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Custom states still aren't in, are they?

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The sort you could supply with your own icons? Or just some way to put a custom icon on a guy?

[MOD] Portraits Portraits Everywhere (for BG1EE, SOD, BG2EE, IWDEE, EET)

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by @Smeagolheart and @bob_veng
Preview
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WHAT IS IT?:
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Portraits Portraits Everywhere (PPE) - core component
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The core component of this mod adds portraits to speaking NPCs in the Enhanced Edition Infinity Engine games. It can be installed on multiple platforms including Enhanced Edition Trilogy (EET), Baldur's Gate 1 Enhanced Edition including Siege of Dragonspear, Baldur's Gate 2 Enhanced Edition, and Icewind Dale Enhanced Edition. The mod can add representative portraits for all 4617 speaking creatures throughout these games so that when you speak to them, these NPC characters that inhabit these rich worlds will appear a little bit more alive.

If any of the portraits are not to your satisfaction due to quality or you feel that the portrait does not match the in game NPC, feel free to post on the forums for potential inclusion in future updates. If there is a future patch to
the game, it's a good idea to reinstall this mod. Keep in mind that when installing or reinstalling this mod, NPCs on areas you've previously visited won't get portraits, but areas and NPCs you have not yet visited will get portraits.

If you start a new game, then all NPCs that should get portraits will get them.

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Category Portraits (Recommended)
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This mod has an optional Category Portraits component to assign portraits from a pool of random portraits to actors that are not assigned specific portraits by the main component. This component is highly recommended and covers beings that are genericly named. For example, human characters named "Thief" or "Mugger" will get portraits from the male or female Rogue pool, characters named "Commoner" or "Peasant" will get portraits from the commoners pool, and "Drow" will get portraits from either the male or female Drow pool. There are more than ninety pools of random portraits that range from a few portraits to over 20. There are more breakdowns for groups of Humans than there are for other races. Please note that you may get repetition in portraits if you speak to multiple characters as once a pool of portraits is exhausted, then an additional round of picks from the portrait pool will be assigned to additional NPCs.

There are two ways to install the Category Portraits component - Sequentially or Randomly. If you install the component 'Sequentially' then Portraits from the Pool are assigned in numerical order to allow for reproducible results. That means that when you speak to "Mugger" in the dark alley, he should look the same if you were to reinstall the mod. There is also a Random option to grab a random portrait from the pool so that our friend the "Mugger" might get a different portrait if this component was installed a second time. If the random option is selected then a random pick will be selected. The way the random picked works is that all possible numbers from a pool are used before a second pick of the same number is picked meaning that you should not get random picks out of a group of 5 with the same number being used until all 5 of the portraits have been picked.

This is optimized for vanilla supported games but you might get some decent results for mod added characters. For example if installed after other mods, then matches from those mods of characters specifically named "Mugger" would get portraits from the Rogue pool. Please note that how other mods name or code their creatures or whether they name their rogue characters specifically "Mugger" or one of the other matching keywords is beyond my control - results may vary. Due to the varying coding standards in mods and the vast number of potential mods available, there is little chance that this component will act perfectly for mod added NPCs but it will do the best that it is able to do. An example of where the component would not act perfectly is a a character for a mod that works for Baldur's Gate 1EE that describes a human as a Half Orc through dialogue. Mods made for Baldur's Gate 1 do not support Half Orcs because there were not a playable race and that character would appear human to the engine and would get a human portrait.

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Isandir's CHARNAME Portraits
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A beautiful portrait pack by Isandir in a style similar to vanilla BG1 and BG2 portraits.
Preview of some of the portraits:

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Replace Low Quality TOB & SOA Portraits
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This component, for Baldur's Gate 2 Enhanced Edition, replaces legacy portraits included with the game for Bhaalspawn. The portraits that
are replaced are generally low quality 38x60 size and are replaced with beautiful 169x266 portraits created for the Enhanced Edition
engine.

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Edwin/Edwina
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This component, for Baldur's Gate 2 Enhanced Edition, gives Edwin a female portrait once he completes the Nether scroll ritual. The portrait
was created by Syntia13 and is based on the default portrait for Edwin in Baldur's Gate 2. This is highly recommended but optional. If
you've replaced the portrait for Edwin with a custom one, you might not want to load this component.

