BG2: EE Android "Not Purchased" Error
How to add a background to the IDW:EE UI?


Any help would be greatly appreciated. Thanks!
[MOD] EEUITweaks Mod Collection - All EE (v2.2+) Platforms
EEUITweaks User Interface Mods Collection Version 2.6
The goal of EEUITweaks is to be a collection of the individual UI.MENU (i.e. Extended Edition 2.x+) mods/patches/tweaks from the BeamDog UI Modding forum; packaged as a single WeiDU collection. The advantages are to automate the tedious manual editing of UI.MENU, simplify multiple mod installations (particularly after an update), and to provide a single source from which many EE GUI mods can be accessed. It does NOT install the full UI replacement environments, although it does support modding them.
EEUITweaks supports BGEE, BG2EE, BGEE/SoD, PST:EE, and EET with the BG2(default) and SoD (EET_gui) user interfaces. It also supports installing mods on the Dragonspear UI++, BG2EE GUI To BGEE, LeUI, Revised Dragon Scale, IWD GUI for BG2:EE and BG:EE, and IWD2 for BG2 replacement UIs. In all cases, it will skip attempting to install useless or invalid mods for a particular environment (e.g. transparent sidebars on Dragonspear UI++).
EEUITweaks-master.zip contains the usual WeiDU setup-EEUITweaks.exe installation program and EEUITweaks mod files directory and should present no problem for those who are familiar with using WeiDU. For those who are not so familiar, there is a file named 'Installation.txt' within the zip's EEUITweaks directory that contains step-by-step instructions. For EET installations, EEUITweaks mods should be installed after Finalize EET (setup-EET_end component 1) and after any optional 'full UI.MENU' GUI packages.
If you've previously installed any of the mods supported by EEUITweaks using a stand-alone WeiDU setup, Please use the same stand-alone setup to un-install the mod prior to installing it with EEUITweaks. EEUITweaks will not be able to un-install it. Similarly, if you've manually installed a mod contained in EEUITweaks, I'd recommend manually un-installing it prior to re-installing via EEUITweaks.
Something that may not be familiar (unless you've used @CamDawg's excellent 'The Tweaks Anthology' package), is that EEUITweaks makes use of mod 'Groups'. This mechanism defines a relatively small number of categories, and associates each mod in EEUITweaks with the most relevant category. When you start EEUITweaks, it will ask you select the categories of interest. This makes it easier to install only a subset of the full collection - saves wearing out the 'N' key :smile:. Details of the groups (and the currently included mods) is in the message below.
I would like to thank all of the folks who have developed the mods/tweaks that appear in this collection. Without their efforts - it wouldn't be much of a collection. I'd particularly like to thank @lefreut whose suggestion in another Discussion provided encouragement to move this project from the "One of these days I need to..." phase to actual development.
Enjoy!
[MOD] -Might and Guile- a tweak mod and kit pack for warriors and rogues.
The Beaurin Legacy NPC Mod for BGII:EE

Tag Based Scripting - Add Bonus Feat to player?
Boob Plate: Another perspective.
Imoen Romance V3.0 Release
Please advise: Imoen does not appear at the beginning of Bodhi's Maze
Just curious ...
I am pretty curious as to whether there is anybody out there who managed to complete a no-reload HOF run of IWD+HoW+TotL ?
Diablo Minimal and No Reload Thread (spoilers)
Sword Coast Stratagems (SCS) threads
- Compatibility with v2.0
- Compatibility with BGEE 2.1
- Compatibility with BG2EE 2.1
- Choosing components
- Duration of the installation
- How to tell if SCS is installed
- General advice: 1, 2, 3.
- Difficulty difference with vanilla
- Quests difficulty
- Battles with most increased difficulty
- BG2 Solo SCS Spell Guide (quite useful for parties as well)
- Sorcerer vs. Wild Mage vs. Cleric/Mage
- Advice for solo sorcerers
- Bandit camp
- Durlag's Tower: Chess board
- Enemies: Spellcasters, beholders, Davaeorn, Shade Lord, Sarevok, Bodhi, Irenicus, Kahrk, Lavok, Melissan.
BG1(EE) / BG2(EE): Inconsistencies in the effect of the 'Horror' spell/ability.
In this regard, I propose to replace the 'Panic' effect, which is used in this spell/ability to 'Morale break' effect.
For the effect of 'Morale break' , I experimentally chose the following values: the field 'Value' I set to '1000', and the field 'Modifier Type' - 'Set (1)' (for this changes I used 'Near Infinity').
A brief test showed a good result - creatures struck by this effect try to escape from the spellcaster and will not attack him for the entire duration of the spell. And they will return to their normal behavior when this effect ends. I.e. same behavior as in BG1(EE).
I would be glad if people with good understanding of this game or game engine, will express their thoughts about this.
City area art
because I won´t do BG2 graphics anymore due to limited free time, and other hobbies as well, I´m giving my city area art I created a while ago for public. It is made from Elder Scrolls models, imported into 3dsMax and my own 3d models like tents, shelters, barrels, boxes, trees, etc etc. So far I have 4 areas, 3 of them are already converted to BG2 format including night tilesets and closed door tiles, both for day and night. Here are thumbnails:




