resolution everytime in want to play to bg ee. Is there some ini file trick that would allowed me to set resolution of the game to lower one. Here is the example of the current resolution ui. And here is the the ui scale i want to use Any info would be appreciated. Thanks,

Highlighting unowned items in stores

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Hi guys, I just made up a single script that will highlight store items that are not in the inventory of selected character (or contents of opened bag). I normally use it when buying spells or potions, to check if I already have it in my Scroll/Potion Case: ` function groupHasItem(item, groupItems) for k,v in pairs(groupItems) do if item.item.res == v.item.res then return true end end return false end ` and this needs to be added to menu with name STORE_BUYSELL, just before the label responsible for printing the value of item (with text lua "store.storeItems[rowNumber].value"): label { area 310 0 91 60 enabled "not groupHasItem(store.storeItems[rowNumber], store.groupItems)" rectangle 7 rectangle opacity 150 } Now I don't have an experience/knowledge to "pack" this code into some sort of patch or UI-mod, so this is all I can offer. It helped me, maybe it will suit others too :smile: Feel free to use without any restriction, in any form.

Voicesets sharing assets: are they possible?

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So I'm trying to make voicesets for monsters that share a number of sounds, the majority, not sharing a couple things like the death sound, being hit or the select: what would be the best way to do this in order to minimise compatibility issues and mess?

LadyRhian's Too Many Pictures For Any Thread #2

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Pictures spoilered for faster loading...


by Gogo1409
Barbarian by bearcub by bearcub
On the way to the top by canitiem
by canitiem
Elf by Art-Kot
 by Art-Kot
A Winters Tale by StacyKendra
by StacyKendra
Ferro - TFL by GiovyLoCa
by GiovyLoCa
Dragonborn by H-Maksim
by H-Maksim
Ophelia by NazNemati
 by NazNemati
doodle after work  by Danielllee
by Danielllee
Skull Guy by JPlatt17
by JPlatt17
Ciri by TanyaGreece by TanyaGreece
Tales of Symphonia - Confident by Rei-Suzuki
 by Rei-Suzuki

Aielund Saga Enhanced Edition

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Hi everyone, I've been working hard to revise the old series and I'm getting close to completing the revision. I fixed a lot of bugs and made a lot of improvements, then started playing through to get a sense of what else could be revised ("Oh a broken script, better fix that. This convo could use a few more alignment options." etc). I'm playing through with an evil halfling bard, and looking for places to subtly apply more evil :) Here's some screenshots of my progress. These are in EE but I haven't used any 3rd party filters, I've been too busy to get into all that (advice welcome!) Never underestimate the improvement that can be had with a high-res skybox! You might recognise the moon picture from a skybox mod in nwvault, but the day, sunrise and sunset were made by me. More to come as I progress :)

Giocare con voci in inglese e sottotitoli in italiano?


Creature ability scores and stats do not reflect properties from hides and equipped items?

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So, I'm trying to convert some PNP creatures and NPCs to the game, and I am getting confused: in the PNP manuals, ability scores and details in general are "final" (that is, they take into account equipment, templates etc), but I'm not sure how to handle this in the toolset. Example: this Living Armor I'm converting has, in PNP, 42hp thanks to a 15hp bonus, courtesy of a CON score of 14 and Toughness. However, it has applied a template that gives a +2 to CON. Therefore, I made a creature hide mimicking the CON bonus and actually gave it a base ability score of 12. This, however, decreased the HP bonus to 12. I know I can adjust the Hp bonus manually, but I am still curious if equipment etc are all things taken into account in the actual game.

