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Pathfinder CRPG announced, "Narrative Design by Chris Avellone"


I don't understand Bhaal's Logic.

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If killing Bhaalspawns would return the essence to Bhaal in the Abyss so that he can be revived, what was the logic behind spreading his essence to as many Bhaalspawns as possible? Wouldn't it make more sense to copulate with his most trusted priestess and have her bear his Bhaalspawn (with the majority of his essence inside) and then sacrifice the child to revive Bhaal, just like what Bane did with Iyachtu Xvim, his half-demon son?

It just seems inane of Bhaal to dilute his essence to so many Bhaalspawns who could very well venture somewhere remote and live their lives undisturbed and their essence forever trapped inside (just like many minor Bhaalspawn characters who were brought to Saradush only because of Melissan's ambition).

Or am I missing something here?

IOS version

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Seriously..... When is this game coming out for IOS? "Shortly thereafter" was a long time ago. Can you please give me a STRAIGHT answer! I have all your games on my ipad. I am aloyal customer. I want some sort of answer please. Last time I tried to get an answer (several months ago) I was directed to the forums. Gee thanks Beamdog staff, thats extremely un-helpful. Can you give me a soft timeline, a ballpark idea? Im getting really tired of non answers, it makes your company look REALLY bad. Trent..... Anyone..... Please!!!!!

Question (slight spoiler)

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Looking for help.

For he first time I have used the short sword, Arbane's Sword of Agility +2, for its free action special ability. However, the ability doesn't work. Webs still hold me. Does this ability work or is it one of the many small bugs in the game? If it does work, is there a mod know to break it?

Manually create multiple romance without BG2tweakpack Is that possible?

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It seem some of RomanceNPC mods (i.e. Isra mod) didn't work with BG2Tweakpack multiple Romance mod. Even I tried manually deactivate the romance auto killer from the mod itself without using multiple romance mod, the romance mod still didn't work;eventually: I encounter a bug which render that mod unplayable. (i.e. all romance involving NPC cannot walk properly)

After I did some researchs on mod forum, It seem the problem is BG2EE itself that try to change other romances variable to 3 when one romance's variable become2.

So my question is : where is the file and line in BG2EE folder that constantly kill romances. I want to manually edit it without using multiple romance mod. What tools do I need? I already have Notepad++. Is that enough.?

Thank you in advance.

Weak NPCs in BG2 - Shadow of Amn?

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I know it's a fuzzy and subjective question, but still:

Which characters in BG2 (Shadow of Amn) do you think are the least powerful?

I want to try them out.

Baldurs Gate Meme Thread II: Enhanced Edition (Careful, everyone, SPOILERS!)

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Going to star this'n out with a few favey-rights from the last thread...

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= = = = = = = = =

Kitties aside, it's time for rules. Let me see, here...

Keep It Clean-ish: Let's keep this thread PG-13.
-I'm not saying "Let's make jokes that are appropriate for Leave It To Beaver!", just avoid the profanity and sexual content.
Don't Spoil The Fun!: As far as spoilers go, well, it'd be mighty fine if you could put spoiler tags ( [ spoiler ] [ /spoiler ] , without the spaces) around such things, so people new to this game in need of a quick giggle don't get spoiled like I did on Wikipedia in 2006. :( Now I regard spoilers twice as much.
Play Nice: Like Alora says, "Careful, everyone, play nice!". This is a "space" for us to have fun. Let's play nice, and not bait or antagonize (troll) others.
Something Is Wrong, Here...: SCARY_WIZARD thinks you should contact some moderators if a rule appears to have been broken. We have, to my knowledge, @Dee (formerly Aosaw, if you've been absent for a while; the sentientest wombat I ever read things from!), @mInevese, @Nathan, @Coriander, @LadyRhian, @Cuv, @CamDawg (THEY MAKE COOL THINGS), @Jalily, @Metalloman, or any of the other Staff members (whose text happens to be on a blue or grey background).
PLEASE, let us not discuss what caused the other thread to be locked, lest this one get locked, as well, and future meme threads be prohibited!

