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Randomize placable placement for visual / resource gathering

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This is a sample video of randomized placement of placable for visuals (example random generated forest area) this can be use in instances encounter for variation or randomize area generation for resource gathering. 120 seed placement and I have not not notice many edge case with placement function and auto adjust for height and walkmesh check.


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Phylactery of ice doesnt make me strong enough to kill the white dragon...

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I thought this was a scripted fight? Im playing as a level 6 sorcerer, and I tried using the phylactery to fight the white dragon. It turned me into a frost giant, but my attack bonus is still only +10 which isnt anywhere near enough to hit the dragon consistently considering it has an AC of 27.

Is sanctuary considered a form of invisibility?

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As things that naturally see invisibility still attack you when you're under effect of sanctuary such as demons, runed assassins etc, along with some bosses such as the first test irenicus and bohdi in ToB.

So yeah is it invisibility or is this a bug or some other reason?

The Improve weather effects card discussion

Do your parties get maximum benefits from POMT after Chateau Irenicus or observe "rational" limits??

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I usually have a Master Plan of action for maximum returns after chugging several Potions of Master Thievery ~ but aim to avoid triggering a visit from Valen/Brus ~ including targets in Waukeens Promenade, Slums District and Mae'vars Guildhall.

This means I do not start off with enough cash to buy premium items from Dierdre/Joluv until somewhat later. So I guess I do set myself some limits but I am interested in cutting back to a more restrained Crime Spree.

The easy availability of multiple, stackable POMT in early game really seems to steer game-play balance in favor of an early Crime Wave but I do try to limit theft [w/Good parties] from Gaelan Boyle's house somewhat [mostly the recharged wands!]

3D placeable models error

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Hello Folks,

I am trying to make some 3D placeable models and heads with Neverblender program and every time I use any model that is not plain, I have the same problem. I get a grey coloured texture (even if sometimes they have the right colour) and a semitransparent renders with superimposed lines. I am unable to find what I am doing wrong when I export it.

Thank you for your help.

https://i.gyazo.com/50d5b2839bdc537a4a1e6881f112d634.png
https://i.gyazo.com/515b0a6b8d451eff5fc213c80729cfaf.png

where can better looking character model mods be found?

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i've seen a few screen shots of people's games where they were definitely using some updated character models and i was wondering where people were getting them from, i remember back in the day i had some, but they seem to be lost to me now and some of the web sites i went on to just didnt have or know what i was looking for

anybody out there know where i can find some?

Two Point Hospital - the Return of Theme Hospital!

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The developers behind Theme Hospital proudly present...

TWO POINT HOSPITAL!

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Report text errors and typos here

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Use this thread to catch and report all text errors and typos, so that the team could later collate them into a single Redmine ticket for an editor to look over.

Problem with Charname and Dorn in BG:EE

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After a few weeks break of playing I loaded my save and faced something very strange. My Charname and Dorn are all the time kind of starting a dialogue, stopping walking and facing towards each other, but nothing else happens.

This happens every couple of seconds, so it's very hard to move around when these two stop walking so I have to click them to move again all the time. Other four party members function normally.

Also quicksaving doesn't work most of the time because of this dialogue mode. I tried to load my previous chapter saves, but this same applies there so it doesn't help. I dunno if there was some updates during the last weeks that could cause the issue. What should I do?

Problemi con l'aggiornamento del 30 Agosto

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Una volta installato, Dorn sembra rimbecillito.
Fa tre passi e si ferma, non si riesce a selezionarlo in gioco.

Succede ad altri ??

Honest discussion about Legacy of Bhaal

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Hello my fellow forumites

The patch v2.0 (and v2.1) has been out for a few weeks now and a few threads about the LoB mode were already created, containing a lot of speculations and many advices to defeat it. We even have a thread dedicated to powergaming in LoB mode.

But today I would like to open a discussion about what does this difficulty setting truly does and the gaming experience it creates.

First, a reminder of what LoB does:

enemies' HP * 3 + 80
-5 to saves (?)
-5 to THAC0 (?)
+12 levels for some checks
+ 1 APR (?)
Summons' HP * 2 + 20

So as you can see, these changes are mirroring the Heart of Fury mode from Icewind Dale (except for summons) but so far most players including myself don't exactly know what it does. I searched on the internet on many sites and asked in different threads in the Road to v2.0 back then and I was not able to find a strict, precise definition of the Legacy of Bhaal mode. This is I think a minor problem in itself but let's continue forward.

Here I'm quoting the official Siege of Dragonspear website :

"Legacy of Bhaal Mode : A difficulty setting offering tactical challenges only the most skilled of players can hope to defeat"

This appears on the website since the extension's announcement.

But is it true?

