Quantcast
Channel: Recent Discussions — Beamdog Forums
Viewing all 105449 articles
Browse latest View live

NWN EE userpatch.ini unofficial FAQ

$
0
0
Disclaimer -- I do not have nor ever had any affiliation with Beamdog or BioWare. What follows is in no way official. It is just a collection of experiences from the members of Neverwinter community and my own. What is the userpatch.ini? Userpatch.ini is an initialization file in plain text format that tells NWN.exe to load a set of haks before a module is loaded. This is done for every module, similar to the override folder. In 1.69, this file was called nwnpatch.ini. With EE you can still use nwnpatch.ini but it does not appear to load any GUI elements whereas userpatch.ini will do so. Why should I care about userpatch.ini? Because it is a clean and easy way to upgrade the visual appearance of the game. Don't like the standard goblins? No problem, load up Cervantes' Creature Compilation and now all goblins look a lot better (IMHO). Don't like the astroturf-looking fake grass in the rural tileset? Load up BioRural from Zwerkules or Toro's Expanded Rural and get a much, much better looking rural tileset (IMHO). Another consideration is that there is performance boost from preloading haks rather than filling up the override with individual files. In v1.69, having too many files in the override became an issue. This might be fixed in EE or might now. Awesome! How do I set it up? Create a text file using your favorite text editor (e.g. Notepad) in your Neverwinter Nights directory (e.g. \My Documents\ Neverwinter Nights) and save it as "userpatch.ini" Then add the following lines:
[Patch]

PatchFile000=XYZ

PatchFile001=Another Hak

PatchFile002=Yet_Another_Hak
Where "XYZ" is a particular hak you wish to pre-load. Note that there is a blank line between [Patch] and the first PatchFile entry and between the first and subsequent PatchFile entries. Note that the order is important. The first hak is loaded first, the second is loaded second and so on. The second hak overrides the first, the third overrides the second, and so on. This is important to know because some haks have some overlap with others. So if you like LoW's ghouls better than the one in Cervante's hak, then make sure you load Cervantes' hak before you load Low's Ghoul hak. Updating your nwn.ini file In order for NWN to know that it has a userpatch.ini to use, you must first change your nwn.ini file. Find the "[Alias] section and copy & paste the path to the hak files and rename "Hak=" to "Patch=":
Hak=C:\Users\YOURNAME\Documents\Neverwinter Nights\hak
Patch=C:\Users\YOURNAME\Documents\Neverwinter Nights\hak
Note that your actual path may look different from this. Just ensure that "Patch" points to the exact same place as "Hak" does. Are there any limits? Yes! In NWN v1.69 (might be different in EE) there is a limit of 56 haks that can loaded in total -- this includes all the haks in the module itself. There does not however, appear to be a limit in the size of an individual hak itself. Are there any bugs or issues with this method? In 1.69 (not yet tested in EE), all haks had to have significantly different names. According to PsteMarie, “x4_females” were originally named “x4_anatomy1,” “x4_anatomy2,” and “x4_anatomy3” respectively; it appeared that only “x4_anatomy3” was loading. This would seem to indicate some sort of hardcoded value that the engine limits the number of strings the engine reads from the filenames in patch.ini. If the files are the same name up to this string value, only the topmost file is in the hierarchy is loaded." What about the override folder? Is it obsolete? It just might be... I'll leave it to others to make a case for still using the override folder. Warning for Builders!!! It should be obvious, but it's worth saying -- If you build your module with userpatch haks instead of including haks in the module, then that content will NOT appear when you distribute your module. Not only that, but it will load in the toolset without warning the user that a particular hak is required. My advice is to include all haks in your module that you need rather than counting on the user loading them in the userpatch. There is no patch directory! Do I have to create one? No you do not. In 1.69 you either had to copy your haks into the patch directory or change the nwn.ini file to have the patch point to the hak directory. In EE, the nwn.ini file defaults to pointing patches to the hak directory. Credits & Thanks Thanks to @virusman, Dagesh, @Pstemarie, @Shadooow , & Bannor Bloodfist for contributing to the original discovery and discussion on the old social.bioware boards. Thanks also to @Symphony for telling us to use userpatch.ini instead of nwnpatch.ini and to @Proleric for discovering that userpatch.ini loads UI elements whereas nwnpatch.ini does not.

Armor appearance change doesn't work?

$
0
0
I go through the motions and get how I want it to look then hit the button to confirm the change. It takes the price from my gold and then reequips my armor set at default appearance. Please help

Simplified Psionicist Kit

$
0
0
I've always wanted to be able to use Psionic Blast and other psionics in Baldur's Gate, but the psionics mods I've found tend to try to replicate PnP rules, which don't quite match the psionic spells you see from mind flayers and githyanki in BG2. Instead, I cooked up a simplified system that gives the character per-day uses of the same kind of psionics that enemies use, with some slight nerfs for balance purposes. To keep things simple, I made this Psionicist a fighter kit, and rather than imposing item restrictions, I just limited it to 1 proficiency point in any weapon or weapon style and cut its HP. The kit is less effective as a tank and damage dealer than a normal fighter, but still just as versatile.

I wanted the player to have much the same powers as enemies, but since enemy psionic spells don't scale very well in ToB, I gave the Psionicist some custom HLAs based on those of other classes, including a 1-round Time Stop, a 3-round weapon immunity spell, a weaker Hardiness that also blocks magical damage, and a nonmagical Feeblemind effect.


