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Good aligned Party + some questions

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Although i'm still playing IWD EE, i'm already looking forward to play BG 2 again after all these years. I want to make a good aligned party, but also neutral companions are an option. And i was thinking a bit ahead, from which i remember about the game and what experiences i made playing IWD and BG 1 EE the last couple of weeks. Initially i was thinking about the following party: - Berserker 13/Mage PC with Flail/Morningstar for Flail of the Ages - Keldorn with Two Handed Swords for Carsomyr - Anomen with DW Warhammers for that 25 Strength Warhammer - Jaheira with Scimitars (not sure if DW with that extra attack one or not) as a melee/healer hybrid and for those insect spells vs. casters - Imoen/Yoshimo with mostly bows for detecting traps and opening locks, and to have that Yoshimo moment again - Neera as my mage, because after intially failing a lot and blowing herself up she ended up a really good mage in BG1 EE and quite an interresting character My problems with this composition are: - Keldorn and Anomen both have really low dex for frontliners and i don't think there is a second pair of gloves of dex in the game. So they pretty much exclude each other or you have a character which is missing out on a lot of potential - I feel like my party is kind of "caster-heavy" and with the downtime of my dual-class warrior my front-line might lack and i miss out on Flail of the Ages for a big amount of time. So what about this party: - Berserker 9 or 13/Mage PC, i might dual-class earlier to have his fighter abilities back earlier - Keldorn same as above - Jaheira same as above - Minsc or Mazzy as another melee character, not sure which weapon proficiency - Imoen/Yoshimi same as above - Aerie for additional healing/buffing + offensive mage spells from the back Additionaly i would like to know: Do i "destroy" my BG 2 experience if i play Siege of Dragonspear before BG 2, because i end up starting BG 2 which a much higher level, thus trivializing some content ? It might help my Dual-Class PC to get back his fighter abilities earlier on in BG2. Is it right that Fighter Multiclasses + Rangers + Paladins can only get 2 points in weapon proficiencies ? I'm pretty sure my Fighter/Cleric in IWD has 4 points into his weapon of choice. So do the rules used in the games simply differ in that point ? Is there any NPC that makes a good archer in BG 2 EE ? I have an archer in my IWD party and i had Coren in BG1 EE and i was happy with both of them. Or does archery simply fall of too soon in BG 2 ? I know it is a lot of text, but thank you in advance for reading everything and i would really enjoy having some input, or reading some thoughts from other people.

Tales of the Harbingers: Throne of the Undying

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This is to be my attempt to DM a role playing group here in the forum, similar to @Rik_Kirtaniya’s own thread that was put on hold. This will be a different story altogether, as I didn’t want to hijack his story, but the principle is basically the same. It’s a story where members in the forum may participate as characters interacting with the world. Naturally, anybody is welcome to join, just let me know and I’ll help you get set up. The rules are pretty much the same. Point-buy system for stats ala IWD2, etc. Not much combat, as actual combat scenarios can get a little tricky without everybody being on at the same time. OoC posts are done using spoiler tags. The same old stuff. Tagging @Skatan @lolien @ThacoBell and @mashedtaters :smiley:. I guess you could use the characters you used in the other thread or make new ones. Either way, please post your characters’ details if you don’t mind. Now, on to the story... In the lands north of the Giant’s Maw, a great canyon spanning thousands of miles, life was hard for civilized folk. Small frontier towns of fishing and mining communities dotted the region, connected by a solitary dirt road that wound its way across the land. Hardly any animals lived in these parts, though monsters were far more common. The largest of the frontier towns was called Callus, a slowly growing fishing town located next to a sparkling river that ran south until it disappeared into the Giant’s Maw. The land surrounding the town was arid, almost desolate, as only the most stubborn weeds and plants dared to continue to grow here upon its surface. Callus is home to several hundred people, including humans, elves, dwarves, and numerous other races. It was truly a melting pot of cultures and traditions. Nestled in a dark corner on the west side of town was a small, yet comfortable inn, the Weary Wanderer. The lone innkeeper, a short, squat dwarf with a dull gray beard that hung loosely down to his belt, merely grunted as new guests entered the building, not bothering to look up from his arduous task of cleaning out used mugs, finishing each one with a spit shine. It was here that a number of adventurers met and came together to form a party.

