Hey everyone,
In order to surpress any thoughts of my duties and distracting myself I started to create the swordcoast, that is the area of Baldur's Gate 1, as a map of Heroes of Might and Magic 3.
I'd like your opinion on this as well as some advice and thoughts if you'd like.
What is good, what is bad - what should be added?
What would you like to see in a certain areas and how should it be implemented?
Here some pics of my work so far.
Please keep in mind that it's work in progress
![:) :)]()
Also there are a lot of things you just can't do because the HoMM3 Editor is limited in that regard of course.
This is just for fun anyway
A note about canon design and storyline:
Please be aware that this map was never intended to be a replay of Baldurs Gate 1 in form of Heroes of Might and Magic. I take a lot from the game for designing the map and for the story - however in certain points I do deviate a lot from the game for various reasons.
I already explained why the design of the underground maps for example differs so much.
Concerning the story keep in mind that you do not replay the story from the game.
You can regard this map as taking place in an alternate universe.
Things do not exactly happen the way they do in Baldur's Gate. Faction, people may behave differently.
Some events turn out to be different. Some people are not even mentioned. I am not sure the protagonist from Baldur's Gate will even be mentioned
The map is not done yet. I am not finished.
I would just like to let you know that it will be my very own interpreation in terms of design and story.
And it may deviate a lot in some points.
I post this note here because I am aware of just how much some readers of "A Song of Ice and Fire" loathe its TV adaption. They expect the tv adaption to be the very same experience as the books.
So my message to you is: Do not expect this to be a Baldur's Gate 1, or any kind of Baldur's Gate game for that matter. It's an adaption with a lot of deviation. Of course you are free to like or dislike it.
A further note on my storytelling:
Do you know the ABC TV show "Once Upon a Time"?
A good analogy of what I am doing with the storytelling in my scenario is what "Once Upon a Time" does to the classical fairy tailes we all know. In that show the stories are twisted, changed, sometimes entirely, sometimes just a bit.
So viewers think they know characters and events and to some degree they do.
But they will always be surprised at one point or another because a story or character turns out to be different from what they'd expect.
And this is what I'll be doing. You will see many familiar locations, and factions, and you will think you know how things *have to* turn out, because well you know Baldur's Gate.
But just as "Once Upon a Time" twists the classical fairy tales, I will twist a lot on the Baldur's Gate story and events.
You will see enough, I hope, to feel "at home" so to say. And yet because of the twists you will discover many new things and hopefully be surprised. And maybe it will make you think if and how things could have turned out differently in Baldur's Gate.
Not to mention I already said that this scenario is not Baldur's Gate of course.
Just as Once Upon a Time does not tell the actual fairy tales as we know them.
If you want the original, then go for the original
![;) ;)]()
The Sword Coast
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Baldur's Gate: Candlekeep: Nashkel: Nashkel Carnival & Nashkel Mines: Ulgoth's Beard: Bandit Camp: Peldvale: Durlag's Tower: Beregost & Ulcaster: Undercity: Cloakwood Forest & Friendly Arm: