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When I beat Baldur's Gate II EE & it's expansion what are the best similar games?

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I am basically talking about isometric RPGs similar to Baldur's Gate on steam GOG or other downloadable formats.

Nvidia Shield TV Support

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I feel this is going to be something that's been asked a thousand times already, so apoligies if it is... (yes I did try the search function) Is there any way to install Baldur's Gate EE on my Nvidia Shield? I'd love to play on my big TV! Thanks!

The thread for happiness/spreading your joy

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As a counter to the thread for unhappiness, which has been going strong since 2012, this is a place to celebrate the good things that have happened and are happening in your life. Regardless of how big or small it is, share what makes you feel a little bit better about the world. On the other hand, if you're feeling down about something, feel free to post here to ask for help, advice or just a virtual voice of support.

How do a add a new party member mid game?

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Hi, I remember for the original icewind dale you were able to remove, then add a new character in a character reformation screen. Is there a way to do this still in ee?

BG1NPC v23.3

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BG1NPC Project has been updated and officially released with BGEE compatibility! BG1NPC Project This mod expands on the depth of character and levels of interaction with the NPCs from the BG game. When BG2 was released, one of the major improvements in many peoples' eyes was the increased level of interaction one could have with the party members. This mod was developed to allow BG players a similar experience. NPCs in your party now have banters with the PC , with each other, and small side-quests of their own. As we were unable to get the original character voice actors to voice all the new lines, we instead sought out music appropriate to each NPC to be played whenever they initiate banter. This musical package is a separate, optional package (to keep the download size down). Project Website: http://www.gibberlings3.net/bg1npc/ Download: https://github.com/Gibberlings3/BG1NPC/releases/latest README: http://www.gibberlings3.net/readmes/readme-bg1npc.html Note for Steam/GOG users with SoD installed: Before installing BG1NPC or any other mods, you will need to use the ModMerge utility to make your game moddable. https://forums.beamdog.com/discussion/50441/modmerge-merge-your-steam-gog-zip-based-dlc-into-something-weidu-nearinfinity-dltcep-can-use/p1 Changes for version 23.3: 2017-12-29 [spoiler]
  • Fix for Kagain's Quest not allowing to be "completed" without accepting Kagain into the party.
  • Fix for Cloakwood Mines not appearing when "Open Cloakwood Mines early" component is installed.
[/spoiler] Changes for version 23.2: 2017-12-24 [spoiler]
  • Fix for SoA-based Tutu installs: only use of DisplayStringNoNameHead on ToB/EE engine installs, default to DisplayStringHead on SoA-Tutu.
[/spoiler] Changes for version 23.1: 2017-12-03 [spoiler]
  • Fixed Tutu install + more German proofreadings - Thanks @jastey!
[/spoiler] Changes for version 23: 2017-11-13 [spoiler]
  • Updates for EET compatibility to bg1npc.tp2 and x#player1_bgee.d.
  • Moving some large code blocks to .tpa files to clean up bg1npc.tp2
  • Fixed hardcoded strings in x#mag14d.baf
  • Fixed bug with Amarande dialog
  • Fixed bug with Edwin's golems in Spiderwood
  • Fixed bug with Winski's demon spawning neutral
  • Fixed minsc dialogue problame x#miint.d + x#miint2.baf
  • (BGT) Jaheira's interjection in Black Lotus tent
  • Remove added trans triggers from Seniyad's dialog
  • Replace David Jansen's "shout" script
  • tp2: changed from REQUIRE_FILE to REQUIRE_COMPONENT to enable automated deinstall of components if the required component is deinstalled
  • corrected Imoen-Yeslick rest banter for BGT
  • added li/g3_dreamscript_cpmvars.tpa for dream scripts of NPCs
  • lib/tp2: removed eet_cpmvars and linked to EET original one instead (not used yet anyway)
  • unified DV or entill.cre to "Entillis" as it is in BG:EE and fixed usage in x#jaint.d