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Ust Natha Drow NPCs
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This component, for Baldur's Gate 2 Enhanced Edition, provides drow versions of vanilla NPC portraits. This is highly recommended but
optional. The code to transform the portraits was thoughtfully provided by K4thos. Most of the drow versions of NPC portraits are by
Isandir. If you've replaced your NPC companion portraits with a custom portraits, you might not want to load this component.

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Vampire NPCs
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This component, for Baldur's Gate 2 Enhanced Edition, provides vampire versions of vanilla NPC portraits. This is highly recommended but
optional. If you've replaced your NPC companion portraits with a custom portraits, you might not want to load this component.
"Vampirized" NPC portraits provided by lefreut.

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CREDITS and Additional Information
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This mod is based on older mods for Baldur's Gate prior to the EE editions had mods that included small portraits for some NPCs. The pictures in these mods are lower resolution than the ones carefully selected for this mod. Some of these older mods for classic Baldur's Gate with smaller pictures that directly inspired this project are:
Gerri's BGT NPC Portraits ( https://kerzenburg.baldurs-gate.eu/downloads.php?id=69 )
BG1NPC ( http://www.gibberlings3.net/bg1npc/ )

Sources of the pictures include Neverwinter Nights portraits found online, searches for baldur's gate and IWD portraits, and as a last resort search engines were used to round out the collection.

If there are any particular portraits that need to be removed you don't wish them to be featured in this work, let me know and the pictures will be removed. If you have any suggestions for submissions or changes, please feel free to comment in the discussion forum.

This mod is distributed freely and not for any commercial purpose non-profit. This mod was not developed, supported, or endorsed by BioWare, Interplay/Black Isle, Beamdog or any other official agency. Portraits remain the copyright of their respective rights holders.

If there are any copyright issues or this statement needs revision then please contact me to let me know what to do
about it. The purpose of this mod is not to make money but to advances knowledge and progress of the arts through the addition of something new onto a great game.

Special thanks to bob_veng on the baldur's gate.com forums for assistance recoloring, adjusting, selecting and creating new portraits for this mod.

Thank you all and enjoy,
Smeagol

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Technical Details and how you can add your own portraits
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All pictures are 169x266 or greater.

The table in (mod folder)\tbl\bgee.tbl lists the creatures/actors and portrait name.
You can reference the creature name to the actor in tools such as NearInfinity.

The Portrait names in the tbl are filenames in the portrait folder.
======================================================================
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KNOWN ISSUES
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None at this time
======================================================================
======================================================================


Thanks everyone you know who you are, I hope you appreciate the hard work of the artists as I do.

Additional thanks to lynx and argent77 from Gibberlings3 Forums for coding assistance.
Thank you to Mr2150, Cahir, AstroBryGuy, Thels, lefreut, swit, K4thos, Syntia13, Isandir and others for their input
and assistance on the Baldur's Gate Forums.

The mod name was suggested by Cahir.
======================================================================

v1.01 21 Sept 16
- Updated 57 portraits with bob_veng

v.1.00 08 Sept 16
- Updated 42 portraits with bob_veng
- revised code for Isandir's CHARNAME Portraits component

V.0.99 03 Sept 16
- Downgraded Weidu from beta version to stable version 239
- Added additional install components
Isandir's CHARNAME Portraits
Replace Low Quality TOB & SOA Portraits
Edwin/Edwina
Ust Natha Drow NPCs
Vampire NPCs
- Modified & replaced a few portraits with bob_veng

Version History:
V0.91 20 Aug 16
- Fixed a few entries

V0.90 20 Aug 16
- Initial Release

Best Mods?

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So, after missing out on the initial craze for the infinity engine games I finally completed my first playthrough of BG2, WHICH I LOVED!! Anyhow, I've decided to play through all the enhanced editions of the games, and am wondering which mods are the best to download.

From what I've read there aren't many good mods for BG1, apart from the "NPC Project". So, I suppose my request is more geared to BG2/Ice Wind Dale. What are the best additional NPC mods, content additions (the "Back To Brynnlaw" looks interesting), and other improvements. Do romance mods allow me to purse multiple characters on teh same playthrough? I plan on playing through as a femPC if that helps any.

Thanks.

Průběh BG 1 EE

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Zdravím,

BG 1 EE jsem tedy jednou dohrál. Bylo to ale nedávno, kdy jsem vlastně svět "Forgotten realms" objevil a ikdyž jsem tak nějak tušil, že postavy mají rozsah úrovní někde za dvacítkou levlů, přesto se mi povedlo dostat se do Bhaalovy svatyně na 7 úrovni. Taky mi pak drahnou dobu trvalo přijít na to, jak Sarevoka porazit aniž by mi umřel člen skupiny. Byl to prostě porod.

