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Caelar (Spoiler)

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I've juste finished the game, and it was a real pleasure to discover baldur's gate again. I found the story well writen, did'nt expect the outcome.

Caelar was probably the best part of the game to me. I really enjoyed her..

So I did some test... Spoilers begin :smile:


I thought about Caelar end, and a possibility to saver her later in BG2 (Likely a mod, or DLC).

So, I use the CTRL +Q cheat to add Caelar to my own group

And I discover that she already has a lot of details, like a party NPC. Other NPC do not have such design, as an example Hephernaam do not have specific item, not a biography. Caelar look like a joinable NPC, so I'm guessing beambog lean to her a future NPC

She's voiced, and has a biography

Depending on the outcome she's either :

- A level 15 lawful good fighter (Paladin would be better for a mod)
- A level 15 lawful evil Blackgard

Equipement :

- Mail of the hallowed hero +3
Protection from evil
Immunity to poison and disease
Armor class : 2

- Circlet of the cynosure
Protection from critical hits
Immunity to fear, charm and paralysis

- Aether edge +3
Long sword
30% magic resistance
+2 damage against fiend

- Solar aegis
+1 constitution
Armor class +4
Fire resistance +40%

- Golden circle
+3 Ac against slashing


Do you think adding her in a DLC/Mod, in the end of SOA or in TOB could be a good idea?
She could eitheir be for evil of good party due to the alignement change at the end of SOD





Mod request: not so random drops

[SPOILERS] Mask puzzle in the old Temple of Bhaal

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Has anyone figured this out yet? I've been sitting here clicking these damn things in every combination I can think of for like an hour to no avail. Halp :(

Priest of Lathander 29 -> Mage 30 solo HoF summary

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I've just completed my Priest of Lathander 29 -> Mage 30 build and wanted to share just how effective it is and how it clearly trumps any contenders.

Character creation:
Human, Priest of Lathander, Male, True Neutral
S 14, D 18, C 9, I 18, W 18, C 15
92 total
- Strength just enough for carrying, Priest spells sort it out soon enough
- Low con as 16 maxes out bonus HP anyway and DUHM does that
- 15 charisma gives 20 with friends spell to buy more scrolls sooner

Flail, Sling as weapons to start. By the end every weapon proficiency and style will be covered.

Part 1: beginning.
What makes this build so effective is that you can get enough XP without fighting to be able to summon skeletons who can clear the first areas easily when supported with hold person and hold undead.

Part 2: Aerial Servants
By the time you enter kresselacks tomb you get your first level 6 slot which let's you summon an aerial servant. Immune to normal weapons, multiple attacks per round, up to 40 damage per hit is amazingly good. The only place they struggle is against cold wights on Presio's level. Feel free to sanctuary past them and just kill Presio and his apprentice and come back at level 25 to destroy them with turn undead.

I never bothered to destroy the cold wights so only hit level 29 cleric on returning to Kuldahar but it seems likely if you did return to destroy them then you'll hit level 29 much sooner and have the option of summoning 6 aerial servants and then dualing and letting them destroy most of a level to accelerate you through the first few levels of Mage.

Part 3: Mage
Upon dualing buy whichever scrolls you like in Kuldahar and then jump over to Lonelywood and do as many quests around town as possible. With high charisma you can resolve the family quest and avoid being attacked when you visit the barbarian camp.

Burial Island is the scariest part of this walkthrough. Try to have invisibility, invisibility potions, shadow door, dimension door, protection from magic energy, spell deflection and mislead. Visit the Necromancers tower and buy at least one spell that you like of each level. Rest there and then haste or oil of speed and run invisible into the caves and look for Mebdinga at the bottom left. Grab the Tribal Symbol and immediately use an invisibility potion and run north to find the stairs up to Hjollder (if unsure scout out the area before going to Mebdinga - if you take contact other plane can pick up the nice suit of armour).

Talk to Hjollder and invis again and then dimension door to the mainland and run like hell to young ned and get off the island. This will leave a nasty surprise for our next visit to burial island but by then we'll handle it fine.