  • x#dyered.baf: added "See("dynaheir") to trigger (although it might not be needed because group can only sleep if together)
  • Typos and many small bugs quashed!
  • Un-hardcoded strings for Imoen's Tome
  • Adding an unused line for Imoen's dialogue about Tarnesh's spellbook
  • Copying over x#blank.wav to silence default dialog sounds
  • Updates to German, French, and Polish translations
[/spoiler] Changes for Version 22.8 - 2017-03-25 [spoiler] * Fixed issue with Faldorn-Izefia quest. #26 * Deprecating Non-Joinable NPC Portraits component due to copyright issues [/spoiler] Changes for Version 22.7 - 2017-03-01 [spoiler] * Fixed issue with some portrait BMPs having negative heights in the image header. [/spoiler] Changes for Version 22.6 - 2017-01-28 [spoiler] * Fixed: missing entar.cre for BGT install? https://github.com/Gibberlings3/BG1NPC/issues/23 [/spoiler] Changes for Version 22.5 - 2017-01-08 [spoiler] * French translation updates * Fixed item flags for Romance Challenge dragons [/spoiler] Changes for Version 22.4 - 2017-01-04 [spoiler] * Updates for Jaheira's "Bury Gorion" dialogue * Updates to Kagain's Quest * Update BGEE Banter Tweak prompts * Change Shar-teel's interjection on meeting Kagain * Update Lord Foreshadow's Ring Description * Ajantis Bhaaltalks - variable correction * Fixing Minsc's interjection with Vitiare * Check before adding "missing" items to BGEE games (SoD adds many of the previously missing items) * Portraits: Make filenames consistent with naming scheme, i.e. %SOURCE_RES%s.bmp * Portraits: Replaced BGEE portraits with new 169x266 images * Portraits: Added a few new portraits * Fix for 2 Legacy of the Masters gauntlets in Bandit Camp * Make Amulet of the Apprentice Mage unusable by Monks * Updates to dragon animations for Romance Challenges * Update BGT_VAR for EET support * Update x#tqbh2.cre sex to match animation * Enforce LoveTalk timer on Branwen romance post-rest talks * Fix Colquetle Family Amulet bug * [/spoiler] Changes for Version 22.3 - 2016-04-16 [spoiler] * Fix Gatekeeper dialog if CHARNAME has been to the Friendly Arm Inn * Updating Jaheira's interjection to ELMIN2.DLG * Moving SetGlobal actions to before non-INSTANT actions * Updating CRE sounds for Xan's quest CREs * Update for Coran Wyvern Quest fixes for BGEEv2 * No Dynaheir Romance endgame cutscene on SoD * Disable "your voice is strange" PID function on BGEE and BGT. [/spoiler] Changes for Version 22.2 - 2015-12-12 [spoiler] * Fix for bug in NPC Starting Location Component - Thanks Lollorian! [/spoiler] Changes for Version 22.1 - 2015-12-01 [spoiler] * Correcting typos in German tra files [Isaya] * More German translations (Teiluebersetzung vom Kerzenburgforum, teilweise noch in englisch,http://kerzenburg.baldurs-gate.eu/) * Minor bug fixes * Fix: Invulnerable Lake Poets * Fix: Xzar's Quest journal entries not working on BGEE * Fix: Removing Allegiance(Myself,0) checks in x#xzjell.baf and x#xzslim.baf * Fix: Khalid held/sleeping/etc.. blocks Jaheria-Beador dialog * Adding timer for Jaheria's "Bury Gorion" talk * Adding death variable for Bheren * Fix: Minsc stutter bug at Lighthouse * Fix for Minsc-Vitiare stutter issue * Fix: Dialog option appears to thank Hull for burying Gorion when CHARNAME buried him [/spoiler] Changes for v22 - June 14, 2015 [spoiler] * David Jansen Quest: Adding %tutu_var% to SHLD16 items to reference where P#BAG01 and P#BAG02 should be placed in STO04901. * Banter Timing Tweak: Adding condition to require BG1NPC Required Changes to be installed. * Dynaheir's Journal Quest: Fix for quest failing to start * Fixed issue with journal entries not being removed for Rescue Dynaheir quest on BGEE * Kagain's Caravan Quest: Cross-mod compatibility with Thimblerig's upcoming Skie mod. * Kagain's Caravan Quest: Fixed x#kaband.cre having 2 bandit scalps, x#bandk.cre not going hostile if you attacked them * Romance Challenges: Fix Battle song reference for x#ch12.are * Fixed redundant usability sections in item descriptions for BGEE * Fixed issue: Ajantis Shield proficiency bonus becoming permanent in BGEE * Incorporated fixes from BWP Fixpack v15.1.1 * New CRE macro: source_cre_script_cleanup. Useful for blanking scripts when using an existing CRE as a template for a new