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BG2: EE Android "Not Purchased" Error

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I bought Baldur's Gate 2 EE on Google Play during the sale and I tried to play it on my Galaxy S7 Edge but it would try to download resources and then tell me it failed cause I did not purchase the game when I clearly did. Where is the fix? Please do not send me some stupid support links cause those have no solution whatsoever. Beamdog is failing on this, it's pathetic. I don't care about a refund I just want to play the game. Fix your game Beamdog, and yes it is only your games that have this problem. Stop lying and saying other developers have this problem.

How to add a background to the IDW:EE UI?

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I was just trying to figure out how to add a background to the UI for IWD:EE as some mods have done for the BG:EE and BG2:EE UIs. Something like this:
back1.jpg
back2.jpg

Any help would be greatly appreciated. Thanks!

[MOD] EEUITweaks Mod Collection - All EE (v2.2+) Platforms

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EEUITweaks User Interface Mods Collection Version 2.6

The goal of EEUITweaks is to be a collection of the individual UI.MENU (i.e. Extended Edition 2.x+) mods/patches/tweaks from the BeamDog UI Modding forum; packaged as a single WeiDU collection. The advantages are to automate the tedious manual editing of UI.MENU, simplify multiple mod installations (particularly after an update), and to provide a single source from which many EE GUI mods can be accessed. It does NOT install the full UI replacement environments, although it does support modding them.

EEUITweaks supports BGEE, BG2EE, BGEE/SoD, PST:EE, and EET with the BG2(default) and SoD (EET_gui) user interfaces. It also supports installing mods on the Dragonspear UI++, BG2EE GUI To BGEE, LeUI, Revised Dragon Scale, IWD GUI for BG2:EE and BG:EE, and IWD2 for BG2 replacement UIs. In all cases, it will skip attempting to install useless or invalid mods for a particular environment (e.g. transparent sidebars on Dragonspear UI++).

EEUITweaks-master.zip contains the usual WeiDU setup-EEUITweaks.exe installation program and EEUITweaks mod files directory and should present no problem for those who are familiar with using WeiDU. For those who are not so familiar, there is a file named 'Installation.txt' within the zip's EEUITweaks directory that contains step-by-step instructions. For EET installations, EEUITweaks mods should be installed after Finalize EET (setup-EET_end component 1) and after any optional 'full UI.MENU' GUI packages.

If you've previously installed any of the mods supported by EEUITweaks using a stand-alone WeiDU setup, Please use the same stand-alone setup to un-install the mod prior to installing it with EEUITweaks. EEUITweaks will not be able to un-install it. Similarly, if you've manually installed a mod contained in EEUITweaks, I'd recommend manually un-installing it prior to re-installing via EEUITweaks.

Something that may not be familiar (unless you've used @CamDawg's excellent 'The Tweaks Anthology' package), is that EEUITweaks makes use of mod 'Groups'. This mechanism defines a relatively small number of categories, and associates each mod in EEUITweaks with the most relevant category. When you start EEUITweaks, it will ask you select the categories of interest. This makes it easier to install only a subset of the full collection - saves wearing out the 'N' key :smile:. Details of the groups (and the currently included mods) is in the message below.

I would like to thank all of the folks who have developed the mods/tweaks that appear in this collection. Without their efforts - it wouldn't be much of a collection. I'd particularly like to thank @lefreut whose suggestion in another Discussion provided encouragement to move this project from the "One of these days I need to..." phase to actual development.

Enjoy!

EEUITweaks-master.zip

[MOD] -Might and Guile- a tweak mod and kit pack for warriors and rogues.

