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Who should be the next president of the Divided States of Vegetables?

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Ladies and Gentlemen,

welcome to a poll that may decide the future of vegetables as we know them.

There are two candidates for the highest office of the Divided States of Vegetables (DSV),
Donalduin Trumpiflower and Shandillary Broccolinton.

Donalduin Trumpiflower is pro gnome, pro Undead and, you may have guessed, pro Cauliflower.
He is strongly against green vegetables of all kind, but especially broccoli.
To him white vegetables, especially cauliflower and white turnips, are superior to those of color.

Shandillary Broccolinton is anti-gnome, anti Undead, strongly pro broccoli and against cauliflower.
Her favorite kind of vegetables are non-white ones.

Who do you choose?

You also may choose to withhold your vote for the moment and see if the candidates have anything new to add or elaborate their points of view.
The candidate with the most votes will become president of the DSV on 8th November 2016.

Note: This is a fun poll. If you're not in the mood for some lighthearted fun then you may reconsider participating here.

Disclaimer:
This is a work of fiction. Names, characters, businesses, places, events and incidents are either the
products of the author's imagination or used in a fictitious manner. Any resemblance to actual persons,
living or dead or Undead, or actual events is purely coincidental.

BG2:EE - Aktuální čeština

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Verze češtiny: 1.5
Čeština vydána: 02.05.2016

http://uloz.to/xipK587U/bg-2-cestina-zip

Vytvořte si ve složce "lang", složku "cs_CZ" a češtinu nakopírujte zde.
L_cs_CZ.lua patří na stejné místo a pokud i pak budete mít stále menu v angličtině, dejte ještě jednu jeho kopii do složky "override".

Byla provedena masivní oprava celé původní češtiny (stále ale ještě trochu zbývá), změněná kouzla byla přepsána tak, aby jejich popisek odpovídal tomu, co nově dělají, opět bylo přeloženo něco z nového obsahu.

The Nightmare Mode (Legacy of Bhaal) Thread

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Post your Nightmare Mode experiences here, from challenges to fun moments.

Here's me killing Niz, the Black Dragon in Suldanessellar.

image

Party
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FMT
Berserker 7/Cleric
Kensai 9/Mage
Inquisitor
Assassin 9/Fighter
Sorcerer

Apparantly Nightmare mode gives monsters 3 * Normal HP +80, so he should have 680 HP. I managed to deal 686, so that's pretty accurate. The reason I used such cautious tactics was to ensure easy tallying of damage.

Identify items

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Help! Is there in SOD an NPC that can identify items? I do not have any bard in my party and need an NPC which could be paid.

Post something that everyone hates but you.

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(Mind you guys that this post respects the forum rules is not meant to spread any form of prejudice)

The song "Hotel California".

"Loot Screen" pushed to the background

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Argh! I must have hit a hot key or something - now whenever I try to loot a corpse or a treasure chest, the dialogue box comes to the forefront after a few seconds and I can't access the stuff in the chest (unless I click really fast). SO frustrating... what can I do? Anyone know what key I hit?

The Complete FR Novel, Comic and Game Timeline Part 1

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I'm pretty bored today, so I've decided to make a chronological list of all the FR novels, comics and games and list what year they take place in the Forgotten Realms universe, since I am collecting the audiobooks of the novels and playing the games, and I also want to educate you all on the chronology of the Forgotten Realms, which novel, comic or game takes place in what year, who wrote that novel/comic and who developed that game and whatnot. Some stories extend on for years, decades or centuries before they end, and some stories are one of many short stories in one book. Since the list will be long, I'll start from the very beginning and end with the year the Baldur's Gate and Siege of Dragonspear take place in. Part 2 will continue onward later.

Part 1 of the Forgotten Realms novel, comic and video game timeline


"Evermeet: Island of Elves" (Written by Elaine Cunningham) Realm Year: -30000 DR to 1371 DR

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Realms of the Elves (The book is written by various authors) Realm year of story #1 "Traitors" (By Richerd Lee Byers): -25090 DR to -2509 DR

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Realms of the Elves Realm year of story #2 "The Staff of Valmaxian" (By Philip Athans): -7628 DR to -763 DR

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"Sandstorm" (By Cristopher Rowe) (story chronologically begins in -6500 DR in Calimshan during the First Era of Skyfire)

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"Star of Cursrah" (Written by Clayton Emery) Realm year: -6048 DR to 1369 DR

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"The Shield of Weeping Ghosts" of The Citadels series (By James P. Davis) (begins in -946 DR)

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The Netheril Trilogy Novels "Sword Play", "Dangerous Games" and "Mortal Consequences" all written by Clayton Emery (Realm Year: -700 DR to -339 DR)

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Realms of the Dragons Story #1 "Soulbound" (By Paul S. Kemp) (Realm year: -646 DR)

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Realms of Shadow story #1 "Trial by Ordeal" (Realm year: -470 DR), story #2 "Assassin's Shadow" (Realm year: -467 DR)

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Realm of the Dragons story #2 "First Flight" (-461 DR)

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"Neversfall" of The Citadels series (By Ed Gentry) (-452 DR)

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"Cormyr: A Novel" (Written by Ed Greenwood and Jeff Grubb) (Prologue takes place in -400 DR)

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Realms of the Arcane story #11 "The Lady and the Shadow" (-390 DR)

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Realms of War story #1 "Continuum" (-365 DR)

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"Dangerous Games" novel of the Netheril Trilogy ends in -339 DR (the fall of the ancient city Netheril happens in this novel at this time)

Realms of the Arcane story #5 "Even When Sky Cities Fall" and Realm of Shadow story #3 "Too Long in the Dark" these two stories are also in -339 DR

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Chapter 2 of "Cormyr: A Novel" (-205 DR)

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Chapter 4 of "Cormyr: A Novel" (-75 DR)

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Realms of War story #2 "Weasel's Run" (-68 DR)

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Chapter 6 of "Cormyr: A Novel" (6 DR)

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Chapter 8 of "Cormyr: A Novel" (16 DR)

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Chapter 10 of "Cormyr: A Novel" (26 DR)

