Quantcast
Channel: Recent Discussions — Beamdog Forums
Viewing all 105449 articles
Browse latest View live

After launching the server, my name is in use?

$
0
0
Couldnt find any other topics on this but... how do I fix this?




I put in the name I normally use, but this just keeps popping up. HELP!

"Your player name has been refused by the server" MP ISSUE

$
0
0
Help, I tried to play MP but I always get this problem. If I use a name and set it as default, then for some reason, even if the server has no Password, then it would bring an issue about not being able to connect due to a wrong password input (?).
It even rejects ANY name I put, even if its just gibberish

The Horror Movie Thread

$
0
0
I've loved horror movies since I was a little kid. I remember I started watching them when I was really young, probably too young to even understand what I was watching. My half-sister introduced me to them, probably as a joke, thinking that I was going to be scared shitless. It had quite the opposite effect lol. I remember my favourite movie when I was 4 or 5 years old was A Nightmare on Elm Street (I still love it).
I have fond memories of going to a video rental place that was very close to my home all the time and spending hours just looking at all those beautiful VHS horror tapes before actually choosing which one I wanted to watch. The cover art was beautiful back then. I feel like it's a lost art.
A Nightmare on Elm Street, Friday the 13th, Halloween, Alien, The Exorcist, I could probably write down names for hours, both mainstream and B-movies. You name it, I've probably watched it (and if you name one that I haven't, I most definitely will! :) ).
I specially love slasher flicks. There's not a single type of movie in the world that's more entertaining than an 80s slasher full of boobs and blood.

I've been a bit out of touch with the newer horror movies in recent years, mostly because, well... They're all the same. I actually had to start an IMDB list just so I actually know which ones I've watched and which ones I haven't, because trailers and descriptions alone weren't enough anymore. Long gone is the age of original horror movies. Seems like they come in waves... Classical monsters in the 30s and 40s, then aliens in the 50s and 60s, then the supernatural in the 70s, then the slashers in the 80s, then the self-aware horror movies that were barely horror at all of the 90s, then the torture-porn movies of the 00s, aaaand we're back to the supernatural now in the 2010s...

Anyways, friday the 13th is coming soon. It's a personal tradition of mine to (almost) always watch a slasher flick on friday the 13th and on halloween, though I sometimes watch a non-slasher horror movie instead.

Do you guys enjoy horror movies? Tell me about your favourites and share your stories. :)
Any recomendations for the coming friday?

Polish fonts/letters both on Beamdog Client and Steam

Consistant crashing on Arelith

$
0
0
Raised ticket about 2 weeks but it is still sitting as new and not looked at.


Crashes frequently on Arelith, and consistently on one of my characters there (just has to log in). I got to chapter 2 or 3 single player without issues.


The main issue I have is a crash that you capture (displays your splash screen message asking to report the defect)

I'm using I'm running a new Surface Pro, I7 with the Intel Iris Plus Graphics 640 (i7)


I looked at the Neverwinter Nights: Enhanced Edition Development Build 8179 version, but if I use this Arelith does not come up as an option.


Any ideas on how I can get some support on these issues?

Baldur's Gate Who Am I?

$
0
0
Bit of fun. 3 clues. First person to get it right sets the next one.

1) I am based in Athkatla.
2) My master is a mage and his companions are short, smelly and cowardly.
3) If you kill me my papa will cry. But if you kill him, I don't care!
Who am I?

Intel Crashes, 3 month passed and still not fixed.

$
0
0
I was excited to buy NWN:EE and play on my laptop. Now I can't do it due to Intel card crash bug , and I cannot play with my friends on Arelith for three month now
.
Crash on Intel integrated cards is a serious issue, which I am sure affects a lot of users. I do not understand why it hasn't been resolved yet? I mean Jewish saying "If a problem can be solved by money it is not a problem", meaning beamdog isn't very well motivated to fix it.

I honestly think intel users - consumers, that do have same issue should be compensated because it is Beamdogs fault that they cannot play on their favorite multiplayer servers since everyone moved to NWN:EE.

