Quantcast
Channel: Recent Discussions — Beamdog Forums
Viewing all 105449 articles
Browse latest View live

The Hitchhiker's Guide to Installing Mods on OSX

$
0
0
This is guide is based in @mlnevese's earlier "Installing Mods in OSX a quick tutorial", updated for BG2EE, Mac App Store BGEE/BG2EE installations, and changes to recent versions of WeiDU.

Step 1: Find your Game folder

First, you need to locate the game folder of your BGEE/BG2EE/IWDEE game, which is where you will install mods.

For BGEEv1.3, BG2EEv1.3, and IWDEEv1.4:
Open up a Finder window, and locate your BGEE/BG2EE/IWDEE application package (see below). Right click on the app and select "Show Package Contents". Go to "Contents/Resources". This is your Resources folder.

Purchased from Beamdog
  • BGEE: /Applications/Baldur's Gate - Enhanced Edition/Game Data/00777/Baldur's Gate - Enhanced Edition
  • BG2EE: /Applications/Baldur's Gate II - Enhanced Edition/Game Data/00782/BaldursGateIIEnhancedEdition
  • IWDEE: /Applications/Icewind Dale - Enhanced Edition/Game Data/00799/IcewindDale
Purchased from Mac App Store:
  • BGEE: /Applications/Baldur's Gate - Enhanced Edition
  • BG2EE: /Applications/BaldursGateIIEnhancedEdition
  • IWDEE: /Applications/IcewindDale
SPECIAL NOTE FOR MAC APP STORE PURCHASERS
If you downloaded BGEE/BG2EE from the Mac App Store, then the app package will be owned by the root user and your user account won't have permission to write files to the Resources folder. To fix this, you'll have to change the permissions.

Select the Resources folder and then choose File > Get Info.
Under the Sharing & Permissions pane, click the lock icon and enter an administrator’s name and password.
Change the privilege for "Everyone" to "Read & Write".
Then, choose "Apply to enclosed items" from the Action pop-up menu (looks like a gear).

Purchased from Steam:
  • BGEE: ~/Library/Application Support/Steam/SteamApps/common/Baldur's Gate Enhanced Edition/Baldur's Gate - Enhanced Edition
  • BG2EE: ~/Library/Application Support/Steam/SteamApps/common/Baldur's Gate II - Enhanced Edition/BaldursGateIIEnhancedEdition
  • IWDEE: ~/Library/Application Support/Steam/SteamApps/common/Icewind Dale Enhanced Edition/IcewindDale
SPECIAL NOTE FOR STEAM PURCHASERS
The Library folder is normally hidden. To navigate to it, hold down the "option" key while clicking on the Go menu in the Finder. The menu that appears will have an entry "Library" - select and it will open a Finder window in your Library folder.

Purchased from GOG:
BGEE:
* Go to /Applications/Badur's Gate Enhanced Edition
* Right click on the app and select "Show Package Contents".
* Go to Contents/Resources/game/Baldur's Gate - Enhanced Edition
* Right click on the app and select "Show Package Contents".
* Go to Contents/Resources

BG2EE:
* Go to /Applications/Baldur's Gate II Enhanced Edition
* Right click on the app and select "Show Package Contents".
* Go to Contents/Resources/game/BaldursGateIIEnhancedEdition
* Right click on the app and select "Show Package Contents".
* Go to Contents/Resources

IWDEE:
* Go to /Applications/Icewind Dale Enhanced Edition
* Right click on the app and select "Show Package Contents".
* Go to Contents/Resources/game/IcewindDale
* Right click on the app and select "Show Package Contents".
* Go to Contents/Resources


