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Black Razor + 5 via IEP - too cheesy?

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Hello, I'm currently on my first evil playthrough in the underdark and loving it. I only played good when I first played the game years ago. Anyways I was debating using infinity engine editor pro and turning Black Razor into +5 when I head into ToB. Would this be too imbalancing? I'm not sure how its level drain effect works against ToB and Watchers Keep enemies so I was looking for opinions.

Faldorn Glitch

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Hi Guys, I'm new here, enjoying the Forums. I've been playing the Baldur's gate Series for ages, including the enhanced editions and now Siege of Dragonspear. I've just run across something that I've never experienced before, I'm in the Druid grove with my party which consisted of My Character which I imported from Siege of Dragonspear, Minsc, Neera, Nalia, Cernd and Jahiera, we are talking to Faldorn and challenge her to ritual combat, then after she accepts and finishes speaking the game just freezes up and won't actually progress to the combat, I was wondering if anyone knows a way that I can fix this? Thanks.

Some famous Faces Portrait (Edited NPC Portraits)

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I love the original BG portrait style,

I know some of you are not keen on using celebrity faces for your characters, but if you don't mind, here's some stuff you might like to add to your Portraits folder. I made these using a few tricks from Photoshop CS6.

These are just some portraits I made for myself.


ewriitz6r7q8.bmp phpi8qizumj6.bmp
nvpyyikm1yx0.bmp m0ewht6g524m.bmp
csafe7zq3hua.bmp fhgdd68bc667.bmp
0h8ct17qy19t.bmp tasamrin9odb.bmp v8nkssv5dxgr.bmp
paxjy20ybbpe.bmp 62xkzs7zqmrf.bmp
ipiecqg3lvhx.bmp ii8g9fpdchsu.bmp
l7e43a3twbc2.bmp dtttn5k3zfnf.bmp
wkevm78uqyov.bmp 2d6u98bumraj.bmp
rsaj6cblxblp.bmp hd7l6fsd4vwi.bmp oh258a9po7et.bmp
342c7enslyux.bmp byzphxj2vfko.bmp
bo6mpjvh4yss.bmp hv9yawluo73k.bmp 22p6xby8bouo.bmp

Hope you guys like them!

Game crashes / freezes when entering Temple District and first Neera encounter

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Hey,

I just run into a problem in which the game always crashes at two points:
(a) when entering the Temple District (even when teleporting using the debug mode)
(b) when Neera is supposed to teleportate in the Bridge Disctrict.

I have this problem with all new games I started lately (with 2 different main chars). Save games from runs some years ago are working fine.
Also I tried deinstalling - reinstalling the game. I am using the Steam game.
Attached is a save game in which these problems occur.

I would really appreciate help!

Wellyn's ghost and a paladin

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I'm very serious about roleplaying. I try to listen to my conscience as if it's real. So, I'm a paladin. I'm torn between the lawful path and what I feel to be right. Of course I get the stuffed bear as soon as possible. But what about the murderer? The game gives me no lawful path to bring him to justice, but how can I let a child murderer walk away?!
By telling myself that the ghost scared him enough to repent?
Or because following the law (in the city of coin, not of justice) outweighs protecting the helpless and innocent?
Killing a panicking person who tries to flee feels wrong too, of course, no matter what he did...

Demographics Poll: What is your sex/gender?

Demographics Poll: What is your religion?

Can I import from SoD into BG2? If so, I have questions

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What items will now show up in my bgii game?

How much xp will I be imported with?