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"Bones of the Beast" webstory for Son of Thunder (107 DR)

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"Elminster: Making of a Mage" (By Ed Greenwood) (212 DR to 241 DR) Elminster's origin story

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Best of the Realms Book 2 story #1 "Not The Most Successful of Feasts" (224 DR)

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"Elminster in Myth Drannor" (by Ed Greenwood) (241 DR to 261 DR)

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Chapter 12 of "Cormyr: A Novel" (245 DR)

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Realms of Magic story #2 "Guenhwyvar" (253 DR) Yes, our favorite panther is much older than you can imagine

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Chapter 16 of "Cormyr: A Novel" (432 DR)

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"Blackstaff" (Written by Steven E. Schend) (Chapter 1 is set in 464 DR, the rest of the chapters are in 1374 DR)

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Chapter 18 of "Cormyr: A Novel" (629 DR)

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"Final Gate" (third book of The Last Mythal trilogy) (Written by Richard Baker) (begins in 666 DR and continues on)

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"Forsaken House" (first book of The Last Mythal trilogy) Realm year: begins in 714 DR, ends in 1374 DR

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"Farthest Reach" (second book of The Last Mythal trilogy) Realm year: begins and ends in the same years as the first book

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"The Lost Library of Cormanthyr" (Written by Mel Odom) (Realm year: begins in 720 DR)

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"The Temptation of Elminster" (By Ed Greenwood) (Realm year: begins in 759 DR, ends in 767 DR)

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The Best Of The Realms Book 2 story #2 "Dark Talons Forbear Thee" (780 DR)

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Realms of Valor story #3 "One Last Drink" (892 DR)

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Chapter 20 of "Cormyr: A Novel" (900 DR)

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Realms of the Arcane story #8 "The Whispering Crown", The Best Of The Realms book 2 story #3 has the same name but is set in the month of Kythorn, and Realms of War story #3 "The Last Paladin of Ilmater" (all three stories are set in the year 902 DR)

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Best Of The Realms book 3 story #1 "The Knights of Samular" (begins on the month of Flamerule in the year 925 DR)

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"Thornhold" (By Elaine Cunningham) (begins in 927 DR)

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Realms of Infamy story #2 "The More Things Change" (1000 DR)

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Dragon magazine issue #242 "In The Bleak Deepwinter" (1016 DR)

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Chapter 22 of Cormyr: A Novel (1018 DR)

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Realms of War story #4 "Black Arrow" (1095-1097 DR)

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Dragon magazine issue #152 "The First Notch" (1100 DR) This is an early story of Bruenor Battlehammer

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"Realms of the Arcane Prologue, Interlude #1 and 2 and Epilogue" (By Wes Nicholson) (1100 DR) I'm just speculating on the year, but the prologue and epilogue likely take place before and after the stories told in between them, the main character of the prologue and epilogue learns that the history of Candlekeep is much longer than he was told and believed, and there are some dark secrets in it

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Chapter 24 of Cormyr: A Novel (1188 DR)

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The Council of Blades (Written by Paul Kidd) (1217 DR)

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Chapter 26 of Cormyr: A Novel (1227 DR)

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"Obsidian Ridge" of The Citadels series (By Jess Lebow) (begins in 1266 DR)

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Realms of Shadow story #4 "Darksword" (1269 DR)

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"Icewind Dale" and "Heart of Winter" (a PC game originally developed by Black Isle Studios, the Enhanced Edition versions is developed by Overhaul Games of Beamdog) (1281 DR)

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Chapter 28 of Cormyr: A Novel (1286 DR)

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"The Halls Of Stormweather" a novel in seven separate parts (Editorial and story #2 "Song of Chaos" are set in 1290 DR)

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The Halls of Stormweather story #1 The Burning Chalice" (1293 DR)

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"Homeland" of The Dark Elf Trilogy (Written by R.A. Salvatore) (begins in 1297 DR) Drizzt's origin story

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Realms of the Shadow story #5 "Liar's Game" (1300 DR)

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Realms of the Dragon story #3 "Gorlist's Dragon" (1301 DR)

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Realms of The Underdarks story #2 "The Fires of Narbondel" (1308 DR)

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"Icewind Dale 2" (a PC game developed by Black Isle Studios) (1312 DR)

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Chapter 30 of Cormyr: A Novel (1324 DR)

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Escape from Undermountain (Written by Mark Anthony) (1325 DR)

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"Whisper of Waves" of The Watercourse Trilogy (Written by Philip Athans) (1326 DR)

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"Homeland" of The Dark Elf Trilogy ends in 1328 DR

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Advanced D&D comic book series "The Challenge of Timoth Eyesbright" of the "Players" comic book (Timoth's backstory) (possibly 1330 DR, I don't know the lifespan of centaurs)

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Realms of Infamy story #1 "So High A Price" is set in 1334 DR, and story #4 of The Best of the Realms book 2 is set in the month of Mirtul in the same year

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Realms of Valor story #8 "The Family Business" (1335 DR)

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"Exile" of the Dark Elf Trilogy (by R.A. Salvatore) (1338 DR)

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Realms of the Dragons story #4 "The Keeper of Secrets" (1339 DR), and The Best of the Realms book 2 story #5 "One Comes, Unheralded, to Zirta" (same year, but set in the 4th day of Elesias)

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"Exile" of The Dark Elf Trilogy ends in the year 1340 DR

"Pool of Radiance", both the game and novel (The game was developed by Strategic Simulations Inc., playable on Amiga, Apple II, C64, MS-DOS, Apple Macintosh, Nintendo Entertainment System, and PC-9800) (The novel version is written by James M. Ward and Jane Cooper Hong) (both set in the year 1340 DR)

"Sojourn" of The Dark Elf Trilogy (1340 DR)

"Bladesinger" (Written by Keith Francis Strohm) (begins in 1340 DR)

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Advanced D&D comic book series "I, Conner" of the "Players" comic book (Conner's backstory) (possibly 1341 DR)

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Realms of the Elves story #3 "Necessary Sacrifices" (begins in 1342 DR, ends in 1344 DR

"The Rage" (Written by Richard Lee Byers) (starts in 1344 DR)

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"Darkwalker on Moonshae" of The Moonshae Trilogy (Written by Douglas Niles) (1345 DR) This was the very first published book for the Forgotten Realms!

