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Correct order, 6 mods?

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Hi everybody, I'm finally back into the world of Baldurs Gate, after a long long pause. I'm starting over with BG1 and I'm about to install a couple of mods. But first I wanted to double check the order with the all-knowing forum.

I'm installing them on mac/os x, directly from Beamdog, following the guides on the forum and using the easy mod installer. Also double checking the various parts of the mods so they don't interact badly with each other.

Install order:

BG1EE (started a game + did a backup)

Unfinished business
Chatty Imoen
Bg1NPC
Portraits Portraits Everywhere
CamDawgs Tweaks
SCS (with fixpack)

(EE Keeper)



......



(Here's the order in which I've sorted mods:

Sound Mods (e.g., Restored BG1 Casting Sounds)
Item/Store/Other Dependencies Mods
Quest Mods
Comprehensive Mods and Related Tweaks
NPC Mods
Graphical Mods
AI/Scripting Mods
Kit/Spell Mods
Global Tweaks & Improvements (BG2 Tweaks, SCS, aTweaks) )

/ Jonis

What improvements IWD needs

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Hey, I was thinking how to make IWD better. Its good game but at the same time I see a lot of problems with it. I made this post to gather some ideas that future mods can implement, so go on with your thoughts and propositions.

Here are my thoughts and problems I see:

Problem 1.
Each run looks too similar to another in case of items. I mean, you go to X, you are guaranteed item Y, you go to Z and there is random item spawn, but there is 75% chances for for crap and 25% for good item, so you do save-reload method before entering until you get that one item that interests you. Some people completely resign and mod random loot to be 100%. Also some types of weapons are strictly better than others i.e. adding proficiency to Katanas is pointless because there aren't much of them ingame, and AFAIK best Katanas are worse that best weapons from other groups.

Solution
Add more diversity to items and make loot more randomized, even make some items in shop random.

How I see this is that each run would have different items. You won't know if best item in this run would be 2h Axe dropped by some enemy, or maybe dagger in chest or something else in shop (same with other items like armors, shields etc.). So you need to plan diversity in group, not "I must have 1 char using morning stars because I will have guaranteed best morning star in game anyway" and same with other chars. For this to be kind of balanced a bit you need some predetermined items in shops or random pools like only random axe, only random sword in order to not get run with 0 long swords entire game for example.


Problem 2.
Not enough end game content and too fast/dull character progress. I finished my last full run with 6x single classed party and half of the team had lvl 30 already. But still I felt like items I had weren't great compared to IWD2 Hof for example. Kinda game ended too fast, and higher character lvls brought nothing except more hp and some spells (I know about some mods fixing this but still I am mentioning this). Also HoF mode doesn't bring much there because items are the same AFAIK. In IWD2 it worked like this: at the end of the game you had party around lvl 17 (max was 30) and HoF mode brought a lot of new upgraded items. There were use for +5 weapons and other really awesome items because enemies are much better also.
Maybe its me but I am finding HoF 2nd runs boring. I would want to see more end game content than same content with only enemies that have boosted stats. So boring...

Solution
*IWD is lacking end game content where you will need high lvl equipment and enemies will be much harder. Also I would really want to see slower character progression but where lvls matter more than +hp.


Problem 3.
Problems with ranged using ammunition. In my last run I had ranger using bows until I get returing axe. He used this weapon until the end of game because I don't need to go to the town for ammunition and its +2 for free (if you calculate cost for +2 arrows you can see how bad it is compared to returing axe).

Solution
Add quivers and other items "of plenty" which provides infinite ammo or something like "returing arrow". In IWD2 there is a lot of returing items (even 2h weapon) but in IWD1 there isn't many. I would like to see "Quiver of plenty +5" which is ultra rare but still existing. Make more returing items but not guaranteed in run as I proposed in ideas above.


Problem 4.
More interesting enemies and more bosses. As OlvynChuru mentioned in other post, enemies in IWD are dumb and you can easily win with them by kiting them around. Enemies need to be harder in case you couldn't kite them around and win, like more ranged abilites or better AI.