The topic for unhappiness/vent your sorrow

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What I saw functioning well on other fora and what I hope functions well here too, is a topic to get things that trouble you, make you down, keeps you worried and just want to vent off your chest. Nice replies are welcome, though just getting things off your chest is good to. Let's refrain from full debates though, that would derail the topic. My spleen: tomorrow is the big release day, but I have the flu right now, feeling very tired and ill and not fit enough for gaming. If my condition is the same tomorrow, I'll feel too miserable to take a new CHARNAME on an adventure of the Enhanced Swordcoast (now! new Enhanced Swordcoast! with Wild Mages and Evil Blackguards! but please can somebody give me a potion of healing or cast a Cure Disease on me). *edit: topic title changed. Kudo's to @Kristie83

[BG:EE]Dark Horizons Released

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Current Dark Horizons for Baldur's Gate:Enhanced Edition released. This is a large tactical quest and encounters mod. As you journey along the Sword Coast you will encounter undesirables trying to do harm to you. Not only that, but an organization for good, Section, has been contracted by someone to send its operatives to hunt you down. They don't want you alive, they want you dead. Your first encounter is behind the very walls of Candlekeep and it won't end until you defeat Section and their overseers at Oversight. If you are lucky, you may survive. And perhaps you may pick up a new friend or friends along the way. There are a lot of new items to be found and new stores to shop at. There is an item upgrade store located at the Friendly Arm Inn. There are two new NPCs who will join your party. This mod would work best with my Level 40/HLAs mod for BG:EE. Visit the forum: http://www.baldursgatemods.com/forums/index.php?board=101.0 Download the mod: http://www.baldursgatemods.com/forums/index.php?action=downloads;sa=view;down=189 Old-------------------- I'm working on Dark Horizons for BG:EE. I'm thinking it won't be too painful of a process to convert. There will be some new things though. I already have a dragon quest, but in this version you will fight an actual dragon. A few more bounty hunters and other lowlife. The Sword Coast is supposed to be a dangerous place after all. I will be making use of some of the powerful spells and enemy scripting, so some fights will be hard. I've always considered this mod a tactical mod after all. This will be part one. Part one I want to get released ASAP. Part two I will finally add in the NPCs. At the moment they will have a few dialogs, nothing elaborate like you find in BG2 mods.

Did you know?

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So this is just a thread for interesting things that people have picked up over the years. While most of the information has been freely available for some time, the game is big enough that you might find something you missed. If not, it's still fun to see just how much detail the developers put in. Did you know that if you are playing an elf named Drizzt, and your reputation is under 12, Drizzt will attack you? Did you also know that if you kill the three mages guarding the skyship devices in Baldur's Gate, then Shandalar skips the 'asking' part of sending you to the Ice Island? Not surprising, given that they were his daughters. Guy is probably a bit angry at you.

Witcher 2 models

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So I have been learning blender and have substance painter as well. And I now have a good idea about just how much time and work go's into making game assets from scratch. how much? A LOT.....and I keep coming back to the reality of how much faster and easier it is to just take old content from a game and put it into this one. I have tested and I know it can be done. why witcher 2 and not 3? Because witcher 3 uses PBR materials and you need a game engine that supports PBR to render them properly,NWNEE's engine will not. Why witcher 2? the art style fits better with what nwnee is going for and it fits better with the old content better than realistic textures would. And the witcher 2 was a late gen non pbr game like nwnee, so the bit maps normal's and specular maps will port right over. What I want to know is if this is something you guys would like to see happen. I know that I do not have the rights to use the content. There is that. but it will all be free, and I do not plan to take any creature or npc models. Why? because they would not fit in with the old models, and they are a part of the witcher lore and not the forgotten realms and I think that is where they should stay.