[MOD][BETA] Tome and Blood: More Options for Wizards and Sorcerers

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Tome and Blood v0.70 is now available for download.
Tome and Blood is the largest arcane magic mod for the Infinity Engine games. The current version of Tome and Blood boasts reworks for all existing Mage and Sorcerer kits, five original and unique Sorcerer kits, and nine mechanics tweaks directed at arcane magic and associated systems.
The current release of Tome and Blood offers the following features. A more comprehensive readme is available online here (Chrome only) or as a pdf file attached to this post. REVISED SPECIALISTS This component revises the Specialist Mage features to emphasize the unique specialties of each school of magic, and establishes Necromancy as the only prohibited school of magic. Each type of specialist now automatically gains spells of their chosen school, as well as protection against the magic they typically wield. REVISED DRAGON DISCIPLES This component expands Dragon Disciples to include the various other types of dragons, rather than just fire dragons. There are four Dragon Disciple kits, each one dealing with a specific element tied to several different types of chromatic and metallic dragons. MAGUS This component introduces the Magus kit for Sorcerers, which blends martial prowess with arcane knowledge. FAVOURED SOUL This component introduces the Favoured Soul kit for Sorcerers; Favoured Souls trace their sorcerous powers to the gods, and thus gain access to spells usually beyond the reach of Sorcerers. REVENANT DISCIPLE This component introduces the Revenant Disciple kit for Sorcerers, which represents Sorcerers who can attribute their powers to some undead ancestor. SYLVAN DISCIPLE This component introduces the Sylvan Disciple kit for Sorcerers, which is for Sorcerers who develop their mystical powers due to some long-forgotten intermingling of mortal and fey. AMORPHOUS DISCIPLE This component introduces the Amorphous Disciple kit for Sorcerers, a kit for Sorcerers with the foul ichor of oozes running through their veins. INNATE FIND FAMILIAR This component makes Find Familiar an innate ability for all Mages and Sorcerers. ARMORED CASTING FOR BARDS This component enables Bards to cast arcane spells while wearing Leather and Studded Leather armors. ARCANE CRAFTING This component grants Mages and Sorcerers the ability to use their powers to craft magical items, such as wands, potions, and scrolls. CANTRIPS Cantrips are minor magical effects that Mages and Sorcerers can manifest at will. This component offers two options for cantrip systems: innate and first level. Innate cantrips are minor abilities that are usable once per six seconds. First level cantrips revises all first level spells and allows them to recharge upon use. Both components offer Mages and Sorcerers the ability to never run out of spells. SPELL TWEAKS This component revises various spells in order to balance the list of spells available from each school. Some spells have been moved to different levels or schools and some are more extensively affected. METAMAGIC This component changes certain metamagic-type spells into innate abilities and revises the various magical protection defenses and counters. ABILITY SCORE BONUSES This component provides bonuses to Mages, Sorcerers, and Bards with sufficiently high primary attributes. These bonuses include low level spell slots, and, for Sorcerers, caster level bonuses. SPELL SELECTION DIALOG This component fundamentally changes the way that Sorcerers learn new spells. Instead of selecting spells during character creation and at level-up, Sorcerers are now granted an innate ability (Spell Knowledge) that emulates the spell selection screen through a dialogue menu.
INSTALLATION In order to install this, simply extract the attached TomeAndBlood.rar file to your data/00### folder and run SetUp-TomeAndBlood.exe. If you have an existing version of TomeAndBlood, it is strongly encouraged to completely uninstall the old version before installing this version.
KNOWN BUGS A list of known bugs is available here. If you encounter a bug while playing this mod, I encourage you to report it in this thread with important details so that I may attempt to fix it. [spoiler] v0.7 None to my knowledge. Go out and find some! [/spoiler]
CHANGE LOG A list of all mod version changes is available here. [spoiler] Version 0.7 - Total overhaul of all existing components. - New Feature: Added the Ability Score Bonuses component. - New Feature: Added the Level One Cantrips subcomponent. - New Feature: Added the Innate Familiar component. - New Feature: Added the Favoured Soul component. Version 0.62 - Specialist Mages: Fixed a bug where specialist mages were unable to use scrolls. - Arcane Crafting: Condensed all crafting abilities down to a single ability to reduce bloat. - Compatibility: Added compatibility for More Style for Mages. Version 0.61 - Spell Selection Dialog: Fixed an issue where this component was incompatible with certain mod installations. (This fix also fixes similar issues with the Oracle component.) - Specialist Mages: Fixed an issued where the component wouldn't install if Spell Revision v4 was detected. - Spell Tweaks: Added an installation requirement to prevent odd behavior. Version 0.6 - General : Overhauled the descriptions and systems used in this mod, with particular aim on making the mod content more modular (to allow for greater customization) and subtle (by adopting the styles of the non-mod content in class descriptions). - General : Extended compatibility to the non-Enhanced Editions where possible. Certain mod components now work with installations of BG2, BGT and TuTu, as well as the Enhanced Editions. - Dragon Disciples: Changed from 10 kits to 4, reflecting the four different elements of Dragon Disciple ancestors. - Spell Select through Dialog : Fixed the issue where the ability would loop at the highest known spell level. - Specialist Mages : Replaced the Specialist Kits component with @subtledoctor 's Specialist Mages component from Scales of Balance. - New Features: Incorporated the Metamagic, Spell Battles, Cantrips, and Spell Tweaks components from Scales of Balance into this mod. - Red Wizard Edwin : Removed the Edwin components, due to an overhaul of the specialist mage system. - Numerous small bugs and string fixes. Version 0.5 - Core Revisions: Fixed an issue where Dragon Disciples were using a d4 hit die rather than a d6. - Core Revisions: Fixed an issue with some strings erroneously showing the updated Sorcerer descriptions. - Armored Casting: Fixed an issue where Mages, Sorcerers and Bards (and all subclasses and kits) could not wear helmets. - Expanded Weapons: Fixed an issue where Mages were not able to equip arrows. - Oracle: Added the Oracles of Murder and Oracle of Eyes kits. Version 0.4 - Core Revisions: Conjurers now receive a d6 hit die. - Core Revisions: All Mages and Sorcerers are now able to obtain a Familiar. - Core Revisions: Now also removes Nahal’s Reckless Dweomer, Chaos Shield and Improved Chaos Shield from the spell selection menu. - Updated Schools: Dispel Magic is moved from Abjuration to General. - Arcane Crafting: Changes the number of charges on crafted wands. - Magus: Removed the bonus attack per round from specialization and at 7th or 13th level. - Mod: Fixed all compatibility issues with Pecca's More Style for Mages mod. - General: Fixed an issue where kit bonus spells were sometimes not being granted. - Core: Fixed text issues with the names of Brass Dragon Disciples. - Bloodlines: Fixed an issue where Sorcerers and Mages would have the wrong innates if the Bloodline Kits component was installed. - Oracle: Fixed an issue where Oracle bonus spells were sometimes not counted for spells known. - Oracle: Fixed an issue where Oracles of Life would not receive Cure Light Wounds. - Oracle: Fixed an issue where Oracles would still have the Declare Mystery ability, even after declaring one. - Oracle: Fixed text issues with the names of Oracles of Winter. - New Feature: Added the Specialist Mage Kits component. - New Feature: Added the Dynaheir, Xan and Edwin components. - New Feature: Added the Specialist Kits for NPCs component. - New Feature: Added the Bloodline Kits for NPCs components. - New Feature: Added Brew Potion and Recharge Wands to Arcane Crafting. Version 0.31 - Armored Casting: Fixed an installation error where Armored Casting tried to update bloodlines that hadn't been installed yet. - Oracle & Magus: Fixed the bug in which Oracle and Magi paperdolls were not properly displaying armor. - Oracle & Magus: Fixed a bug where Oracles of Battle and Magi would not suffer a THAC0 penalty from wielding weapons they were not proficient in. - Magus: Fixed a bug that prevented the Magus from choosing spells during level-ups or character creation and from using scrolls. Version 0.3 - General: Updated class descriptions for all kits (existing and mod) - Core: Replaced the Dragon Disciple's Breath Weapon with a +1 Armor Class. - Core: Revised opposed schools and specialists. - Core: Incorporated Divination spells into Generalist and removed Diviners - Core: Allowed Dragon Disciples to choose a draconic ancestor. - Bloodlines: Removed Bloodline Sorcerer kits from character creation and allowed a Sorcerer to now declare a bloodline. - Bloodlines: Added the Amorphous Sorcerer [Ooze Bloodline]. - Added the Spell Select through Dialogue component - Added the Updated Spell Schools component. - Added the Armored Casting component. - Added the Universal Weapon Usability component. - Added the Oracle component. - Added the Magus component. - Added the Arcane Crafting component. Version 0.2 - Renamed to Tome and Blood - Significant balance revisions to Mages, Specialists, Sorcerers, Dragon Disciples and Bloodlines. - Changed specialists to have 2 opposed schools. - Allowed Gnomes to become Sorcerers and Dragon Disciples. - Allowed Mages and Sorcerers to use Crossbows and Clubs. Version 0.1 - First public release (as Sorcerous Bloodlines) - Added 8 new bloodlines (Eldritch, Celestial, Fiendish, Stormborn, Rimeblooded, Groveborn, Sylvan and Revenant). [/spoiler]
Ideas, criticism and comments always appreciated. Have something you would like to see in this mod? Suggest it in the thread and I'll see what I can do.

[Kit Pack] Deities of Faerûn - v 1.9.7.3 [49 Cleric Kits and more for IWD, BG(2)EE and EET]

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Hi :)

Link to Download

This kitpack is made of some components:

Kits

The kits per se. At the moment there are 42 kits: Arvoreen, Auril, Azuth, Baervan, Bane, Baravar, Beshaba, Bhaal, Clangeddin, Cyric, Deneir, Eldath, Garagos, Haela, Helm (revised), Hoar, Ibrandul, Ilmater, Jergal, Kelemvor, Lathander (revised), Leira, Loviatar, Malar, Mask, Mystra, Myrkul, Oghma, Red Knight, Savras, Selûne, Shaundakul, Shar, Shiallia, Solonor, Sune, Talona, Talos (revised), Tempus (revised), Torm, Tymora, Tyr (revised), Ulutiu, Umberlee, Urdlen, Valkur, Velsharoon, and Yondalla. Those deities also receive multiclass kits! Check the next post to know more details. All the kits were designed to be as close to PnP as possible, being changed only what could not be done within the Infinity Engine boundaries or would impact gameplay balance too much. Every kit receives its deity personalized Holy Symbol which grants while equipped: Bless, a +1 bonus do Turn/Command Undead, a +1 bonus to spellcasting time and one extra level spell for every circle. The Holy Symbol is automatically granted once the cleric reaches level 25. On top of that, some kits receive new and exclusive spells. Check the Readme file to get more info! Be aware that some kits were altered to fit their PnP counterpart (as Tyr) and some abilities were completely altered (like Seeking Sword)!