I have also started to modify worldmap background picture, but never finished it - originaly, I planned my new city as Crimmor.

So, if anybody wants to make a new mod, just write here.

Btw. some of you may know me as Valiant, Tower Of Deception mod creator.
New To server Game play and am very confused
All-Nutball run. Last slot?
Why is everyone on Arelith?
The LoB + SCS Solo Challenge proudly presents the "Crusaders of Blades and Stars"
Welcome to the Crusaders of Blades & Stars
This unique challenge is sponsored by the Blades & Stars Inn. Best prices, best service. Here are our basic rules: 1. Legacy of Bhaal Difficulty (LoB) + Swoard Coast Stratagems (SCS). Mandatory for SCS are the basic improved AI settings, better calls for help, prebuffing, improved creatures & chapter-end-fights - including Ascension for ToB. Everything else is optional even though using the hardest setting is highly preferred!! 3. The Main Character has to play Solo 4. The ideal playthrough should contain Baldurs Gate → Siege of Dragonspear → Baldurs Gate 2 → Throne of Bhaal. 4. All classes are allowed including Dual- or Multiclassing. All races are allowed as well as unlimited rerolls on character creation screen. Reloads are allowed even though playing a no-reload challenge is higly welcome! Players using no-reload will get marked with [nR]. 5. A reasonably detailed description of your progress would be great. Screenhosts are nice but no must have. These are the basics. But we are looking for more to create an epic adventure that will last long in our memories. Here is what we call our special house rules. Are you ready for them? Really? Okay, then lets take a closer look: Every class is allowed to use all kinds of Weapons – thats what Blades are for. The Stars however bless you with free access to Protection Scrolls & Potions – but thats not all: They also give you the opportunity to pick your own selection of items that will be available during your travels. You can use the following numbers of stars to determine your destiny: Homunculus --------- 9 Stars Acolyte ------------- 8 Stars Bandit Captain ------- 7 Stars Crusader ------------ 6 Stars Half Dragon --------- 5 Stars Doomsayer ---------- 4 Stars Archimandrite ------- 3 Stars Archmage ----------- 2 Stars Favored of Bhaal ----- 1 Star Chosen One --------- 0 Star Chose wisely out of the following categories: FREE Weapons + Protection Scrolls + Potions * Amulets & Belts * Armor * Boots & Gauntlets * Cloak * Helmet * Left Ring * Right Ring * Mage Scrolls * Shields * Wands To give other Players a better overview about your character you can post him in the following way: Character: Name, Race & Class Destiny: You difficulty level Stars: The categories you have chosen _________________________________________________________________________________________________________ _________________________________________________________________________________________________________Grondo´s and Harpa´s Aslum of Arcane Madness
This is our personal Sphere of Chaos for all misleaded players out there - do you think you are strong enough? - No antidots - No-Reload only - No XP loops or farming - No maximum Hit Points at levelup - No healing potions or healing items except for regeneration - No Arrows of Detonation/Dispelling buying in BG1 - No Algernons Cloak or Nymph Cloak in BG1/SoD - No Staff of the Magi in SoA & ToB - No Speed Weapons in SoA - No Wish spells for ToB May fate smile upon you esteemed adventurer! --------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------The following challenges are running at the moment:
@Grondo: Berserker/Mage [Favored of Bhaal + nR] @Harpagornis: Berserker/Druid [nR] + Beastmaster [nR] + Fighter/Thief [nR] + Totemic Druid [Asylum + nR] @histamiini: Fighter/Mage/Cleric [nR] + Cleric/Mage [nR] + Blade [nR] @Victor_Creed_SFV: ShapeshifterHall of Fame:
*****THE NEW LORDS OF MURDER BEATING THE WHOLE CHALLENGE***** @Harpagornis: Korgath the Dwarven Bounty Hunter + Su´kka the Half-Orc Barbarian @Harpagornis + @Vynn: Eklun the Human Totemic Druid18/ Fighter [nR] @histamiini: Sir Vanderley the Human Cavalier + Seven the Dwarven Defender + Trabb the Half-Elf Cleric/Mage [nR] + Kayla the Human Blade @semiticgod: Frisk the Human Archer8/ Mage [nR + self-made mods]One on one fight w. Ashatiel
[v1.98] Aura, a gnome artificer NPC for BG:EE + SoD

