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Question for the devs regarding NWN:EE

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I saw the video on youtube where you were on twitch, you mentioned Infinite Dungeons and how you are going to be releasing that with the EE version. My question to you is, are you going to fix the stability issues that plagued that module? There were quite alot of bugs, but it was extremely fun to play. I have always wanted to beat it at least once, get to that last guy I forget who it was. Unfortunately due to the save bloating that occured if you had too much information being saved, AKA going down too many levels clogged the save files and would result in an infinite load time.

I truly hope this gets addressed at the very least, I know you guys pretty much said you weren't planning to add anything to it. I just want it to get fixed if anything :/.

[SPOILERS] Buttercheese's Forgotten Doodles

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Hey y'all. I decided to make a fanart thread just for myself, because I can.


I'll post here most anything I think you guys might be interested in - Baldur's Gate, Icewind Dale, Pillars of Eternity, Neverwinter Nights, general D&D/ Forgotten Realms stuff ... I hope you guys will find something you like and let me hear your opinions about them :)

Please don't post any pictures in this thread, if you really need to, please hotlink them or put them in a spoiler tag. This is my gallery and I want to keep it this way, thank you ;)

Also, I am really bad at responding towards praise because I am usually too flustered to come up with anything creative to say, but know that I am always thankful and happy about it, even if I don't say anything.

Requests are for patrons only!
If you wish to have me draw something for you, you can either become my patron on Patreon or commission me.
(PM me about the latter one if you are interested.)

- Links -

Patreon - https://www.patreon.com/TariToons
RedBubble - http://www.redbubble.com/people/taritoons/shop
DeviantArt - http://taritoons.deviantart.com/
Facebook - https://www.facebook.com/TariToons/
Tumblr - http://taritoons.tumblr.com/
Ask the Bhaalspawn (webcomic) - http://askthebhaalspawn.tumblr.com/
Twitter - https://twitter.com/TariToons

- Archive -

2012
Edwin Odesseiron Desktop Buddy - You can get him here.
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Shorty Conga - Bhaalspawn Hildur & all the shorty companions minus Tiax and plus two mod characters (Breagar and Nephele)
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Moonelf Portrait - Just a random attempt at making a custom portrait
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You do not have to make an Oath - Bhaalspawn Cassandra & Sarevok
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BG:EE Party - Neera, Edwin, Bhaalspawn Marikal, Dorn, Viconia & Rasaad
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2013
Baldur's Gate Meme - Marikal - Click here for full view
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The most interesting Paladin in the world - Keldorn Firecam
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Help me! - Bhaalspawn & Yoshimo
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Lightbugs - Aerie & Haer'Dalis
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Going into Faldorn Mode - Cernd mid-transformation
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It gave me the strength to go on - Kivan
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See? Everything's fine. - Neera
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Argannazar's Scorcher - Neverwinter MMO inspired Edwin
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Lovey Dovey Kissing Meme - Loads of Bhaalspawn and their lovers
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Baldy's Gate - Minsc, Sarevok, Rasaad, Edwin and Balthazar
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The bigger they are, the harder I hit! - Bladur's Gate & My little Pony crossover
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Happy Happy Joy Joy - Alora
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Still my hunger - Hexxat
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Karnwyr the Betrayer - Kalach-Cha Chea and Karnwyr & Bishop from NWN2
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Darkvision - Sand from NWN2
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2014
Feel the backhand of justice - BG & Team Fortress 2 crossover
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Treehuggers - Bunch of my favourite elves: Cutter & Leetah (ElfQuest), Sand (NWN2) and Kivan, Xan & Viconia
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In which Qara finds a friend - Pyro (Team Fortress 2) & Qara (NWN2)
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NWN2 & MotB Memes - Full views available here & here
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2015
Pillars of Eternity Watcher Meme - Click here for full view
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- Current -

Rasaad Emoji Challenge
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Ender Sai
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Jaheira & Durance (Pillars of Eternity)
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Irenicus
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Xzar & Montaron
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Boo & the TSR dragon
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Drow Nalia
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Sarevok
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question about Custom Shaders

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Any info on the custom shaders?
Info on how to make new shaders? Is it possible to port the shaders from the NWshaders project?
I mainly use the black/white one and xyr/abyssal from NWshader and would very much like to use them in NWN-EE. I have also experimented with custom shaders in NWshaders to make things like intro text, end credits etc., display an image etc., which looks very cool.

Excited about NWN:EE.... :-)
/Paphjort

Baldurs Gate Meme Thread II: Enhanced Edition (Careful, everyone, SPOILERS!)

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Going to star this'n out with a few favey-rights from the last thread...

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= = = = = = = = =

Kitties aside, it's time for rules. Let me see, here...

Keep It Clean-ish: Let's keep this thread PG-13.
-I'm not saying "Let's make jokes that are appropriate for Leave It To Beaver!", just avoid the profanity and sexual content.
Don't Spoil The Fun!: As far as spoilers go, well, it'd be mighty fine if you could put spoiler tags ( [ spoiler ] [ /spoiler ] , without the spaces) around such things, so people new to this game in need of a quick giggle don't get spoiled like I did on Wikipedia in 2006. :( Now I regard spoilers twice as much.
Play Nice: Like Alora says, "Careful, everyone, play nice!". This is a "space" for us to have fun. Let's play nice, and not bait or antagonize (troll) others.
Something Is Wrong, Here...: SCARY_WIZARD thinks you should contact some moderators if a rule appears to have been broken. We have, to my knowledge, @Dee (formerly Aosaw, if you've been absent for a while; the sentientest wombat I ever read things from!), @mInevese, @Nathan, @Coriander, @LadyRhian, @Cuv, @CamDawg (THEY MAKE COOL THINGS), @Jalily, @Metalloman, or any of the other Staff members (whose text happens to be on a blue or grey background).
PLEASE, let us not discuss what caused the other thread to be locked, lest this one get locked, as well, and future meme threads be prohibited!

Here's the officialest rules we can get, from @Dee: http://forum.baldursgate.com/discussion/10852/site-rules-mind-the-gap

= = = = = = = = =

Here's the last thread, in all its high-larious glory: http://forum.baldursgate.com/discussion/3079/baldur-s-gate-meme-thread-spoilers-all-over-the-place/ . A hoot and a half, especially when there was a whole page of CATS! I love cats.

= = = = = = = = =

Here's how to post an image, if you're like me and know HTML and vB Code/UBB Code, but are derpy.
Copy this: image, and paste it, replacing "LINKGOESHERE" with the URL of the image you want to post. Attaching is cool, too, but you might be like me and want to just link.
Here's some stuff on formatting your posts: forum.baldursgate.com/discussion/161/how-to-format-your-posts/p1
I don't do that, but I'm not exactly the best example, am I.

