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Your Connection to the Multiplayer Session Has Been Terminated

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I have seen this message. A lot. In both Baldur's Gate EE and Icewind Dale EE. I don't know why, we've tried on both Steam and GoG. It happens when creating a character, importing a character, loading into the game, transitioning areas, mid-battle, taking 3 steps to the left. We can sometimes go half an hour, or sometimes it happens so frequently that the games are unplayable. I've played these games before, when I was a wee lad, but I'm trying to enjoy them with a friend who has never played them but instead we're playing the "let's reconnect again" game. If anyone has any idea of how to fix this it'd sure be appreciated.

[MOD] -NPC_EE- ... Non-Player Characters Enhanced, for Everyone!

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I'd like to announce the first release of my new mod: Non-Player Characters, Enhanced for Everyone. That's right - NPC_EE! HUGE update for version 2! Here is the download link: https://github.com/UnearthedArcana/NPC_EE/releases And here is a link to the readme: https://github.com/UnearthedArcana/NPC_EE/blob/master/README.MD This makes MAJOR changes. There are no more install options to change kits. Instead, there are options to change NPCs' class. There are many fewer components, because there are not as many class changes that work (for lore reasons, I'm not changing Jaheira from druid, or Quayle from cleric/mage, or Kagain from fighter, etc. Side benefit: less work for me! :tongue: Then, in-game, the magic happens: I've devised a way to generate a script on the fly that will detect any mod kits you have added. Every single joinable NPC in the game will get an innate ability to add a kit, or to switch to a new kit, and they will have options for every kit that their class allows. It's frakkin' awesome. You can turn Minsc into a fighter, and then in-game you can turn him into a Barbarian! Also, as if that's not enough, I've also added options for multiclass characters to take a kit. They can only take a kit in one class, so here how it pans out: - ranger/clerics: choose a ranger kit - fighter/clerics: choose a cleric kit - cleric/thieves: choose a cleric kit - cleric/mages: choose a cleric kit - fighter/druids: choose a druid kit - fighter/thieves: choose a thief kit - fighter/mages: choose a mage kit - thief/mages: choose a mage kit So you can turn Coran into a kensai/thief. You can turn Montaron into a berserker/thief. You can make Imoen into a mage/thief multiclass, and then in-game turn her into a swashbuckler/mage. YES, you can do all of this and more with EEKeeper. But this is much cooler and easier to use. I'll keep the old v1 main post in spoiler tags, for posterity: [spoiler]What is this mod? Well, this is a bone I'm throwing to BGEE players, since the wonderful, excellent, currently-unsupported "Level 1 NPCs" mod does not work on the new engine. I added some rekitted NPC components to the end of my Scales of Balance mod (SoB); but there were only a few options, and many of them relied on having installed earlier parts of SoB. So, I expanded it such that every NPC that gets options to change will have their own full component with numerous subcomponents that give you different options. The most basic option for each NPC is to change nothing, except to drop them to 1st level so that you can control their development as they level up. (They will keep all their XP and spells, so you can level them up immediately. This option should mimic the "TOB-style NPCs" component of BG2Tweaks, on an NPC-by-NPC basis.) The other options will change the NPCs in various ways. Some will add a kit to NPCs who were unkitted. Some will change a kitted NPC's kit. Some will actually change the NPC's class. Some will change the class and add a new kit, and some can even add kits to multiclass characters (e.g. Yeslick can be a kitted fighter/cleric; and Alora can become a kitted cleric/thief). Okay, so what are the options? Here's the list (class changes noted in parentheses): [spoiler]Imoen: Swashbuckler, Adventurer (S&S), or Spellfilcher (mage/thief) Jaheira: Totemic druid, or Elementalist Khalid: ranger/cleric, Marksman, Justifier (DR), or Corsair Minsc: Berserker, or Barbarian Ranger Kivan: Archer, or Stalker Coran: Sniper, or Swashbuckler Branwen: Battleguard of Tempus (DR), or Gloryblood of Tempus (fighter/cleric) Safana: Swashbuckler, or Bounty Hunter Ajantis: Inquisitor, or Cavalier Montaron: Assassin (single-class thief) Yeslick: Alaghor of Clangeddin Quayle: Hoodwinker of Baravar Cloakshadow (single-class cleric) Faldorn: Avenger, or Purifier, or Lost Druid Skie: Assassin, or Shadowdancer Eldoth: Blade, or Jongleur Garrick: Gallant, Chorister (S&S), or Meistersinger Alora: Sniper, Swashbuckler, or Misadventurer of Brandobaris (cleric/thief) Xan: fighter/mage, Bladesinger (fighter/mage), or Loremaster (bard) Shar-Teel: Berserker Tiax: Strifeleader of Cyric (DR) Viconia: Nightcloak of Shar (DR), or Darkcloak of Shar, or cleric/thief Yoshimo: Swashbuckler, or fighter/thief Valygar: Mage Hunter, or fighter/thief Nalia: Loremaster (bard), or Loresinger of Milil (bard), or Spellbender (cleric/mage) Haer'Dalis: Jongleur, or Gallant, or Skald Mazzy: Hearthguard of Arvoreen (fighter/cleric) Aerie: Fastpaws of Baervan Wildwanderer (but still cleric/mage) Keldorn: Paladin, or Cavalier Cernd: Totemic druid, or Elementalist, or Purifier[/spoiler]Kits marked (DR) or (S&S) will only be available if you first install that kit from Divine Remix or Song & Silence, respectively. Can I change things around later? Yes. This mod should be installed dead last, after all other mods. After BG2Tweaks. After SCS. Even after Generalized Biffing, if you're playing the non-EE engine and using GB. The whole idea of this is that, after you play a game with Kivan as an Archer, you can easily uninstall that component and reinstall him as a Stalker. If this is the last mod you install, then you can do that many times without disturbing anything else. I've already changed up some NPCs with your Scales of Balance components (or the NPCKits mod, or some other method). Do I have to uninstall those changes before using this mod? No - whichever one goes in last should control. You should be able to install/uninstall/reinstall this one on top of anything else you've already done. (I have not tested doing this, but it overwrites the various ckass/kit/HP/etc. fields, so I don't see how they would conflict.) Great. But, don't take this the wrong way, there aren't many options. Yeah, I know. I'm releasing this as a beta right now under the theory that some options are better than no options. Right now the mod includes options for various vanilla kits (e.g. "make Montaron an Assassin"), for various SoB kits (e.g. "make Khalid a Corsair"), and for @zupsky's very nice Lost Druid kit ("make Faldorn a Lost Druid"). If you choose one of those options, it will install that kit into the game, but only for that NPC - not for the player. If you want those kits to be available for your PC, then you'll have to actually install those mods. (So, you do *not* have to install anything from Scales of Balance to make these options work. Yay!) Additionally, there will be a few more options if you install kits from the Divine Remix and Song & Silence mods. I'm going to reach out to the keepers of those mods, and maybe one or two others, to see if I can borrow their code to install those kits independently, like the SoB and Lost Druid kits are now. We'll see. Okay, I installed DR and S&S and there are still only like 3-4 options for most NPCs. Yeah, well, again: some options are better than none! If you have suggestions for more options for any NPCs, let me know in this thread. Further, anyone has my complete and utter blessing to delve into this .tp2 file and add to it. Want to add an option for Shar-Teel to be a Wizard Slayer? Well, copy the component that turns her into a Berserker, edit the kit line (0x246) to point to Wizard Slayer instead of Berserker (look in kit.ids) and copy/adapt one of the ADD_CRE_EFFECT lines to give her the 1st-level Wizard Slayer abilities. Done. Send me the code (or just do a pull request on Github) and I'll add it to the mod. I don't have time to add too much, but I designed the mod to support up to 17 options for each NPC. So there is definitely room to grow. Are you a modder, who makes kits? Want to include them here like @zupsky's? Fantastic! Add your kit installation code as a .tpa file, put it and the kit's clab file and any supporting .spl/.itm/etc. files into a folder in "/npc_ee/kits/" and then add a component to whichever NPCs you think are appropriate (take a look at the code giving Faldorn the Lost Druid kit; it checks to see whether the kit mod is already installed, and if it is not, INCLUDEs the .tpa). Send me the code or do a pull-request, and bam! More options! What about proficiencies? If you make Coran a single-class thief he can't use his 3 pips in long bow! Yeah, I've taken care of that. Coran as a single-class thief will get an illegal two pips in short bow. He will also have a short bow equipped when you meet him, instead of a long bow. Turn Khalid into a ranger/cleric and his sharp equipment will be replaced with blunt equipment. Et cetera. Again: I have no time for anything but the most limited testing. I've installed this, and CLUA'd the NPCs into existence, and it seems to be working fine. Let me know in this thread if you see any bugs.[/spoiler] Cheers!