Please give it a thought Beamdog, because after three month things like "we are working on it with Intel engineers" starts to lose its weight as an excuse for such serious issue.

Durlags Tower - Bug entering Chess-game-area?

$
0
0
Hello!

I have killed Everything in Durlag's Tower, level 3. All the various elemental-rooms. However, I should be teleported to the chess game area. I am not.

Does anyone know what to do next? When I read on around on the forums it seems that the area is bugged alltogether? :(

Thanks in advance!

[MOD] -Might and Guile- a tweak mod and kit pack for warriors and rogues.

$
0
0
Announcing my new mod - er, or a new version of my old mod, with a new name... ah, whatever. Announcing Might and Guile!

Download:
https://github.com/UnearthedArcana/Might_and_Guile/releases

Readme:
https://github.com/UnearthedArcana/Might_and_Guile/blob/master/README.md

Review that read me for details, but in short, this mod contains various game tweaks and new kits, focusing on warriors and rogues. Thus, "Might and Guile." There is no "core" component; everything is optional, everything is independent. This is really more like a collection of several mods. So, my usual motto: install what you like, ignore what you don't.

These mod components now contain:

1) Revisions to warrior and rogue classes and kits:
- A feat system allowing warriors and rogues to learn all sorts of non-magical and semi-magical abilities
- A psionics system, and a fighter and thief kit who can use psionics
- A complete re-working of the way bard songs work, allowing bards to sing and fight simultaneously, and allowing kits in other classes to use these new bard songs
- Barbarian and Monk movement bonuses changed to a speed bonus that can be toggled on and off (and rangers get it too)
- Revised Berserker kit and Rage ability
- Revised Stalkers, and Beastmasters
- Revised Archers and an all-new set of called shots
- Revised Kensai, actually following the in-game lore of only being able to master a single weapon category (at a time)
- Revised monk fist weapons, toggling back-and-forth from non-magical to magical
- Revised Blade and Skald kit abilities
- Revised Shadowdancer with new "Shadow Pool" instead of HiPS

2) Warrior and rogue kits:
- 5 fighter kits (Corsair, Marksman, Soulblade, Gallant, Hexblade)
- 4 ranger kits (Elven Archer, Halfling Slinger, Mage Hunter, Barbarian Ranger)
- 6 thief kits (Sniper, Scout, Alchemist, Psypher, Herald, Jinxer)
- 4 bard kits (Jongleur, Gallant, Meistersinger, Loresinger)
- 7 multiclass kits (Bladesinger, Spellfilcher, Loremaster, Tomb Runner, Thug, Ranger/Mage, and Ranger/Thief)

It is compatible with all major current versions of the games: TOB, BGT, BG:EE, BG2:EE, IWDEE, and EET. (Some components only work with the newer game engine, however.)

Blink, blink

$
0
0
Another dose of curiosity: I saw, on YouTube, posted by Failed.Bard, a set of animated eyes that blink. Watch them for about 12 seconds and you'll likely watch for a while longer.

image

Apparently, his vfx is a bit beyond those my team has on the server that still needs to move over here. Is this sort of thing possible on NWN-EE? Definitely adds to realism and immersion, I mean.....wow.

Suggestions Thread: Art Assets (models, textures, images, sounds)

$
0
0
Hello folks, I'm Symphony.

In order to keep things collated, I'm starting category based suggestion/bug discussions. Please use your best judgement to find which discussion best suits your range of items!

This Suggestions Discussion is for Art Assets. These are the kinds of items considered to be "content" "custom content" "hak resources" made by graphic artists, designers, and modelers, for "modding" the game with Art Asset files placed in hak packages by content creators, the installation's .bif files by the game developers, or the override directories (including /portraits /music and others)

The kinds of file formats expected to be the targets of Art Asset Suggestions would be .tga .dds .mdl .wav .bmu .txi .gui, and a few others!

Feel free to post your suggestions below in a hopefully clean and concise manner, and if you have time, try to read the other suggestions so you don't duplicate any requests.

Why do cameo NPCs from BG 1 not remember you?

$
0
0
For example, quayle, faldorn, etc, they dont recognize you at all. Does BG 2 just assume you never met them at all?