CRE. * Updated WeiDU to v238 * Adding Polish translation credits to README. * Various dialog typo fixes. [/spoiler] Changes for Version 21 - February 10, 2015 [spoiler] * BGEE compatibility * "Just-in-time" UTF-8 conversion of tra files for installation on BGEE. (Isaya) * Add BG2 item files used by BG1NPC to BGEE installs: brac25, dagg11, minhp20, misc3m, misc3n, misc3o, sahbolt, scrl8i, scrl9h, seeinvis, vamp, vamp1, vamp2, vamp3 * Create version of x#bgreplace_X for BGEE. * Create version of X_area_script_assign.tph for BGEE. * Missing strings added to tra files for BG2 strings referenced by BG1NPC but not in BGEE dialog.tlk * Replaced referenced BG2 scripts unavailable in BGEE with BG1NPC versions: x#mag10b, x#mag10c, x#mag14d, x#prs10b, x#drdsht, x#drui12, x#druid8, x#druid6, x#gpsht, x#shoutp, x#davidx, x#fight2, x#mepsmo, x#shout6 * Accounting for dialog state order differences from Tutu to BGEE: firebe.dlg, xanp.dlg, hentol.dlg, housg3.dlg * Added code to update SPELDESC.2DA in BGEE for Camdawg's Temple Fix * For CREs that use BG2 sounds that are unavailable in BGEE, sound references were updated to sounds available in BGEE (with a few exceptions). Note: Tutu and BGT will still use available BG2 sounds. * Added x#ogref sounds for x#chop and x#cru in Xan's Turnip Quest. * Fixes for x#cutspy creating errors in BGEE. * Banter Timing Tweak to adjust average time between dialog banters (replaces Compton's Banter Accelerator for BGEE) * Fixed spell name for Imoen's Artifact in BGEE. (Mike1072) * Replace references to BURN01.CRE (unavailable in BGEE) with new x#burn01.cre. * Moved location of Imanel Silversword in BGEE to not conflict with Dorn quest encounter. * Romance Challenges area files included with BG1NPC for BGEE. * Updated Dynaheir romance end-game cutscene script to not be Tutu-specific (i.e., allows for BGEE). * Added sounds from BG2 for "Stranger" in Dynaheir romance end-game cutscene in BGEE. (Thanks to Etamin, Isaya, and CrevsDaak for files) * Updated Open Cloakwood components to work in BGEE. (Isaya) * Updated Imoen's death variable in x#pcbury.d. (Jastey) * Updated Shar-Teel romance to NOT detect a Blackguard as a Paladin. * Added NPC-only items (x#ajshld, p#bow) to item_use.2da in BGEE. * Pink Xan portrait updates for BGEE * Alora starts in Gullykin AND the Hall of Wonders bug in BGEE * Colquetle Family Amulet Fix for BGEE * Updates to Dynaheir's Journal Quest, Jaheira's Quest, Garrick's Quest, and Montaron's interjection with Ender Sai to enable journal entries to work in BGEE. * Adding fixes for Safana-Dorn and Tiax-Dorn dialogs preventing PIDs from firing. * Fix area scripts for AR2400 and AR2900 to not continuously fire when the variable TazokSays = 1. This was preventing blocks added by BG1NPC from firing. * Updated to WeiDU v237 * German translation available (Teiluebersetzung vom Kerzenburgforum, teilweise noch in englisch,http://kerzenburg.baldurs-gate.eu/) * Polish translation available (Tlumaczenie przez Children of Bhaal, http://athkatla.cob-bg.pl/viewtopic.php?t=5734) * General coding updates to modern WeiDU standards (e.g., using GAME_IS instead FILE_EXISTS for game type checks) * Updated cross-platform libraries with latest fixes for all platforms. (Jastey) * New variable %tazokminhp% to account for different anti-death items used in Tutu vs. BGT vs BGEE. * New variable %RunAwayFrom% for scripts to use action "RunAwayFrom()" in Tutu/BGT and new action "RunAwayFromNoLeaveArea() in BGEE. * Move dialog changes for Coran Wyvern quest from x#jfix_X and x#bgreplace_X to new x#corwyv_X.d files. * Block Shar-Teel/Tiax banter until Chapter 4, since it references the Iron Throne. * BG1NPC romances won't start while CHARNAME is wearing the Girdle of Masculinity/Femininity for compatibility with BG1 Romantic Encounters mod. * Reordered dialog actions to place EscapeArea() command last. * Reordered Dynaheir, Branwen, Coran, Xan, and Shar-Teel dream script triggers to prevent crashes when NPC is dead while resting. (Jastey) * Ajantis Romance/SCS Wait at Inns component incompatibility fix. * Added macro ~source_cre_sound_cleanup~ to CRE blocks for cleanup. * Update Jozzi Seasnake (#seasn) to use Nereid soundset (all platforms). * Update x#garwyl to use GHAST sounds like a spectre (all platforms). * Imoen's dialog