Here's the officialest rules we can get, from @Dee: http://forum.baldursgate.com/discussion/10852/site-rules-mind-the-gap

= = = = = = = = =

Here's the last thread, in all its high-larious glory: http://forum.baldursgate.com/discussion/3079/baldur-s-gate-meme-thread-spoilers-all-over-the-place/ . A hoot and a half, especially when there was a whole page of CATS! I love cats.

= = = = = = = = =

Here's how to post an image, if you're like me and know HTML and vB Code/UBB Code, but are derpy.
Copy this: image, and paste it, replacing "LINKGOESHERE" with the URL of the image you want to post. Attaching is cool, too, but you might be like me and want to just link.
Here's some stuff on formatting your posts: forum.baldursgate.com/discussion/161/how-to-format-your-posts/p1
I don't do that, but I'm not exactly the best example, am I.

= = = = = = = = =

EDIT: Rules ironed out, as suggested by @Metalloman.

"Random Treasures of Icewind Dale: Enhanced Edition" [Complete List by @CamDawg / #workinprogress]

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PROLOGUE

Easthaven & Kuldahar Pass:



1. Easthaven [AR 1000] - Goblin Elite [2870 , 2425]:

[ 1 / 4 ]

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2. Cave of Orcs [AR 1201] - Northern Chest [390 , 600]:

[ 1 / 5 ]

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3. Kuldahar Pass: Ruined Mill [AR 2004] - Uligar [130 , 160]:

[ 1 / 5 ]

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CHAPTER I

The Vale of Shadows:



4. The Vale of Shadows: 2nd Crypt [AR 3101] - Sarcophagus [695 , 135]:

[ 1 / 4 ]

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5. The Vale of Shadows [AR 3000] - Yeti Chieftain [1965 , 1380]:

[ 1 / 5 ]

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6. The Vale of Shadows: Temple of Myrkul [AR 3301] - Therik [570 , 700]:

[ 1 / 5 ]

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7. Kresselack's Tomb: 1st lvl [AR 3501] - Mummy's Sarcophagus [1845 , 950]:

[ 1 / 4 ]

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8. Kresselack's Tomb: 2nd lvl [AR 3502] - Pedestal Tomb [600 , 785]:

[ 1 / 6 ]

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9. Kresselack's Tomb: 3rd lvl [AR 3503] - Kresselack's Resting Place [280 , 450]:

[ 1 / 6 ]

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Temple of the Forgotten God:



10. Temple of the Forgotten God: 1st lvl [AR 3601] - Lower Chest [445 , 1655]:

[ 1 / 10 ]

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11. Temple of the Forgotten God: 1st lvl [AR 3601] - Middle Chest [475 , 1385]:

[ 1 / 7 ]

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12. Temple of the Forgotten God: 2nd lvl [AR 3602] - Chest II *SW* [1400 , 1650]:

[ 1 / 4 ]

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13. Temple of the Forgotten God: 2nd lvl [AR 3602] - Chest III *NE* [1350 , 670]:

[ 1 / 4 ]

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14. Temple of the Forgotten God: 2nd lvl [AR 3602] - Chest IV *SE* [1840 , 1530]:

[ 1 / 4 ]

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CHAPTER II

Dragon's Eye:



15. Dragon's Eye: 1st lvl [AR 4001] - Right Chest [505 , 815]:

[ 1 / 5 ]

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16. Dragon's Eye: 1st lvl [AR 4001] - Snake Statue [2980 , 420]:

[ 1 / 6 ]

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17. Dragon's Eye: 3rd lvl [AR 4003] - Presio's Package [3110 , 1900]:

[ 1 / 7 ]

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18. Dragon's Eye: 4th lvl [AR 4004] - Cabinet [2580 , 760]:

[ 1 / 4 ]

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19. Dragon's Eye: 5th lvl [AR 4005] - 2nd Treasure Chest [375 , 180]:

[ 1 / 7 ]