In my opinion, the Legacy of Bhaal mode doesn't offer any "tactical" challenges, it just increases the HP of your enemies by a enormous amount and that's it mostly.
It slows the game down and doesn't change the gameplay experience in a good way to my mind.

Though I agree that it offers some challenges. Of course a Dragon with 530 HP instead of 150 HP is stronger and thus the game is harder, depending on your party setup it can be a lot more difficult or it can simply be longer.

But is this kind of difficulty setting fun? Do you really enjoy fighting 83HP rats in Candlekeep?

Put in another way, do you think the Legacy of Bhaal mode is an interesting and fun difficulty setting?

Because I think it isn't, and to be honest, when I look back at the quote I posted above, I think the developers were actually thinking of something completely different when they first thought of the Legacy of Bhaal.
Maybe they were thinking about a "super-SCS" mode, which could explain the "tactical" challenges that only the most "skilled" players could hope to defeat, but because of time restrictions, they gave up and instead replicated the Heart of Fury difficulty in Baldur's Gate.

Another reason I think the LoB mode was originally designed as an improved SCS is because of the Insane difficulty changes in SoD. As you may know, moving the difficulty slider in SoD actually change the number of enemies spawning during battles, including new foes (like a caster in a group of fighters) which does offer new tactical challenges!

I think this is really good and a lot better than simply buffing enemies' stats to the point they don't make any sense whatsoever in a D&D setting.

So I would also like to ask Beamdog another question: is the Legacy of Bhaal mode final? Will it receive others updates or will it stay like this?

Because if it is going to get some more love, then it's excellent and I'm eager to see what you have in store for us.

But if that's not the case, no big deal. But I would like to know about the community's opinion about it and what do you think is an interesting difficulty setting.

Have a nice day!

PS: I apologize for my English, especially as I wrote all of this on my phone.

Baldur's Gate meets Heroes of Might and Magic 3

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Hey everyone,

In order to surpress any thoughts of my duties and distracting myself I started to create the swordcoast, that is the area of Baldur's Gate 1, as a map of Heroes of Might and Magic 3.

I'd like your opinion on this as well as some advice and thoughts if you'd like.
What is good, what is bad - what should be added?

What would you like to see in a certain areas and how should it be implemented?

Here some pics of my work so far.
Please keep in mind that it's work in progress :)

Also there are a lot of things you just can't do because the HoMM3 Editor is limited in that regard of course.
This is just for fun anyway ;)

A note about canon design and storyline:
Please be aware that this map was never intended to be a replay of Baldurs Gate 1 in form of Heroes of Might and Magic. I take a lot from the game for designing the map and for the story - however in certain points I do deviate a lot from the game for various reasons.

I already explained why the design of the underground maps for example differs so much.

Concerning the story keep in mind that you do not replay the story from the game.
You can regard this map as taking place in an alternate universe.

Things do not exactly happen the way they do in Baldur's Gate. Faction, people may behave differently.
Some events turn out to be different. Some people are not even mentioned. I am not sure the protagonist from Baldur's Gate will even be mentioned

The map is not done yet. I am not finished.
I would just like to let you know that it will be my very own interpreation in terms of design and story.
And it may deviate a lot in some points.

I post this note here because I am aware of just how much some readers of "A Song of Ice and Fire" loathe its TV adaption. They expect the tv adaption to be the very same experience as the books.

So my message to you is: Do not expect this to be a Baldur's Gate 1, or any kind of Baldur's Gate game for that matter. It's an adaption with a lot of deviation. Of course you are free to like or dislike it.


A further note on my storytelling:

Do you know the ABC TV show "Once Upon a Time"?
A good analogy of what I am doing with the storytelling in my scenario is what "Once Upon a Time" does to the classical fairy tailes we all know. In that show the stories are twisted, changed, sometimes entirely, sometimes just a bit.

So viewers think they know characters and events and to some degree they do.
But they will always be surprised at one point or another because a story or character turns out to be different from what they'd expect.

And this is what I'll be doing. You will see many familiar locations, and factions, and you will think you know how things *have to* turn out, because well you know Baldur's Gate.
But just as "Once Upon a Time" twists the classical fairy tales, I will twist a lot on the Baldur's Gate story and events.

You will see enough, I hope, to feel "at home" so to say. And yet because of the twists you will discover many new things and hopefully be surprised. And maybe it will make you think if and how things could have turned out differently in Baldur's Gate.

Not to mention I already said that this scenario is not Baldur's Gate of course.
Just as Once Upon a Time does not tell the actual fairy tales as we know them.