regarding Gorion's body no longer requires CHARNAME to be holding Gorion's letter. Her script triggers the dialog by the party picking up the letter, but in the time it takes her to walk to CHARNAME, it was possible to read and drop the letter, leaving her unable to initiate the proper dialog. * Imoen's dialog on Laryssa will no longer interrupt Brage's script to return the party to Nashkel. * At the Bandit Camp, if Tazok was engaged in combat too quickly, Kivan could be left trying to initiate dialog with him. This dialog would fire after the combat, with Tazok possibily dead. Kivan no longer attempts dialog with Tazok after Tazok is dead. * Updates for Tiax's Quest to close open quest entries at their conclusions. * Moved Minsc/Dynaheir interjection with Thalantyr into a new stand-along banter with Dynaheir * Xan's interjection with Mulahey was copying a "ChangeEnemyAlly(Myself,NEUTRAL)" command to Xan since there is no pass back. Changed to ICT2 to prevent issue. * Added checks to Imanel Silversword's script to prevent dialog from re-initiating and stop dialog from initiating during battle. * Montaron was being sent to Minsc's "goto" location in the Elfsong Tavern rather than the Low Lantern with Xzar by BG1NPC's Wait at Inns component. Updating to send Montaron to Low Lantern. * In Tutu, when refusing Cythandria's surrender, Dynaheir will turn hostile. Danaher's interjection is inheriting an Enemy() action from Cythandria. Only affects Tutu, Cythandria's dialogue state 6 has an "Enemy()" action which is not present in BG:EE and BGT. Solution is to remove the Enemy action() in Tutu. * Kivan gives his reaction to Prism's death upon entering the Nashkel Mines area even if he wasn't in the party when Prism died. Adding a See("prism") check to script block in kivan.bcs. That should prevent the trigger from firing long after Prism is dead (and the corpse is removed). * Safana's response to PID option "Do you have any advice, Safana?" References Narlen Darkwalk, even in Chapter 1. Corrected triggers to not show this response until after Narlen has been encountered. * Correcting "Bruno" DV in x#yeint2.baf. (MadMate) * Updated item slots for x#david and x#dragon to place items in correct slots. (MadMate) * The XZNI1.6 dialog in xzint.d has an issue with the conditions. If Montanan is in the party, alive, but disabled (e.g., held, panicked, etc..), the dialog cannot continue. Updating the second transition condition to be "OR(3) !InParty("montaron") !InMyArea("montaron") StateCheck("montaron",CD_STATE_NOTVALID)" which is the opposite of the first transition, ensuring one branch can fire. * Updates to Coran's Succubus Quest * Updates to close open quest journal entries at quest conclusion. Added "close quest" journal entries. * If you refuse the quest initially, Coran no longer becomes instantly "charmed" before he has been given the roses. He has a more appropriate reaction to your refusal of Amelia. * Scripting updates to account for players force-attacking Amelia. Amelia will now turn hostile and attack the party. If Natan has not been talked to, remove him if Amelia is force-attacked (quest is aborted). If Natan has been talked to, increment X#CoranSuccubus to 13 to allow quest to complete. * Coran will now become "charmed" by Amelia when in her presence if Natan is "charmed" (i.e., has been shown the roses). * Amelia was a very difficult battle for BG1, so she has been toned-down to be more appropriate for BG1. * HP, THAC0, AC, Saving throws updated to be in line with PnP succubus stats. * Only immune to non-magical weapons * On BGEE (or Tutu/BGT installs with 1PP Wings), Amelia's combat appearance now has wings (defaults to previous fire elemental appearance on installations without 1PP Wings). * Updated combat script, inspired by Kirinhale's from TotSC * Many dialog typo fixes. [/spoiler] Also, there are expansions for several BG1 NPCs available: Ajantis BG1 Expansion: http://gibberlings3.net/forums/index.php?showtopic=13889&st=0 Coran's BG Extended Friendship v4: http://forum.baldursgate.com/discussion/39423/corans-bg-extended-friendship-talks-v4?new=1 Garrick's Infatuation b20140925: http://gibberlings3.net/forums/index.php?app=downloads&showcat=82 Xan's Friendship Mod: http://forums.pocketplane.net/index.php/topic,24286.0.html

