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Shadowdancer/Fighter Build

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Hello everyone! I would like to tell you how I play this kit and what's so awesome about it and basically how much I love it! B)

I really love Swashbuckler 11->Fighter and Shadowdancer 13->Fighter kits o:).
(let's say it right away - Thief's thac0 is crap, you want real carnage? This is the way to go!)

There is a recent topic about a Swashy/F and I think there is enough to get some ideas about the kit, so I've decided to share my thoughts on Sh/F. (Maybe later on I will write about Swashy too)


Stats:
(Remember that you can do it however you want it and don't criticize my min/max approach please :), but we can discuss it ofc)

Str 18
Dex 18
Con 18
Int 15 (16 with a tome, for mind flayers)
Wis 3 (totally worthless)
Cha 18 (So you can enjoy the benefits of it)

This requires a roll of 90 and I personally will not start the game unless I get it. If you're lucky enough to get above 90, then you can put those extra points in Wisdom so that you can gain some mental satisfaction, don't forget you'll get 3 Wisdom tomes -> Wis 6, and if you've rolled 94, then I'm sure you will be happy with Wis 10 =)

(If you can't dual class to a fighter, that's because you've distributed your stats to YOUR liking and probably do not meet the requirements of dual-classing from a shadowdancer to a fighter.)


So, if we play as a Shadowdancer throughout BG->SoD, then let me get to this straight away => other non-thief and non-mage classes still solo and don't cry about not having 'Knock' spells or Thief abilities. I'm not saying that this build is for solo only, you can play with a party, or obtain some NPCs for a temporary help, whatever.

This kit is not about lock picking or disarming traps, the main focus is on Move Silently and Hide In Shadows. Yet if you want, it probably will not hurt to have Open Locks and Find Traps both at 35-40 at some point.

(It is up to you whether you want to start off with locks/traps or moving silently, obviously it will greatly affect the game style in BG/SoD only. ).

Logic behind it is simple, after Dex tome you will have 19 Dex and lockpicking/traps will rise to 40-45 (with another 5 in a far future from the Machine of Lum the Mad, Dex+1, making it 45-50).

So if you play solo and so desperately want to open at least some chests and disarm some traps then:


Potion of Master Thievery x1= 80-85 / 40-45

Potion of Perception x1 = 60-65 / 60-65

Potion of Perception x2 = 80-85 / 80-85

Potion of Perception x3 =Unlock all , Find/Disarm all

Potion of Master Thievery x1+Potion of Perception x1 = Unlock all / 80-85 Traps


And then:

BG2 Ring of Danger Sense = x /+25 (+30 with another Dex stat)

BG2 Ring of Lock Picks = +25 / x (+30 with another Dex stat)

In BG2 we can easily mostly use 1 Potion of Perception + Ring.



Now let's get to more important stuff: Move Silently and Hide In Shadows

-To initiate stealth we go with formula (HiS+MS)/2+Environment (basically look for darker places, won't matter much later on), while remaining in stealth depends only on MS.

-So MS is our priority, since its still adding to (HiS+MS)/2 the same amount as HiS.
(10+0)/2 = (0+10)/2 (Duh)

I personally have 220 points in MS, the rest goes to HiS. With Dex +2 I have 230 and in case I want to wear Boots of Stealth, I'm getting very close to 255 and it would be really bad if I somehow got over 255 :(

HiS is gonna have like 70-105 points, depending on how many points were put into locks/traps. (80-115 with dex+2).

After you put on Shadow Armor or Night's Gift, HiS=85/90 - 120/125, and with Boots of Stealth 100/105-135/140.
Now don't get me wrong, Boots of Stealth are great, since you get both MS and HiS from them, so while MS gets +20, the chance to go stealth gets additional (20+15)/2, BUT!! for me it's an overkill and I find Boots of Speed much much better for Shadowdancer/Fighter game style (more on that later), plus you can always drink a Potion of Perception for additional 20 HiS, but I highly doubt that you'd ever need it, I don't.


This is what we'll have at level 13 as a Shadowdancer, the reason we are going 13 is for backstab x4, and also any lower level may not give us enough points for MS/HiS. Again, to get it out of the way - backstab x4 that you can constantly do one after another is more satisfactory than Assassin's x7 (so you do it once and what? so you use HLA and then what? bet it really feels like you're an assassin! No, I don't think so, Shadowdancer feels like a true mass murdering ninja assassin. Yes, sure you can carry 1000 potions of invisibility as an Assassin, yeah right, or I've got a better one: you can enter and exit areas like a million times throughout the game, mwahahaha enjoy!)

The reason we went with a Shadowdancer in the first place was due to => Hide in plain sight, while being observed!


And now Profeciencies:

Waste points into anything you desire for whatever reasons while you are Shadowdancer just to make it a more comfortable play without penalties etc. Unfortunately, you're really mostly wasting points, oh well, such is a path towards Sh/F greatness.

When you dual to a Fighter, there are 4 approaches that I offer, 2 of which are theoretical :( :

1.)

Quarterstaff: Grand mastery (max)

Two-Handed Weapon Style: Max

Long bow or Short bow: Grand mastery (max)

(while my BG allows swapping between duals and two-handed, my BG2 doesn't, so I don't bother with ideas like Quarterstaff/dual Katanas or whatever, where you backstab with Staff of the Ram and then switch to Katanas immediately for some slashing fun, in which case you could start with Katana grand mastery+dual, and then Quarterstaff+THW. Doesn't have to be a Katana, but it's decent for backstabbing until you get the OP staff)

This is my way, just for the Staff of the Ram and Bow on swap, and whirlwind is not bad at all ;) .


2.)

Your main weapon or Katana: Grand mastery (max)

Single-Weapon Style: Max

Long bow or Short bow: Grand mastery (max)

Quarterstaff: 1 (while being Shadowdancer, for example, just for crush dmg availibility)

(Here you can carry a single melee weapon and a bow without slot issues in BG2, instead of a quarterstaff you can choose your main backstabbing weapon and go for a single weapon style, since getting that Staff of Ram is quite a journey, although we would find any other enchanted staffs helpful for their crushing dmg ;). So here you will still have 19/20 roll on crit when not backstabbing plus -2 AC)


3.) Theoretical (I'll hide it under spoiler, so it doesn't take additional space):

Your main weapon/ Katana: Grand mastery (max)

Two-Weapon Style: Max

Quarterstaff: Grand mastery (max)

Two-Handed Weapon Style: 1 ( I think it's 1, can't be bothered to calculate)

(This is the one I was talking about earlier, if BG2 allowed swaps between Two-handed and Duals, backstab with Ram, swap and have fun with dual finish, just to have some fun with different weapons)



4.) Theoretical:

Your main weapon/ Katana: Grand mastery (max)

Two-Weapon Style: Max

Long Bow or Short Bow: Grand mastery (max)

Quarterstaff: 1-2 (whatever, not calculating it)

(Quarterstaff in the inventory, Duals+Bow basically)



Now why did I put Bows? (apart from obvious reasons of dealing fire dmg)

Shadowdancer13/Fighter game style is closer to Diablo style, it's hit and slash, barely ever pausing, just micro-controlling your character.