Back in lonelywood make sure that we've updated the bad wolf quest and then head to the gloomfrost.

At the gloomfrost expect a little trouble with the salamanders. Bottle necks, summons and cloudkills are your friend here. After them invis and pick up tiernons shield and proceed through the gloomfrost past everything to Tiernons. Have him upgrade the shield and make the fist of the Gloomfrost and Glacier Rose for you. Proceed to the hag invisible and with boots of the north equipped. We'll return later for the necklace.

Completing quests here and clearing out the quests in lonelywood (glacier rose, luskanites, bad wolf etc) and clearing the barbarian camp (protection from normal weapons and fireshields) pushes you to Mage level 30 and the completion of this guide.

After that you can return to Burial Isle and smash the undead here with any strategy that you like (priest buffs, Mage defenses, boon and IH let's you womp with 3 white doves or just stick with summons, skull traps and sunfires).

This guide is aimed at producing the most powerful character possible in the game - a level 29 Priest of Lathander/Mage 30. It is clearly more powerful than any single class and probably more powerful than any double or triple multiclass.

The build is superior to a FMC IMO because of the ease of leveling (no struggle street until animate dead, turn undead gains relevance sooner, Mage levels eventually overtake the triple class). Considering the build has a variety of ways to gain 10 APR there really is little advantage to the fighter class except for HP but the build has a healthy pool anyway which is quickly augmented with buffs. All saves end up well below 0 as well due to Boon (among other things).

A Gnome Illusionist/Cleric is a trickier comparison. It's easier to level than the FMC initially gaining animate dead sooner and has better saves and AC due to the helm. Eventually it'll gain cleric level 30 which is a slight advantage but will take significantly longer to get Mage level 30.

The build needs ~15m xp to complete compared to 20m for Cler/Ill multi and 30m for FMC multi.

Something else that has occurred to me is that the above walk through could be applied to a number of different dual class combinations with similar results:
Beastmaster -> Cleric
Priest of X -> Mage
Priest of X -> Ranger
Priest of X -> Fighter
Priest of X -> Thief

Priest of Talos 29 -> Mage holds some interest for me as I think evil clerics get a few spells that my neutral cleric missed (where's my Gate??). Beastmaster -> Cleric sounds like a lot of fun with Druid spells and summons galore though there is precious few clubs and staves to use.

I never would have thought that I'd complete a 29 -> 30 dual in IWDee but it's actually one of the most fun characters I've played and remains an interesting and varied play throughout. Well, until the dual is complete, now I have to see if I can be bothered to finish the game with my "perfect" build. I guess I can just invis rush the boring parts ha.

Characters disappear after ch3 cutscenes

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I finally have played to the point where my characters raised the money to make a deal (took me long enough! I really just struggle keeping interest while trudging through ch 1 and 2 for some reason) but now every time I end up getting my characters to go to bodhi, and I proceed to accept her side, and after those scenes, I get back to the main map, only to see a section inside the buildings lit, and none of my characters are visible or able to move even if they were invisible. I have the save file zipped in case I can attach it somehow, but I'm pretty unhappy with a lot of their ui choices they made with 2.0. This is adding more to the pile for things I dislike about what was done.

Forgot to mention, modded file, only has the G3 tweak pack, and some very basic stuff from it, unlimited ammo stacks, bottomless bags, druid xp progression, etc.

Has anyone noticed this problem with M'khiin's shaman dance?

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When I have her doing shaman dance, all the icons when she is selected become grey and I cannot cast her spells or use her quickslot items. I need to disable shamanic dance and wait for couple of seconds before I am allowed to cast spells or use potions.
It is kind of a big deal when enemies are attacking her and I need to use a healing potion now and not in few seconds.

Also it is irritating when you want her to cast something and want shamanic dance to stop that you cannot do that instantly but you need to turn it off, unpause for few seconds, pause again and then cast. This problem does not exist for Clerics using Turn Undead or Thief/spellcaster using stealth or detect traps and wanting to start casting spells instead.