Kit Description:

A Psionicist uses his or her mind to control and manipulate the world around them. Generally self-taught, Psionicists train their brains and sharpen their latent powers, gaining powers that are alien even to wizards and priests. A psionicist may levitate objects, create energy from nothing, and even seize control of the minds of other sentient beings with nothing more than a thought.

CLASS FEATURES:

Advantages:

- +1 Intelligence
- Gains special innate abilities as the Psionics gains levels. All of a Psionicist's powers are instant-casting and bypass magical resistance:
- Level 1: Mind Blast. Gains an extra casting every 3 levels after.
- Level 2: Ballistic Attack. Gains an extra casting every 4 levels after.
- Level 3: Ego Whip. Gains an extra casting every 5 levels after.
- Level 4: Detonate. Gains an extra casting every 6 levels after.
- Level 5: Psionic Blast. Gains an extra casting every 7 levels after.
- Level 6: Psionic Disjunction. Gains an extra casting every 8 levels after.
- Level 7: Psionic Domination. Gains an extra casting every 9 levels after.
- Level 8: Cure Serious Wounds. Gains an extra casting every 10 levels after.
- Level 9: Planar Travel. Gains an extra casting every 11 levels after.
- Level 10: Psionic Maze. Gains an extra casting every 12 levels after.

Disadvantages:

- Can only attain Proficiency (one point) any weapon or weapon style
- Only gains 1d6 HP per level

High-Level Abilities:

- Psionic Shield
- Mental Deconstruction
- Psionic Mantle
- Astral Comet
- Psionic Stasis
- Diffusion
- Psychometabolism
- Psionic Backlash

Prime Requisite For Dual-Classing: Intelligence

- Hit Die: d6

Did you know?

$
0
0
So this is just a thread for interesting things that people have picked up over the years. While most of the information has been freely available for some time, the game is big enough that you might find something you missed. If not, it's still fun to see just how much detail the developers put in. Did you know that if you are playing an elf named Drizzt, and your reputation is under 12, Drizzt will attack you? Did you also know that if you kill the three mages guarding the skyship devices in Baldur's Gate, then Shandalar skips the 'asking' part of sending you to the Ice Island? Not surprising, given that they were his daughters. Guy is probably a bit angry at you.

Boxing Thread

$
0
0
Edit: Topic changed. Noting I'm not an expert, I'd like to point out I have always felt that it'd be a relatively easy win for Mayweather, provided he doesn't throw the fight. Having heard every educated voice largely agreeing with me, I feel like at least I'm not a complete noob. ;) So, I expect Mayweather's mobility and quick thinking/skill will still dominate this matchup, with Mcgregor landing surprisingly few blows. I suspect Mayweather will be able to strike with safety despite having less reach, again due to mobility and skill, though I don't expect Mayweather to get a knockout, I do expect a dominant performance. The only edge I can see, and the only strategy that Mcgregor could bet on would be to get a few lucky punches early, most likely at the cost of being punched first. He's a bit heavier, and though MMA fighters don't get punched like boxers (either as powerfully or as constantly, as they have other options), he'll be used enough to being hit to make trading blows early a necessity. If Mcgregor fumbles on these trades, he might get knocked out, but I don't see him winning this fight unless he can slow down Mayweather, and giving him either some very big body shots (...these guys aren't heavyweights, so no padding on the tummy) or daze him a bit. I don't expect this to work, Mayweather has beaten probably quite a few professional boxers trying the same strategy, to hurt him early to bring him down to earth. General point, I really don't understand why either sport is really happy about this matchup; if Mayweather loses somehow (thrown fight), his perfect record is ruined, and after he has gone hill a bit most likely. It's not 30 yo Mayweather vs 20 yo Mcgregor, which would have been more fair, heck 5 years ago this would have been more interesting, though Mcgregor was a nobody back then. If Mayweather wins, he's managed to get a payday he really didn't need, but probably couldn't bring himself to turn down. This is very much about the money, as are all matches, but pitting an undefeated champion vs a guy nobody had heard of a few years back is absurd, and a bit offensive. I don't think Mcgregor earned this match, period. It's insulting to boxing to sanction this, but I'm getting rant-ey now. Yeah, about that 'out of nowhere' thing, is this going to be a consistent UFC thing now, pretending any champ is the 'greatest ever'? Because thats really lame. Am I the only one that thinks UFC is faker than boxing?