I know Xvar does but hes one of the few.

inter-paragraph inconsistency is driving me crazy

$
0
0
This seems to be a very recent update, and it's terrible.

When I write a post, and hit double-return between paragraphs, the forum is now adding extra spaces.

So different paragraphs are very far apart.

And it looks awful.

Marek and Lothander Quest Bug. Am I doomed?

$
0
0
>got approached by Lothander and was told I was poisoned
>talked to the Diviner and he told me to see the High Priestess of Umberlee
>talked to High Priestess of Umberlee and she told me she needed a Book of Wisdom
>talked to priest in Temple of Tymora and got Book of Wisdom
>instead of giving the Priest of Umberlee the book in exchange for the Geas removal scroll, I told her I didn't trust her, and she gave me the scroll and asked me again for the book. I lied and told her I didn't have the book and she said "how dare you show such impudence" and turned hostile, so I killed her.
>brought geas removal scroll to Lothander, he gave me antidote and I got 1500 exp
>talked to Marek and he immediately turned hostile with no dialogue options. I killed him, and only received 650 exp. I did not receive 10,000 exp for curing the poison, nor did I receive a notification that my poison was cured.
>I die after 10 days even after doing all of that

halp

Hide/show cloak/helm via OnPlayerChat

$
0
0
Just figured I'd share what I've done with my OnPlayerChat event to hide or show cloaks and helms simply by typing it. "/hide helm", "/show helm", "/hide cloak", "/show cloak". I also took into account a variable stored on the item that prevents it from being shown or hidden. If it helps anyone, awesome. If not, no harm done.

else if (sSaid == "/hide helm") { object oHelm = GetItemInSlot(INVENTORY_SLOT_HEAD, oSpeaker); if (!GetIsObjectValid(oHelm)) SendMessageToPC(oSpeaker, "You do not have a head item equipped."); else if (GetLocalInt(oHelm, "NO_HIDE")) SendMessageToPC(oSpeaker, "This item can not be hidden."); else if(!GetHiddenWhenEquipped(oHelm)) SetHiddenWhenEquipped(oHelm, TRUE); else SendMessageToPC(oSpeaker, "This item is already hidden."); SetPCChatMessage(""); } else if (sSaid == "/show helm") { object oHelm = GetItemInSlot(INVENTORY_SLOT_HEAD, oSpeaker); if (!GetIsObjectValid(oHelm)) SendMessageToPC(oSpeaker, "You do not have a head item equipped."); else if (GetLocalInt(oHelm, "HIDDEN")) SendMessageToPC(oSpeaker, "This item can not be shown."); else if (GetHiddenWhenEquipped(oHelm)) SetHiddenWhenEquipped(oHelm, FALSE); else SendMessageToPC(oSpeaker, "This item is already being shown."); SetPCChatMessage(""); } else if (sSaid == "/hide cloak") { object oCloak = GetItemInSlot(INVENTORY_SLOT_CLOAK, oSpeaker); if (!GetIsObjectValid(oCloak)) SendMessageToPC(oSpeaker, "You do not have a cloak item equipped."); else if (GetLocalInt(oCloak, "NO_HIDE")) SendMessageToPC(oSpeaker, "This item can not be hidden."); else if(!GetHiddenWhenEquipped(oCloak)) SetHiddenWhenEquipped(oCloak, TRUE); else SendMessageToPC(oSpeaker, "This item is already hidden."); SetPCChatMessage(""); } else if (sSaid == "/show cloak") { object oCloak = GetItemInSlot(INVENTORY_SLOT_CLOAK, oSpeaker); if (!GetIsObjectValid(oCloak)) SendMessageToPC(oSpeaker, "You do not have a cloak item equipped."); else if (GetLocalInt(oCloak, "HIDDEN")) SendMessageToPC(oSpeaker, "This item can not be shown."); else if (GetHiddenWhenEquipped(oCloak)) SetHiddenWhenEquipped(oCloak, FALSE); else SendMessageToPC(oSpeaker, "This item is already being shown."); SetPCChatMessage(""); }