For the love of all that is good and holy, please fix the pathing in BG II

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I don't think I ever really had this problem in the first BG: EE. I think it was an issue in Dragonspear, but it is definitely an issue in Shadows of Amn. People in my party are constantly just wandering off in random directions when I tell them to move. It's not a case of there not being enough room for them, they just simply wander off. Also, sometimes party members won't move the first time i tell them to.

Mod: All Things Mazzy Version 1.039 - Mazzy Expansion and Keepable Clara

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Playable Clara and All Things Mazzy: Friendship, romance, NPC conversations and more. Written, edited, & coded by BCaesar and Ratatoskr. First version posted on these forums: 1.027, posted on March 27, 2017. Latest update: Version 1.039. January 24, 2019. Download location: This thread! (The mod is attached to this post). Welcome to AllThingsMazzy. This mod is primarily an expansion for Mazzy Fentan, which will someday include new interjections, NPC banters, expanded quest options, a friendship, and a romance among other things. It also includes a playable Clara option that splits off from the Hexxat quest. We are releasing the mod in parts rather than trying to write and edit everything before coding so that there will be something playable if we ever disappear (instead of a grand idea ending up in the mod graveyard with so many others). And if we ever go AWOL for more than a year, this is up for grabs. Take it and run with it. Additionally, if you want to use part of this mod just ask us, the answer is probably yes. AllThingsMazzy is still incomplete but the next update should have a Keldorn banter, a minor quest in the docks, and additional Viconia banters. That should be followed by an expanded getting Clara quest, a series of Korgan/Hexxat and Sarevok/Viconia banters, and hopefully parts of the friendship. Mod Sections: 1. All Things Mazzy: The main portion of the mod. Contains both SoA and ToB content. -Playable Clara - she's a human shadowdancer and can join your party if you kill Hexxat during her intro quest. She's also summonable in TOB whether you rescue her or not. -Additional conversations between Mazzy and Edwin, Jaheira, Keldorn, Jan, Korgan, and Viconia. -Additional interjections and expanded quest dialogues for Mazzy -Mini bonus quest in the docks See the mod Readme for details and the complete changelog. 2. For the Good: -An optional addition to the main mod that may annoy an evil player. Currently contains Mazzy's more disruptive interjections and a hostile scene that will trigger if your reputation gets too low. 3. Rest Check Tool: -Do NOT install this unless you want to test the mod. This is a coding tool to prevent the rest scenes in this mod from triggering on the same rest as any other (that we've coded for) and for 2 minutes of real time after. The code for preventing your mods from triggering with another rest scene is available for anyone to use in their own mod here. Compatibility & Installation: This mod should be generally compatible with all other mods, EET and hopefully other forms of BG2 as well. We have tried (and will continue to try) to make it fully compatible with BG2:EE, regular BG2, and most other mods. We've also tried to account for the following mods (meaning that our rest scenes don't trigger on the same rest, and we use their triggers for additional options. e.g. Imoen might have different reactions depending on whether she and player 1 are in an active romance): Friendships/Banters: Mazzy Friendship, Viconia Friendship, the IEP Banter Project (as of March 25th, 2017) NPC Romances: De'Arnise Romance, Edwin Romance, Haer'Dalis Romance, Imoen Romance, Keldorn Romance, Sarevok Romance, and the Yoshimo Romance. Miscellaneous Mods: Alternatives When you install this mod, you shouldn't need to restart your game. The triggers are structured to work whenever the mod is installed and check for existing situations (rather than adding unique triggers to in-game events). You should be able to do some conversations, kick Mazzy out of your party, delete the mod, play half the game, get Mazzy back in your party, reinstall the mod, and have it pick up right where it left off. However, when reinstalling a newer version you should still uninstall the older version, delete the folder, and then put in the folder containing the later version of All Things Mazzy. This thread is primarily for questions, bug-reporting, and for telling us that we're horrible people who have ruined Baldur's Gate II and thus your life. We also welcome dialogue suggestions (either changes, additions or typos). Thank you.

