
https://www.youtube.com/watch?v=SUZ688zy4OM
Visit https://millaire.com/diablo-2-enhanced-edition for information about the project & downloads.
Creed: Staying fanatically true to the game's core mechanics, lore and aesthetics
Currently planned in-development features include, but are not limited to:
- Interfaces rebuilt for 1366x768 (and 1024x768), which scales beautifully to 1920x1080 [in progress]
- A comprehensive character statistics panel [mostly done]
- Expanded personal inventory storage capacity [mostly done]
- Expanded personal stash storage capacity (16x15 vs vanilla 6x8) [done]
- Expanded Horadric Cube storage capacity (8x8 vs vanilla 3x4) [done]
- PlugY multi-page stash and shared stash compatibility [compatible]
- Sven's Glide wrapper compatibility [compatible]
- ALchemy 3D sound compatibility [compatible]
- 200+ new skill additions (note that all original Diablo II Lord of Destruction skills and builds are intact) [in progress]
- Ability to reset attributes and skills [in progress]
- Ability to enhance items [in progress]
- Unique graphics for each Unique and Set item [in progress]
- New Unique items [not started]
- New item Sets [not started]
- Addition of new items to existing Sets (where it makes sense) [not started]
- Throwing potions made viable [in progress]
- More explanatory labels for mercenary companions [mostly done]
- An AI overhaul of mercenary companions [in progress]
- Fully equippable mercenary companions [in progress]
- New mercenary companion types/classes [in progress]
- Dialogue, voices and personalities for mercenary companions [not started]
- An option to hire multiple additional mercenary troops ('cannon fodder' different from equippable mercenary companions) [in progress]
- An in-depth overhaul of the Lord of Terror encounter [in progress]
- An in-depth overhaul of the Summoner/Jazreth encounter [in progress]
- Other boss encounter overhauls [not started]
- Addition of new boss encounters [not started]
- Revision of troublesome areas (the Arcane Sanctuary and Maggot Lair in particular) [in progress]
- Addition of new optional areas to explore [not started]
- Additional NPCs to interact with in existing areas [not started]
- Addition of NPC allies to hostile areas [in progress]
- Addition of new main story quests (Act 4) and side-quests [not started]
- Addition of new content/storylines for Nightmare and Hell difficulties [not started]
Please note that feature completeness and availability may vary greatly between releases. Features may be added and/or removed from this list at any time as development progresses.
Features frequently requested by our community (under consideration, may or may not be added to the above list):
- Active 'charm zone' separated from main inventory
- Automatic gold pickup
- Bypassing 25 FPS limit
- Hotkey shortcuts for inventory management
- NPC gambling inventory refresh button