Archer weapon

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What ranged weapon should I specialize in as an archer? I'm looking toward the future as in most effective ranged weapon I can acquire (Not only for bg1 but carried over characters into sod and bg2.) Overall, what do you think would benefit me the most?

Art Resources from Lionheart

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There was a thread over at Spellhold that talked about extracting the art resources from a game called Lionheart. It was concluded that it was extremely difficult to so and the idea of taking screenshots and stitching them together would be the best way about doing this. I'm planning on recreating the art resources but I just need to know if this has already been done. Particularly how far the makers of the Classic Adventures mod got in doing this. I just spent the last hour stitching together the "Barcelona Port District" map. I still have to recreate the north sections and remove the smokestacks but it looks like I got the bulk of it done. The area would be a perfect location for a Calimport map for the basis of a ToB expansion mod. image

Between an Archer and a Kensai witch is more interesting to play as?

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I am wondering which one you guys find the most fun and also which is most powerful in your opinion.

Star Wars: Legends of the Old Republic

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Website: https://starwarsnwn.com Discord: https://discord.gg/MyQAM6m We're in the process of building a brand new Star Wars server for NWN:EE. We'd like to invite everyone to come join and follow along with us during development. We are also looking for area builders, quest designers, and dialogue writers. Our website contains loads of information about the project so be sure to check it out! I hope to see a few new faces in our Discord as well. May the Force be with you!

Übersetzungsfehler und sonstige Textfehler

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So ich denke es wird gleich mal Zeit gefundene Fehler in Angriff zu nehen ;) Mir ist bisher nur ein Fehler begegnet und zwar bei den characterdetails direkt der letzte Eintrag im Waffen unterpunkt steht ein komischer Text(siehe Bild) und zwar bei all meinen chars...was da eigentlich stehen sollte kann ich nicht sagen, da ich die sprache nicht wechseln kann... Edit: ah jetzt hat das mit dem wechseln der Sprache doch geplappt, im englischen steht an betreffender stelle "AI SCRIPT:" #2078

Does anyone have a decent Black Pits 2 quest solution guide/walkthrough

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I can't find a decent one on the web, and I like to cheat :) Thanks!

BG EE 2.0 and Siege of Dragonspear Compatible Mods

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Version 2.0 of BG EE and the release of Siege of Dragonspear brought a lot of changes to the game engine. Rather than creating a lot of confusion editing the original compatible mod list thread I decided it would be a better idea to create a new clean thread. So if you have written a mod that is 2;0/SoD compatible or have tested a mod and found it to be compatible just let me know so that it can be added to the list. The rule of no direct links stay. Give a link to the mod thread. The modder deserves full credit for his/her creation. Good modding and have fun!

Attention! GOG/Steam users . If you have Siege of Dragonspear installed you must install this before trying to install any mod.

AI Enhancements

Sword Coast Stratagems SCS brings hundreds of enhancements to AI in the game. ATTENTION in order to install SCS on 2.0+ you need this fix. Thanks to @subtledoctor for the fix :)

Banter packs

Ajantis BG1 Expansion Mod Adds friendship dialogues for Ajantis if he is not in romance from BG1NPC Project. Chatty Imoen This mod expands Imoen's voice set and adds interaction banters with other NPCs. It also has a component to change Imoen's portrait to one of three choices: BG1, SoD, or BG2. Coran's BG Extended Friendship Talks This mod expands Coran's Friendship talk sequence. Delainy/Durlyle Same-Sex Romance Options Mod This is a simple mod to spawn Delainy for female PCs and/or Durlyle for male PCs.. Garrick's infatuation "Garrick's Infatuation" allows Gorion's foster daughter to explore a closer acquaintance with her very first biographer through a series of conversations. The flirtation is available to females of any race, class, or alignment and it begins shortly after Garrick is recruited. Neera Banters for BGEE Adds additional dialogue between Neera and other NPCs. Prevents Neera and Edwin from being in the same party. Neera dialogue expansion and flirts Adds additional dialogue between Charname and Neera, as well as flirts. Xan's friendship path Xan-initiated banter.