Solution
Improving abilities of enemies. There were tactic mod for IWD2 where i.e. caster or ranged enemies ran off from you if your character came too close to them, it kinda looked like they kiting you. Also about bosses, Sarevok57 made pretty interesting mod with a lot of new enemies and bosses (but sadly its rather mod for personal use, not weidu so not really compatible with other mods).


Thats my thoughts and opinions. If you have something more to add or disagree I would like to hear your thoughts on that matter :)

[NPC Mod] Sirene NPC for BG2:EE v1.6

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Sirene, Paladin of Ilmater


Portrait by Isandir

Mod Introduction

This mod adds a new joinable NPC to the game: Sirene, a tiefling paladin of Ilmater. She has a custom kit: Martyr.

She can be found within the High Hall of the Radiant Heart, in the corridor past the entrance. She will only join a non-evil PC.

Her level is dependent on the PC's upon joining.

STR: 16
DEX: 17
CON: 16
INT: 10
WIS: 14
CHA: 17
Total: 90

As a tiefling, she also has 10% fire and cold resistance.

She has both a friendship path and a romance, which can be initiated by a PC with 12 or above charisma and of either gender. PCs who knew her from BG1 can bring up their past for a few extra talks.

If your reputation drops below 9, she will stop her friendship and romance talks and warn you. If it drops below 5, she will leave permanently.

She is compatible with all NPCs except Dorn and Hexxat, who she will come to conflict with quickly and force you to choose between them.

Biography

When asked about her past, SIRENE averts her gaze and flatly states that there is little to say. She was orphaned and left to die as a babe, likely abandoned due to her apparent fiendish heritage. Only by luck did she survive certain death by being discovered by a travelling priest of Ilmater, who brought her to others of his faith and raised her as a Holy Warrior of Suffering, the order of paladins dedicated to the Crying God. She resents her own contradictory nature, though she is unsure of which side.

Martyr Kit

MARTYR: Martyrs are worshippers of Ilmater, the good god of suffering, endurance and martyrdom. Paladins of Ilmater's order are compassionate and train themselves to become protectors of their allies and to alleviate the suffering of others.

ADVANTAGES:

- Hit Die: d12
- May use the Sacrifice ability once per day. Gains one use at level 1 and an additional use every 7 levels thereafter.

SACRIFICE: The martyr heals the target for 1d6+1 per level hit points and deals 1d6+1 per level nonlethal damage to self.

- May use the Martyrdom ability once per day starting at level 5. Gains an additional use every 7 levels thereafter.

MARTYRDOM: The target gains a +4 bonus to armor class and 50% resistance to physical damage for 5 rounds while the martyr loses the same amount.

- 12th level: Gains 10% resistance to physical damage. An additional 5% is gained at levels 16 and 20.
- 15th level: May use the Ilmater's Grace ability once per day.

ILMATER'S GRACE: The martyr regenerates for 3 hit points per second for 1 turn.

DISADVANTAGES:

- -1 penalty to THAC0 every 5 levels (starting at level 1).
- May not cast Protection from Evil.
- May not Turn Undead.
- May not use ranged weapons.

Friendship & Romance

Sirene can be befriended by a PC of any alignment, race or statistics though she will not join evil protagonists. A PC with 12 or more Charisma of either gender and any race or class can start a romance with her. Bear in mind that Sirene will not 'come on' to you immediately as vanilla romances do, and you actually have to show interest at some point during her friendship talks for the romance to take over. If she knew the PC from Baldur's Gate 1, the romance can start from their very first talk, while those who just met her will have to talk to her a few times. Show her you're interested, whether by bringing up a former relationship, flirting with her during her talks, or... buying her something nice?

Crossmod

Sirene comes with crossmod content, which includes banters with the following mod NPCs: Fade, Foundling, Yvette (Lava Del'Vortel) and Pai'Na (myself)

Sirene also reacts to the following quest mods: Innershade, Tales of the Deep Gardens, I Shall Never Forget (Lava Del'Vortel)

Sirene also reacts to NPCS from the Romantic Encounters (multiple authors) mod (for technical reasons, this component may be installed separately): The reactions are harmless and will not break the romance (except for Anne)

FAQ - non/minor spoilers

Q: I had Sirene in my party in BG1 and acknowledged it to her. What changes?
A: You get one more dialogue in which you can set your previous relationship, and she gets a few more banters with NPCs from BG1, as well as one with Keldorn.