Hephernans room and storage room - Locked doors

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So I picked up a troll faced key and does not open either door. The one with stairs leading up and the one next to Hephernans room. Do I have to kill all the crusaders in the camp to find a key that unlocks the two doors? Also cannot find ETTINS lost club? Thanks.

The topic for unhappiness/vent your sorrow

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What I saw functioning well on other fora and what I hope functions well here too, is a topic to get things that trouble you, make you down, keeps you worried and just want to vent off your chest. Nice replies are welcome, though just getting things off your chest is good to. Let's refrain from full debates though, that would derail the topic. My spleen: tomorrow is the big release day, but I have the flu right now, feeling very tired and ill and not fit enough for gaming. If my condition is the same tomorrow, I'll feel too miserable to take a new CHARNAME on an adventure of the Enhanced Swordcoast (now! new Enhanced Swordcoast! with Wild Mages and Evil Blackguards! but please can somebody give me a potion of healing or cast a Cure Disease on me). *edit: topic title changed. Kudo's to @Kristie83

The Beaurin Legacy NPC Mod for BGII:EE

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Hello everyone! I would like to introduce: The Beaurin Legacy Mod for BGII Current Version: v2.1 This modification is currently in English and is only available for SoA at the moment. The mod introduces an elven Neutral Evil Enchanter/Thief - Minyae Beaurin and a hidden NPC (sorry, I can't spoil it!). The mod also includes a friendship track, PIDs, numerous banters and interjections, original portraits, items, a quest, voicing, and a NPC romance with a specific Bioware NPC - a certain Red Wizard. She can be found in front of the Crooked Crane in the City Gates district. Portrait Artist - TamikaProud at DeviantArt Her statistics are as follows: Strength - 11 Dexterity - 19 Constitution - 12 Intelligence - 17 Wisdom - 12 Charisma - 16 As of now, the mod has only been tested for BGII:EE but should be able to work for the original Baldur's Gate. Please use this thread for any questions, thoughts, or bugs regarding the mod. Any feedback is welcome and greatly appreciated! Thank you so much for your time and I hope you enjoy the mod. :) EDIT: I decided to put a face to the NPC. ANOTHER EDIT: I updated the link here to direct you guys to the new G3 download page, sorry about that! The Beaurin Legacy has a forum of its own and can be downloaded here at G3! However, I will continue to monitor the forums here, but I may not respond as quickly!

Microtransactions in games. What's your opinion?