For BGEEv2.x, SoD, BG2EEv2.x:
The game folder is no longer hidden inside an app package (yay!). You will find the chitin.key in the following folders:
Purchased from Beamdog
  • BGEE: /Applications/Baldur's Gate - Enhanced Edition/Game Data/00777
  • SoD: /Applications/Baldur's Gate - Siege of Dragonspear/Game Data/00806
  • BG2EE: /Applications/Baldur's Gate II - Enhanced Edition/Game Data/00782
Purchased from Mac App Store:
  • N/A yet
Purchased from Steam:
  • BGEE: ~/Library/Application Support/Steam/SteamApps/common/Baldur's Gate Enhanced Edition
  • BG2EE: ~/Library/Application Support/Steam/SteamApps/common/Baldur's Gate II - Enhanced Edition
Purchased from GOG: (Educated guess - this needs confirmation!)
  • BGEE:
    • Go to /Applications/Badur's Gate Enhanced Edition
    • Right click on the app and select "Show Package Contents".
    • Go to Contents/Resources/game
  • BG2EE:
    • Go to /Applications/Baldur's Gate II Enhanced Edition
    • Right click on the app and select "Show Package Contents".
    • Go to Contents/Resources/game
SPECIAL NOTE FOR STEAM AND GOG USERS:
If you have SoD installed, you will need to use ModMerge before installing mods.

https://forums.beamdog.com/discussion/50441/modmerge-merge-your-steam-gog-zip-based-dlc-into-something-weidu-nearinfinity-dltcep-can-use/p1


Step 2: Download the latest WeiDU

Get a copy of Mac WeiDU here: http://www.weidu.org/~thebigg/.

FYI - If you're new to modding, WeiDU is an installer program for BGEE/BG2EE mods. You need it.

Unzip the archive. It will create a folder called 'Weidu-Mac'. Open this folder and copy the 'weidu' program file to the game folder.


Step 3: Get some mods!

For BGEE, @mlnevese maintains a list of BGEE and SoDcompatible mods.

For BG2EE, check out @LiamEsler's BG2EE Compatible Mod List.

For IWDEE, check out @Darkersun's [List] IWD:EE compatible Mods

Download the mod(s) you want to install. Unpack the archive and copy the mod files to the game folder.

Note that OSX tries to be helpful when extracting an archive and if the top-level folder of the archive contains anything other than a single folder, it creates a folder with the same name as the archive to extract the files into. You will want to open this folder and then copy the contents to the game folder.

Example: You download SuperCoolMod-v1.3.zip. When you extract the archive, the files go into folder SuperCoolMod-v1.3. Open this folder and copy the contents to the game folder.


Step 4: Install the mods!

@subtledoctor has created a nice tool for this, called the Easy Mod Installer for OS X.

Mods should not be installed in a random order. Some mods should be installed before others. A general recommended mod install order (based on @cmorgan's Tutu Mod Compatibility and Order of Install thread) would be:
  • Sound Mods (e.g., Restored BG1 Casting Sounds)
  • Item/Store/Other Dependencies Mods
  • Quest Mods
  • Comprehensive Mods and Related Tweaks
  • NPC Mods
  • Graphical Mods
  • AI/Scripting Mods
  • Kit/Spell Mods
  • Global Tweaks & Improvements (BG2 Tweaks, SCS, aTweaks)


Step 5: Enjoy!

Once you've installed your mod, re-launch BGEE/BG2EE/IWDEE and have fun playing your modded game!

Time flies

$
0
0
My first post here was July 2014, and now for number two!

Hi, TM5000 here. Longtime BG player and DnD player from waaaaayyyyy back.

I also enjoy Neverwinter Nights, and S.T.A.L.K.E.R.

I had some free time over the holidays and got back into BG, so I used the link on the game interface to come here again.

Looking forward to having Minsc in the party again!

Does anyone do the online thing? Multiplayer I mean. I did once when I first got the Enhanced Editions and it was pretty cool!

Be careful, there is evil around every corner, try not to step in any!

My first time doing...

$
0
0
BG2 with the EE edition.

So, considering that i'm doing new things... i'm going to do what i've never done before.

A female only party. Will it be fun ? Never tryed before to do a female chrname.


The party is charname ( multi fighter / thief ) , Aerie & Viconia ( watch the sparks fly? ), Yasraena ( a drow npc fighter, because i like her and she too argues with Viconia ) and Sheena ( a npc multi fighter / mage ).

-----------------

What do you think of it ?

Could it be interesting or in your opinion this sounds so boring that it would be better if i try something else ?

Why don't you play as the Wizard Slayer kit in BG2?