Equipment

Barbed Club of Pain Convenient Ammunition Distinguishable clubs Golem Construction for Spellcasters Nerfed Ankheg Armor Wand Case Thalantyr sells a container to store wands.

GUI & Graphics

BG2EE GUI To BGEE Continous Viconia Appearance for BG1EE, BG2EE, SOD and EET EEUITweaks Mod Collection Lefreut's enhanced UI Journal Fixes Compatible with BGEE and BGEE+SOD v2.2, this mod adds various enhancements including filtering to the UI of the quest and journal screens - supports multiple languages. Lighting Pack Multi-portrait Mod The Multi-portrait mod allows the player to see 10 portraits at a time when creating a character or changing appearance, and allows rapid paging through large portrait collections. Portrait Picker Why click through portraits when you can scroll? After automatic registration and a little setup, you can access the entire portrait pool (custom and default), apply descriptions to all, and use advanced filter/sort functions. Recolored toolbar buttons Portraits Portraits Everywhere The Picture Standard for BGEE 1 & 2 Dragonspear UI++

Kits & Races

Most kits and classes mods have a minor compatibility problem with version 2.0. Check @subtledoctor's comment for details. Arcane Archer Redone Bardic Wonders Chaos Sorcerer Kit The Charlatan (Bard Kit for Charname and Eldoth) Deities of Faerûn - A Kitpack for Clerics Eldritch Magic FG Cleric Kits I Hate Undead Kitpack Improved Archer Kit The Mercenary (Fighter Kit for Charname and Kagain) Might and Guile *Fully compatible* The Militia Officer (Fighter Kit for Charname and Khalid) Mystic Fire Paladin Kit Warrior Monk Mod Pale Master Sorcerer Kit Planetouched Races Shadow Magic Way of the Assassin Warlock Wizard Slayer Rebalancing Relieve Wizard Slayer

NPCs

Aura, a gnome artificer NPC for BG:EE + SoD Drake NPC for BG:EE and SoD Gavin A cleric of Lathander Ishlilka the Wizard Slayer for BG1 + SOD [Alpha Release] Sirene NPC BG:EE Shar-Teel NPC mod (SoD) Verr'Sza NPC An evil rakshasa ranger. Vynd, drow assassin

Portrait packs

Artastrophe portraits

Quests & expansions

Ascalon's Questpack Baldur's Gate Mini Quests & Encounters Baldur's Gate Romantic Encounters BG1 NPC BG1 Unfinished Business Critter Parts mini-mod for Baldur’s Gate: EE Role-play based quests. New harvestable drops and edible meats from the bears, wolves, dire wolves, etc. Also drops from all spider types that can be used for bartering with a new NPC who has an interest in such trinkets. Lure of Sirine's Call (Download is at the side, current version is v15) Northern Tales of the Sword Coast The Stone of Askavar

Tools

Big World Setup EE Autoroller

Tweaks

Animal Companions Disable Enhanced Edition NPCs 3.5 Edition/ Pathfinder style Tweaks Collection (thac0, Constitution, hit dice) Rough World The concept behind this mod is to make the world a rougher place. It does this by changing the tone of the games reputation system, adding a bit of difficulty, and making the world feel not quite as forgiving. Jaheria Recast Non-Player Characters Enhanced NPC Tweaks mod Allows continuous portraits and colors for the Baldur's Gate saga NPCs. Additional options include more convenient locations for some BGEE and SOD companions and appropriate kits for NPCs. Quick Save Slots Tweaks 1.2 High-Power Baldur's Gate This mod adds supernatural powers to the player characters, the NPCs, and nearly every creature in the game, in order to make every encounter a unique, very interesting experience. It tries to make Baldur's Gate 1 feel like a totally new game. Random Character Generation Bored playing the same types of character over and over? Let this Random Character UI mod choose for you. Simple to install. No Race Restrictions SCALES of BALANCE! Simple XP cap remover SoD Dialog Banters This mod doesn't add any new banters. It converts the existing SoD banters from the "on-the-run" style to a pausing dialog style (as in BG2) Tweaks Anthology BETA True Berserker Minsc Raduziel's Universal Wizard Spells