Sphere System (by Kjeron)

Did you notice the spheres listed? DoF is shipped with its own sphere system. There are a total of 25 spheres: All, Healing, Necromantic, Suffering, Animal, Vermin, Plant, Protection, Sun, Moon, Darkness, Thought, Combat, Creation, Summoning, Air, Water, Earth, Fire, Divination, Travelers, Weave, Trickery, Time and Vocal. Check the Readme to see the spells that are embraced by this sphere system. Kjeron made the base code and I'm currently importing spells from IWD, but the component is plenty functional.

Install Order

DoF should be installed after mods that introduce items to the game and that introduces spells to the game (as IWDification, B_Spells, and Raduziel's Universal Wizard Spells). DoF should be installed after mods that introduce NPCs that receives a kit from DoF (see the list below) - otherwise the installation of those components will fail. DoF should be installed after mods that introduce Kits that will use the Sphere System. DoF should be installed after EET, except for EET_End that should always come last accordingly to K4thos and EET's Readme. DoF should be installed before Improved Shamanic Dance. DoF should be installed before Tome and Blood. This mod is fully compatible with @kjeron 's Dual-Into-Kits and I strongly recommend that you use it, many kits on DoF have a very nice synergy with dual-classing! DoF is not compatible with Faiths and Powers. DoF is not compatible with Spells Revision. Before blowing your mind even further let me tell you guys about the things I know that are wrong but I can do nothing about: Know Issues * A multiclass R/C or F/C of one deity that gives d10 as HD will have 2 extra HP when created in ToB. I have no idea why. * The Fear Gaze from Shar's Eyebite can sometimes turn the target berserker. It is a problem with the Opcode, not something I did wrong. * Speaking of problems, Anomen will be able to get proficiency as an unkitted Fighter (5 slots in any weapon) but he will still be bounded to Helm's equipment restriction, so be wise about what you'll do when leveling he up. You won't have this issue if you use the aforementioned Dual-Into-Kits mod. Wait? Anomen? YES! Next component!

Kits for NPCs

Every single NPC-priest from the game (including some added by mods) receives one of those kits. Some adjustments were made in terms of stats and alignment so they can fit the kit's requisites. It's true: some powers were lost (Branwen no longer has Spiritual Hammer, Yeslick no longer has Dispel Magic and Quayle no longer has Invisibility) but only because those were powers that were there to simulate the kits abilities - what now those NPCs actually have! PS: Tiax can still summon his undead because that was not a kit-related thing, it is a character-related spell. The current mod NPCs supported by DoF are: * Branwen for BG2 (Battleguard of Tempus) * Drake (Holy Justice of Tyr) * Dusky (Silentwalker of Mask) * Finch* (Glyphscriber of Deneir) * Gavin (Dawnbringer of Lathander) * Helarine (Doomguide of Kelemvor) * Korin (Hawkeye of Solonor) * Nephele (Horn Guard of Solonor) * Quayle for BG2 (Hoodwinker of Baravar) * Shar-Teel for SoD (Bloodreaver of Garagos) * Tenya (Waveservant of Umberlee) * Tiax for BG2 (Strifeleader of Cyric) * Turald (Trailblazer of Marthammor) * Yeslick for BG2 (Alaghar of Clangeddin) * Yvette (Heartwarder of Sune)
* Finch's original thread can be found here. I've linked the Beamdog thread because I don't know if the original one works with Enhanced Edition.
Do you have an NPC mod of a Cleric and want to crossmod? Get in touch! :) Well, I think it is over... BUT NO, IT IS NOT! Thanks to @CamDawg 's guide and huge help from @kjeron we now have some...

Stronghold Alterings (by Kjeron)

Hold your breath, cause here comes the list! [spoiler]-Arvoreen: Helm, Fighter - Auril: Talos - Azuth: Wizard - Baervan Wildwanderer: Druid, Ranger - Bane: Talos, Fighter - Baravar Cloakshadow: Thief - Beshaba: Talos - Clangeddin: Helm, Fighter - Cyric: Talos, Thief - Deneir: Lathander, Wizard - Eldath: Lathander, Druid - Garagos: Talos - Haela: Helm, Fighter - Helm: Helm - Hoar: Helm - Ilmater: Lathander - Jergal: Helm - Kelemvor: Helm - Lathander: Lathander - Loviatar: Talos - Malar: Talos, Druid - Marthammor: Lathander - Mask: Talos, Thief - Mystra: Wizard - Oghma: Bard, Wizard - Savras: Wizard - Selûne: Lathander - Shar: Talos - Shaundakul: Ranger - Shiallia: Druid - Solonor: Ranger - Sune: Lathander, Bard - Talona: Talos - Talos: Talos - Tempus: Fighter - Torm: Helm, Paladin - Tymora: Lathander - Tyr: Helm, Paladin - Umberlee: Talos - Ulutiu: Helm - Urdlen: Talos - Valkur: Lathander - Velsharoon: Talos, Wizard - Yondalla: Helm, Ranger[/spoiler] This component would not be possible without @kjeron backing me up. Actually, he built this, all I did was testing (a lot). Thanks, mate!

Kits' Colors

Based on Tweaks Anthology, this component will make all non-magical armors, helmets, and shields use the kit's assigned colors instead of those imposed by these items. That means that your Holy Strategist of Red Knight will go around wearing a red full plate instead of a pale blue one. All the kits' colors were designed accordingly to the pictures provided by Faiths & Avatars, Powers & Pantheons, Demihuman Deities and Monster Mythology. If you think that some color is not tuned with the ones from those books get in touch and I'll gladly edit it. --- I need to say thanks to some people here: @kjeron , dude, you deserve a statue. You're the most helpful person I ever met. @Gwendolyne I would never have started modding if it wasn't for your kindness and patience. @subtledoctor and @Grammarsalad for encouraging me with this work and letting me use their sphere system. @CamDawg and @argent77 for the helpful codes and tools. @Aquadrizzt for the multiclass-kit tool that made the NPC kits possible. @Arctodus for the brainstorming. @Necromanx2 for all the patience and bug reports that made this mod better.

Pillars of Eternity Minimal and No Reload Thread (spoilers)

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Hello, friends. I've been inspired to try to start this here. You'd think it would be a thing on Obsidian's official forum, but that whole place seems to be relatively dead. So, I think this idea has the best chance to "take off" here on the BG:EE off-topic forum. I'm playing a moon godlike paladin. I was wielding a flaming two-handed sword, but I just switched to a gold saber and a shield, as I'm not really seeing the benefit of a 2h sword over a sword and board. Polearms and staves are nice for the extra reach, and I'm looking for a good one of those I can enchant, but my ability to last in melee and use Enhanced Lay on Hands is so good and fast as a paladin built to heal, I think defending myself is the better option. I've managed to save the day with my paladin Watcher several times after Eder fell. In my current run, which I am going to try to really stick to come heck or high water, I have had two memorable reloads due to my inexperience with the game. The first came when I very stupidly jumped off my climbing rope into Level 5 of the Endless Paths, and killed many elite xaurips, wyrms, and drakes, but finally got swarmed just before I could find the exit back up to Caed Nur. It was so close! The party was felled down to Aloth and Sagani, with only three enemies left. The two of them killed one. But, being squishy as they are, even with heavy armor, they could not finish off the last two elite xaurips before being finished off themselves. The second reload was on Level 4 of the Endless Paths. I had done a marquis select and had accidentally left Sagani at a hostile entrance. (Or maybe it was a quicksave bug?) Anyway, I wound up with Sagani separated from the rest of my party, and I got swarmed by beetles, trolls, and slimes from three different directions. The moral of the story? Always use the "select all" button, and use marquis select at your own risk, since you are highly likely to leave your ranged squishies behind without noticing until too late. I've already made a painful mistake in building Aloth as my "mage-thief". I kept putting points into mechanics at the expense of stealth. He is flawless in disarming traps, but he keeps getting spotted and brought down quickly as soon as he disarms floor traps near enemies. His mage half is pretty awesome - damage spells like Fireball are pretty disappointing due to his low Might, but his crippling and disabling has saved the party countless times since I started this run. Here is a screenie of my party with Level 4 of EP almost complete: [spoiler]image[/spoiler] And here's my party getting ready to finish Level 4 and go back to Level 5: [spoiler]image[/spoiler] I am still in Act I. I think you can stay in Act I for a long, long time if you choose to do the Endless Paths, but doing so should lead to greater ease for the rest of the game due to greater levels and wealth. I still haven't attacked Raedric. I figure I'll go as far into the Endless Paths as I can before I start to feel like I'm in over my head, then attack Raedric, then finally go on into Defiance Bay and see what the rest of the game has to offer. Dungeon diving the Endless Paths reminds me of another one of my favorite games, Fate, which led to Torchlight I and II. I am playing on normal difficulty. I am finding it plenty difficult for minimal or no-reload. I will try to keep a minimal reload counter here from now on. Current reloads: 2