Animals are cute :D

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D'aww :3 Look at brother and sister skunks... chasing each other around and practicing handstands for spraying predators. XD [spoiler] http://www.youtube.com/watch?v=INLKN4iIlZ0 [/spoiler] And a snake for @Tresset :) [spoiler] http://www.youtube.com/watch?v=Pi_6Xl7DBJs [/spoiler]

NWN versus Unity/Unreal

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Didn't really know where to post that, but this is a question I've been having in mind for quite some time : is it still worth it developping a PW on NWN or should a dedicated developper move on to a newer engine? This is a genuine question, I've been working like mad since March rebuilding my 15 years old PW and I love every second spent on NWN, but wouldn't I be better off with Unity or Unreal? I dread having to rebuild everything from scratch, especially the graphics part, what we have here still looks good enough to me and is coherent, while developping something from scratch would either need mad skills/work or a lot of money to buy assets that match one with the other. I haven't still delved into those tools, so what is your experience if you did? How does it compare to the experience here? Cheers.

Restoring chapter screen art

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Since there already is a mod for the vanilla movies, is there anyway to restore the art that appear in these screens? I want to replace these: http://imgur.com/an4MIqC with these: http://imgur.com/kle9Jkb

PT:EE ULTRAGRAPHIC'S MOD LATE 2018 IS HERE!!!

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ABSOLUTE DEVOTION TO THE GAME HOURS OF WORK OVERWHELMING RESULTS AZA PRESENTS PT:EE ULTRA PRESS THE START BUTTON

GENERAL INFORMATION

*Author is not a native speaker so I begging your pardon for possible mistakes I could make. That is a ReShade.fx preset that is consist of 17 video effects which I have recombined for more than 50 times to make PT:EE look just a little bit better than it was. Creation of that preset became possible thanks to the Mediator application, that is absolutely brilliant. LINK TO DOWNLOAD MEDIATOR: https://www.moddb.com/mods/fake-next-gen/addons/ds-1-fake-next-gen IMPORTANT: Don't be confused that it is called "DS-1 Fake Next Gen v2". First I was using that application for DS-1 indeed, but it turned out - it's suitable for every game I have on my PC, so I almost shed a tear after I made my very first tweaks in PT:EE with the help of that stuff.

INSTALLATION

Unpack ReShade.rar archive in your Tourment.exe folder. IMPORTANT: I'm not certain should my ReShade.fx work for you without Mediator.exe. If just unpacking ReShade.rar in your Tourment.exe folder wouldn't make a thing you have to do the next few steps (it will take you only 5 minutes, not more): 1. Unpack an archive 'DS-1 Fake Next Gen v2' but NOT into your game folder. I repeat: unpack it wherever you whant, because it doesn't matters at all, but NOT into your Tourment.exe folder. 2. Click Mediator.exe. 3. Add a Tourment.exe as a game you whant to reshade and choose OpenGL. 4. Press 'Apply' button in the upper corner. HERE IS A SCREENSHOT 5. After completing previous steps, unpack the ReShade.rar into your Tourment.exe folder. 6. Enjoy playing your brand new PT:EE. EXTREMLY IMPORTANT: Adjust brightness and contrast settings in your game menu like I did here: I designed that preset not only for my own use, but for you as well, basher. So If you found it too dark for you - just try to tweak CONTRAST up for one point. I repeat: just one point of contrast up in game menu will make your game 1.1 - 1.3 times brighter.

CONTACTS

I REALY CARE FOR THIS MOD AND I CHECK MY E-MAIL EVERY TWO-THREE DAYS SO WRITE ME PLEASE Here is my e-mail: uladzkalesnikau@gmail.com

Is the game really as trial & error as it feels?

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Question: Is BG just, in general, a t&e game like most CRPGs that exist? It's a pretty simple question. I like insight into this sort of thing, so I like answers to this sort of thing. Most of all, though, I like discussion on it. Simple! I don't need to give backstory on why I'm here, but I can simplify it and say "I wanted to troll people for revenge but then I realized the forums here are not the forums on Steam." I get constant, conflicting answers to my question about the game though, so here I am to know for [semi?] sure!

