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Bug? Maybe. Before submitting, let's hear what people say... (About the Journal)

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I've noticed that when I get an (important, such as Aribeth main quest in the OC chapter 1) several other journal entries get the "marked as unread" flag (a bit lost for proper wording here, sorry). I.e., if I have gone through all journal entries and all are marked as read (no box with thicker lines about them), the moment I get an (important) update all or some become "unread" again, even if they have no connection to the journal update I DO get.
E.g. when I reported in with the first of the Waterdhavian creatures, all my henchmen's journal entries became "unread" as well, as well as several other quests. But weirdly enough, not all active quests.
All done quests however, did.
Weird, no?

Enhanced Edition missing some options?

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I noticed 2 options missing in the headstart version that are there in the "classic" version:

- Antialiasing (selection)
- Camera zoom on dialogue (toggle)

...am I missing something here or have they been removed? If they have, is it temporary (what's the reason)?

2.0 update ETA?

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Will Beamdog update ID:EE too with the 2.0 improvements from BG?

What is the first thing you would do if you were a mod?

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This is intended to be a silly thread. What would be the first use of your moderator powers?

I would finally learn all the details of the "Hyper Chicken" incident.

Cant Purchase NwN EE

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Hello i cant purchase nwn ee from beamdog for whatever reason my credit card is being declined. Is there any other site to purchase? I want to get on EE so bad right now.

PST:EE - Traduzione Condivisa Termini Specifici

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Traduzione Condivisa Termini Specifici presenti in Planescape Torment: Enhanced Edition

In questo thread manterrò un OP costantemente aggiornato dei termini in attesa di verifica o di traduzione.

Ravel Puzzlewell
Hapgood
Crumplepunch
Orders Clerk
Hive Scavenger (Scavenger è una persona o un insetto?)
Wild-Eyed Man
Trash Warrens

Pharod's Court



TEMPLATE PER OGGETTI:
NOME OGGETTO
(Unico, Artefatto)
Danno: X-X Contundente/Perforante/Tagliente
Speciale: Fragile, Rompibile
Incantamento: +X
THAC0: +X
Fattore-velocità: X
Peso: X
Competenza: XXXXX
(Hammers = Martelli
Edged = Lame
Fists = Pugni
Axes = Asce
Clubs = Randelli)

Utilizzabile solo da XXXXX
(Nome classe al plurale: Guerrieri, Chierici, Maghi, Ladri; in alternativa, nome PNG - ad esempio, Morte, Senza Nome ecc
In caso di allineamento: "personaggi di allineamento Buono/Legale/Malvagio).

Special: Fragile, Breakable = Speciale: Fragile, Rompibile

TRADUZIONE ABILITÀ DEL LADRO:
Open Locks = Scassinare Serrature
Find Traps: = Scoprire Trappole
Pick Pockets = Svuotare Tasche
Move Silently = Muoversi Silenziosamente
Hide in Shadows = Nascondersi tra le Ombre
Detect Illusion = Individuare Illusioni
Set Traps = Piazzare Trappole

TRADUZIONE NOMI SCUOLE DI MAGIA:
Invocation/Evocation = Invocazione/Apparizione
Conjuration/Summoning = Evocazione/Attrazione
Abjuration = Scongiurazione
Alteration = Alterazione
Enchantment/Charm = Incantamento/Charme
Divination = Divinazione
Illusion/Phantom = Illusione/Visione
Necromancy = Necromanzia

NOTE PER I TRADUTTORI:

Al fine di uniformare la traduzione e di impiegare le parole nel modo corretto, riepilogo qui di seguito una serie di accorgimenti:

- Le congiunzioni "perché", "poiché", "fuorché", "pressoché", "purché", "granché" e "giacché" vogliono l'accento acuto (quindi é);
- L'avverbio "po'" deve essere scritto con l'apostrofo sulla o (quindi non usate la ò accentata);
- Le forme all'imperativo dei verbi devono essere scritte con l'apostrofo e non con l'accento (Fa', Da', Va');
- Il verbo essere alla terza persona, se maiuscolo, deve essere scritto con l'accento grave (È) e non con l'apostrofo;
- Le indicazioni geografiche devono essere scritte con il trattino: nord-est, sud-ovest ecc;
- La parola "dèi" (intesa come plurale di "dio") deve essere scritta con l'accento grave (è) per distinguerla dalla preposizione "dei";
- Salvo rarissimi casi, l'emdash inglese (-) viene reso in italiano con i puntini di sospensione (...);
- Salvo rarissimi casi (come gli incisi), non bisogna mettere la virgola prima e dopo la congiunzione e.

Icewind Dale and Baldur's Gate fan-arts

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Hello everybody! If nobody minds, I would like to share few works of mine related to Icewind Dale and Baldur's Gate universes here. Some of them are from some are new. Your feedback will be very appreciated and please feel free to express your opinions, suggestions or concerns. Thank you very much for watching!

The first one is an oldie of mine, Icewind Dale inspired piece which is called "Welcome to Kuldahar" - some alternative vision of Kuldahar itself in winter. The source with process is here.