Corthala Romantique - Valygar Romance Mod

$
0
0
Corthala Romantique - Valygar Romance for BGII, BGII:EE, BGT, EET Originally by Domi, Beyshaliban, and Caetlyn. Edits by Meira and jastey. About Originally a part of the TeamBG mod 'Tortured Souls', the romance had a short-lived history as stand-alone part of said mod. When support for the stand-alone Valygar romance was abandoned, Beyshaliban volunteered to make it a WeiDU mod. The original path and speed of the romance was altered and Domi wrote a lot of additional lovetalks, flirts and banters. ToB content was added and the mod reached beta status in 2005. The SoA part was still under revision by Meira then. Aside from that, an expansion to the Sphere Quest was added. You will meet an interesting not joinable NPC, a character from Valygar's past, based on Domi's story Biographer's Notes: Valygar. In 2018, the mod was fully recoded and revised by jastey, with Domi's blessings: After the mod going on hiatus while still in testing and under revision, it was now newly recoded and revised to make the romance flow with less bottlenecks in-game, make the banters more in-character, and also to make the development of Valygar's feelings with regard to his vows more consistent. Content The Mod Corthala Romantique adds a romance for female PCs (no short races) of good or neutral alignment (no chaotic neutral) or female druids. To proceed with the romance, the reputation has to be above 13. The mod also adds friendship talks for the SoA part of the game for PCs that do not fulfill the romance criteria. For ToB, all dialogues added are for romance, only. Also added are banters with other NPCs and interjections, for romance and non-romance case. As a second, optional component, the "bathing flirt" can be installed for the romance - there was a time back then where NPCs were supposed to have at least one, romantic-encounter-like bathing flirt, "Kelsey-style". Although being a very romantic and humorous encounter, it was made an own install option because reply options and PC reactions are not always freely chosable. The content does not exceed teen rating. The third, independently installable component introduces a quest to let the sphere be guarded or be sealed forever by a friend of Valygar, Leonora. The quest can be installed and played without the romance. The quest to close the sphere might trigger while the sphere quests are still running. Just tell Valygar that it has to wait. Compatibility and possible conflicts
  • IEP Valygar Friendship mod: are compatible the following way: if the PC qualifies for the CR romance, IEP friendship talks will not trigger. If there is no romance and both mods are installed, then the friendship talks of CR will not trigger in favor of the IEP Valygar Friendship talks.
  • The mod uses BCaesar's RestCheck to ensure rest dialogues do not fire at the same rest as BioWare/BeamDog ones.
  • NPC-Strongholds: The quest to close the sphere might trigger while the sphere quests are still running. Just tell Valygar that it has to wait.
  • Extended Sphere Quest / Mage Stronghold Mod: The quest to close the sphere might trigger while the sphere quests are still running. Just tell Valygar that it has to wait.
  • Romantic Ecounters, components "Valygar Romance, by Kulyok" and "Valygar Romance ToB, by Kulyok": technically, the two mods are compatible. Content-wise, I don't think it's a good idea to have two romances play together, as they paint slightly different pictures of Valygar and might make him sound like he has a bad short-time memory.
  • Tortured Souls: the mod is not compatible with the mod Tortured Souls that still contains an own version of the Valygar romance.
  • Unfinished Business, component Suna Seni/Valygar Relationship: install this UB component first to make those two mods compatible. Note: The current love affair of Valygar and Suna Seni will be tuned down to a past love. For this, three lines of UB's Valygar's dialogue are tuned down so he no longer calls Suna his love. Additionally, there will be a follow-up dialogue in case of PC-Valygar romance.
If you are interested, please take the mod along in your game and let me know if you encounter any problems! Download Corthala Romantique Mod at G3 Download Corthala Romantique Mod at GitHub Mod Page at Gibberlings Three Discussion Thread at Gibberlings Three

General mod Questions thread

$
0
0
Hello, ladies and gentlemen. We have decided to merge several threads about different modding questions into one thread. This way you'll be able to find all the needed information in one place. - Site staff

Guess Facts about the Next Poster

$
0
0
Hello everyone, Based on @CoryNewb 's "Guess the Next Poster" I thought it'd be fun to extend his idea. So instead of guessing the next poster you guess facts about them. Example: "The next poster likes tomatoes." Next Post: "True, I really like them.The next poster's most favorite villain in the BG Saga is Irenicus." Next Post: "False, it's Sarevok. The next poster lives in Germany." And so on. The italic part is optional. When you answer with "False" you may correct the statement but you don't have to. In any case you may elaborate on your answer. I hope that this is a nice and fun way to get to know each other better a bit. Intellectual Property rights belong to @CoryNewb.

Baldurs gate's voices from 1 to 2

$
0
0
I asked a long very long time ago if Voice 5 Female and the other voices that aren't in BG2 would ever make it to BG2. It's my favorite one and it's kind of immersion breaking to swap voices. Someone said it could happen way back then. Is that still possible? Or will that not be happening?

Netheril: Age of Magic, a Neverwinter Nights Enhanced Edition Persistent World.

$
0
0
Greetings and welcome to Netheril: Age of Magic, a Neverwinter Nights Enhanced Edition Persistent World. Netheril is a roleplay server where everyone is welcome to log in and begin their characters journey where political intrigue and harsh lands await you. Below is a little bit about our setting and everything you need to know to get started. Currently, we are in the early stages of beta testing where we continue to add new custom content and stress test the existing systems. We hope that over the next week we can roll into an active beta stage where Roleplay will be enforced, content will continue to be rolled out during this time but there may still be the occasional bug. Characters that are made now, will not be wiped and you will be able to continue playing them past the beta stage. Level Range: It will be possible to go from levels 2-13 and most of the players would sit around this level however it is possible to get to level 20 which will be the soft-cap. Progressing past level 20 will require player and DM support and generally will only be achieved by those characters who are renowned and champions of the world. Systems: Netheril has a few unique systems with the plans to continue to develop more as we continue the content rollout. We feature a fully instanced quest system which allows players and their parties to delve into the darkest dungeons and save the fair maiden. A travel system for boats and airships where you may face off against pirates who board your boat or creatures who crash upon the decks. A death system that has the option to subdue your foe, a reputation system where your actions influence your standing within the city and surrounding lands, these are but a few we have on offer. Spell Changes: On the next update we plan to roll out some changes to the spells these will include name changes to represent various mages during the Netheril era too new spells. These will all be listed on our forums when we roll them out. Setting: This server is based around what the Netherese dubbed "The Golden Age" 1852 marks the beginning of Netheril's Golden Age when the nation was at the very pinnacle of its power. Our setting is focused mainly on the Floating Enclave dubbed "Valstiir" named after the Lady Archwizard that created it. Common knowledge to all inhabitants of the City is that Lady Valstiir was gifted a vision by a mysterious oracle known as the "Terraseer". The Seer spoke of a rich and prosperous land to the west, its earth filled with countless precious gems, forests and rivers and snow-topped mountains teeming with life and natural resources, ripe for the taking. The Archwizard council after much disagreement came to the conclusion that their newest of Archwizards, Lady Valstiir, and her city must follow this oracle's guidance and go to these blossoming lands where it now resides over the land-based city of Hadrian. Where you can find more information: Discord: https://discord.gg/Uq9EA69 Forums: https://netheril.net Haks: https://neverwintervault.org/project/nwn1/hakpak/netheril-age-magic

Are there any mods that changes the Ring of Gaxx into something less evil? If not what then?