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Announcing my new mod - er, or a new version of my old mod, with a new name... ah, whatever. Announcing Might and Guile! Download: https://github.com/UnearthedArcana/Might_and_Guile/releases Readme: https://github.com/UnearthedArcana/Might_and_Guile/blob/master/README.md Review that read me for details, but in short, this mod contains various game tweaks and new kits, focusing on warriors and rogues. Thus, "Might and Guile." There is no "core" component; everything is optional, everything is independent. This is really more like a collection of several mods. So, my usual motto: install what you like, ignore what you don't. These mod components now contain: 1) Revisions to warrior and rogue classes and kits: - A feat system allowing warriors and rogues to learn all sorts of non-magical and semi-magical abilities - A psionics system, and a fighter and thief kit who can use psionics - A complete re-working of the way bards work, allowing bards to sing and fight simultaneously, and to use more thief skills, and to cast spells spontaneously like a sorcerer rather than memorize them like a mage - Barbarian and Monk movement bonuses changed to a speed bonus that can be toggled on and off (and rangers get it too) - Revised Berserker kit and Rage ability - Revised Stalkers, and Beastmasters - Revised Archers and an all-new set of called shots - Revised Kensai, actually following the in-game lore of only being able to master a single weapon category (at a time) - Revised monk fist weapons, toggling back-and-forth from non-magical to magical - Revised Blade and Skald kit abilities - Revised Shadowdancer with new "Shadow Pool" instead of HiPS 2) Warrior and rogue kits: - 5 fighter kits (Corsair, Marksman, Soulblade, Gallant, Hexblade) - 4 ranger kits (Elven Archer, Halfling Slinger, Mage Hunter, Barbarian Ranger) - 6 thief kits (Sniper, Scout, Alchemist, Psypher, Herald, Jinxer) - 4 bard kits (Jongleur, Gallant, Meistersinger, Loresinger) - 7 multiclass kits (Bladesinger, Spellfilcher, Loremaster, Tomb Runner, Thug, Ranger/Mage, and Ranger/Thief) It is compatible with all major current versions of the games: TOB, BGT, BG:EE, BG2:EE, IWDEE, and EET. (Some components only work with the newer game engine, however.)

The Beaurin Legacy NPC Mod for BGII:EE

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Hello everyone! I would like to introduce: The Beaurin Legacy Mod for BGII Current Version: v3.0 This modification is currently in English and includes content for SoA and ToB. The mod introduces an elven Neutral Evil Enchanter/Thief - Minyae Beaurin and a hidden NPC (sorry, I can't spoil it!). The mod also includes a friendship track, PIDs, numerous banters and interjections, original portraits, items, a quest, voicing, and a NPC romance with a specific Bioware NPC - a certain Red Wizard. She can be found in front of the Crooked Crane in the City Gates district. Portrait Artist - TamikaProud at DeviantArt Her statistics are as follows: Strength - 11 Dexterity - 19 Constitution - 12 Intelligence - 17 Wisdom - 12 Charisma - 16 As of now, the mod has only been tested for BGII:EE but should be able to work for the vanilla Baldur's Gate II and EET. Please use this thread for any questions, thoughts, or bugs regarding the mod. Any feedback is welcome and greatly appreciated! Thank you so much for your time and I hope you enjoy the mod. :) EDIT: I decided to put a face to the NPC. ANOTHER EDIT: I updated the link here to direct you guys to the new G3 download page, sorry about that! The Beaurin Legacy now includes ToB! The Beaurin Legacy has a forum of its own and can be downloaded here at G3! However, I will continue to monitor the forums here, but I may not respond as quickly!

Tag Based Scripting - Add Bonus Feat to player?

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Able to add effects just fine, but how can we add a feat, FEAT_WEAPON_PROFICIENCY_MARTIAL for example to the OnAquire aspect of a Tag Based Script? Or does it have to be gear based only (or player skin?

Boob Plate: Another perspective.

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https://www.youtube.com/watch?v=lBtvS5yhTA8&t=2s https://www.youtube.com/watch?v=6KHz0qWQA9I Many automatically call the fantasy "Boob Plate" dangerous, impractical, unrealistic and ridiculous but here's an alternate perspective I hadn't considered and that caught me by surprise. Shad is a medieval enthusiast and makes many videos about medieval times, from armor and weapons, to castles, as well as commenting on various fantasy tropes.

Imoen Romance V3.0 Release

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For now, i've set up a rapidgator link, soon it'll have a link from the imoen romance forums. http://rg.to/file/b8c9ef5fe2263b937b0b4d61c08a10b6/Imoen_Romance_-_v2.2.rar.html Fully tested on BG2:EE, installs on BG2 Vanilla, didn't test playthrough on that though.

Please advise: Imoen does not appear at the beginning of Bodhi's Maze

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Hi there, as said in topic I have loaded several saves from Brynnlaw and entered the Spellhold in many ways. Always when I finish the cutscenes after the dream [In which you sacrifice an attribute point and fight Bhaal/BG I Sarevok skin] Irenicus instructs body to get rid of CHARNAM & Imoen I will be transferred to Bodhi's Maze, but Imoen is not there. Please help as I havn't seen anything about this issue online. And we all know how painfull it is do go through the 10 prior quests again in the hope the same bug will not reappear... so sayeth the wise alaundo....

Just curious ...

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Hi all,
I am pretty curious as to whether there is anybody out there who managed to complete a no-reload HOF run of IWD+HoW+TotL ?

Diablo Minimal and No Reload Thread (spoilers)

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There're many people on this forum who like to play games without reloads, or at least with minimal reloads. The BG/IWD no-reload thread is quite popular. Also, there're threads for reporting your Might and Magic and Pillars of Eternity no-reload and minimal reload attempts. I've figured out we have been lacking a similar thread for Diablo games. So, if you play Diablo III, Diablo II or even Diablo I and want to share your experience, welcome to this thread! The Diablo games are perfectly suited for no-reload runs because they are quite challenging. Moreover, In Diablo II and Diablo III a player may choose upon the character creation to make it a Hardcore character. This is an irreversible decision, but it is believed that a true player must have at least one such character. In this mode a character only lives until the first death, being permanently lost after that. Cheers!

Sword Coast Stratagems (SCS) threads

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BG1(EE) / BG2(EE): Inconsistencies in the effect of the 'Horror' spell/ability.

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In BG2(EE), the effect of the 'Horror' spell / ability is very different from the same effect in BG1(EE). In BG1(EE), creatures struck by this effect only try to escape from the caster. But in BG2(EE) this effect is somewhat similar of the action of the spells like 'Confusion'/'Chaos' (and like that), that is, the creature struck by this effect begins to perform one of follow actions: try to run away from caster or continue to attack a caster. With this, in approximately 7 out of 10 cases, the creature will continue to persue and attack a caster. If the caster has become invisible (by one or another way), creatures affected by this effect will randomly move around the game map.

In this regard, I propose to replace the 'Panic' effect, which is used in this spell/ability to 'Morale break' effect.

For the effect of 'Morale break' , I experimentally chose the following values: the field 'Value' I set to '1000', and the field 'Modifier Type' - 'Set (1)' (for this changes I used 'Near Infinity').

A brief test showed a good result - creatures struck by this effect try to escape from the spellcaster and will not attack him for the entire duration of the spell. And they will return to their normal behavior when this effect ends. I.e. same behavior as in BG1(EE).

I would be glad if people with good understanding of this game or game engine, will express their thoughts about this.

City area art

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Hi all,

because I won´t do BG2 graphics anymore due to limited free time, and other hobbies as well, I´m giving my city area art I created a while ago for public. It is made from Elder Scrolls models, imported into 3dsMax and my own 3d models like tents, shelters, barrels, boxes, trees, etc etc. So far I have 4 areas, 3 of them are already converted to BG2 format including night tilesets and closed door tiles, both for day and night. Here are thumbnails:

n49qcieta452.jpg
7v71sao9bbkt.jpg
h7bl6i8zns2j.jpg
o8abqe6ae3gn.jpg

I have also started to modify worldmap background picture, but never finished it - originaly, I planned my new city as Crimmor.

z5ie3h8n6qyo.jpg

So, if anybody wants to make a new mod, just write here.

:)

Btw. some of you may know me as Valiant, Tower Of Deception mod creator.

New To server Game play and am very confused

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thanks for everyone's help, if you are a new player and have questions or are frustrated with your server feel free to post them

All-Nutball run. Last slot?

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I’m thinking of doing an all-weirdo run of BGEE. That means collecting the strangest personalities and taking them to Sarevok’s dinner party! I’ve got it mostly figured out, except for the last slot. So far I have: * Minsc * Montaron * Xzar * Tiax Who would you propose for the last slot? Base your decision on personality ONLY! Also, I’ll be using the BG1 NPC Project mod. Bonus question: would you make any changes to the four I’ve selected so far or do you approve?

Why is everyone on Arelith?

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Is it because they actually enjoy that sort of play... or that it was just the first one to get everything working so got a leg up on population.. so everyone else flocked there? Most of the people I talk to in tells on there just tell me they are playing there because "everyone else is" and just go through the required motions of RP. Curious because that's mostly why I rolled a character on there. Just feel like I'm going through a bunch of "Hail" "Greetings!" "Well met." "Perhaps would you have interest in ridding the sewers of the bandit threat?" When I really just want to ask people... "Yo wanna go kill some bandits? Need a tank.. like level 4-6, you can have loot." Many class/race choices are basically locked behind a "be a friend of a DM" barrier. Want to make a shifter/Assassin/evil race? Give a DM a handy. Lol. Also walking everywhere for the sake of "realism" in a game where you shoot fire out of your fingers, and summon dragons out of your arse seems rather redic. If every "travel" session in a tabletop campaign was realtime I don't think D&D would have ever caught on. "Your passage along the Sword Coast to Amn will take well over a month." Soooo next game session in Feb k guys? Anywho we need a good non RP server to kill some shit on.