Spells

Taunt Spell

Neverwinter Nights:EE achievement suggestions

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I could not find another thread that aims to bundle/collect ideas for the Neverwinter Nights:EE achievement ideas from the community. So lets share some ideas and hope that they get added. Here are mine: 1. Trent Lightly - Drop 100 Swords 2. Modula rasa - Use a mod 3. Baldurs Gate - Have a 6 different party members (Including yourself, pets and summons) 4. Baldurs Gate 2 - Kill 7 Dragons 4. Icewind Dale - Make 6 different characters. 5. Planescape Torment/Updated my Journal - Resurrect after dying back at the resurrection circle.

New Mod Install Tool - feedback request from Modders and Players

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Hello fellow adventurers, this time there won't be any poll. Instead, I need you to tell me about everything related to installing mods via Install Tool. Players: please tell me what you don't like about BWS (yep, GUI sucks) what should be improved and what is missing. Don't write something like "same as BWS, only better", focus on most annoying or important things. Modders: which features related to mod presentation/configuration/maintaining new Install Tool should have? Every feedback will be read and take into consideration but not everything is possible :smile: You can also come to Discord Channel https://discord.gg/xbMzNAp and have discussion EDIT: New, working Discord invite

Caster level when casting from scrolls

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When spells are cast from scrolls, what level does the caster count as? If Garrick at level 1 uses a magic missile scroll, it fires off several missiles so it clearly doesn't simply use the level of the character using the scroll.

PST:EE console, commands and codes how-to

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Cutters, We've decided to share a console how-to for PST:EE with you.

1. Enable the console in PST:EE.

For this, please, follow the instuctions provided for BGEE/SoD/BG2EE in version 2.0 and later by @elminster having the following in mind (PST:EE-specific): You should go to your %user%\documents\Planescape Torment - Enhanced Edition\ folder.

2. Press - to access the console in game.

3. Use these handy Control Keys:

CTRL-SPACE will allow you to access the debug console which has convenient buttons for jumping to areas, spawning a cheat weapon (the "God Axe"), etc. CTRL-Y will kill any creature currently under the mouse. CTRL-J will cause the party to jump to the current cursor location. CTRL-Z with mouse over TNO will summon a full party (may create duplicates) CTRL-SHIFT-Z with mouse over a character will give that character all spells

