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Where is the Shadow Thief Cellar Key???

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I an re playing BG2. Honestly this parts mostly make me wanna go play IWD or BG1 again because is too annoying. I an searching for this key for 2 hours. Every guide on google say nothing about it

http://www.sorcerers.net/Games/BG2/Walkthrough2/SoA/chapter-3/areas/docks-shadow-thief-guild-bodhi.php

http://www.sorcerers.net/Games/BG2/Walkthrough2/SoA/chapter-3/quests/bodhi-3-kill-aran-linvail.php

http://www.gamebanshee.com/baldursgateii/walkthrough/shadowthievesguild2.php

THIS IS ANNOYING AS HELL!!!! An door that any of my chars should be able to vaporize without any problem and i need to walk in circles all day because i can't foretell where is this dan key. Already looted every body that i saw on the thieves guilde. This is frustrating as hell.

Shadow Thieves of Amn

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@Gusinda

Gus, in a decently balanced tabletop roleplay for let's say not exactly inexperienced roleplayers (the mortals, not just the chars): Could the Shadow Thieves of Amn win the nocturnal war against the vampire competition on a medium difficulty?

And did any of the ROGUE mods be to your liking, or did I waste your time with that?

Safe locations to put loot in this game?

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Is there a safe spot where I can toss my junk I'm hoarding that won't result in my stuff disappearing from the container ever?

General mod Questions thread

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Hello, ladies and gentlemen. We have decided to merge several threads about different modding questions into one thread. This way you'll be able to find all the needed information in one place. - Site staff

Avatar animations: what limit they impose on weapon availability to classes?

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I know I can't have a staff-wielding monk because they lack two-handed weapon animations. What other limitations there are? I would assume the same applies to thieves (at least with great swords), but there are mods that allow all classes use any weapon and I doubt they come with a bunch of their own animations, so there might be a trick to it.

For one, there are flaming swords which must use the standard sword animations. If I decide to make katanas two-handed, will I be able to simply say 'use a two-handed sword animation with this sword image', or must I redo also those animations with an appropriate-looking sword in its place?

Fixed DMG penalty for opponents

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Damage resistance is percentage-based, which is somewhat unrealistic; in many cases, a flat '-x dmg taken' would be preferable. There certainly are effects which do that to a selected target, but is it possible to specify simply 'anyone hitting me' as the target in item's ability effect? I suspect this is possible for my selected target, at least for weapons. But could armour and shields be made to subtract a given amount from damage (due to rounding likely resulting in a minimum of 1, but I could live with that), or would it involve a lot of brittle scripting?

Mod spotlight: Planar Sphere Mod

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  • Mod authors: Inferno, Duality, others
  • First published: 2002? (not sure)
  • Adds content to: BG2 chapter 2 (Athkatla)

The Planar Sphere Mod is a very old mod, which has been improved by multiple authors over the years.

Despite its undeniable game balance issues and at times overbearing silliness, it remains one of my favorite BG2 mods of all time, because it is, quite simply, fun to play through.

It adds the following content:



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Tired of having a big empty Planar Sphere as your stronghold?
This mod allows you to turn it into a full-blown training facility for Cowled Wizard apprentices. This adds content to almost every room of the sphere - characters to talk to, new spells to learn (example), a shop, a forge for enchanting weapons yourself, a few mini-quests, and a series of 'visitors' (combat encounters at the sphere entrance)...

Many of the interactions are on the sillier end, so if you prefer to think of the Cowled Wizards as sinister overlords rather than a gang of buffoons who like to blow themselves up with their own experiments, then this may not be for you... :)

To start:
  • A few days after you've completed the normal Mage stronghold quest-line (training apprentices and Lord Argrim quest), Teos will appear again in the Planar Sphere (standing on the entrance bridge). Talk to him.

    (If your CHARNAME is not a mage, you can install the "Multiple Strongholds" component of the Tweaks Anthology mod to get access to it.)

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It's not merely the fate of the Sword Coast, that hangs in the balance – it's the fate of the entire multiverse! An uber-powerful sorcerer is trying to implode the planes of existence, and the gods & overgods are powerless to stop him. Only you, CHARNAME & party, can foil his evil plan...

This is a pretty large quest with a grandiose story that starts in the Planar Sphere, but takes you around Athkatla (and... other places). Legendary Forgotten Realms characters, and even gods, make an appearance – and die. Magic itself incarnates and goes to battle. Extraplanar creatures swarm Athkatla.
Despite its craziness, the story draws you in. Planescape: Torment fans will recognize the many references to that game's setting. Some humorous fourth-wall-breaking dialog is thrown into the mix.

The battles are interesting (basically a series of unique "boss fights", and not many trash mobs), and very challenging. If your party isn't ready for the toughest encounters of Watcher's Keep, you won't get very far in this quest, either.
The XP rewards total in the millions, the loot includes very overpowered items (example 1, example 2), and CHARNAME receives high permanent bonuses.

Ridiculous? Over-the-top? Yes. But also great fun... :naughty:
Not recommended for Forgotten Realms lore purists or those who seek a balanced game; but for powergamers, this is a must-try.

To start the quest:
  • After having turned the Planar Sphere into a Cowled Wizard academy (see section A above), talk to Teos again (he now stands next to the table in the room where the Solamnnic Knights were), and accept his task to retrieve an artifact. It will lead to this quest.
Hints:
  • When Athkatla is temporarily "changed", explore various districts for bonus content that won't be available before or after (such as a hard-to-find shop, and a very long and silly cut-scene, lol).
  • In the last two boss fights of this quest (both back inside the Planar Sphere), the rewards – but also the enemy numbers & AI – scale with the difficulty slider. Turn it up to Insane to get the best loot. In the earlier fights it makes no difference.



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Download version 2.6c of the mod from this post.
Then, before installing the mod, patch it using the Big World Fixpack to make it EE-compatible.
(If you use BWS to install your mods, you'll automatically get the patched version.)
Alternatively, if you are only interested in the "Mage stronghold brought to life" part, you could have a look at Roxanne's Expanded Mage Stronghold mod – which is apparently an EE port of the Planar Sphere Mod, but with the "Evil archsorcerer" quest removed and the remaining content rebalanced. (I haven't tried this myself yet.)