$
0
0
Wondering if the restriction is simply too castrating for other players as it is for me.

Old Baldurs Gate 2 Paperdolls

$
0
0
hey guys, anyone has an idea how to restore them. already tried the old bam files in the override folder, but it doesnt work anymore with patch 2.XX. any other ideas how to get them back, they looked much better in my opinion. thx in advance

spell revision compatibility

$
0
0
Is the SR 4 compatible with vanilla bgee ? I tried it but all spell has missing text, invalid xyz. Its only usuable with SOD installed ? I have sod but i dont wanna install it.

magic resistance overhaul

$
0
0
hi

Are you tried it ? I seek some fresh challenge and mechanics and i never tried it myself from scales of balance and it looks fun but what is your impressions about it ?

favourite videogame, classical, folk musics

$
0
0
PLEASE USE SPOILER TAGS OR LINKS NOW! Too many images on a thread will make the board go wonky. So says Aosaw.


Videogame music
Classical music
Folk music

instrumental and vocal :)


Don't worry about posting something someone else has posted in pages past. We all do it. ^_^


--------
I can't be the only one who listens to VG and classical music! ^_^

What stuff do you like? :)


Try some Quake II, yeah! >:D

Adrenaline Junkie
Gravity Well
Descent into Cereberon

And while I'm in the mood for it...
Sheila
Neo Fire Cross

Tactics for my party, please

$
0
0
Heya!

Guys, I'm currently playing BG1 but I've got a BG2 party on my mind which isn't really fighter-heavy but is sure fun to play. I appreciate any advice you might have about them:

Leolamin - Human Blade Str 10 dex 19 con 9 int 17 wis 12 cha 17 , profs in 2 weapon, short sword, dagger, dart , scimitar, long sword

Jaheira
Jan
Viconia
Yoshimo
6th slot reserved for mr.S in ToB , might do other npc quests but they'll be temporary.

Thanks in advance!

Revamp Test of Selfishness - BG2 Hell Trial (spoilers on)

$
0
0
Hi ppl, i was looking in the game and thought... is the selfishness test really selfishness? Cos it's a bit contradictory to permanent kill an dorn or korgan in the trade of an +2AC (which is crap in ToB) or to save 1 point of dexterity. In the long run for any party, good or evil, it's better to take the good path, sometimes +10 Mres is even preferable than 1 dex.

The fun question is that the good path is an greed path in fact, where we can't fathom the possibility of lose an character that we had an high amount of work to get, it's an tool we sharpened to perfection that the game intent to take from us!

So, i proposte to rework this trial, so we can take the evil option more often. My initial suggestion is to change the evil bonus, cos it sucks, and give an penality to the sacrified character taken instead of perma kill him/her (it for mods).

Maybe +2 Dex to main char and -2dex (or -x max life points) to the sacrified character.

So, what you ppl say?

Sun soul monk abilities need wis or int?

$
0
0
wondering if raising intelligence or wisdom will make the sun soul monks abilities stronger or if i should just stick with my standard monk build for stats.

Whose special ability is this?

$
0
0
This is an innate of someone in BG:EE, but whose? Does it look familiar? That panda/dog on a leash sure looks cute.



And who has an innate ability to Charm Animal? Which party NPC? It is probably one of them. The SPL is SPIN108. This isn't the ranger ability, that one is SPCL311, though they use the same icons. Here is this suspicious character:



Also if you know of any other charming abilities in BGEE or SoD, on the party side, I'll be happy to hear about them. I stress - on the party side, that is, the abilities and spells party characters have or can learn. Not abilities and versions of spells only monsters and non-party NPC have.

Edit: Okay, the first one is Coran's.

[MOD PREVIEW] The Fallen Light (SoD spoilers)

$
0
0
Just a little teaser on what might be coming...







Post something that everyone hates but you.

$
0
0
(Mind you guys that this post respects the forum rules is not meant to spread any form of prejudice)

The song "Hotel California".

how to customize states?