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20. Dragon's Eye: 5th lvl [AR 4005] - Yuan-ti Champion [3270 , 2480]:

[ 1 / 4 ]

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21. Dragon's Eye: 5th lvl [AR 4005] - "Bleeding Room": Right Chest [1280 , 340]:

[ 1 / 2 ]

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22. Dragon's Eye: 5th lvl [AR 4005] - Yxunomei's Chest V [2970 , 270]:

[ 2 / 10 ~ may double! ~ ]

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CHAPTER III

Severed Hand - Main Tower:



23. Main Tower: 1st floor *W* [AR 5001] - Hole [600 , 1730]:

[ 1 / 3 ]

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24. Main Tower: 2nd floor *W* [AR 5002] - Pile of Chairs [1520 , 390]:

[ 1 / 2 ]

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25. Main Tower: 3rd floor *W* [AR 5003] - Orc Chieftain [970 , 850]:

[ 1 / 3 ]

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26. Main Tower: 3rd floor *W* [AR 5003] - Pile of Chairs *2 [620 , 1250]:

[ 1 / 3 ]

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27. Main Tower: 3rd floor *E* [AR 5003] - Serrated Skeleton [2300 , 760]:

[ 1 / 4 ]

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28. Main Tower: b/a 2nd floor *E* [AR 5002] - Pile of Chairs *3 [2640 , 1860]:

[ 1 / 2 ]

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29. Main Tower: b/a 1st floor *E* [AR 5001] - Severed Soul [2420 , 1800]:

[ 1 / 4 ]

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30. Main Tower: b/a 1st floor *E* [AR 5001] - Pile of Chairs *4 [2640 , 1140]:

[ 1 / 3 ]

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Severed Hand - Seldarine Towers:



31. Solonor Tower: 2nd floor [AR 5202] - Cleric's Chest [790 , 540]:

[ 1 / 3 ]

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32. Solonor Tower: 3rd floor [AR 5203] - Shadowed Elven Priest [620 , 390]:

[ 1 / 4 ]

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33. Solonor Tower: 3rd floor [AR 5203] - Podium Chest [680 , 420]:

[ 1 / 3 ]

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34. Corellon Tower: 1st floor [AR 5301] - Pile of Chairs [940 , 350]:

[ 1 / 3 ]

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35. Corellon Tower: 3rd floor [AR 5303] - Officer's Chest [850 , 500]:

[ 1 / 3 ]

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36. Shevarash Tower: 1st floor [AR 5401] - Kaylessa [550 , 550]:

[ 1 / 4 ]

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37. Labelas Tower: 3rd floor [AR 5104] - 2nd Table [320 , 320]:

[ 1 / 3 ]

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38. Orrick the Gray - Reward for the "Mythal Theory" [AR 2102] [360 , 180]:

[ 1 / 3 ]

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Special Thanks goes to @CamDawg for providing a complete list of treasures . .
Thank You! :smile:




Advice on mods

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Hi i havent played a modded version of BG2 since 2005 . I have played the enhanced but did so vanilla, looking for advice on the best mods to use. I tend to like ones that restore content. Ive completed Dragonspear but lost my save also so if anyone could let me know the xp cap set for that and items that carry over it would be much appreciated.Thanks

Three word story maker.

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Not sure this will work here as well as it does in the classroom... But lets have some fun.

We will make a story together. You are aloud three words. You are not allowed to double post. Extra info on your thoughts should be added in a spoiler.

Tips:
- Ensure you are creating a sentence, that makes sense. Read it.
- You can use punctuation! This can have a powerful effect on the story...
- Don't get frustrated with other people. You have no power over the story. You can only guide it.

Lets see what happens people...

Should I complete all side quests before chapter 4?

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I heard that once going into chapter 4... you cannot complete side quests since you cannot go back into Athkatla until the end game. So because of this.... this is kinda bad since I haven't even recruited most NPCs in the game and I would like to set my party up for the Irenicus fights that does occur (I heard like 2 of them happen or some crap.)