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Dark Sun for NWN

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NWN Dark Sun: Website and Discord Channel Yes we are still working on Dark Sun for NWN and are looking for more people who are willing to help. Dizzitt Gardan and I played PnP AD&D 2nd Edition Dark Sun for years in the 90’s and to say that we both really enjoyed playing the campaign setting would be an understatement. This is just one of the main reasons why two years ago Dizzitt Gardan and I (Tonden Ockay) teamed up to create Dark Sun for NWN. However we didn’t know how to create custom content for NWN1 back then, so we had a lot to learn in order to do this project right. Now two years later, with everything the two of use has learned, we both feel more then confident that we not only can make this project happen, but also do it justice giving it the attention to detail it deserves. The Project is all about bringing Dark Sun to NWN If this is something that you would like to see happen please contact us to see how you could help.

5(0) kits of Paladin (BG2 Playthrough Fanfic)

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Hello all. Recently I had been reminded of an old playthrough idea that I wanted to go with - all 5 kits of Paladin in one party. I have been playing this over the last week, and while having a lot of fun, I wanted to do something more with it, as I had everyone decked with custom portraits and was about to fill in my own backstories. But then I thought of a better idea - why not make this run into a fanfic? I already had a few great moments in game to share as a ministories, but eventually I thought that it would be better to write one continued long story instead of many small ones. So now I am presenting the cast and the introduction to this story. I will try writing every weekend or so (weekdays tend to be a busy period for me), but it would be no surprise if I lagged down even more, so sorry if sometimes these will be coming out slowly. Also, because English is only my second language, I would really appreciate any pointing out of mistakes or weird things - sometimes my mind literally skips a thought and sometimes I fall back to Lithuanian - which results in some weird constructs from time to time. Because I will be first drafting in Google Docs, I will leave link later after getting a proper structure for those who find reading there easier than in the forums. So, without further ado, let me start. The Cast: [spoiler] The Bhaalspawn Adan (Human Paladin) - calm, well mannered youth, tries to aspire to all the best of the trio, although sometimes Severus’s feature comes out of him. Will look forward to what others think, but can take decisions on his own, as after all it is him under whom the group molded. Wields Dual Long and/or Bastard Swords. Worships Torm. Stephen (Human Cavalier) - I don’t remember if I ever saw Stephen in sour mood. He will always find the right encouragement when faced with poor odds, sometimes even faster than I or Imoen can jestfully quip about it. Wishes to do something heroic. Adan joined him as a squire, later becoming pupil of his. After splitting the teaching, tutors of honor and courage. Wields Dual Axes and/or Maces. Worships Lathander. Daniel (Human Inquisitor) - I sometimes wonder if he isn’t an avatar of justice. He will always make sure that justice is seen through and not interfered with. Outside of that, he is a relaxed person, but he’s not a solemn as Thorn, he can take a joke. Joined Adan upon working on same task. Tutors him in matters of duty and judgement. Wields Two-Handed Swords and Halberds. Worships Tyr. ‘Thorn’ (Human Undead Hunter) - I am sure even he doesn’t remember his name. Man of few words, he prefers to express his will through actions than words. Yet he is not brash, quite the opposite, if he acts, something heinous must have happened. Joined Adan upon Daniel’s suggestion. Tutors him in combat. Wields Dual Flails, Morningstars and War Hammers. Worships Lathander. Severus (Tiefling Blackguard (rules same as Human)) - Formerly a Blackguard of Bhaal, Severus served him well over the years. He had a fairly reasonable code of honor as a blackguard - he acted as a judge of murders, deciding if they were righteous or not, and punishing the heathens by sending them early to grave. After Bhaal’s demise, he couldn’t find his place on world, almost turning into a drunk, until meeting Adan and regathering his purpose. Proud of knowing poisoncraft. Swore to Adan after a prophetic dream. Wields Shortbows and Scimitars. Worshipped Bhaal before his death, now worships Adan as possible Herald of Bhaal. Eliana (Half-elf Bard and voice of this story) - I am moody, sometimes being as jolly as Stephen, but sometimes being even more secluded than Thorn. But I just can’t hold a grudge for a long time, so most often people find me in a better mood. Sang at random inns and towns before hearing of Adan’s party and joining it. Wielding Longbows and Daggers. Imoen (Human Thief/Mage) - Stephen’s found competition for the happiest person of the party. A child at heart, Imoen always brightens the day no matter what she does or says. Lived at Candlekeep with half-brother Abdel, then after Abdel’s foster father’s Gorion’s death adventured with him over the Sword Coast. When Abdel slew Sarevok and turned towards helping out Baldur’s Gate, she set off for her own adventure, only to bump right into us. [/spoiler] Note on portraits: [spoiler]Because I am a really terrible artist (I really can't draw anything), I am fully using Google/Pinterest for any visual needs. Because of that, here's accolades for whose portraits I was using and links to either their original posting: Adan and Imoen (IsandirBG) - http://isandir.com/conchobhair/ and http://isandir.com/imoen/ Stephen (Todd Lockwood but he was requested to not use it for WoW TCG due to legal. The legacy remains, though) - http://toddlockwood.com/ Daniel (Kilivitz) - According to https://forums.beamdog.com/discussion/44863/what-alt-portraits-do-you-use-for-npcs Thorn (Sam Carr) - Attributed to Sam Carr both in Pinterest and these forums, but can’t find the original as it seems to be deleted in his DeviantArt - http://samc-art.deviantart.com/ Severus (Unknown) - Don’t know if it’s original http://badassdanddpics.tumblr.com/post/147626023962/male-tiefling-spellcasters-as-requested Eliana (Venlian) - http://venlian.deviantart.com/art/Good-Girl-477391594 [/spoiler] The quick backstory of events before Chateau Irenicus: [spoiler]It all started with Adan. He spent his childhood in local shrine of Helm, not far from Neverwinter. Nobody asides from the head priest knew who even brought the newborn to the temple. Only he knew the child’s father - the ill-fated Lord of Murder Bhaal. Being tutored by the clergy, he lived his early years without much of note, although rumours amongst locals would spread from time to time that there was something more to the child than the head priest would tell. The rumours usually had no weight under them, until Adan grew into adolescence. That year, a plague famished most of the livestock, and the allegations of Adan’s guilt rose with every day, from how he “disrespected the gods by kneeling on wrong side” to “seeing him praying to someone in the stone”. The head priest grew more weary with each day and started fostering his own suspicion, even thinking about evicting the teenager when fate showed herself in a manner of Stephen, Cavalier of Lathander. His squire recently left him as mercenary life lured him, and so the paladin needed a replacement. Hearing of this mysterious child, he wished to look into that himself, as he couldn’t believe it in anyway that a child could be doing so many vile things. And the moment he saw Adan, he knew that all was untrue. His first words to the holy man were that Adan could never hurt a flea if he could see one. A day after, he offered squiredom to the teenager, who gratefully accepted it, being despised by locals. Just before leaving, the priest came up to Adan and Stephen and told them of Adan’s heritage, warning Stephen of what he was getting into. But Stephen just laughed it off - maybe Adan’s father was Bhaal, but that didn’t meant he couldn’t serve the better purpose. All are equal in eyes of the gods when choosing them, he said. Although Stephen was already an experienced Cavalier, he still didn’t have anything exciting of what he could brag any day. There were no damsels in distress around, there were no evil dragons who needed slaying. The most notable thing he did was crushing a small thieves guild, but even that was more a thing of fortune than his skill. Due to that they decided to set off to the Icewind Dale, in hopes of finding adventure there. On the way towards it they would continue to serve Lathander and fulfill their vows - helping out the poor, blessing newborn and eradicating any threats to the commoners. During one such investigation into few seemingly unconnected murders, they crossed their paths with Daniel, Inquisitor of Tyr. Although the murderers were never found, the trio bonded closely. Upon hearing Adan’s story, Daniel decided that to make sure Adan wasn’t going to be corrupted by whatever Bhaal’s essence he might have carried, and joined Stephen in tutoring the Bhaalspawn. He also suggested to meet another paladin, an Undead Hunter ‘Thorn’, not far from Luskan, where he was enjoying his retirement. After getting Thorn to join the trio (which summed up looked like this: “Will you help us tutor Adan?” “Yeah.” He still hasn’t told me why he agreed), the rumours of war brewing between Baldur’s Gate and Amn came up north. Although Stephen still wished to go on towards Spine of the World, they all understood what woes the war was going to bring to the innocent. So they turned around and headed south for the Sword Coast. Out of all our party, Severus’s joining was weirdest. I still wasn’t there but as I was told, they met in a small run-down inns on the road, likes of which time from time appear, barely serving as a resting place. The paladins (and their squire) were already been getting a bit of local popularity, as it was a rare sight to see so many paladins travelling together, and Severus, as he told me later, was actually plagued by prophetic dreams that he was going to meet someone important soon, constantly seeing one face in them. I can easily imagine the distress they caused then Adan entered the said inn where Severus was just eating his dinner, as it was Adan’s face he dreamed off. He dropped his spoon as he was stunned by this twist of fate, and after a bit of time came to Adan to ask him who he was, only to be met with raised weapons of his friends, as they immediately sensed the Blackguard. After calming them down that he was not to harm anyone, he got the explanation for his dreams - he dreamed of a Bhaalspawn who was meant for something great to happen, and the dreams were leading them together. At that inn, he swore to Adan to serve him his whole life as he served Bhaal while he was alive. The paladins were disgruntled at having to travel with the Blackguard, but they found enough solace with Adan’s suggestion that now they had two children to grow into a force of justice. Soon after, I, Eliana, joined them as they passed by the inn where I was singing. I have already heard of this motley band of 4 and a half holy man, and was interested by what was driving them all. Seeing that adventure often seemed to find them first, I saw it as perfect opportunity to grow my repertoire by myself. At first they took me for a damsel who needed protection and care, but after I shown them that I can live by myself, eventually they took me in. I believe that they enjoy having me together, providing a cheery mood to dark nights, but it’s just their honor and pride which doesn’t let them express that more thoroughly. And I certainly don’t need praise from them. Eventually we passed Baldur’s Gate. Passed, because as we understood, it was already in a lot of trouble with some Sarevok fellow, a Bhaalspawn like Adan, trying to usurp the Grand Duchy and force the war himself, only to be struck by another Bhaalspawn, Abdel. The city was in turmoil, but that same Bhaalspawn seemed to be doing a good enough job of containing it, so we decided to instead head for Athkatla, and make sure that they weren’t getting the wrong news out of all that and start the conflict themselves. Not far from Baldur’s Gate, in Friendly Arms Inn, we met Imoen, girl who was travelling with Abdel. She had just left him as he wanted to stay in Baldur’s Gate and see it resurface from all the evil that was gripping it, while all Imoen wanted was adventure. So guess who we saw two mornings later at our camp. And then the morning after. And yet another morning. Eventually we just went “Fine, you can join us.”, after which she became more jolly than Stephen at his best mood. Besides, she was just learning the Art, and while I am a poor teacher of it, she still willfully absorbed every bit of knowledge I was giving her. Soon we just laughed it all saying that as the paladins had their pupils, I got someone to tutor too. And so we were approaching Athkatla, the City of Coin. Until Irenicus happened...[/spoiler]