PST:EE - Traduzione Condivisa Termini Specifici

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Traduzione Condivisa Termini Specifici presenti in Planescape Torment: Enhanced Edition In questo thread manterrò un OP costantemente aggiornato dei termini in attesa di verifica o di traduzione. Ravel Puzzlewell Hapgood Crumplepunch Orders Clerk Hive Scavenger (Scavenger è una persona o un insetto?) Wild-Eyed Man Trash Warrens Pharod's Court TEMPLATE PER OGGETTI:
NOME OGGETTO (Unico, Artefatto) Danno: X-X Contundente/Perforante/Tagliente Speciale: Fragile, Rompibile Incantamento: +X THAC0: +X Fattore-velocità: X Peso: X Competenza: XXXXX (Hammers = Martelli Edged = Lame Fists = Pugni Axes = Asce Clubs = Randelli) Utilizzabile solo da XXXXX (Nome classe al plurale: Guerrieri, Chierici, Maghi, Ladri; in alternativa, nome PNG - ad esempio, Morte, Senza Nome ecc In caso di allineamento: "personaggi di allineamento Buono/Legale/Malvagio). Special: Fragile, Breakable = Speciale: Fragile, Rompibile
TRADUZIONE ABILITÀ DEL LADRO:
Open Locks = Scassinare Serrature Find Traps: = Scoprire Trappole Pick Pockets = Svuotare Tasche Move Silently = Muoversi Silenziosamente Hide in Shadows = Nascondersi tra le Ombre Detect Illusion = Individuare Illusioni Set Traps = Piazzare Trappole
TRADUZIONE NOMI SCUOLE DI MAGIA:
Invocation/Evocation = Invocazione/Apparizione Conjuration/Summoning = Evocazione/Attrazione Abjuration = Scongiurazione Alteration = Alterazione Enchantment/Charm = Incantamento/Charme Divination = Divinazione Illusion/Phantom = Illusione/Visione Necromancy = Necromanzia
NOTE PER I TRADUTTORI: Al fine di uniformare la traduzione e di impiegare le parole nel modo corretto, riepilogo qui di seguito una serie di accorgimenti: - Le congiunzioni "perché", "poiché", "fuorché", "pressoché", "purché", "granché" e "giacché" vogliono l'accento acuto (quindi é); - L'avverbio "po'" deve essere scritto con l'apostrofo sulla o (quindi non usate la ò accentata); - Le forme all'imperativo dei verbi devono essere scritte con l'apostrofo e non con l'accento (Fa', Da', Va'); - Il verbo essere alla terza persona, se maiuscolo, deve essere scritto con l'accento grave (È) e non con l'apostrofo; - Le indicazioni geografiche devono essere scritte con il trattino: nord-est, sud-ovest ecc; - La parola "dèi" (intesa come plurale di "dio") deve essere scritta con l'accento grave (è) per distinguerla dalla preposizione "dei"; - Salvo rarissimi casi, l'emdash inglese (-) viene reso in italiano con i puntini di sospensione (...); - Salvo rarissimi casi (come gli incisi), non bisogna mettere la virgola prima e dopo la congiunzione e.

Just wondering, any plans to further delve into forgotten realms.

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I know I am old.... but I miss my Pool of Radiance, Curse of the Azure Bonds, Secret of the Silver Blades, Pools of Darkness, Hillsfar, Eye of the Beholder Trilogy, Dungeon Hack (not so much), Gateway and Treasures Savage Frontier, and of course Menzoberranzan. I know that is a lot, and those were....cream of the crop cica 1980... but getting your games from Steam, and reliving all that fun...kinda makes me want to go even further back.

The lesser known historical facts thread

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I thought it'd be fun to have a thread for lesser known historical facts, especially the funnier ones. I've posted the first couple in other threads before, but thought they'd be a fun starting point to get things rolling. Did you know that the ancient Greeks were just as dirty as we are today? Case in point, look at the Eurymedon vase https://en.wikipedia.org/wiki/Eurymedon_vase. It's a dirty vase from the Greek and Persian wars. I won't actually link to a picture here, but if you really want to see it, do a google images search for it. Even the Wikipedia article doesn't show a picture of it, but it is kind of hilarious. Did you know that fart humor was popular among the nobility in the middle ages? King Henry II gave Roland the Farter an estate and all the man had to do was "one jump, one whistle, and one fart for the King's court at Christmas." https://en.wikipedia.org/wiki/Roland_the_Farter Did you know that until the 20th century, the Dalai Lama was like a medieval Pope? He'd elevate a Mongol he liked to local Khan, and send him after his enemies to kill them.

-- René Grousset: The Empire of the Steppes

Did you know that the Macedonian general, Pyrrhus, was killed in Argos after being downed by a woman throwing a tile that hit the base of his neck and beheaded by a soldier named Zopyrus?