The LoB + SCS Solo Challenge proudly presents the "Crusaders of Blades and Stars"

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Welcome to the Crusaders of Blades & Stars

This unique challenge is sponsored by the Blades & Stars Inn. Best prices, best service. Here are our basic rules: 1. Legacy of Bhaal Difficulty (LoB) + Swoard Coast Stratagems (SCS). Mandatory for SCS are the basic improved AI settings, better calls for help, prebuffing, improved creatures & chapter-end-fights - including Ascension for ToB. Everything else is optional even though using the hardest setting is highly preferred!! 3. The Main Character has to play Solo 4. The ideal playthrough should contain Baldurs Gate → Siege of Dragonspear → Baldurs Gate 2 → Throne of Bhaal. 4. All classes are allowed including Dual- or Multiclassing. All races are allowed as well as unlimited rerolls on character creation screen. Reloads are allowed even though playing a no-reload challenge is higly welcome! Players using no-reload will get marked with [nR]. 5. A reasonably detailed description of your progress would be great. Screenhosts are nice but no must have. These are the basics. But we are looking for more to create an epic adventure that will last long in our memories. Here is what we call our special house rules. Are you ready for them? Really? Okay, then lets take a closer look: Every class is allowed to use all kinds of Weapons – thats what Blades are for. The Stars however bless you with free access to Protection Scrolls & Potions – but thats not all: They also give you the opportunity to pick your own selection of items that will be available during your travels. You can use the following numbers of stars to determine your destiny: Homunculus --------- 9 Stars Acolyte ------------- 8 Stars Bandit Captain ------- 7 Stars Crusader ------------ 6 Stars Half Dragon --------- 5 Stars Doomsayer ---------- 4 Stars Archimandrite ------- 3 Stars Archmage ----------- 2 Stars Favored of Bhaal ----- 1 Star Chosen One --------- 0 Star Chose wisely out of the following categories: FREE Weapons + Protection Scrolls + Potions * Amulets & Belts * Armor * Boots & Gauntlets * Cloak * Helmet * Left Ring * Right Ring * Mage Scrolls * Shields * Wands To give other Players a better overview about your character you can post him in the following way: Character: Name, Race & Class Destiny: You difficulty level Stars: The categories you have chosen _________________________________________________________________________________________________________ _________________________________________________________________________________________________________

Grondo´s and Harpa´s Aslum of Arcane Madness

This is our personal Sphere of Chaos for all misleaded players out there - do you think you are strong enough? - No antidots - No-Reload only - No XP loops or farming - No maximum Hit Points at levelup - No healing potions or healing items except for regeneration - No Arrows of Detonation/Dispelling buying in BG1 - No Algernons Cloak or Nymph Cloak in BG1/SoD - No Staff of the Magi in SoA & ToB - No Speed Weapons in SoA - No Wish spells for ToB May fate smile upon you esteemed adventurer! --------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------

The following challenges are running at the moment:

@Grondo: Berserker/Mage [Favored of Bhaal + nR] @Harpagornis: Berserker/Druid [nR] + Beastmaster [nR] + Fighter/Thief [nR] + Totemic Druid [Asylum + nR] @histamiini: Fighter/Mage/Cleric [nR] + Cleric/Mage [nR] + Blade [nR] @Victor_Creed_SFV: Shapeshifter

Hall of Fame:

*****THE NEW LORDS OF MURDER BEATING THE WHOLE CHALLENGE***** @Harpagornis: Korgath the Dwarven Bounty Hunter + Su´kka the Half-Orc Barbarian @Harpagornis + @Vynn: Eklun the Human Totemic Druid18/ Fighter [nR] @histamiini: Sir Vanderley the Human Cavalier + Seven the Dwarven Defender + Trabb the Half-Elf Cleric/Mage [nR] + Kayla the Human Blade @semiticgod: Frisk the Human Archer8/ Mage [nR + self-made mods]

One on one fight w. Ashatiel

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She is mighty tough to beat! Is it even worth trying (over & over again) or should I opt to take on her whole army?