I have a save at like chapter 3 but it won't make much sense overall so I'm guessing that chapter 2 was really meant for the PC and his/her party to stock up for the main quest (which is actually very good in terms of role playing BG2.) Normally I switch off between main quests and side quests so I wasn't used to these changes really. So should I just complete every little thing I have to do (side quests, NPC side quests and etc.) or will it be safe to go play some of the main story or does the game force you to play the story from chapter 4 to the end?

Also one other thing... I feel like BG2's doesn't have as much content as BG1... I mean in BG1 I was swamped with side quests and it took me a while too with the exploration, unlike BG2 where I feel they toned down on the side quests (I think BG2 as somewhere around 25 side quests whereas BG1 had 44 side quests)

Ascension v1.5 BETA - Enhanced Edition Release UPDATED 6/8/2016 - SCS Fix located on Page 2!

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NOTE: Original release documentation can be found inside of the ascension folder of the release archive.

FORWARD & THANK YOU:
By JediMindTrix on 5/20/2016

Been way to long since I've updated this mod. That is all.
Back to work ;)

All of JediMindTrix's work is dedicated to Charles Hein, beloved cousin and best friend, and Michael Taylor, close friend.

ABOUT THIS BETA
I want to stress that this is a BETA, not a final release. Just because everything installs without an error does not mean everything is working as intended. This is where the community comes in: I do not have time for a lot of beta-testing (long workweeks!) myself, so I am counting on everyone to report everything they find from simple typo's or grammatical errors in dialogue to enormous Fallout-Sized termite infestations (hopefully I sprayed all of these!)

CHANGELOG/CREDITS
I felt it easiest to describe who did what and also display what's changed by using this method (changelog from previous version can be found inside of release archive).

6/8/2016 (Edvin/Aedan)
- Italian translation for Shawne's EE Epilogue's by Aedan
- Czech translation (Ascension rewritten, also Shawne's components translated) by Edvin

5/23/2016 (WhiteAgnus/JediMindTrix)
- Installer woes should now be fixed.
- Installer should also now properly apply the correct version of the description for Sarevok's Sword of Chaos to EE/BioGate (English and Italian ONLY).
- EDIT: Forgot to note that Restored Bhaalspawn Powers should now check to see if the version included in PPG's Unfinished Business is installed already (I believe they are functionally identical, even if written separately.)

5/20/2016 (All @Aedan)
- Italian translation updated!
- American translation typo and grammar fixes!
- Sarevok's sword description updated to EE standards. CURRENTLY EE version only, backwards compatibility to BioGate incoming.

4/8/2016 (All @WhiteAgnus)
- Killing Balthazar will no longer prevent you from being able to access the Throne of Bhaal.
- The final fight will now progress correctly after the Five are dead.
- Alternate portraits fix.

1/20/2016
- Yaga-Shura will no longer be immobile. At any point in the battle (it is a Tougher component, afterall).

1/15/2016
- Balthazar's Adherants (unique Monks) should now properly spawn when entering his monestary for the final time. -JediMindTrix

PACKAGE
- Fixed patching errors on spell abilities -JediMindTrix
- Reorganized several files, corrected typo's -WhiteAgnus, JediMindTrix
- Fixed Translation Encoding -WhiteAgnus
- Detectable Spells and HANDLE_CHARSETS moved into components that utilize them -WhiteAgnus
EDIT: This had the side effect of depreciating the initialization component, restoring BWP compatibility and the original install order. :)
- All epilogue's no longer install by overwriting -WhiteAgnus

ASCENSION - MAIN COMPONENT
- Fixed gamebreaking bug where bridges to the pools were not spawning in endgame. This was accomplished through a restructuring and rewriting of code. UNTESTED with BODHI. -JediMindTrix
- Pool fix implemented -WhiteAgnus
- melis02.spl updated to DS v3 -WhiteAgnus
- Fixed minor script errors -WhiteAgnus

TOUGHER DEMOGORGON
- Fixed Demogorgon's A.I. script, mismatched variables were causing him to stand still after timestop -JediMindTrix
- Changed Summon the Infernal Host to Summon the Abyssal Host to be lore accurate -JediMindTrix