$
0
0
so I've been looking at making character scripts, and there is one thing I can't figure out fully

lets say for example I want to make a script where my character casts draw upon holy might when the enemy is sighted, but I only want to have the caster cast it once ( if I have more than 1 memorized) but when it comes to checking the state to see if my character already has it cast, this is where things get a little wonky

im pretty sure in the past I just used checkstate drawuponholymight but that didn't seem to work

but then I also realized for things like armor of faith, for when it checks state it says 3,ARMORCLASS, and not armor_of_faith

and then even deathward has check state: scriptingstate2

where are all these armor class/ scripting states located? im using near infinity and I cant find them anywhere, im pretty sure, if I can just make customized scripting states ( like the deathward one for example), I can make my draw upon holy might work perfectly if I just make it a scripting state

Sod: where is my gold?

$
0
0
After I get my gold stolen and I talk with the refugees, do I get that I lost all of it?

How am I supposed to use the Golden hero bust ?

NPC Preview: Dark Side of the Sword Coast

$
0
0
1 of 9. Who recognizes the first?

image

[MOD] Afaaq, the Djinni Companion for BG2 and BG2:EE released

$
0
0

View Readme

Download Djinni Companion (latest version) (22 MB)


Meet Afaaq! The djinni who will be your faithful companion in the course of your adventures throughout SoA and ToB. Now available for Icewind Dale: Enhanced Edition as well!

image

Content
- The djinni Afaaq who acts as your "seventh party member"
- Extensive dialog content between Afaaq and the protagonist
- Banters with the original Bioware/Beamdog NPCs (still in the works)
- Interjections and commentaries
- An extensive player-initiated dialog with Afaaq
- Up to five new interesting quests
- Six new areas
- A couple of unique artifacts
- Several easter eggs ;)

This mod is available for the original Baldur's Gate II, Baldur's Gate II: Enhanced Edition and Icewind Dale: Enhanced Edition.

Overview

Afaaq is a djinni – a genie of the Elemental Plane of Air. He is very old even in genie terms. The numerous events he witnessed in his long life have left their marks on his personality. He appears somewhat reserved and radiates a melancholic, sometimes even gloomy aura. Afaaq is more serious than others of his kind and tends to talk in a rather long-winded and convoluted way. He respects wisdom and open-mindedness, but will also tolerate foolhardy behavior to a certain degree. Everything else he can tell you by himself.

When you first meet him, he is equipped with his favorite enchanted scimitar, has a small variety of spells and a couple of unusual innate abilities. The djinni gains experience much like a party member would do and levels up automatically. Depending on the choices you make during the course of the game, he may become even more useful later.

Initial Statistics
Class: Fighter/Mage at level 10/11
Alignment: Chaotic Good
Strength: 15
Dexterity: 16
Constitution: 13
Intelligence: 15
Wisdom: 16
Charisma: 11

If you want to know more, simply talk to him when he is around or in his magical lamp. He will be happy to answer your questions in detail.

FAQ

Q: Where can I find the djinni?
A: (Baldur's Gate II) You will find the djinni in the course of your Trademeet adventures.
A: (Icewind Dale) You can find it somewhere in Dragon's Eye.

Q: Could you be more specific where I can find the djinni?
A: (Full Version) The quest to find the djinni will be triggered when you attack Adratha, the potion seller of the druid grove. To reach her, enter the druid grove and look for a cottage in the upper right part of the map. She is the rakshasa in disguise.
A: (Light Version) You can find the djinni after you have killed Adratha, the potion seller of the druid grove.
A: (IWD:EE Version) The djinni is in possession of Yxunomei, the current ruler of Dragon's Eye.

Q: What's the deal with the full version and the light version of Afaaq?
A: The full version contains everything I've advertised in the readme and this FAQ, which includes banters, interjections, comments and several quests. The light version is just a stripped down version of the djinni without additional content. I have added this option as a bonus for people who already know him inside out or want to take him along in Icewind Dale.

Q: How useful is the djinni if he doesn't join like a regular party member?
A: Since he's rather tagging along than joining your party, you don't have access to his inventory or record screen. His spell selection is fixed as well, although it may expand at a certain point in the game. To compensate these limitations, I have given him many useful abilities and options how to interact with him. He also has an extensive PID menu, regardless whether he is inside or outside of his lamp. There is even more, but you should find it out by yourself. ;)

Q: Does he have a quest?
A: (Full Version only) Not only one. In the course of the game you can take part in up to five quests related to the djinni, his nature and his past. Some quests are mandatory, others are optional or depend on how you solved a previous quest.