[v1.98] Aura, a gnome artificer NPC for BG:EE + SoD

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Link to mod page at my site: https://artisans-corner.com/aura-npc/

Alternate Portraits

Alternate Portrait 1 by Omar Diaz

Alternate Portrait 2 by Pantalion

Alternate Portrait 3 - BG2 Style

Alternate Portrait 4 - Original Portrait by Lava Del'Vortel

Alternate Portrait 5 - NWN-Style

Full Name: Aurelia Minerva Evie Glimmershine Race: Gnome Class: Artificer (Thief kit) alternate: illusionist/artificer, priestess/artificer Alignment: Lawful Good Strength: 8 (below average, rarely does any carrying - she prefers having her automatons doing that) Dexterity: 16 (high, fairly skilled at archery and agile thanks to her lightness and small stature) Constitution: 13 (average) Intelligence: 19 (exceptional, a born prodigy with eidetic memory and education from the best academies in Lantan) Wisdom: 14 ( above average, mostly gained while in Kozakura) Charisma: 15 (above average, though self-admitted to be better with machines than people)

Biography

"When asked about her past, AURA tells you a long and convoluted tale of her life from her childhood to her life spent in faraway Kozakura. Born from the prestigious Glimmershine family in the technologically-advanced island nation of Lantan, Aura's talent for artifice and creation at a young age coupled with a wide-eyed curiosity of the world beyond her home led her to travel to distant lands looking to advance her knowledge of cultures and bring knowledge to other, less advanced societies. In one such venture, Aura's crew was assaulted by a magical storm which destroyed their ship and swept her away into the ocean. Upon regaining consciousness, Aura found herself somehow in Kozakura, a nation in the land of Kara-Tur. Aura's talents in creation gave her a place among the locals of the village in which she made her new home for three years until a disastrous commission led to her disgrace and her subsequent leaving of Kozakura. She now seeks an adversary now in the Sword Coast, and has sought your aid in her quest."

Character & Personality

Aura is kind and idealistic at heart. She can be rather shy and socially inept when interacting with strangers, but easily turns peppy and excitable when the topic strays into her fields of expertise, being capable of talking or (more likely) lecturing others for up to hours on end.
Aura's most unorthodox trait for a Lantanese gnome is her fascination with magic. Though she has received little, bordering on no magical training and no interest in becoming a mage, her everlasting dream is to create a perfect harmony between magical and technological creation. This is not an unacceptable view in Lantan, though it is considered highly unusual. She is in her mid-seventies in age, barely a young adult for a gnome. Because she has spent so much of her life working with inanimate objects, coupled with her extremely long lifespan, she can be extremely naive and unknowingly insensitive when it comes to human issues, though her time spent in Kozakura has helped somewhat. While the majority of people in Lantan worship Gond, the Wonderbringer, Aura is tight-lipped about her choice of deity and shows noticeable discomfort when discussing religion. It is unclear whether she worships a god at all. Aura strongly dislikes the Lantanese trademark smokepowder, the knowledge of how to produce it given by Gond during the Time of Troubles, but will relent in creating it for people she unequivocally trusts. Perhaps Aura's greatest strength and weakness is her extreme attachment to all of her ideas and creations. While this makes her a natural when it comes to invention, it also means she personally feels responsibility for any harm, destruction or death that anything she created has caused, even if it were by someone else's hand. Due to being inexperienced, Aura has a few childish fears, most notably a fear of bears of all kinds. More seriously, she is absolutely terrified of drowning and being close to huge bodies of water due to her past traumatic experience which caused her to temporarily lose several years of her memory and nearly her life.
Romance spoilers:
Aura is a lesbian, although this is not immediately apparent unless the player chooses to show some romantic affection towards her, though eventually the stories she tells of her past will make it clear either way.