-- Plutarch: The life of Pyrrhus

Did you know that in Hamlet, North Carolina, a bunch of workers were killed at a chicken fixing plant in 1991 when a fire broke out because the owner would lock the doors so workers couldn't leave? https://en.wikipedia.org/wiki/Hamlet_chicken_processing_plant_fire https://www.youtube.com/watch?v=xyU-PvbOjlo

Animals are cute :D

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D'aww :3 Look at brother and sister skunks... chasing each other around and practicing handstands for spraying predators. XD [spoiler] http://www.youtube.com/watch?v=INLKN4iIlZ0 [/spoiler] And a snake for @Tresset :) [spoiler] http://www.youtube.com/watch?v=Pi_6Xl7DBJs [/spoiler]

Did you *actually* know?

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I started posting random trivia about Baldur's Gate and Co. on the activity page, but it have become so many that I decided to start a new topic. If you yourself know an interesting piece of trivia, feel free to share. Either way, here we go: Did you know? Alora isn't a halfling, she actually is a really short and petite gnome. Bhaal and Cyric used to be lovers but Bhaal cheated on him with his sister which is why Cyric killed him. Dynaheir sings "These boots are made for walking" by Nancy Sinatra because Dynaheir used to be Nancy Sinatra's old D'n'D player character. CHARNAME isn't actually a Bhaalspawn, they were accidentally switched as a newborn with the temple's janitor's child. Alaundo's prophecy is just a fraud. There is a squirrel with a powerful magic ring somewhere in the original Baldur's Gate. Icewind Dale was named after Dale Ace Windy, a famous Canadian popstar from the 80s. If you shoot a Magic Missile at Gorion in the very beginning of the original Baldur's Gate in Candlekeep, he will give you some very useful potions in return. Adventure Y was originally supposed to be called Adventure Z but the devs reconsidered to avoid a potential legal suite from Bandai because of the similarity to Dragonball Z. Kivan never had a wife, he just made the story up as part of his wrestling persona. Sarevok was voiced by Jaleel White, who is most famous for his role as Steve Urkel in the 90s sitcom "Family Matters". Nothing can stop the Smooze. Edwin is actually a virgin, he is just overcompensating all the time. When your familiar dies you may lose one constitution point, but if you keep it's corpse, Cromwell will forge a Katana +4, +2 bleeding damage/ round for 10 rounds from it. There are actually no spambots on these forums, the mods just ban random people because the motherbrain tells them to do so. If you wish to save Clara you need to choose the following dialogue options after meeting her: 2, 4, 1, 1, 3 There is a glitch that let's you one-hit Beholders, if you cast barkskin *and* stoneskin on yourself and then attack them with a Quarterstaff +1. Gorion and Jaheira used to be a couple back in the day.

World of Isandor - Survival (Permadeath, Dynamic Village Building, Roleplaying) is now EE Compatible

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Discord: https://discord.gg/tQkZ82S Website: http://wildcardstudios.org/games/isandor/ Server Type: Survival / Roleplaying / Sandbox / Persistent World Greetings Everyone! My name is Chass (Chastine) and i've decided to come back to NWN. I've ran numerous PW's that is either cutting edge with lots of custom scripting (i'm a coder by heart). Some can be named such as : World of Isandor (NWN1) Xenograph Arms d20 futuristic world (NWN1) Xenograph Arms II (NWN2) World of Isandor II (NWN2) Armistice, A Starcraft Inspired Realm (NWN1) What I want to do is bring back the cult classic Isandor I for NWN1. I miss NWN and I miss Isandor the most. Since EE is released maybe there will be a good group of roleplayers here. Persistent World Description: The world is a lush continent full of fallen civilization materials, Ranging from broken towers, castles and old homes and prisons. They are few and far inbetween. You'll encounter lots of plants, animals and materials that you would have to survive with. The continent is huge. Lots of space and lots of materials for you (and your clan, soon to be village or bustling player city) to work with. Create your own religion (if it gains enough followers the 'gods' may gift you important things. Create your own village rules. etc. The world is designed to be sandboxed completely. We omit a lot of rulesets and character creation is open (within reason of course). We will have a multitude of features such as : Custom Crafting (Chass' Recipe Crafting System) http://wildcardstudios.org/games/isandor/isandor-crafting-system/ With our crafting system you no longer sift through pages of pages of CNR recipes, You create them in realtime. Copy and share your recipes with other player villages. With our custom classes each class must rely on eachother to craft materials and borrow recipe sheets to make the target items. The Isandor Home Building System http://wildcardstudios.org/games/isandor/isandor-dynamic-housing-system/ Our world is very dynamic. Players can build home interiors using various styles listed. Also with our building system everything is persistent*. You can build your own homes and interior materials. Custom Spells (Vocal Spells) Fishing, Farming, Home Building, and so much more. The world is a very expansive continent. The setup is made so you wont get lost however you'll almost always run into another player. We are not a 'heavy' roleplay world. We encourage it. but we offer this place for casual play as well. We want you to play and have fun. There is only a base set of rules on the server -Perma Death -6 Second PVP Rule -Respect players Out of Character, Character roleplay styles and ignore spelling and grammar mistakes. I will keep this post updated but look for me mostly in Discord. Hope to see you there. I miss you all ;D