$
0
0
The ring of Gaxx radiates evil (according to the in game description), and some players find it too evil to wear.

So are there any mods that changes the ring of Gaxx into something less evil - perhaps even changing the resistances and the bam itself? I would reckon that a ring that radiated less evil would change the usability from a RP perspective.

I have often contemplated that the temple of Lathander could do something about it - or in the temple of the forgotten god in the sewers. Perhaps the ring could get a blue bam, and have luck +2 instead of ac and saves. The disease and poison resistance changes into fear immunity. But that’s just me.

The finally getting that table top game happening thread

$
0
0
I haven't posted much in this board, but thought this might be a good thread.

So, I'm finally getting my Vampire: Dark Ages game going, after having ideas kicking around in my head for awhile. Early last year, I had tried to do a Vampire game set in 402BC in Greece and Persia, based on Xenophon's Anabasis for a tutorial section, but it fell apart after a few sessions. I've actually managed to secure 4 players for a game tomorrow, I'm using 730AD Lundenwic (The Saxon trading town near the ruins of Londinium) as a setting for kind of a tutorial section. That'll give me a feel for what the players want and the characters they're playing. I plan on running them out of town after a short chronicle, and then they can either go to Francia and get embroiled in the politics there, or go a Viking and build a Northern Kingdom. I was thinking of giving either path a chance to take part in the Norman conquest in England, to give them power. The whole Viking path opens up tons of possibilities to go damn near anywhere in Europe. I was thinking of giving them the option to go to Paris, Constantinople or Venice after a bit of a run in Massalia (Marseille) to get them used to politics. If they go a Viking there's all sorts of fun raiding to do.

For ruleset, I'm using the 20th Anniversary Dark Ages rules (because it's mostly compatible with all the other books). Even got myself the fancy high grade paper color physical copy. Very pretty book, if you're a book fetishist, like me. It's mostly like the old school 2nd ed, but really nerfs celerity.

Guida alla creazione di uno Stregone [INFO]