[mod] Skie - The Cost of One Girl's Soul

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I prepared a new mod for everyone who believes that Skie's story should be continued in BG2EE, especially after everything that happened in Siege of Dragonspear DLC. I present you my project: Skie - The Cost of One Girl's Soul.
SKIE: THE COST OF ONE GIRL'S SOUL AUTHOR: Lava Del'Vortel | PLATFORM: BG2EE ABOUT THE MOD: The mod gives the player a chance to continue the Skie plot begun in Siege of Dragonspear. The DLC gave the Silvershield girl a very important role in it's plot, but I felt it was so important that it should be somehow continued in BG2 portion of the game. The mod has three different components: => component A - Skie: The Cost of One Girl's Soul - New quest for Baldur's Gate 2 EE => this component provides a new quest that gives player a chance to save Skie Silvershield after what happened in Siege of Dragonspear. You should be warned, though, that saving her comes with a price. The mod starts in Irenicus' Dungeon, when you find the main quest item. => component B - Allow Skie to return as a joinable NPC => this components allows you to join Skie if you decide to help the Silvershield girl and succeed. She will find you after some time. She will start to look for you in certain inns, so remember to stop and rest a while from time to time. The NPC comes with some timered and situation talks, banters with each NPC (at least 2 in SoA + 1 in ToB), interjections, an epilogue and other things joinable companions should include. Note that there is no romance here, as I wanted to stress companionship and loyalty based on friendship rather romantic love. The NPC component was written to enjoy Skie's presence in the group, rather than provide hundreds of lines, but she should talk to you once in a while. In terms of size, she could be compared to Kulyok's Tiax or Coran. => Component C - Add brand new SoD oriented items to BG2 => this component adds new SoD refferences to BG2 by adding new few items that somehow correspond to Siege of Dragonspear characters, places and happenings (Skie included). The items are sold by a new merchant at the promenade. He's standing new Lord and Lady Ophal. This component is independent an may be installed without components A and B. Note that Skie in this mod is supposed to continue the Siege of Dragonspear character, so Skie may be a tiny bit mature, but still a bit reckless and will not hesitate to tell how she feels about people and events. The change in her character may be seen in both dialogues and soundset. Also, to make her portrait blend in better with Baldur's Gate II style of portraits, the mod uses edited version of her original picture.
The mod includes some crossmod. Check the up to date readme file for details. Special thanks to @typo_tilly - she is the one who proofread the whole text and helped me to release this mod. How to join Skie:
After your talk to Missini, wait for 2-3 days and rest in any of Athkatla's Inns.