4. Use these handy Commands:

4.1. C:AddGold(< int >) Adds the amount of gold specified by the int parameter to the party. 4.2. C:CreateItem("< string >") Creates the item specified by < string >. 4.3. C:CreateCreature("< string >") Creates the creature specified by < string >. 4.4. C:ExploreArea() Removes the fog of war from the current area. 4.5. C:SetCurrentXP("< int >") Sets the XP of the selected character to < int >. 4.6. Alignment-related Commands TNO Only (Cannot change Alignment of NPC Party Members) The Variables are "LAW" and "GOOD" The break point numbers are 15 (> 14) and -21 (< -20). Numbers can go above or below those break point numbers (you can have -100 Good or +80 Law). Alignment change is instant. Setting Alignment Variable to 15 immediately changes the alignment of TNO. C:SetGlobal apparently does NOT update all appropriate code to recognize the variable change till AFTER a Save/Reload. To pick up C:SetGlobal changes to Alignment properly in ALL code you MUST run C:Eval("ChangeAlignment(Protagonist,LAWFUL_GOOD)") where "LAWFUL_GOOD" is the Alignment to switch to. 4.6.1. C:SetGlobal("LAW","GLOBAL",15) - Set Alignment to Lawful 4.6.2. C:SetGlobal("LAW","GLOBAL",-21) - Set Alignment to Chaotic 4.6.3. C:SetGlobal("GOOD","GLOBAL",15) - Set Alignment to Good 4.6.4. C:SetGlobal("GOOD","GLOBAL",-21) - Set Alignment to Evil After any of the above commands you must run: C:Eval("ChangeAlignment(Protagonist,ALIGNMENT)") where ALIGNMENT is the current alignment (Such as CHAOTIC_NEUTRAL or LAWFUL_EVIL) of TNO. 4.6.5. Using C:GetGlobal will show the current value, such as C:GetGlobal("LAW","GLOBAL") Examples: To Set TNO's Alignment to Lawful Good C:SetGlobal("LAW","GLOBAL",15) C:SetGlobal("GOOD","GLOBAL",15) C:Eval("ChangeAlignment(Protagonist,LAWFUL_GOOD)") To Set TNO's Alignment to Lawful Evil C:SetGlobal("LAW","GLOBAL",15) C:SetGlobal("GOOD","GLOBAL",-21) C:Eval("ChangeAlignment(Protagonist,LAWFUL_EVIL)") To Set TNO's Alignment to Chaotic Good C:SetGlobal("LAW","GLOBAL",-21) C:SetGlobal("GOOD","GLOBAL",15) C:Eval("ChangeAlignment(Protagonist,CHAOTIC_GOOD)") To Set TNO's Alignment to Chaotic Evil C:SetGlobal("LAW","GLOBAL",-21) C:SetGlobal("GOOD","GLOBAL",-21) C:Eval("ChangeAlignment(Protagonist,CHAOTIC_EVIL)") 4.7. Faction-related Commands For the Nameless One TNO's faction is controlled by global variables, since TNO can be a member of more than one faction at the same time: C:SetGlobal("Join_","GLOBAL",) ← Sets the global variable that means "TNO is currently a member of this faction". List of joinable factions and their variables: C:SetGlobal("Join_Anarchists","GLOBAL",1) C:SetGlobal("Join_Dustmen","GLOBAL",1) C:SetGlobal("Join_Godsmen","GLOBAL",6) C:SetGlobal("Join_Sensates","GLOBAL",1) C:SetGlobal("Join_Chaosmen","GLOBAL",1) For party members The faction of all other party members is controlled by the faction field in their creature files: C:Eval('ChangeFaction(,)') ← Changes the target's faction stored in their creature file to the faction specified by the faction number if the target is in the current area. Numbers can be looked up in FACTION.ids, but seem to be hardcoded. Examples: C:Eval('ChangeFaction("Dakkon",2)') - Changes Dak'kon to Dustmen C:Eval('ChangeFaction("Annah",0)') - Removes Annah's Indep faction, making her have no faction 4.8. If you're looking for the item code, use NearInfinity, or check this thread by @Fred57.

RP: Castle Greyhawk

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Starring our intrepid Adventurers! Aerie! played by @Nonnahswriter Anomen played by @deltago Arkanis played by @lolien Jaheira played by @reedmilfam Jan Jansen played by @cyberhawk Khalid played by @scriver and Minsc played by @minevese

How Do We Resolve Version Conflicts Issues?

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When I install my Neverwinter Nights Client (on 26 October, 2018) my version is v77.8181 When I install my Neverwinter Night Server (on 26 October, 2018) my version is v77.8166 Of course, the client refuses to connect to the server, due to version conflict. Is there an update somewhere that will bring the server up to 8181 ?

Item Upgrade v43 Now Available

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The Item Upgrade mod allows Cromwell and Cespenar to upgrade additional items in BGII. One third of them are convenience functions (e.g., they save you ring or boot space), one third of them try to beef up categories of weapons that are "weak by comparison" (e.g., clubs and spears), and one third of them upgrade NPC-specific items. Version 43 corrects errors in the Polish translation (for real this time) and provides a few other bug fixes. v43 Changelog:
  • Polish translation should no longer crash EE games (for real this time)
  • @argent77 had made a macro to help EE-ify item descriptions from vanilla item descriptions; this is now used for the Korean and Russian translations since they lack a dedicated, EE-specific translation
  • NPC-restricted items will now use the same restriction schemes as their parent items for EE games
  • Fixed a bug where the some install options were not available for Polish players
  • Items which provide immunity to poison now also block Cloudkill

Hello, All -- Long Time NWN Player Happy To See New Life In The Old Game

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Will my BEAMDOG account properly reflect my ownership of two or three copies of the same game? I've already purchased one copy and installed it on my Dad's computer for him to play. I want a copy for my own PC and probably at least one other copy for backups and guests. We've all been playing since the early 2000s and really enjoy NWN group games. Thanks for starting a new generation of NWN fun!
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