Zpětně ale nedokážu přijít na to, co jsem udělal tak špatně, že jsem měl dohráno "tak rychle". Proto jsem se chtěl zeptat na to, jak by se BG mělo hrát, co dělat dřív, kam dřív zajít atd (jsem v tom prostě nezkušenej). Plus teda, pokud by měl někdo dobrý tip na DOBROU partu, budu jen rád. Já hru dohrál s Khalidem (Jaheiru jsem... ehm... "propustil"), Minscem, Dynaheir, Neerou a Coranem - připadal jsem si jako v "zajetí" hry, kdy mě nutila nechat si v partě ty 2 "nerozlučné" dvojice a zbytek postav jsem akorát odmítal.

A nakonec, jednou jsem zkusil do party vzít (ze zvědavosti) Dorna a v Nashkelu na mě vždycky vyletěl jakýsi drak a spousta potvor + stráž. Co je s tím chlápkem špatně? :D

Wish list for new D&D videogames

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What kind of videogames based on D&D we would like to have?

I would like a new game set in Ravenloft where your characters travel through the various countries of the Demiplane of Dread.

is Never Winter Nights Good?

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I was looking around the GOG.com store and i saw that Neverwinter Nights was for 9.99 so i was wondering if it is worth it or not (it comes with all expansions)

[Beta testers wanted!] Baldur's Gate meets Heroes of Might and Magic 3

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Hey everyone,

In order to surpress any thoughts of my duties and distracting myself I started to create the swordcoast, that is the area of Baldur's Gate 1, as a map of Heroes of Might and Magic 3.

I'd like your opinion on this as well as some advice and thoughts if you'd like.
What is good, what is bad - what should be added?

What would you like to see in a certain areas and how should it be implemented?

Here some pics of my work so far.
Please keep in mind that it's work in progress :)

Also there are a lot of things you just can't do because the HoMM3 Editor is limited in that regard of course.
This is just for fun anyway ;)

A note about canon design and storyline:
Please be aware that this map was never intended to be a replay of Baldurs Gate 1 in form of Heroes of Might and Magic. I take a lot from the game for designing the map and for the story - however in certain points I do deviate a lot from the game for various reasons.

I already explained why the design of the underground maps for example differs so much.

Concerning the story keep in mind that you do not replay the story from the game.
You can regard this map as taking place in an alternate universe.

Things do not exactly happen the way they do in Baldur's Gate. Faction, people may behave differently.
Some events turn out to be different. Some people are not even mentioned. I am not sure the protagonist from Baldur's Gate will even be mentioned

The map is not done yet. I am not finished.
I would just like to let you know that it will be my very own interpreation in terms of design and story.
And it may deviate a lot in some points.

I post this note here because I am aware of just how much some readers of "A Song of Ice and Fire" loathe its TV adaption. They expect the tv adaption to be the very same experience as the books.

So my message to you is: Do not expect this to be a Baldur's Gate 1, or any kind of Baldur's Gate game for that matter. It's an adaption with a lot of deviation. Of course you are free to like or dislike it.


A further note on my storytelling:

Do you know the ABC TV show "Once Upon a Time"?
A good analogy of what I am doing with the storytelling in my scenario is what "Once Upon a Time" does to the classical fairy tailes we all know. In that show the stories are twisted, changed, sometimes entirely, sometimes just a bit.

So viewers think they know characters and events and to some degree they do.
But they will always be surprised at one point or another because a story or character turns out to be different from what they'd expect.

And this is what I'll be doing. You will see many familiar locations, and factions, and you will think you know how things *have to* turn out, because well you know Baldur's Gate.
But just as "Once Upon a Time" twists the classical fairy tales, I will twist a lot on the Baldur's Gate story and events.

You will see enough, I hope, to feel "at home" so to say. And yet because of the twists you will discover many new things and hopefully be surprised. And maybe it will make you think if and how things could have turned out differently in Baldur's Gate.

Not to mention I already said that this scenario is not Baldur's Gate of course.
Just as Once Upon a Time does not tell the actual fairy tales as we know them.