Q: Does he get along with evil characters?
A: Afaaq is generally tolerant towards characters of any alignment. He won't always agree, but unless you're acting very abusive towards him, it won't come to a clash. It might even be worthwhile to take him along with an evil party at least once, as certain quest options are only available to evil-aligned protagonists.

Q: Can you romance the djinni?
A: No, you can't. But there is a friendship path of sorts. While Afaaq shares your company, his respect for you might grow or wane, depending on how you deal with certain events in your path. This is very important for specific events later on.

Q: How does he get along with other NPCs?
A: Currently, there isn't much interaction with most of the NPCs, so he will get along with everyone just fine. That will change however in one of the coming releases. He will get along better with like-minded characters, but he will also tolerate some of the more evil NPCs. That doesn't mean there aren't any surprises if you've got Korgan, Edwin or some of the other evil Bioware or Enhanced Edition NPCs in your party.

Q: Will there be crossmod content?
A: The banter system is designed to support crossmod content. So yes, it is possible with little restrictions. But my first priority is to add banters for all official NPCs.

Q: I want Afaaq to retreat into his lamp. How do I do that?
A: You can ask him to do it. Click on the "Talk" button (or press F1) and click on your djinni. He will initiate a dialog which presents you an option to return him into his lamp. Another way is to trigger his quick menu in Afaaq's item ability slot. You can also force him into the lamp when you click the lamp's conversation button.

Q: Afaaq is badly hurt. What are my options to heal him?
A: You can cast healing spells on him, like on regular party members. You can also offer your healing potions to him. If you want to do that, make sure you have any kind of healing potion in your inventory before initiating a conversation with the djinni. Select the appropriate dialog option and the djinni will quaff the potion almost immediately. The same procedure works if Afaaq is poisoned or diseased and you have any kind of remedy in your backpack.

Q: Sometimes I see strange messages in the game console which refer to Afaaq as familiar?
A: The messages are harmless and will only be shown whenever Afaaq tries to leave a map on his own or attempts to enter a store. Unfortunately they are hardcoded into the game itself and cannot be changed without patching the game executable.

Q: Will Afaaq become stronger later in the game?
A: (Full Version) Yes. He gains levels in the course of the game, similar to the level up process of your party members. To inspect his current strength, you can ask him to present his stats. One of his quests allows the djinni to become even more powerful. He will gain a couple of new innate abilities and spells as well.
A: (Light Version) Yes. As in the Full Version, the djinni gains levels in the course of the game. He will become even more powerful at a certain point in the game.
A: (IWD:EE Version) Yes. As in the Full Version and Light Version, the djinni gains levels in the course of the game. You can also choose between two options to make the djinni even more powerful. One of them can be triggered during your Heart of Winter journey by talking to a certain person who is relevant for the main quest. The second option is available in Lower Dorn's Deep from a certain shady character in the hidden Svirfneblin camp.

Q: Afaaq picked a fight with me. How does it affect the game?
A: (Full Version only) There are several points in the game where he may strongly disagree with the protagonist. Sometimes it even results in a fight. After you win the fight, he will be fully under your control. As a result, he won't banter with you and your party members anymore and it might affect future event. Everything else should work as usual.

Q: Quest "Vengeance": How can I disable the barriers around the temple complex?
A: (Full Version only) You'll need to place certain items into the slots next to the barrier. All of them can either be found or "earned" somewhere on the map.

Q: Quest "An unexpected encounter": I have entered the cave, but it looks like it has been abandoned already. How can I proceed with the quest?
A: (Full Version only) Unfortunately, you can't anymore. The quest has to be started before you participate in the drow summoning ritual in Ust Natha. Afaaq should have reminded you once or twice to pay a visit to the cave before it's too late. You can still continue your journey without finishing this quest. It will make certain events in the future slightly more difficult to overcome, however.