[MOD] The Chaos Sorcerer: A Wild Magic Kit for Sorcerers

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The Chaos Sorcerer: A Wild Magic Kit for Sorcerers

Download latest release (2.3 MB) This mod introduces the kit "Chaos Sorcerer" kit which can be seen as the Wild Mage counterpart for the Sorcerer class. It is available for BG1:EE (with or without SoD), BG2:EE, EET (Enhanced Edition Trilogy) and IWD:EE. All patch versions are supported. The mod is currently available in English, German and Polish. Chaos Sorcerer A Wild Magic Sorcerer kit for BG:EE (with or without SoD), BG2:EE, EET and IWD:EE Unlike Wild Mages, who struggle to comprehend the chaotic magic of damaged and distorted parts of the Weave, Chaos Sorcerers learned to derive their power from the Elemental Chaos itself – a plane that is largely unknown to most inhabitants of Toril. The Elemental Chaos is a place of primeval entropy and discord, and not even the most seasoned practitioners can account for the inherent unpredictability of such forces. As a result chaos sorcerers have to rely on their agility and strong reflexes to slip out of the way of their own, often unpredictable, spells. Being exposed to this particular type of magic gradually increases the caster's resistance to all forms or magical energy. A basic understanding of the nature of Chaos is required to walk this most dangerous of paths. Advantages:
  • May cast the 1st-level spells Chaotic Weave and Surge Control (automatically added to spell list).
  • May cast the 2nd-level spell Unluck (automatically added to spell list).
  • May cast the 3rd-level spell Chaos Shield (automatically added to spell list).
  • May cast the 5th-level spell Conjure Chaos Elemental (automatically added to spell list).
  • May cast the 7th-level spells Nahal's Wildstrike and Conjure Greater Chaos Elemental (automatically added to spell list).
  • 1st level: +1 bonus to Saves vs. Spell.
  • 5th level: +1 bonus to Dexterity.
  • 6th level: +1 bonus to Saves vs. Spell.
  • 8th level: +5% Magic Resistance.
  • 11th level: +1 bonus to Saves vs. Spell.
  • 15th level: +1 bonus to Dexterity.
  • 16th level: +1 bonus to Saves vs. Spell.
  • 16th level: +5% Magic Resistance.
  • 21st level: +1 bonus to Saves vs. Spell.
  • 24th level: +5% Magic Resistance.
Disadvantages:
  • Incurs a -2 penalty to Strength and Constitution.
  • Alignment restricted to chaotic good, chaotic neutral and chaotic evil.
  • May cast fewer spells per level per day.
  • Upon casting a spell, there is a 5% chance of incurring a wild surge.
WILD SURGE: A wild surge generates a completely random magical effect from the spell being cast. Its effects may be either beneficial or detrimental to the Chaos Sorcerer and his/her allies.
  • Casting level varies slightly whenever he/she casts a spell—anywhere between five levels lower and five levels higher than the Chaos Sorcerer's true level.

The mod does also make some changes to the spell selection of Wild Mages:
  • New level 1 spell "Surge Control" applies a slim chance to avert the next Wild Surge.
  • New level 2 spell "Unluck" can be seen as the negative counterpart of the "Luck" spell.
  • "Chaos Shield" merges with "Improved Chaos Shield" and becomes a level 3 spell that starts with a +15 wild surge bonus and improves to +20 and +25 at higher levels.
  • New level 7 spell "Nahal's Wildstrike" surrounds the target with an aura of chaotic energies. Each time the target casts a spell will trigger a wild surge with unpredictable results.
These additions are also available to the Chaos Sorcerer. However, "Nahal's Reckless Dweomer" is replaced by "Chaotic Weave". Feel free to post your thoughts, suggestions, questions or any bugs you encounter.

The Thread for Mirth/Share your Laughter

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We already have a thread happiness, unhappiness, and meh. I think its high time we have thread full of jovial belly laughs and incessant giggling. What has happened in your life that made you laugh? Could be a little chuckle, or a full on chortling breakdown! This isn't a thread for jokes per se ( I think we already have one). But more for sharing those little things that happen during your days that make you laugh.