Under Pressure

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It is official: I am tired of making mods, I'm happy with the mods I have, and I would like to actually play the darn game(s) now - including finally getting to Siege of Dragonspear.

So I've set up a fairly heavily-modded install of BGEE and I'm setting out. I intend for this to be a full trilogy run. Not no-reload or anything like that, but hopefully minimal-reload. I also intend for this to be a good and proper 'stress test' of the various mods I've made and installed - thus the thread title. (And, well, it also is a pretty good description of the state Charname will be in for the rest of his natural life.)

The point of making a thread about this run is to highlight some of the mods I'm using, to show and explain why I think they are great. Maybe some reader will decide to try one they haven't tried before, and end up having more fun. If so, great.

So, about that modlist: here is the full tally:
~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: v15
~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: v15
~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: v15
~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: v15
~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: v15
~BGQE/SETUP-BGQE.TP2~ #0 #6 // Orcish Lover Encounter: v15
~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: v15
~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: v15
~NTOTSC/NTOTSC.TP2~ #0 #0 // Northern Tales of the Sword Coast (NTotSC) for BGT-Weidu, BG:EE, and EET: 3.0.0
~NTOTSC/NTOTSC.TP2~ #0 #1 // Keelor the Dwarf: 3.0.0
~NTOTSC/NTOTSC.TP2~ #0 #2 // Llindellyn's Lucky Arrow: 3.0.0
~NTOTSC/NTOTSC.TP2~ #0 #3 // Nim Furlwing's Hunting Hounds: 3.0.0
~NTOTSC/NTOTSC.TP2~ #0 #4 // Pilar and Gheldehar: 3.0.0
~NTOTSC/NTOTSC.TP2~ #0 #7 // Fighting Encounters: 3.0.0
~AC_QUEST/SETUP-AC_QUEST.TP2~ #1 #0 // Ascalon's Questpack: 2.00b_160119
~BG1RE/SETUP-BG1RE.TP2~ #0 #0 // Amount of -ahem- details and BG-style vs. description text!: 2.7
~BG1RE/SETUP-BG1RE.TP2~ #0 #18 // Sil's Blessing, by Lava: 2.7
~BG1RE/SETUP-BG1RE.TP2~ #0 #26 // The Messenger, by Thimblerig: 2.7
~BG1RE/SETUP-BG1RE.TP2~ #0 #28 // The Novelists, by Thimblerig: 2.7
~BG1RE/SETUP-BG1RE.TP2~ #0 #29 // The Honest Lies of Two Riversides, By Lava: 2.7
~BG1RE/SETUP-BG1RE.TP2~ #0 #33 // The Surgeon's Dream, by Kulyok: 2.7
~BG1RE/SETUP-BG1RE.TP2~ #0 #41 // The Messenger 2: Rain or Snow or Gloom of Night, by Thimblerig and tibicina: 2.7
~BG1RE/SETUP-BG1RE.TP2~ #0 #42 // Camryn and Tamah, by tibicina: 2.7
~BG1RE/SETUP-BG1RE.TP2~ #0 #43 // Minor Disclosures, by jastey: 2.7
~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v24.0
~BG1NPC/BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Banters, Quests, and Interjections: v24.0
~BG1NPC/BG1NPC.TP2~ #0 #30 // The BG1 NPC Project: Branwen's Romance Core (teen content) -> Speed: 1 hour real time (standard) minimum between LoveTalks: v24.0
~BG1NPC/BG1NPC.TP2~ #0 #50 // The BG1 NPC Project: Dynaheir's Romance Core (teen content) -> Speed: 1 hour real time (standard) minimum between LoveTalks: v24.0
~BG1NPC/BG1NPC.TP2~ #0 #120 // The BG1 NPC Project: Bardic Reputation Adjustment: v24.0
~BG1NPC/BG1NPC.TP2~ #0 #150 // The BG1 NPC Project: Kivan's "Kivan and Deheriana Companions" portrait: v24.0
~BG1NPC/BG1NPC.TP2~ #0 #155 // The BG1 NPC Project: Give Coran his "Murder in Baldur's Gate" portrait: v24.0
~THECALLING/THECALLING.TP2~ #0 #0 // The Calling: Beta 2
~THECALLING/THECALLING.TP2~ #0 #20 // Peaceful Werewolf Isle Resolution: Beta 2
~THECALLING/THECALLING.TP2~ #0 #40 // Exotic Item Pack: Beta 2
~INDINPC/SETUP-INDINPC.TP2~ #0 #0 // Indira NPC: v12.0 BETA 3
~FINCHNPC/FINCHNPC.TP2~ #0 #0 // Finch NPC: v4.0 BETA 7
~VALERIE/VALERIE.TP2~ #0 #0 // Valerie NPC Mod for BG1 Tutu: v1.1
~ROSE/SETUP-ROSE.TP2~ #0 #0 // Rose NPC for BG:T: v0.03 OPEN BETA
~WHITE/WHITE.TP2~ #0 #0 // White NPC for BG:EE, BGT and TuTu
~AURA_BG1/SETUP-AURA_BG1.TP2~ #0 #0 // Aura NPC for Baldur's Gate: Enhanced Edition: 1.9
~SIRENE/SETUP-SIRENE.TP2~ #0 #0 // Sirene NPC for Baldur's Gate: Enhanced Edition
~SIRENE/SETUP-SIRENE.TP2~ #0 #1 // Choose an alternate class for Sirene? -> True Paladin
~ISRA/SETUP-ISRA.TP2~ #0 #0 // Isra NPC Mod for BG:EE, BGT and TuTu
~ISRA/SETUP-ISRA.TP2~ #0 #1 // Install Valerie/Isra crossmod banter?
~GAVIN/GAVIN.TP2~ #0 #0 // Gavin NPC for Tutu, BGT, and BG:EE: 13
~GAVIN/GAVIN.TP2~ #0 #4 // Gavin: Alternate Portraits (Default portrait is already installed) -> Dawnbringer, by Amaurea: 13
~DRAKE/SETUP-DRAKE.TP2~ #0 #0 // Drake NPC for Baldur's Gate: Enhanced Edition: 1.3
~TENYATHERMIDOR/SETUP-TENYATHERMIDOR.TP2~ #0 #0 // Tenya Thermidor for BG:EE
~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v14.0_beta_151127
~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: v14.0_beta_151127
~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: v14.0_beta_151127
~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v14.0_beta_151127
~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v14.0_beta_151127
~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v14.0_beta_151127
~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v14.0_beta_151127
~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v14.0_beta_151127
~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v14.0_beta_151127
~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v14.0_beta_151127
~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v14.0_beta_151127
~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v14.0_beta_151127
~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v14.0_beta_151127
~BG1UB/SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v14.0_beta_151127
~BG1UB/SETUP-BG1UB.TP2~ #0 #32 // Svlast, the Fallen Paladin Encounter: v14.0_beta_151127
~BG1UB/SETUP-BG1UB.TP2~ #0 #33 // Mal-Kalen, the Ulcaster Ghost: v14.0_beta_151127
~K9ROUGHWORLD/SETUP-K9ROUGHWORLD.TP2~ #0 #0 // Install Scaled Spawning (BGEE Only): BETA 1.4
~K9ROUGHWORLD/SETUP-K9ROUGHWORLD.TP2~ #0 #2 // Install Chapter 7 Hardcore Component: BETA 1.4
~K9ROUGHWORLD/SETUP-K9ROUGHWORLD.TP2~ #0 #3 // Install Improved Beggars Component: BETA 1.4
~K9ROUGHWORLD/SETUP-K9ROUGHWORLD.TP2~ #0 #4 // Install New Reputation Names Component: BETA 1.4
~K9ROUGHWORLD/SETUP-K9ROUGHWORLD.TP2~ #0 #5 // Install Reputation Rebalanced Component: BETA 1.4
~K9ROUGHWORLD/SETUP-K9ROUGHWORLD.TP2~ #0 #6 // Install Innocence Reconcieved Component: BETA 1.4
~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: V4 Beta 10
~SPELL_REV/SPELL_REV.TP2~ #0 #0 // Spell Revisions: v4 Beta 15 SD rc7
~SPELL_REV/SPELL_REV.TP2~ #0 #50 // Remove Disabled Spells from Spell Selection Screens: v4 Beta 15 SD rc7
~SPELL_REV/SPELL_REV.TP2~ #0 #55 // Spell Deflection blocks AoE spells: v4 Beta 15 SD rc7
~SPELL_REV/SPELL_REV.TP2~ #0 #60 // Update Spellbooks of Joinable NPCs: v4 Beta 15 SD rc7
~MSFM/MSFM.TP2~ #0 #0 // Add Wizard's Staff -> Add Wizard's Staff with 7 old color sets: v1.5
~MSFM/MSFM.TP2~ #0 #10 // Add circlets: v1.5
~MSFM/MSFM.TP2~ #0 #11 // Add Circlet of Revelation: v1.5
~MSFM/MSFM.TP2~ #0 #12 // Add Wand Case: v1.5
~S3DISCLUBS/S3DISCLUBS.TP2~ #0 #0 // Distinguisable Clubs: V1.1
~SILVER_STAFF_OF_AULE/SILVER_STAFF_OF_AULE.TP2~ #0 #0 // Silver Staff of Aule: v10.0 BETA
~SILVER_STAFF_OF_AULE/SILVER_STAFF_OF_AULE.TP2~ #0 #2 // Alternate Icons -> Icon N.2 by CrevsDaak: v10.0 BETA
~EXTRA_KITS/EXTRA_KITS.TP2~ #0 #0 // extra kits
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #100 // Cleric Remix: 8.1
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #103 // Install Silverstar of Selune Cleric Kit: 8.1
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #121 // Install Lorekeeper of Oghma Cleric Kit: 8.1
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #127 // Install Feywarden of Corellon Cleric Kit: 8.1