Q: Quest "An unexpected encounter": How can I enter House Arabani?
A: (Full Version only) You need a wardstone to enter their home. Since House Arabani is one of the smaller houses in Ust Natha, they have made alliances with other houses to survive. Maybe you can take advantage of this situation?

Q: Quest "Playing with fire": How can I enter the pool in the smuggler cave?
A: (Full Version only) Firstly, you need permission from the occupants of the cave to enter the pool. Secondly, you'll surely burn yourself if you want to enter the pool unprotected. Talk to the townsfolk to find a solution for this problem.

Q: I want to start a ToB-only or HoW-only game. Where can I find the djinni?
A: (Full Version) You can't. The mod is designed to be started in the SoA part of the game.
A: (Light Version) You can find the djinni after you have beaten Illasera.
A: (IWD:EE Version) You can find the djinni lamp somewhere hidden in the Shrine of Waukeen in Lonelywood.



Work on the Djinni Companion already began back in 2012. He eventually grew from a simple companion into a full-fletched NPC whose mere presence in your party draws you into a number of interesting quests throughout both Shadow of Amn and Throne of Bhaal. The Djinni Companion mod makes use of additional content from a number of mods, if it can find them during installation. You can find out more about it in the linked Readme.

Feel free to post your thoughts, suggestions, questions or bugs either here or in my topic on SHS Forums.

Have fun! :)

game crashes when i click on world map and when i try an area transition

$
0
0
I am using:
Manufacturer: Hewlett-Packard
Model: HP Mini 110-3000
Processor: Intel(R) Atom(TM) CPU N450 @ 1.66GHz 1.67 GHz
Installed memory (RAM): 1.00 GB
System type: 32-bit Operating System
Steam install Baldur's Gate 2 & Throne of Bhaal
steam install file not to the c: drive

windows updated
My Big World updated with mods installed
no problems zoning or looking at the world map prior to install
graphics card driver updated
direct x updated
open AL updated
sound driver updated
Microsoft visuals updated
Baldur's Gate updated
Steam updated