Q: Does Sirene have any personal quests?
A: Technically no quests, but there are encounters.

Q: Where are the encounters?
A: The first is a waylay that occurs when leaving Athkatla via the City Gates. The second is near-impossible to miss so long as you go to any Athkatlan district in Chapter 6 (except the Graveyard). There is also one in ToB - which she will begin via dialogue upon reaching the North Forest.

Q: Romance conflicts?
A: Not directly. However, Sirene will eventually ask you if you're interested in anyone. Choosing anyone except Sirene herself will terminate the romance.

Q: Can the Brimstone +1 be upgraded?
A: Yes, at Cromwell's. Requires a demon heart and 5,000 gold.

Q: Are there any new items?
A: There are over a dozen usable items included with this mod. Two can be upgraded and three are Sirene-exclusive.

Q: New areas?
A: Three in SoA, one in ToB. Each one has a specific encounter you can deal with, but only the first is mandatory.

Q: New spells?
A: Several. Some are mutually exclusive, owing to a certain choice Sirene must make.

Q: Does Sirene have conflicts with any other party members?
A: Sirene will not, under any circumstances, be in a party with Dorn or Hexxat.

Q: Which party members are good ideas to take with Sirene?
A: Sirene is written to fit in well with good-aligned parties, but she has plenty of dialogue with most party members. She has at least four banters with Keldorn, Anomen, Mazzy, Imoen, Jaheira, Valygar, Viconia and Yoshimo, so any of the above are good choices. She has the least to say with Jan and Korgan. Additionally, keeping Sirene and Valygar in the party for long enough may result in a tiny bonus...

FAQ - spoilers

Q: I'm romancing Sirene, and she's not talking to me. Help!
A: A few of Sirene's lovetalks require certain conditions to trigger:
LT4: Triggers when PC is wounded (less than 75% hit points)
LT10: Triggers when party is in a city
LT11: Triggers when party is in Umar Hills
LT14: Triggers when party rests at an inn

Q: Are there any lasting consequences for the Ilmatari encounter?
A: Depending on how you resolve the situation a certain number of points add to or subtract from a hidden 'faith' counter, which can potentially affect the conclusion of her final encounter. The amount of points gained or lost are as follows:
- Sirene executes Revered Brother Daeron: -1 faith point
- Party kills all Ilmatari (requires 17+ CHA, -2 reputation penalty): -4 faith points
- Convince Sirene to let them go (requires 15+ CHA): -2 faith points
- Convince Ilmatari to turn themselves in (requires 15+ WIS or CHA): +3 faith points

There is also a following dialogue, in which the following dialogue options will affect her faith:
"Perhaps Ilmater pitied him." = +1 faith point
"You can't doubt your god, Sirene." = +2 faith points
"Gods act in strange ways..." = +1 faith point
"Maybe you're right." = -1 faith point
"You don't need Ilmater..." = -2 faith points
"Think on it..." = no change

Q: What does the 'faith' counter affect?
A: Depending on whether Sirene's faith is positive or negative, she will either be more inclined to spare or kill her brother respectively in her final encounter. With persuasion, or if she is romanced, the Bhaalspawn may convince her to make the opposite decision, however, if her faith leans heavily (6+) in either direction, she will make her decision immediately without giving you a chance to persuade her. Bear in mind it is harder to convince Sirene to fall than to do the opposite.