BG:EE No Reloads is how it was MEANT to be played

$
0
0
Hello all, just wanted to stop here real quick and share some thoughts I'm having. I recently began playing a "no reloads" game of BG:EE after having read about how much fun they were. I've beaten the game several times but have yet to move on to BG2 so I decided to give this a shot. Holy cow it is SUPER FUN!!! Here are the rules I've chosen to abide by:

Game Difficulty: Hard (I didn't disable the increased damage so enemies hit like runaway trucks)
Stats: Nothing above 80, I did allow myself a couple re-rolls because my first roll was like an 85 and I thought I'd try something a bit more within "normal range". I ended up with a 77-point roll, I did allocate an 18 to Wisdom (being the sane person that I am, I rolled a Druid lolz) but everything else is mostly 10's or 11's with Charisma being the prerequisite 15.

The gameplay is beyond wonderful! I feel like I'm playing D&D again and not some stupidly OP min-maxed character that instantaneously wipes the floor with everything in front of him. Now, when I go on an adventure, I have to CAREFULLY consider my equipment, check if I have enough potions of healing (just made it to Nashkel so my party is still low level), make sure that I am carefully prepared before leaving town. Not having the right gear/equipment or proper preparations literally means life or death. Normally I could just steamroll whatever the game throws at me but not anymore, now I have to actually be a frail, mortal adventurer and not some grossly overpowered superhero.

Combat feels very dicey, because I know if my charname dies that's it, game-over, I won't be reloading him from death. On the quest to the Gnoll Stronghold to rescue Dynaheir (I decided to go with the "canon party" of Khalid, Jaheira, Minsc, Dynaheir, Imoen, and Charname), we got bushwhacked while traveling there ("You have been waylaid and must defend yourself!) and my party was attacked by a winter wolf. Damn thing ran right up to Imoen and hit her with its cold attack, killing her instantaneously. I sighed and trekked all the way back to civilization and rezzed her. After returning and making it past the bridge with the two giants we encountered one lone Gnoll that got a crit on Imoen and dealt 27 damage, slaying her again. I wasn't about to waste more time and decided to press onward. After penetrating the stronghold and making my way inside, my party took on a few Xvarts but one managed to crit Khalid and he died. Seriously?! A FREAKING LOWLY XVART KILLED ONE OF MY TEAMMATES?! Normally I would've instantly reloaded but I did not as I was dedicated to the challenge. Down to just my charname (a Druid), Minsc, and Jaheira, all of whom are level 2 and don't have a ton of HP. At that point I was seriously considering retreating but I knew Dynaheir was nearby. My supplies were dwindling and I was out of healing spells. Normally I would've just slept and reloaded/save scummed if rest was interrupted by monsters but once again, NO RELOADING so that option was gone. I made the decision to press forward knowing that there were still several more Gnolls to contend with. We got into a fight with the last trio of gnolls guarding Dynaheir, and wouldn't you know it MINSC'S SWORD BREAKS. I have him pick up a halberd from a slain gnoll and he rejoins the right. My heart is pounding, both Minsc and Jaheira are down to half their HP and I'm out of healing spells and potions. If they die, my Charname is sure to go down quickly (he's only wearing studded leather armor and plus he has a severe allergic reaction to being stabbed by sharp pointy things). Suddenly, both Minsc and Jaheira score crits one after another and the two remaining Gnolls die!! I just about cheered and jumped out of my chair! Victory!! We grabbed Dynaheir and high-tailed it back to town to rezz Imoen and Khalid.

Seriously guys, THIS is how the game is supposed to be played. It's not fun to be some OP character that can dismiss most of the game's challenges easily. I mean, roll up such characters if you wish, but seriously there's a ton of fun to be had in playing the way the designers intended. Use the save/reload feature ONLY TO RESUME PLAYING YOUR GAME. If your Charname dies, bid him/her a fond farewell and ROLL UP A NEW ONE. Seriously, you'll appreciate the game much more :D

Request - UI and popup

$
0
0
Hi, would be possible to implement some kind of ui system using the default one of the standard game?

Something like to have a script execution for a given event like button click and so on.