I use bows for extra fun, since repetitive hide->backstab can become tiresome, I left for you to decide which bow type to master, basically it's either Short Bows->Tuigan for its APR (Attacks per round) and DPS, then combined with Boots of Speed you just hit and run, need to get into the rhythm, no need to click on whom you wish to attack, since I kinda get the feeling it gets in the way and actually attack command breaks the APR, better to use script for auto-attacks and just use move, so you move slightly->auto-shoot->move->auto-shoot etc.. or from Long Bows we can go with Strong Arm or Taralash, you've guessed it - for speed movement, plus Boots of Speed:wink: for running around.

Now, you probably don't want to use scripts when you're backstabbing, so bow tactics mentioned above are only for those times when you're tired of hide/backstabs.

So, we mainly play without scripts, but we can still apply our bow on occasion, I'll give you a hint: Arrow of Biting, Hide:wink: Now that's just being nasty!!! That's why I mentioned Taralash, because if you don't intend on having fun with bow from time to time, then you could just use it for bonus movement and +5 thac0 along with grand mastery so your arrow of biting hits, they aren't unlimited you know, you get them from special stock in the Adventurer's Mart:smiley: Of course it's just for your pleasure, test it out, those saves vs death in BG2 might not allow you to abuse it like in BG1, you know that Dragon in SoD, oh man, she cried.

Also it's logical to use bows when not constantly backstabbing, because you don't have great AC, you're not wearing plate armor (Hide In Shadow), but that being said, you can still just use melee only, since time spent invisible is your kind of AC improvement if you get what I mean, it's like you're only seen for a while after backstab.

Basically Shadowdancer/Fighter is a total pain in the ass, as mentioned above, you can combine some nasty tactics to annoy and frustrate your enemy for your emotional pleasure.



Some additional tips:smile:

- Annoy wizards until they become harmless: you can cancel plenty of wizard spells directed at you, just wait till they start casting and go stealth, you can repeat that until they have nothing left in their arsenal. Even if it's something like fear etc. you can still do it and will remain invisible and unscratched, just will have to wait out it's effect. Your own spell immunity :blush:
- You can wait in stealth until most of nasty enemy protections run out, I think it mostly takes like half a minute, or (4 rounds, 24 sec)
- To break out of stealth without attacking you can just use 'dialog' on yourself, this is in case you want to stay at distance or as mentioned above speed up the process of wiping wizard's memorized spells.
- You can try arrow of biting on someone and deal with others through backstabs, repeat, by the time you've killed lackeys, the main threat might be also near death)
- I'd recommend hot-keying melee weapon, stealth and bow to let's say A,S,D , while you can make 1,2,3 for potions. (I told you it's more of a Diablo play style) so you don't have to pause, just 'S' - stealth, get behind (Boots of Speed rly speed up the process), 'A'->switch to melee weapon, backstab then either stay at melee range and use HLA's whatever, or press 'D' (bows) and move away, shoot, wait for stealth availability -> 'S', repeat:wink: .

I might add some other info later on, for now it should be enough to get some people interested in trying it out.

Low UI Resolution

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I've taken a long break from Baldur's Gate, so I don't know if this is an old issue or if it's part of the new 2.0 patch that brought along so many other bugs according to people, but the bar around my message box (where all the feedback and conversations take place) is definitely in low resolution. I can see the pixels and "cuts" in the texture - looks quite ugly. This occurs in both Baldur's Gate 1 & 2 (I play the EE versions).

I have tried reinstalling the game, switching to the alternate renderer, and messing around with scaling options both in-game and in the Nvidia control panel with no effect. I've even started up Icewind Dale:EE and also looked at other people's UI on Youtube and there is undeniably something wrong with mine. The other parts of the UI looks fine.

I know it is not a huge issue, but a bit disappointing nevertheless. Has anyone a fix for this?

What party makes the most sense?

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The band of adventurers should have become well known heroes. They saved three towns, killed two demons (one very publicly and on a holy place), killed a famous dragon and saved the barbarian peoples.

But through it all they keep 12 reputation and the history of the realms doesn't remember them.

So with that in mind, what is the best explanation for this?

My first theory is that the party was made up out of...disreputable...races. I'm talking half orcs and tieflings. With that, it wouldn't make good PR to say "who" saved you and instead the history just calls them "adventurers."

My second theory is that the party was made up out of Paladins, clerics, monks and other holy people. With that, they may have well insisted on not having their names recorded, lest they become tempted by vanity and pride.

That's my theories. Anyone else have any explanations?

The most cheesy spell of BG2

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Cheese is a long, very long topic in BG2.
There are tons of overpowered things, and everyone will have his own opinion on it...

So, let's make a little poll to see which is the spell that the players think the most cheesy of all

NB: it doesn't include Imprisonment, because Imprisonement is only seen as cheesy in the hands of NPC

Imported save to BG2...my character in a stuck romance with...himself.

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Ok, Dorf Warrior imput from SOD, starts ok, and then I notice, whenever I click the screen, or drag the mouse, whatever really, he goes into a romance text, with himself, repeating the same bits over & over every time I click the mouse. (aeries romance script I should add).
Yep ok I know this is a bug....3 years into the EE :) And I have a terrible feeling of deja vu into the bargain. Like...this happened last time I did it too, I suspect.
How do I shut this chat down? Its very immersion breaking.

Guess Facts about the Next Poster

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Hello everyone,

Based on @CoryNewb 's "Guess the Next Poster" I thought it'd be fun to extend his idea.

So instead of guessing the next poster you guess facts about them.

Example:
"The next poster likes tomatoes."

Next Post:
"True, I really like them.The next poster's most favorite villain in the BG Saga is Irenicus."

Next Post:
"False, it's Sarevok. The next poster lives in Germany."

And so on. The italic part is optional.
When you answer with "False" you may correct the statement but you don't have to.
In any case you may elaborate on your answer.

I hope that this is a nice and fun way to get to know each other better a bit.
Intellectual Property rights belong to @CoryNewb.

Great Battles with Serevok

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The Serevok battle is hard. I always seem to resort to a tactic of picking off his team mates one by one and saving him for last.

I really don't have much of a tale to tell when it comes to how I beat BG. I scout ahead to take care of any traps. Get the mage to dimension door where the rest of my team is waiting. Lure and take out the other two team mates. Maybe instead, kite serevok while the rest of my team takes out the other two. Then focus my fire power on Serevok... It's so anti-climatic that post fight I have to kill all my team so that CHARNAME can say what a heroic battle it was.

So, to up my game a notch, I'm interested to hear some detail about other's triumphs over Serevok. What was the team composition and tactics employed? Difficulty level? SCS? Was it a close call or extremely easy doing it your way? Any insights into particular weaknesses? Any gripes about how they cheat? I noticed that tazok is not detectable by detect invisibility no matter how long my thief stands there.

links to prior descriptions and playthroughs welcome. Thanks.