If you want the original, then go for the original ;)



The Sword Coast

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Baldur's Gate:
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Candlekeep:
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Nashkel:
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Nashkel Carnival & Nashkel Mines:
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Ulgoth's Beard:
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Bandit Camp:
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Peldvale:
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Durlag's Tower:
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Beregost & Ulcaster:
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Undercity:
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Cloakwood Forest & Friendly Arm:
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Unpopular opinions

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An idea has come to me to make a thread where we can share unpopular opinions about things in BG and other IE games.

1. Cernd is far from being useless NPC.
In fact, he has tons of high-level druid spells and if CHARNAME is not a druid, than by not having a second class Cernd offers a lot of variety in lvl 6-7 spells if compared to Jaheira. If use the high-level druid spells right, almost any fight in SoA becomes a lot easier.

2. Darts can be a good choice as a ranged weapon for a fighter.
Thalantyr's shop in BG1 has tons of useful darts, Sorcerous Sundries make it even better. There's an unlimited +3 dart on the first level of the Watcher's Keep, available not long after escaping from the Irenicus dungeon. Darts provide 3 APR and with addition APR from specialization and fighter class your darts stay a wonderful weapon from the Candlekeep and to the Hell.

3. 2 thieves in a party is not too much.
I prefer to focus on setting traps and dispelling illusions with one of them and to hide in shadows for backstabs with another. Also, there're Open Locks and Disarm Traps skills. There're always multi-class options available. For example, your character can be a multiclass fighter/thief with amazing backstabs while Tiax or Jan Jansen is focused on setting traps to the place you lure your enemies to. Or maybe a half-orc assassin for backstabs and poison weapon and Hexxat for other thieving skills.

4. Mazzy's relatively low starting STR is not a problem.
She has innate Strength spell, there're lots of STR-enhancing items in BG2, so that leaves you with a shorty fighter (and thus all saving throws bonuses) who has a chance to become GM in any weapon you like (or choose a standard short bow proficiency providing 5 APR with the Tuigan bow).

5. Keep trying using every and each consumables in any fight if you have any.
You won't believe how easier it will become if your fighters nearly always have 22-23 STR for fights and get their saving throws improved drastically. Wands will often be enough to defeat even bosses.

Carry on! Share the things that are relatively not popular among BG fans.

Should cRPG genre be tied to isometric view?

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This is just for my curiosity sake.
What is you opinion on making cRPG in over the shoulder camera or first person camera view?

For example, would you like to see someday Baldur's gate/IWD spiritual succesor in first person view like Skyrim or
3rd person view like Dragon age / Mass effect franchise?
What is your argument for or against it?

I've made this poll anonymous. Tell me if you would like poll to be public.


My first SCS playthrough.

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Decided it was probably about time I try SCS, possibly somewhat late :blush: but hey better late than never right.

So with virtually everything installed (with a few exceptions) my party, led by the young sorceress Kara is ready to get underway. :)

All companions are characters I wanted to play as or with at some point but never got round to.

















Components I left out of the SCS install
The prefbuff insta=casts for both mages and clerics & the addition of fine weapons in place of +1 weapons


I'm not sure if I am going to document the whole thing or not, I still havn't decided but I wanted to at least share the playthrough as it is my first time with SCS. :)

[SoD (+ Tweaks Anthology)] - Crashing on saves

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(and I can practically guarantee that this will go away if I remove Tweaks Anthology since it didn't start happening until after I installed it)

In short - the game occasionally crashes when I try to save. Quicksaving is a common culprit, but it also occurs when trying to access the save menu directly.

System Topology if relevant:
Saves are in C:\Users\{user}\Documents\Baldur's Gate - Enhanced Edition
Game executables are in D :\Infinity Engine\Sword Coast\BGEE

Most recent crash dump.

Also, when playing in full screen the game can't actually bring the "your game has crashed! the dump has been saved to {location}" popup to the front, rendering the main monitor unusable unless/until I kill the game from another user profile. Haven't tested to see if it's because of the renderer or not.

[MOD] Golem Construction for Spellcasters

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Golem Construction for Spellcasters
A mod for Siege of Dragonspear, Baldur's Gate II - Enhanced Edition and EET (Enhanced Edition Trilogy).

Download latest release (17 MB)


You can encounter a great number of golems of various types throughout the game. They are strong, resistant, and utterly loyal to their master. Unfortunately they are mostly hostile towards you.

This mod makes an attempt to change it. It scatters a number of tomes across Faerûn containing the secret knowledge of how to construct golems. Reading these books allows you to build golems by yourself, provided you have enough experience, and all the required materials at hand. Only characters knowledgeable in the arcane arts are able to understand the complex theories behind the golem construction.