Wall trap

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Does anyone have a video of the wall trap in the asylum? I would like to see how it works, and a character running into it and mh... dieing?

Bug: Host tower Lvl 4 (Android)

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I have played through the OC up to the point of the Arcane brotherhood in Luskan. I am unable to use the lvl 4 markstone to produce the portal. The problem is the portal does not appear.

Great Pics from DeviantArt

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image by travisjhanson image also by travisjhanson image also by travisjhanson image also by travisjhanson

Witcher 2 models

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So I have been learning blender and have substance painter as well. And I now have a good idea about just how much time and work go's into making game assets from scratch. how much? A LOT.....and I keep coming back to the reality of how much faster and easier it is to just take old content from a game and put it into this one. I have tested and I know it can be done. why witcher 2 and not 3? Because witcher 3 uses PBR materials and you need a game engine that supports PBR to render them properly,NWNEE's engine will not. Why witcher 2? the art style fits better with what nwnee is going for and it fits better with the old content better than realistic textures would. And the witcher 2 was a late gen non pbr game like nwnee, so the bit maps normal's and specular maps will port right over. What I want to know is if this is something you guys would like to see happen. I know that I do not have the rights to use the content. There is that. but it will all be free, and I do not plan to take any creature or npc models. Why? because they would not fit in with the old models, and they are a part of the witcher lore and not the forgotten realms and I think that is where they should stay.

2 Questions about original Scroll/Item art used in the original game and character creation during g

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I installed IWD: EE way back, but gave up playing it before I really got going for 2 reasons. 1) When a party character died, I couldn't create a new character to replace him/her... Characters could only be created when starting a new game, meaning I had to create my entire party right away before I begun the game and I could not suffer casualties, since they couldn't be replaced... That was/is a game-breaker. I know the game-developers couldn't port that function from the original to the EE, which explains why it worked in the original but not in the EE. I know because I read it. But I recently read that there's a way around it by moving your save-file from the single-player-save-folder to the MULTI-player-save-folder. Is this correct?? I would like to confirm whether this works before reinstalling. 2) The second issue was that they had removed the original IWD art from SCROLLS and VARIOUS ITEMS (weapons, armour etc.) and replaced it with the faaaar inferior scroll/item art from Baldur's Gate. Preposterous !!! A farcical decision :( :( :( The esthetics, the menus, the art, the music, the sound, the atmosphere, the mood, and the feel of the original Icewind Dale game far outshines Baldur's Gate in every single area. Everything about it was so inviting and so atmospheric that I felt like I was physically there, setting foot in Kuldahar and standing face-to-face with undead wraiths in ancient tombs!! Why did they destroy part of that by replacing the art that is part of the IWD game's identity ??? Anyway, my question is whether there has now come a MOD that fixes this problem and returns the original art to the game in EE ??? I've looked at this mode page (gibberlings3.net) to look for such, but I've been unable to confirm whether such a mod exists or not. So I ask you, fellow players.... I cherish Icewind Dale above any other game, above any other story, and I cherish the places the game took me to above any others. I love it. I was 13 years old when it came out in 2000, first time I played it, and the game introduced me to the whole medieval fantasy genre. It left a profound impression on me. I really hope there are ways to fix these two above issues, as I really want to return to the Dale and play it *one last time*. I have the the original box at home with CDs and stuff, but they were meant for Windows 98. They don't work no more... So I reckon EE is my only chance to return to the dale a last time.