Baldur's Gate Who Am I?

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Bit of fun. 3 clues. First person to get it right sets the next one.

1) I am based in Athkatla.
2) My master is a mage and his companions are short, smelly and cowardly.
3) If you kill me my papa will cry. But if you kill him, I don't care!
Who am I?

Creating (part of) a party and NPC interactions

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I'm about to do another run with a goodie-two-shoes party. I need a good-aligned arcane spellcaster who doesn't suck so I'd like to create my own sorcerer or mage to complement my party (CHARNAME is going to be a Paladin kit).

If I create my party, will I still get normal NPC interactions, romances, etc? And if so the protagonist (CHARNAME) would be the first character in the party lineup, right?

is familiar a cheesy spell?

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Used just to get the 15 hp, then having it in the backpack all the times? :(

List of BG2EE Compatible Mods

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Note: Previously there was a list found here
http://forum.baldursgate.com/discussion/23726/bgii-ee-compatible-mod-list/p1

this list has been incorporated into this thread.

Normally when it comes to installing mods it should be good to follow this structure:

1) non-weidu mods
2) story mods
3) NPC mods
4) item mods
5) kit mods
6) BG2Tweaks
7) other tweak/overhaul mods (for example SCALES of BALANCE)
8) SCS
9) aTweaks

An example of installation order would be as follows


Ascension
Tales of the Deep Gardens
Dungeon Crawl
Assassinations
Back to Brynnlaw
The Sellswords
I Shall Never Forget
Adalon's Blood
CoM Encounters
Weimer's Item Upgrade
Amber NPC
Ajantis NPC
Ajantis Portrait Pack for BG(II):EE
Tashia NPC
Kivan and Deheriana Companions
Kindrek NPC
Xan NPC
Yasraena NPC
Alora NPC
Auren Aseph
Tiax NPC
Sarah NPC
Angelo NPC
Vampire Tales
Ninde NPC
Saerileth NPC
Arath NPC
Dace NPC
de'Arnise Romance
Banter Packs
IEP Extended Banters
Viconia Friendship
Mazzy Friendship
Yoshimo Friendship
Yoshimo Romance
Edwin Romance
Tsujatha NPC
Imoen Friendship
Coran NPC
Sarevok Friendship
Branwen NPC
Unfinished Business
Almateria's Restoration Project
Dungeon-be-Gone
Wheels of Prophecy
Kelsey NPC
Keto NPC
Nathaniel NPC
Iylos NPC
Faren NPC
Adrian NPC
Isra NPC
NPC Flirt Packs
Romantic Encounters
Haer'Dalis Romance
Nephele NPC
Petsy NPC
Gibberlings Three Anniversary Mod
Sarevok Romance
BG2 Tweak Pack
Rogue Rebalancing
Sword Coast Stratagems
BPSeries AI Scripts
Wizard Slayer Rebalancing
aTweaks
Item Randomiser



This thread is for BG2:EE only mods in the moment. I might add a list with Mods that work in BGEE and BG2EE later.
If this is getting to unclear I will add more sections.
--------------------------------------------------------------------
Released Mods
--------------------------------------------------------------------

Installer/Mega Mod

BWS / Big World Setup
https://bitbucket.org/BigWorldSetup/bigworldsetup/downloads
link with more information:
https://forums.beamdog.com/discussion/44476/tool-big-world-setup-bws-mod-manager-for-baldurs-gate-enhanced-edition-trilogy-for-windows

EET - Enhanced Edition Trilogy
http://gibberlings3.net/forums/index.php?showforum=195

Kit Packs & Class changes

Refinements_EE beta release (New reworked version from subtledoctor. Under active development and usable)
https://forums.beamdog.com/discussion/48694/refinements-ee-beta-release

Might & Guile
https://github.com/subtledoctor/Might_and_Guile

[MOD][BETA] Tome and Blood: More Options for Wizards and Sorcerers
http://forum.baldursgate.com/discussion/31274/mod-beta-tome-and-blood-more-options-for-wizards-and-sorcerers/p1

[MOD] [BETA] Faerunian Monastic Orders
http://forum.baldursgate.com/discussion/18620/mod-beta-faerunian-monastic-orders/p1

[MOD] Eldritch Magic
https://forums.beamdog.com/discussion/49591/mod-eldritch-magic-bgee-bg2ee-iwdee/p1

The Divine Remix
http://forums.gibberlings3.net/index.php?app=downloads&showcat=46

Song & Silence
http://www.gibberlings3.net/sns/

JKits V6 (Kenshei, Undead Eliminator, Amazon) 1/26/16
https://forums.beamdog.com/discussion/18607/jkits-v6-kenshei-undead-eliminator-amazon-1-26-16/p1

Psionics Unleashed -- Not compatible with 1.3 patch and newer!
http://www.shsforums.net/forum/634-psionics-unleashed

Single Kit's

[Kit] Mystic Fire Paladin (beta)
https://forums.beamdog.com/discussion/52816/kit-mystic-fire-paladin-beta/p1

[Kit] Arcane Archer Redone (Fighter Kit) v1.1
https://forums.beamdog.com/discussion/52606/kit-arcane-archer-redone-fighter-kit-v1-1/p1

[BGEE, BGEE 2, IWD:EE MOD] Lost Druid Kit 1.3v
http://forum.baldursgate.com/discussion/24865/bgee-bgee-2-mod-lost-druid-kit-1-0v/p1

[MOD] Duskblade Kit v1.1 (For BG1 EE and BG2 EE)
http://forum.baldursgate.com/discussion/29633/mod-duskblade-kit-v1-1-for-bg1-ee-and-bg2-ee/p1

Pale Master Kit for Sorcerers
http://forum.baldursgate.com/discussion/34749/pale-master-kit-for-sorcerers/p1

Single Kit Rework and Changes

[MOD] Improved Archer Kit (for BGEE, BG2EE, IWD:EE and original BG2/BGT)
http://forum.baldursgate.com/discussion/34696/mod-improved-archer-kit-for-bgee-bg2ee-iwd-ee-and-original-bg2-bgt/p1

Wizard Slayer Rebalancing
https://forums.beamdog.com/discussion/24181/wizard-slayer-rebalancing-for-bg-ee-and-bgii-ee/p1
http://www.shsforums.net/files/file/960-wizard-slayer-rebalancing-v109-windows-version/

[MOD]Monk Overhaul
http://forum.baldursgate.com/discussion/33618/mod-monk-overhaul/p1

Mod ENG BG1:EE / SoA-ToB] Saradas Revisioned Shapeshifter V 1.1
http://forum.baldursgate.com/discussion/28623/mod-eng-bg1-ee-soa-tob-saradas-revisioned-shapeshifter-v-1-1/p1

Shapeshifter paw weapon tweak
http://forum.baldursgate.com/discussion/26791/shapeshifter-paw-weapon-tweak/p1

Wild Mage Additions
http://forum.baldursgate.com/discussion/33799/wild-mage-additions/p1