Elenco delle mod compatibili con Baldur's Gate: Enhanced Edition

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Questo thread raggruppa per categoria le mod compatibili con Baldur's Gate: Enhanced Edition (BGEE). Oltre al link per il download, ogni voce specifica la disponibilità o meno della lingua italiana e offre una breve descrizione dei contenuti della mod. Il thread è in costante aggiornamento. Sono esclusi da questa lista le mod in fase alfa e le mod non testate/non compatibili con l'Enhanced Edition. In questa discussione potete: - Segnalare mod compatibili con BGEE non presenti nella lista; - Segnalare link non funzionanti; - Discutere sui contenuti di una mod o chiedere consigli su quali installare. Importante! PRIMA di installare mod sulla versione Steam e GOG del gioco, dovete utilizzare una procedura chiamata modmerge. Se non seguite questa procedura, le mod non funzioneranno correttamente. È tutto molto semplice: - Installate BG + SoD (SoD è opzionale) - Scaricate ed eseguite modmerge - Scaricate le mod che vi interessano, estraete il contenuto nella cartella di installazione di BG (dove si trova il file chitin.key) e avviate il file .exe di ogni mod. Il thread delle mod compatibili con Baldur's Gate 2: Enhanced Edition si trova qui. MOD CONTENENTI DIALOGHI E RELAZIONI D'AMORE (BANTER/ROMANCE) CON I PNG DEL GIOCO
Baldur's Gate Romantic Encounters Disponibile in italiano: No Descrizione: Questa mod aggiunge un po' di "pepe" nel gioco, introducendo sino a 40 occasioni in cui il protagonista può flirtare e approfondire la conoscenza (anche in senso biblico) di nuovi o già esistenti personaggi. Chatty Imoen Disponibile in italiano: Sì Descrizione: Attingendo dalle tracce audio di BG2, questa mod amplia il sound set di Imoen, aumentando il numero di battute che pronuncia quando viene selezionata o quando le viene impartito un ordine. Crea anche delle interazioni con gli altri PNG del gruppo e offre la possibilità di scegliere quale ritratto utilizzare (la versione di BG1, quella di SOD o quella di BG2). Coran Extended Friendship Disponibile in italiano: No Descrizione: Questa mod aggiunge sino a 18 conversazioni amichevoli con Coran (a condizione che non sia in corso la romance introdotta dal mod The BG1 NPC Project). I dialoghi in questione permetteranno al giocatore di approfondire la conoscenza di Coran e di trascorrere un po' di tempo chiacchierando in sua compagnia. Garrick's Infatuation Disponibile in italiano: No Descrizione: Questa mod aggiunge una romance con il bardo Garrick. Attraverso 25 conversazioni, la figlia di Bhaal potrà intrecciare una storia d'amore con lui. CHARNAME può essere di qualsiasi razza e allineamento; è però indispensabile che sia di sesso femminile. Neera Banters Disponibile in italiano: No Descrizione: Questa mod aggiunge una serie di dialoghi tra Neera e i seguenti membri del gruppo: Branwen, Coran, Dynaheir, Faldorn, Imoen, Jaheira, Khalid, Minsc, Montaron, Xan e Xzar. Neera Expansion Disponibile in italiano: No Descrizione: Questa mod aggiunge una serie di dialoghi con Neera e alcune nuove conversazioni legate alla romance. Include anche un'opzione che rende possibile intrecciare una storia d'amore con Neera o con Rasaad a PG dello stesso sesso. The Ajantis BG1 Expansion Modification Disponibile in italiano: No Descrizione: Questa mod aggiunge una serie di conversazioni amichevoli con Ajantis, consentendo al giocatore di scoprire qualcosa di più sulla storia e sulla personalità di questo paladino. The BG1 NPC Project Disponibile in italiano: No Descrizione: Il primo capitolo della saga di Bhaal, pur avendo un cast di PNG originali e accattivanti, non offriva dialoghi che animassero i viaggi lungo la Costa della Spada. Grazie a questa mod, sarà possibile approfondire la loro conoscenza attraverso innumerevoli conversazioni (alcune delle quali iniziabili dal giocatore), relazioni d'amore, missioni e commenti rispetto agli eventi in corso. Apprezzato dai giocatori per la capacità di animare ore di gioco che altrimenti sarebbero state silenziose, questa mod è caldamente raccomandata agli amanti dei dialoghi e delle interazioni con i membri del gruppo. Xan's Friendship Disponibile in italiano: Sì Descrizione: Questa mod aggiunge una serie di dialoghi con Xan, l'incantatore di Evereska noto per il suo incrollabile pessimismo. Numerose conversazioni permetteranno di scoprire più a fondo la personalità dell'elfo e di spezzare quel silenzio che al momento accompagna i PNG del cast originale.
MOD CHE INTRODUCONO NUOVI PNG
Finch Disponibile in italiano: No Descrizione: Questa mod aggiunge un nuovo PNG - Finch, una gnoma sacerdotessa di Deneir. Molto apprezzata dai giocatori per la qualità del writing, questa simpatica studiosa ha 2-4 conversazioni con ciascun PNG del gruppo, innumerevoli commenti ai dialoghi del gioco, una missione personale e banter con Indira (se anche questo mod è stato installato). CHARNAME può incontrare Finch a Candlekeep e successivamente a Beregost. Gavin Disponibile in italiano: No Descrizione: Questa mod aggiunge un nuovo PNG - Gavin, un chierico di Lathander originario di Ulgoth's Beard. Di allineamento neutrale buono, si trova al di fuori del Tempio del Mattino nei pressi di Beregost. Ha numerosi banter con i PNG del gruppo, dialoghi amichevoli con CHARNAME (a condizione che non sia malvagio o un assassino) e tre missioni personali. Può inoltre intrecciare una relazione amorosa con la figlia di Bhaal, ma con forti restrizioni: non sarà infatti interessato a classi quali necromante, assassino, cacciatore di taglie e richiederà un allineamento buono, Carisma 12, Saggezza 10 e Reputazione 11 (dovrà essere pari a 15 in fase avanzata perché la storia d'amore possa giungere a piena maturazione). Gavin lascerà il gruppo se la reputazione scenderà al di sotto di 5. Indira Disponibile in italiano: Sì Descrizione: Questa mod aggiunge un nuovo PNG - Indira, una guerriera/maga mezzelfa di allineamento legale buono. Il giocatore può incontrarla nei pressi delle Rovine di Firewine. Indira ha un dialogo con quasi tutti i membri del gruppo (sono esclusi Branwen, Coran, Ajantis, Faldorn e Skie). Isra Disponibile in italiano: No Descrizione: Questa mod aggiunge un nuovo PNG - Isra, paladina di Sûne originaria dell'Amn e appartenente all'Ordine della Rosa di Rubino. E' possibile reclutarla presso le miniere di Nashkel