What I saw functioning well on other fora and what I hope functions well here too, is a topic to get things that trouble you, make you down, keeps you worried and just want to vent off your chest. Nice replies are welcome, though just getting things off your chest is good to. Let's refrain from full debates though, that would derail the topic.
My spleen: tomorrow is the big release day, but I have the flu right now, feeling very tired and ill and not fit enough for gaming. If my condition is the same tomorrow, I'll feel too miserable to take a new CHARNAME on an adventure of the Enhanced Swordcoast (now! new Enhanced Swordcoast! with Wild Mages and Evil Blackguards! but please can somebody give me a potion of healing or cast a Cure Disease on me).
*edit: topic title changed. Kudo's to @Kristie83
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The topic for unhappiness/vent your sorrow
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BG2EE Mod NPC recommendations with female PC romance
Hi all, I was not sure if someone else has asked this before or not, so I thought I would make a discussion post to ask.
I am currently planning a BG2EE-only run with a female PC and am looking for female mod NPCs with a romance component that is either for females only or is available to females as well as males. I am aware of the Sarah NPC mod and if I am correct both Sirene and Isra are available to both male and female PCs, but I am looking for others. Any help would be greatly appreciated.
I am currently planning a BG2EE-only run with a female PC and am looking for female mod NPCs with a romance component that is either for females only or is available to females as well as males. I am aware of the Sarah NPC mod and if I am correct both Sirene and Isra are available to both male and female PCs, but I am looking for others. Any help would be greatly appreciated.
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Need help with WeiDU setup
So I've been reading on the forums that the WeiDU utility is pretty much the Gold Standard with modding BGEE and other Infinity Engine games. I am assuming that WeiDU creates some sort of interface for installing / uninstalling mods, similar to what you see with Nexus Mod Manager. That said, when I go http://www.weidu.org/~thebigg/new_compile.html and read the setup instructions I have absolutely NO CLUE what the hell I'm reading.
Now understand, I'm in my mid-40's with a college degree and a back ground doing IT Technical support. In short, I'm not a complete dummy. However, the instructions on the WeiDU page are written in such a way that there seems be an assumption that the reader has a strong understanding of advanced programming (which I do not). In fact even when trying to read the first paragraph I had absolutely no idea what they were talking about.
This concerns me as in virtually every case when asking for help on the forums I always see the same response: "please attach your WeiDU logs". Ok then....is there a Youtube video perhaps or maybe a website, or forum thread which actually shows the WeiDU setup / config process broken down into small words for us feeble minded types?
Any help with this would be greatly appreciated.
Now understand, I'm in my mid-40's with a college degree and a back ground doing IT Technical support. In short, I'm not a complete dummy. However, the instructions on the WeiDU page are written in such a way that there seems be an assumption that the reader has a strong understanding of advanced programming (which I do not). In fact even when trying to read the first paragraph I had absolutely no idea what they were talking about.
Building WeiDU requires and/or is facilitated by the following:
Native OCaml (typically compiled with MinGW), obtained from ocaml.org.
A Cygwin-based *nix toolchain, particularly binutils and make from the Devel group. Perl is also required, but is normally installed by default. Optionally also git (Devel), openssh (Net), zip (Archive) and upx (Utils).
Cygwin-hosted MinGW-GCC, called mingw-gcc-core (Devel) or some such.
Elkhound (vide infra). For less configuration, place the elkhound binary in Cygwin's /bin directory. Bear in mind the make process does not like paths with spaces.
Once your environment is up, open the Cygwin terminal and wait for it to finish setting up your home folder. By default, this will be at c:\cygwin\home\<user>, where <user> is your Windows user name. This is where you will want to place your WeiDU source code and the Cygwin terminal is what you will want to use when you compile the source. Within the Cygwin environment, your home folder will have the shorthand ~ (tilde).
Native OCaml (typically compiled with MinGW), obtained from ocaml.org.
A Cygwin-based *nix toolchain, particularly binutils and make from the Devel group. Perl is also required, but is normally installed by default. Optionally also git (Devel), openssh (Net), zip (Archive) and upx (Utils).
Cygwin-hosted MinGW-GCC, called mingw-gcc-core (Devel) or some such.
Elkhound (vide infra). For less configuration, place the elkhound binary in Cygwin's /bin directory. Bear in mind the make process does not like paths with spaces.
Once your environment is up, open the Cygwin terminal and wait for it to finish setting up your home folder. By default, this will be at c:\cygwin\home\<user>, where <user> is your Windows user name. This is where you will want to place your WeiDU source code and the Cygwin terminal is what you will want to use when you compile the source. Within the Cygwin environment, your home folder will have the shorthand ~ (tilde).
This concerns me as in virtually every case when asking for help on the forums I always see the same response: "please attach your WeiDU logs". Ok then....is there a Youtube video perhaps or maybe a website, or forum thread which actually shows the WeiDU setup / config process broken down into small words for us feeble minded types?