If you want the original, then go for the original ;)



The Sword Coast

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Baldur's Gate:
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Candlekeep:
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Nashkel:
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Nashkel Carnival & Nashkel Mines:
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Ulgoth's Beard:
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Bandit Camp:
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Peldvale:
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Durlag's Tower:
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Beregost & Ulcaster:
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Undercity:
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Cloakwood Forest & Friendly Arm:
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Druids get some cleric spells

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Hey,

I noticed that druids get Sanctuary, Chant and Righteous Magic.

Does not seem intended by I wanted to confirm.

Anyone experiencing this? @JuliusBorisov can you confirm this?

*Tick tick tick tick tick*

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This just end. Stop. Telegrams are now in. Stop. Use them for communication In Midland. Stop.

The steampunk world of Midland would like to say “Hello!” by introducing its first, and finest, devices in Gnomish Telegrammatical communication Devices, or Telegram for short. To find out more come visit my blog for the project here: midland-steampunk.forumotion.com/





getting the original movies in enhanced edition

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When I get home, I will try taking the original intro and see if I could get it to play as the intro. I miss the original. My question is if we could possibly mod in the movies that have been removed, such as gnoll stronghold. It isn't important, but it is a big complaint to many. I could deal with it, but it would be great to have them.

Nwn coming to Android!!!!

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But I haven’t owned an android tablet in forever.

The plans they mentioned in the livestream look interesting.

I didn’t hear the word IOS, though.

I don’t see it possible but is it in the cards?

New versions of NearInfinity available

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Near Infinity (or short: NI) is an open source cross-platform browser and editor for resources of Infinity Engine games.

Download latest release

Near Infinity Wiki

Summary of new features:
  • Supports the following Infinity Engine games, including expansions:
    • Baldur's Gate
    • Baldur's Gate II
    • Icewind Dale
    • Icewind Dale II
    • Planescape: Torment
    • Baldur's Gate: Enhanced Edition
    • Baldur's Gate: Siege of Dragonspear
    • Baldur's Gate II: Enhanced Edition
    • Icewind Dale: Enhanced Edition
    • Planescape Torment: Enhanced Edition
  • Supports the following fan-made conversions and compilations:
    • BGTutu and EasyTutu
    • Baldur's Gate Trilogy (BGT)
    • Enhanced Edition Trilogy (EET)
  • Supports case-sensitive filesystems (as found on Linux and derivates) without the requirement of tolowered game installations.
  • DLC support (which is currently used for the "Siege of Dragonspear" expansion provided by GOG and Stream)
  • Native ACM and WAVC sound support (no acm2wav or acmtool required anymore)
  • Native Ogg Vorbis sound support
  • Native MVE movie playback support (the movie format used in the original BG1/BG2 and IWD games)
  • A new area viewer (found in the view tab of each ARE resource entry), featuring:
    • Day and night maps
    • Simulation of different daylight lighting conditions
    • Overlay support (for displaying water, lava, etc.)
    • Visualization of various map structures (actors, regions, doors, animations, ...)
    • Map zooming (fixed zoom levels and auto-zoom)
  • Various conversion routines (found under the menu Tools->Convert):
  • a powerful BAM Converter
  • Image to BMP (supports transparency; required for images displayed in BG(2):EE's item descriptions)
  • Image to MOS
  • Image to PVRZ
  • Image to TIS
Syntax highlighting support and selectable color schemes for BCS scripts, GLSL and SQL resources Extended search (found under the menu Search) and many more...

These are work in progress releases, so you may still find a bug or two, especially in the new features. You might want to browse this thread for more information or visit the download page once in a while to see if updated versions are available. Alternatively you can visit the main branch of NearInfinity, however it is updated much less often.

@AstroBryGuy is providing Mac OS X specific app packages of the latest Near Infinity snapshots. It provides a better integration into the system, such as adding a Dock icon or using the system menubar.

Note: NearInfinity requires Java 8 or higher. It has been tested mostly on Windows systems, but it should work reliably on any system supported by Java.

Feel free to test it, especially the new features, and post your comments, bug reports or suggestions either here or in this thread.

What soothes your soul?

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There are so many stresses, obstacles, challenges, heartbreaks, and even a few brick walls that each and everyone of us must face on a daily basis. We all must find a way to relax and recuperate so that we can do it all again tomorrow. Each finds their own way to soothe their soul and replenish their spirit.

For some it may be music, others a lovely piece of chocolate or a stiff drink. Still others find a trip to the gym or a quiet moment of contemplation to be the way back to sanity.

For me, music is a big one, along with having those most loved near. Be they on two legs or four. :) Of course a bite of chocolate never goes amiss, or allowing myself a “forbidden food”. Getting lost in a good book can do wonders. Sometimes, coming to this forum and reading a post made by someone who is having a blast as they discover yet one more thing that they love about this game, just works like magic on my mood.

I would love to hear how others soothe and replenish their souls.

Nature Videos

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