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"Black Wizards" and "Darkwell" of The Moonshae Trilogy (1346 DR)

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"Sojourn" of The Dark Elf Trilogy ends in 1347 DR. On an unrelated, irrelevant note, this year is also the year my Baldur's Gate game protagonist was born.

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The Knights of Myth Drannor Trilogy novels "Swords of Eveningstar", "Swords of Dragonfire", and "The Sword Never Sleeps" (all three novels are written by Ed Greenwood) (1348 DR)

Advanced D&D comic book series "A Slave Is A Slave" chapter of the "Players" comic book (Vajra's backstory) (1348 DR)

Realms of the Underdarks story #4 "Rite of Blood" (1348 DR, Liriel story)

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Realms of Infamy story #12 "The Walls of Midnight" (1350 DR)

"Pools of Darkness" both the game and novel (the game was developed by Strategic Simulations Inc., playable on Amiga, MS-DOS, Apple Macintosh, and NEC PC-9801) (The novel version is written by James M. Ward and Anne K. Brown) (both set in 1350 DR)

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"The Crystal Shard" of The Icewind Dale Trilogy (Written by R.A. Salvatore) (begins in 1351 DR) This is R.A. Salvatore's first published Forgotten Realms book back in the late 80's, and it is the book that introduced readers to Drizzt and his companions for the first time

Dragon magazine issue #304 "Haunted, A Tale of Sembia" (1351 DR)

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"Ironhelm" of The Maztica Trilogy (Written by Douglas Niles) (Prologue begins in 1352 DR)

Chapter 32 of Cormyr: A Novel (1352 DR)

Advanced D&D comic series "The Gathering" (Written/co-plotted/artwork by Michael Fleisher and Jan Duursema, letters by Steve Haynie, colors by Glenn Whitmore, edited by Barbara Kesel) (story begins in 1352 DR when paladin Priam Agrivar's hands got withered and his father murdered fighting an evil reptilian sorcerer named Imgig Zu

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Realms of Valor story #6 "A Virtue By Reflection" (1353 DR)

Advanced D&D comic series "Dwarves Night Out" chapter of the "Players" comic book (Onyx's backstory) (1353 DR)

"The Nether Scroll" (Written by Lyn Abbey) (starts in 1353 DR)

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The Best of the Realms book 2 story #6 "A Dance In Storm's Garden" (1354 DR) and "Rising Tide" of The Threat from the Sea Trilogy (Rising Tide written by Mel Odom) (Prologue set in 1354 DR)

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Realms of Valor story #2 "Elminster at the Magefair" (1355 DR)

Dragon magazine issue #255 "Dark Legacy" Prologue of Threat from the Sea Trilogy (1355 DR)

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"Spellfire" of Shandril's Saga (By Ed Greenwood) (starts in 1356 DR)

The story of "The Crystal Shard" ends on 1356 DR

"Streams of Silver" of The Icewind Dale Trilogy (1356 DR)

"The Halfling's Gem" of The Icewind Dale Trilogy (begins in 1356 DR)

Flashbacks of "The Howling Delve" (Written by Jaleigh Johnson) (1356 DR)

Realms of Valor story #1 "The Lord of Lowhill" (1356 DR)

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"The Halfling's Gem" ends in 1357 DR

"Crypt of the Shadowking" (Written by Mark Anthony) (1357 DR)

Realms of Valor story #11 "Dark Mirror" (1357 DR)

"A Slow Day in Skullport" (The Best of the Realms, Book 2 Story #7), "Bloodbound" (The Best of the Realms, Book 2 Story #8), "How Wisdom Came to the Maimed Wizard" (The Best of the Realms, Book 2 Story 9) (all stories 1357 DR)

"The Legacy" and "Starless Night" of the Legacy of the Drow series (By R.A. Salvatore) (1357 DR)

"Azure Bonds" of The Finder's Stone Trilogy (written by Jeff Grubb and Kate Novak) (This trilogy of books are the ones that have Alias and her saurian paladin partner Dragonbait in the story) (1357 DR)

"Spellfire" ends in 1357 DR

"Crown of Fire" and "Hand of Fire" (both written by Ed Greenwood) (1357 DR)

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Shadows of the Avatar Trilogy books "Shadows of Doom", "Cloak of Shadows", and "All Shadows Fled" (all three by Ed Greenwood) (1358 DR) Yes, the year infamous for the Time of Troubles

Avatar series novels "Shadowdale", "Tantras", and "Waterdeep" (Written by Richard Awlinson) (1358 DR)

"The Wyvern's Spur" and "Song of the Saurials" of The Finder's Stone Trilogy (1358 DR)

"Siege of Darkness" of the Legacy of the Drow series (R.A. Salvatore) (1358 DR)

"The Alabaster Staff" (By Edward Bolme) (starts in 1358 DR)

Advanced D&D comic series "The Gathering" continues and ends in 1358 DR

Advanced D&D comic series "The Basilisk", "Selune's Eye", "Sorcerer's Moon", "The Spirit of Myrrth Part 1, Part 2, Part 3 and Part 4"

"Curse of the Azure Bonds" (A PC game that ties in to The Finder's Stone Trilogy books developed by Strategic Simulations Inc., playable on Amiga, Apple II, Atari ST, C64, Macintosh and MS-DOS) (1358 DR) Alias and Dragonbait appear in this game

Realms of the Underdark story #3 "A Slow Day In Skullport" (month of Eleasias, 1358 DR)

"Secret of the Silver Blades" (A PC game that is the sequel to "Curse of the Azure Bonds", developed by Strategic Simulations Inc., playable on Amiga, C64, Macintosh and MS-DOS) (1358 DR)

Realms of War story #6 "The Siege of Zerith Hold" (1358 DR)

Best of the Realms book 3 story #10 "Possessions" (1358 DR)