PT:EE ULTRAGRAPHIC'S MOD LATE 2018 IS HERE!

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ABSOLUTE DEVOTION TO THE GAME HOURS OF WORK OVERWHELMING RESULTS AZA PRESENTS PT:EE ULTRA PRESS THE START BUTTON

GENERAL INFORMATION

*Author is not a native speaker so I begging your pardon for possible mistakes I could make. That is a ReShade.fx preset that is consist of 17 video effects which I have recombined for more than 50 times to make PT:EE look just a little bit better than it was. Creation of that preset became possible thanks to the Mediator application, that is absolutely brilliant. LINK TO DOWNLOAD MEDIATOR: https://www.moddb.com/mods/fake-next-gen/addons/ds-1-fake-next-gen IMPORTANT: Don't be confused that it is called "DS-1 Fake Next Gen v2". First I was using that application for DS-1 indeed, but it turned out - it's suitable for every game I have on my PC, so I almost shed a tear after I made my very first tweaks in PT:EE with the help of that stuff.

INSTALLATION

Unpack ReShade.rar archive in your Tourment.exe folder. IMPORTANT: I'm not certain should my ReShade.fx work for you without Mediator.exe. If just unpacking ReShade.rar in your Tourment.exe folder wouldn't make a thing you have to do the next few steps (it will take you only 5 minutes, not more): 1. Unpack an archive 'DS-1 Fake Next Gen v2' but NOT into your game folder. I repeat: unpack it wherever you whant, because it doesn't matters at all, but NOT into your Tourment.exe folder. 2. Click Mediator.exe. 3. Add a Tourment.exe as a game you whant to reshade and choose OpenGL. 4. Press 'Apply' button in the upper corner. HERE IS A SCREENSHOT 5. After completing previous steps, unpack the ReShade.rar into your Tourment.exe folder. 6. Enjoy playing your brand new PT:EE. EXTREMLY IMPORTANT: Adjust brightness and contrast settings in your game menu like I did here: I designed that preset not only for my own use, but for you as well, basher. So If you found it too dark for you - just try to tweak CONTRAST up for one point. I repeat: just one point of contrast up in game menu will make your game 1.1 - 1.3 times brighter.

CONTACTS

I REALY CARE FOR THIS MOD AND I CHECK MY E-MAIL EVERY TWO-THREE DAYS SO WRITE ME PLEASE! Here is my e-mail: uladzkalesnikau@gmail.com

UPCOMING CONTENT

Please check the mod page in the end of this week - here should be
my UI configuration waiting for you (like on those screenhosts and another fancy variant).

What Was Your Weirdest Baldur's Gate Run Ever?

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It can be in terms of roleplaying, party makeup, mods, or anything you like. What's the weirdest run you've ever played in Baldur's Gate or Icewind Dale?

Character Creation Crash

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So I was playing a berserker, got bored, wanted to make a new character. I rolled stats, did everything, after typing the name I hit accept. Game crashed. I can still load other games, just not make new ones. EDIT: I've tried messing with the graphics options in game, the compatibility modes, and changing the character type with different portraits. I've not edited anything with mods and this is a new occurence as I've been playing this game for over 300 hours. EDIT 2: After page 10 of Google, someone mentioned deleting the Baldur.lua file and that fixed it.

BGEE not loading with New Windows 10 computer

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Hi everyone. I bought a new computer with Windows 10 a few days ago. It's really fast and built as a gaming computer. I had everything transferred over and it appears everything is where it's supposed to be but when I try to start I get the launch screen, but as soon as I click play I get an error message. The error message takes me to a 'help page' but it doesn't include Windows 10 (stops at Windows 8) so I don't know how to troubleshoot. Any ideas on where I can start? Thanks CT
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