The Way Inn :(

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I am a prior player and large fan of 'The Way Inn' server, I wonder if any of those amazing DMs/creators are in this forum or privy to a way of contacting them. I am sure there are other players at least wandering about on here and I apologize if this is an improper place to post this, but I am wondering if this new version will have any sway of their opinions on running their amazing server again? Playing on The Way Inn was truly one of the greatest joys of my life (despite that fact that me and my buddies were only there during the level 4-6 cap) and I would give just about anything to play it again, I have many friends that I do believe agree with me. If anyone can let me know what they know about the topic I would be very appreciative! Thanks and sorry again if this is the wrong sort of post.

-Mike
(32nd Merc. Company)

[MOD] Journal Portrait Conversations for PSTEE

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This Mod will make it so when you initiate dialogue, it will show a portrait that is scaled down to half size of the appropriate bestiary entry that is located in your journal.

Example:
image

In the future this will probably be integrated into Portraits Portraits Everywhere.

Please note the following:

- Portraits for dialogue will not show up in PSTEE without modifying the UI. This can be done manually, or you can install this component to copy over a pre-modified UI.menu. If you do copy it over, it will overwrite any custom ui.meu you may already. Instructions on how to manually do this are in the readme if you don't want to overwrite a custom ui.menu.

- This will behave differently on a games in progress and a new game. When installing or reinstalling this mod on a game in progress, NPCs in areas you've previously visited won't get portraits, but areas and NPCs you have not yet visited will get portraits. If you start a new game, then all NPCs that should get portraits will get them.


Important: Please do not distribute the included WeiDU binary! This is an unofficial version which contains experimental code and may contain bugs or other incompatibilities.

Version History:
v0.52 19 Apr 17
-Added code to copy over NPC portraits to alleviate stretched portrait issue on existing games

v0.51 16 Apr 17
-Added code to modify UI.menu by patching instead of overwriting by argent77

v0.50 16 Apr 17
- first Release, no weidu for UI.meu


Additional screenshots:

image
image
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image



Here is a link to the .pstoverride file for iOS users provided by @AstroBryGuy
Be sure to note that this is only for the current patch and that uninstalling the mod on iOS requires uninstalling/reinstalling the PST:EE app.

Girdle of Masculinity/Femininity and romance

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I want to play a female Inquisitor, but I also really love the Jaheira romance. I've heard that one can use a cheat to get the girdle and put it on in BGII, which then allows the same-sex romance to start. Then one can have the girdle removed in the usual way but the romance will continue.

Is there any truth to this?

Playing a Monk

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Playing around I fluked in to decent stats for a human monk. I didn't intend to play a monk, just wanted to check the class out, but with her stats I'm curious about the monk (Sun soul) class and have a few questions.

Her stats: Str 18, Dex 18, Con 18, Int 10, Wis 17, Char 10

Are they decent fighters (can they tank)?
Are there any items available for the monk?
Fists or weapons? If weapons, what weapons?
Are they worth having in your party (I normally play a party size of 3 to 5)?

Thanks for any feedback, :smile:

Breathing some new life into PW's

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Just wanted to say thank you from the bottom of our hearts, all of us from Avlis and other persistent worlds who have been limping along for the better part of a decade now and staying alive with a core group.

If there's anything I would personally hope to see from the EE, it would be finding ways to bring this game back to the masses to inspire new players. Just the existence of the EE should go a long way towards that. Very grateful.

Best,
--Orl

Freescape: A world builders journey.

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So i've set out to create my dream world for the NWN:EE. It's a dream of a postapocalyptic fantasy sandbox called Freescape. Inspired by Chass' amazing world of Isandor, it's a place where players are thrown into a world with nothing but wilderness, old ruins, strange animals, mystical fenomena and natural ressources to exploit.

The vision
Freescape is what remains of a world where a magical disaster destroyed all civilization and tore up the fabric of reality itself. There are holes and cracks in curtain of reality and sometimes stuff from other worlds slip through. Powerfull and strange forces are at work in the shadows while players struggle to find their identity and purpose in this new world where anything is possible.

The features
There are no talking NPC's or merchants in this world. Everything is player or DM-driven even structures and settlements. Players however have the freedom to create monster races and subraces. It's a world of intense and exciting roleplay where your descisions and choices matters and consequences are real.

The journey
I'm gonna use this thread to chronicle my journey towards making this world a reality in NWN:EE.

I'm very much a novice when it comes to scripting, coding and world building but i know the dream is possible because i've lived it once. In 2010 i took another module called Overgate. I removed all the areas and customized it to make Freescape live. For glorious few months the world lived and breathed and at the end it had 30 daily players and almost never had any periods of inactivity. However good things never last. The summer ended and i got busy at the university. Spaghetti code resulting from me integrating too many different systems without truly understanding them meant i reached some dead ends with bugs i couldn't fix spiraling out of control. Furthermore i had no hosting service and had to run the server from my home computer resulting in downtime when i slept.

However with the release of NWN:EE there might be room and a playerbase for another shot at making the freescape dream live. As far as i know there are no fantasy sandboxes out there and they were a ton of fun so i bet people will play it. Also the bugfixes and support for the game should help a ton too!