mentre cerca di aiutare Prism a risolvere i suoi guai con Greywolf. Se CHARNAME è malvagio o se Dorn è nel gruppo, non si unirà al protagonista; se la reputazione scende a 6 o meno, lascerà il gruppo. Ha diversi dialoghi amichevoli con CHARNAME, banter con i PNG con cui viaggia e un doppiaggio integrale. Mur'Neth Disponibile in italiano: Sì Descrizione: Questa mod aggiunge un nuovo PNG - Mur'Neth, un servitore di Ghaunadaur, divinità delle melme, fanghiglie, gelatine, emarginati, fustigatori, ribelli. Di allineamento caotico malvagio, può essere incontrato nelle miniere di Nashkel, intento ad indagare sulla contaminazione del ferro (in quanto ha determinato la morte di numerose melme e fanghiglie nell'area). Valerie Disponibile in italiano: No Descrizione: Questa mod aggiunge un nuovo PNG - Valerie, una Stregona Incappucciata dell'Amn con la quale è possibile intrecciare una relazione (CHARNAME può essere di qualsiasi sesso, razza e allineamento; è necessario soltanto che la Reputazione sia pari o maggiore a 10). Valerie ha numerosi dialoghi con i PNG del gruppo, interazioni con i passanti/assegnatari di missioni e osservazioni sulle località della Costa della Spada. Verr'Sza Disponibile in italiano: No Descrizione: Questa mod aggiunge un nuovo PNG - Verr'Sza, un malvagio ranger rakshasa che si trova alla Locanda del Braccio Amico. Verr'Sza ha diverse missioni in stile "Vai e uccidi", parecchie conversazioni con CHARNAME, svariate interazioni, dialoghi iniziabili dal protagonista e almeno un banter con qualsiasi membro del gruppo. E' possibile intrecciare una tempestosa relazione amorosa con lui (disponibile senza restrizioni di sesso e di razza; sono esclusi solo personaggi di allineamento Legale Buono). La mod ha contenuti anche per SOD - Verr'Sza continuerà infatti a viaggiare con CHARNAME anche dopo gli eventi che concludono BGEE. Vynd Disponibile in italiano: No Descrizione: Questa mod aggiunge un nuovo PNG - Vynd, un assassino drow Neutrale Malvagio reclutabile a Beregost (Locanda Il Mago Bruciato). Vynd ha dialoghi con tutti i PNG del gruppo, interazioni e conversazioni amichevoli con il protagonista. Sono disponibili anche parecchi dialoghi iniziabili dal protagonista. Sebbene sia malvagio, riconosce l'utilità di essere popolari e benvoluti dalle persone, ragion per cui non lascerà il gruppo malgrado un'alta repuazione. Il solo personaggio con cui non va d'accordo per ovvi motivi è Kivan. White Disponibile in italiano: No Descrizione: Questa mod aggiunge un nuovo PNG - White, un barbaro caotico neutrale che potrà unirsi a CHARNAME già nelle prime ore di gioco. White ha diversi dialoghi con i PNG del gruppo (inclusi Neera, Rasaad e Dorn) e conversazioni amichevoli con il protagonista. Un giocatore di sesso maschile può anche intrecciare una relazione con lui (purché abbia un punteggio di almeno 11 in Carisma e di 12 in Forza).
MOD CHE INTRODUCONO O MODIFICANO SOTTOCLASSI
Dreamwalker Disponibile in italiano: Sì Descrizione: Questa mod introduce nel gioco una nuova sottoclasse dello sciamano, il Sogno Errante, capace di lanciare potenti incantesimi legati alla Regione dei Sogni e al Semipiano degli Incubi, oltre ad eseguire una particolare danza grazie alla quale può assumere una Forma Onirica o addirittura diventare un Incubo. Nota bene: questa mod è installabile anche in BG2EE. Improved Archer Kit Disponibile in italiano: Sì Descrizione: Questa mod introduce alcune modifiche per la sottoclasse dell'arciere, cambiandone la progressione e introducendo sia nuove abilità (Colpo della Radice, Colpo Potente, Colpo Esplosivo, Creare Munizioni Benedette) sia nuove HLA (Colpo Sicuro, Piazzare Trappola a Proiettile). Introduce anche due nuovi archi molto potenti. Nota bene: questa mod è installabile anche in BG2EE. Improved Shamanic Dance Disponibile in italiano: Sì Descrizione: Questa mod introduce alcune modifiche all'abilità "Danza Sciamanica" dello sciamano e delle relative sottoclassi introdotte da altre mod: - Le creature evocate non spariranno più dopo avere caricato un salvataggio; - Durante le cutscene, la danza sciamanica non viene più interrotta; - Il personaggio può muoversi a velocità ridotta senza interrompere la danza sciamanica; - A partire dal 24° livello, lo sciamano può evocare spiriti della natura maggiori; - Tra gli incantesimi di 6° livello conosciuti, è stato aggiunto "Patto Sciamanico", magia che permette di resuscitare il bersaglio sotto forma di versione spirituale di se stesso. Nota bene: questa mod è installabile anche in BG2EE. The Sorcerer's Place Collection Disponibile in italiano: Sì Descrizione: Questa mod introduce nel gioco le seguenti sottoclassi: Mistico del Bosco, Maestro Spadaccino, Cavaliere della Morte, Wushi Ninja, Arciere di Silvanus e Pugno Arcano. Aggiunge anche sei diversi oggetti in vendita da alcuni mercanti. Nota bene: questa mod è installabile anche in BG2EE. Spiritwalker Disponibile in italiano: Sì Descrizione: Questa mod introduce nel gioco una nuova sottoclasse dello sciamano, lo Spirito Errante, capace di trasformarsi durante la danza sciamanica in uno spirito tigre, spirito gru o spirito yak, oltre ad avere specifiche abilità di alto livello. Nota bene: questa mod è installabile anche in BG2EE. Wizard Slayer Rebalancing Disponibile in italiano: Sì Descrizione: Questa mod apporta alcune modifiche per la sottoclasse dell'ammazzastregoni: - Conferisce due nuove abilità - Interrompi Magia e Frantuma Magia; - Sostituisce le HLA previste di defualt con due nuove Abilità di Alto livello - Rifletti Magia e Flagello dell'Arcano; - Offre l'opportunità di cambiare la restrizione all'utilizzo di oggetti magici, permettendo di equipaggiare quelli che offrono Resistenza alla Magia (ad esempio, l'Amuleto dei Seldarine, il Mantello di Balduran ecc) e Protezione da certi tipi di magie (ad esempio, Cintura della Barriera Inerziale). Nota bene: questa mod è installabile anche in BG2EE.
MOD CHE INTRODUCONO NUOVE MISSIONI