Any help with this would be greatly appreciated.
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Do Familiars improve?
I was wondering if wizard familiars ever improve as the wizard gains levels?
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Bg2 android can't install
Hi
I am probably being thick but I baught Bg2 ages ago but it never worked I retried it last night and it worked yey but I really want to play it on my tablet but Google play does not list it even in my history I checked my emails and I have the receipt from Google
Is there anything I am missing or is there a way to transfer it to my tablet?
Thank you
I am probably being thick but I baught Bg2 ages ago but it never worked I retried it last night and it worked yey but I really want to play it on my tablet but Google play does not list it even in my history I checked my emails and I have the receipt from Google
Is there anything I am missing or is there a way to transfer it to my tablet?
Thank you
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Invoker wand saving throw penalty works ?
Hi
The question is if i use fire wand with Dynaheir, the invoker specialization works with that wand or not ? Or the sleeping wand with Xan?
The question is if i use fire wand with Dynaheir, the invoker specialization works with that wand or not ? Or the sleeping wand with Xan?
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Cormanthor.de - First german speaking Roleplay PW exclusively for EE

>>Hier geht es zur deutschen Version des Posts.<<
Hey everyone!
Some may know me as "Leaf", some don't. That's of course ok.
Today i want to introduce to you this upcoming roleplay persistant world, i have been working on for some time now.
The server is built in Cormanthor, the Dalelands in Mistledale and is heavyly roleplay oriented.
We strive to be as close to the D&D ruleset in terms of gameplay and lore as possible and some would have consider it a "hardcore" Rp world, back in the days.
But that only occours towards to ruleset. So please don't be afraid!
The first and most important rule is: Have fun!
We try to play together, not against each other, even though sometimes our characters will...
That means fun is the most important aspect of all and thus beginners aswell as veterans are welcome alike. Wether you know the corebooks at heart or have never heard of how a dice roll works, you are welcome and will be able to play what and how you like.
We try to make everything possible and as long as it doesn't cause trouble, everything can be talked about what and how you want to play it.
The player, you, is meant to be the star here, meant to stay in the focus. It is your adventure, your story, your life.
Live it how you like, but be aware ... even the strogest Adventurer, the mighyest Paladin and the most feared Wizard can find a quick end if consequences are not considered wisely.
Server information:
Name: Ger) Cormanthor.de - Misteltal
Login: cormanthor.de:5121
Language: German
Game type: Roleplay heavy
Level range: 1-15
Item: Low Magic world
Haks: NWSync (roughly 3GBs of carefully selected custom content, it will be downloaded automaticly on connecting to the server! Like a patcher)
Team: Leaf(Admin), Zwerkules, Symmetric, TheBarbarian
Website: www.cormanthor.de
Discord: https://discord.gg/7NnWkka
No Characterstory has to be approved, you can play immediately whatever race or class you like. But please read our rules before, in order to avoid some issues.
One of the core features of this server is "High Quality". Every map is carefully crafted and considered. Roleplay and Roleplay support is a core aspect and thus DMs are stongly adviced to help, support and assist in every roleplay, or with every issue that occours.
This server is for the players, not for the DMs.
If i was able to make you curious, please don't hesitate to step by and look around. Even though the server is not yet officially started, but should within the next week, you can allready login, create a character and explore the maps.
I however would like to apologize in advance for every issue or problem that might occour or if things are not as fast as you deserve it.
I am currently building this whole project by myself and in my free time during studying. So things might get a bit slow from time to time. I however promise to do whatever I can.
And last but not least, some ingame Screenshots for you to show, more on our website:






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Any strategies for working with Nalia's pitiful thief skills?
Other than the obvious, of course.
I have been making this play through all about trying out the various NPCs and their personal quests. Which, interestingly enough, is why I'm in the spot I'm in now. I picked up Nalia fairly late in chapter 2 and I want to complete all of the fighter stronghold quest with her in the party. (RP-wise, I want to ensure she is safe from the Roenall scum before leaving her in the keep). The trick is that the party has done all the easy stuff and is now moving on to harder quests that really need a decent thief. Firkraag's dungeon being one, but also the WK and few areas in the sewers. It was actually WK that made me despair a bit, as she not only couldn't unlock some of the chests, she couldn't disarm the traps either. I ended up having Mazzy be a damage sponge.
I really want to avoid using EEKeeper to stat jack, so I'm trying to work out in-game ways of getting around NPC limitations. However, Nalia is proving to be a challenge, as a certain level of thief skills is practically a requirement. I do have her memorize as many knock spells as she can, but that leaves traps. At a certain point, Jaheira, Aerie, and a buffed Mazzy/Isra can take over the thief role, though with far less finesse. I also know there are a few traps that can permanently trap/imprison a NPC, so having Mazzy be a sponge isn't a very safe option.