I know itsn't something trivial to do but would be an enormous boost.

bug? cannot pick up gems

$
0
0
I made a new module with a new area, dropped a few standard gems down on the floor of the castle interior area. f9 tested the mod, and I cannot pickup the gems. When I tab I can see they get highlighted but when I mouse over them they are not useable - when I click on them my character just walks over them. Just me or anyone else? new bug? Using latest dev branch via beamdog client on windows 10.
Might be worth mentioning that the gems use a different model than the bag model used by other miscellaneous items. The small items in front of the character are the gems.

Palladium Warlock

$
0
0
So I was reading through my copy of Palladium Fantasy today (thinking about running a Palladium Fantasy RPG game via Roll20) and I had a crazy thought: what if I were to play a "Warlock" type mage in BG:EE? For the uninitiated, a Palladium Warlock is a unique take on spell casters. They have access to elemental magic (obviously), however unlike traditional Wizards a Warlock is granted spells by aligning oneself with one (or two) of the 4 elements (Fire, Earth, Water, Air). You can sort of think of them almost as a Cleric or Druid in that they're granted their magic by an external source, however I found that in BG:EE the Cleric & Druid spells just didn't quite fit with the list of spells available to Warlocks in Palladium Fantasy. Warlocks in PF have access to only one or two types of elemental magic which includes a surprisingly well rounded mix of offensive, defensive, and utilitarian type spells. Another interesting ability is that Warlocks share a special kinship with Elementals to the point where a rampaging elemental will actually stop mid-slaughter to chat with a warlock! Even if an elemental is summoned by an enemy mage to specifically destroy a warlock, the elemental will first warn the warlock of its mission, advise the warlock to defend themselves, and then mercilessly attack. Warlocks can also summon elementals with low rates of success at low levels and better chances as they progress.

As for how this relates to BG:EE, this won't be a perfect emulation because there isn't any sort of Charm/Dominate Elemental spells (that I'm aware of), neither are there any abilities aside from higher level spells that summon elementals (I'm not building my own mod either as I don't know how). However, one could theoretically play a Sorcerer and limit the list of chosen spells to match "Warlock magic" per se. So basically just roll a Sorcerer and choose spells from the following list. That's what I'm doing right now, I just made it to Beregost and I'm having a blast. If you're interested, here's the entire list of Warlock spells along with the corresponding element it applies to:

Warlock Spells:

Lv. 1
Armor (Earth)
Shield (Earth)
Burning Hands (Fire)
Chill Touch (Water)
Blindness (Fire, Air, Water)
Grease (Earth)
Sleep (Air)
Infravision (Fire)
Shocking Grasp (Air)

Lv. 2
Blur (Earth)
Aganazzar’s Scorcher (Fire)
Deafness (Air)
Invisibility (Air)
Stinking Cloud (Water, Air)
Knock (Earth)
Detect Invisibility (Air)
Glitterdust (Air, Earth)
Vocalize (Air)
Web (Earth)
Melf’s Acid Arrow (Water)

Lv. 3
Fireball (Fire)
Flame Arrow (Fire)
Ghost Armor (Earth)
Invisibility 10’ radius (Air)
Lightning Bolt (Air)
Melf’s Minute Meteors (Fire)
Protection from Cold (Water)
Protection from Fire (Fire)
Protection from Normal Missiles (Air)

Lv. 4
Fire Shield Blue (Water)
Fire Shield Red (Fire)
Ice Storm (Water)
Improved Invisibility (Air)
Spirit Armor (Earth)
Stoneskin (Earth)
Dimension Door (Air)
Teleport Field (Air)

Lv. 5
Cloudkill (Water)
Cone of Cold (Water)
Conjure Lesser Elemental (Air, Earth, Fire)
Phantom Blade (Air)
Protection from Acid (Water)
Protection from Electricity (Air)
Shadow Door (Air)
Sunfire (Fire)

Lv. 6
Chain Lightning (Air)
Conjure Elemental (Air, Earth, Fire)
Death Fog (Water)
Disintegrate (Fire)
Flesh to Stone (Earth)
Invisible Stalker (Air)
Stone to Flesh (Earth)
True Sight (Air)