Ascalon's Questpack Disponibile in italiano: No Descrizione: Questa mod introduce 9 nuove missioni di vario tipo: comiche, tragiche, battagliere e diplomatiche. Nota bene: questa mod è installabile anche in BG2EE, dove introduce solo una nuova cerca. Baldur's Gate Mini Quests and Encounters Disponibile in italiano: Sì Descrizione: Questa mod introduce 10 nuove missioni, complete di interazioni con i membri del gruppo. The Drizzt Saga Disponibile in italiano: Sì Descrizione: Questa mod permette di reclutare nel proprio gruppo il famoso drow Drizzt Do'Urden e i suoi amici di viaggio - Bruneor Battlehammer, Wulfgar, Catti-Brie e Regis - e di intraprendere una nuova grande missione che aggiunge diverse ore di avventure nei Nove Inferi e nella Valle del Vento Gelido. Consigliato a veri appassionati e giocatori esperti. The Lure of the Sirine's Call Disponibile in italiano: Sì Descrizione: Questa mod introduce un'avvincente missione nei pressi del Faro lungo la Costa della Spada dopo avere salvato il figlio di Ardrouine dai worg. Unfinished Business for Baldur's Gate Disponibile in italiano: Sì Descrizione: Questa mod ripristina parecchi contenuti tagliati da Bioware prima del rilascio del gioco. Trattasi di missioni e di interazioni che non fu possibile integrare nella versione finale di Baldur's Gate, come la missione della carovana di Kagain, il confronto tra Kivan e Tazok/Branwen e Tranzig/Shar-Teel e Scar, la fiala misteriosa usata per corrompere il ferro ecc.
MOD CHE INTRODUCONO O MODIFICANO OGGETTI
Barbed Club of Pain Disponibile in italiano: Sì Descrizione: Questa mod introduce nel gioco una nuova clava (Clava del Dolore con Barbigli) acquistabile a Gullykin. Deidre and Joluv in BGEE Disponibile in italiano: No Descrizione: Questa mod introduce nel gioco due mercanti i cui nomi dovrebbero già essere noti a quanti hanno giocato al secondo capitolo della saga di Bhaal: Deidre e Joluv. Entrambi si trovano a Baldur's Gate (Deidre alla Taverna del Canto Elfico, Joluv da Chincaglierie Magiche) ed entrambi vendono esattamente gli stessi oggetti che propongono in BG2. Golem Construction for Spellcasters Disponibile in italiano: Sì Descrizione: Questa mod introduce una serie di tomi nel mondo di gioco grazie ai quali maghi, stregoni e bardi potranno creare vari tipi di golem di diversa potenza (minore, normale, maggiore, perfetto): golem di carne, d'argilla, di pietra, di ferro, di mithral, di adamantio, di larve, d'ossa, cerebrali, di ghiaccio, di magia, di fulmini, di rubino. Bambole d'ossa e bambole d'argilla potranno essere realizzate sia dalle suddette classi sia dai chierici. La creazione richiede particolari componenti e strumenti. Nota bene: questa mod è installabile anche in BG2EE. Item Randomiser Disponibile in italiano: La natura della mod non richiede alcuna traduzione Descrizione: Questa mod fa sì che la locazione di tutti gli oggetti presenti nel gioco diventi casuale. Nota bene: questa mod è installabile anche in BG2EE. Nerfed Ankheg Armor Disponibile in italiano: Sì Descrizione: Questa mod offre la possibilità di modificare la Cotta di Piastre di Ankheg in uno dei seguenti modi: - Cotta di Piastre di Ankheg Semplice: questa opzione rende l'armatura non magica, imposta la CA a 2 (-1 contro danno tagliente, 1 contro danno perforante e da proiettile) e non impedisce di equipaggiare anelli, mantelli o amuleti che forniscono un bonus alla CA e ai tiri-salvezza. - Cotta di Piastre di Ankheg +1: questa opzione rende l'armatura magica, imposta la CA a 1 (-2 contro danno tagliente, 0 contro danno perforante e da proiettile) e impedisce di equipaggiare anelli, mantelli o amuleti che forniscono un bonus alla CA e ai tiri-salvezza. Silver Staff of Aule Disponibile in italiano: Sì Descrizione: Questa mod modifica il Bastone di Aule (acquistabile ad Ulgoth's Beard), trasformandolo in un'arma realizzata in argento freddo utilizzabile con efficacia contro i lupi mannari. Smiley Items Disponibile in italiano: No Descrizione: Questa mod introduce quattro oggetti decisamente originali: un cappello a punta da mago, un elmo a papera, un lettino da campeggio e un sacco con due buchi per coprirsi la faccia. Staff of Withering Disponibile in italiano: No Descrizione: Questa mod introduce un nuovo bastone (Staff of Withering) tratto dal manualistica di D&D (è una via di mezzo tra la Prima e la Seconda Edizione). Può essere trovato nelle Rovine di Ulcaster. TeamBG's Armor Pack Disponibile in italiano: No Descrizione: Questa mod introduce un mercante, Kurtz Goldenaxe, che vende svariate armature. La maggior parte di esse offrono grande protezione e utili vantaggi, ma il loro prezzo è molto alto. Kurtz si trova all'esterno della Locanda del Braccio Amico. TeamBG's Weapon Pack Disponibile in italiano: No Descrizione: Questa mod introduce un mercante, Maltz, che vende un nutrito numero di armi. Alcune sono tratte da Baldur's Gate II; altre sono state create ex novo. Altre ancora sono già presenti in BGEE, ma presentano un colore diverso. Trovate una lista degli oggetti nel link sopra indicato. Per il momento sono in vendita solo armi da mischia, ma l'autore progetta di includere anche quelle da lancio nella prossima versione della mod. Maltz si trova all'esterno della Locanda del Braccio Amico. Thalantyr Item Upgrade Disponibile in italiano: Sì Descrizione: Questa mod fa sì che Thalantyr, il famoso mago di Alta Siepe, possa potenziare alcuni oggetti magici trovabili nel gioco e aggiunge al suo negozio una serie di contenitori. Wand Case Disponibile in italiano: No Descrizione: Questa mod aggiunge al negozio di Thalantyr ad Alta Siepe un contenitore per bacchette. Weasels Disponibile in italiano: Sì Descrizione: Questa mod aggiunge 5 nuovi oggetti che richiamano le donnole (weasels) e 4 nuovi incantesimi che permettono di evocare donnole speciali. Particolarmente utile per chi veste i panni di un CHARNAME ranger, druido o sciamano. Nota bene: questa mod è installabile anche in BG2EE. Wizards Staves with Ranged Attack Disponibile in italiano: No Descrizione: Questa mod aggiunge diversi diademi e 7 bastoni da incantatore al negozio di Thalantyr ad Alta Siepe. La peculiarità di queste armi consiste nell'essere in grado di scagliare proiettili magici a distanza, offrendo così agli incantatori un'alternativa alle altri armi da lancio. Nota bene: questa mod è installabile anche in BG2EE. W_PackMule Disponibile in italiano: Sì Descrizione: Questa mod introduce un mulo che, oltre a seguire il gruppo, trasporta tutti quegli oggetti che il giocatore non saprebbe dove mettere a inventario pieno. Importante: dopo l'installazione, è caldamente consigliato il download e l'estrazione del file che trovate allegato in questo post nella cartella "override" di BGEE. Nota bene: questa mod è installabile anche in BG2EE.