= = = = = = = = =

EDIT: Rules ironed out, as suggested by @Metalloman.

Wasze pomysły na drużynę

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Mało się na Polskim forum ostatnio dzieje, stąd ten temat. Dzielcie się waszymi pomysłami na drużynę w BG i BGII. Wszytko dozwolone, czyli drużyny tworzone samemu, drużyny z NPC'tami z modów, co komu pasuje, pełna swoboda. A więc moje dwa pomysły:


WSZYSCY JESTEŚMY BOHATERY

Drużyna której celem jest wyplewienie wszelkiego zła w krainach. Reputacja jak najszybciej podbita do 20pkt. i tak zostaje do końca gry. Czynimy dobro - niszczymy zło.

Hektor - Kawaler
Moja postać, przywódca drużyny i tank. Biegły w mieczach długich, półtoraręczny, młotach i stylu walki z tarczą
Ajantis Ilvastarr
W dobrej drużynie nie może zabraknąć naszego giermka z Zakonu Promiennego Serca. U mnie walczy mieczem dwuręcznym.
Minsc
Nie wyobrażam sobie drużyny tępiącej zło bez Minsca. Oczywiście dwuręczny miecz.
Branwen
Idealnie pasuje mi w klimat tej drużyny. Napełnia drużynę duchem walki Tempusa.
Imoen
Bo jak mógłbym zostawić przyjaciółkę. Świetny złodziej, dwuklasowany na maga na 7 poziomie.
Dynaheir
Wiedźma Minsca i dobra czarodziejka.


KOSZMAR Z WYBRZEŻA MIECZY

Drużyna inspirowana drużyną Sarevoka. Odpowiednio poprowadzona ta drużyna naprawdę jest straszna i nie do powstrzymania.

Abdel - Berserker
Odpowiednik Sarevoka, neutralny zły berserker walczący halabardą. Nie chciałem robić chaotycznego złego wojownika na miecze dwuręczne żeby całkiem skopiować.
Dorn Il-Khan
Odpowiednik Tazoka, ten sam charakter, duży, pół-krwi i walczący mieczem dwuręcznym.
Edwin Odesseiron
Odpowiednik Semaja, ten sam charakter, też mistrz przywołań.
Viconia DeVir
Odpowiednik Tamoko, wybranka naszego serca, ten sam charakter, kapłanka.
Eldoth Kron
Odpowiednik Angelo Dosana, nie jest to kopia wierna jak pozostałe ale wydaje mi się, że Eldoth z przyłączalnych towarzyszy najbardziej przypomina Angela, charakter się zgadza, oboje biegli w łukach i potrafiący rzucać czary.
Skie Silvershield
Laska Krona, brakuje w drużynie złodziejki i ona jako, że posiadamy Eldotha fabularnie najlepiej w te miejsce pasuje.


A więc tak wyglądają moje propozycje dla BG I. Yin i Yang. Zachęcam do dzielenia się pomysłami. Może ktoś poczuje się zainspirowany przy kolejnym, bądź pierwszym, podejściu do Baldur's Gate.

Essential Feature: EITHER EE able to connect to 1.69 servers OR 1.69 able to connect to EE servers

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Hey guys, a bunch of us still playing NWN 1.69 are of the consensus that this issue is an essential one.
EE players need to be able to connect to 1.69 OR 1.69 needs to be able to connect to EE servers. This is the only way our PW can entertain EE, the workload is one thing, fracturing the existing player-base is quite another.

If you do it we will be buying EE by the truckload both for ourselves and to expand, if not, only a couple will for the novelty i guess.
One or the other please guys!
We really need an answer on this, understand if its going to be a wait as a post-ship feature, but it is our 'hard limit' so to speak.
And bless ye for this project, its a great one, we all have our fingers crossed you will do it right!

mp3 to bmu?

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Hi, does anyone know where I can find an mp3 to bmu converter? So far my search has only found the dead web page from the old ign vault and google has failed me for the first time ever!

Version 4 of Tweaks Anthology Now Available

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The Tweaks Anthology is a WeiDU compilation of fixes, cosmetic changes, and tweaks that will run on every Infinity Engine game, from the original Planescape:Torment, through the Icewind Dale and Baldur's Gate series, and the new Enhanced Editions of the games. The successor to BG2 Tweaks and several other tweak packs, some of these were fan requests, others are needed fixes, and others simply make dealing with the more irritating aspects of the game engine easier. Each component can be installed separately so the player can pick and choose only which ones they wish to install. Version 4 includes one new component, an updated French translation from Isaya, and bug fixes.

Version 4 Changelog

  • Added Personalize Automatic Save Names component; thanks argent77!
  • Updated French translation, thanks Isaya!
  • Fixed bug with the Romance Cheats component where Viconia's romance wouldn't start
  • Fixed bug with the Romance Cheats component where it would fail if a non-number was entered when it prompted you for '1 or 2' input
  • Fixed bug with Exotic Items where it would corrupt stores where it added scimitars, e.g. scrambling strings in the store's drink menu
  • Fixed bug with Exotic Items where it could fail to install on some Tutu games
  • Externalized strings for the Universal Clubs component to make it easier for translators
  • Increase Jewelry and Gem Stacks or Increase Scroll Stacking components would try to adjust dialogues and scripts to only take one item in vanilla BG/TotSC, but the functionality is not available in these games.
  • Fixed bug with Commoners Use Drab Colors where it could sometimes fail to install on vanilla BG2
  • The options in Adjust Cromwell's Forging Time have been re-ordered to work around a WeiDU quirk (this component could get skipped when it should be available)
  • Description Updates for Make +x/+y Weapons Consistent Component was being skipped for Chinese players, even though it was available
  • Remove Racial Restrictions for Single Classes was not actually altering the dwarven charisma cap; now they really can be paladins
  • Remove Racial Restrictions for Kits had an error in its internal kit check, the upshot of which is that several kits were not actually being made available to all races
  • The option to loosen item restrictions in Change Item Restrictions for Multi- and Dual-class Druids was not working
  • Fixed bug with Lightning Bolts Don't Bounce where it could potentially fail when encountering items with non-standard structures
  • Fixed bug with ToB-Style NPCs on BGT, where BG Imoen would be a thief/mage
  • Tweaks now supports translated readmes, should anyone wish to try their hand

JournalPage

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I seen this in the nwnplayer.ini, and I have no idea what it does. Is there documentation somewhere where it has what the new (or what seems to be new entries) ini entries mean?