I do have some potions of master thievery, but I keep thinking I should save them for later in the Underdark. Maybe the solution is to just get a bit more free with those?
While I do like Nalia, I have a sneaking suspicion that as soon as that stronghold quest ends, she's going to get a nice, relaxing break from adventuring.
I have been making this play through all about trying out the various NPCs and their personal quests. Which, interestingly enough, is why I'm in the spot I'm in now. I picked up Nalia fairly late in chapter 2 and I want to complete all of the fighter stronghold quest with her in the party. (RP-wise, I want to ensure she is safe from the Roenall scum before leaving her in the keep). The trick is that the party has done all the easy stuff and is now moving on to harder quests that really need a decent thief. Firkraag's dungeon being one, but also the WK and few areas in the sewers. It was actually WK that made me despair a bit, as she not only couldn't unlock some of the chests, she couldn't disarm the traps either. I ended up having Mazzy be a damage sponge.
I really want to avoid using EEKeeper to stat jack, so I'm trying to work out in-game ways of getting around NPC limitations. However, Nalia is proving to be a challenge, as a certain level of thief skills is practically a requirement. I do have her memorize as many knock spells as she can, but that leaves traps. At a certain point, Jaheira, Aerie, and a buffed Mazzy/Isra can take over the thief role, though with far less finesse. I also know there are a few traps that can permanently trap/imprison a NPC, so having Mazzy be a sponge isn't a very safe option.
I do have some potions of master thievery, but I keep thinking I should save them for later in the Underdark. Maybe the solution is to just get a bit more free with those?
While I do like Nalia, I have a sneaking suspicion that as soon as that stronghold quest ends, she's going to get a nice, relaxing break from adventuring.
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Помогите уничтожить Тахаззара в Башне дозорного
Меня его банда выносит почти сразу. Ничего не успеваю сделать. Некоторые персонажи становятся неуправляемыми. Глабрезу разрывают тех до кого добрались. Не могу никак выработать тактику.
Возможно мне ещё рано к ним соваться. Вот такая партия:
Персонаж - Боец 20
Расаад - Монах солнечной души 22
Маззи - Боец 20
Джахейра - Боец 13, Друид 13
Налия - Маг 15, Вор 4
Аэри - Священник 14, Маг 14
Может ещё подкачаться или что-нибудь подскажете. Дальше этой комнаты не могу продвинуться
Возможно мне ещё рано к ним соваться. Вот такая партия:
Персонаж - Боец 20
Расаад - Монах солнечной души 22
Маззи - Боец 20
Джахейра - Боец 13, Друид 13
Налия - Маг 15, Вор 4
Аэри - Священник 14, Маг 14
Может ещё подкачаться или что-нибудь подскажете. Дальше этой комнаты не могу продвинуться
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Stuck between a rock and a hard place.
I'm looking at going back to technical school but I'm.not really sure what to look for I don't want to fall into the same trap again and try to go for graphics design or web design just to end up unmarketable again. But I know something like IT or engineering while might be the best bet financially I have absolutely 0 interest in and would drive me insane. Graphic design, web design, or 3D design could, in fact, be the pushes I need to transition into the digital space and away from traditional art which is basically unmarketable in any visual entertainment field which all want digital art. But again can I put myself through all that again, going back to some institution, hoping I could get money to help pay, get out just to find out in not good enough again.
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Divinity: Original Sin Minimal and No Reload Thread (spoilers)
Ever since IGN had declared in 2014 DOS felt like a modern BG, this series (now including 2 games, and 1 in development) has been mentioned as good tactical RPGs. So why not have a thread about playing these games with minimal or no reloads on our forum?
I'll try to open it with a story about 2 Source Hunters arriving to the city of Cyseal to investigate the murder of a local councillor: Lucius and Anni.
I'll try to open it with a story about 2 Source Hunters arriving to the city of Cyseal to investigate the murder of a local councillor: Lucius and Anni.

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nwsync feedback & discussion thread
@niv, I have some questions and comments based on reading your doc over here: https://docs.google.com/document/d/1eYRTd6vzk7OrLpr2zlwnUk7mgUsyiZzLoR6k54njBVI/edit#heading=h.70hrnjef5wv3
I figured I'd start a thread rather than PM to invite discussion, hope that's okay. Thank you for the documentation and work so far!
Questions/Comments:
1) If a server is passworded, will the game check that the player knows the password before downloading assets?
2) If a player has assets in HAKs/TLKs locally already, I expect nwsync won't source stuff from there unless a player manually jumps through a lot of hoops to seed their repository? That's probably not a feature I'd spend time on, but the thought did occur.