BG EE SIEGE of DRAGONSPEAR

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Czy jest w ogole spolszczenie i Dubbing po polsku czy nie ? BG EE SIEGE of DRAGONSPEAR zabija mnie ta ciekawość co mówią więc proszę o szybką odpowiedz bo jeżeli nie ma to wtedy sam chce spróbować spolszczyć grę

Graphical problem after importing areas from BG1:EE to BG2:EE - water with weird overlay

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In the attached screenshot you can see the scene from BG1:EE ported into BG2:EE engine. As you can see there is some strange graphical problem with water going on. It is only present in BG2:EE engine, so the files seems to be fine. The problem shows in every ported area that contain water. It's strange that both engines interprets the same area resources differently :( I remember that @AndreaColombo and @Avenger_teambg once talked about similar problem (green water overlay). Any idea what may cause it? Thanks in advance for a help with this matter.

[v1.0] Warlock Mod

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This mod adds my version of the Warlock as a kit/pseudo-unique class. WARLOCK: Born of a supernatural bloodline, a warlock seeks to master the perilous magic that suffuses his soul. Unlike sorcerers and wizards, who approach arcane magic through the medium of spells, a warlock invokes powerful magic through nothing more than an effort of will. The font of dark magic burning in their souls makes them resistant to many forms of attack and arms them with dangerous power. Warlocks learn to harness their power to perform a small number of specific attacks and tricks called invocations. Warlocks make up for their lack of versatility by being tougher and more resilient than sorcerers or wizards. By harnessing his innate magical gift through fearsome determination and willpower, a warlock can perform feats of supernatural stealth, beguile the weak-minded, or scour his foes with blasts of Eldritch power. CLASS FEATURES: – May not wear armor heavier than chain mail. – May not equip shields larger than bucklers. – May only become Proficient (one slot) in any weapon class. – May only become Proficient (one slot) in any fighting style. – Thieving abilities: Pick Pockets. – Eldritch Lore: The warlock gains 10 base Lore per level. – May cast Invocations. – May use the Eldritch Blast ability at will. ELDRITCH BLAST: A warlock attacks his foes with Eldritch power, using baleful magical energy to deal damage and sometimes impart other debilitating effects. An Eldritch Blast deals 1d6 points of magical damage at 1st level and increases by 1d6 in power for every three levels gained (up to 14d6 at 40th level). There is no Saving Throw against this attack, but Magic Resistance can negate it. As the warlock gains in levels, he is able to shape his Eldritch Blast into different forms. 3rd level: HIDEOUS BLOW: Next melee attack channels an Eldritch Blast. 7th level: ELDRITCH SPEAR: Eldritch Blast penetrates through all enemies in its path. 11th level: ELDRITCH CHAIN: Eldritch Blast chains to nearby enemies. 15th level: ELDRITCH CONE: Eldritch Blast takes the shape of a cone. Save vs. Spell for half damage. 19th level: ELDRITCH DOOM: Eldritch Blast affects all enemies within a 20 ft. radius. Save vs. Spell for half damage. – 5th level: Gains 10% resistance to crushing, slashing, piercing, and missile damage. An additional 5% is gained at levels 15, 25 and 35. – 8th level: The warlock regenerates one hit point per three rounds. – 10th level: Gains 10% resistance to acid, cold, electrical, fire and magical damage. An additional 10% is gained at levels 20, 30 and 40. – 16th level: Regeneration rate increased to one hit point per two rounds. – 22nd level: Becomes immune to non-magical weapons. – 24th level: Regeneration rate increased to one hit point per round. – Alignment restricted to chaotic good, chaotic neutral, lawful evil, neutral evil and chaotic evil. – Hit Die: d6 Invocations & High Level Activities Notes:
  • The warlock is a 'bard kit' but obviously shares little resemblance with the bard. Invocations are added to the arcane spellbook but you do not have spell slots. Instead, you gain an 'Invocations' ability which essentially functions as a version of Nahal's Reckless Dweomer without the wild magic.
  • You gain blast shapes innately rather than through spell selection. This is sort of a limitation I made in order to make the essences work with blast shape. I'm sure it's possible to implement it another way, but this was the easier path.
  • The warlock can use invocations while wearing armor.
  • The warlock gets the Planar Sphere as a stronghold instead of the playhouse.
  • You may exchange one of your invocations for another of the same tier, once per level up. I felt this provides some interesting balance as invocations that become less useful later can be exchanged for better ones.
  • The quick spell button doesn't work. Believe me, I wish it did. I tried and tried, but the game does not recognize it when innates are refreshed via "remove/add" and your ability will remain at '0 casts' even though it is refreshed. As great as it would be to key your Eldritch Blast or Invocations there, it's sadly not possible.
  • Several spells (e.g. Voracious Dispelling) are not great representations of their original incarnations due to either balance reasons or engine limitations.
  • The Eldritch Pact (non-evil) and Hellfire Pact (non-good) HLAs and their branch abilities are mutually exclusive.
  • The warlock cannot use vanilla bard-exclusive items. Mod items are still allowed due to limitations... for the moment.
  • Word of Changing uses the slayer avatar (for inventory paperdoll and coolness) but is not nearly as powerful.
  • I can't give too many thoughts regarding balance yet, but so far, trying to balance infinite casting is extremely difficult and the kit will probably swing between underpowered and overpowered depending on the stage of the game. This was mostly done for fun, as well as an experiment for certain mechanics and coding.