$
0
0
Questa è una piccola guida per creare uno stregone, una delle classi che preferisco, ma che va creato con molta attenzione. Il mio scopo è dare un piccolo commento ad ogni incantesimo, e poi fare una piccola tabella indicando quali sceglierei, ma soprattutto in quale ordine (cosa importantissima in BGEE) Premetto che è pensata per uno stregone di BGEE giocando a livello “INSANE”. Premetto anche che io considero lo stregone un ottimo mago, ma che non può essere l’unico del gruppo, questo ovviamente influenzerà alcune scelte. EDIT: Nelle mie scelte, quando possibile, cerco di mantenere sempre una sorta di bilanciamento, per ogni livello di incantesimi se possibile prenderò almeno un incantesimo di danno, un incantesimo di difesa e un incantesimodi “utilità”. Il motivo è semplice: il bello dello stregone è non dover scegliere prima quali incantesimi memorizzare, ma se io per esempio ho 3 diversi incantesimi di danno di un livello (di cui posso lanciarne 5) e nemmeno uno di un altro livello (di cui posso lanciarne 4), alla fine potrò lanciare solo 5 incantesimi di danno, in una situazione in cui ce ne fosse davvero bisogno. Viceversa avendo bilanciato la scelta potrò lanciarne fino a 9. Questo ovviamente vale anche per le altre categorie. EDIT: io preferisco il chierico al druido come sacerdote, questo si nota da alcune scelte, ma annoterò la cosa quando è il caso. EDIT: Ho aggiunto il nome italiano degli incantesimi (thanks @Aedan ). Indico anche la scuola dell’incantesimo, non serve direttamente allo stregone, ma se il secondo mago è uno specialista, sapere quali il secondo mago non può utilizzare diventa di aiuto nella scelta. Mi fermo agli incantesimi di Livello 4, perché per il liv. 5 serve il XCAP remover o giocare nel Black Pit. Tabella progressione incantesimi dello stregone. liv. 1) – 3 liv. 2) – 4 liv. 3) – 5 liv. 4) – 6 – 3 liv. 5) – 6 – 4 liv. 6) – 6 – 5 – 3 liv. 7) – 6 – 6 – 4 liv. 8) – 6 – 6 – 5 – 3 liv. 9) – 6 – 6 – 6 – 4 Incantesimi di LIVELLO 1 Armatura - Armor (Conjuration) Incantesimo molto utile ai bassi livelli, io preferisco “Scudo” per via del mio stile di gioco. Io tengo il mago sempre lontano dagli scontri, quindi preferisco un incantesimo che mi protegga dalle armi da lancio. Lo si può prendere in alternativa a Identificazione o a Sfera Cromatica. Accecare - Blindness (Illusion) Incantesimo che ritengo poco utile, c’è di meglio Mani Brucianti - Burning Hands (Alteration) Potrebbe essere carino, soprattutto perchè il danno aumenta con il progredire del livello del mago, ma costringe il mago ad avvicinarsi troppo ai nemici, e io preferisco tenerlo lontano. Charme - Charm Person (Enchantment) Questo è da prendere. Molto utile, incantesimo salvavita. Tocco Gelido - Chill Touch (Necromancy) Serve il tiro per colpire, il mago deve entrare in mischia. Scartato. Sfera Cromatica - Chromatic Orb (Evocation) Incantesimo molto amato, io però preferisco il dardo incantato per via della mancanza del tiro salvezza e quindi questo lo prendo per ultimo. Spruzzo Colorato - Color Spray (Alteration) L’ho usato pochissimo. Non mi piace. Trovare Famiglio - Find Familiar (Conjuration) Assolutamente da non prendere. E’ un incantesimo utilissimo, ma che va lanciato una sola volta nel gioco, basta una pergamena. Amicizia - Friends (Enchantment) In rarissime occasioni può essere utile, ma proprio non vale la pena sceglierlo per lo stregone. Unto - Grease (Conjuration) Simpatico incantesimo, ma non sono mai riuscito ad usarlo in modo efficace. Sconsigliato. Identificare - Identify (Divination) Incantesimo fondamentale nel gioco, ma se avete un secondo mago che lo può lanciare (quindi tutti eccetto Edwin) o un bardo non va preso. Io però come secondo mago solitamente prendo Edwin, quindi scelgo questo incantesimo. Infravisione - Infravision (Divination) Forse il più inutile incantesimo del gioco. Scartato. Risucchio Minore di Larloch - Larloch's Minor Drain (Necromancy) L’incantesimo è carino, soprattutto ai primissimi livelli in quanto aumenta i pf provvisori del mago. Purtroppo cresce poco con l’aumentare dei livelli, e i pf che aggiunge sono comunque molto pochi (a livello Insane avere 4 pf in più cambia pochissimo, si muore comunque con un solo colpo subito). Preferisco altri incantesimi offensivi (come Dardo Incantato e Sfera Cromatica). Dardo Incantato - Magic Missile (Evocation) Il principale incantesimo offensivo del mago di basso livello, ma sempre utilissimo, anche ad alti livelli, in quanto si potenzia progressivamente ed è velocissimo, da prendere subito in alternativa a Chromatic Orb, ma pur non avendo i simpatici effetti secondari sul nemico del Chromatic Orb, ha a suo vantaggio che colpisce sempre, quindi io scelgo questo. Protezione dal Male - Protection From Evil (Abjuration) Lo possono già lanciare i paladini e i chierici, in ogni caso se ne può fare a meno. Scartato. Protezione dalla Pietrificazione - Protection From Petrification (Abjuration) Incantesimo utilissimo, ma in poche e ben prevedibili circostanze. In questi casi può andar bene una pergamena o la pozione corrispondente. Scartato. Immagine Riflessa - Reflected Image (Illusion) Incantesimo carino e utile, ma notevolmente inferiore a Immagini Illusorie di liv. 2. Sconsigliato. Scudo - Shield (Evocation) Dura meno di Armatura, ma è migliore soprattutto contro le armi da lancio che a livello Insane uccidono il mago di basso livello con un solo colpo. Scarica Elettrica - Shocking Grasp (Alteration) Anche qui il mago si deve avvicinare troppo ai nemici. Scartato. Sonno - Sleep (Enchantment) Incantesimo salvavita per eccellenza ai primi livelli. Contro un imboscata di goblin o orcs con archi è virtualmente l’unico modo