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Comments on new v2.5 pathfinding (It is bad news)

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I have played around enough with v2.5 in Both BGEE/SoD and BG2EE to make some comments. Summary: I feel pathfinding has degraded significantly. It has gone from being annoying to potentially being game breaking. Downsides: 1) When you spawn into some areas you can have several party members merged together. Most of the time I can get them to break apart, but in the mod Southern Edge, the PC never appears again if you go to the Southern Edge from a location outside of Athkatla (this is the game breaking one if you don't notice in time and over write your saves). I am not sure if mods are particularly at risk, but this is what I have seen up to now. 2) Parties now freeze (get stuck) if you try to move them where they overlap their current position (reposition in a small area). This one comes into play most when you spawn into a battle. I used to be able to select positions and for the most part everyone moved with minimal interference. Now, the party freezes for 6-10 seconds and then one at a time moves out. This is deadly for a combat spawn. I am now forced to micromanage moves in combat WAY more then with the old pathfinding and even then since I need to wait for people to get clear, it takes more time to reposition the party. Improvements: 1) I don't have party members permanently stuck behind immovable things anymore. Eventually they move out and around. Did not notice any other benefits. They could be there, but I didn't see any. I wanted to call these out especially since the first downside can break a game if you are not careful with saves.

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