Advanced D&D comic series "Catspaw Part 1: Night of the Moonpenguin", "Catspaw Part 2: Of Mirt and Mind Flayers", "Catspaw Part 3: All Hades Breaks Loose", "Catspaw Part 4: Down In The Depths" (1358 DR)

"Forgotten Realms" comic book series "The Hand of Vaprak Parts 1, 2, 3 and 4) (Written by Jeff Grubb, pencil art by Rags Morales, ink by Dave Simons, letters by Tim Harkins, colors by Dean D'Angelo, editing by Barbara Kesel and Elliot S. Maggin (1358 DR)

"Advanced D&D" comic series "Spell Games Part 1: Shackles of the Past", "Spell Games Part 2: Shell Game", "Spell Games Part 3: Cat & Mouse" and "Spell Games Part 4: The Last Betrayal!", "Kyriani's Story: The Ostus Legacy Part 1 and 2" (1358 DR)

Forgotten Realms comic book series "The Dragonreach Saga Parts 1, 2, 3 and 4, "The Morning After", "Head Cheese", "Triangles: Jasmine, Part 1, 2, 3," "Liches In Love: Undead Love" (Written by Jeff Grubb, pencil art by R.A. Morales, ink by Dave Simons, letters by Tim Harkins, colors by Dean D'Angelo, editing by Barbara Kesel and Elliot S. Maggin (1361 DR) (1358 DR) At the end of "Liches In Love: Undead Love", the comic book tells you that Jasmine's fate won't be determined in the next issue of the Forgotten Realms comic book series, but instead, it will be revealed in the first issue of the "TSR Worlds" comic book series, "Jammers", which is what I have listed down below.

TSR Worlds comic book series ("Jammers" Chapters 1, 2, 3, 4 and 5) (Written by Barbara Kesel, Jim Lowder, Kate Novak-Grubb and Dan Mishkin, penciled by Michael Collins, Rags Morales, Dave Hoover and Dan Reed, inked by Randy Elliott Paul Abrams, Rags Morales, and Alan Kupperberg, lettered by Steve Haynie, colored by Eric Kachelhofer, edited by Elliot S. Maggin) (Forgotten Realms year 1358 DR) The Spelljammer main characters visit the main characters of the Advanced D&D comic books in Waterdeep on Chapter 3. Chapter 4 is the chapter that ties up the loose end of "Liches In Love: Undead Love". The main characters of this comic book are known as Spelljammers, people who ride spaceships that can travel through portals and wormholes in space to reach planets of different D&D campaign settings like Krynn of the Dragonlance campaign setting and Toril of the Forgotten Realms campaign setting.

Forgotten Realms comic book series ("Waterdhavian Nights", "Fallen Idols Part 1: Possessions, Part 2: Mad Gods And Paladins, Part 3: Divine Rights", and "On Earth As It Is In Heaven") (Written by Jeff Grubb, pencils by Rags Morales, Tom Raney and Dave Simons, inks by Dave Simons, Bob Downs, Jerry Acerno and Mickey Ritter, colors by Gene D'Angelo, letters by Tim Harkins, edited by Elliot S. Maggin and Kim Yale) (1358 DR)

"Advanced D&D" comic book series "Phases of the Moon Part 1, 2, 3 and 4" (Written by Dan Mishkin, penciled by Jan Duursema and Tom Mandrake, inked by Rick Magyar, colored by Matt Webb, edited by Elliot S. Maggin and Kim Yale) (1358 DR)

Forgotten Realms comic book series ("Picking Up The Pieces", "Temptations", "Cannibal Girls (Won't Yah Come Out Tonight?)", "Cat Logic", "Unreal Estate", "Wake of the Realms Master" ("Everybody Wants To Run The Realms" isn't canon)) (Written by Jeff Grubb, pencils by Rags Morales, Tim Raney, Linda Spofford and Chas Truog, inks by Dave Simons, letters by Tim Harkins and Albert De Guzman, colors by Gene D'Angelo and Matt Webb, edits by Kim Yale) (1358 DR)

Dragon magazine issue #343 "Rivals" (1358 DR)

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"Horselords" of The Empires Trilogy (Written by David Cook) (1359 DR)

"Dragonwall" of The Empires Trilogy (Written by Troy Denning) (starts in 1359 DR)

"The Night Parade" (Written by Scott Ciencin) (1359 DR)

"Ghostwalkers" (Written by Erik Scott de Bie) (story begins in 1359 DR)

Webstory for Ghostwalker, "Wayfarer" (1359 DR)

Advanced D&D comic series "Players" (1359 DR)

Advanced D&D comic series "Lawyers!" (Written by Dan Mishkin, art by Tom Mandrake, letters by Steve Haynie, colors by Matt Webb, edited by Elliot S. Maggin) (1359 DR)

Dragon magazine issue #277 "Another Name For Dawn": In this story, Erevis Cale, the father of Vasen Cale from The Sundering's "The Godborn" book departs from Westgate to Selgaunt (1359 DR)

Realms of War story #7 "Mercy's Reward" (1359 DR)

Advanced D&D comic series "Scavengers Part 1, 2 and 3", "Death and the Dragon's Eye! Part 1, 2, 3 and 4", "Pillar of Gold!", "Broken Pillar!" (1359 DR)

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Advanced D&D comic series "Summer in the City!", "Rites and Wrongs Part 1, 2 and 3" (1360 DR)

"Curse of the Shadowmage" (Written by Mark Anthony) (1360 DR)

Realms of Valor story #7 "King's Tear" (1360 DR)

"Dragonwall" ends in 1360 DR

"Crusade" of The Empires Trilogy (Written by James Lowder) (1360 DR)

"The Parched Sea" (Written by Troy Denning) (1360 DR)

"Windwalker" of the Starlight and Shadows Trilogy (Written by Elaine Cunningham) (story starts in 1360 DR)

Realms of the Dragons story #5 "The Topaz Dragon" (1360 DR)

Realms of Valor story #10 "The Curse of Tegea" (1360 DR)