Also I use advanced AI with her but only have option to use shamanic dance (and bard song) when idle On. Because of this problem I also have to turn off group AI everytime because if I turn off her dance and wait for few second before she can cast spells/use potions AI turns it on again...

So anyone else has noticed this?

A dragon-age like save-system

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Dragon Age Origins files saves under particular playthroughs/main PC. I think this helps organise them, and BG:EE should adopt something similar.

Has anyone tried being a critter PC?

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I was thinking, cause regardless of the mod or anything I attempt to do, I always have a difficult time with trying to play BG2, EE or otherwise, more than just the initial warp out of tutorialzone and going straight to de'arnise. I remembered a thread where someone made a paladin beholder, and I remember enjoying a great deal of BG1 trying to emulate that as well as doing BG2 till internal stuff came about and distracted me from it, and I never returned to it.

I'm now attempting to come up with ideas of what critters (that the game supports) I would play as. I'm wanting to go with a premise of just pretending to get sucked into the game, but as a critter/mute-ish so you can't talk about where you're from, and what kind of playstyle would arise from being stuck as a wolf or as a rabbit or a small wyvern.

so while I'm figuring out what kind of character I'd be most like as a wolf, Tell me what you guys would limit yourselves to, what critter would you pick and how would that artificially limit how you could play? (for the sake of simplicity, I'm assuming no limits on weapon handling or casting issues, being absorbed to your form or whatever because reasons)
If you guys want to tell me what you'd do in my shoes, I'm open to that kind of fun discussion too.

Custom Portrait Issue

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So I've got a portrait I want to use. I've saved it as BMP, 210x130 resolution. Put in the My Documents\BG-EE\portraits folder.

It shows up as an option, and appears to work as a Large picture on the character sheet page. BUT the small size party icon on the right hand side of the screen is missing. It's just a funny outline with a question mark.

I've been all over the custom portrait threads and can't see a reason for this. I even tried doing a M and S version just in case, and that doesn't work either. Any idea what I'm doing wrong?

Siege of Dragonspear Meme Thread

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We did one for BG, we did a second for BG and we did one for Icewind Dale... so why not?

I'll begin

Siege of Dragons Pear has begun.
image

Very nutritious

No scrolls bars in kit selection screen in SoD :(

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But there is in BGEE 2.0. Both games side by side, identically modded with "Faiths & Powers" druid kits, I can scroll through all of them in BGEE, but only see ~10 in SoD. Seems like an oversight.

New character sprites for the next game

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This is mainly for Beamdog. Please make new improved character sprites for the next game, and do unique sprites for half-orc, elf etc.

In development, Kerick NPC mod for BGEE.

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image

Kerick
NPC mod for Baldur’s Gate Enhanced Edition
Human - Chaotic Neutral - Male - Thief
By Ravenslight
Coding by Shadowhawk
Original Portraits by Isandir
Voice work undecided

Kerick is used to making his living as an assassin for hire, and bodyguard to the “soft bellies” among the local noble classes of Baldur’s Gate. He seldom talks about himself or his past, even when pressed. Kerick loves women, and as many of them as will let him. He enjoys the chase. Despite the fact that he actively pursues any woman that catches his eye, he always treats them with deference and respect, high born or low. As with most people, his views on men, women, love, and life in general, are heavily colored by his past.

I see Kerick as a discordant combination of gentleman and rogue. A chameleon, who can easily move among and be accepted by those around him as he wishes. A talent that has served him well in his dealings with both the upper classes of Baldur’s Gate and the seedier inhabitants as well. He has no compunctions about taking advantage of that talent. His weakness is a true innocent. This weakness has not often stood in his way, as he rarely sees people as such.

Kerick on reputation:

Reputation is important to Kerick as he believes that only a fool would allow their reputation to drop so low as to draw unwanted attention to themselves. He believes that one is always better able to accomplish ones goals if they can move freely within society, hated or hunted by no one. Whether or not ones true intentions are noble, how others perceive you should always remain nonthreatening. Especially if that is far from the truth. He will not long follow a leader who continually draws negative attention to themselves. He is far too fond of his own hide.

