I have been trying for some time to complete a solo, no-reloads run but keep dying in the attempt. I am starting a new game with a cleric/thief - a class I have never tried before - so I thought I would keep a journal of her story.
How Nameless got her name
Reevor, Fuller and Hull were gathered at the bar of the Candlekeep Inn, drinking deep and making lewd suggestions about the parentage of the child that Gorion had brought home that day.
"So what's the name of the little bastard anyway?" asked Reevor.
Phlydia, seated by the fire, looked up from her book: "As far as I am aware the child is nameless."
"Nameless?" said Winthrop, winking at the others. "Who saddled the poor little bugger getting with a name like that?"
Phlydia attempted to correct them but the drinkers were having none of it. The child was Nameless so that's what she would be called.
In truth, Gorion had named the girl after her mother but he had reasons for wanting to keep her lineage secret and so he allowed the name to stand.
Her name, or lack of it, remained a constant reminder to the child that she was an outsider in Candlekeep and she felt like an interloper in her own home. She grew up resentful of those around her and dreamed of the day she could escape. She found the sermonising of the monks and the priests tiresome. Their constant preaching against evil made evil itself seem attractive. And in the library, she discovered on the dusty shelves, forbidden texts that enabled her to teach herself clerical spells and tap into a power that she felt writhing inside her.
The Rules of the Run
This is a solo run on core difficulty setting. I won't be using any potions except antidotes and Mirrored Eyes and no scrolls except Protection from Petrification. I'm also planning to avoid using any items with charges (such as the Greenstone Amulet or the Sandthief's Ring). It is a no reloads run with the exception that I will keep reloading until Thalantyr successfully restores Melicamp because I find it too frustrating getting no XP for the quest if it fails.
Nameless's Stats
I wanted Nameless to be an intelligent, powerful character with low charisma so I used the minimum stats cheat from the Tweaks Anthology from the Gibberlings3 site to roll a 97 point character: https://www.gibberlings3.net/mods/tweaks/tweaks/
She has put 57 points in opening locks - which coincidentally is the exact number she needs to get hold of the Star Sapphire from Thurston and Lovey's room - and has put the rest in picking pockets in the hope that she can get a hold of Fuller's +1 dagger. (In RP terms I figure that she has spent her childhood teaching herself to pick locks and so has got just good enough to open any lock within the walls of Candlekeep. She knows about Fuller's dagger and has been planning to steal it for some time)
She has got proficiency in quarterstaves and daggers (so she can use throwing daggers). Initially, I was planning for her to use a katana, just because I liked the idea of her stealing the most expensive item that Winthrop stocked, but there are much better magical quarterstaves than katanas in BG1 so I decided that would be a bit pointless.
A NAMELESS EVIL ESCAPES FROM CANDLEKEEP
Nameless learns that she is to leave Candlekeep
She decides to go on a thieving spree
Christian from Waterdeep sees her stealing from his room and calls the guards. Nameless casts Sanctuary on herself and strolls past.
Nameless has always hated the Watchers so she goes to the barracks to steal from the foot lockers. There's nothing much in them but that's not why she is doing it. She's doing it to show them she can.
She stands there laughing when they all come running and then stand around looking useless.
Everyone in Candlekeep uses Nameless for running their errands and she pretends to do it willingly in order to hide her true nature. Firebead casts Protection From Evil on her . ..
Little realising that the only thing he can be protecting her from is herself.
Nameless returns the favour by casting Protection from Evil on Firebead. It must have come as a shock to the old fool when he realised she could do that.
Nameless attempts to steal Fuller's dagger but is frustrated to find she doesn't have sufficient skill.
Nameless casts Sanctuary on herself so she doesn't have to talk to that annoying little idiot Imoen (I love Imoen but Nameless is much less keen so this was role playing at its finest!)
Nameless sheds not one tear for the death of Gorion. She ignores his advice about going to the Friendly Arm Inn and instead goes south, passing through High Hedge on the way to Beregost. She exalts in her new found freedom:
She starts her new life with exactly 458 XP and 1129 GP
To be continued . . .
How Nameless got her name
Reevor, Fuller and Hull were gathered at the bar of the Candlekeep Inn, drinking deep and making lewd suggestions about the parentage of the child that Gorion had brought home that day.
"So what's the name of the little bastard anyway?" asked Reevor.
Phlydia, seated by the fire, looked up from her book: "As far as I am aware the child is nameless."
"Nameless?" said Winthrop, winking at the others. "Who saddled the poor little bugger getting with a name like that?"
Phlydia attempted to correct them but the drinkers were having none of it. The child was Nameless so that's what she would be called.
In truth, Gorion had named the girl after her mother but he had reasons for wanting to keep her lineage secret and so he allowed the name to stand.
Her name, or lack of it, remained a constant reminder to the child that she was an outsider in Candlekeep and she felt like an interloper in her own home. She grew up resentful of those around her and dreamed of the day she could escape. She found the sermonising of the monks and the priests tiresome. Their constant preaching against evil made evil itself seem attractive. And in the library, she discovered on the dusty shelves, forbidden texts that enabled her to teach herself clerical spells and tap into a power that she felt writhing inside her.
The Rules of the Run
This is a solo run on core difficulty setting. I won't be using any potions except antidotes and Mirrored Eyes and no scrolls except Protection from Petrification. I'm also planning to avoid using any items with charges (such as the Greenstone Amulet or the Sandthief's Ring). It is a no reloads run with the exception that I will keep reloading until Thalantyr successfully restores Melicamp because I find it too frustrating getting no XP for the quest if it fails.
Nameless's Stats
I wanted Nameless to be an intelligent, powerful character with low charisma so I used the minimum stats cheat from the Tweaks Anthology from the Gibberlings3 site to roll a 97 point character: https://www.gibberlings3.net/mods/tweaks/tweaks/
She has put 57 points in opening locks - which coincidentally is the exact number she needs to get hold of the Star Sapphire from Thurston and Lovey's room - and has put the rest in picking pockets in the hope that she can get a hold of Fuller's +1 dagger. (In RP terms I figure that she has spent her childhood teaching herself to pick locks and so has got just good enough to open any lock within the walls of Candlekeep. She knows about Fuller's dagger and has been planning to steal it for some time)
She has got proficiency in quarterstaves and daggers (so she can use throwing daggers). Initially, I was planning for her to use a katana, just because I liked the idea of her stealing the most expensive item that Winthrop stocked, but there are much better magical quarterstaves than katanas in BG1 so I decided that would be a bit pointless.

A NAMELESS EVIL ESCAPES FROM CANDLEKEEP
Nameless learns that she is to leave Candlekeep

She decides to go on a thieving spree

Christian from Waterdeep sees her stealing from his room and calls the guards. Nameless casts Sanctuary on herself and strolls past.




Little realising that the only thing he can be protecting her from is herself.







To be continued . . .