Beamdog streams

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Now when livestreams are weekly, everything related to them will be in this thread.

Neverwinter Nights: Enhanced Edition Announcement Livestream
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Beamdog November 24 Livestream
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Your thoughts about Kivan's and Nathaniel's mod, please

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Hey there!
I'm thinking of playing my next SoA run with Minsc, Kivan (Mod), Nathaniel (mod/romance) , yoshimo/Imoen and the 6th slot is reserved for npc quests and sarevo in ToB. I was wondering if you could help me with a couple of things:

1- Party composition:
My protagonist might be a cleric or a bard, while my companions consist of an armored tank, an unarmored kensai and an archer (and yoshimo, but he's more of a support character). Do you think that keeping a rod of ressurection and several potions (healing and buffing) make up for the lack of spellcasters?

2-Have any of you tried Kivan's bg2 mod? Is it good? I have read about it but I don't intend to have Deheriana in my party .

3-About Nathaniel's mod, I have read good things about it but there also seem to be complaints about possible bugs. Have any of you tried it on the EE version?

Thanks in advance!

Howdy Ya'll

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Just popping in to say 'hey'. So excited to see this is getting a new life. Picked up my copy today and looking for a story PW to play on.

Most players from the original NwN will know me as either Desii Anowor or Cinda. I hope to see ya'll around.

~Desii

Update Portraits for NPC's of the OC

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I had issue with the forced change to some of NPC portraits. Mainly Tomi Undergallows

See... we get this cool wild rogue halfing thief in this portrait and he gets replaced by this boring loser, which is more of landscape photo then a portrait

I know... like him. Two other characters had there portraits replace because of some vague legal issue with likeness. Sharwyn is good update... Fenthick was good update too. Even though i prefer the original over it. So is possible to update Tomi Undergallows with a new Portrait like the original?

Hello There!

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I'm looking forward to playing games of the past in the future.

[MOD] -NPC_EE- ... Non-Player Characters Enhanced, for Everyone!

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I'd like to announce the first release of my new mod: Non-Player Characters, Enhanced for Everyone. That's right - NPC_EE!

HUGE update for version 2!

Here is the download link:
https://github.com/UnearthedArcana/NPC_EE/releases

And here is a link to the readme:
https://github.com/UnearthedArcana/NPC_EE/blob/master/README.MD

This makes MAJOR changes. There are no more install options to change kits. Instead, there are options to change NPCs' class. There are many fewer components, because there are not as many class changes that work (for lore reasons, I'm not changing Jaheira from druid, or Quayle from cleric/mage, or Kagain from fighter, etc. Side benefit: less work for me! :tongue:

Then, in-game, the magic happens: I've devised a way to generate a script on the fly that will detect any mod kits you have added. Every single joinable NPC in the game will get an innate ability to add a kit, or to switch to a new kit, and they will have options for every kit that their class allows.

It's frakkin' awesome. You can turn Minsc into a fighter, and then in-game you can turn him into a Barbarian!

Also, as if that's not enough, I've also added options for multiclass characters to take a kit. They can only take a kit in one class, so here how it pans out:
- ranger/clerics: choose a ranger kit
- fighter/clerics: choose a cleric kit
- cleric/thieves: choose a cleric kit
- cleric/mages: choose a cleric kit
- fighter/druids: choose a druid kit
- fighter/thieves: choose a thief kit
- fighter/mages: choose a mage kit
- thief/mages: choose a mage kit

So you can turn Coran into a kensai/thief. You can turn Montaron into a berserker/thief. You can make Imoen into a mage/thief multiclass, and then in-game turn her into a swashbuckler/mage.

YES, you can do all of this and more with EEKeeper. But this is much cooler and easier to use.

I'll keep the old v1 main post in spoiler tags, for posterity:

What is this mod?

Well, this is a bone I'm throwing to BGEE players, since the wonderful, excellent, currently-unsupported "Level 1 NPCs" mod does not work on the new engine. I added some rekitted NPC components to the end of my Scales of Balance mod (SoB); but there were only a few options, and many of them relied on having installed earlier parts of SoB.

So, I expanded it such that every NPC that gets options to change will have their own full component with numerous subcomponents that give you different options. The most basic option for each NPC is to change nothing, except to drop them to 1st level so that you can control their development as they level up. (They will keep all their XP and spells, so you can level them up immediately. This option should mimic the "TOB-style NPCs" component of BG2Tweaks, on an NPC-by-NPC basis.)

The other options will change the NPCs in various ways. Some will add a kit to NPCs who were unkitted. Some will change a kitted NPC's kit. Some will actually change the NPC's class. Some will change the class and add a new kit, and some can even add kits to multiclass characters (e.g. Yeslick can be a kitted fighter/cleric; and Alora can become a kitted cleric/thief).

Okay, so what are the options?

Here's the list (class changes noted in parentheses):
Imoen: Swashbuckler, Adventurer (S&S), or Spellfilcher (mage/thief)
Jaheira: Totemic druid, or Elementalist
Khalid: ranger/cleric, Marksman, Justifier (DR), or Corsair
Minsc: Berserker, or Barbarian Ranger
Kivan: Archer, or Stalker
Coran: Sniper, or Swashbuckler
Branwen: Battleguard of Tempus (DR), or Gloryblood of Tempus (fighter/cleric)
Safana: Swashbuckler, or Bounty Hunter
Ajantis: Inquisitor, or Cavalier
Montaron: Assassin (single-class thief)
Yeslick: Alaghor of Clangeddin
Quayle: Hoodwinker of Baravar Cloakshadow (single-class cleric)
Faldorn: Avenger, or Purifier, or Lost Druid
Skie: Assassin, or Shadowdancer
Eldoth: Blade, or Jongleur
Garrick: Gallant, Chorister (S&S), or Meistersinger
Alora: Sniper, Swashbuckler, or Misadventurer of Brandobaris (cleric/thief)
Xan: fighter/mage, Bladesinger (fighter/mage), or Loremaster (bard)
Shar-Teel: Berserker
Tiax: Strifeleader of Cyric (DR)
Viconia: Nightcloak of Shar (DR), or Darkcloak of Shar, or cleric/thief
Yoshimo: Swashbuckler, or fighter/thief
Valygar: Mage Hunter, or fighter/thief
Nalia: Loremaster (bard), or Loresinger of Milil (bard), or Spellbender (cleric/mage)
Haer'Dalis: Jongleur, or Gallant, or Skald
Mazzy: Hearthguard of Arvoreen (fighter/cleric)
Aerie: Fastpaws of Baervan Wildwanderer (but still cleric/mage)
Keldorn: Paladin, or Cavalier
Cernd: Totemic druid, or Elementalist, or Purifier
Kits marked (DR) or (S&S) will only be available if you first install that kit from Divine Remix or Song & Silence, respectively.