I have just finished Mask of the Betrayer (spoilers!)...

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...and I'm sickened. With myself. I went the most evil, cruel, ruthless route. I devoured every soul and spirit I could encounter - including Okku, my companions, Founder, and everybody else. Eventually only One of Many remained at my side. I sent everyone I could to flesh-eating uthraki, just because I could. I massacred berserkers in Mulsantir. I ate Gann's mother right in front of him. I kept choosing the most vile options. So in the end I managed to become some anti-god eldritch abomination and man - I feel like I need to take a shower right now. I do not know RPG campaign that would unnerve me like MotB did; only comparable situation was pen-and-pencil roleplay I had few years ago (funnily, it was pretty similar - my character had wraith dog and I ordered him to eat soul of child that trusted me; after that I couldn't sleep because of bad conscience; good times!). It was pretty amazing that creators actually made full-scale content for evil characters. Usually you are supposed to be good guy and evil or wrong choices aren't there or are not really satisfying. Playing MotB I felt like I'm uncovering origin story of some super-villain. Very pleasing change of tone from saving the world. Other thing I really like - self-explanatory motivation for a hero without resorting to villain or enforcing some belief on character. In OC I've always felt that I act doesn't make sense for a character who doesn't care about his home village. The same thing with SoU. In HotU you do things because they are to be done, then writer takes easy way out with geas. In MotB things flow more naturally. I read that some people find spirit-eater management tedious, but for it was enjoyable and not all that challenging. Suppressing hunger is easy, and if you go full-craving game makes sure you never run out of food (well, not literally, but you can easily finish campaign on full craving almost never suffering any penalties). MotB has fine choice of companions. The most interesting is One of Many. Switching classes is not only interesting in gameplay, but also makes sense character-wise. One of Many is quite unique being and made me think of Grieving Mother from PoE, but with darker twist. It's nice to put in your party something completely different from usuall choice of dwarven warriors and elven mages. Okku is more straight-forward as single class warrior, but being giant rainbow bear with unbreakable oath he's also far from generic. Kaelyn has pretty unique motivation too. Good characters - especially religiously devoted - tend to protect status quo; they are rather defenders than attackers. Kaelyn, on the other hand, tries to, well, upset the balance of the cosmos, while being super moral and good. I quite liked that. Safiya offers interesting twist about her, despite looking like normal Thayan wizard the first time we see her, and is beautifully tied to main plot. Gann was probably my least favourite, but it's simply because others are *so* good. He is fine companion - I especially enjoyed banter with him and his snarks, even if sometimes it costed me influence. Story itself... Well. I'm not sure I would call it "brilliant", but it's good. It's very good. I respect that it has one motif of a mask, and game is consistent with it. It gives the story cohesive feel. We start in a theatre (with mask symbol upon entrance), encounter masked witches. Finally, we learn that *we* are the mask for something else. It kinda feels like writer took topic of Bhaalspawn taint, but treated it super-seriously and made it central focus of the story. There are obvious similarities - in both cases the biggest enemy of character is the character themself, both protagonists suffer from lack of soul and must get it back. Slayer seemed like unrefined draft of Spirit-eater curse (not that there is something wrong with SoA - these two are very different games). The most interesting thing about plot is that almost every character we encounter is driven by love. Akachi loved the woman so much he betrayed his own god. She loved him so much she decided to inflict this terrible curse upon our character. Araman loved his brother and it leads him to terrible things. It's hard not to feel sorry for everyone involved - except from Myrkul, of course. He is just insufferable sadist and getting rid of him may have been the only good thing my character has done. I love that story is very much about Faithless and the Wall - it's a single piece of Forgotten Realms lore that's the most uncomfortable for me. It really doesn't seem that fair, so I can totally see the point of Crusade. And idea of your soul simply dissolving there is very scary for me. It works in games favour - Faceless Man, as embodiment of mindless insatiable hunger is scary. His fate as wandering void is scary. Being offered to master that hunger is terrifying, but feels proper for very evil and very powerful character. There is one more thing game did very well - most encounters actually feel like epic-level. Sure, there are some inexplicably overpowered berserkers and gnolls, but most of the time it makes sense for enemies to be so powerful. Overall - great campaign, and I wanted to share my thoughts with you. :)