Golems can exist for a virtually unlimited time, or until destroyed. They can travel with the party all over the world and follow the commands of their master unconditionally.

The main component of the mod installs the "Manual of Golem Building" which comes in six volumes and can be found all over Faerûn. Each tome teaches you to build a different type of golem.

There are also rumors about a "Secret Manual of Golem Building" which teaches you to construct various exotic golem types.

Optional Tweaks include:
  1. Replace original Golem Manual: Replaces the now obsolete original Golem Manual with items related to this mod.
  2. Improve enemy spellcaster AI: Enemy mages and priests attempt to use more effective spells against golems.
  3. Golems for enemy spellcasters: Enemy mages may be accompanied by one or more golem servants.
  4. Greater variety of enemy golem types: Enemy golems will come in greater variety. Some fights may become more difficult because of it.
  5. Fighter Stronghold golems may continue to serve you: One or more golems that survived the siege may serve you if you accept de'Arnise Keep as your stronghold.

Golem types taught by the Manuals of Golem Building:

1. Flesh Golems in lesser, regular, greater and perfect variants.


2. Clay Golems in lesser, regular, greater and perfect variants.


3. Stone Golems in lesser, regular, greater and perfect variants.


4. Iron Golems in lesser, regular, greater and perfect variants.


5. Mithral Golems in lesser, regular, greater and perfect variants.


6. Adamantite Golems in lesser, regular, greater and perfect variants.


Golem types taught by the Secret Manuals of Golem Building:



The construction of golems takes time and has to be done in places with the right equipment. Golem may follow simple commands. You can instruct them to follow each of your command obediently, attack opponents by their own or guard a certain position passively or actively.

More details about the golems, the requirements to build them, their stats, traits and abilities can be found in the mod's readme.

Important: The game must be patched to v2.0 or higher to install this mod.

Engine discussion

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So recently I started playing Divinity: Original Sin. It got me to thinking about engine choices and wanted to propose a discussion here. The rules are as follows:

1. Please be respectful of other's view points. This is all 100% subjective anyway so please keep it at that level
2. Please focus on the ENGINE, rather than the writing or the story or the characters
3. Please provide examples and reasons why you may like or dislike something
4. Let's keep it focused on Baldur's gate, ToEE, Divinity: Original Sin, Pillars of Eternity and similar games (Icewind Dale etc...).
5. Let's not say "X-game" should be re-done in "Y-engine". Just talk about how you like or dislike the various elements of each game.

I personally love Baldur's gate and have played it hardest and the most of all of the games. However I am a HUGE fan of turn based games being TURN BASED. In that, i am really enjoying Divinity quite a lot more than I thought that I would. I also like that the environment is a great deal more interactive and that you can make/craft stuff. I also like the Enhanced graphics upgrade, but that is probably a different animal.

So what do you guys (and gals) think?

Is it possible to all npc quests?

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Including Hexxat's and other evil npc's. I'm neutral good skald.

Baldur's Gate and D&D characters (1page - arts archive)

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Baldur's Gate 2


Imoen

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Minsc and Boo

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Jaheira
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Keldorn Firecam

I really love wh40k armor!
http://fav.me/dai70qz
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Viconia DeVir

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Haer'Dalis
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Mazzy Fentan
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Cernd
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Aerie

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Korgan Bloodaxe

Jan Jansen

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Edwin(a) Odesseiron

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Yoshimo.

Valygar Corthala

Baldur's Gate 1


Kivan
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BE OR NOT TO BE
Starring: Korax the Ghoul and Kangaxx the Lich
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Neverwinter Nights 2


Neeshka
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Planescape Torment


D&D characters


I playing FR D&D 3.5 campaign (Mysteries of the Moonsea) now and here our party:
Dungeons and Chibies

http://fav.me/dan2vhr
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1. Orik Keenaxe - Golden Dwarf: Paladin/Dwarven Defender (Patron Moradin)

2. My character Soulafein Aemenor - Gray Elf: Beguiler/Assassin (Patron Shar)

3. Mukhoto - Human: Warlock

4. Lammar - Half-orc: Monk/Fighter (Patron Ilmater)

5. Wiz'Ard - Human: Wizar/Loremaster

6. Nadir - Human: Cleric of Ilmater


Soulafein Saerah (drowlike name for wood elf lol=))