NEW ITEMS

Three new items usable by warlocks only are added to Baldur's Gate. In BG1, they can be found in various parts of the Sword Coast, while in BG2 they can be bought from Ribald at a high price. Darkfire Gauntlets
This pair of black iron gauntlets was enchanted by a powerful warlock, using infernal magics to combine the contradictory elements of fire and ice. Those same enchantment prevent its magic from being accessed by anyone other than a warlock. STATISTICS: Charge abilities: – Darkfire Shield (Fire Shield Blue and Red) once per day Range: Self Duration: 1 turn Equipped abilities: – Casting Time: +1 – Fire Resistance: +20% – Cold Resistance: +20% Weight: 2 Location in BG1: Sorcerous Sundries
Frozen Ring of Stygian Winds
The frozen sea of Stygia is a deathly cold place. Once, eons ago, the archdevil Asmodeus imprisoned the Prince of Stygia, Levistus, within a tomb of impenetrable ice as punishment for a slight against him. The Lord of the Fifth's icy prison was reinforced by the cold winds of his plane, and although the devil's minions chip away at the ice without rest, for every inch they break, two more inches build from the sleet and snow constantly blowing across its surface. This ring is suggested to be chiseled from a piece of the Prince of Stygia's prison, and contains significant power of its own. STATISTICS: Equipped abilities: – Cold Resistance: +50% – Physical Resistance: -15% – All cold damage inflicted by the wearer is increased by 40% – May only be removed with a Remove Curse spell Weight: 0 Location in BG1: Dezkiel in Ice Islands
Hellfire Blade of Azythanoth +2 (may be upgraded by Cromwell)
The blade of this weapon appears dull and useless in the hands of a regular wielder. When drawn from its sheath by a warlock, however, it becomes engulfed in a blazing hot tongue of flame, impossible to extinguish by any normal means short of resheathing it. The markings on the weapon's hilt are words in the Abyssal language, suggesting its origin from the Nine Hells. The raging hellfire that empowers this blade burns through metal and flesh, and maims even those resistant to regular fire. Even being close to the flames makes one feel drained and weak. STATISTICS: Equipped abilities: – All fire damage inflicted by the wielder is increased by 20% – Constitution: -2 Combat abilities: – Deals an additional 2 points of unmitigated fire damage per round for 3 rounds on a failed Save vs. Death at -2 THAC0: +2 Damage: 2d4, +2d6+2 unmitigated fire damage Damage type: slashing Speed Factor: 6 Proficiency Type: Bastard Sword Type: One-handed Requires: 11 Strength Weight: 7 Location in BG1: Death Knight in Durlag's Tower

Latest mods?

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Hi, getting ready to re-install and I really like to mod up my game.

I usually go here, http://baldur.cob-bg.pl/bg1ee-mody and then poke around in G3, SHS, etc. for new mod talent.

Is there a place where mods are viewable by date of release, or at least sortable that way? My last time through was January so I'm interested in what's new since then. I'm especially interested in Paladin & Cleric mods and those that bring my game as close to original AD&D, 1st, as possible. Thanks, CT

Bug - Planar Sphere - Morul - no valid replies or links (*spoilers*)

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I found bug in Planar Sphere - Training the Young Acolytes - Last quest (Ring of Wizardy).
When they finish the ring, only Morul should survive and Nara and Larz should die. Issue is, that only Nara die and Larz will survive. When you want to finish the quest, Morul has only option "No valid replies or links" when he tries to tell you that both colleagues died.
Tried several reloads and no change.
The workaround is manually kill Larz, but Morul will then turn hostile. If you manage to Charm him and then initiate Talk with him, he will finish the quest, gives you the ring and teleports out.

P.S. I am using clean latest version from Steam

[Question, SCS] Oracle spell

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Didn't play for too long and really forgot too much.
Does lvl 5 spell "Oracle" dispell Mislead and Project Image? According to description it shouldn't, but when lich triggered his chain contingency with simulacrum and mislead, mislead was dispelled after i used oracle.
Please, respond only if you are at least 95% sure :) Thanks!

Heroes of BG Portraits

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I just drew these out of the pdf for use in a modded BG2 run, and I thought I would share them here.

Tell your first stories from playing BG1 in the 90s.

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If you, like me, still play BG1 (and 2) but was a fan even in the good old days: Please tell your stories on what you thought, what you did, did you make any goofy mistakes? etc.

I can start with a small anecdote and then put more stories in the comment section.

I have been a table top board game and role player from about 10 years of age. When I was around 12 or 13 and playing the Swedish version of D&D (Drakar och Demoner) I created a elven warrior named "Lorion" and he was my favorite character for a long time. When Baldur's Gate came out I bought it, put in the first of the five CD ROMs and created my first character. An elven warrior (ranger?) and I named him: Lorion.

The game starts and it is stated that "your foster father Gorion has raised you...". I was like: Holy cow this game is advanced! It takes my written name and reforms it for my foster fathers name and the narrator actually reads it out!

Fenced goods - The MAP at the crusaders camp

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Having trouble finding other options to get this besides having to KILL the whole camp!

So there are only 2 options.

1) Say sorry I didn't know.
OR
2) I am taking it anyway whether you like it or not. (Which of course aggros the whole camp)

Do I have to return to my own camp first and do or say something....? Because once I go onto the next Chapter I won't be able to go back to completing this one?
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