Lv. 7
Delayed Blast Fireball (Fire)
Mass Invisibility (Air)
Protection from Elements (Fire, Air, Water, Earth)
Summon Djinni/Efreeti (Fire, Air)
Mantle (Earth)
Limited Wish (Fire, Air, Water, Earth)

Lv. 8
Horrid Wilting (Fire, Air)
Incendiary Cloud (Fire)
Protection from Energy (Fire, Air, Water, Earth)
Improved Mantle (Earth)

Lv. 9
Black Blade (Fire)
Meteor Swarm (Fire)
Shapechange (elementals only; Fire and Earth)
Wish (Fire, Air, Water, Earth)

Diablo II Enhanced Edition

$
0
0



Yes, it's happening.

No, it's not an official Blizzard overhaul.

Some information:
  • Staying fanatically true to the game's core mechanics, lore and aesthetics
  • Interfaces rebuilt for 1280x768 and 1024x768 (68% done but subject to revisions, minor graphical glitches may occur)
    See screenshots below (Note: may not be representative of the current state of affairs)
  • A cosmetic overhaul of the Lord of Terror (Heroes of the Storm voiceover & SFX integrated)
    A Dev Preview of Jean-Benoît Blanc's HotS lines & additional SFX adopted for Diablo II
    image

  • A cosmetic overhaul of the Summoner/Jazreth (with Diablo 1 voiceovers)
    A Dev Preview of Michael J. Gough's acting transformed for D2EE
    image

  • New main menu soundtrack (subject to revisions)
    A Dev Preview of the soundtrack
    image

  • Undead Stygian Dolls should no longer deal splash damage upon death
  • Doom Knights should no longer use Iron Maiden
  • Duriel encounter restorations (watch out, young Sorceress)
  • Book and Skeleton Key maximum quantity increased to 200
  • Potion of Regret (stat/skill reset) available at select NPCs
  • Throwing potions restored to shops; maximum capacity increased to 150
A listing of screens I dumped in Diablo Minimal and No Reload Thread (spoilers) collected below for your convenience.
Note that some fixes and/or changes have since been applied to portrayed interfaces.
  1. Horadric Cube

  2. Inventory

  3. Personal Stash + PlugY Shared Stash Integration

  4. Mercenary Inventory & Stats

  5. Scroll of Inifuss

  6. Waypoint Interface

  7. Quest Interface

A checklist of Diablo II Enhanced Edition prerequisites:

✓ a valid Diablo II license key issued by Blizzard
✓ a valid Diablo II Lord of Destruction Expansion license key issued by Blizzard
✓ a few gigabytes of spare disk space
✓ patience

Initial Pre-Alpha Release

revision: Tainted

Quick installation instructions

Pre-existing Diablo II Lord of Destruction installation (version 1.13c or older)

1. If you intend to update the game to play on Battle.net, create a copy of your Diablo II Lord of Destruction directory, otherwise proceed with original Diablo II Lord of Destruction directory.
2. Download and install D2SE Modmanager by Seltsamuel in the (copied) Diablo II Lord of Destruction directory.
3. Download and install D2EE-Tainted, ensuring that the installation is a subdirectory of your D2SE MODS folder (e.g. Diablo II 1.13c\MODS\D2EE). Then, make sure to install this hotfix.
4. To play Diablo II Enhanced Edition: run D2SE, select Diablo II Enhanced Edition Pre-Alpha and click Start Plugin

No Diablo II Lord of Destruction installation or an existing Diablo II Lord of Destruction newer than 1.13c

1. Uninstall any pre-existing Diablo II files.
2. Install Diablo II and Diablo II Lord of Destruction 1.12 by following instructions in this video. Note: Do not update to 1.13d.
3. (Optional) Install Diablo II Lord of Destruction patch 1.13c available from Blizzard.
4. Proceed with the installation instructions for Pre-existing Diablo II Lord of Destruction installation (versions 1.13c or older)

Feel free to share your thoughts on how Diablo II could be enhanced :innocent:
Viewing all 105449 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>