di sopravvivere. Inutile ai livelli superiori, ma troppo utile ai primi livelli per non sceglierlo. Spauracchio - Spook (Illusion) Forse non l’ho mai usato. Preferisco Orrore di liv. 2. Riepilogo scelta se unico mago o con un conjurer (Edwin) come compagno: Liv. 1 – Identificare, Sonno, Scudo Liv. 2 – Dardo Incantato Liv. 3 – Charme Liv. 4 – Sfera Cromatica Riepilogo scelta con un altro mago (non conjurer): Liv. 1 – Sonno, Scudo, Dardo Incantato Liv. 2 – Charme Liv. 3 – Armatura Liv. 4 – Sfera Cromatica Incantesimi di LIVELLO 2 Vampa di Agannazar - Agannazar's Scorcher (Evocation) Carino, ma personalmente lo uso poco (e quelle poche volte dalla bacchetta). Sfocatura - Blur (Illusion) Molto utile contro le armi da lancio, il pericolo maggiore del mago ai primi livelli. Assordare - Deafness (Illusion) C’è il tiro salvezza e comunque il 50% che il mago oggetto dell’incantesimo riesca comunque a lanciare incantesimi. Non utile. Individuazione dell'Invisibilità - Detect Invisibility (Divination) Può essere utile in qualche circostanza, ma ci sono altri metodi, e in BGEE non sono tantissimi i nemici invisibili. Può essere utile, ma c’è di meglio. Tocco del Ghoul - Ghoul Touch (Necromancy) Lo stesso problema di Chill Touch. Serve il tiro per colpire e il mago deve entrare in mischia. Scartato. Polvere Luccicante - Glitterdust (Conjuration) Non uno dei miei preferiti, ma può essere usato. Orrore - Horror (Necromancy) Incantesimo fondamentale per i bassi livelli. Invisibilità - Invisibility (Illusion) Ci sono modi migliori per diventare invisibili, in ogni caso si può scegliere a seconda dello stile di gioco. Chiavistello Magico - Knock (Alteration) Teoricamente non serve, avremo sicuramente un ladro che potrà aprire tutto (al massimo usando una pozione), però alla fine 1-2 volte nel gioco mi capita di usarlo. Meglio però darlo al secondo mago (o usare una pergamena in quei rari casi) Individuazione dell'Allineamento - Know Alignment (Divination) Lo trovo del tutto inutile. Fortuna - Luck (Enchantment) Potrebbe essere utile, ma c’è di meglio. Freccia Acida di Melf - Melf's Acid Arrow (Conjuration) Questo mi piace molto, soprattutto contro i maghi. Immagini Illusorie - Mirror Image (Illusion) Utilissimo incantesimo difensivo. Assolutamente imprescindibile. Parola del Potere, Addormentare - Power word sleep (Conjuration) La versione potenziata di Sonno, alla fine lo uso poco, anche perché sonno c’è da subito ed è utile contro le orde di nemici di basso livello. Questo invece si può scegliere questo avremo altri mezzi per mettere in difficoltà i nemici. C’è di meglio. Raggio di Indebolimento - Ray of enfeeblement (Enchantment) Lo uso pochissimo, anche se contro certi nemici potrebbe far comodo. Resistenza alla Paura - Resist Fear (Abjuration) Utile, ma ce l’ha anche il chierico al 1 livello. Meglio usare quello. In caso di mancanza nel party di un chierico (per esempio per la presenza di un druido), diventa un incantesimo da prendere. Nube Maleodorante - Stinking Cloud (Evocation) Ottima alternativa al Web, soprattutto se usato assieme ad Animare i Morti (immuni al veleno) del chierico. Io lo prendo sempre. Se però nel party non si ha il chierico, sicuramente conviene web. Forza - Strength (Alteration) Ci sono tanti modi per aumentare la forza, anche se è statopotenziato ed aumenta la forza anche a chi ha > 18/50 (prima non funzionava così) preferisco usare le pozioni. Vocalizzazione - Vocalize (Alteration) Non sono mai riuscito ad usarlo. Ragnatela - Web (Evocation) Ottimo per bloccare I nemici e riempirli di palle di fuoco / frecce. Riepilogo scelta: Liv. 4 – Immagini Illusorie, Orrore, Nube Maleodorante (o Ragnatela se non si ha un chierico nel party o non si usa Animare i Morti) Liv. 5 – Freccia Acida di Melf (o Resistenza alla Paura se non si ha un chierico nel party, in questo caso Freccia Acida di Melf e Sfocatura scalano di un posto) Liv. 6 – Sfocatura Liv. 7 – Ragnatela (o Nube Maleodorante, o Invisibilità) Incantesimi di LIVELLO 3 Chiaroveggenza - Clairvoyance (Divination) Ci sono troppi incantesimi forti in questo livello per scegliere Chiaroveggenza, peccato perché è l’unico modo per poter vedere completamente alcune mappe (lo si può dare ovviamente al secondo mago). Individuazione dell’illusione - Detect Illusion (Divination) Potrebbe essere utile, ma c’è di meglio. Charme Estremo - Dire Charm (Enchantment) Potenziamento dello Charm, ma c’è di meglio. Ci sono comunque oggetti che ti permettono di lanciarlo una volta al giorno. Dissolvi Magie - Dispel Magic (Abjuration) Per me è fondamentale, anche se lo possono lanciare altri personaggi. Palla di Fuoco - Fireball (Evocation) Il mio preferito, è dura non sceglierlo anche se in BG1 esistono molte bacchette. Freccia Infuocata - Flame Arrow (Conjuration) Buon incantesimo offensivo. Può essere scelto. Armatura Fantasma - Ghost Armor (Conjuration) Ottima armatura, miglioramento dell’incantesimo Armatura di primo livello. Velocità - Haste (Alteration) Forse il più potente incantesimo del gioco. Decisamente da prendere. Blocca Persone - Hold Person (Enchantment) C’è la versione da sacerdote. Preferisco quella. Sarebbe comunque un incantesimo utile, ma di questo livello c’è di meglio. Blocca Non Morti - Hold Undead (Necromancy) C’è troppo di meglio in questo livello. Invisibilità nel Raggio di 3 Metri - Invisibility 10' radius (Illusion) Qualche volta è utile rendere tutto il party invisibile, ma alla fine lo uso poco. Fulmine - Lightning Bolt (Evocation) Potenzialmente devastante, ma difficile da usare in modo ottimale. Io preferisco scartarlo. Piccole Meteore di Melf - Melf's minute meteor (Evocation) Ottima alternativa a Flame Arrow, ma lo