3) Our server still runs v1.69 and has server-only hak full of assets players DON'T need. There's various reasons for this and I'd be 100% okay with players downloading the contents of this HAK, but they don't need it and it is a waste of space on the player's side. Would you be open to giving the ability to mark specific HAKs as "private" or "server-side" in the Module Properties Custom Content tab? This would tell nwsync to skip the contents of these particular HAKs, if any. It would be the module designer's responsibility to get these settings correct. I have the impression server HAKs are not particularly unique to our world, but I don't get out much to other worlds. :)
I'll play with the thing a bit over the next couple weeks as time permits, but I thought it wouldn't hurt to start a discussion in parallel.
-Dave
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Nalia quest bug-- messenger won't appear in graveyard
I left Athklatla in chapter 3 before getting Nalia's quest to go to her father's funeral. The messenger giving Nalia the notice triggered when I got back in chapter 6. The messenger is supposed to appear again upon entering the graveyard district with Nalia to actually take you to the funeral, but I had to fight Bodhi's goons as per the main quest, which also triggers when you enter the graveyard in ch. 6. Now I can't get the messenger to appear in the graveyard to take me to the funeral. Leaving the area and coming back does nothing, and Nalia is whining about leaving if we don't proceed with the quest. How do I get the messenger to appear so this quest can proceed?
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Arelith
Arelith is fully migrated to EE on its main servers.
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[MOD][BETA] Tome and Blood: More Options for Wizards and Sorcerers
Tome and Blood v0.70 is now available for download.
Tome and Blood is the largest arcane magic mod for the Infinity Engine games. The current version of Tome and Blood boasts reworks for all existing Mage and Sorcerer kits, five original and unique Sorcerer kits, and nine mechanics tweaks directed at arcane magic and associated systems.
The current release of Tome and Blood offers the following features. A more comprehensive readme is available online here (Chrome only) or as a pdf file attached to this post. REVISED SPECIALISTS This component revises the Specialist Mage features to emphasize the unique specialties of each school of magic, and establishes Necromancy as the only prohibited school of magic. Each type of specialist now automatically gains spells of their chosen school, as well as protection against the magic they typically wield. REVISED DRAGON DISCIPLES This component expands Dragon Disciples to include the various other types of dragons, rather than just fire dragons. There are four Dragon Disciple kits, each one dealing with a specific element tied to several different types of chromatic and metallic dragons. MAGUS This component introduces the Magus kit for Sorcerers, which blends martial prowess with arcane knowledge. FAVOURED SOUL This component introduces the Favoured Soul kit for Sorcerers; Favoured Souls trace their sorcerous powers to the gods, and thus gain access to spells usually beyond the reach of Sorcerers. REVENANT DISCIPLE This component introduces the Revenant Disciple kit for Sorcerers, which represents Sorcerers who can attribute their powers to some undead ancestor. SYLVAN DISCIPLE This component introduces the Sylvan Disciple kit for Sorcerers, which is for Sorcerers who develop their mystical powers due to some long-forgotten intermingling of mortal and fey. AMORPHOUS DISCIPLE This component introduces the Amorphous Disciple kit for Sorcerers, a kit for Sorcerers with the foul ichor of oozes running through their veins. INNATE FIND FAMILIAR This component makes Find Familiar an innate ability for all Mages and Sorcerers. ARMORED CASTING FOR BARDS This component enables Bards to cast arcane spells while wearing Leather and Studded Leather armors. ARCANE CRAFTING This component grants Mages and Sorcerers the ability to use their powers to craft magical items, such as wands, potions, and scrolls. CANTRIPS Cantrips are minor magical effects that Mages and Sorcerers can manifest at will. This component offers two options for cantrip systems: innate and first level. Innate cantrips are minor abilities that are usable once per six seconds. First level cantrips revises all first level spells and allows them to recharge upon use. Both components offer Mages and Sorcerers the ability to never run out of spells. SPELL TWEAKS This component revises various spells in order to balance the list of spells available from each school. Some spells have been moved to different levels or schools and some are more extensively affected. METAMAGIC This component changes certain metamagic-type spells into innate abilities and revises the various magical protection defenses and counters. ABILITY SCORE BONUSES This component provides bonuses to Mages, Sorcerers, and Bards with sufficiently high primary attributes. These bonuses include low level spell slots, and, for Sorcerers, caster level bonuses. SPELL SELECTION DIALOG This component fundamentally changes the way that Sorcerers learn new spells. Instead of selecting spells during character creation and at level-up, Sorcerers are now granted an innate ability (Spell Knowledge) that emulates the spell selection screen through a dialogue menu.
INSTALLATION In order to install this, simply extract the attached TomeAndBlood.rar file to your data/00### folder and run SetUp-TomeAndBlood.exe. If you have an existing version of TomeAndBlood, it is strongly encouraged to completely uninstall the old version before installing this version.