Rule Rebalance and Reworks

Rogue Rebalancing
http://www.shsforums.net/files/category/62-rogue-rebalancing/

SCALES of BALANCE! Post-hac kits and tweaks
http://forum.baldursgate.com/discussion/33657/scales-of-balance-post-hac-kits-and-tweaks/p1
https://github.com/subtledoctor/Scales_of_Balance

Hardcore Dual-Classing
https://forums.beamdog.com/discussion/43824/mod-announcement-hardcore-dual/p1

APR on Spec
https://forums.beamdog.com/discussion/36197/mod-release-apr-on-spec/p1

[MOD]: Spellcasting in light armor
http://forum.baldursgate.com/discussion/26366/mod-spellcasting-in-light-armor/p1

High Level Abilities as Innate Abilities
http://forum.baldursgate.com/discussion/34002/high-level-abilities-as-innate-abilities/p1

Use Any NPC Item - Add-on for Use Any Item HLA.
http://forum.baldursgate.com/discussion/26240/use-any-npc-item-add-on-for-use-any-item-hla/p1

Experience cap remover and new High Level Ability pools for F/M/C and F/M/T
http://forum.baldursgate.com/discussion/26198/experience-cap-remover-and-new-high-level-ability-pools-for-f-m-c-and-f-m-t/p1

Content Packs (Spells, Items, etc.)

IWDification
http://www.gibberlings3.net/iwdification/

Content Restoration

Unfinished Business
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=101&Itemid=80

Almateria's Restoration Project
http://www.shsforums.net/topic/56026-almaterias-restoration-project/page-4#entry564179

TWEAK Packs

The Tweaks Anthology
https://forums.beamdog.com/discussion/48165/testers-wanted-tweaks-is-dead-long-live-tweaks/p1
http://gibberlings3.net/forums/index.php?app=downloads&showcat=90

aTweaks
http://www.shsforums.net/files/category/99-atweaks/

klatu tweaks and fixes
http://www.shsforums.net/topic/57873-mod-klatu-tweaks-and-fixes/

BG2 Tweak Pack (Out of date use Tweak Anatholgy)
http://www.gibberlings3.net/bg2tweaks/

Tactical Encounters and Story Change

Quest Pack v3.1
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=128&Itemid=100

Ascension v1.5 BETA - Enhanced Edition Release UPDATED 1/20/2016
https://forums.beamdog.com/discussion/45563/ascension-v1-5-beta-enhanced-edition-release-updated-1-20-2016/p1
https://github.com/whiteagnus/Ascension/releases/tag/v1520160114b

Wheels of Prophecy *(Reported to have install problems without using BWS)
http://www.gibberlings3.net/wheels/

CoM Encounters
http://www.baldursgatemods.com/forums/index.php?board=22.0

AI & Difficulty

Sword Coast Stratagems *(needs a fix to work fine with 2.0 or later)
http://www.gibberlings3.net/scs
Fix for SCS with 2.0/2.1
https://forums.beamdog.com/discussion/comment/732385/#Comment_732385

BPSeries AI Scripts
http://www.shsforums.net/files/file/1025-bp-series-party-ai-for-bg/

Level adder v0.3
http://forum.baldursgate.com/discussion/32334/level-adder-v0-3/p1

[Release] Difficulty and Tweak mod ver 7
http://forum.baldursgate.com/discussion/19928/release-difficulty-and-tweak-mod-ver-7/p1

Convenience Tweaks

Dungeon-be-Gone
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=98&Itemid=79

Item Randomiser
http://forums.gibberlings3.net/index.php?showtopic=25430&hl=&fromsearch=1

MOD so Cromwell does NOT take a day?
http://forum.baldursgate.com/discussion/39906/mod-so-cromwell-does-not-take-a-day/p1

Item Packs

BGII:EE - Unofficial Item Pack
https://forums.beamdog.com/discussion/56567/bgii-ee-unofficial-item-pack/p1

[MOD] More Style for Mages: Ranged Staffs, Circlets, Robe Tweaks, Familiar Tweaks (v1.5 released)
http://forum.baldursgate.com/discussion/18108/item-mod-more-style-for-mages-ranged-wizards-staffs-circlets-robe-visual-tweaks-now-in-iwd-ee/p1

[MOD] Druid Armaments
http://forum.baldursgate.com/discussion/26910/mod-druid-armaments/p1

Item Pack (for BG2 can someone verify that it works on EE?)
http://www.shsforums.net/files/file/824-item-pack-v18/

Item Reworks and Upgrades

Weimer's Item Upgrade [in progress]
http://weidu.org/item.html

Useful Plot Items for BG2:EE
https://forums.beamdog.com/discussion/54090/useful-plot-items-for-bg2-ee/p1

Foebane +3 and +5 improvement mod
http://forum.baldursgate.com/discussion/31391/foebane-3-and-5-improvement-mod/p1

Upgradable Dak'kon's Blade
http://forum.baldursgate.com/discussion/29328/upgradable-dakkons-blade/p1

Brick +2 mod
http://forum.baldursgate.com/discussion/28427/brick-2-mod/p1

Unbiased Ir'revrykal+5 mod
http://forum.baldursgate.com/discussion/32456/unbiased-irrevrykal-5-mod/p1

[mod] Improved Cloak of Non-Detection.
http://forum.baldursgate.com/discussion/40116/mod-improved-cloak-of-non-detection/p1

Cloak of Displacement remove Blur effect mod
http://forum.baldursgate.com/discussion/40055/cloak-of-displacement-remove-blur-effect-mod/p1

New Items

Long bow of Stealth +5
http://forum.baldursgate.com/discussion/34009/long-bow-of-stealth-5/p1

Quest Mods

Eilistraee's Song
http://www.shsforums.net/files/file/938-eilistraees-song/

Tales of the Deep Gardens
http://www.shsforums.net/files/file/820-tales-of-the-deep-gardens-v100/

Dungeon Crawl
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=168&Itemid=117

Assassinations
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=177&Itemid=121

Back to Brynnlaw
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=186&Itemid=125

The Sellswords
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=183&Itemid=126

I Shall Never Forget
http://www.shsforums.net/files/file/1004-i-shall-never-forget-v40/

Adalon's Blood
http://kerzenburg.baldurs-gate.eu/downloads.php?id=63

Gibberlings Three Anniversary Mod
http://www.gibberlings3.net/g3a/

Shadows over Soubar (need file change to find the dialog file)
http://www.shsforums.net/files/file/63-shadows-over-soubar-v113/

The Undying Mod BG2:EE Compatible
http://forum.baldursgate.com/discussion/34297/the-undying-mod-bg2-ee-compatible#latest

Freedom's Reign/Reign of Virtue Now Enhanced
http://forum.baldursgate.com/discussion/34075/freedoms-reign-reign-of-virtue-now-enhanced#latest

The White Queen (v4.0) for BG2EE
http://forum.baldursgate.com/discussion/38825/the-white-queen-v4-0-for-bg2ee#latest