Realms of the Dragons 2 story #1 "Faerie Ire" (1360 DR)

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"Elfshadow" (By Elaine Cunningham) (1361 DR)

"Daughter of the Drow" of the Starlight and Shadows Trilogy (By Elaine Cunningham) (1361 DR)

The story of "Windwalker" ends in 1361 DR

"The Ring of Winter" (Written by James Lowder) (story begins in 1361 DR)

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Realms of Magic story #14 (The Direct Approach) (1361 DR, four days between Liriel book 1 and 2)

"Tangled Webs" of the Starlight and Shadows Trilogy (Elaine Cunningham) (1361 DR)

The Cleric Quintet series books "Canticle", "In Sylvan Shadows" "Night Masks", "Fallen Fortress" and "The Chaos Curse" (All written by R.A. Salvatore) (The first three books begin and end in 1361 DR)

"Ironhelm" of the Maztica Trilogy books ends in 1361 DR

"Viperhand" and "Feathered Dragon" of the Maztica Trilogy (both begin in 1361 DR, Viperhand ends in the same year but Feathered Dragon continues on to the next year)

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"Fallen Fortress" and "The Chaos Curse" both end in 1362 DR

"Feathered Dragon" ends in 1362 DR

"The Sapphire Crescent" of The Scions of Arrabar Trilogy (Written by Thomas M. Reid) (begins in 1362 DR)

"The Ring of Winter" story ends in 1362 DR

"Red Magic" (Written by Jean Rabe) (1362 DR)

Realms of Valor story #4 "The Bargain" (1362 DR), Realms of Valor story #5 "Patronage" (1362 DR)

Realms of the Elves story #4 "The Greater Treasure" (1362 DR in Elesias)

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"Passage To Dawn" (By R.A. Salvatore) (1364 DR)

"Elfsong" (By Elaine Cunningham) (1364 DR)

"The Veiled Dragon" (By Troy Denning) (1364 DR)

"Silver Shadows" (By Elaine Cunningham) (1364 DR)

"The Silent Blade" of the Paths of Darkness series (By R.A. Salvatore) (1364 DR)

"Whisper of Waves" story ends in 1364 DR

The Best of the Realms, Book 2 Story #10 "The Eye of the Dragon" (1364 DR)

"The Hunting Game" (Realms of the Dragons 2 Story #3) (In Flamerule of 1364 DR)

Best of the Realms, Book 3 Story #3 "Elminster's Jest" (1364 DR)

Dragon magazine issue #299 "Memories": Larajin at the age of 17 (1364 DR)

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"Stormlight" (By Ed Greenwood) (1365 DR)

"Prophet of Moonshae", "The Coral Kingdom" and "The Druid Queen" of The Druidhome Trilogy (All by Douglas Niles) (1365 DR)

"The Spine of the World" of the Paths of Darkness series (By R.A. Salvatore) (story starts in 1365 DR)

"Lies of Light" of The Watercourse Trilogy (By Philip Athans) (story starts in 1365 DR)

"The Howling Delve" (By Jaleigh Johnson) (story begins in 1365 DR)

"Sentinelspire" of The Citadels series (By Mark Sehestedt) (story begins in 1365 DR)

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The Best of the Realms, Book 2 Story #11 "Nothing but Trouble" (1366 DR)

"King Pinch" (By David Cook) (1366 DR)

"Soldiers of Ice" (By David Cook) (1366 DR)

"Obsidian Ridge" ends in 1366 DR

"War In Tethyr Part 1" (By Victor Milan) (story begins in 1366 DR)

"Servant of the Shard" of the Paths of Darkness series (By R.A. Salvatore) (1366 DR)

"The Ogre's Pact", "The Giant Among Us" and "The Titan of Twilight" of "The Twilight Giants Trilogy" books (All written by Troy Denning) (1366 DR)

Best of the Realms, Book 3 Story #7 "The Great Hunt" (1366 DR)

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"The Shadow Stone" (Written by Richard Baker) Aeron Morieth becomes the Stormwalker of the Maerchwood (1367 DR)

"War In Tethyr Part 1" ends in 1367 DR

"War in Tethyr Part 2" (From Mirtul of 1367 DR to the following year)

Realms of Magic Story #1 & Frame Story "Prologue" and "Epilogue" (1367 DR)

"Murder in Cormyr" of the Mysteries Trilogy (Written by Chet Williamson) (1367 DR)

Realms of the Underdark Story #1 & Frame story: "At the Publishing House" & "Back at the Publishing House" (1367 DR)

"Murder in Halruaa" of the Mysteries Trilogy (By Richard S. Myers) (1367 DR)

"Once Around the Realms" (By Brian Thomsen) (1367 DR)

"Thieves' Reward" (Realms of Magic Story #13) (1367 DR)

"Thieves' Honor" (Realms of Infamy Story #14) (1367 DR)

"That Curious Sword" (Realms of Shadow Story #6) (1367 DR)

"Empty Joys" (Best of the Realms, Book 1 Story #14) (begins in 1367 DR)

"The Road Home", in Marpenoth 1367 DR (Realms of the Dragons 2 Story #4)

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"The Grinning Ghost of Taverton Hall" (Realms of Mystery Story #14; The Best of the Realms, Book 2 Story #12)(month of Eleasias, 1368 DR)

"The Mage in the Iron Mask" (By Brian Thomsen) (1368 DR)

"Masquerades" (By Jeff Grubb and Kate Novak) (1368 DR) This is the fourth and last FR novel starring Alias and Dragonbait from Azure Bonds

"Thornhold" ends in 1368 DR

"The Simbul's Gift" (By Lynn Abbey) (1368 DR)

"Finder's Bane" and "Tymora's Luck" (By Kate Novak and Jeff Grubb) (1368 DR)

"Faces of Deception" (By Troy Denning) (1368 DR)

"The Nether Scroll" story ends in 1368 DR

"Prince of Lies" (By James Lowder) (1368 DR)

"The Dream Spheres" (By Elaine Cunningham) (1368 DR)