Q: and his demons are handing me my ass! What gives?
A: This was intended to be a very difficult battle. It's entirely optional and you don't have to go for the encounter if you really can't beat it, but there are a lot of goodies if you succeed. Some tips and useful information that might help:
- The boss leads with a cheap shot before the fight begins by poisoning your whole party. The spell is essentially a max power Poison spell that also lowers Constitution by 4 if your party members fail the save. Poison immunity and saving throw bonuses will save you from losing the fight before it begins.
- A random demon (glabrezu, balor or death knight) will spawn from the rift every five rounds so long as the fight continues, so it's in your best interest to end the fight as quickly as possible before you are overwhelmed by sheer numbers. To abuse this advantage, the boss will cast Time Stop a lot not only to obliterate you with magic, but also to stall for more demons to spawn.
- Figure out what your highest priority should be. Defeating the boss will end the battle immediately, but allowing the demons to maul you for free in the meantime may not be the best idea. However, due to the demon-spawning rift, stalling will only get you killed unless you can wipe out the existing demons quickly.
- The boss will use a 'sequencer' when he reaches Near Death for the first time, which instantly casts Heal, Stoneskin and Mislead on himself, so avoid blowing everything on round one.
- Summons are very helpful in this fight, despite their tendency to get gibbed. Any means of distracting the demons while you wear down the boss will ultimately make your life easier.
- If the rift is giving you trouble, try fighting away from it. It won't stop the demons from spawning, but at least they won't chase after you.
- To avoid breaking continuity Sirene is scripted to auto-resurrect once the boss is defeated if she dies.
- If Sirene has proficiency points in bastard swords, or if any other Lawful Good party member does, there is a weapon in the area which may be effective in this battle.
- Protection from Evil is a lifesaver.

Q: I romanced Sirene and she committed suicide to prevent Bodhi from turning her. Bringing her to the Temple Ruins doesn't restore her. Help!
A: Read the item description for her body.
A2: Go to the Temple of Ilmater and let the rest take care of itself.

Q: I killed and Sirene turned Chaotic Good. Will she be able to regain her paladinhood?
A: Nope. She chose her path and she's going to have to stick with it. Bear in mind this is not meant to be a 'wrong' decision by any means and there are rewards exclusive to this path.

Q: Okay... does she at least get compensation for losing her paladin abilities?
A: Yes. After one in-game day, she'll inform you that since she's no longer bound by her oaths, she will regain use of her tiefling innate powers: Burning Hands, Blur and Blindness (with a chance for berserk). She'll gain more uses of these abilities as she levels up. There are also a couple of unique items on 's body that you can only claim upon his death, one of which is extremely powerful and Sirene-exclusive. Oh, by the way, if she stayed Lawful Good after the encounter, she'll get one new innate power instead.

Q: Can the Celestial Fire sword be upgraded?
A: Yes, in ToB.

Q: Can you be more specific?
A: The Celestial Fire can be upgraded for 15,000 gp and the Eye of the Celestial (found in Watcher's Keep).

Known Issues

The Sacrifice and Martyrdom abilities can be selfcast. Don't do it for obvious reasons.

Change Log

v1.5.1
- Added Legacy of Bhaal compatibility (no more absurd stats)

v1.5
- Fixed two repeating lovetalks in ToB

v1.4
- Fixed ToB flirts
- Fixed ToB spirit dialogue
- Added scripts for post-Phaere seduction dialogue

v1.3.1
- Fixed missing crossmod

v1.3
- Renamed most files for EET-compatibility

v1.2
- Fixed alignment-related dialogue bugs in ToB
- Fixed repeating dialogue bug with ISNF

v1.1
- Fixed romantic epilogues for a female PC

v1
- Initial full release
- Added two new event-based talks in ToB

v0.4 (BETA)
- Fixed attempts at flirting in Hell

v0.3 (BETA)
- Fixed broken Bodhi-abduction sequence

v0.2 (BETA)
- Fixed 'no valid response' for flirts (hopefully)

v0.1 (BETA)
- initial release of mod for playtesting

Download version v1.5.1

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Where is the Special vender in Ribald's shop

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Hello,

I do not have the woman who sells the robe of Vecna, and other items, in Ribalds shop. Any idea why this might be? I also had a strange bug happen while finishing the freeing the slaves quest in the Copper Coronet. I had just finished the quest and saved the game but at the same time the game crashed. When I rebooted and loaded my saved game I was able to do the quest for a second time.

Nalia had asked me to help her at her keep before the crash and not Nalia is gone and her keep is not on my overland map.

Thanks for any Help

Playing without side quests

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Tried several times playing BG, only to find it too messy for me with that many side quests, NPCs, and maps. Simpler, straightforward games like IWD is what I find more entertaining.