RESTORED BHAALSPAWN POWERS
- Dark Taint converted to patching, big credit to Gwendolyne for generously allowing use of their code :) -JediMindTrix, mainly Gwendolyne

NEW COMPONENTS
-Shawne's Revised Epilogue's -shawne
-Shawne's Revised Epilogue's - EE NPC's -shawne
-Original Ascension Epilogue's -WhiteAgnus
-ANYONE EA.IDS hotfix for mod compatibility -WhiteAgnus

BETA-TESTER REQUESTS
- Dark Taint's bonus damage needs to be tested to see if it applies to enemies properly.
- Evil Bhaalspawn DR requires testing, especially to see if it properly stacks with barbarian and hardiness resistances.
- The final Ascension battle requires thorough testing. The Bridge Bug fix is untested with Bodhi fighting by the Bhaalspawn's side.
- Ascension NPC epilogue's require testing.

Feel free to post bugs to this thread, or by private message!

WHAT DOES THE FUTURE HOLD?
1) Custom BAMs for Unique Bhaalspawn Powers
2) Original Ascension .bcs script fixes
3) Improved mod compatibility
4) Custom "Pools" conversation for Bodhi in the Final Battle
5) An alternate, revised Tougher Demogorgon Battle is on my drawing board
6) Fully assured compatibility with "Biogate"

DOWNLOAD
Direct Download Link, 7z Archival Format

INSTALLATION INSTRUCTIONS
https://forums.beamdog.com/discussion/comment/698724/#Comment_698724

Have fun everyone!

Cheers,

-JediMindTrix

King Gramm and Other Wild Mages Hostile in Red Wizard Dungeon

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When I open the door to the last room in the Red Wizard stronghold (the one with King Gramm in it), everyone in the room (including King Gramm) becomes hostile. Furthermore, once I get past that room (being careful not to attack King Gramm even though he is hostile), all the other wild mages attack me as well. What's up with that? Has Lanneth charmed them or something? I chose the "you can't be trusted" option with Lanneth when she wanted my party to lay down its weapons, if that matters.

[TOOL] Spontaneous Arcane Casting for Non-Sorcerers

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QDSpontaneous is a library that allows Mage and Bard kits to cast spells spontaneously, like Sorcerers in the Enhanced Infinity Engine.

The newest version of this library is available on GitHub.

Background

Sorcerers are often viewed as superior to their Mage counterparts in terms of total spellcasting power. Thus, it is not surprising that requests to be able to multiclass Sorcerers have been made since at least 2004 (although probably earlier). Unfortunately, multi-classing Sorcerers is still not possible (due presumably to rather stubborn hardcoding within the engine). Furthermore, later editions of Dungeons and Dragons, allowed all casters to cast spontaneously, with varying restrictions on how many spells they could know or prepare, and how many spells they could cast.

This library enables mage and bard kits to cast any combination of their prepared spells at a given level. It can be applied selectively on a kit-by-kit basis as desired.

Usage

If you would like to tie your mod's spontaneous arcane casters into this framework, then you first need to download the latest version of the qdspontaneous.tpa file (located in Sorcery/lib) and the QDBLANK.spl file (located in Sorcery/data) and include these somewhere in your mod's installation files. Both files may be kept anywhere within your mod's installation folder, but they must both be present for this library to function.

In addition, you must include a .tra file with these strings (translated into the desired language) at these exact positions:
@10000001 = ~Remaining Level %lvl% Mage Spells: %slots%~ 
@10000002 = ~Remaining Level %lvl% Priest Spells: %slots%~
After completing these two tasks, you can enable the functionality in your mod's compenents by adding the following code to your mod's installation files (either .tp2 or .tpa).