Race: Wood Elf
Class: Barbarian (PHB2 variant Berserker strength)
Aligment: CG
His fury flares up like dry grass and his sword strikes like lightning. But high willpower allow him to take control over his rage. He is great hunter and pathfinder with keen senses.
http://fav.me/da8pxa1
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Mukhoto - Human Warlock

She is "face" of party and great user of magic devices (like wands and other wondrous items). Also she very skillful in disguise so we don't know her true appearance. LOL :D Now she looks so.
http://fav.me/da8d58n
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Jehuty - Human Cleric of Tyr

Dedor

Race: Human
Class: Cleric of Lathander/Morninglord of Lathander
Aligment: LG
He is the last ray of light in this land of lies and deceit.
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Lulu

Based on Lulu from LOL.
Race: Gnome
Class: Warlock
Aligment: CN
She likes to summon swarms!!!
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Ombert Bramblefoot

Name: Ombert Bramblefoot
Race: Halfling
Class: Rogue/Ranger
Aligment: TN
http://fav.me/da28cxt
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Dwarf - Cleric of Moradin

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Bards

Samuel "Sammy" Porter

Othaug - half-orc cleric.

Character that belongs to @Vallmyr: Azrael Gaunt - Doomguide of Kelemvor

Cu and Leanan - Kitsune Bards. Baha belongs to @Vallmyr.


Gabbrielle Arair - Human Cleric-Druid

Busty bard and Beerlover


Tiberius - Servant of Asmodeus

Lilli Ardat - Hunter ( art for one of patrons)

Ango - Star Elf Rogue/Wizard/Bard

Leetah - Strongheart Halfling Rogue/Fighter/Shadowdancer

Filrik Dangherst - Dwarf Cleric of Boccob

Links

More stuff on Deviantart
If you need custom portrait of your character, just ask me
Arts in high resolution on Patreon

The Thruth: Druid/shaman Spells Sucks in Baldur's Gate

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Hey ppl, sorry for the harsh words here, but they're just blatant truth about the subject. I tried play with a shaman recently and only them i saw how much sad the druid repertory of spells is.

I'm not saying here that all druid spells sucks, but in general, cleric and, of course, arcane spells outmatch druid/shaman spells by a long range. I mean, Iron skin, summon insect andInsect plague (that rocks), area really cool, but we have a lot of useless spells there or boring to use spells, like: detect evil, shillelagh, goodberries, know alignment, find trap and hold animal. Also, druids have a lot less possible spells than Clerics and many of the best divine spells are kept on clerics repertories.

This can be easly identified by taking a single look on Icewind Dale Druids, that rocks a lot.

So the question is?

With IWD:EE done and released, when those druid spells will be brought to Baldur's Gate? Not all are needed if you think the game needs balance, but some should surelly come. In adition some actual druid spells don't make much sense for a druid to have, such as the buff ones (righteous magic), detect evil (druids are neutral), bless and chant (isn't the kind of direct intervention expected from nature), and others that i don't see atm but surely some ppl more focused than me will hint.

Someone apparently did the theme of the IWD Ice Museum thing in RealLife (TM) to horrifying results.

Favorite Roguelikes

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Here's a genre that doesn't get talked about alot here, but are probably the most pure form of RPG out there. I've recently been trying my hand at Tales of Maj'eyal, and I find it to be absolutely stellar in every regard. I've also heard great things about Ancient Domains of Mystery and Stone Soup. Clearly Angband and Nethack are of the more hardcore and old-school variety. I generally prefer ones that have decent looking graphical tile-sets, as the idea of staring at calculator symbols for hours on end doesn't appeal to me. But what are some of the favorites around here?? Has anyone ever beaten any of the more notorious ones??

How to change music in romance dialogs?

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Hi guys,

Unable to find any topic here so far.

I want to change the music that plays when a romance dialog comes up.

NPC's whose romance theme I intend to change
  • Neera
  • Dorn
  • Aerie
  • Anomen
  • what is the file format for the new tracks to be?
  • what are the filename conventions?
  • is it enough i just "dump them in the override folder"?
Help is appreciated.

Thanks in adv.! :)

Irenicus kills shaman PC in beginning cutscene?

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As the title suggests, when I try to play BG2 as a Shaman, the PC is killed during the cutscene where Irenicus performs his little experiments before the game truly begins. I'm guessing this is a mod conflict, but I'm curious if anyone else has experienced it. Thanks.
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