Can I change things around later?

Yes. This mod should be installed dead last, after all other mods. After BG2Tweaks. After SCS. Even after Generalized Biffing, if you're playing the non-EE engine and using GB. The whole idea of this is that, after you play a game with Kivan as an Archer, you can easily uninstall that component and reinstall him as a Stalker. If this is the last mod you install, then you can do that many times without disturbing anything else.

I've already changed up some NPCs with your Scales of Balance components (or the NPCKits mod, or some other method). Do I have to uninstall those changes before using this mod?

No - whichever one goes in last should control. You should be able to install/uninstall/reinstall this one on top of anything else you've already done. (I have not tested doing this, but it overwrites the various ckass/kit/HP/etc. fields, so I don't see how they would conflict.)

Great. But, don't take this the wrong way, there aren't many options.

Yeah, I know. I'm releasing this as a beta right now under the theory that some options are better than no options. Right now the mod includes options for various vanilla kits (e.g. "make Montaron an Assassin"), for various SoB kits (e.g. "make Khalid a Corsair"), and for @zupsky's very nice Lost Druid kit ("make Faldorn a Lost Druid"). If you choose one of those options, it will install that kit into the game, but only for that NPC - not for the player. If you want those kits to be available for your PC, then you'll have to actually install those mods. (So, you do *not* have to install anything from Scales of Balance to make these options work. Yay!)

Additionally, there will be a few more options if you install kits from the Divine Remix and Song & Silence mods. I'm going to reach out to the keepers of those mods, and maybe one or two others, to see if I can borrow their code to install those kits independently, like the SoB and Lost Druid kits are now. We'll see.

Okay, I installed DR and S&S and there are still only like 3-4 options for most NPCs.

Yeah, well, again: some options are better than none! If you have suggestions for more options for any NPCs, let me know in this thread.

Further, anyone has my complete and utter blessing to delve into this .tp2 file and add to it. Want to add an option for Shar-Teel to be a Wizard Slayer? Well, copy the component that turns her into a Berserker, edit the kit line (0x246) to point to Wizard Slayer instead of Berserker (look in kit.ids) and copy/adapt one of the ADD_CRE_EFFECT lines to give her the 1st-level Wizard Slayer abilities. Done. Send me the code (or just do a pull request on Github) and I'll add it to the mod. I don't have time to add too much, but I designed the mod to support up to 17 options for each NPC. So there is definitely room to grow.

Are you a modder, who makes kits? Want to include them here like @zupsky's? Fantastic! Add your kit installation code as a .tpa file, put it and the kit's clab file and any supporting .spl/.itm/etc. files into a folder in "/npc_ee/kits/" and then add a component to whichever NPCs you think are appropriate (take a look at the code giving Faldorn the Lost Druid kit; it checks to see whether the kit mod is already installed, and if it is not, INCLUDEs the .tpa). Send me the code or do a pull-request, and bam! More options!

What about proficiencies? If you make Coran a single-class thief he can't use his 3 pips in long bow!

Yeah, I've taken care of that. Coran as a single-class thief will get an illegal two pips in short bow. He will also have a short bow equipped when you meet him, instead of a long bow. Turn Khalid into a ranger/cleric and his sharp equipment will be replaced with blunt equipment. Et cetera.

Again: I have no time for anything but the most limited testing. I've installed this, and CLUA'd the NPCs into existence, and it seems to be working fine. Let me know in this thread if you see any bugs.


Cheers!

Cost of a dubbing

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Can anybody from Beamdog team specify - more or less, what are the costs of making a dubbing for an Enhanced Editions new content and for SoD. Maybe if people Maybe people from the certain country would be willing to support. It's just we have no idea of the costs.

Mod Reviews

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Since we don't appear to have such a thing, and I was feeling opinionated, herein lies a thread for people to wax lyrical about mods so others need not pick from them randomly. Feel free to add your own, and don't feel the need to do it in the same format as I.

BG2:

NPC mods:

Kelsey:

The mercantile sorcerer.

Plot and Immersion: B (A) - Kelsey has a lot of immersive comments, he talks to traders he knows, he greets his friends, and he shares his opinion on a lot of quests, as well as a lot of flavourful talk (and a few items) with Jan Jansen who was in my party for this runthrough. I'd even go so far as to say that though his personality comes off as a bit... Weedy, his lovetalks were for the most part pretty decent, though {some hugging} appears, it's not a huge amount in his main talk.

The reason he gets a B is that his flirts can get pretty damn creepy. Wandering around dungeons, he would periodically stop to muck with CHARNAME's hair, {shuddering} as he fingers her earlobe. Give her a "friendly kiss on the cheek" - repeatedly kissing your work colleague on the face doesn't strike me as friendly, so much as sexual harassment, but I'm British, the personal space on my character is the size of Firkraag's, so maybe that's just me. Walking next to you so he can brush your arm as he points which way to go next, while actively trying to smell your hair? Running his finger along your arm and grunting? Brrr.

It was also strange how talking to him informed CHARNAME that she felt a strong mutual attraction towards him, and that she found him uncontrollably rolling his eyes (not kidding) to be adorable. Thanks for letting me know how CHARNAME feels, Kelsey!

What's possibly worst is that his flirts progress into unsolicited makeout and groping long before the romance progresses to a place where that would be appropriate, particularly since my Wizard Slayer/Mage/Thief CHARNAME (I don't recommend it, by the way, constantly low level Wizard Slayer that can't even wear armour or bracers = Nightmare mode) always picked the rather stand-offish, ambivalent answers rather than {sweaty hugging} the red headed gentleman, but apparently after saying "Yeah, you're pretty much sticking around for the six fireballs a day" so many times, he decided that meant CHARNAME thought he was hot, grabbed her posterior and forced her to French kiss in the middle of Spellhold's dungeon.

Thankfully if you're not reviewing the mod, there is a permanent off-switch (unlike with Isra, who you can bring back online if you miss {free candy}). Without it, Kelsey gets an A for being almost offensively inoffensive.