NPC Tweaks, Class & Kit changes

NPC_EE
https://forums.beamdog.com/discussion/43305/npc-ee-non-player-characters-enhanced-for-everyone

NPC Kitpack - Note: Not all component work with EE (please check the forum)
http://www.gibberlings3.net/npckit/

[MOD] BGEENPC Tweaks for BGEE / SOD / BG2EE / EET
https://forums.beamdog.com/discussion/58941/mod-bgeenpc-tweaks-for-bgee-sod-bg2ee-eet

NPCs Banter, Romance & Friendship

Banter Packs
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=95&Itemid=78

IEP Extended Banters
http://www.shsforums.net/files/file/558-iep-extended-banters/

[mod] Increased Rate of Banter
http://forum.baldursgate.com/discussion/40530/mod-increased-rate-of-banter

NPC Flirt Packs
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=104&Itemid=81

Romantic Encounters
http://www.gibberlings3.net/romanticencounters/

de'Arnise Romance
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=119&Itemid=118

Yoshimo Romance (In Progress - Everything but journal entries works)
http://www.baldursgatemods.com/forums/index.php?PHPSESSID=9n2akja78ap0q7849b60qjqcd5&board=99.0

Edwin Romance
http://www.shsforums.net/files/file/1003-edwin-romance/

Haer'Dalis Romance
http://www.shsforums.net/files/file/984-haerdalis-romance/

Sarevok Romance
http://www.shsforums.net/files/file/810-sarevok-romance/

Imoen Romance v3.3
http://imoen.blindmonkey.org/downloads.php

Viconia Friendship
http://www.shsforums.net/files/file/629-viconia-friendship-soa-tob/

Mazzy Friendship
http://www.shsforums.net/files/file/712-mazzy-friendship-soa-tob/

Yoshimo Friendship
http://www.shsforums.net/files/file/713-yoshimo-friendship/

Imoen Friendship
http://www.shsforums.net/files/file/901-imoen-friendship-soa-tob/

Sarevok Friendship
http://www.shsforums.net/files/file/1036-sarevok-friendship/

Eternal Imoen (Should be installed after the Imoen Romance mod but before the Rjali mod)
http://dragonshoard.blackwyrmlair.net/mods_download.php?mod=387

BG1 NPCs in BG2

Kivan and Deheriana Companions
http://www.gibberlings3.net/kivan/

Ajantis NPC
http://kerzenburg.baldurs-gate.eu/downloads.php?id=62

Ajantis Portrait Pack for BG(II):EE
http://kerzenburg.baldurs-gate.eu/downloads.php?id=79

Xan NPC
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=164&Itemid=113

Alora NPC
http://www.baldursgatemods.com/forums/index.php?board=13.0

Tiax NPC
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=113&Itemid=84

Coran NPC
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=113&Itemid=84

Branwen NPC
http://www.pocketplane.net/mambo/index.php?option=content&task=blogcategory&id=113&Itemid=84

New NPCs

[Mod] Pai'Na NPC v0.6
https://forums.beamdog.com/discussion/43113/mod-paina-npc-v0-6

Isra NPC
http://www.shsforums.net/files/file/1070-isra-bg2-pc/

Amber NPC (just needs an updated version of WeiDU)
http://www.gibberlings3.net/amber/

Tyris Flare
http://gibberlings3.net/forums/index.php?app=downloads&showcat=22

Yvette romance mod
http://www.shsforums.net/files/file/981-yvette-romance-v30/

Rjali Romance (should be installed after all other mods with romanceable females (heterosexual only) )
http://dragonshoard.blackwyrmlair.net/mods_download.php?mod=389

Xulaye
http://www.shsforums.net/topic/58589-xulaye-for-ee/#entry587457

Gerris BGT NPC Portraits
https://kerzenburg.baldurs-gate.eu/downloads.php?id=69

Tashia NPC
http://www.shsforums.net/files/file/33-tashia/

Kindrek NPC
http://www.baldursgatemods.com/forums/index.php?board=15.0

Yasraena NPC
http://www.baldursgatemods.com/forums/index.php?board=18.0

Auren Aseph
http://www.gibberlings3.net/auren/

Sarah NPC
http://www.gibberlings3.net/sarah/

Angelo NPC
http://gibberlings3.net/angelo

Vampire Tales
http://www.baldursgatemods.com/forums/index.php?board=92.0

Ninde NPC
http://www.shsforums.net/files/file/714-ninde/

Saerileth NPC
http://www.baldursgatemods.com/forums/index.php?board=16.0

Arath NPC
http://www.shsforums.net/files/file/1001-arath/

Dace NPC
http://www.shsforums.net/files/file/1038-dace/

Tsujatha NPC
http://www.baldursgatemods.com/forums/index.php?board=17.0

Kelsey NPC
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=81&Itemid=66

Keto NPC
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=140&Itemid=107

Nathaniel NPC
http://www.shsforums.net/files/file/734-nathaniel/

Iylos NPC
http://www.shsforums.net/files/file/539-iylos/

Faren NPC
http://www.shsforums.net/files/file/946-faren/

Adrian NPC
http://www.shsforums.net/files/file/1007-adrian/

Nephele NPC
http://www.shsforums.net/files/file/953-nephele/

Fade NPC:
http://www.shsforums.net/forum/322-fade/

[NEW NPC] Saradas Magic 2 [ENG] V_1.6 NOW FOR ToB
http://forum.baldursgate.com/discussion/25512/new-npc-saradas-magic-2-eng-v-1-6-now-for-tob

PORTRAITs

PaintBG for all BG platforms
http://forum.baldursgate.com/discussion/13507/paintbg-for-all-bg-platforms/p1
or (new sorted for easy use)
https://forums.beamdog.com/discussion/51904/mod-artastrophe-portraits-pack-for-ee

The Picture Standard
http://www.shsforums.net/files/file/1114-the-picture-standard-for-bgee-1-2/
or
http://www.nexusmods.com/baldursgate2ee/mods/9/?tab=2&navtag=http://www.nexusmods.com/baldursgate2ee/ajax/modfiles/?id=9&pUp=1

[MOD] Isandir's Portrait Pack
http://forum.baldursgate.com/discussion/33490/mod-isandirs-portrait-pack#latest

[MOD] Continous Viconia Appearance for BG1EE, BG2EE, SOD and EET
https://forums.beamdog.com/discussion/56009/mod-continous-viconia-appearance-for-bg1ee-bg2ee-sod-and-eet/p1

Soundsets

[mod][kinda]Custom Cavalier Soundset
http://forum.baldursgate.com/discussion/26768/mod-kinda-custom-cavalier-soundset#latest

Awesome Soundsets
http://forum.baldursgate.com/discussion/38319/mods-awesome-soundsets-mods-master-thread-custom-soundsets-for-bgee-bg2ee-and-iwdee#latest

GUI

[Mini-Mod] BGEE, BGEE + SOD, BG2EE = Random Character Generation (compatible with 2.0+)
https://forums.beamdog.com/discussion/58560/mini-mod-bgee-bgee-sod-bg2ee-random-character-generation