trovo più divertente. Lo prendo sempre, anche perché non è sprecato se lo scontro finisce prima di aver esaurito le Meteore, e mi piace troppo vedere il mio maghetto girare con delle piccole meteore infuocate in mano. Defletti Incantesimo Minore - Minor spell deflection (Abjuration) Ottimo incantesimo difensivo, ma in questo livello ci sono troppi incantesimi da scegliere. Evocare Mostri I - Monster Summoning I (Conjuration) Con il limitato numero di mostri evocabili è diventato poco utile (molto meglio Animare i Morti del chierico). Anche in caso di mancanza di un chierico lo sconsiglio, se si ha un druido in caso c'è Animal Summoning, in ogni caso ci sono le bacchette. Anti-individuazione - Non detection (Abjuration) Inutile, non so se nessun nemico individui mai le illusioni (forse uno nuovo di BGEE). Protezione dal Freddo - Protection From Cold (Abjuration) C’è di meglio. Protezione dal Fuoco - Protection From Fire (Abjuration) E’ un peccato non sceglierlo, ma è durissima la scelta qui. Protezione dai Proiettili Normali - Protection From Normal Missiles (Abjuration) Ottimo incantesimo difensivo. Si può prendere (peccato che lo si può prendere solo al 6° livello, se fosse stato prima sarebbe stato infinitamente più utile). Rimuovi Magie - Remove Magic (Abjuration) Utile come alternativa a Dispel Magic se ci sono altri NPC che usano il dispel magic. Trappola del Teschio - Skull Trap (Necromancy) Potenzialmente molto forte, ma dipende moltissimo dallo stile di gioco. Lo escludo solo perchè non è immediatissimo da usare, ma rimane un incantesimo potenzialmente molto potente. Da inserire se ci si trova bene. Lentezza - Slow (Alteration) Fastidioso quando te lo lanciano contro, ma alla fine preferisco usare altri incantesimi. Crollo di Incantesimi - Spell Thrust (Abjuration) Ottimo contro I maghi nemici ben protetti. Tocco del Vampiro - Vampiric Touch (Necromancy) Lo stesso problema di Chill Touch. Serve il tiro per colpire e il mago deve entrare in mischia. Scartato. Forma Incorporea - Wraithform (Alteration) Anche questo è buono, però dipende molto dallo stile di gioco, il mio stregone non va mai in corpo a corpo e alla fine lo uso poco. Riepilogo scelta (qui è davvero dura): Liv. 6 – Velocità, Armatura Fantasma, Dissolvi Magie (o Rimuovi Magie) Liv. 7 – Piccole Meteore di Melf (o Palla di Fuoco) Liv. 8 – Crollo di Incantesimi Liv. 9 – Palla di Fuoco (o Piccole Meteore di Melf, o Protezione dal Fuoco, o Trappola del Teschio o Forma Incorporea) Incantesimi di LIVELLO 4 Confusione - Confusion (Enchantment) Ottimo incantesimo per rompere I ranghi dei nemici. Da prendere. Contagio - Contagion (Necromancy) Inutile. Emozione - Emotion: Hopelessness (Enchantment) Alternativa a Confusione, ma io preferisco Confusione. Arma Incantata - Enchanted Weapon (Enchantment) Teoricamente utile, ma alla fine non lo uso mai. Visione Distante - Farsight (Divination) Ottimo incantesimo esplorativo, ma preferisco Occhio del Mago. Scudo di Fuoco (Blu) - Fire Shield (Blue) (Evocation) Buon incantesimo, ma se devo scegliere prendo quello rosso. Scudo di Fuoco (Rosso) - Fire Shield (Red) (Evocation) Mi piace, lo uso spesso. Penalità Maggiore - Greater Malison (Enchantment) Ottimo per scontri complessi, da usare prima di altri incantesimi o nei sequenziatori di alto livello. Lo uso di più in BG2. Tempesta di Ghiaccio - Ice Storm (Evocation) Utile incantesimo ad area, ma alla fine ne preferisco altri. EDIT: la mancanza di altri incantesimi di danno del liv. 4 me lo fanno comunque mettere in lista. Invisibilità Potenziata - Improved Invisibility (Illusion) L’incantesimo di invisibilità che uso di più. Globo Minore di Invulnerabilità - Minor Globe of Invulnerability (Abjuration) Carino, si può prendere. Sequenziatore Minore - Minor Sequencer (Evocation) Il mio preferito di questo livello. Si può caricare con incantesimi difensivi (Scudo e Immagini Illusorie) o offensivi (tipo Dardo Incantato o Sfera Cromatica) Evocare Mostri II - Monster Summoning II (Conjuration) Poco utile, sempre meglio Animare i Morti del sacerdote o le bacchette. Anche in caso di mancanza di un chierico lo sconsiglio, se si ha un druido in caso c'è Animal Summoning, in ogni caso ci sono le bacchette. Sfera Elastica di Otiluke - Otiluke's Resilient Sphere (Alteration) In certe occasioni mi ha salvato la vita, alla fine lo uso poco, ma è un incantesimo che non mi dispiace. Metamorfosi - Polymorph Others (Alteration) Incantesimo divertente, ma personalmente lo uso pochissimo. Autometamorfosi - Polymorph Self (Alteration) Può essere potentissimo in certi casi (esempio la mustard jelly è immune al danno magico). Scaccia Maledizione - Remove Curse (Abjuration) Se si identifica tutto è inutile. Parola Segreta - Secret Word (Abjuration) Ottimo contro I maghi nemici ben protetti. Progenie di Ragni - Spider Spawn (Conjuration) Lo uso poco. Armatura Spirituale - Spirit Armor (Necromancy) Poco migliore di Ghost Armor. Forse non vale la pena. Pelle di Pietra - Stoneskin (Alteration) Questo lo uso sempre, soprattutto per la lunga durata. La prima cosa che faccio al mattino appena sveglio. Campo di Teletrasporto - Teleport Field (Alteration) Probabilmente se usato bene è potente, ma io non lo uso mai. Occhio del Mago - Wizard Eye (Alteration) Questo mi piace molto come incantesimo di esplorazione. Riepilogo scelta (i liv. 10 e 11 non si possono raggiungere in BGEE senza moddare il gioco, ma si possono raggiungere in The Black Pit): Liv. 8 – Confusione, Sequenziatore Minore, Pelle di Pietra Liv. 9 – Tempesta di Ghiaccio Liv. 10 – Invisibilità Potenziata Liv. 11 – Parola Segreta (o Autometamorfosi o Sfera Elastica di Otiluke o Occhio del Mago o Penalità Maggiore)