Pillars of Eternity 2 praise/criticism/gameplay and story analysis thread [SPOILERS ALLOWED]

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EDIT: I started this discussion without realising that the Project Eternity megathread also covers PoE2 related things. However, seeing that the existing thread is strictly no spoilers, I decided to rebrand this thread as a [SPOILERS ALLOWED] discussion of the game to avoid overlap. So fire away, fellow Principi! Original post: I started playing PoE2 a week ago and I'm completely sucked in. It is as if the rest of the world has faded into obscurity. I find myself playing every chance I get, and when I'm not, it is all I can think about. I simply can't think remember the time I've been so excited about a new CRPG. Seriously, this game is that good. PoE2 has definitely caught me off guard. I usually find modern games, even the critically acclaimed ones, to be lacking in comparison to the Infinity Engine classics. In one of my past threads, I bitched about how no game except Baldur's Gate seems to do it for me anymore. On top of that, I didn't really enjoy the first Pillars of Eternity all that much. I found it heavy, clunky and lacking in that ephemeral hard-to-trace something that separates a good game from a truly great one. As such, when PoE2 was announced, I was completely indifferent. I didn't back it and wasn't looking forward to playing it. I definitely didn't expect it to blow me away. Rarely have I been so glad to be proven wrong. It seems like Obsidian really did their homework, because everything that annoyed me about the first installment seems to be either improved, changed or removed in the second. The double health bar, annoying stacking rules, unnecessarily verbose gold plated NPCs that added nothing to the story - all gone. The story companions, which I found dull and hard to relate to in the first game are much more fleshed out here. They banter, joke and involve themselves in conversations much more readily than in the first game. There are even romances now, which I honestly didn't expect. Overall, there seems to be a lot more humour around, in and out of conversations. Whereas PoE1 felt at times grim and overly serious, PoE2 is much more easygoing and lighthearted. The colonial setting is a perfect change from the cookie-cutter medieval countryside of PoE1. The world of Deadfire reminds me of the Monkey Island games more than anything in the fantasy CRPG canon, and I mean this in a good way. I appreciate that Obsidian went for something fresh and quirky rather than clinging to more conventional, epic-writ-large high fantasy tropes. The ship is also a vast improvement over the original stronghold. Investing in upgrades and hirelings actually makes sense now. In fact, it is vital for getting ahead in the game, just as it should be. The new multiclass system. Where do I even begin? It's brilliant, so much more intuitive and streamlined, yet so much more varied and complex than anything the first game had to offer. I've tried several multiclass builds and combos and they all seem to have their place, even the more unorthodox ones. And there's kits, too! Obsidian has really outdone themselves here. I'm currently playing a Herald (Troubadour/Shieldbearer) and it's exactly as fun as I'd imagine a D&D bard/paladin type of character to be, both rp and gameplay wise. I also appreciate that you get to multiclass story companions, too. The combat, too, seems significantly improved from the first game. I'm playing on PotD with the latest difficulty patch [1.1 beta] and so far, the game has successfully kept me on my toes. Encounters are more varied and often require you to come up with creative solutions and strategies to handle. There's just something so satisfying about aiming your pistol at a barrel of gunpowder and have it demolish the enemy backline in a big bwoosh. I dig how spells and abilities are replenished after each battle, as this encourages a more all-out playstyle over carebear tactics. Also I like that there seem to be less filler encounters in dungeons, meaning the battles you fight are fewer but more challenging. Excuse my rambling. The point I'm trying to make is that this game delivers. Do yourself a favour and give it a try, even if you, like me, didn't particularly enjoy the first game. In closing, I want to say that for the first time in a long, long while, I'm playing a game that doesn't make me wish I was playing BG instead. And this means a lot coming out of a grizzled BG-veteran's mouth.