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #130 // Install Strifeleader of Cyric Cleric Kit: 8.1
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #409 // Install Forest Runner Ranger Kit: 8.1
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #412 // Install Justifier Ranger Kit: 8.1
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #415 // Install Wilderness Runner Ranger Kit: 8.1
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #0 // Changes to trueclass bards and thieves, and unmodded game kits (required for other components): v9
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #1 // Add new bardic store and thief items: v9
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #6 // Install Adventurer thief kit: v9
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #7 // Install Burglar thief kit: v9
~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.92
~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.92
~MONASTICORDERS/SETUP-MONASTICORDERS.TP2~ #0 #0 // Core Monk Revisions: 0.3
~MONASTICORDERS/SETUP-MONASTICORDERS.TP2~ #0 #3 // Shining Hand Monk: 0.3
~MONASTICORDERS/SETUP-MONASTICORDERS.TP2~ #0 #4 // Broken One Monk: 0.3
~MONASTICORDERS/SETUP-MONASTICORDERS.TP2~ #0 #5 // Long Death Monk: 0.3
~MONASTICORDERS/SETUP-MONASTICORDERS.TP2~ #0 #6 // Old Order Monk: 0.3
~MONASTICORDERS/SETUP-MONASTICORDERS.TP2~ #0 #7 // New Monk Items: 0.3
~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #30 // IWD Arcane Spell Pack: Beta 5 SD rev 1
~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #60 // Two Handed Axe Item Pack: Beta 5 SD rev 1
~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #5 // Rebalanced Spell Schools: 0.8.32
~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #10 // Spell Tweaks: General Rebalancing: 0.8.32
~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #11 // Spell Tweaks: Revised Illusionary Clones: 0.8.32
~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #12 // Spell Tweaks: Revised Invisibility: 0.8.32
~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #20 // Revised Dragon Disciples: 0.8.32
~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #60 // Sorcerer: Favoured Soul: 0.8.32
~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #70 // Sorcerer: Sylvan Disciple: 0.8.32
~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #135 // Innate Metamagic -> Metamagic = Spells; no cost to fill sequencers (compatible with multiclass sorcerers): 0.8.32
~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #143 // Cantrips -> Cantrip Wands: 0.8.32
~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #150 // Revised Specialists: 0.8.32
~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #170 // Spell Select Dialog: 0.8.32
~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #180 // Multiclass Sorcerers: 0.8.32
~FAITHS_AND_POWERS/FAITHS_AND_POWERS.TP2~ #0 #102 // Select an installation method below: -> install everything (as designated in settings.ini): 0.77sd2
~LOW_MAGIC/LOW_MAGIC.TP2~ #0 #402 // Increase Scroll Prices -> Increase Based on Spell Level: v0.5
~LOW_MAGIC/LOW_MAGIC.TP2~ #0 #502 // Changes to Wands -> Reduced Wand Charges: v0.5
~LOW_MAGIC/LOW_MAGIC.TP2~ #0 #702 // Reduced Magical Item Slots -> Two Wondrous Item Slots: v0.5
~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #200 // Feat System: 4b8
~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #205 // Revised Archery: 4b8
~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #210 // Bard Overhaul: Multiclass Bards: 4b8
~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #220 // Revised Multiclassing and Multiclass Kits: 4b8
~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #240 // Improved Rangers: 4b8
~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #245 // Revised Movement Bonuses (Quickstride): 4b8
~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #310 // Add the Corsair (fighter kit): 4b8
~POISON_NO_BYPASS/SETUP-POISON_NO_BYPASS.TP2~ #0 #3 // No Weapon -> Limited Exclusions(Anti-magic, AoE, Gaze): Mirror Image or Stoneskin: 1.0
~A7#IMPROVEDSHAMANICDANCE/SETUP-A7#IMPROVEDSHAMANICDANCE.TP2~ #0 #0 // Improved Shamanic Dance: 3.1
~ITEM_REV/ITEM_REV.TP2~ #0 #1030 // Store Revisions: V4 Beta 10
~ITEM_REV/ITEM_REV.TP2~ #0 #10 // Revised Shield Bonuses: V4 Beta 10
~ITEM_REV/ITEM_REV.TP2~ #0 #17 // Weapon Changes: V4 Beta 10
~ITEM_REV/ITEM_REV.TP2~ #0 #1080 // Enchantment Doesn't Affect Speed Factor of Weapons: V4 Beta 10
~ITEM_REV/ITEM_REV.TP2~ #0 #19 // Revised Backstabbing -> More Weapons Usable for Backstabbing: V4 Beta 10
~ITEM_REV/ITEM_REV.TP2~ #0 #1200 // Revised Critical Hit Aversion: V4 Beta 10
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #10 // Remove Helmet Animations: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #182 // Unique Containers -> Unique icons and names: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #200 // Remove Blur Effect from Items, e.g. Cloack of Displacement: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons (Angel): v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1036 // Make Cloakwood Areas Available Before Completing the Bandit Camp -> All of Cloakwood Except the Mines: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1100 // Reveal City Maps When Entering Area: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1251 // Move NPCs to Convenient Locations: Move Alora to Gullykin: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1253 // Move NPCs to Convenient Locations: Move Quayle to the Nashkel Carnival: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2020 // Two-Handed Bastard Swords: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2151 // Wear Multiple Protection Items -> No Restrictions: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2160 // Alter Weapon Proficiency System -> Rebalanced Weapon Proficiencies: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2339 // Remove Summoning Cap for Regular Summons: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2520 // Allow Mages to Use Bucklers and Thieves to Use Small Shields (Angel): v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2530 // Lightning Bolts Don't Bounce (Angel): v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3010 // Maximum HP for NPCs (the bigg) -> For All Creatures in Game: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% Learn Spells: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3082 // Increase Ammo Stack Size -> Stacks of 80: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3230 // Taerom Makes Additional Ankheg Armor (Icendoan/grogerson): v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3275 // Recoverable throwing weapons -> 50% chance to recover after a successful hit, vs. enemies only: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3310 // Start New Games with Party AI Turned Off: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3320 // No Depreciation in Stores: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4110 // Give Kagain A Legal Constitution Score of 19: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4120 // Give Coran A Legal Dexterity Score of 19: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4140 // Don't Auto-Assign Advanced AI Scripting to Party: v8
~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #100 // IWO - Yet Another Revised Armor System: v5.16.2
~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #1012 // IWO - Aesthetic & Enchantment Tweaks -> Replace Enchanted Equipment with Mastercraft: v5.16.2
~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #102 // IWO - Functional Weapon Tweaks: v5.16.2
~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #109 // IWO - All Potions Usable by Any Class: v5.16.2
~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #122 // WPO - Systemic Proficiency Changes: v5.16.2