This time however i'm determined to do it right. I'll learn the systems, code my own scripts and learn about what i'm doing when i put stuff in my module. And as i am still very much a beginner i think it might have value to other people deciding to follow along on my journey. Both so i can get input, help and feedback on my descisions but also to inspire fellow builders and coders out ther.

I don't have to do this alone either. As long as it's a fantasy sandbox with a heavy focus on roleplaying it doesn't even have to be Freescape. Any coders, scripters and builders who want to join should be most welcome! So are anyone willing to answer a ton of dumb questions. Later on i'll also need a ton of help DM'ing, designing areas and playtesting my work as it progresses.

If you wanna take this journey with me please join my discord server for updates and an easy way to reach me. It can be found here: https://discord.gg/SR6Q5jn

If you have any comments or anything feel free to post them below.

I'll update this thread with progress on my the status of the work. what i'm learning and what i'm doing! Now lets get started!

Syncing HAK contents

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Background if you don't know me, was on DLA as one of the modelers, where we ended up making WyvernCrown of Cormyr. Made the horse system, as well as a bunch of other features. Ended up getting hired at Bioware to handle content for the Premium Modules as well as the last patches.

Had an idea for keeping the client and server in sync for HAK contents that could have kept it going, but sadly, any further development on NWN was shut down and those of us on the Live Team got moved onto another projects. :(

For the connection, the idea was to have the NWN client look for and run an batch file, passing the IP of the remote server to it. The purpose is to have it run something like rsync in said batch file that would connect to the server's IP, since it's also running an rsyncd server, and sync any HAK files prior to actually launching the client connection. This saves having to hunt for the right version HAKs to install, and it would always match whatever the server is using.

However, HAK packs sit in your /nwn/hak/ folder and is a container format that packs a number of other files into one, to ease sharing as well as use up less files on the HDD from large allocation units. The big problem is that even if one file in the HAK changes, it often means you have to download the whole thing again, and we know HAKs can get quite big - Especially with the push for higher resolution textures and such.

One solution was to replicate the method we used for development on WyvernCrown of Cormyr (and also testing the 1.69 patch contents) was to use rsync to sync the individual files into a folder, then if there were any updates, use an ERF tool to pack the folder's contents into an updated HAK of the same name as the folder. Drastically reduced the download time as you're only updating a handful of changes files instead of the whole thing again, and just need some time for the packing step.

The other idea on top of this, was to basically allow NWN to read a folder of unpacked content as if it was a HAK file, saving the step of repacking. This could also come in handy for mod authors as they can speed up their development time as they'd only have to make the actual HAK pack at the end prior to distribution.

Obviously there's security issues in regards to running the external batch file, as it would be much better if the download and sync features were built into the client and server. It's been awhile since I've had to think about this obviously, but I'll share what we were thinking and hopefully the people at Beamdog can maybe make something like this a reality!

Neverwinter Nights Meme Thread: Enhanced Edition (Careful, everyone, SPOILERS)

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Step 1: Remember to enclose spoilers in spoiler tags:

[ spoiler ]"This is a spoiler"[ /spoiler]
(remove the spaces from the above line and it becomes a spoiler, seen below)
"This is a spoiler"
(remove the spaces)

Step 2: Remember the Site Rules and contact a moderator if somebody is breaking them.

Step 3: ???

Step 4: PROFIT

LoB-mode vs SCS

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Hi!
Wasn't the idea with the LoB-mode that all enemy characters (apart from being more) have an extremely good AI as well as 3x + 80 hp? If that was the intention, why is a mode like SCS necessary?

/J

Which to do first, Sendai or Abazigal?

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Which one do you go after first, Sendai or Abazigal?

For me it's usually Sendai first. Roleplaying-wise, her enclave is closer to Amkethran than Abazigal's (8 vs. 12 hours traveling time). Powergaming-wise, there are some neat items in her enclave for Cespenar to use.

Greetings and Felicitations

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For those that don't know me I am part of the Neverwinter Nights community. In my time I have created modules, scripts, custom content, tutorials etc (My content). I have played a good percentage of the user made modules for NwN. I have been active on the various NwN forums since 2004 (OK so I came late to the party). I am (mostly) clinically sane but occasionally mad and on rare occasions a pain in the donkey's rectum.

So Hi.

TR

No erf folder?

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I got the early doors version yesterday and found that the installer doesn't create the erf folder. The toolset however lets you import and export them. Oversight?

TR

Not a Bug Just an Annoyance

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I am a bit disappointed with one thing that hasn't been fixed. Maybe it's just the way that NwN works. What happens is that when a group of creatures are within detection range for the first time in an area, there is a brief (well under a second) pause where everything just stops. These can be placed creatures or ones that are spawned in. It doesn't happen with just a single creature. I personally refer to it as the spawn-in stutter and it's been part of NwN from the start. I had hoped that this would be fixed in the EE version but I've just experienced it in the prologue so have no doubt it is still in the game.

It breaks immersion because it says to the player "Hey, watch out you are about to be attacked".

TR
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