Really, Really old RPG Games

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So, tonight, I was talking Old School CRPG games with my roommates, and as two of us are Macintosh folk, we got into discussing really old RPGs. And I was wondering if anyone else remembered these or had any others to share and/or reminisce about. The First one was Theldrow. Theldrow came out (originally) in 1988, and was based on an old D&D game, according to the writer and developer, Glenn Andreas. It was released as Shareware for the Mac, and I can't even tell you how many hours I spent playing this game when I first got my Mac LC (back in 1991). It was in all black and white, and originally made in Hypercard. But it had a really deep and interesting story, and there were plenty places to explore. You were a 17 year old boy, searching for your father, Eleas, who had disappeared in the area ten years ago. You had to find four items, called the "Quadparts", including a bell, book and candle, to open a gateway to another world to bring your Dad home (or possibly find his remains). Unfortunately, I could never get the gate to open, so I was denied the ending of the game. The second is "Realmz". It came out in 1984 and was published by a company named Fantasoft. The game was able to play different adventures, called "Modules". The one that came with the downloaded game was "City of Bywater", which was the Titular City and area around, including monster camps. The module ended with your adventurers finding and exploring an underground city, buried by some past disaster. Other scenarios for the game included "Prelude to Pestilence", "Assault on Giant Mountain", "Castle in the Clouds", "Destroy the Necronomicon", "White Dragon", "Griloch's Revenge" and others. There was also a scenario maker/editor called "Divinity". This was quite a huge game, with a wide number of races, including the Bog-Standard Humans, Dwarves, Elves, Shadow Elves (Drow), Halflings (called Furfoots), Gnomes, Half-Elves, Half Orcs, and Orcs, along with others like Demons and Vampires. Originally, the game required a $20 fee to unlock the game fully, with each scenario costing extra. But it was certainly unique. It had a lot of similarities to the SSI gold Box games but with pictures for party members. (You can see the manual archived here: https://web.archive.org/web/20041010052823/http://www.fantasoft.com/HTML/Realmz_Files/Realmz_HTML/Realmz%20Manual/Realmz%20Manual.htm Taskmaker- Released in 1989, I actually purchased this Black and White Game for my first Macintosh. It was published by XOR Corporation and developed by StormImpact Studios. The player is a young warrior who has sailed to meet a man called Taskmaker, an advisor to the Old King, who has since died and the land is now in chaos. Your job is to go around doing Tasks for Taskmaker and slowly uncovering what exactly happened to the old king. This game differs from standard RPGs as instead of ability scores, your abilities are represented as bars, which can be increased by in-game actions and various scrolls. The castle is quite extensive, with plenty of hidden areas and interesting monsters to fight as well. At the end of the game, you uncover who and what killed the old King and are sent to deal with the problem, when you do, you become the new king. Also, you unlock a new in-game menu allowing you to walk through walls, stop time and change walls. With plenty of hidden areas in each place, there is still more to explore even after the game proper ends. Also, dying is not the end of the game. you drop everything you are carrying if you die, and are sent to Hell, where you must defeat or trick a demon and get to the open exit to leave. in 1997, the sequel to Taskmaker, Tomb of Taskmaker, was released. Once again, monsters are infesting the land and you, as Protector, are required to go deal with them. Also, it is rumored that Taskmaker has