Vienxay NPC for BG:EE
Intro:
Listen here, peasant. I am Vienxay of a noble, powerful, and illustrious elven house. The eldest of my sisters, I had quite the prestige and influence in Evermeet’s high social circles. Then, I was set up, framed for murder by my master, who was secretly a practitioner of Shar’s shadow weave. Now, I am tracking her down, and I will have my vengeance. With a small bit of your help, of course. Find me outside the Friendly Arm Inn if you wish to aid, I tire of being idle in these human lands while she still remains at large. You’ll find no better mage, or thief, for I excel in the magic of Mystra’s weave, with the innate gift of shadow magic. I am an obvious choice.
Overview
This mod adds a new joinable NPC to the game: Vienxay, a Mage/Shadowdancer.
She can be found outside the Friendly Arm Inn. Due to her evil alignment, she will leave parties of 19 or 20 Reputation, unless her quest is complete, in which upon reaching 18 reputation, there is a chance to shift her alignment to neutral.
Her starting level and spells vary with the players level, allowing her to be recruited at any point.
Stats:
STR: 13
DEX: 17
CON: 10
INT: 18
WIS: 10
CHA: 11
Total: 79
Alignment: Neutral Evil
Proficiencies: 1 Dagger, 1 Dart
Vienxay starts with custom gloves that give her 20% bonus to hide and move silently, 15% to pickpocket, and 10% to open lock. These cannot be removed.
Quest & Relationship
Vienxay has 7 talks with the PC. These can be considered friendship, though you can pick flirty dialogue choices at your leisure.
The PC can also initiate dialogue with Vienxay, opening up even more talks that appear as the game goes on, or they can ask how she is, get her opinion on what to do, or ask about a companion.
After talks have progressed to a certain point, Vienxay can make wands for the player, so long as she has the needed materials in her inventory.
Vienxay's quest requires the party to track down and kill her master. There are multiple resolutions to most dialogues within the quest. 16 or more Charisma can be useful to persuade Vienxay to stay if the player constantly chooses options that anger her during the quest.
Vienxay has at least one banter with every joinable NPC.
Vienxay also carries several crossmod banters with my other NPCs, Kale and Emily.
Installation
Unzip the files into your Baldur's Gate: Enhanced Edition folder (usually C:/Program Files/Baldur's Gate Enhanced Edition/Data/00766) and run Setup-Vienxay.exe
If you get any errors, please post in the Vienxay NPC topic on Beamdog Forums, whatever site the mod is uploaded on, or a PM to me personally.
General Questions:
Q: Is this comptabile with EET?
A: Yes, it is. Please let me know if there are any issues.
Q: Is there any romance content with the PC?
A: Not in BG:EE1, and undecided in future installments.
Q: Can I request crossmod content with a favorite character?
A: Yes. I will do my best to contact the author first. If they do not respond I will write up banters between them.
Q: When will the SoD portion be released?
A: The SoD portion will be released in three stages. The first stage should be set by March 9th, and will not include any talks or banters, just the joining and kicking out dialogues.
The second stage will include all content excluding banters. The third stage will include banters. The latter two will have their release dates revealed later.
Q: When will the BG2 portion be released?
A: After I finish all of the planned NPCs for BG1, I will work on their BG2 content, and have a timeline listed for each.
Feedback
I am very happy to receive feedback. Please post in the forum thread where this mod was uploaded, so I can implement ideas and criticism accordingly.
Future Planned Content:
V1.2 Bug Fixing/Different Class Options. SoD content up to Chapter 9.
V1.3 Full SoD release.
V1.? ???: Any other updates.
V2.0 SoA and ToB Release.
Future Planned Mods:
Helga, Cleric of Haela Brightaxe: TBD
Recorder, Gnome Lorekeeper (Bard Kit): TBD
Thank you
I just want to add a small section of thanks. Emily, Kale, and Vienxay originally were all one mod, hence why their releases are all so close (Perhaps too close!), but I quickly learned that it was very difficult to include three custom NPCs who bantered with eachother in the same mod. There was a lot of struggle and learning, and I really want to thank the following for inspiring or guiding:
Beamdog: For Enhancing this game. This wouldn't exist if BG1 was never enhanced.
Olga Silaeva (Kulyok): Your Branwen NPC Mod really made learning to mod possible. I've read several guides, but none was as detailed with comments for every step of the mod progression as yours. You'll probably never read this, but thank you!
LavaDelVortel: Your Petsy Mod was actually what started getting me to look at making mods in the first place. That a planned NPC of mine is a bard is no accident, I'm quite appreciative for the creative inspiration it gave me.
AionZ: Your Aura and Sirene mod also inspired me to start modding. It contains a lot of really advanced work, technique, and manipulation that is really inspiring to go through (Particularly Aura's). The content in Emily contains a couple of nods to Sirene for this reason.
Bioware: NWN helped provide the picture and soundset assets, so also, thank you.
The community: The feedback and support in general has been really kind. My only regret is starting modding so late, delaying the meeting of many wonderful people. There's a lot of wonderful mod authors with great content that I can't recommend enough for both BG:EE and BG:EE 2, and I hope when I'm done with my own work I can properly invest time in exploring them. They really help make you want to replay the series again and again.
Change Log
3/24/2019: v1.1:
BG:EE:
Fixed a conversation bug with crossmod Emily.
Fixed wrong dialogue popping up with Towncrier.
Removed Wandcrafting.
Expanded Final talk, redid 5th talk.
Added several interjections with story important NPCs.
Added crossmod for unreleased mod Recorder
Fixed level one bug that was granting an illegal level up for Shadowdancer.
Fixed spell slot issue, Vienxay should now follow mage/thief guidelines with spell slots and not be treated as a special class.
Fixed Nashkel mispelling.
Fixed other minor text issues.
Adjusted final boss battle.
Removed Instant Death for Apprentice Lacius, he is now a short battle like the rest of the apprentice.
SoD:
Vienxay now spawns in the cell of the Flaming Fist. It is not required to talk to her here to get her to come along, she will join under the terms of release for criminals in return for service to the Dragonspear expedition.
Added interjections and content spanning through chapter 7.
Some scripts are in place already for future chapters to allow faster updates.
Added a new spell: Shadowbolt:
Shadowbolt
(Illusion)
Level: 4
Range: 40
Duration: Instant
Casting Time: 2
Area of Effect: 1 Creature
Creature
Saving Throw: Spell for Half
This Shadow Weave spell is similar to magic missile. Shadowbolt creates up to 11 cold, airy missiles, which dart from the wizard to the intended target.
Each missile does 1d6+1 magic cold damage. At 7th level this is seven missiles, at eigth this is eight, ninth this is nine, tenth this is ten, up to eleven at level eleven.
While potentially more powerful, unlike magic missile, each bolt can be saved against for half damage, has less range, and is ineffective against cold immune creatures.
v1.0: Initial Released Version of Vienxay NPC.