So, here's a question: have you tried playing only the main quest in BG, and if yes, was it funny or difficult in some ways?

It seems Beamdog has quitted on the idea of NWN:EE for now

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It seems to be a known fact Trent Oster has a habit of acquiring domains just in case

For e.g., see http://forum.baldursgate.com/discussion/29946/icewind-dale-domain-registered-to-trent-oster-hint-hint

For some period of time, Trent was an owner of neverwinternightshd.com and nwnhd.com domains. It was probably due to the fact Trent had led the development of Neverwinter Nights in the past.

In an interview at the very start of Beamdog, he said: "I loved Neverwinter Nights, devoting seven years of my life to development on it and the expansions". (http://news.bigdownload.com/2010/06/29/interview-bioware-co-founder-talks-about-launching-beamdog-and/)

But these two domains have recently gone through the redemption period (that occurs when a domain name is deleted after having expired unrenewed) and now are in the pending delete phase (when no one is allowed to renew the domain and it cannot be yet registered because its still not returned to the public domain pool, after this period the domain name will be back into the public pool of available domain names enabling fresh registration).

http://www.whois.com/whois/neverwinternightshd.com

http://www.whois.com/whois/nwnhd.com

The fact that Trent hasn't renewed the neverwinternightshd.com and nwnhd.com domains means that at least right now the idea of Neverwinter Nights HD is abandoned.

This opinion is confirmed by this link.

Baldur's Gate Logic

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I just thought this would be a fun topic.

Posting stuff about Baldur's Gate in the same vein as "video game logic"

Here's an example.

Is a Thief with 18 Dex and a lock pick skill of 40: still can't open the chest on the 2nd floor of the Candlekeep Inn
Is a Fighter with 24 strength and a +3 Two Handed Sword: Still can't break locks that the Thief with 16 Dex can pick easily.

Your Signature Character Class

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Everyone has a unique playstyle, both in terms of the classes they play and the items and spells they rely on to survive. What class best represents the way you play the game?

For me, it's a highly defensive gnomish cleric/illusionist who always memorizes rescue options like Teleport Field and Invisibility 10' Radius, and always buffs with Chaotic Commands and Death Ward to block Chaos spells or instant death effects that could otherwise bring an end to a no-reload run.

[Mod] K's Dual Class Mod v1.1

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Just a little mod I came up with to make it possible for some classes to dual.

I might add further options in the future.

KURUMI'S DUAL CLASS MOD v1.1

INSTALLATION:
Dump the DUALCLAS.2da (unzip DUALCLAS.7z) into your override folder (Baldur's Gate Enhanced Edition\Data\00766\override). If there is no such folder, then create one first.

CHANGELOG:
v1.0 (2012.12.29) Initial Release (Barbarians now can dual to Cleric, Mage, Thief and Druid).
v1.1 (2012.12.30) Wild Mages now can dual to Fighter, Cleric and Thief.

BGEE DOWNLOAD:
http://www.invarietateconcordia.de/bgee/BGEE.html

BG2EE DOWNLOAD:
Attached File

Dark side of the sword coast

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Is this mod available for BG EE?

whats is the best iwd themed party ?

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I just ask, what is the most iconic in the nord theme ?
Barbarian, druid, archer, skald, cleric of tempus and what other classes ? which type of thief can be thematic here ? Or bard is fill more in the northern region ? What about mages and sorcerers ?

Guess Facts about the Next Poster

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Hello everyone,

Based on @CoryNewb 's "Guess the Next Poster" I thought it'd be fun to extend his idea.

So instead of guessing the next poster you guess facts about them.

Example:
"The next poster likes tomatoes."

Next Post:
"True, I really like them.The next poster's most favorite villain in the BG Saga is Irenicus."

Next Post:
"False, it's Sarevok. The next poster lives in Germany."

And so on. The italic part is optional.
When you answer with "False" you may correct the statement but you don't have to.
In any case you may elaborate on your answer.

I hope that this is a nice and fun way to get to know each other better a bit.
Intellectual Property rights belong to @CoryNewb.

All you wanted to know about the next Beamdog's project

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I think the time has come for a new "All you wanted to know about" thread.