returned and you must seek out the rumors and determine the truth of whether it is true or not. While in the former game, you could do it all, here, you can choose to be a warrior, spell caster or thief. Thieves can snatch items through clear walls, spell casters can access more and more powerful spells, and warriors are better with weapons. Hell was redesigned to involve doing a deplorable task such as bestowing gifts to demons, killing bunnies, throwing random switches or binning a large number of gold bars. After doing one of these tasks, the exit will be open. Once again, you have 10 big tasks, and must do them in order. Both were very interesting games and had interesting monsters to fight, like a Jerboa. If you bestow gifts on your enemies, they will become non-hostile and sometimes tell you interesting stuff (The Jerboa tells you what a Jerboa actually is, for example). You can read more about them here: http://www.robotroom.com/StormImpact.html Exile by SpiderwebSoftware- Exile was a large open-world adventure game set in a world where the surface is ruled by a single nation. It has been around so long, it has no name, people just call it "The Empire". Ruled by an Emperor named Hawthorne, its draconian way of keeping power is to Exile people the Empire doesn't want to bleak, inhospitable caves beneath the surface. But the Empire didn't count on the Exiles surviving. They have built new lives under the surface, but are beset by many problems. As newcomers to Exile, you are caught up in helping the people of Exile with their problems, and then, in seeking revenge on the Empire and Hawthorne. There are three games in the original Exile Series. In the second one, Exile: Crystal Souls, the Empire is very upset (to say the least) with the death of the Emperor. They stop sending people and supplies to Exile, determined to starve them out. But they come across a race called the Vahantai and take one of their revered Elders, whose souls are kept in huge crystals. The Vahantai at first blame the people of Exile, but you must reach them and let them know they have the wrong targets. Then, help the Vahantai take their own revenge on the Empire. The Third Game: Ruined World, has the people of Exile getting closer to the surface and ready to take back their surface homes. As people of Exile, they send you out to scout the land and see what is going on. But the Empire is in chaos, and the new ruler, Hawthorne's daughter, agrees to let the Exiles come home if they find out what is imperiling the Empire. Surprise, it's the Vahnatai, and you must defeat them to finally bring peace. These games are absolutely huge, with much to do, unique races (Slithkzerai are Lizard-like people who specialize in pole weapons and Nephilim are cat-people who are very good archers), and can take up hours and hours of gameplay. They were remade as "Avernum" games and three additional sequels came out and are now being remade yet again. Angband- The oldest of old school games, this game is a text-based RPG. There are no graphics, per se. Instead, the graphics are text and ASCII characters. Your character is a "@" sign, and different letters are different monsters. "a" are ants. "A" are angels. Different colors are different types of creatures a white "w" is a white worm mass, but it could be black, green, yellow, etc.. It is based around the Tolkien mythos and to defeat the game, you must take out Morgoth at the bottom of 100 levels of dungeon (and Sauron as well). You can find all sorts of Legendary Weapons (including "Sting", "Ringil", "Anduril" and "Glamdring". There are other objects, such as armors, rings, and special like "The Phial of Galadriel". I really enjoy the game, but it's incredibly hard. Like harder than "Old School Nintendo" hard. The dungeon levels are re-generated every time you go into them, so every level is a new map. So what old school CRPGs do you remember?