Artificer Thief Kit

ARTIFICER: Lantanese artificers are master innovators and craftsmen, making up for their lack of combat or cloak-and-dagger skills with expert knowledge in use of arcane runes, deadly alchemical traps and metal automatons. Advantages: – +15 bonus to Lore. – +10% bonus to Find Traps, Open Locks and Set Traps. – May use the Set Alchemical Snare ability once per day in addition to the normal Thief's Set Snare. Gains one use at level 1 and an additional use every 5 levels thereafter. Set Alchemical Snare: Set a trap in the targeted location when no hostile creatures are in sight. Traps deal 1d4 (+1 extra damage per level) fire, cold, acid or electrical damage of the artificer's choice in a 10' radius, inflicting additional effects that last for 1 round per 3 levels of the artificer. Effects are dependent on the chosen element. Alchemical Snares can be set at a distance but can be set off by both allies and enemies. ALCHEMIST'S FIRE: Ignites the victim, dealing 1d4 damage per round. RAPID FREEZING REAGENT: Slows the victim. ACIDIC COMPOUND: Corrodes the victim's armor, reducing their AC by 4 and physical resistance by 20%. ELECTRIC CHARGE: Afflicts the victim with a 50% chance to miscast magic. – May use the Craft Rune ability once per day. CRAFT RUNE: Artificers can inscribe runes with arcane magic, which may be used to temporarily enhance weapons or to cast spells. The amount and strength of runes created depend on the artificer's level. Runes may not be crafted during combat. – May use the Advanced Alchemy ability at will. ADVANCED ALCHEMY: Lantanese artificers are skilled in chemistry and potion-making. This skill may be used to craft a number of potions or alchemical weapons. The types of potions available for crafting increase with the artificer's level. – From level 8 onwards, may use the Craft Automaton ability once per day. CRAFT AUTOMATON: The artificer spends two rounds to assimilate a powerful automaton which can be controlled at will. Automatons last until destroyed, are disabled if their creator is incapacitated, lose control if their creator's mind is affected and fall apart if their creator is killed. Only one automaton can be controlled at any given time. Disadvantages: – Hit Die: d4 – -10% penalty to Pick Pockets, Hide in Shadows and Move Silently. – -1 penalty to THAC0 every 6 levels (starting at level 1). – No backstab multiplier. – May only distribute 20 skill points per level among thieving skills.

Optional: Priestess Cleric Kit

PRIESTESS: Priestesses of the Way, a Kozakuran faith, are believers in harmony and seek to understand how to manipulate the forces that keep the world in balance, gaining powers similar to that of divine magic in the process. Many dedicate themselves to wandering the land for knowledge, tending to sacred shrines, or becoming philosophers. Advantages: – May cast Protection from Evil as an innate ability. – From 6th level onwards, may cast Protection from Evil 10' Radius as an innate ability. – From 11th level onwards, may cast True Seeing as an innate ability. Disadvantages: – May only be proficient in clubs, quarterstaves, short bows and slings. – May not wear armor heavier than studded leather. – May not be chaotic or evil-aligned.

Other Information

BG1
  • She can be found in the Beregost town center. When she is removed from the party, she may either go to the Friendly Arm Inn or remain where she is.
  • If you insult her too many times, she will stop talking to you and her PID will change, denying you most of her services. You have a chance to apologize ONCE. If you insult her again after that, tough luck.
  • Keep her and Neera together long enough for their banter chain to finish, and Neera will gain an exclusive item.
  • Aura's elemental traps are area of effect and NOT party friendly! Use them with caution.
  • Don't let a bear get too close to her, or she will lose morale and flee. This does not always work due to some bears lacking a death variable and thus being 'undetectable' by the script.
  • The Sunshooter auto-upgrades at levels 5, 8 and 11.
  • LIGHT QUEST SPOILERS
    After a certain point in the quest, you will get attacked in the street once every eight hours. After this has happened three times (Aura will comment after the third attack) rest at an inn to progress. Beware of the exploding ninjas. That is not a joke. You can convince Aura to let you keep the masterwork weapon at the end if you are non-evil and have high charisma. Bear in mind she will take it with her if she is kicked out.
    SoD
    • Aura can be found in the Coast Way Forest, slightly below Rasaad. A cutscene will start when you're in range.
    • For players taking her into SoD, I recommend holding on to Aura's starting armor.
    • Be careful of cutting Aura's SoD talks short. Some "end dialogue" options will shut down her friendship/romance entirely.
      • The sunflower seeds can be magically grown by a druid PC with high wisdom, Jaheira, or Onoroth, the druid in Bloodbark Grove. The last option costs 2,000 gold.
      • Feed the cat.
      • Aura's sleeping potion will add to a 'good' defense for the ending trial. During the battle, it has a chance of randomly putting crusaders to sleep while turning them neutral.
      • Aura provides Trollbane Arrows regardless of whether she's in the party or not.

    NPC Reactions (BG1, SoD, Crossmod)

    Likes: Dynaheir, Imoen, Kivan, Yeslick, Edwin, Quayle, Ajantis, Garrick, Glint, Sirene Neutral/Unsure: Khalid, Safana, Alora, Viconia, Minsc, Branwen, Skie, Rasaad, Corwin, Drake Bemused: Tiax, Xzar, Baeloth, Coran, Xan, Neera, Voghiln, White, Verr'Sza Afraid: Jaheira, Faldorn (BEARS!), Dorn, Shar-Teel, M'Khiin Dislikes: Kagain, Montaron, Eldoth
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