These lines should be included after you use the ADD_KIT function (if you are adding a new kit).
INCLUDE ~Your/Mod/Structure/qd_spontaneous.tpa~ 

LAF qd_spontaneous
STR_VAR
kit_clab = ~kitclab~ //the internal name of your kit's clab file, without the .2da extension
kit_prefix = ~XXYYYY~ //a string of up to 6 characters beginning with your modder prefix
known_prog = ~Your/File/Structure/TABLE~ //a .2da file, without the extension, that says how many spells the kit should have access to at each level (defaults to SPLSRCKN.2da)
casts_prog = ~Your/File/Structure/OTHERTBL~ //a .2da file, without the extension, that says how many spells of each level the kit should be able to cast (defaults to MXSPLSRC.2da)
lib_dir = ~Your/File/Structure~ //the folder, without the final "/" containing QDBLANK.spl
END
Once you've finished installing all kits that will use this system also include the following code in a standalone component. Be sure to install this component after all mods that 1) add items that increase arcane spell slots, 2) add new arcane spells, or 3) add kits that utilize this functionality. Failure to follow this may result in strange behavior when using this system.
 INCLUDE ~Your/Mod/Structure/qd_spontaneous.tpa~  
LAF qd_spontaneous.patch_items END
LAF qd_spontaneous.patch_spells END

Limitations

This system, as it is emulating a spontaneous casting system within the Mage spellbook interface, has two major drawbacks to my knowlege. The first is that you must prepare a single copy of each spell you wish to have available for casting and then complete a rest in order to cast your spells initially. Secondly, the game will not display how many more casts of each level within the spell bar itself; to make up for this, whenever a character casts a spell, a line is printed to the combat log saying how many more spells of that level they may cast before resting.

Effects that recharge spell slots or grant additional spell slots may seem to not work or even cause the system to break. I will do my best to minimize the weird behavior of these effects.

Note that this library does not handle providing these spontaneous casters with spells. Check out the Spell Selection Dialog component of Tome and Blood for one solution to this.

Also be aware that the library currently has the underlying code to support a similar system for divine spellcasters. It is currently unavailable due to a bug in one of the critical opcodes (261, refresh spell slot), and thus I discourage people from using it for divine magic applications until this is fixed.

Applications

This library is opens up some new possibilities for modding, some of which are:
- emulating the Sorcerer as a Mage kit.
- enabling emulation of multi- or dual-classed Sorcerers (e.g. Fighter/Sorcerer).

QDSpontaneous in Action

No mods make use of QDSpontaneous yet; be one of the first!

Note that I am actively working on a multi- and dualclass Sorcerers component for Tome and Blood; I'd advise people to not invest their time in something that is already partially complete.

Permissions and Support

I am publishing QDSpontaneous so that other modders may make spontaneously casting Mage or Bard kits with ease. I do not require nor expect modders to contact me requesting permission to use this library. If you encounter errors while using this library, please contact me so that I may provide fixes and updates.

Neverwinter Nights Enhanced Edition

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Друзья, пока вопрос о дополненном издании культовой RPG Neverwinter Nights висит в воздухе, и пока работы над ней не ведутся, я хотел бы обратиться прежде всего к Вам, дорогое сообщество, тем кому не безразлична судьба данного проекта, но пока нет новостей, я предлагаю Вам, в данной теме помимо каких то новостей обсудить что вообще из себя, может (должно) быть собственно дополненное издание? Как по Вашему мнению оно должно выглядеть? Что там должно быть дополнено(изменено) на Ваш субъективный взгляд? И как итог, как Вы видите свое собственное дополненное (идеальное) издание Neverwinter Nights Enhanced (Perfect) Edition? Приветствуются все, даже самые смелые и безрассудные идеи, это прежде всего творческая и идеализированная тема для обсуждения.

How to install games WITHOUT the Beamdog client?

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Ok, I'm probably just being stupid but where can I find the option to download my games without the Beamdog client? I got a new PC recently and now I try to re-download them.

I go to beamdog.com, sign in and go to my account. My games (BG:EE, BG:SoD and BG2:EE) are listed under "My Games" as they should be. But when I click on any of them, I only get the game's beamdog store page with the options to either add the game to my cart (I kinda already payed for them years ago) or download the Beamdog client which I definitely DON'T want to use.