KNOWN BUGS A list of known bugs is available here. If you encounter a bug while playing this mod, I encourage you to report it in this thread with important details so that I may attempt to fix it. [spoiler] v0.7 None to my knowledge. Go out and find some! [/spoiler]
CHANGE LOG A list of all mod version changes is available here. [spoiler] Version 0.7 - Total overhaul of all existing components. - New Feature: Added the Ability Score Bonuses component. - New Feature: Added the Level One Cantrips subcomponent. - New Feature: Added the Innate Familiar component. - New Feature: Added the Favoured Soul component. Version 0.62 - Specialist Mages: Fixed a bug where specialist mages were unable to use scrolls. - Arcane Crafting: Condensed all crafting abilities down to a single ability to reduce bloat. - Compatibility: Added compatibility for More Style for Mages. Version 0.61 - Spell Selection Dialog: Fixed an issue where this component was incompatible with certain mod installations. (This fix also fixes similar issues with the Oracle component.) - Specialist Mages: Fixed an issued where the component wouldn't install if Spell Revision v4 was detected. - Spell Tweaks: Added an installation requirement to prevent odd behavior. Version 0.6 - General : Overhauled the descriptions and systems used in this mod, with particular aim on making the mod content more modular (to allow for greater customization) and subtle (by adopting the styles of the non-mod content in class descriptions). - General : Extended compatibility to the non-Enhanced Editions where possible. Certain mod components now work with installations of BG2, BGT and TuTu, as well as the Enhanced Editions. - Dragon Disciples: Changed from 10 kits to 4, reflecting the four different elements of Dragon Disciple ancestors. - Spell Select through Dialog : Fixed the issue where the ability would loop at the highest known spell level. - Specialist Mages : Replaced the Specialist Kits component with @subtledoctor 's Specialist Mages component from Scales of Balance. - New Features: Incorporated the Metamagic, Spell Battles, Cantrips, and Spell Tweaks components from Scales of Balance into this mod. - Red Wizard Edwin : Removed the Edwin components, due to an overhaul of the specialist mage system. - Numerous small bugs and string fixes. Version 0.5 - Core Revisions: Fixed an issue where Dragon Disciples were using a d4 hit die rather than a d6. - Core Revisions: Fixed an issue with some strings erroneously showing the updated Sorcerer descriptions. - Armored Casting: Fixed an issue where Mages, Sorcerers and Bards (and all subclasses and kits) could not wear helmets. - Expanded Weapons: Fixed an issue where Mages were not able to equip arrows. - Oracle: Added the Oracles of Murder and Oracle of Eyes kits. Version 0.4 - Core Revisions: Conjurers now receive a d6 hit die. - Core Revisions: All Mages and Sorcerers are now able to obtain a Familiar. - Core Revisions: Now also removes Nahal’s Reckless Dweomer, Chaos Shield and Improved Chaos Shield from the spell selection menu. - Updated Schools: Dispel Magic is moved from Abjuration to General. - Arcane Crafting: Changes the number of charges on crafted wands. - Magus: Removed the bonus attack per round from specialization and at 7th or 13th level. - Mod: Fixed all compatibility issues with Pecca's More Style for Mages mod. - General: Fixed an issue where kit bonus spells were sometimes not being granted. - Core: Fixed text issues with the names of Brass Dragon Disciples. - Bloodlines: Fixed an issue where Sorcerers and Mages would have the wrong innates if the Bloodline Kits component was installed. - Oracle: Fixed an issue where Oracle bonus spells were sometimes not counted for spells known. - Oracle: Fixed an issue where Oracles of Life would not receive Cure Light Wounds. - Oracle: Fixed an issue where Oracles would still have the Declare Mystery ability, even after declaring one. - Oracle: Fixed text issues with the names of Oracles of Winter. - New Feature: Added the Specialist Mage Kits component. - New Feature: Added the Dynaheir, Xan and Edwin components. - New Feature: Added the Specialist Kits for NPCs component. - New Feature: Added the Bloodline Kits for NPCs components. - New Feature: Added Brew Potion and Recharge Wands to Arcane Crafting. Version 0.31 - Armored Casting: Fixed an installation error where Armored Casting tried to update bloodlines that hadn't been installed yet. - Oracle & Magus: Fixed the bug in which Oracle and Magi paperdolls were not properly displaying armor. - Oracle & Magus: Fixed a bug where Oracles of Battle and Magi would not suffer a THAC0 penalty from wielding weapons they were not proficient in. - Magus: Fixed a bug that prevented the Magus from choosing spells during level-ups or character creation and from using scrolls. Version 0.3 - General: Updated class descriptions for all kits (existing and mod) - Core: Replaced the Dragon Disciple's Breath Weapon with a +1 Armor Class. - Core: Revised opposed schools and specialists. - Core: Incorporated Divination spells into Generalist and removed Diviners - Core: Allowed Dragon Disciples to choose a draconic ancestor. - Bloodlines: Removed Bloodline Sorcerer kits from character creation and allowed a Sorcerer to now declare a bloodline. - Bloodlines: Added the Amorphous Sorcerer [Ooze Bloodline]. - Added the Spell Select through Dialogue component - Added the Updated Spell Schools component. - Added the Armored Casting component. - Added the Universal Weapon Usability component. - Added the Oracle component. - Added the Magus component. - Added the Arcane Crafting component. Version 0.2 - Renamed to Tome and Blood - Significant balance revisions to Mages, Specialists, Sorcerers, Dragon Disciples and Bloodlines. - Changed specialists to have 2 opposed schools. - Allowed Gnomes to become Sorcerers and Dragon Disciples. - Allowed Mages and Sorcerers to use Crossbows and Clubs. Version 0.1 - First public release (as Sorcerous Bloodlines) - Added 8 new bloodlines (Eldritch, Celestial, Fiendish, Stormborn, Rimeblooded, Groveborn, Sylvan and Revenant). [/spoiler]
Ideas, criticism and comments always appreciated. Have something you would like to see in this mod? Suggest it in the thread and I'll see what I can do.