*GUI mods potential not compatible with patch 2.0*

[GUI Mod] Improved GUI for Baldur's Gate II Enhanced Edition (v1.0)
http://forum.baldursgate.com/discussion/39557/gui-mod-improved-gui-for-baldurs-gate-ii-enhanced-edition-v1-0#latest

[MOD] BG2:EE Antique Amber GUI
http://forums.beamdog.com/discussion/41542/mod-bg2-ee-antique-amber-gui

Powerfull Spells ;)

[Mod] Dee Summoning Spell v1.2
http://forum.baldursgate.com/discussion/26958/mod-dee-summoning-spell-v1-2/p1

Cheat Mods

[MOD][Small] Phun Cheat Spells
http://forum.baldursgate.com/discussion/40510/mod-small-phun-cheat-spells#latest



--------------------------------------------------------------------

Work in progress

(some playable some not):
--------------------------------------------------------------------

Faiths and Powers: Gods of the Realms (Kitpack and divine caster/spell tweaks)
(contact subtledoctor for a very good and playable beta)
https://forums.beamdog.com/discussion/43174/faiths-and-powers-gods-of-the-realms-kitpack-and-divine-caster-spell-tweaks/p1

Spell Revisions (contact Demivrgvs for a very good and playable beta)
http://gibberlings3.net/forums/index.php?showforum=153

Item Revisions (contact Demivrgvs for a very good and playable beta)
http://gibberlings3.net/forums/index.php?showforum=157

Refinements HLAs hot fix: (use only this when you are not using subtledoctor version)
http://forum.baldursgate.com/discussion/28613/refinements-hlas-hot-fix#latest

[BG:EE & BG:EE 2 MOD] Card kit 0.3v WIP [ENG/PL]
http://forum.baldursgate.com/discussion/36342/bg-ee-bg-ee-2-mod-card-kit-0-2v-wip-eng-pl

Keeping Yoshimo is now available for EE and Mac! (spoiler for newbies to BG2)
http://forum.baldursgate.com/discussion/33721/keeping-yoshimo-is-now-available-for-ee-and-mac-spoiler-for-newbies-to-bg2/p1
http://gibberlings3.net/forums/index.php?showforum=160

[MOD] Djinni Companion: Call for playtesters!
http://forum.baldursgate.com/discussion/33717/mod-djinni-companion-call-for-playtesters#latest

Wings Version 0.91b
http://forum.baldursgate.com/discussion/26945/wings-version-0-8d/p1

Please let me know if a link or mod is not working anymore etc.
Feedback is very welcome.

[MOD] DLC Builder for Enhanced Edition v2.x games

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Download: DLC Builder v3.0

This mod allows you to create a DLC archive out of a modded game installation. It can then be used to mod a clean game simply by dropping the file into one of the supported DLC folders. That way you don't have to go through the time-consuming and error-prone process of installing one mod after another if you simply want to reuse a known mod configuration. It can also be used to quickly synchronize multiple game installations for multiplayer sessions.

The mod automatically detects files that have been added or modified by mods and includes them in the resulting DLC archive. Files in extra folders (such as movies, music or scripts) that have been added manually or were installed by platform-dependent batch or shell scripts cannot be detected properly and must be placed into the working folder of this mod if you want to include them in the DLC archive as well. See the included Readme for more information.

An expert mode allows you to control more aspects of the DLC building process.

The resulting DLC archive can be easily installed on any game installation by dropping it into one of the supported DLC locations.

Supported DLC locations:
1. [Game install folder]/workshop (accepts only DLC archives with ".mod" extension) <- highest priority
2. [Game install folder]/dlc
3. [Game install folder]
4. [Documents folder of the game] <- lowest priority

Important:
The game version of the target installation should match the version of the game where the DLC archive has been created or you may encounter missing string references or outdated lines of text. It mainly depends on how many changes have been made to the dialog.tlk of the target version of the game.

Petition: 2.0 for people who bought the physical release: MAKE IT ALREADY

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do I even have to say anything? Beamdog seriously thinks only SOME of the people who bought the game deserve the patch?

please beamdog, salvage whatever credibility you still have, and give people who have bought the game physically the patch too! there is no excuse not to.

[Tool] Big World Setup (BWS): Mod Manager for Baldur's Gate / Enhanced Edition (Trilogy) for Windows

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Don't send PM to this account because they will be ignored!
Forum update fucked-up spoilers, will fix soon
Because Enhanced Edition Trilogy ( BG1:EE + SoD + BG2:EE + IWD1:EE + first part of IWD2 ) will be released soon, we need to rise awareness of this community about this tool and encourage people to provide feedback.

Big World Setup (BWS) : Mod Manager for Infinity Engine Games and Baldur's Gate/Enhanced Edition Trilogy

by dabus


BWS-0-0

Information:

Project page: https://bitbucket.org/BigWorldSetup/bigworldsetup/overview
Discussion: http://www.shsforums.net/topic/56670-big-world-setup-an-attempt-to-update-the-program/
Changelog: https://bitbucket.org/BigWorldSetup/bigworldsetup/commits/all
Mod Request Template: http://www.shsforums.net/topic/58006-big-world-setup-mod-request-template/

Features:

- downloading mods (please see remarks!)
- easy mod installation for BGT and EET
- correct install order of mods/components (BiG World Project)
- handle mod and components conflicts
- easy backup creation/restoring
- ability to add you own mods

Supported games:

- Baldur's Gate: Enhanced Edition (standalone game)
- Baldur's Gate II: Enhanced Edition (standalone game)
- Enhanced Edition Trilogy ( BG1:EE + SoD + BG2:EE + IWD1:EE + partial IWD2-in-EET ) (not yet enabled!)
- Baldur's Gate 2 (standalone game) / Baldur’s Gate Trilogy ( BG1 + BG2 )
- Icewind Dale / Icewind Dale: Enhanced Edition
- Icewind Dale II / Icewind Dale II: Enhanced Edition
- Planescape: Torment
- Classic Adventures

Supported mods:

- almost all of them

Installation:

Forbidden folders for you game installation, don't install you games here:
C:\<anything>... | C:\Program Files\... | C:\Program Files (x86)\... | C:\Program Files (x86)\Steam\steamapps\common\...
Allowed folders for you game installation:
C:\Users\<YouUserName>\Games | D:\Games | Other non-OSdrive locations
Warning for non-EE games (BG2/BGT/IWD/IWD2/PST, skip for Enhanced Edition): If you just moved you game folders, use this tool: IEGL to fix paths inside *.ini

Prerequisites:
- reinstall you games/prepare clean version of the games
- apply lastest patches ( Classic BG1/BG2 from GoG has already lastes patch )
- run each game at least once (especially after you moved non-EE games directory) and create a save game
- quit Steam/GoG launchers, exit games, close game/file editors
- create backups of each game
- disable you antivirus
- disable User Account Control: Windows 7 / Windows 8 / Windows 10

0. Download Big World Setup zip archive and extract it anywhere but not inside game directory:
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1. Execute "BiG World Setup.vbs"
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2. Select GUI Language. It has nothing to do with game/mods language!
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3. Choose you game:
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4. Provide paths for you game:
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5. Select default language for all mods:
image
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6. Choose compilation: for the first usage of the tool use "Recommended" compilation:
image

7. Read "Installation F.A.Q." and then you can choose mods and components:
Don't install any of the mod/component without reading mod README!

