DISCLAIMER : My impressions are according to what i've read on reddit. No final rules are decided yet!!!
You can see an session recorded from paizocom here>
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And there are an huge topic showing what alterations they are making for 2e > https://www.reddit.com/r/Pathfinder2e/comments/9etyxz/pathfinder_2e_playtest_rulebook_updated/
The spell casting and melee combat system for eg looks completely different.
"Into the mid and late game, I think that this will harm non-magic classes. In Pathfinder 1e most combat classes get 2nd, 3rd, and 4th attacks faster than say a wizard or a summoner. However, in 2e it seems that the amount of attacks won't be changing as we level. This issue is compounded by the fact that it will now require an action to "Raise you shield" to receive your shields AC bonus, which will reduce sword and shield fighters to one attack per round." source > https://qareth.fandom.com/wiki/Pathfinder_2e
Looking to some sources, some changes i liked, for eg, now there are 10th tier spells and is not like epic spells on 3.5e, they are few spells like Time Stop that was tier 9(again, not sure), and depending the bloodline, the sorcerer access different spell tables. One thing that i din't liked is that Sorcerers and Wizards are much more similar
According to an blog that i've read
source > https://qareth.fandom.com/wiki/Pathfinder_2e
IMO looks like they simplified pathfinder rules without compromising what you can and cannot do in the game. I an not sure.
You can see an session recorded from paizocom here>

And there are an huge topic showing what alterations they are making for 2e > https://www.reddit.com/r/Pathfinder2e/comments/9etyxz/pathfinder_2e_playtest_rulebook_updated/
The spell casting and melee combat system for eg looks completely different.
"Into the mid and late game, I think that this will harm non-magic classes. In Pathfinder 1e most combat classes get 2nd, 3rd, and 4th attacks faster than say a wizard or a summoner. However, in 2e it seems that the amount of attacks won't be changing as we level. This issue is compounded by the fact that it will now require an action to "Raise you shield" to receive your shields AC bonus, which will reduce sword and shield fighters to one attack per round." source > https://qareth.fandom.com/wiki/Pathfinder_2e
Looking to some sources, some changes i liked, for eg, now there are 10th tier spells and is not like epic spells on 3.5e, they are few spells like Time Stop that was tier 9(again, not sure), and depending the bloodline, the sorcerer access different spell tables. One thing that i din't liked is that Sorcerers and Wizards are much more similar
According to an blog that i've read
- It seems spells level with you, and are more flexible that's cool!
- Sounds like classes are going to be closer to each other in power level.
I- like the idea of initiative bonuses based on how an encounter starts
- Spell crits!
- Level 10 spells!
- Making it so illusions can resist detect magic
- Critical hits being based on attack vs AC rather than a Nat 20
- Less linear feat progression, and more player choice.
- Crafting changes (Kinda)
source > https://qareth.fandom.com/wiki/Pathfinder_2e
IMO looks like they simplified pathfinder rules without compromising what you can and cannot do in the game. I an not sure.