~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #125 // WPO - APR on Spec: v5.16.2
~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #160 // STO - Saving Throw Overhaul: v5.16.2
~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #200 // SBO - Stat Bonus Overhaul: v5.16.2
~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #202 // SBO - Full Strength for 2-Hand Weapons Only: v5.16.2
~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #206 // SBO - Hit Dice Overhaul -> Generous (above-average) hit points: v5.16.2
~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #210 // XPO - Slower, standardized XP Tables: v5.16.2
~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #2123 // XPO - No Murder XP -> kills give half XP: v5.16.2
~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #180 // MRO - Magic Resistance Overhaul: v5.16.2
~MAGIC_BATTLES_REVISED/MAGIC_BATTLES_REVISED.TP2~ #0 #0 // Magic Battle Revised: v0.2
~ENCHANT/ENCHANT.TP2~ #0 #0 // Enchant the Missile Launchers
~SCROLLCASTERLEVELMOD/SCROLLCASTERLEVELMOD.TP2~ #0 #0 // Scroll Caster Level Mod: v1
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1000 // Initialise mod (all other components require this): v31
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v31
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2110 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): v31
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3030 // Re-introduce potions of extra-healing: v31
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4020 // More realistic wolves and wild dogs: v31
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4051 // Decrease the rate at which reputation improves -> Reputation increases at about 1/2 the normal rate: v31
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v31
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: v31
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: v31
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6034 // Smarter Mages -> Mages cast short-duration spells instantly at start of combat on difficulty settings of Hard or higher: v31
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests -> Priests cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v31
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6102 // Potions for NPCs -> Half the potions dropped by slain enemies break and are lost: v31
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: v31
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6300 // Smarter sirines and dryads: v31
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6310 // Slightly harder carrion crawlers: v31
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6320 // Smarter basilisks: v31
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7000 // Improved doppelgangers: v31
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7010 // Tougher Black Talons and Iron Throne guards: v31
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7090 // Improved Cloakwood Druids: v31
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7100 // Improved Bassilus: v31
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7110 // Improved Drasus party: v31
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7200 // Tougher chapter-two end battle: v31
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7900 // Improved minor encounters: v31
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #115 // Allow Mages to scribe memorized spells onto scrolls -> Scrolls can be scribed everywhere: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #130 // Additional racial traits for Dwarves: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #140 // Additional racial traits for Gnomes: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #202 // Revised Bhaalpowers -> Enhance the Bhaalpowers and standardize their casting time: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #261 // Altered XP rewards from locks, traps and scrolls -> Improved (lowered) XP rewards from locks, traps and scrolls: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #500 // Slightly expanded storage capacity for containers -> Use the recommended storage capacity value (999): v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #510 // Expanded temple services: v4.53
~KLATU/SETUP-KLATU.TP2~ #0 #1050 // The Manual of War: 1.5
~COLORFUL_SPECIALIST_SLOTS/COLORFUL_SPECIALIST_SLOTS.TP2~ #0 #1 // Specialist Slots -> Specialist Mages must use 2 spell slots for Specialist School Spells: 1.0
~COLORFUL_SPECIALIST_SLOTS/COLORFUL_SPECIALIST_SLOTS.TP2~ #0 #4 // Edwin Amulet extra spells must also be Conjuration spells: 1.0
~COLORFUL_SPECIALIST_SLOTS/COLORFUL_SPECIALIST_SLOTS.TP2~ #0 #5 // Equipment that doubles spell slots also doubles forced specialist slots: 1.0
~RANDOMISER/RANDOMISER.TP2~ #0 #500 // Randomly replace the WIS tome normally found in TotSC with one of the 6 available types: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #510 // Randomly not randomise items: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #570 // Randomise the appearance of cursed items: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #10200 // Remove Protection from Undead scrolls from stores -> All scrolls from 9 out of 10 stores: 7
~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #2070 // Dee's Permanent Thieving Button: 3.1
~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #2060 // lefreut's 1.3-ish Dialog Box: 3.1
~NPC_EE/NPC_EE.TP2~ #0 #122 // Choose a class for Jaheira -> Make Jaheira a druid/ranger: v3.7
~NPC_EE/NPC_EE.TP2~ #0 #143 // Choose a class for Khalid -> Make Khalid a ranger: v3.7
~NPC_EE/NPC_EE.TP2~ #0 #161 // Choose a class for Minsc -> Make Minsc a fighter: v3.7
~NPC_EE/NPC_EE.TP2~ #0 #223 // Choose a class for Coran -> Make Coran a bard: v3.7
~NPC_EE/NPC_EE.TP2~ #0 #242 // Choose a class for Branwen -> Make Branwen a multiclass fighter/cleric: v3.7
~NPC_EE/NPC_EE.TP2~ #0 #302 // Choose a class for Xzar -> Make Xzar a necromancer/cleric: v3.7
~NPC_EE/NPC_EE.TP2~ #0 #321 // Choose a class for Montaron -> Make Montaron a thief: v3.7
~NPC_EE/NPC_EE.TP2~ #0 #464 // Choose a class for Alora -> Make Alora a cleric/thief: v3.7
~NPC_EE/NPC_EE.TP2~ #0 #483 // Choose a class for Xan -> Make Xan a fighter/mage: v3.7
~NPC_EE/NPC_EE.TP2~ #0 #583 // Choose a class for Viconia -> Make Viconia a cleric/thief: v3.7
~NPC_EE/NPC_EE.TP2~ #0 #2000 // NPC kit choices: v3.7
~NPC_EE/NPC_EE.TP2~ #0 #3000 // multiclass kit choice: v3.7
~DUAL_TO_KIT/SETUP-DUAL_TO_KIT.TP2~ #0 #0 // Enable Dualclassing into Kits: 0.24
~DUAL_TO_KIT/SETUP-DUAL_TO_KIT.TP2~ #0 #1 // Grant second-class Specialists their Bonus Spell Slots: 0.24
~DUAL_TO_KIT/SETUP-DUAL_TO_KIT.TP2~ #0 #2 // Grant second-class Kits their Proper Proficiency Selection: 0.24
Before you count, that's 245 mod components, from 48 different mods. Not exactly a "megamod" setup but nothing to sneeze at either. I'm playing on an iPad Mini 2, from ca. 2015, with an A7 processor and 512 MB of RAM. There are 26,700 files in my override folder. On such weak and ancient hardware, the mods cause some mild slowdowns here and there: starting up the game itself, there is a black screen for about 15 seconds; and there are 10-20 second delays in character generation, between the 'Class' and 'Kit' screens and between the 'Memorize Spells' and 'Appearance' screens. And then another ~10 second freeze upon starting the actual game, in the Candlekeep grounds. When actually playing, though, it is perfectly smooth. I killed two assassins and some rats - ah, but we'll get to that. For now, the suffice to say the little bits of combat I've faced have not incurred any kind of slowdown or stutter or other problems. Whatever Beamdog did to the engine to make it perform better when modded, I greatly appreciate it.