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[i] - button will open mod homepage/forum
Gray - forced mod, can't be un-selected
Green - recommended mod, based on the community
Blue - stable mod, it should install without errors/bugs
Orange - tactical mod, it increase difficulty or adds difficult fights
Red - expert mod, it can cause problems/it can overwrite files, read description
Yellow background - mod with warring, please read description
Gray background - mod must be downloaded manually to BiG World Downloads folder
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8. If the mods have conflicts, you will have to solve them:
a) some mods needs another mods/componets
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b) some mods cannot be installed together, choose one of them
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9. Test download of the mods. Test locally present mods:
Download missing mods (don't extract) which require manual download and put them into to BiG World Downloads.
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10. Start installation.
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Remarks - please read!

Before you start to complain, you must acknowledge that due to nature of Baldur’s Gate mods,
community and rules especially about providing working hosting for mods and fixing mod bugs,
Big Word Setup itself is not capable to fix/improve some aspects of automated mod installation.
Despite our best efforts, you will face some minor problems.
It often depends of how many mods you trying to install.
Big World Setup is an overlay for Big World Project which itself is an overlay for mods.
Overlay for overlay for another overlay.

- BWS cannot fix mod bugs: there is Big World Fixpack, all mod fixes should be added to it
- BWS cannot change installation order: BWS use Big World Project from Leonardo Watson
- BWS cannot host mods: there will be always mods which fails to download, please ask author to provide proper link You cannot distribute you mod via forum attachments. If you don't have you own hosting site, the best option is to use GitHub.com or please provide download links which:
- do not require chapta after several downloads (http://prntscr.com/6pk42t)
- do not advertise some adware/crapware/downloader etc
- do not expire after 30 or more days without download (every popular hosting site like speeedyshare, mediafire has such terms)
- do not require user interaction to be downloaded ( mediafire.com,googledrive.com has JavaScript download link generator that require user click)
- do not depend on the filename (dropbox.com/s/q72jpl132fj53lv/ModName-v1.zip?dl=1)
- do not depend on the file version if you enable SEO: mods.sitename.com/modnamev7 -> mods.sitename.com/modnamev7_1/
- it will not change when uploading/updated the same file
- it can be used by wget to check file size: wget.exe url --spider --no-check-certificate

[Kickstarter] Stygian: Reign of the Old Ones - A Narrative Lovecraftian Cosmic Horror cRPG

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Not sure how many Lovecraftians we have on this website, but anyhow. Might as well give this upcoming narrative cosmic horror cRPG its own thread here.

image

Those who frequently visit kickstarter may already know about Stygian: Reign of the Old Ones. It is the start of a new cRPG franchise by Cultic Games. They took inspiration from Planescape: Torments, the early Fallout games, the AD&D Dark Sun series, Heroes of Might and Magic and mixed it with H.P. Lovecraft's works. Hand drawn 2D backgrounds and art assets together with turn-based combat system, skills, classy 1920's archetypes/classes and unique game elements makes this title rather fascinating in my eyes. My favourite components are the Believe System and Angst System.

image


And of course there are lots of text and dialogue choices:



They are currently at €38.795 and get funded when reaching their €55.000 goal. That should be more than doable with 18 remaining days.

Of note is that the physical game disk come together in a very special case. Not plastic, nor metal... it is real leather:


There are even plans of gifting the Merry Folk from the Stars Children's Book in .pdf format to all backers when they reach the 1000th's Like on facebook.
Beautifully illustrated, 1920's children's book about a little girl's pact with the Old Ones to punish all the grown-ups. A haunting bedside publication which greatly contributed to humanity's demise. This doomsday book is also featured in its own related quest in the game.
Perhaps @Anduin and @lolien may be interested in reading their kids stories where the Old Ones get awakened by a little girl to punish the grown ups? :p

Baldurs Gate Meme Thread II: Enhanced Edition (Careful, everyone, SPOILERS!)

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Going to star this'n out with a few favey-rights from the last thread...

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= = = = = = = = =

Kitties aside, it's time for rules. Let me see, here...

Keep It Clean-ish: Let's keep this thread PG-13.
-I'm not saying "Let's make jokes that are appropriate for Leave It To Beaver!", just avoid the profanity and sexual content.
Don't Spoil The Fun!: As far as spoilers go, well, it'd be mighty fine if you could put spoiler tags ( [ spoiler ] [ /spoiler ] , without the spaces) around such things, so people new to this game in need of a quick giggle don't get spoiled like I did on Wikipedia in 2006. :( Now I regard spoilers twice as much.
Play Nice: Like Alora says, "Careful, everyone, play nice!". This is a "space" for us to have fun. Let's play nice, and not bait or antagonize (troll) others.
Something Is Wrong, Here...: SCARY_WIZARD thinks you should contact some moderators if a rule appears to have been broken. We have, to my knowledge, @Dee (formerly Aosaw, if you've been absent for a while; the sentientest wombat I ever read things from!), @mInevese, @Nathan, @Coriander, @LadyRhian, @Cuv, @CamDawg (THEY MAKE COOL THINGS), @Jalily, @Metalloman, or any of the other Staff members (whose text happens to be on a blue or grey background).
PLEASE, let us not discuss what caused the other thread to be locked, lest this one get locked, as well, and future meme threads be prohibited!

Here's the officialest rules we can get, from @Dee: http://forum.baldursgate.com/discussion/10852/site-rules-mind-the-gap

= = = = = = = = =

Here's the last thread, in all its high-larious glory: http://forum.baldursgate.com/discussion/3079/baldur-s-gate-meme-thread-spoilers-all-over-the-place/ . A hoot and a half, especially when there was a whole page of CATS! I love cats.

= = = = = = = = =

Here's how to post an image, if you're like me and know HTML and vB Code/UBB Code, but are derpy.
Copy this: image, and paste it, replacing "LINKGOESHERE" with the URL of the image you want to post. Attaching is cool, too, but you might be like me and want to just link.
Here's some stuff on formatting your posts: forum.baldursgate.com/discussion/161/how-to-format-your-posts/p1
I don't do that, but I'm not exactly the best example, am I.

= = = = = = = = =

EDIT: Rules ironed out, as suggested by @Metalloman.

[SPOILERS] Buttercheese's Forgotten Doodles - Request Status: HOLD

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Hey y'all. I decided to make a fanart thread just for myself, because I can.


I'll post here most anything I think you guys might be interested in - Baldur's Gate, Icewind Dale, Pillars of Eternity, Neverwinter Nights, general D&D/ Forgotten Realms stuff ... I hope you guys will find something you like and let me hear your opinions about them :)

Please don't post any pictures in this thread, if you really need to, please hotlink them or put them in a spoiler tag. This is my gallery and I want to keep it this way, thank you ;)

Also, I am really bad at responding towards praise because I am usually too flustered to come up with anything creative to say, but know that I am always thankful and happy about it, even if I don't say anything.