Tome and Blood is the largest arcane magic mod for the Infinity Engine games. The current version of Tome and Blood boasts reworks for all existing Mage and Sorcerer kits, five original and unique Sorcerer kits, and nine mechanics tweaks directed at arcane magic and associated systems.
The current release of Tome and Blood offers the following features. A more comprehensive readme is available online here (Chrome only) or as a pdf file attached to this post. REVISED SPECIALISTS This component revises the Specialist Mage features to emphasize the unique specialties of each school of magic, and establishes Necromancy as the only prohibited school of magic. Each type of specialist now automatically gains spells of their chosen school, as well as protection against the magic they typically wield. REVISED DRAGON DISCIPLES This component expands Dragon Disciples to include the various other types of dragons, rather than just fire dragons. There are four Dragon Disciple kits, each one dealing with a specific element tied to several different types of chromatic and metallic dragons. MAGUS This component introduces the Magus kit for Sorcerers, which blends martial prowess with arcane knowledge. FAVOURED SOUL This component introduces the Favoured Soul kit for Sorcerers; Favoured Souls trace their sorcerous powers to the gods, and thus gain access to spells usually beyond the reach of Sorcerers. REVENANT DISCIPLE This component introduces the Revenant Disciple kit for Sorcerers, which represents Sorcerers who can attribute their powers to some undead ancestor. SYLVAN DISCIPLE This component introduces the Sylvan Disciple kit for Sorcerers, which is for Sorcerers who develop their mystical powers due to some long-forgotten intermingling of mortal and fey. AMORPHOUS DISCIPLE This component introduces the Amorphous Disciple kit for Sorcerers, a kit for Sorcerers with the foul ichor of oozes running through their veins. INNATE FIND FAMILIAR This component makes Find Familiar an innate ability for all Mages and Sorcerers. ARMORED CASTING FOR BARDS This component enables Bards to cast arcane spells while wearing Leather and Studded Leather armors. ARCANE CRAFTING This component grants Mages and Sorcerers the ability to use their powers to craft magical items, such as wands, potions, and scrolls. CANTRIPS Cantrips are minor magical effects that Mages and Sorcerers can manifest at will. This component offers two options for cantrip systems: innate and first level. Innate cantrips are minor abilities that are usable once per six seconds. First level cantrips revises all first level spells and allows them to recharge upon use. Both components offer Mages and Sorcerers the ability to never run out of spells. SPELL TWEAKS This component revises various spells in order to balance the list of spells available from each school. Some spells have been moved to different levels or schools and some are more extensively affected. METAMAGIC This component changes certain metamagic-type spells into innate abilities and revises the various magical protection defenses and counters. ABILITY SCORE BONUSES This component provides bonuses to Mages, Sorcerers, and Bards with sufficiently high primary attributes. These bonuses include low level spell slots, and, for Sorcerers, caster level bonuses. SPELL SELECTION DIALOG This component fundamentally changes the way that Sorcerers learn new spells. Instead of selecting spells during character creation and at level-up, Sorcerers are now granted an innate ability (Spell Knowledge) that emulates the spell selection screen through a dialogue menu.
INSTALLATION In order to install this, simply extract the attached TomeAndBlood.rar file to your data/00### folder and run SetUp-TomeAndBlood.exe. If you have an existing version of TomeAndBlood, it is strongly encouraged to completely uninstall the old version before installing this version.