Any reason to take the lightning bolt spell as a sorcerer when wands of lightning exist?

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Title says it all. I am creating a new sorcerer and was thinking of picking lightning bolt until I realized I could use wands instead. Wands of lightning seem to inflict more damage than the actual spell, as lightning bolt caps out a 10d6 which is obviously less than 6 x 3d6. Is there anything the spell itself can do that the wand can't? Spell sequencer is the only thing I can think of. Thanks for the feedback.

IWD Enhanced Edition Multiplayer Dead?

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We have four computers all on WiFi in our house. All three are Win10 boxes. All four have separate accounts through the Beamdog app. All three have the same version of IWD-enhanced. If we create a LAN multiplayer game on one box, we are unable to join it. Well, sometimes one box can join, while the others get stuck at the “Waiting for information from server”. And even then, the game normally crashes for those shortly after getting on. What are we doing wrong? Is this game broken? Is this functionality false advertising? We play other Multiplayer games over the LAN, so we aren’t complete idiots. Does somebody know any specifics on exactly how one goes about setting up and enjoying a multiplayer game on IWD?

Dumb Ideas Thread

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This is a thread for stupid ideas - mods, tweaks etc. - that could be incorporated in the game but almost certainly never will be. List your dumb ideas here people: 1. One slot in every character's inventory should be turned into a 'pocket'. This acts just like a Gem Bag and can only hold small items like gems and jewelry.

The lesser known historical facts thread

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I thought it'd be fun to have a thread for lesser known historical facts, especially the funnier ones. I've posted the first couple in other threads before, but thought they'd be a fun starting point to get things rolling. Did you know that the ancient Greeks were just as dirty as we are today? Case in point, look at the Eurymedon vase https://en.wikipedia.org/wiki/Eurymedon_vase. It's a dirty vase from the Greek and Persian wars. I won't actually link to a picture here, but if you really want to see it, do a google images search for it. Even the Wikipedia article doesn't show a picture of it, but it is kind of hilarious. Did you know that fart humor was popular among the nobility in the middle ages? King Henry II gave Roland the Farter an estate and all the man had to do was "one jump, one whistle, and one fart for the King's court at Christmas." https://en.wikipedia.org/wiki/Roland_the_Farter Did you know that until the 20th century, the Dalai Lama was like a medieval Pope? He'd elevate a Mongol he liked to local Khan, and send him after his enemies to kill them.

-- René Grousset: The Empire of the Steppes

Did you know that the Macedonian general, Pyrrhus, was killed in Argos after being downed by a woman throwing a tile that hit the base of his neck and beheaded by a soldier named Zopyrus?

-- Plutarch: The life of Pyrrhus

Did you know that in Hamlet, North Carolina, a bunch of workers were killed at a chicken fixing plant in 1991 when a fire broke out because the owner would lock the doors so workers couldn't leave? https://en.wikipedia.org/wiki/Hamlet_chicken_processing_plant_fire https://www.youtube.com/watch?v=xyU-PvbOjlo

Evil character endings are disappointing

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First off, be warned that there is a SPOILER ALERT in effect as of now Has anyone noticed that the evil character endings are a bit disappointing compared to the good characters, with the exception of Korgan and Hexxat, it seems evil characters get the short end of the stick. Take everybody's favorite Half-Orc Blackguard Dorn for example, I mean after defying the Gods themselves and potentially killing two of the most powerful infernal creatures in the lower planes, he gets captured twice by a paladin and then killed when he refuses to be captured again, or Viconia, who becomes one of the most powerful clerics in Faerun, basically on the level of a Chosen, either A. dies of poison or B. Becomes pals with Drizzt. Any thoughts?

Daggerford

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https://www.beamdog.com/products/neverwinter-nights-enhanced-edition-darkness-over-daggerford I thought I got this module when I ordered from Beamdog. Would that be this enhanced, or the original Daggerford? Is this new version worth the extra?

GOG Achievements

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Just a quick question: are there any plans, at the moment, of actually implementing achievement into the GOG version of the game? Or should I be contacting CD Projekt RED on that issue?

Corrupted icons and buttons

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Hi, I just installed BG:EE on my tablet (samsung galaxy tab 2 10", android 6.0) but cannot really play this game because in many places graphics is corrupted. For example, when you look at the attached screenshot you will see messed up icons on the bottom of the screen. Have anyone of you had a similar problem? If yes, then how did you resolve it? I have contacted the support with this issue but sadly I was ignored, hence posting here counting on your help.

Actually, Crom Faeyr is amazing

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So last time around I didn't make Crom Faeyr because I was told it wasn't worth the loss of the gauntlets and belt and wasn't that powerful. And recently I double-checked that with a peek into the "Is Crom Faeyr worth making" and everyone was like no it sucks and barely kills ants. At best, it was ranked 4th in the one-handed weapon category, and per usual FoA was the GOAT. However, just for fun, I made it and killed my entire party, so easily. It was hitting on average about 25 or 26 with that electrical damage, vs. the 15 I usually get with FoA (+3 version, but still). I'm a paladin with no pips in hammers. While I love the slow effect from the FoA, the CF was a monster in comparison.
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