- Requests -


Request Status: HOLD
Status meanings: Open = Accepting; Hold = Not accepting until older requests are finished; Closed = Not doing requests

Here are the rules:
- No OCs and no drawings of yourself. -
- The character has to be from Forgotten Realms or something related. -
At this time, I don't accept PS:T and NWN1 requests, because I haven't finished the games yet.
- No guarantees. -
- Keep it simple. -
So ideally no backgrounds and requests that require the full body.
The more time consuming your request, the sloppier it is going to be.

- Only one request per person at a time. -
When I've drawn your request or declined it, you may ask for another.
- If anything is unclear, ask away ;) -

- Links -

DeviantArt - http://taritoons.deviantart.com/
Facebook - https://www.facebook.com/TariToons/
Tumblr - http://taritoons.tumblr.com/
Ask the Bhaalspawn (webcomic) - http://askthebhaalspawn.tumblr.com/
Twitter - https://twitter.com/TariToons

- Archive -

2012
Edwin Odesseiron Desktop Buddy - You can get him here.
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Shorty Conga - Bhaalspawn Hildur & all the shorty companions minus Tiax and plus two mod characters (Breagar and Nephele)
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Moonelf Portrait - Just a random attempt at making a custom portrait
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You do not have to make an Oath - Bhaalspawn Cassandra & Sarevok
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BG:EE Party - Neera, Edwin, Bhaalspawn Marikal, Dorn, Viconia & Rasaad
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2013
Baldur's Gate Meme - Marikal - Click here for full view
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The most interesting Paladin in the world - Keldorn Firecam
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Help me! - Bhaalspawn & Yoshimo
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Lightbugs - Aerie & Haer'Dalis
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Going into Faldorn Mode - Cernd mid-transformation
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It gave me the strength to go on - Kivan
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See? Everything's fine. - Neera
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Argannazar's Scorcher - Neverwinter MMO inspired Edwin
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Lovey Dovey Kissing Meme - Loads of Bhaalspawn and their lovers
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Baldy's Gate - Minsc, Sarevok, Rasaad, Edwin and Balthazar
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The bigger they are, the harder I hit! - Bladur's Gate & My little Pony crossover
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Happy Happy Joy Joy - Alora
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Still my hunger - Hexxat
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Karnwyr the Betrayer - Kalach-Cha Chea and Karnwyr & Bishop from NWN2
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Darkvision - Sand from NWN2
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2014
Red Wizard - Edwin
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Feel the backhand of justice - BG & Team Fortress 2 crossover
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Treehuggers - Bunch of my favourite elves: Cutter & Leetah (ElfQuest), Sand (NWN2) and Kivan, Xan & Viconia
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In which Qara finds a friend - Pyro (Team Fortress 2) & Qara (NWN2)
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NWN2 & MotB Memes - Full views available here & here
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2015
Pillars of Eternity Watcher Meme - Click here for full view
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- Current -

Rasaad Emoji Challenge
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Ender Sai
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Jaheira & Durance (Pillars of Eternity)
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Irenicus
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Xzar & Montaron
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Boo & the TSR dragon
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Drow Nalia
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Sarevok
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BG2:EE Few general questions about mods.

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Hello there.

OS: windows 8 64 bit
Platform: Steam
Game version: 2.3.67.2

Just finished installing bunch of mods through BWS using the recommended option, with a few personal tweaks:
- general biffing
- some various quest mods
- bunch of npc mods
- Ding0's Quest Pack: improved oasis dialouge enhancement only
- Ascension
- Almateria's restoration project
- aTweaks
- EET TWEAKS: only remove junk from global scripts and disable hostile reaction after charm
- klatu tweaks and fixes
- Rogue rebalancing
- Sword coast stratgems
- Tweaks antology
- Unfinished business
- bp-bgt worldmap
- the picture standard

1. Do you see any problems down the road with all those mods installed together?
Used BWS to resolve any conflicts.
Had problems with some items from wheels of destiny, just deleted those items from override folder and retried the installation.

2. BWS couldn't find Enhanced Edition Trilogy End, so i just continued without it, will it break my game?

3. Do you see any problems down the road playing with an imported save from BG:SOD?

4. What happens when Steam updates the game? do i need to reinstall all those mods? what will happen to my save games?

5. Is there any FAQ that answers those questions and more?

Thanks in advance!

Baldur's Gate and D&D characters (1page - arts archive)

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Baldur's Gate 2

Minsc and Boo

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Jaheira
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Keldorn Firecam
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Viconia DeVir
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Haer'Dalis
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Mazzy Fentan
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Cernd
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Aerie
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Korgan Bloodaxe
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Jan Jansen

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Imoen
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Yoshimo
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Edwin(a) Odesseiron

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Jon Irenicus
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Happy Bodhi
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Baldur's Gate 1

Kivan
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BE OR NOT TO BE
Starring: Korax the Ghoul and Kangaxx the Lich
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Neverwinter Nights 2

Neeshka
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Planescape Torment


D&D characters

I playing FR D&D 3.5 campaign (Mysteries of the Moonsea) now and here our party:

My character - Soulafein Saerah (drowlike name for wood elf lol=))

Race: Wood Elf
Class: Barbarian (PHB2 variant Berserker strength)
Aligment: CG
His fury flares up like dry grass and his sword strikes like lightning. But high willpower allow him to take control over his rage. He is great hunter and pathfinder with keen senses.
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Dedor

Race: Human
Class: Cleric of Lathander/Morninglord of Lathander
Aligment: LG
He is the last ray of light in this land of lies and deceit.
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Lulu

Based on Lulu from LOL.
Race: Gnome
Class: Warlock
Aligment: CN
She likes to summon swarms!!!
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Grom

Name: Grom
Race: Dwarf
Class: Fighter
Aligment: NG
Simple "Tordek". He have Tordeks like build: axe, shield, fullplate armor and very slow movement. He likes to get drunk to unconsciousness and fight without a cause.
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Ombert Bramblfoot

Name: Ombert Bramblefoot
Race: Halfling
Class: Rogue/Ranger
Aligment: TN
http://fav.me/da28cxt
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Heavy and light girl-fighters

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Dwarf - Cleric of Moradin

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Bards

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Samuel "Sammy" Porter

Othaug - half-orc cleric.

Character that belongs to @Vallmyr: Azrael Gaunt - Doomguide of Kelemvor

Links

More stuff on Deviantart
If you need custom portrait of your character, just ask me
Arts in high resolution on Patreon

What's your greatest mis-matched victory?

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I managed to get Ashideena from Bassilius at Level One (sort of!). 3 minute video below:

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I'm sure others have pulled off far greater things. What's the craziest mis-matched victory you've won in Baldur's Gate: Enhanced Edition? Would love to hear about it.

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