installed mods (installed with no noticeable conflicts (conflicts were sorted and weeded out at appropriate place prior to install):
general:
big world fixpack (includes trimpack) [en]
big world installpack [en]
big world textpack [en]
ee keeper [en]
weidu [en]
weidu-filechanglog [en]
corrections:
jim's fixes and tweaks [en]
nightfarer's item patcher [en]
big mods:
tddz (ee-compatible installer for the darkest day [en]
the darkest day [en]
quest mods:
alternatives [en]
assassinations [en]
back to brynnlaw [en]
dong0`s quest pack [en]
dungeon crawl [en]
elistraee`s song[en]
fading promises [en]
fishing for trouble [en]
i shall never forget [en]
innershade [en]
mal des vampirismus [en]
reunion [en]
tales of the deep gardens [en]
the sellswords[en]
the white queen [en]
tower of deception [en]
mini mods:
adalonès blood silberdrachenblut [en]
lucy the wyvern [en]
the gibberlings three anniversary mod [en]
the minotaur and lilacor [en]
wheels of prophecy [en]
npcs:
adrian npc [en]
afaaq the djinni companion [en]
ajantis npc for bg2 [en]
alora npc [en]
amber npc soa [en]
angelo npc [en]
aran whitehand npc pre-release [en]
arath npc [en]
auren aseph npc [en]
branwen bg2 npc [en]
chloe npc [en]
coran npc for bg2 [en]
dace npc [en]
fade npc [en]
faren npc [en] foundling between the shades [en]
haldamir npc [en]
isra bg2 npc[en]
lylos npc tob [en]
kelsey npc [en]
keto npc soa [en]
kindrek npc [en]
kivan and deheriana companions [en]
nathaniel npc [en]
nephele npc [en]
ninde npc [en]
quayle redone [en]
rajali romance [en]
saerileth npc [en]
saradas magic 2 [en]
sarah npc [en]
sirene npc for bg2ee [en]
skie bg2 npc redone [en]
tashia remix npc [en]
the undying [en]
tiax npc [en]
tsujatha npc [en]
tyris flare npc [en]
vampire tales [en]
weimer's solaufein npc [en]
xan npc [en]
xulaye npc [en]
yasraena npc [en]
yvette romance [en]
npc related mods:
banter packs [en]
crossmod banter pack [en]
dearnise romance [en]
edwin romance [en]
haerdalis romance [en]
iep extended banters [en]
imoen friendship [en]
keldorn romance [en]
lavalygar [en]
mazzy friendship [en]
npc flirt pack [en]
npcs enhanced for everyone [en]
romantic encounters [en]
sarevok friendship [en]
sarevok romance [en]
viconia friendship [en]
wings aerie expansion for bg2ee [en]
yoshimo friendship [en]
yoshimo romance [en]
tactical encounters:
ascension [en]
azengaard tactical encounter [en] (not sure)
butchery [en]
com encounters [en]
din0's quest pack [en]
rogue rebalancing [en]
sword coast stratigems [en]
turnabout [en]
vampire tales [en]
rules and tweaks:
almaterias restoration project [en]
animal companions [en]
atweaks [en]
difficulty and tweak mod [en]
divine remix [en]
eet enhanced edition trilogy tweaks[en]
full plate and packing steel [en]
golem construction for spellcasters [en]
item revisions v4 prerelease [en]
iwdification [en]
jims fixes and tweaks [en]
klatu tweaks and fixes [en]
might and guile [en]
refinments [en]
rogue rebalancing [en]
scales of balance [en]
spell revisions v4 prerelease [en]
sword coast stratagems [en]
teleport spell [en]
tome and blood [en]
tweaks anthology prerelease [en]
stores and items:
freedom reign and reign of virtue [en]
haerdalis swords [en]
improved archer kit [en]
iwdification [en]
more style for mages [en]
pack mule[en]
song and silence [en]
stuff of the magi [en]
team bg armor pack for bg2 [en]
team bg weapon pack for bg2 [en]
thrown hammers [en]
upgradable dakkon blade [en]
vampire takes [en]
weimer`s item upgrade [en]
artificial intelligence:
ding0`s quest pack [en]
sword coast stratagems [en]
character kits:
chantelame [en]
divine remix [en]
duskblade kit [en]
eet enhanced edition trilogy tweaks[en]
eldritch magic [en]
improved archer [en]
jkits [en]
mught and guile [en]
rougue rebalancing [en]
song and slience [en]
the bear walker a werebear ranger kit [en]
tome and blood[en]
warsling sniper [en]
wizard slayer rebalancing [en]
graphic portrait and sound mods:
aran whitehand npc prerelease [en]
ascension [en]
bpbgt worldmap [en]
eet alternative gui sod [en]
lighting pack shader scripts [en]
nathaniel npc [en]
recolored toolbar buttons [en]
sentrizealès alternative avatar pack [en]
the picture standard for bg2ee [en]
thrown hammers [en]

stuff was added and removed to fix the conflicts with the mods

jimfix-v2-1 removed from install couldnt unpack properly
if someone could teach me how to manually add jimfix-v2-1 to the big world install and the wildmage17 mod that would be cool.
can i just run&install them after the big mod install or will that conflict with the big install

PROBLEMS:
1) not sure how to install jimfix-v2-1 and wildmage17 mods after the install or how to add them to the bigworldproject.
2) when i click on the world map the game crashes. also when i try to zone out of wakeens promenade the game crashes.
the forum isnt allowing me to attach this file i can email it or someone can teach me how to attach it
attached is C:\Users\maxwang\Documents\Infinity Engine - Enhanced Edition\crash

Killing the Meddlesome Old Man

$
0
0
How many of you also get rather annoyed with Mystra's chosen sticking his big nose in Bhaal's business?

The Dark Swordsman 'Ravnhardt' (LE Kensai) and Shar Teel came across this interloper in woods and well, as there weren't any witnesses about, they went ahead and took care of the meddlesome old fool, but alas I fear we haven't seen the last of him. Oh well, Ravnhardt leads an efficient cadre, I'm sure they'll take care of him each and every time!
"WHERE WERE YOU WHEN GORION NEEDED YOU!"


Now where is this Drow ranger everybody's been talking about?
Viewing all 105449 articles
Browse latest View live