Brus here suggested we should call it Project Fireball, X,Storm,Severance,Sanctuary,Hurricane,Realm Z,Ivory Plane,Sapphire, Soul Nexus etc. I agree because right now we still haven't heard an official word defining which particular project is in the works.

But a certain project is indeed in the works, there's no doubt about that.

In the end of 2015, there was a meeting between Beamdog and WotC, after which plans for the next years became known in-house.



In December 2015, the main site of Beamdog offered 3 new vacant jobs, with the description that "more original content is on the horizon."

David Gaider soon joined the team.

According to Andrew Foley, Beamdog are currently (as of April, 2016) further ahead on developing it than they were on SoD in January 2014.

Phillip Daigle said in an interview to RPGamer in March, 2016: "We'd like to continue working with Wizards of the Coast on Dungeons & Dragons titles. We love D&D and we love making D&D games. At the same time, however, we're also going to be developing our own projects and brands. For now I can't reveal anything, but going forward you'll see both great licensed and original IP projects from Beamdog."

http://www.rpgamer.com/games/dnd/bgenh/bgenhsodint.html

It reads that they know already there will be both licensed and original IP projects.

Here're the main versions and evidence presented:

Version 1. PSTEE (Planescape Torment: Enhanced Edition)

1.



It's a tweet by Trent Oster from March, 2012.

2. "I've been getting a lot of requests for a revisit of [Planescape:] Torment," Cameron Tofer told http://www.shacknews.com/. "We would love to have the opportunity to do it."

It's a news bit from March, 2012.

3. "Hmm. We have a Planescape.zip file here that seems to have a bunch of source codey stuff in it ;-)

-Trent"

It's a comment by Trent Oster from August, 2012.

4. The IP regarding Planescape: Torment is the property of Hasbro, and we all know Beamdog are good friends of Hasbro.

5. WotC, a subsidiary of Hasbro, "would absolutely consider licensing out Planescape, or any of their other great D&D IPs, if they were approached with a proposal".

It's a quote by WotC from 11/02/2013.

So, WotC sees Planescape Torment as one of their D&D IPs.

6. "I'm sure we could add some real value to a PS:T:EE if we were ever able to do it. Make it available on multiple platforms, for instance. It's my favorite game and I hope we get a chance to work on it some day."

It's a comment by Amber Scott from March, 2015.

7. In an AMA from 1 year ago, Trent Oster on the question about enhancing IWD2 or PST, mentioned only Planescape Torment: Enhanced Edition: "besides from having too many colons in the title, is something we are interested in working on".

8. In a recent interview to Kotaku, Trent Oster admitted (on the possibility of going their own way, making their own universe fantasy universe) that he didn’t want to leave the past behind, not yet.

9. Go to 1:19:30 from the most recent Arv interview with Trent Oster and Phillip Daigle:

image

10. Buttercheese (Tari Toons) created a doodle based on that moment, which was retweeted by both by Trent Oster and Phillip Daigle:



11. Chris Avellone, a Lead Designer on PST and a Narrative Consultant for SoD, when answering several questions on http://www.rpgcodex.net/ once said:

"Beamdog and Torment possibility: I'd love to if the chance existed."

12. Later this year TToN will be released, which will create a wave of nostalgia for PST, and there probably won't be a better time to release PSTEE.

Version 2. A new game

1. "I don't think it's some big secret that we're interested in continuing work on original BG-style games in the future. We love the genre, we love playing the games, and we know how to build them.

If we were to make an expansion or DLC for an existing game like BG2EE or IWDEE it would retain the same ruleset as the base game.

Any new D&D games that get made would use 5th Edition."

It's a comment by Phillip Daigle from January, 2016.

2. "our plans for the future. We want to leave the IE-era games in an excellent state and then move on to something more modern eventually."

It's a comment by Phillip Daigle from February, 2016.

3. Andrew Foley in February, 2016, liked this comment:

"It (PSTEE) would be nice, but at the moment I would rather see new content such as icewind dale 3 , iwd2 ee with a new expansion or a brand new IE game."