So yeah, I now there used to be a standalone download option for those games but I can't find it. Help please?

Epic Neera fail!!

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**Spoilers** **Spoilers** **Spoilers** Wild, unpredictable, savage. Neera is easily one of the most hilarious characters to have in your party in BG:EE. Especially when one of her spells goes awry and completely de-rails your game lol. So I just got back from defeating Mulahey in the Nashkel mines. On the way back into town, we got ambushed by an assassin named Nimbul. I had my Charname (barbarian dwarf named Kadrin) rage and charge Nimbul, Imoen use a wand of magic missiles, Branwen casts a zone of silence, and Neera use magic missile to disrupt the enemy caster. Instead, Neera wild surges and the results are hilarious:




So basically, she got a really (un)lucky wild surge roll which increased her caster level AND had 4 effects, one of which caused cows to rain from the sky that wiped out the entire town (along with herself, the town guard, and several important NPCs like Minsc, Edwin, and Noober).






Having completely annihilated the town of Nashkel and slaughtering *THAT* many innocent NPCs, my reputation IMMEDIATELY plummeted, which caused Branwen and Imoen to leave my party:




Having lost my ENTIRE party along with destroying my reputation, I am forced to reload my game as there's no way I can ever recover from this. All from a simple failed magic missile. Who knew? xD

What's your most epic Neera fail??




Questions about party managment

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Idea - Anomen, Aerie, Haer-Dalis, Keldorn - Jaheira or Jan Jensen - and my CHARNAME

...
Question 1: Jaheira or Jan Jensen - which to keep, which to ditch...
Question 2: Which class my main charname should be... I would prefer some kind fighter class

I may ditch anyone but Haer-Dalis - I need his high lore - no evil character suggestions

[Tool] Big World Setup (BWS): Mod Manager for Baldur's Gate / Enhanced Edition (Trilogy) for Windows

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Don't send PM to this account because they will be ignored!

Because this amazing project: Enhanced Edition Trilogy ( BG1:EE + SoD + BG2:EE + IWD1:EE + first part of IWD2 ), we need to rise awareness of this community about this tool and encourage people to provide feedback.

Big World Setup (BWS) : Mod Manager for Infinity Engine Games and Baldur's Gate/Enhanced Edition Trilogy

by dabus


BWS-0-0

Information:

Project page: https://bitbucket.org/BigWorldSetup/bigworldsetup/overview
Discussion: http://www.shsforums.net/topic/56670-big-world-setup-an-attempt-to-update-the-program/
Changelog: https://bitbucket.org/BigWorldSetup/bigworldsetup/commits/all
Mod Request Template: http://www.shsforums.net/topic/58006-big-world-setup-mod-request-template/

Features:

- downloading mods (please see remarks!)
- easy mod installation for BGT and EET
- correct install order of mods/components (BiG World Project)
- handle mod and components conflicts
- easy backup creation/restoring
- ability to add you own mods

Supported games:

- Baldur's Gate: Enhanced Edition (standalone game)
- Baldur's Gate II: Enhanced Edition (standalone game)
- Enhanced Edition Trilogy ( BG1:EE + SoD + BG2:EE + IWD1:EE + partial IWD2-in-EET )
(IWD1:EE + partial IWD2-in-EET not yet created!)
- Baldur's Gate 2 (standalone game) / Baldur’s Gate Trilogy ( BG1 + BG2 )
- Icewind Dale / Icewind Dale: Enhanced Edition
- Icewind Dale II / Icewind Dale II: Enhanced Edition
- Planescape: Torment
- Classic Adventures

Supported mods:

- almost all of them

Installation:

Forbidden folders for you game installation, don't install you games here:
C:\<anything>... | C:\Program Files\... | C:\Program Files (x86)\... | C:\Program Files (x86)\Steam\steamapps\common\...
Allowed folders for you game installation:
C:\Users\<YouUserName>\Games | D:\Games | Other non-OSdrive locations
Warning for non-EE games (BG2/BGT/IWD/IWD2/PST, skip for Enhanced Edition): If you just moved you game folders, use this tool: IEGL to fix paths inside *.ini