The story of "The Lost Library of Cormanthyr" ends in 1368 DR

"Wickless in the Nether" (Realms of the Dragons and The Collected Stories: The Legend Of Drizzt) (1368 DR)

"The Black Pits" (Side game of BG:EE) (Developed by Beamdog) (1368 DR, weeks or months before the game version of Baldur's Gate Enhanced Edition) This mini game isn't canonical to the original edition of the Baldur's Gate game

"Baldur's Gate" the game and novel (Game version originally developed by BioWare, the Enhanced Edition version is developed by Overhaul Games of Beamdog) (Novel version written by Philip Athans) (1368 DR)

"Lies of Light" ends in 1368 DR too

"Promise of the Witch King" (By R.A. Salvatore) (1368 DR) Zhai, the half drow half wood elf, one of the main characters of the game "Demon Stone" (which I strongly believe takes place sometime in the early 1370's) is briefly mentioned in this book by Ellery Dragonsbane to Jarlaxle

"Road of the Patriarch" (By R.A. Salvatore) (1368 DR)

"Speaking with the Dead" (Realms of Mystery Story I) (1368 DR)

"A Walk in the Snow" (Realms of Mystery Story II) (1368 DR)

"The Rose Window" (Realms of Mystery Story III) (1368 DR)

"The Club Rules" (Realms of Mystery Story IV) (1368 DR)

"Thieves' Justice" (Realms of Mystery Story V) (1368 DR)

"Ekhar Lorrent: Gnome Detective" (Realms of Mystery Story VI) (1368 DR)

"The Devil and Tertius Wands" (Realms of Mystery Story VII) (1368 DR)

"H" (Realms of Mystery Story VIII) (1368 DR)

"Strange Bedfellows" (Realms of Mystery Story IX) (1368 DR)

"Whence the Song of Steel" (Realms of Mystery Story X) (1368 DR)

"An Unusual Suspect" (Realms of Mystery Story XI) (1368 DR)

"Darkly, Through a Glass of Ale" (Realms of Mystery Story XII) (1368 DR)

"Lynaelle" (Realms of Mystery Story XIII) (1368 DR)

"Serpestrillvyth" (Realms of the Dragons Story VII) (1368 DR)

"Redemption" (Realms of War Story VIII) (1368 DR)

"Empty Joys" (Best of the Realms, Book I Story XIV) ends. (1368 DR)

"Stolen Dreams" (Best of the Realms, Book III Story IX) (1368 DR)

Dragon magazine issue #247 "Reunification: Body & Soul" (1368 DR)

"Baldur's Gate: Siege of Dragonspear" (Developed by Beamdog) (begins in 1368 DR, ends in 1369 DR)


Here is the link to part 2!

https://forums.beamdog.com/discussion/60669/the-complete-fr-novel-comic-and-game-timeline-part-2


Now when the weapon transfer is available, what would your choice be?

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With the 1.3 patch (currently the beta) for BG2:EE Malaaq grants you imported weapons. This replaces the Sword of Chaos +2 that the genie previously possessed, which has been moved to the Cambion just southeast of the genie’s planar prison.

This poll is relevant only for imported characters. If you start with a new character, the genie will still give you a weapon appropriate for your character based on your class and weapon proficiencies.

So, what weapon do you think is the better choice generally (for a not solo run, with a party in BG2 consisting of different class/kit combinations)?

Note: I've combined a Staff Spear and a Staff Mace because there can be only 10 poll options and something had to be combined anyway, while these particular variants are more alike than other options:

Unpopular opinions

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An idea has come to me to make a thread where we can share unpopular opinions about things in BG and other IE games.

1. Cernd is far from being useless NPC.
In fact, he has tons of high-level druid spells and if CHARNAME is not a druid, than by not having a second class Cernd offers a lot of variety in lvl 6-7 spells if compared to Jaheira. If use the high-level druid spells right, almost any fight in SoA becomes a lot easier.

2. Darts can be a good choice as a ranged weapon for a fighter.
Thalantyr's shop in BG1 has tons of useful darts, Sorcerous Sundries make it even better. There's an unlimited +3 dart on the first level of the Watcher's Keep, available not long after escaping from the Irenicus dungeon. Darts provide 3 APR and with addition APR from specialization and fighter class your darts stay a wonderful weapon from the Candlekeep and to the Hell.

3. 2 thieves in a party is not too much.
I prefer to focus on setting traps and dispelling illusions with one of them and to hide in shadows for backstabs with another. Also, there're Open Locks and Disarm Traps skills. There're always multi-class options available. For example, your character can be a multiclass fighter/thief with amazing backstabs while Tiax or Jan Jansen is focused on setting traps to the place you lure your enemies to. Or maybe a half-orc assassin for backstabs and poison weapon and Hexxat for other thieving skills.

4. Mazzy's relatively low starting STR is not a problem.
She has innate Strength spell, there're lots of STR-enhancing items in BG2, so that leaves you with a shorty fighter (and thus all saving throws bonuses) who has a chance to become GM in any weapon you like (or choose a standard short bow proficiency providing 5 APR with the Tuigan bow).

5. Keep trying using every and each consumables in any fight if you have any.
You won't believe how easier it will become if your fighters nearly always have 22-23 STR for fights and get their saving throws improved drastically. Wands will often be enough to defeat even bosses.

Carry on! Share the things that are relatively not popular among BG fans.

Ineth's collection of Icewind Dale style portraits

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Ineth's collection of
Icewind Dale style portraits

This is a collection of additional portraits for Icewind Dale: Enhanced Edition, that fit in with the original portraits that come with the game.

A collection, not original art

Please note that I did not paint these portraits - they are pictures which I found on Pinterest or Google Image Search, painted by random artists (see the Spoiler boxes below).
I merely turned them into IWD style portraits by cropping them and applying some post-processing.

Portrait layouts

image

 

image
For each portrait, three files are included.

The first two are the normal character record screen and side-bar versions, cropped like the original portraits.

The third is an alternate version for the side-bar, corresponding to the "Zoomed in side-bar portraits" component of my IWD:EE Portrait Variations mod.

See the included readme files for details.