[BG:EE]Dark Horizons Released

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Current Dark Horizons for Baldur's Gate:Enhanced Edition released. This is a large tactical quest and encounters mod. As you journey along the Sword Coast you will encounter undesirables trying to do harm to you. Not only that, but an organization for good, Section, has been contracted by someone to send its operatives to hunt you down. They don't want you alive, they want you dead. Your first encounter is behind the very walls of Candlekeep and it won't end until you defeat Section and their overseers at Oversight. If you are lucky, you may survive. And perhaps you may pick up a new friend or friends along the way. There are a lot of new items to be found and new stores to shop at. There is an item upgrade store located at the Friendly Arm Inn. There are two new NPCs who will join your party. This mod would work best with my Level 40/HLAs mod for BG:EE. Visit the forum: http://www.baldursgatemods.com/forums/index.php?board=101.0 Download the mod: http://www.baldursgatemods.com/forums/index.php?action=downloads;sa=view;down=189 Old-------------------- I'm working on Dark Horizons for BG:EE. I'm thinking it won't be too painful of a process to convert. There will be some new things though. I already have a dragon quest, but in this version you will fight an actual dragon. A few more bounty hunters and other lowlife. The Sword Coast is supposed to be a dangerous place after all. I will be making use of some of the powerful spells and enemy scripting, so some fights will be hard. I've always considered this mod a tactical mod after all. This will be part one. Part one I want to get released ASAP. Part two I will finally add in the NPCs. At the moment they will have a few dialogs, nothing elaborate like you find in BG2 mods.

The Undying Mod BG2:EE Compatible

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This mod is an NPC/Quest/Store mod. There are two NPCs who will join your party, Callisto and Ninafer. Callisto is a Chaotic Evil Berserker elf who is looking for action because she is bored with Amn. She has quests that you can take that are not timer dependent. Ninafer is a Lawful Neutral Fighter/Mage elf who is looking for action as well. She has spent most of her life sheltered in an elven city and she is looking to know more about the world outside her city. The NPCs will banter with your character and the other joinable NPCs in the party as well as interact with others in the world. There are a couple of minor quests to under take. There are a couple of new stores with new items. A new inn, the Dwarven Hammer can be found in the Slums. Optional installs include smarter creature scripts and Harder enemies who have been beefed up. Forums: http://www.baldursgatemods.com/forums/index.php?board=36.0 Download: http://www.baldursgatemods.com/forums/index.php?action=downloads;sa=view;down=8

Request Modfile for Android IWDEE 2.5.17.0

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@Xhoblaim, I have moved the request for the IWDEE modfile to the IWDEE Mods area just in case someone out there also wants to use it... The mods installed here are: - IWD NPC v6.0 - LavaIt - IWD: an item pack for IWD EE v1.0 - Shadow Magic v1.9.3 - Wildmage v1.7 - A Frosty Journey: The IWDEE Kitpack v2.92 - Warlock v0.8 - I Hate Undead Kitpack v2.8 - Tweaks Anthology v5.0 (various components based on your previous BG2EE choices) The actual components installed for each mod can be viewed in the WeiDU.log. This would be about as large as I would go. It is 3 times the max size of an individual file. The big mods are Shadow Magic and IWDNPC in case you are looking at adding something different. For those who wish to try but unsure how to install: - Download the .zip files to device - Remove any previous modfiles and 'lang.zip' - Delete or rename any current 'override' folder - Unpack (keeping paths) all the files into the following folder on your internal SDCard: android/data/com.beamdog.icewinddale/files/ - you should now end up with an 'override' folder and a file called 'lang-en_US.zip' in the root. Note: The folder could be 'android/data/com.beamdog.icewinddaleenhancededition/files/' (I forgot to grab hold of the actual name when I modded someone elses eariler, sorry). To uninstall: - Delete the override folder and lang-en_US.zip. - You should now be running vanilla I haven't tested it on my device as I don't have IWDEE for Android... so when you install it, can you report back if all works fine or not. Happy gaming Gus Edit: Removed modfile. Updated later in discussion
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