Kerick on the gods others worship:

Kerick has no problem with others that have a strong faith. Even those who have dedicated their lives to their god. He himself however, believes the gods have their own agendas and the only true interest they have in those who follow them is how they can be used to further their own cause. He believes that those who choose to follow a god are deluding themselves if they believe that their god truly cares what happens to them personally.

The romance:

This mod provides a branching romance option for any elven, half-elven or human female PC of neutral to good alignment. If the PC is the kind that likes to kick puppies and kill innocents, she won’t hold his romantic interest for long, but he will put up with most of your decisions as his boss. He works for you, you make the decisions.

If Kerick takes an interest in a woman, he tends to be fairly up front about it. If your protagonist is not interested in such shenanigans, she can easily tell him that she is only interested in a business relationship via the PIDs at any time. He will respect your wishes.

Rating:

Ratings are always subjective and based on personal perceptions, but I would personally rate the content within this mod as mature.

To see more beautiful portraits crafted by Isandir, please follow this link.
http://isandir.com/

More communicative impact of stats during character creation

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tl;dr version: the primary stats (str, con, dex) should show real-time effect on derivative stats (thac0, carrying capacity, HP rolls) as you change them on the character gen screen. This would be in keeping with the spirit of modernising the game and holding the player's hand a bit without him having to RTFM.

long version:
The character generation should have real-time view of the effect stats are having, as the D&D rules on stats are quite nebulous and require a rulebook to interpret.

Example:
There is nothing during character creation telling you that constitution impact on HP between 7 and 14 are identical, or that constitution above 16 grants nothing unless you are a warrior class. It's very easy to waste those points out of ignorance.

This guy made an eloquent video explaining the issue, particularly where he goes into 'lack of feedback'. He rambles on a bit but it is worth a watch.

can someone explain how bug-testing works please?

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it seems as though a lot of people are experiencing a number of bugs in SoD. i've noted a few myself.

i understand that programming and scripting etc is very complex and i have no idea how it works, but i am curious about one thing:
how do so many bugs manage to slip under the radar? i mean, as a bug tester, do you not try every possible party combination, every outcome to every quest, try running the game on every type of computer?

i'm not hating or complaining, just genuinely curious to see how this works. i reckon there are probably a ton of factors weighing in that i don't even know about, so please enlighten me!

How do you access the Deluxe Edition Soundtracks on a Mac?

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Hello,

I pre-ordered the SoD Deluxe Edition for Mac earlier this year.

I just received the notification about the SoD release with download links for both, Windows and Mac downloaders, great!

But: How am I supposed to access the Deluxe Edition Soundtracks? According to the notification mail, these are available only through the Beamdog Client, but that application is only available for Windows???

Life at the back of the queue :(

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Will the problems raised with Siege of Dragonspear and their fixes impact the android release? Is it still going ahead and if so how long will the wait be now?

Thank You!/SoD Appreciation Thread

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I went into SoD expecting higher quality writing and better development than the previous added content simply given the fact that Beamdog has a larger staff and resource pool now than they did in the past.

What I didn't expect was an expansion that (in the first 7 hours at least) would blow me away with its creativity, thoughtfulness, competence, and overall quality. Really, really impressed so far – somehow, SoD has managed to feel fresh and innovative while staying faithful to the spirit of the game and hitting the right nostalgia buttons along the way.

There are going to be a lot of threads re: complaints and bugs over the course of the next few days (as is to be expected), so I thought there should be a place where players can express their thanks to the developers and list off a few of their favorite features, characters, and quests.

I'll start: hearing new dialogue from Minsc, Imoen, and others for the first time in 15 years has been one of my all-time favorite moments in gaming ever. Thank you :smile:

Has the controversy made you more hesitant towards buying Siege of Dragonspear?

Icewind Dale looks awful compared to the new BG

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I went back a little while ago and tried playing IWDEE, and boy is it ugly. Even unscaled it looks bad. That new feature in BG that outlines the characters really helps a ton. It would be great if IWDEE got the same treatment but I know it can't be - it would be way too much work. But maybe if they released an expansion to IWDEE they could end up giving it the BG treatment as well.
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