Downloads

Bundle Content Download Link
Warriors 30 portraits iwdee_portraits_warriors_v02.7z (15.7 MB)
Priests 45 portraits iwdee_portraits_priests_v02.7z (27.3 MB)
Rogues 29 portraits iwdee_portraits_rogues_v02.7z (16.3 MB)
Wizards 25 portraits iwdee_portraits_wizards_v02.7z (14.1 MB)
Other Races 3 portraits iwdee_portraits_other_races_v01.7z (1.5 MB)

(If these direct links don't work for you, click the attachment at the end of each post below, or get them from my Yandex drive.)

Preview

The following five posts show thumbnails of all the included portraits. (Click a thumbnail to open its high-resolution version.)

Also shown for completeness, even though they're not included:
original — the portraits that come with the game.
variant of original — from the "Photoshopped variations" component of my IWD:EE Portrait Variations mod.

Marvel Cinematic Universe

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I was talking to @the_spyder about the Marvel movies on the "Gotham" thread, but felt bad for derailing, so here is anew thread!

Lets discuss the MCU here (and DC movie universe too, why not?)


Opening Topic: What unused Marvel character would you like to see in a MCU movie?

Now that they have done Daredevil (my fave), I would like to see Hercules show up somehow. He's a buddy/rival to Thor and even a nice cameo would be cool.

I wish the Fantastic Four were owned by Marvel Studios instead of 20th Century Fox, because their new movie seems like its going to be waaaayyyyyy too dark and serious. They are trying to make up for the first failed attempt by going to the opposite extreme, and I don't think that works for these characters.

(rant) Drow equipment disintrigration

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So I'm mostly through Ust Natha, and I completely forgot about the Drow equipment disintegration until now, and I've already sold the gear it replaced somewhere along the line.

OK sure, I'll just use EEKeeper to fix it, and I don't think the Drow weapons should carry over when the time comes but does anyone else find this 'SURPRISE, DICKHEAD!' moment really inelegant design?

Some kind of warning from Adalon before you venture into the city would seem appropriate, or how about as a reward from her quest being a batch of Darkoil for a single Drow item of your choosing?

I can't be the only one that doesn't carry around masses of equipment just in case and just sells replaced stuff for instant profit/inventory space?

[Question] Custom sound set

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I've been looking at ways to add custom sound sets, and they all look difficult (even the mod). So I just have to ask: Can't you simply replace all the .wav files (for example the male 3 ones) with your own that get the same filenames? They will play in game instead of the original ones, although the subtitle will be wrong of course. Would it work?

[MOD] -Scales of Balance- a post-hac tweak mod

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THIS MOD IS deprecated REVIVED!!

https://github.com/subtledoctor/Scales_of_Balance/releases/tag/5.4.2

This new version basically just has some improved versions of the overhaul and tweak components that have been residing in Might 'n' Guile for the last few months:

- Item/Weapon Overhaul (in 5 parts)
- Weapon Proficiency Overhaul (in 4 parts)
- Saving Throw Overhaul
- Stat bonus tweaks (in 2 parts)
- Hit dice tweaks (2 options)
- XP tweaks (in 2 parts)
- Magic Resistance Overhaul

That's it!

Full Readme:

https://dl.dropboxusercontent.com/u/86011511/readme-SoB.html

...

If you like the SoB cleric and druid kits, you can still find those at the link for v4.3:

https://github.com/subtledoctor/Scales_of_Balance/releases/tag/4.3.2

But really, those are totally old and busted. Instead of using them, you should ask me for a copy of the Faiths & Powers beta. Even now, in beta form, it's miles better! :)

Btw, part of the reason for breaking things up this way has to do with load order. Might 'n' Guile as usual should be installed after other kits but before SCS. This new version of Scales of Balance should be installed very very late: especially if you use the MRO, that should be installed after all mods that add creatures and items. So after SCS, and after aTweaks.

Cheers!

Again, to recap what's happened since v3: my single old mod got too big and unwieldy, and I also got better at this stuff and wanted to do more. So the old Scales of Balance has been broken up into a number of other mods:

Faiths & Powers (cleric & druid tweaks and kits, by Grammarsalad):
https://forums.beamdog.com/discussion/43174/faiths-and-powers-gods-of-the-realms-kitpack-and-divine-caster-spell-tweaks#latest

Tome & Blood (wizard & sorcerer tweaks and kits, by Aquadrizzt):
https://forums.beamdog.com/discussion/31274/mod-beta-tome-and-blood-more-options-for-wizards-and-sorcerers#latest

Might & Guile (warrior & rogue tweaks and kits, by me!):
https://forums.beamdog.com/discussion/43878/might-and-guile-a-tweak-mod-and-kit-pack-for-warriors-and-rogues

NPC_EE (add any kit to any NPC):
https://forums.beamdog.com/discussion/43305/npc-ee-non-player-characters-enhanced-for-everyone

---------------------------------------------------

HUGE UPDATE! Version 3, finally!
I can't fit the whole changelog in this post, you can read it here:
http://forums.beamdog.com/discussion/comment/642866/#Comment_642866

DOWNLOAD:
IGNORE the files attached to this post, they are very much out of date. Get the mod here:
https://github.com/subtledoctor/Scales_of_Balance/releases/tag/3.4
(Click "Source code (zip)")

README:
You can read all about the mod components here:
https://dl.dropboxusercontent.com/u/86011511/README-SoB.html

What is this?
This started out as my own personal set of tweaks that I did on top of a fully modded game. It includes some basic mechanical tweaks (e.g. modified stat bonuses and an overhaul of the proficiency system), some cosmetic changes (e.g. FR-themed paladin kit names, and magic items that don't break immersion by putting '+2's and '+5's in your face), and roughly 15 new kits.

This is all about improving gameplay.
I love mods that bring the game closer to PnP, like Rogue Rebalancing and aTweaks. But BG is a single-player computer game. If tweaking a rule makes this specific game more fun, then it's a good tweak, PnP be damned. Consider this mod as a collection of 'house rules' specific to the BG campaign. Every choice has been made with an eye to the particular gameplay mechanics of BG2 and the EEs.