Content and Consistency: B - While Kelsey's personality and behaviour was pretty good, and he's had a few comparatively minor plot fights so far (I'm expecting something larger come Chapter 6), there were a few niggles where the other characters were a bit off model. Jan's a little more abrasive than usual, and Anomen, who I had the curious privilege of running through the romance of with my last male elf CHARNAME, was clearly written by someone who didn't care for the cleriknight, amping his ego from "kind of has an inferiority complex but generally tries his best not to be a boob about it" to where "The Radiant Heart, of which I am a squire in my proudest achievement which means a lot to me" becomes "My own significant contributions to the Radiant Heart shall not be insulted!", rendering a realistically imperfect character into an almost cartoonish version at times.

Secondly, he doesn't really seem to take CHARNAME's class into account (though this may be different for a Sorcerous CHARNAME). How special Kelsey is is a commonplace theme, even wild mages are super dull and common compared to sorcerers in the Kelseyverse. Frequently he'll talk about protecting her with his spells and asking her if she can imagine what it's like to be able to shoot fire across the room... Sirrah, CHARNAME has three levels on you and has three fireballs prepped, pretty sure that she has an inkling.

Bonus points for Elven CHARNAME being able to point out that Kelsey will be dead and buried long, long before she manages to grow old with him, but loses a few points where he mentions her becoming a silver haired seer immediately after. Not unless you perfect lichdom, Kelsey, and even then probably not.

I was expecting some post underdark content with the Kelster, but unfortunately nothing. Maybe I broke him with my extensive polyamory?

Power Creep: D- - What is it with Sorcerers and overpowered gear? Kelsey's stats are as irrelevant as any sorcerer, but he comes replete with a cloak of 20% MR, +1 to saves, +1 to AC, casts a unique Fireshield(Green/Acid) and level 1 and level 2 spell slots... and is upgradeable with your favourite pocket imp and is usable by "Sorcerers". Yeah, it's 5% MR vs two levels of spell slots and a Fireshield off being the Cloak of Balduran. So guess what's mine as soon as I get UAI?
The other things he's granted so far are comparatively tame. A necklace of 1/day NRD, which, given he's not a Wild Mage, works about as well as one might expect. "Makeup of +2 Charisma" he decided to give 17 Cha CHARNAME (not sure if should be insulted, gave it to Jan, who rather enjoyed it), and a strobe light helmet (granted via a chat with Jan).

Melodrama: B+ - Kelsey dips into the occasional whine, and it's sad seeing him behave like a bit of a doormat at times, but generally he's pretty low drama, doesn't angst over everything, and doesn't tell me not to waste healing spells so I can waste fabric bandaging his pectorals. Some of the dialogue responses to him just wandered into absurdly hostile for no reason, though, which was just plain weird.

Bugginess: A - I didn't notice any outright glitches due to Kelsey, asides from the occasional {backrub} while I'm trying to buff up for a dungeon boss.

Overall: B- - If I were going to pick a sorcerer to fill that barren niche, I'd go with Tashia for being slightly less abusable with her one encounter per day megacat, but Kelsey's romance is pretty decent if you're running a female toon and can put up with his 7 spell slots per day and the fact he picked up Burning Hands (which overrides all other spells in the AI so he can wander into melee and use it against a Fire Elemental). Once his romance "concludes" with the traditional coitus, he becomes a lot quieter for the rest of SoA.

@Notabarbiegirl says about Kelsey:
Kelsey is pure fun for anyone who tends to get tired of Anomens attitude. There are some interesting additions with Kelsey, I recommend getting him asap. Also do not let him leave the first time he mentions going away.

Nephele

The adventuring midget grandma.

Plot and Immersion: A- - Nephele talks, and shares her opinion, constantly. In fact, her interjections are almost too frequent in a few talks, where she takes over a the conversation a little.

There were a few niggles where she started teaching CHARNAME how to cast Mage spells, which was coming on a little strong considering Mage CHARNAME learned from CHARNAME, but generally she was a delight, mothering Imoen and CHARNAME, making her presence felt and generally chipping in for all sorts of quests, making her presence very much known, without being a know-it-all most of the time, though she's a little more quiet in the underdark.

Content and Consistency: B - While she has a lot to say, Nephy doesn't have any unfinished quests I've seen so far, making her content pretty much non-existent, unless she's holding out for Chapter 6.

Power Creep: A+ - Her stats are beyond mediocre for BG2, with the highest being Wisdom at 15. She gets no earth shattering equipment, no mind boggling necklace of immortality, just a single class cleric with a hidden kit, the Cleric of Yondalla, which has granted thus far: Goodberries as an innate, Zone of Sweet Air, and Entangle. Zone is situationally handy to have as an innate, but Nephele is if anything too modest to be mucking it up in BG2's high level environment.

Melodrama: A - Drama free, angst free, {shivery hugs} free, and angst-ridden backstory free. She's a halfling widow with grandkids and wanderlust. It's refreshing to see an older character getting such a solid representation.

Bugginess: A- - Her kit doesn't have a kit description or show up on her character record. Other than that, she's pretty much glitch free aside from the odd typo.

Overall: A - She's not a powergamer's choice, but I found her presence surprisingly enjoyable. Well worth a try, if you aren't fashed by the fact she's outright worse than Viconia's MR heavy self or are willing to Keeper her into something a little stronger if you are. She honestly had so much to say through her various banters and friendship tracks that I never forgot she was in the party, which is more than I could say about most characters.

Ninde:

The unapologetically evil necromancer elf.

Plot and Immersion: B - Asides from the usual "late NPC syndrome", Ninde is plenty chatty, has quite a few banters, and actively sabotages the player at least once that I've come across, forcing them down the evil path purely because she was feeling bratty (a little IC annoyance never hurts).

Otherwise, she's happy to spread a little fatalistic cheer in banters and dialogues (plenty of which occur in the underdark, which is nice considering that's just where a lot of vanilla NPCs turn quiet). She noticably has no dialogue with the Phaere encounter (unusual for a romance partner, though to be fair it may just be her entirely characteristic apathy towards the notion), and she gives plenty of scope for CHARNAME to run a gamut of characterisations, which is the kind of RP heavy interaction I prefer, and while her Player-Initiated-Dialogues included {flirty activities}, they also included a wide range of conversation options to ask her about herself, to which she shares a short reply.

One thing of note is that in two places it felt like I skipped a conversation or two explaining what her deal was, first one being her first recruitment where she refers to Lassal as "late", second when she leapt into revealing her mysterious malady before I even knew she had a malady in the first place.

