@bengoshi commented about me completing no-reload solo games with every class. In the thread I suggested I would need to live to about 293 to achieve that, but I wondered how accurate that would be :)
To check it out I thought I would set up a (very) long-term project to test it - though it's always possible I'll lose interest after only a year or two ... That will involve playing under core rules using whatever the latest unmodded version of BGEE, SoD and BG2EE is. Character classes will be chosen randomly from those where success has not yet been achieved (using the same Excel spreadsheet approach as in my multi-player games with @Gate70, where we're currently on our 96th pairing). I've never completed BG2EE (or even got to ToB in it) - so using that set-up will allow a clean start with all classes available for selection.
For dual classes I'll allow 2 different versions, i.e. both a cleric-thief and a thief-cleric. I make that a total listed below of 75 classes (increased from original post, with addition of Priest of Tyr and shaman). I'll show the number of attempts required for success with each class below (and colour classes achieved successfully in gold), but won't do any detailed write-ups. However, I will outline the way each run ends and after each successful run do a quick summary of the main techniques used and the pitfalls associated with that class.
I rolled up the first 3 characters (sun soul monk, wizard slayer dualling to thief and true class mage) prior to the release of SoD and for those am only requiring the completion of the trilogy. All other classes have to complete SoD as well (which at the time of writing in November 2016 I've never made much progress in, so is likely to result in a hiatus in progress :cold_sweat: ).
Sole classes
Fighter
Berserker
Kensai 1
Wizard slayer 26
Dwarven defender 24 {3-258}
Ranger
Archer
Stalker
Beast Master 7
Paladin
Cavalier
Inquisitor 5
Undead hunter
Blackguard 2
Cleric
Priest of Talos
Priest of Helm
Priest of Lathander
Priest of Tyr
Druid
Totemic druid
Shapeshifter 3
Avenger 2
Mage 61
Abjurer
Conjurer 1
Diviner
Enchanter 1
Illusionist
Invoker
Necromancer
Transmuter
Wild mage 18
Thief
Assassin 1
Bounty hunter
Swashbuckler
Shadowdancer
Bard 1
Blade 1
Jester
Skald
Sorcerer 2
Dragon disciple
Monk
Dark moon monk
Sun soul monk 13 {2-5}
Barbarian
Shaman 26
Multi-classes
Fighter-cleric
Fighter-druid
Fighter-mage
Fighter-thief 3
Ranger-cleric
Cleric-mage
Cleric-thief
Mage-thief
Fighter-mage-cleric
Fighter-mage-thief
Gnomes substitute illusionist for mage in multi-classes
Dual-classes
Fighter-cleric
Fighter-druid
Fighter-mage
Fighter-thief 53 {1-99}
Ranger-cleric
Cleric-mage 1
Cleric-thief 7
Mage-thief
Cleric-fighter
Druid-fighter
Mage-fighter
Thief-fighter
Cleric-ranger
Mage-cleric
Thief-cleric
Thief-mage
Human dual classes must use a base 2-class combination listed above, but the first class only may be kitted.
Edit April 2017: - as the thread is getting longer and more difficult to navigate I thought I would add in direct short-cuts to each attempt. Clicking on the classes above will take you to the relevant post. I've also put in brackets against successful runs the order in which attempts have been completed and the total number of attempts (with all classes) prior to the previous successful run. Thus, for the fighter-thief, 53 {1-99} means that was the first run completed, after 99 attempts with all classes, though only 53 with that particular one.
While writing, perhaps I should also clarify that all runs are using my long-standing rules that characters may not:
- use any item based healing, e.g. potions, rod of resurrection, gloves of healing (regeneration is acceptable)
- use antidotes
- recruit any NPCs. There are 2 exceptions to this:
1) Imoen in BG2, as the game forces her on you for the purpose of opening your cell door, and
2) Caelar in SoD, as except in MP or with a full party she won't fight on your side without joining you (to compensate for that I'm not allowed to give her any orders after she joins).
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