I try to make this as compatible as possible with other mods.
Notwithstanding the above paragraphs, this mod is 100% compatible with RR and aTweaks. This is meant to be applied alongside those mods - not instead of them.

Everything is completely optional.
You can use as many or as few of the mod components as you like. None of them rely on each other, there is no 'core' component. Use what you like, ignore what you don't.

A very general idea of what the mod contains (not in this order):

1) Basic game tweaks. These components modify the following:
- reducing the number of +'s in in-game item descriptions, and standardizing item enchantment into normal, 'mastercraft,' 'enchanted' (+2), named weapons (+3), and artifacts (+5)
- slightly improved stat bonuses, saving throw tables, HP tables, XP tables, and spell tables
- an overhaul of the weapon proficiency system
- minor tweaks and rebalancing for vanilla warriors, rogues, and divine classes
- revised kensai kit that actually specializes in one weapon class, like the description says
- MAJOR revisions to druid shapeshifting
- wizards class changes, including at-will cantrips, innate metamagic, and tweaks to the spell battle system
- MAJOR specialist wizard kit and spell school changes, making all 8 specialists fun and unique

2) New kits, all balanced against the vanilla game and based on solid, lore-friendly 2E and FR sources.
- 2 new fighter kits (Corsair, Marksman)
- 4 new ranger kits (Mage Hunter, Barbarian Ranger, Elven Archer, Halfling Slinger)
- 7 new cleric kits (priests of Selune, Sune, Tymora, Leira, Shar, Malar, Baervan Wildwanderer)
- 2 new druid kits (Purifier, Elementalist)
- 2 new thief kits (Scout, Sniper)
- 5 new bard kits (Jongleur, Loremaster, Gallant, Meistersinger, Loresinger of Milil)
- 10 new multiclass kits! (Bladesinger, Spellfilcher, Spellbender, multiclass priests of Mask, Mystra, Arvoreen and Brandobaris, and more)

3) NPC modifications. These components allow you to apply some of the new kits, or some original kits, to various NPCs. (This is basically for EE players who can't use the Level1NPCs mod.)


A note on installation:
- Install SoB after almost everything else. After BG2Tweaks, after SCS, after aTweaks. The only stuff that should be installed after this are FPPS, Generalized Biffing, NPC_EE, Level1NPCs, lolfixer, etc. Not much.

Custom class/kit idea: Inventor

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Inspired by characters like Jan Jensen, or the duergar inventor from IWD2 (the one that made the hell bolter), I came up with this idea:

Class: Inventor

May specialize in crossbow, only proficient in all other weapons
May not place slots in any fighter styles
May only wear leather or studded leather armor
Hit Die: d4
Thief XP and THAC0 progression table

Special starting items that upgrades on level up:

Inventor's Arbalest (crossbow, only usable by inventor):
Level 1 +1 THAC0 / Level 3 +1 THAC0, +1 Damage / Level 5 +1 THAC0, +1 Dam, 2 APR / Level 7 +2 THAC0, +1 Dam, 2 APR / Level 9 +2 THAC0, +2 Dam, 2 APR / Level 13 +3 THAC0, +2 Dam, 3 APR / Level 17 +3 THAC0, +3 Dam, 3 APR / Level 21 +4 THAC0, +3 Dam, 3 APR / Level 25 +4 THAC0, +4 Dam, 3 APR

Antimagic Helmet (only usable by inventor)
Level 1 +5% Magic Resistance / Level 5 +10% MR / Level 9 +25% MR / Level 17 +50% MR

Special abilities:
Level 1 - create 1 bolt of fire per day, create 1 Oil of Fiery Burning per day
Level 3 - create 5 bolts of fire per day, create 1 bolt of lightning per day, create 2 Oil of Fiery Burning per day
Level 5 - create 5 bolts of fire per day, create 5 bolts of lightning per day, create 2 Oil of Fiery Burning per day, create 1 Potion of Explosions per day
Level 7 - create 5 bolts of fire per day, create 5 bolts of lightning per day, create 1 bolt of detonation (similar to arrows of detonation) per day, create 2 Oil of Fiery Burning per day, create 1 Potion of Explosions per day
Level 9 - create 5 bolts of fire per day, create 5 bolts of lightning per day, create 2 bolts of detonation per day, create 2 Oil of Fiery Burning per day, create 1 Potion of Explosions per day, create 1 Potion of Magic Protection per day
Level 13 - create 5 bolts of fire per day, create 5 bolts of lightning per day, create 5 bolts of detonation per day, create 2 Oil of Fiery Burning per day, create 1 Potion of Explosions per day, create 1 Potion of Magic Protection per day
Level 17 - create 5 bolts of fire per day, create 5 bolts of lightning per day, create 5 bolts of detonation per day, create 2 Oil of Fiery Burning per day, create 1 Potion of Explosions per day, create 1 Potion of Magic Protection per day, create 1 Potion of Magic Shielding per day

Gain 5% to open locks every level up

[string "includes.lua"]:1: syntax error near 'V1' crash when I start BG2 EE

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Hello, I just reinstalled BG2 and have this error pop up whenever I start the game. Anyone know how to resolve this?

Experience for bringing back the Rhynn Lanthorn

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Hi,

If I remember well from my old party, when you bring back the Rhynn Lanthorn to Elhan, you get 74 500 exp x2 for each character (74 500 for giving the lanthorn, and 74 500 for entering Suldanessellar I think).

I noticed in my new party that I got only 74 500 xp once. Has it been changed? Bug ? or just recall error from myself ?

Thanks

What is the point of the Shadow Door spell?

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It seems like a waste of a 5th level spell slot. Why would you use this instead of just using improved invis?

Steam BG2EE keeps crashing

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So I've played the game now for a few days, but for the last two days the game keeps crashing after like 5-10min of play. Usually it occurs when I try to save, but not always. Any ideas why? Has there been some faulty updates?

Solaufein for BG2:EE

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Are there plans to update Solaufein for EE or has it already been and I'm just late?
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