KNOWN BUGS A list of known bugs is available here. If you encounter a bug while playing this mod, I encourage you to report it in this thread with important details so that I may attempt to fix it. [spoiler] v0.7 None to my knowledge. Go out and find some! [/spoiler]
CHANGE LOG A list of all mod version changes is available here. [spoiler] Version 0.7 - Total overhaul of all existing components. - New Feature: Added the Ability Score Bonuses component. - New Feature: Added the Level One Cantrips subcomponent. - New Feature: Added the Innate Familiar component. - New Feature: Added the Favoured Soul component. Version 0.62 - Specialist Mages: Fixed a bug where specialist mages were unable to use scrolls. - Arcane Crafting: Condensed all crafting abilities down to a single ability to reduce bloat. - Compatibility: Added compatibility for More Style for Mages. Version 0.61 - Spell Selection Dialog: Fixed an issue where this component was incompatible with certain mod installations. (This fix also fixes similar issues with the Oracle component.) - Specialist Mages: Fixed an issued where the component wouldn't install if Spell Revision v4 was detected. - Spell Tweaks: Added an installation requirement to prevent odd behavior. Version 0.6 - General : Overhauled the descriptions and systems used in this mod, with particular aim on making the mod content more modular (to allow for greater customization) and subtle (by adopting the styles of the non-mod content in class descriptions). - General : Extended compatibility to the non-Enhanced Editions where possible. Certain mod components now work with installations of BG2, BGT and TuTu, as well as the Enhanced Editions. - Dragon Disciples: Changed from 10 kits to 4, reflecting the four different elements of Dragon Disciple ancestors. - Spell Select through Dialog : Fixed the issue where the ability would loop at the highest known spell level. - Specialist Mages : Replaced the Specialist Kits component with @subtledoctor 's Specialist Mages component from Scales of Balance. - New Features: Incorporated the Metamagic, Spell Battles, Cantrips, and Spell Tweaks components from Scales of Balance into this mod. - Red Wizard Edwin : Removed the Edwin components, due to an overhaul of the specialist mage system. - Numerous small bugs and string fixes. Version 0.5 - Core Revisions: Fixed an issue where Dragon Disciples were using a d4 hit die rather than a d6. - Core Revisions: Fixed an issue with some strings erroneously showing the updated Sorcerer descriptions. - Armored Casting: Fixed an issue where Mages, Sorcerers and Bards (and all subclasses and kits) could not wear helmets. - Expanded Weapons: Fixed an issue where Mages were not able to equip arrows. - Oracle: Added the Oracles of Murder and Oracle of Eyes kits. Version 0.4 - Core Revisions: Conjurers now receive a d6 hit die. - Core Revisions: All Mages and Sorcerers are now able to obtain a Familiar. - Core Revisions: Now also removes Nahal’s Reckless Dweomer, Chaos Shield and Improved Chaos Shield from the spell selection menu. - Updated Schools: Dispel Magic is moved from Abjuration to General. - Arcane Crafting: Changes the number of charges on crafted wands. - Magus: Removed the bonus attack per round from specialization and at 7th or 13th level. - Mod: Fixed all compatibility issues with Pecca's More Style for Mages mod. - General: Fixed an issue where kit bonus spells were sometimes not being granted. - Core: Fixed text issues with the names of Brass Dragon Disciples. - Bloodlines: Fixed an issue where Sorcerers and Mages would have the wrong innates if the Bloodline Kits component was installed. - Oracle: Fixed an issue where Oracle bonus spells were sometimes not counted for spells known. - Oracle: Fixed an issue where Oracles of Life would not receive Cure Light Wounds. - Oracle: Fixed an issue where Oracles would still have the Declare Mystery ability, even after declaring one. - Oracle: Fixed text issues with the names of Oracles of Winter. - New Feature: Added the Specialist Mage Kits component. - New Feature: Added the Dynaheir, Xan and Edwin components. - New Feature: Added the Specialist Kits for NPCs component. - New Feature: Added the Bloodline Kits for NPCs components. - New Feature: Added Brew Potion and Recharge Wands to Arcane Crafting. Version 0.31 - Armored Casting: Fixed an installation error where Armored Casting tried to update bloodlines that hadn't been installed yet. - Oracle & Magus: Fixed the bug in which Oracle and Magi paperdolls were not properly displaying armor. - Oracle & Magus: Fixed a bug where Oracles of Battle and Magi would not suffer a THAC0 penalty from wielding weapons they were not proficient in. - Magus: Fixed a bug that prevented the Magus from choosing spells during level-ups or character creation and from using scrolls. Version 0.3 - General: Updated class descriptions for all kits (existing and mod) - Core: Replaced the Dragon Disciple's Breath Weapon with a +1 Armor Class. - Core: Revised opposed schools and specialists. - Core: Incorporated Divination spells into Generalist and removed Diviners - Core: Allowed Dragon Disciples to choose a draconic ancestor. - Bloodlines: Removed Bloodline Sorcerer kits from character creation and allowed a Sorcerer to now declare a bloodline. - Bloodlines: Added the Amorphous Sorcerer [Ooze Bloodline]. - Added the Spell Select through Dialogue component - Added the Updated Spell Schools component. - Added the Armored Casting component. - Added the Universal Weapon Usability component. - Added the Oracle component. - Added the Magus component. - Added the Arcane Crafting component. Version 0.2 - Renamed to Tome and Blood - Significant balance revisions to Mages, Specialists, Sorcerers, Dragon Disciples and Bloodlines. - Changed specialists to have 2 opposed schools. - Allowed Gnomes to become Sorcerers and Dragon Disciples. - Allowed Mages and Sorcerers to use Crossbows and Clubs. Version 0.1 - First public release (as Sorcerous Bloodlines) - Added 8 new bloodlines (Eldritch, Celestial, Fiendish, Stormborn, Rimeblooded, Groveborn, Sylvan and Revenant). [/spoiler]
Ideas, criticism and comments always appreciated. Have something you would like to see in this mod? Suggest it in the thread and I'll see what I can do.