Baldur's Gate Who Am I?

$
0
0
Bit of fun. 3 clues. First person to get it right sets the next one. 1) I am based in Athkatla. 2) My master is a mage and his companions are short, smelly and cowardly. 3) If you kill me my papa will cry. But if you kill him, I don't care! Who am I?

Say something nice about beamdog or SOD

$
0
0
Since there's been a lot of election year noise drowning out the genuine discussion of the SOD game. A game we waited 20 years to come out (Im assuming "we" meaning people on this site are old school Isometric rpg fans.) SO since there's been a lot of unhappy people placing the problems from their miserable lives at the feet of a retro rpg game, I think we should say something nice about the game. EVEN IF U HATE THE GAME. OR are foaming at the mouth with homophobia and toxic election year BS. So again this is a nice things about SOD only. No mean posts about SOD. My nice thing is: Skie is such a fun character. Somehow they made a stuck up spoiled brat the most fun likeable character. I just liked every part of the game she was in. She really is written well and in a perfect world she'd end up with her own tv sitcom staring her, minsc, tiax, Coran It's nice that they gave BG1 characters like her more life and better roles.

When to make Imoen a mage?

$
0
0
I plan to play a Swashbuckler as my main character, I am curious if it would be best to make Imoen a mage as soon as possible, or wait until level 7 or so?

Are there character speaking old english language in the game?

Missing items from Rasaad's ToB questline *possible spoilers*

$
0
0
Something odd happened to me during Rasaad's Throne of Bhaal quest, where you chase Alorgoth down into the home of clan Dugdeep. There are 3 ways to get in, I chose the river, that way you end up inside in the kitchen and can immediately go down into the actual mine. So I did that, but went back upstairs for the XP and loot.

Now, there you can come across Alorgoth's study/bedroom, where you'd expect to find his journal and 3 pieces of Dark Moon themed loot. Instead, what I got were only 2 pieces of loot (a cloak and a headband) and 2 piles of ash with the description that someone deliberately tried to destroy his belongings.

I'd love to know what I did wrong here. Is it a timed section where you have to rush to the study? Should I have finished Alorgoth first? Is he still carrying the last two items on his person? To have the possibility of all the lootz, should I have entered a different way? Or is there a simple dialogue option with a guard that prevents his stuff turning to ash?

Another odd thing is that there are 2 instances of Cuddy Dugdeep. One seemed to tag along with me down into the mine, but when I went back up to clear the main floor he was also in the kitchen.

I do have mods installed, but the ash is a vanilla file.

New versions of NearInfinity available

$
0
0
Near Infinity (or short: NI) is an open source cross-platform browser and editor for resources of Infinity Engine games.

Download latest release

Near Infinity Wiki

Summary of new features: [spoiler]
  • Supports the following Infinity Engine games, including expansions:
    • Baldur's Gate
    • Baldur's Gate II
    • Icewind Dale
    • Icewind Dale II
    • Planescape: Torment
    • Baldur's Gate: Enhanced Edition
    • Baldur's Gate: Siege of Dragonspear
    • Baldur's Gate II: Enhanced Edition
    • Icewind Dale: Enhanced Edition
    • Planescape Torment: Enhanced Edition
  • Supports the following fan-made conversions and compilations:
    • BGTutu and EasyTutu
    • Baldur's Gate Trilogy (BGT)
    • Enhanced Edition Trilogy (EET)
  • Supports case-sensitive filesystems (as found on Linux and derivates) without the requirement of tolowered game installations.
  • DLC support (which is currently used for the "Siege of Dragonspear" expansion provided by GOG and Stream)
  • Native ACM and WAVC sound support (no acm2wav or acmtool required anymore)
  • Native Ogg Vorbis sound support
  • Native MVE movie playback support (the movie format used in the original BG1/BG2 and IWD games)
  • A new area viewer (found in the view tab of each ARE resource entry), featuring:
    • Day and night maps
    • Simulation of different daylight lighting conditions
    • Overlay support (for displaying water, lava, etc.)
    • Visualization of various map structures (actors, regions, doors, animations, ...)
    • Map zooming (fixed zoom levels and auto-zoom)
  • Various conversion routines (found under the menu Tools->Convert):
  • a powerful BAM Converter
  • Image to BMP (supports transparency; required for images displayed in BG(2):EE's item descriptions)
  • Image to MOS
  • Image to PVRZ
  • Image to TIS
Syntax highlighting support and selectable color schemes for BCS scripts, GLSL and SQL resources Extended search (found under the menu Search) and many more... [/spoiler] These are work in progress releases, so you may still find a bug or two, especially in the new features. You might want to browse this thread for more information or visit the download page once in a while to see if updated versions are available. Alternatively you can visit the main branch of NearInfinity, however it is updated much less often. @AstroBryGuy is providing Mac OS X specific app packages of the latest Near Infinity snapshots. It provides a better integration into the system, such as adding a Dock icon or using the system menubar. Note: NearInfinity requires Java 8 or higher. It has been tested mostly on Windows systems, but it should work reliably on any system supported by Java. Feel free to test it, especially the new features, and post your comments, bug reports or suggestions either here or in this thread.

Introducing the NWN:EE Development branch

$
0
0
We heard you like betas for your betas. The Development beta branch for Neverwinter Nights: Enhanced Edition has been opened from Friday. http://steamcommunity.com/games/704450/announcements/detail/1654381705278992547
Viewing all 105449 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>