Content and Consistency: B - A bit of a mixed bag. Generally, Ninde strikes me far more as chaotic evil than neutral. She's capricious, changeable and mischievous, disloyal and thoroughly self-interested - consistently so, but at odds with her character sheet. At one point CHARNAME, an elf, dissed elves as a species and made fun of Ninde's pointy ears. Later she talks about how she's an elf raised by humans and CHARNAME gets to say they're an elf, but... Apparently forgets that the entire population of Candlekeep is human or doppleganger, or that they're bizarrely underage, missing out an interesting avenue of interaction.

Otherwise, purists might have trouble with the fact that Ninde mentions stories when she was a fifteen year old elfin child which, for elves, even human raised ones, is probably still pre-pubescent unless you happen to be a Bhaalspawn, but easily enough ignored.

I haven't noticed any particular quests or other content for Ninde, though she's happy enough to pipe up during other questlines.

Power Creep: A+ - She has a unique amulet that grants Negative Plane Protection, Protection from Evil and such, which isn't world shaking considering you have to have an amulet of power guaranteed at this point and probably won't have your mage in melee range anyway, particularly in return for an unusable amulet slot.

In terms of her class, not only does Necromancy lock her out of some of the best mage spells, she gets none of the boosts that Edwin enjoys for his magery, leaving her with a decent but not fantastic, intelligence, wisdom and charisma and pretty middling stats.

I actually Keepered her into a Fighter/Mage in my game to make use of a bow (since a pure cleric, sorcerer, Bard Imoen and Jan Jansen doesn't make for the most balanced of parties), and never once felt like she was pushing the envelope.

Melodrama: A - Ninde is cheerfully fatalistic about your shared fate of dooooooom.

Bugginess: B - One underdark lovetalk crashed my game, but sleeping mid conversation, while perhaps a little rude, got around the bug with no console editing necessary. Otherwise there are a few typos, but nothing extreme.

Overall: B - Her talks have plenty of dialogue and a wide range of options which are novel, and she's refreshingly content to let you have an opinion she doesn't share, so I'd say she's worth a try, at least if you're looking for her personality, which I found quite palatable, and definitely not stupid evil. Some of the post underdark stuff got a little in-your-face for my preferences, but it had a decently rewarding post Irenicus bit which you don't often see.


Tyris Flare

Plot and Immersion: B - Pretty well done for a canon crossover, Tyris pipes up in a few quests, such as the Planar Sphere - particularly with a mage CHARNAME. Periodically she'll have a "flirt" conversation trigger when she gets near enough to CHARNAME, heavy on action tags, and for me, frequently repeated. I'm not much of a {hugger}, so that didn't add much for me, nor did the various action tag "flirts" your character could perform while speaking to her.

Content and Consistency: C - Her romance is pretty straight forward and pretty short. I had covered the entirety in Chapter 2, and though her banters with the vanilla NPCs typically felt in character and her dialogue well written, she has comparatively few interjections once it's over with, which left her as one of the quietest members of the party. There were a few conversations where I didn't feel she was representing her middling wisdom and charisma stats, but nothing too glaring.

I will note that she doesn't have any ToB content to my knowledge, and by the time I reached the underdark I was all kinds of ready to help Tyris find her way home, though she apparently has a few more dialogues in ToB.

Power Creep: B+ - A mostly straight forward Fighter -> Mage dual class with no illegal perks and modest stats. She fills a niche that was pretty much bare in the base game, which is always a plus for me. The only extra that Tyris brings is a set of Leather which is like a diet Robe of Vecna, -1 Casting Time and not restricted to her, and can be upgraded by Cromwell to boost its AC and give it some fire resistance.

Melodrama: A - Despite losing home, friends, and family, Tyris is very low on the melodrama. She has a few moments where she worries about the life she's left behind, but generally the angst is kept to a minimum and makes up comparatively little of her dialogue.

Bugginess: A- - Besides an unfortunate tendency to flirt in the middle of dungeons, picking up imaginary objects ad nauseam and telling me incessantly how fantastic the view her armour provides,

Overall: B+ A solid NPC, somewhat marred by the constant, repetitive flirting and limited content.


Fade

Plot and Immersion: B+ - Fade the Fey'rii pipes up frequently, and for the most part she's well integrated (asides from the ever popular action tags), with her own side quests which fit in well with the rest of the game. Unfortunately because of her placement, a lot of her content is in the later chapters, where the plot should be racing along I found myself wandering around waiting for her romance to progress instead.

Content and Consistency: D - Fade frequently seems to pay less attention to mechanics than she should. Despite being Chaotic Neutral, her behaviour borders on Neutral Good, with a supposed temper she never actually displayed. She constantly complains about being full of dark and eeeeeevil temptations, but never actually does much along those lines.

There's a place in her plot where she is badly beaten and injured, and a whole awkward wound cleaning scene comes out of it the next time you rest - ostensibly because expending the spells (that you're about to rest and recover anyway) is a waste? But in truth because if you cast Heal, you couldn't check out her boobs while you bandage her up. There's another place where she decides to give her amulet to CHARNAME to protect him from vampires... This being directly after CHARNAME just picked up Chapter 3's free Amulet o' Power.

Finally, I had quite a bit of trouble picking an appropriately in character response a few times, including several mandatory {Hugs} during the progression of the romance and strangely placed ellipses as CHARNAME is forced into some very specific, often stilted dialogue.

Power Creep: C - Fade is a single class non-kitted thief. Thieves are pretty terrible, overall, and Fade is certainly no exception, charm and invisibility innates not-withstanding, but she does get a few powerful items I consider a little excessive. She starts with an amulet that grants immunity to charm, drain and permanent protection from evil, shortly after being made equippable by either CHARNAME or herself, an exclusive wedding ring which doubles up on the charm protection with permanent Chaotic Commands (methinks the author hated illithids?) along with being a ring of regeneration and fire resistance. Finally, she can acquire a +4 short sword with +1D4 acid damage and a 5% chance to cast a mini time stop every time she hits with it - available from the vast and difficult quest of "Checking Ribald's special stock", and upgradeable to a 5% chance to drain levels to boot.

Melodrama: E - Oh gods, the whining, the angst, the dark and tortured past. Fade starts pretty mellow but swiftly mires herself in full-on bawfest that's like the unholy lovechild of Aerie and Viconia. She even whines about her evil sword of timestop when you buy it, and some of CHARNAME's responses are outright teenage. The only thing she doesn't wax melancholic upon is CHARNAME's own, not insignificant, problem of having his soul ripped out, which she very much takes in stride with barely so much as a murmur. Thanks, Fade.

Bugginess: A - Asides from the occasional typo, I didn't see any particular glitches from Fade or her quests, though I somehow managed to trigger a random ambush that instantly lost her as a party member while I was just out of the underdark, which was just peachy.