Prerequisites:
- reinstall you games/prepare clean version of the games
- apply lastest patches ( Classic BG1/BG2 from GoG has already lastes patch )
- run each game at least once (especially after you moved non-EE games directory) and create a save game
- quit Steam/GoG launchers, exit games, close game/file editors
- create backups of each game
- disable you antivirus
- disable User Account Control: Windows 7 / Windows 8 / Windows 10

0. Download Big World Setup zip archive and extract it anywhere but not inside game directory:
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1. Execute "Start BiG World Setup - Update If Needed.vbs"
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2. Select GUI Language. It has nothing to do with game/mods language!
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3. Choose you game:
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4. Provide paths for you game:
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5. Select default language for all mods:
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6. Choose compilation: for the first usage of the tool use "Recommended" compilation:
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7. Read "Installation F.A.Q." and then you can choose mods and components:
Don't install any of the mod/component without reading mod README!

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[i] - button will open mod homepage/forum
Gray - forced mod, can't be un-selected
Green - recommended mod, based on the community
Blue - stable mod, it should install without errors/bugs
Orange - tactical mod, it increase difficulty or adds difficult fights
Red - expert mod, it can cause problems/it can overwrite files, read description
Yellow background - mod with warring, please read description
Gray background - mod must be downloaded manually to BiG World Downloads folder
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8. If the mods have conflicts, you will have to solve them:
a) some mods needs another mods/componets
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b) some mods cannot be installed together, choose one of them
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9. Test download of the mods. Test locally present mods:
Download missing mods (don't extract) which require manual download and put them into to BiG World Downloads.
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10. Start installation.
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Remarks - please read!

Before you start to complain, you must acknowledge that due to nature of Baldur’s Gate mods,
community and rules especially about providing working hosting for mods and fixing mod bugs,
Big Word Setup itself is not capable to fix/improve some aspects of automated mod installation.
Despite our best efforts, you will face some minor problems.
It often depends of how many mods you trying to install.
Big World Setup is an overlay for Big World Project which itself is an overlay for mods.
Overlay for overlay for another overlay.

- BWS cannot fix mod bugs: there is Big World Fixpack, all mod fixes should be added to it
- BWS cannot change installation order: BWS use Big World Project from Leonardo Watson
- BWS cannot host mods: there will be always mods which fails to download, please ask author to provide proper link

You cannot distribute you mod via forum attachments. If you don't have you own hosting site, the best option is to use GitHub.com or please provide download links which:
- do not require chapta after several downloads (http://prntscr.com/6pk42t)
- do not advertise some adware/crapware/downloader etc
- do not expire after 30 or more days without download (every popular hosting site like speeedyshare, mediafire has such terms)
- do not require user interaction to be downloaded ( mediafire.com,googledrive.com has JavaScript download link generator that require user click)
- do not depend on the filename (dropbox.com/s/q72jpl132fj53lv/ModName-v1.zip?dl=1)
- do not depend on the file version if you enable SEO: mods.sitename.com/modnamev7 -> mods.sitename.com/modnamev7_1/
- it will not change when uploading/updated the same file
- it can be used by wget to check file size: wget.exe url --spider --no-check-certificate

Domanda su installazione mod

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Buonasera. Avevo un dubbio riguardo all'installazione dei mod. Io prima di SoD, i mod per BG:EE li installavo tranquillamente nella cartella principale (dove è presente la chitin.key). Con il dlc di SoD adesso sono 2 le cartelle ed entrambe hanno la Chitin.key. I mod in che cartella li devo installare a sto punto? Nella cartella del gioco principale o in quella di SoD? Perchè certi mod relativi a quest o modifiche alle classi non me le faceva installare in SoD. ho paura che se installo dei mod come tweak anthology e atweaks nella cartella di BG:EE, poi non mi si applicano nella partita di SoD
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