Alternate Portraits

Alternate Portrait 1 by Omar Diaz

Alternate Portrait 2 by Pantalion

Alternate Portrait 3 - BG2 Style

Alternate Portrait 4 - Original Portrait by Lava Del'Vortel

Alternate Portrait 5 - NWN-Style
Biography
"When asked about her past, AURA tells you a long and convoluted tale of her life from her childhood to her life spent in faraway Kozakura. Born from the prestigious Glimmershine family in the technologically-advanced island nation of Lantan, Aura's talent for artifice and creation at a young age coupled with a wide-eyed curiosity of the world beyond her home led her to travel to distant lands looking to advance her knowledge of cultures and bring knowledge to other, less advanced societies. In one such venture, Aura's crew was assaulted by a magical storm which destroyed their ship and swept her away into the ocean. Upon regaining consciousness, Aura found herself somehow in Kozakura, a nation in the land of Kara-Tur. Aura's talents in creation gave her a place among the locals of the village in which she made her new home for three years until a disastrous commission led to her disgrace and her subsequent leaving of Kozakura. She now seeks an adversary now in the Sword Coast, and has sought your aid in her quest."Character & Personality
Aura is kind and idealistic at heart. She can be rather shy and socially inept when interacting with strangers, but easily turns peppy and excitable when the topic strays into her fields of expertise, being capable of talking or (more likely) lecturing others for up to hours on end.Artificer Thief Kit
Optional: Priestess Cleric Kit
Other Information
BG1- She can be found in the Beregost town center. When she is removed from the party, she may either go to the Friendly Arm Inn or remain where she is.
- If you insult her too many times, she will stop talking to you and her PID will change, denying you most of her services. You have a chance to apologize ONCE. If you insult her again after that, tough luck.
- Keep her and Neera together long enough for their banter chain to finish, and Neera will gain an exclusive item.
- Aura's elemental traps are area of effect and NOT party friendly! Use them with caution.
- Don't let a bear get too close to her, or she will lose morale and flee. This does not always work due to some bears lacking a death variable and thus being 'undetectable' by the script.
- The Sunshooter auto-upgrades at levels 5, 8 and 11.
- LIGHT QUEST SPOILERS
After a certain point in the quest, you will get attacked in the street once every eight hours. After this has happened three times (Aura will comment after the third attack) rest at an inn to progress. Beware of the exploding ninjas. That is not a joke. You can convince Aura to let you keep the masterwork weapon at the end if you are non-evil and have high charisma. Bear in mind she will take it with her if she is kicked out.SoD
- Aura can be found in the Coast Way Forest, slightly below Rasaad. A cutscene will start when you're in range.
- For players taking her into SoD, I recommend holding on to Aura's starting armor.
- Be careful of cutting Aura's SoD talks short. Some "end dialogue" options will shut down her friendship/romance entirely.
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- The sunflower seeds can be magically grown by a druid PC with high wisdom, Jaheira, or Onoroth, the druid in Bloodbark Grove. The last option costs 2,000 gold.
- Feed the cat.
- Aura's sleeping potion will add to a 'good' defense for the ending trial. During the battle, it has a chance of randomly putting crusaders to sleep while turning them neutral.
- Aura provides Trollbane Arrows regardless of whether she's in the party or not.
NPC Reactions (BG1, SoD, Crossmod)
Likes: Dynaheir, Imoen, Kivan, Yeslick, Edwin, Quayle, Ajantis, Garrick, Glint, Sirene Neutral/Unsure: Khalid, Safana, Alora, Viconia, Minsc, Branwen, Skie, Rasaad, Corwin, Drake Bemused: Tiax, Xzar, Baeloth, Coran, Xan, Neera, Voghiln, White, Verr'Sza Afraid: Jaheira, Faldorn (BEARS!), Dorn, Shar-Teel, M'Khiin Dislikes: Kagain, Montaron, Eldoth