Overall: C - I'm not big on thieves, special snowflake races, excessive emotes, dark and brooding pasts or the temptation to pick up a Fighter/Mage/Thief, skip Fade altogether and just grab her exclusive sword of timestop, so she's not really my cup of tea. She's certainly not the worst NPC mod out there by any stretch of the imagination.


Isra

Plot and Immersion: A- - Isra introduces a few small sidequests, nothing particularly onerous, though the second quest doesn't really give much clue that you're supposed to chat to an easily ignored NPC, or mention anything in the journal to get you going if you leave it for a bit. She chats pleasantly with the vanilla and EE NPCs and is generally pretty cool to have around, though her refusal to work with Hexxat at least long enough to grab her bag is obnoxious. She also has {flirty hugs}, but they can be disabled by talking to her, and she actually has a full conversation tree in there to boot, rather than just a list of physical molestations to inflict upon her. The only thing I felt was out of place was her portrait, which looks a little cartoony compared to the regular style.

Content and Consistency: A - I didn't really have anything to complain about, which is strange considering I hate paladins. Isra has plenty of interjections, yet always manages to carry herself as a paladin without the stick and without taking the limelight, and not only do the NPCs she banters with keep their personalities straight, she even allows CHARNAME a range of responses to interacting with her that rarely made me blanch.

Power Creep: A - Isra is a Cavalier, and whatever stats she has that matter are worse than Keldorn's. Her items - a unique ring of protection +1, a cloak of +1 Charisma and Confusion resistance and a suit of dragonscale, are well in keeping with existing gear, and having a ringslot occupied by a weak ring actually makes her worse than she could be. My main concern would be more that she's too much like Keldorn, focused in two handed swords and long swords rather than bastard swords or maces.

Melodrama - A - Isra doesn't have a particularly dark and troubled past, a strange and unhealthy relationship with the opposite sex, or require CHARNAME to soothe her broken heart and save her with his genitals.

Bugginess: B - Isra suffered a bug in her quest which required some googling and console commands to resolve, but generally nothing insurmountable.

Overall: A. Isra fit very naturally into my playthrough once I turned off the flirting, and it's nice to have a Paladin that I don't feel like I'm turning on Easy Mode by bringing along.


Tashia

Plot and Immersion: B - This gets a lower score because I simply couldn't get her plotline to progress beyond a single random encounter with some goons, probably because of the same bug that caused her to keep repeating a conversation about poison ivy ad nauseam, She has a quirk that her romance track and plot both stop at some point in Chapter 2, and won't resume until you progress into the later chapters, which as with the other late chapter NPCs is a little jarring when you're supposed to be chasing after your immortal soul, but generally not {hugging}, {kissing} and {tap dancing} more than makes up for that for me.

Her portraits did feel a little out of place for me, but the alternative, non-digital, portrait fit at least well enough to not be distracting.

Content and Consistency: A - Tashia asks riddles, talks to the other NPCs without derailing them, develops a little buddyship with Imoen, and doesn't she occasionally pipes up with her opinion without hogging the spotlight. Generally she fits her alignment and stats (though the flirt menu in the force talk is a little creepy to do to a person you just met), and she had plenty of friendship/romance chats before the glitch hit me and locked me into talking about poison ivy. I perhaps might have preferred there to be a short timer break between her riddles to stop me from going through the lot of them all at once, but overall there's plenty of Tashia-talky going on.

Power Creep: D - Tashia is a sorcerer, a powergamer's favourite, with almost perfect stats for it - 19 Dex and 15 Con who cares about the rest you're a sorcerer. What's more, she starts out with a "Scrimshaw Figurine", an exclusive once per day summoning item that summons Peanawlwaiahan or whatever. Paen is a 20 Strength, 0 THAC0, 3 APR, -7 AC abomination with immunity to magic, acid, lightning, and Timestop, not to mention 90% resistance to physical damage, so its 20 HP might as well be 200 unless it's facing off against those rare opponents with MR bypassing fire or cold damage. She also apparently picks up a frost resisting cloak of protection +1 that gives three Frost Wand charges per day, though I think that's a romance thing I couldn't get thanks to the glitch.

Melodrama: B - Tashia starts out gloomy and morose, complains at length about her troubled past with her abusive ex-Bhaalspawn and so on, but she more or less gets over it and never really chews the scenery or has deep shuddering sobs requiring CHARNAME to salve her broken heart, which is oh so very refreshing.

Bugginess: C - Tashia's talks stalled a few times, the last of which was fatal, at least to the ongoing quest and romance, but even without it she was still capable of getting through the whole game, just with less content than she should have.

Overall: B - I couldn't bring myself to ever use her item, but even without it Tashia felt like a solid member of the team. If only she'd shut up about poison ivy so I could cover the rest of her content.


Wings

I had high hopes for this mod, but unfortunately it conked out somewhere in the first few friendship talks preventing it from progressing. What I saw was decent, but I was forced to uninstall it to fix that up, at which point I believe it made Anomen decide to start hitting on M!CHARNAME something fierce, which was... interesting, I suppose? I'd like to give it another try to get it working sometime, at which point I'll update this.


Imoen Romance

The weird "not quite incest maybe" mod for Imoen.

Plot and Consistency: B- - There's a few weird things in this mod. Imoen apparently plays guitar and sings - gods I hate singing and poetry, Jaheira tells you it's unnatural to have feelings for a foster sister - who as far as she should know is, y'know, just an attractive woman your own age who grew up in the same castle and who lived with an Innkeeper who was your neighbour. The starting dreams are pretty weird in and of themselves, particularly since they're lengthy and unskippable, which makes me die a little bit inside.

A lot of the interactions with Imoen are both {huggy} and, at times, downright silly, though CHARNAME can get in on the fun at times with some irreverent banter they share between one another. There's also some nice friendship track stuff in there with none of the awkwardness of the romance itself, and it helps give Imoen more interactions, more personality and just generally *more* of everything that she sorely lacked in the vanilla games, and yes, you can point out that it's ridiculous to be "siblings" from two different species.

On consistency, there seems to be a strange amount of "what will people think" in the romantic tracks, because either apparently people can tell on sight that a dwarf and a human walking together are spiritually related or because Imoen is strongly against interracial relationships. Likewise we already know how Imoen acts after being molested and tortured for long periods of time, since vanilla already has her suffer through both in the prologue, so her far stronger reaction to a far shorter time period comes off a little strange.