4. The same quote from the recent interview to Kotaku as in the Version 1:

"Whereas D&D, I have all that knowledge and if I want some more knowledge I can just go on the internet or pop open a rule book. To me, that’s just the power that D&D has that crafting your own stuff from scratch just cannot have." - it could be just pointing to the fact a new game would be based on D&D, it shouldn't specifically be about PSTEE.

5. In April, 2016, David Gaider tweeted this:



And Phillip Daigle mentioned that document had something to do with Bhaal:



6. David Gaider is a Creative Director at Beamdog, so it basically means he has much more ideas than content for an EE.

Maybe two projects (an EE of an existing title and a new IP) are being worked on in the same time?

Like a new EE for now and a new IP for the more distant future, so that the situation about SoD sales etc could be more clear:

In the interview to to RPGamer in March, 2016 Phillip Daigle said: "We've got lots of ideas for spots in the Baldur's Gate series that could be filled in, but we're waiting to see what the reception to Siege of Dragonspear is like before we commit to anything major. First we need to see what the fans want, then we'll look at what we can deliver. We've also got an eye towards the future. The Infinity Engine was built almost 20 years ago and limits us in a lot of ways. We're actively exploring next-gen technology for some potential future games."

Version 3. Something else (IWD2EE anyone?)

1. In an interview with http://www.pcgamer.com Trent Oster mentioned:

"Icewind Dale II implemented the 3rd Edition rules and has a completely different UI scheme. We're really not sure how deep those changes run," Oster explained. "The move to 3rd Edition rules would invalidate all the character classes and require a pretty thorough rework of the entire game to bring in the features from our Infinity Plus Engine. At minimum, nightmares abound."

2. In an interview with http://venturebeat.com Trent Oster answered this question: "You talked about “nightmares” about the idea of working on enhanced editions for Icewind Dale II and Planescape: Torment. Is this still the case, or have you made any progress on Icewind Dale II at this point?"

Trent Oster: "We’ve yet to really dig into them. Torment is probably the easier of the two as the rules are at least similar. Icewind Dale II had a large deviation due to the move to 3rd Edition D&D rules. We’re still working on Infinity as we wrap up the 1.3 update for BGII. After the holidays, we’ll have more time to dig into the possibilities."

3. In the latest AMA an answer on PSTEE or IWD2EE was the same:

"We don't announce projects in development, but we do love the Infinity Engine and Forgotten Realms and would like to do more work on these games in the future."

"We usually don't comment about games in development, but we have said that we've been building up the capabilities of our team and we love the Forgotten Realms. We'd have to get a concept and bring people on board, but it's something we would love to do in the future."

Did you know?

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So this is just a thread for interesting things that people have picked up over the years. While most of the information has been freely available for some time, the game is big enough that you might find something you missed. If not, it's still fun to see just how much detail the developers put in.

Did you know that if you are playing an elf named Drizzt, and your reputation is under 12, Drizzt will attack you? Did you also know that if you kill the three mages guarding the skyship devices in Baldur's Gate, then Shandalar skips the 'asking' part of sending you to the Ice Island? Not surprising, given that they were his daughters. Guy is probably a bit angry at you.

Projectile AoE size in Near Infinity

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They say if you don’t understand, just ask :)

Two examples:
Death Fog, it’s 256 in NI, and 30 ft radius in in-game description, ratio: 30/256=0.1171875
Shield of Fyrus Khal, it’s 90 in NI, and 10 ft radius in in-game description, ratio:10/90=0.1111111

My question is, what do those 256, 90 numbers stand for and which of the above (or other) ratio value should I use as a standard to calculate other ft radius?

Thanks!

*SPOILER* Is the Selûne and Shar story revealed by Rasaad true?

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It sure seems logical as one moon has two shapes determined by the light reflected by it.

But was it true or a mere manipulation?

If you could change one thing about the Baldurs Gate games....

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If you could change any one thing, what would it be?

Mine would be the addition of a better alignment/reputation system.

There Can Only Be One

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If you were able to play only one of the Infinity Engine games, which'n one would you choose?
Consider the first four options as Schrödinger's Enhanced Editions - the choice reflects either EE or original game; BGEE with or without Siege of Dragonspear, depending on your preference.

This is one committed guy!

The best Elf

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