Next up: naming Charname.

[BG2EE] Suivi d'avancement de la traduction

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Commençons par un récapitulatif de ce qui s'est passé depuis la sortie du jeu. En juillet 2015, l'équipe de bénévoles qui avait traduit BGEE et qui s'était lancé dans la traduction de BG2EE, en commençant par relire et corriger la traduction de BG II (), a annoncé qu'elle ne s'occuperait pas de la traduction du nouveau contenu mais seulement de la relecture et de la correction de la traduction originale de BG II. En mars 2016, @La_Voix a indiqué qu'il était le seul membre actif et que la relecture de BG II avait avancé un peu mais qu'il n'était pas en mesure d'annoncer une date. Les textes ajoutés par BG2EE par rapport à BG II (Shadows of Amn et Throne of Bhaal) sont au nombre d'environ 30000. Cela représente à peu-près autant de textes que BGEE dans son intégralité, soit environ 5 fois plus les ajouts de BGEE, et autant que le mod BG1 NPC Project, qui avait été traduit en 3 à 4 ans par une équipe de 7 traducteurs. En 2014, Beamdog a fait appel à des traducteurs professionnels pour traduire une partie des textes nouveaux de BG2EE afin d'aider les équipes de bénévoles face à l'ampleur de la tâche (6 à 7 fois plus de textes que pour BGEE). Pour la part réalisée en français, cela représente environ 4000 textes concernant la partie de Rassad dans SoA, mais pas l'intégralité de cette partie. Pour la sortie de Siege of Dragonspear, l'absence d'annonce précise de Beamdog à propos des traductions avait laissé penser qu'ils pourraient faire appel à des professionnels, éventuellement pour BG2EE également. Quelles qu'en soient les raisons, Beamdog a décidé de continuer à faire appel à des bénévoles pour Siege of Dragonspear, et donc pour BG2EE également. Un nouveau responsable des traductions a été nommé depuis peu (il n'y avait plus personne à ce poste suite à des départs/licenciements en 2016). Les contributions de plusieurs personnes à un mod de traduction partielle, basé sur une récupération sélective de textes de BG II et BGEE, ont montré qu'il existait toujours un intérêt à une traduction de BG2EE et qu'il était permis d'espérer la participation ponctuelle de joueurs à un travail commun. Cela a conduit à nous interroger sur la possibilité de relancer un projet de traduction de BG2EE s'appuyant sur un projet ouvert à tous, comme l'est le mod de traduction. A l'initiative de @Graoumf, un brainstorming a été initié sur le forum La Couronne de Cuivre, relayé sur ce forum dans ce message. Dans le même temps, nous avons eu des échanges avec Beamdog afin d'obtenir leur accord pour réaliser le projet de façon ouverte, sans requérir la signature d'un NDA par les participants, mais en prenant l'engagement que la traduction serait reportée dans l'outil de Beamdog afin d'être intégrée à terme dans la version officielle. Nous sommes en contact avec @La_Voix, qui est peu disponible, mais qui nous a fourni ses fichiers de travail pour la relecture et des précisions sur les travaux réalisés par le traducteur payé par Beamdog. A l'issue des discussions, une section de forum a été ouverte sur la Couronne de Cuivre et le lancement public du projet a eu lieu le 20 avril 2017. La traduction s'appuie sur des analyses des textes ajoutés par BG2EE pour les Black Pits 2, Dorn, Hexxat, Neera et Rasaad. Ces analysés avaient été effectuées par @Calawen, de la première équipe de bénévoles mais elles sont incomplètes. Il manque notamment les analyses des parties ToB de Dorn, Hexxat et Neera, une partie annexe des Black Pits 2, et les réactions des nouveaux personnages à certaines répliques des personnages rencontrés dans SoA et ToB (à l'instar de Jaheira réagissant à Ribald), ou encore l'identification de tous les objets à traduire. Le forum dédié recense tous les éléments d'analyse déjà disponibles pour la traduction et il est enrichi au fur et à mesure des compléments d'analyse. Les éléments déjà prêts représentent plus de 16000 textes. Il s'agit d'un projet de très longue haleine, qui aura besoin de tous les volontaires qu'il pourra rassembler. Pour l'instant l'équipe est très réduite mais des travaux ont déjà été réalisés, même s'il est trop tôt pour compter le nombre de texte traduits. Profils recherchés :
  • des traducteurs avant tout
  • des personnages maîtrisant un peu les techniques de modding (pour aider pour les analyses restantes)
  • des joueurs connaissant BG2EE, pouvant écrire une solution des différentes quêtes liées aux nouveaux personnages, répondre aux questions des traducteurs et éventuellement relire
  • ultérieurement : des relecteurs, si possible connaissant le jeu
  • éventuellement : un ou deux coordinateurs (en fonction de la taille de l'équipe)
Etat d'avancement de la traduction proprement dite (21/05/2017)
  • environ 900 textes, pour beaucoup récupérés de BGEE et IWDEE et corrigés si nécessaire portant principalement sur les classes/kits, les compétences de classes/kits, des objets, le tutoriel pour les tablettes et les options d'interface utilisateur (déjà inclus dans le mod de traduction)
  • travaux débutés sur Black Pits 2 (4 extraits sur 65 réalisés)
  • travaux débutés sur des objets (1 extrait sur 5 réalisés)
Remarque
  • il n'y a de travaux réalisés sur la partie SoA et ToB relue par la première équipe ; ce sera repris une fois que toutes les analyses seront achevées et mises à disposition des traducteurs (sauf s'il y a des volontaires pour s'en charger)

Invincible squirrel

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I know this is utterly heartless of me to even consider the question, but has anybody ever killed the squirrel in Easthaven?

Your Favorite Religious Jokes! (please read rules)

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There's been a lot of serious theological discussion on these forums lately, so I think we should have a more lighthearted religion thread! This thread will be for posting jokes related to your religion. Do you identify as theist or agnostic? We will count those too! All beliefs are welcome here with a few ground rules. 1. Post jokes only about your own religion. Memes are also welcome. We want to keep this thread in good faith (hehe) so no targeting other people. Most people on this forum wouldn't do so to intentionally harm anyway, this is just to avoid arguments due to miscommunication or misread intent. 2. This is not a debate thread. Jokes and joke discussion only please. 3. Not everyone can know the specifics of your belief system, so explaining the joke for us heathens in spoiler tags is appreciated. 4. Have fun! Edited to fix the title.

Skin for IWD1 EE/ BG1 EE/ BG2 EE, Last update

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I am not so good at English. So please be good to understand my awkward English. This is for IWD1 EE, BG1 EE and BG2 EE please follow red line. first of all, download skin.zip and.... just put in there.. and use keeper, open the game change the appearance what you want... fighter male BARBARIAN => diablo2 barbarian fighter male TWOHANDED => diablo2 paladin fighter female AMAZON => diablo2 amazon MAGE FEMALE DIAROGUE => diablo2 corrupted rogue MAGE FEMALE ROGUEGIRL => diablo2 corrupted rogue (armed) Succubus => diablo1 succubus elf female cleric low => Lineage1 female lord elf female fighter low => Lineage1 female elf THIEF FEMALE BIKINI => Planescape:Torment woman ASIAN DRAGON => Asian Dragon Golem clay => baslt golem Minotaur => diablo2 minotaur UNICORN => unicorn DIABLO ABYSSAL LORD => DIABLO 2 DIABLO FIGHTER MALE WARRIOR => DIABLO 1 WARRIOR ROGUE => DIABLO1 ROGUE there is playing video https://youtu.be/oalRoeD34FM made by 지온트, 베르모드, 라스트오브어스 http://cafe.naver.com/nextrealm/88336 ====== 2018-01-25 new version updated. ===== 2018 April 23 new version updated. ===== 2018 September 03 new version updatede (skin ver1.0) ========= 2019 2 25 updated (skin 1.2ver) ======= 2019 2 26 updated (skin v 1.25) ========= 2019 3 18 little updated (skin v 1.28) =============== 2019 3 19 little updated (skin v 1.29) ====================== 2019 April 11 "last" Update (skin v 1.3) Do you like unicorn? diablo: no diablo: hahahahaha i'm king of the world! warrior: i will stop him! Fight!! (v 1.3: D2 Diablo, Unicorn, D1 Warrior, D1 Rogue update)

Jaheira romance fixed?

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Did Beamdog fix the Jaheira romance so she won't leave the party during the Spellhold/Underdark chapters?

Just an idea - don't shout at me - NWN modules on Droid

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You can do this manually but it's a complex process

Personally I install a FTP server on my Droid when I'm testing

The whole process is extremely messy

I'm thinking about writing an App that allows you to install any Vault module onto your Droid for those of use who are less technically capable (most users won't be able to do it)

There are issues involved (analysed most of it)

You need to transfer raw files to the Droid (so CEP = 5.5GB), this one's chosen as an example as it's difficult

I'll also need permission - e.g. CEP

The less popular Vault stuff is far smaller

This is like NW Synch a bit but for solo games in general

I also am doing personalised picture packs and re-writing saves to insert the new images into the current game (safely)

A CEP will cost be about 50c to deliver (worst case scenario)

I have a conundrum - do I charge the user or can Beamdog make the intended service free?

I can have beta testers testing in month or so (been researching this for months)

@JuliusBorisov

The Thread for Mirth/Share your Laughter

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We already have a thread happiness, unhappiness, and meh. I think its high time we have thread full of jovial belly laughs and incessant giggling. What has happened in your life that made you laugh? Could be a little chuckle, or a full on chortling breakdown! This isn't a thread for jokes per se ( I think we already have one). But more for sharing those little things that happen during your days that make you laugh.

[Tutorial] jastey's SoD NPC Modding Tutorials

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The tutorials contain SoD plot spoilers, obviously.

Here are the links to my SoD modding tutorials:
Modding Tutorial Part 1: Automatic Transition of NPCs into SoD and between Camps in SoD
Modding Tutorial Part 2: Make Your NPC Comment and Move Along at the End of SoD
Modding Tutorial Part 4: How to Script the SoD Banter System for Your NPC

And here is all the knowledge of the tutorials bundled into a working NPC mod:
Biff the Understudy Tutorial NPC Mod for SoD
Please note: the mod is working, but Biff has a basic cre, no items, no portrait, and no soundset. The focus of the mod is on the scripting described in the tutorials.


Descriptions:
Modding Tutorial Part 1: Automatic Transition of NPCs into SoD and between Camps in SoD:
This tutorial deals with the transition of an NPC from BG:EE to SoD and how to move your NPC from one SoD area to another depending on the campaign's progress if they are not in the group. As an example NPC, Biff the Understudy will be the NPC in this guide!
In SoD, joinable NPCs that are not in the party will still be present and waiting in whichever camp the coalition is staying currently. This tutorial lists all relevant scripts that need to be patched for a mod NPC to make them behave the same way.
It contains examples of what and how to add to the scripts so your mod NPC will be moved around SoD camps during the progressing SoD campaign in case they are not in the party, too.

Modding Tutorial Part 2: Make Your NPC Comment and Move Along at the End of SoD
This tutorial deals with how to integrate your NPC into the events and cutscenes at the end of SoD. Biff the Understudy will be the example NPC in this guide.
Note: This tutorial contains heavy SoD spoilers.

Modding Tutorial Part 4: How to Script the SoD Banter System for Your NPC
This tutorial deals with how to make your NPC banter with the other party NPCs like it is custom in SoD. In SoD, banters of party NPCs are done via floating text above their heads while the player wanders about the areas. As an example NPC, Biff the Understudy will be the NPC in this guide, bantering with Corwin.

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