Power Creep: B - While Imoen is largely unchanged, she can pick up a supposedly but not really exclusive bracelet with the new content by trolling around Athkatla if you've got the right variables achieved. This double speed ring of regeneration gives +1 Dexterity and a +2 Casting Speed bonus, which on a Mage/Thief with the Robe of Vecna and Amulet of Power means casting Horrid Wiltings as fast as everyone else is dropping Magic Missile. Still, it's not dropping Timestops every other round or an unkillable tiger summon, so I was pretty much okay with it.

Melodrama: D - While Imoen is generally a fun loving, easy-going sort, her romance gets pretty overwrought at times. A big deal is made out of the "incestuous" aspects, despite the "completely different species with no shared genetics" thing, and "friends raised by two different people in the same small town" gets stretched into lengthy conversations about being siblings, and turning into an emotional wreck about going to face Irenicus because of all the torture in Spellhold "because you took too long to get there" (aka 10 days because Irenicus escapes at the beginning of the mandatory tenday boat trip). Honestly I'd have given her a pass for a little angsting, given the whole "soul torn out, tortured for an extra week" deal, but the fact she's only an emotional wreck during the romance is just eyerolling.

Bugginess: B - Thanks, presumably, to my lengthy time spent paused without playing, Imoen managed to exhaust all her underdark dialogue and invite me to camp out in that nice field at the underdark exit shortly before I entered Ust Natha for the first time. That stopped the game entering Chapter 6 for a bit and generally got a bit strange, but it worked itself out in the end by travelling back there, so not a deal breaker.

Overall: B- - Some of the stuff is corny, awkward and melodramatic, other stuff is cute, fun and entertaining, while the extra dialogues and interjections are things that should really have been included in the original. A bit of a mixed bag, but overall worth a try, if only for the extra Imoen banters.


Quest and Content Mods moved for length:

https://forums.beamdog.com/discussion/comment/702460/#Comment_702460

The LoB + SCS Solo Challenge: "Riding the No-Reload Train"

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Do not wonder: The old title of this thread was "The Legacy of Bhaal Solo Warrior Challenge".

Thanks to the Baldurs Gate Expansion „Siege of Dragonspear“ there is a new difficulty level called „Legacy of Bhaal“ which works like „Heart of Fury“ in Icewind Dale. This is great! On the other hand we have the wonderful Mod "Sword Coast Stratagems" which puts a glimmer of intelligence into the enemies to make every fight a unique challenge. To make it short: Why not putting the best of these two worlds together to get an epic adventure that will last long in our memories?

Here are the rules:

1. Legacy of Bhaal Difficulty (LoB) + Swoard Coast Stratagems (SCS). Mandatory for SCS are the basic improved AI settings, better calls for help, prebuffing, improved creatures & chapter-end-fights - including Ascension for ToB. Everything else is optional even though using the hardest setting is preferred! Not to forget: No-Reload-Runs are highly welcome too!

2. Solo only

3. The ideal playthrough should contain Baldurs Gate → Tales of the Swordcoast → Siege of Dragonspear → Baldurs Gate 2 → Throne of Bhaal.

4. All classe are allowed including Dual- or Multiclassing. All races are allowed as well as unlimited rerolls on character creation screen. Also reloads are allowed, because this is not a no-reload challenge.

5. A reasonably detailed description of your tactics and progress would be great.

Which of the classes will have the best chances to become the new Lord of Murder? Will someone try it? Have fun! :)


The following challenges are running at the moment:

@Arctodus: Fighter
@Arunsun: Fighter/Mage
@billy_pilgrim: Totemic Druid
@Blackraven: Fighter/Illusionist [nR]
@chimaera: Dragon Disciple
@Grondo: Fighter/Thief [nR]
@Harpagornis: Fighter/Cleric [nR]
@histamiini: Cavalier
@JuliusBorisov: Beastmaster
@semiticgod: Cleric/Illusionist [nR]
@Stupid_Puns: Fighter/Mage
@Victor_Creed_SFV: Fighter->Mage
@Viper_Alvein: Kensai/Mage


Hall of Fame:

Heroes of Baldurs Gate 1:
@Arctodus: Fighter
@Arunsun: Fighter/Mage
@billy_pilgrim: Totemic Druid
@Blackraven: Thief/Illusionist [nR] + Blade [nR] + Fighter/Illusionist [nR]
@chimaera: Dragon Disciple
@Grondo: Sorcerer [nR] + Fighter/Cleric [nR]
@Harpagornis: Blackguard [nR]+ Barbarian + Ranger + Fighter/Thief [nR] + Berserker7/Druid [nR] + Bounty Hunter + Totemic Druid [nR] + Fighter/Cleric [nR] + Archer [nR]
@histamiini: Cavalier
@semiticgod: Cleric/Illusionist [nR]

Heroes of Baldurs Gate 1 + Siege of Dragonspear:

@Arctodus: Fighter
@chimaera: Dragon Disciple
@Harpagornis: Blackguard [nR] + Barbarian + Ranger + Fighter/Thief [nR] + Berserker7/Druid + Bounty Hunter + Totemic Druid [nR]

Heroes of Baldurs Gate 1 + Siege of Dragonspear + Baldurs Gate 2:
@chimaera: Dragon Disciple ( incl. Spell Revision)
@Harpagornis: Barbarian + Bounty Hunter + Totemic Druid/Fighter [nR]

The Almost New Lord of Murder for beating everything but Amelyssan:
@Harpagornis: Barbarian

*****The New Lord of Murder after beating the whole Challenge*****
@Harpagornis: Korgath the Dwarven Bounty Hunter

Special Credit:

@Grond0 & @Blackraven: For pushing this challenge even more playing no-reload only!

The Adventurer's Lounge: Guidance and Support for No Reload Challengers- Newbie or Veteran

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Are you new to the forums? Interested in the No Reload Challenge, but a little overwhelmed? Maybe a little shy about posting in the thread? This is the place for you. The purpose of this thread is to give prospective No Reloaders a chance to introduce themselves, ask questions, seek advice, and prepare for their adventure. Think of this thread as an orientation and cocktail lounge all wrapped up into one. It's a place to learn and a place to schmooze. A place to prepare: A place to begin.

This thread will also serve as a technical support supplement to the No Reload Challenge. Do you need install guidance before you start? Has your active character encountered a bug? This is the place to ask for help. This is the place to get help.

This is the place.

Good hunting everyone!

Best,

A.

ConvertPortrait console command isn't working.

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I placed .jpg files into the C:\Users\[username]\Documents\Neverwinter Nights\Portraits folder. When I do the "ConvertPortrait [filename]" console command, it does not find the file.
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