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Unable to log in to Persistent World servers
There's the issue; I try through the Join Internet Game list or by Direct Connect - either way the log in just hangs. No error message, nothing - even if I leave it several minutes.
I do have a CD key, but I'm using a new router. What should I check?
I do have a CD key, but I'm using a new router. What should I check?
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Suggestions Thread: Structural (file formats, references, "hardcodedness", configuration)
Hello folks, I'm Symphony.
In order to keep things collated, I'm starting category based suggestion/bug discussions. Please use your best judgement to find which discussion best suits your range of items!
This Suggestions Discussion is for Structural Suggestions. In order to preserve the working (for 15 years!) arrangement of NWN's engine, Trent Oster has mentioned (in his live stream) that he does not think it is as good of an idea to change the structure of the game as it would be to change the individual components, but I think there are certainly some concepts that may fall into the realm of "structure" for future considerations.
Structure changes could be the adoption of new file formats (such as the new .shd shader files), the way the game utilizes .ini configuration documents, which aspects of the game are controlled by scripts compared to data, where source text comes from (tlk, nss, 2da, etc.), and how the game handles game resources (preloading haks for multiplayer server character creation, buffering textures, directory layout).
Feel free to post your suggestions below in a hopefully clean and concise manner, and if you have time, try to read the other suggestions so you don't duplicate any requests.
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Fehler in der dialog(f).tlk
Da ich die GOG-Versionen spiele, sind mir die Inhalte der neuen Testversionen nicht bekannt, so dass dies hier vielleicht alte Hüte sind. Ich habe beim Spielen von BG2:EE folgende Notizen gemacht:
"Besser noch: Die Mutter will sie dem Drachen als Preis für seine Hilfe anbieten." und "Welcher Drache könnte da widerstehen?", sagt die Tochter der Mutter Oberin in Ust Natha. Das Ziel ist aber ein Dämon, wie sie im Verlauf des Dialogs selbst sagt.
"[...], und ich respektiere ihm sehr." - hier steckt vielleicht die falsche <...> Variable dahinter?
"[...], aber dieses tapfere Gesicht in an Yoshimo verschwendet. - "Ist" ist besser.
"Dann zieht sich der Dämon durch das Portal und ..." - eine Korinthe von mir, aber im Gesamtzusammenhang wird von einem Teufel gesprochen.
"Die Wache verließ mich einige Monate später. - In der Anomen-Quest ist ein vorher, zuvor oder ähnliches passender, da es keinen Schutz für Anomen Schwester mehr gab.
Gibt noch mehr, doch jetzt pausiere ich erst mal.
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Guess Facts about the Next Poster
Hello everyone,
Based on @CoryNewb 's "Guess the Next Poster" I thought it'd be fun to extend his idea.
So instead of guessing the next poster you guess facts about them.
Example:
"The next poster likes tomatoes."
Next Post:
"True, I really like them.The next poster's most favorite villain in the BG Saga is Irenicus."
Next Post:
"False, it's Sarevok. The next poster lives in Germany."
And so on. The italic part is optional.
When you answer with "False" you may correct the statement but you don't have to.
In any case you may elaborate on your answer.
I hope that this is a nice and fun way to get to know each other better a bit.
Intellectual Property rights belong to @CoryNewb.
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The Religion and Philosophy Thread
Welcome to the Religion and Philosophy Thread!
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If you encounter a post that violates the spirit or the letter of the Site Rules or the thread rules, click the "Flag" button at the bottom right of the post in question to report the issue to the moderating team, or send a PM directly to a moderator. Do not attempt to fight it out in-thread or call out rulebreaking behavior publicly, as this violates Rule 1. Rulebreaking posts can only be addressed in private by the moderating team; publicly accusing another forumite of bad behavior is not acceptable. Moderator decisions are final and not up for discussion. Attempting to ward off a warning by admitting your behavior violates the rules (the "mea culpa" defense) will not be tolerated. If you know your comment breaks the Site Rules, do not post it. Both reports and warnings are confidential. The moderating team will not disclose who reported a post, nor will it announce if a user has received any warnings for breaking the rules. Moderators will occasionally post reminders of certain rules just to help keep them in mind. In a nutshell: treat your fellow forumites with respect, listen to other viewpoints, and say things that you would be proud to say in real life.↧