Kale NPC for BG:EE

Introduction:
Name’s Kale mate, hero of Gullykin. Well, self-proclaimed and all that. You won’t find a tougher, stronger, or faster halfling in the entire village, let alone the region. I've cracked down on bandits, monsters, and scoundrels for glory, gold, and girls, and I’ve earned my full share of tales for it. They’re only slightly dramatized, too! I’ll be a delightful hand of yours if you’ll have me on, doing whatever you need. Doesn’t always have to be saving, if it doesn’t profit our legacies of heroes, what’s the point? They’re all going to die anyway, right? Should only take the big tasks, and I think your personal dilemma is quite suiting.
You can find me in Gullykin, outside of my mother’s burrow. She’s getting on in age, but she won’t mind me leaving. Got a brother too, bit of an idiot, who finds himself in trouble with money a lot. But we don’t need to help him, I say let him handle his own problem, yours is far more interesting and perilous.
So come on, adventure awaits!
Overview
This mod adds a new joinable NPC to the game: Kale, a barbarian halfling.
He can be found in Gullykin, outside of a burrow at the north transition.. He will join a PC of any alignment, but low reputation parties will have a problem keeping him if it hits 1 as per all neutral NPCs.
His starting level depends on the player's, allowing him to be recruited early or later in the game.
Stats:
- STR: 16
- DEX: 17
- CON: 18*
- INT: 11
- WIS: 9
- CHA: 12
- Total: 83
Proficiencies: 1 slot in Two Handed Sword, Two Handed, Sling, and Halberd.
Alignment: Chaotic Neutral
Race: Halfling
*Kale has a personal cloak giving an additional +2 con. This cannot be unequipped.
Quest & Relationship
Kale has 7 talks with the PC. These can be considered friendship, though you can pick flirty dialogue choices at your leisure.
The P.C can also initiate dialogue with Kale, opening even more talks that appear as the game goes on, or they can ask how he is, get his opinion on what to do, or ask about a companion.
He has a simple quest that will start as time passes, or if you speak to his parent.
Kale has at least one banter with every joinable NPC. He will begin to court Alora if their banters progress far enough and they are in the same party, though as she does not appear past BG1, this relationship will only last temporarily.
Installation
Unzip the files into your Baldur's Gate: Enhanced Edition folder (usually C:/Program Files/Baldur's Gate Enhanced Edition/Data/00766) and run Setup-Kale.exe
If you get any errors, please post in the Kale topic on Beamdog Forums, whatever site the mod is uploaded on, or a PM to me personally.
General Questions:
Q: Is this compatible with EET?
A: Yes, it should be. If you have any issues let me know.
Q: Is there any romance content with the PC?
A: In SoD, yes. This is for (Dwarf/Gnome/Halfling) of any gender.
Q: Can I request crossmod content with another modder’s character?
A: Yes. I will do my best to contact the author first. If they do not respond, then I will write up banters between
them and place them in the mod so long as they do not tell me no. Note you can ask any NPC about their opinion on some Crossmod NPCs if they are in your party, as this does not require them bantering, only making a remark of observation.
Q: When will the SoD portion be released?
A: The last SoD portion will be released later in May or June.
Q: When will the BG2 portion be released?
A: After I finish all of the planned NPCs for BG1, I will work on their BG2 content.
Feedback
I am very happy to receive feedback. Please post in the forum thread where this mod was uploaded, so I can implement ideas and criticism accordingly.
Future Planned Content:
V1.3 Full SoD release.
V1.4: Additional Crossmod Content/Bug Fixes and tweaks.
V2.0 SoA and ToB Release.
Future MoDs:
Helga, Cleric of Haela Brightaxe: TBD
Recorder, Gnome Lorekeeper (Bard Kit): TBD
Known Bugs:
When Importing Kale (Or any other Mod NPC) From BG:EE1 into SOD, it's extremely advisable to save and reload as soon as you start, to ensure scripts work properly. The game won't recognize Kale is in the party (InParty("X3Kale") will return false, and any scripts that run associated with his creature file will fail until a reload happens. Hopefully Beamdog's 2.6 fixes this minor bug.
Credits
Author: Skitia
Portrait: Beamdog - Neverwinter Nights
Soundset: Bioware - Neverwinter Nights
Changelog:
05/08/2019 1.21:
-Fixed a few bugs with Banter progression.
-Removed unneceessary BDBaldur modifications.
05/04/2019 v1.2:
-Second expansion of SoD content covering to the end of Chapter 10. This includes interjects, 3 talks, another P.I.D. talk, complete banters, and more.
-Added optional music download which will add music to BG:EE Timed talks.
-Added conflict with M'khiin.
-Kale should now transition to all camps, including the coalition camp in chapter 10, if not in the party.
-Fixed several bugs/grammar/spelling errors.
03/12/2019v1.11:
Fixed a minor bug with Kale's banter with Faldorn popping up incorrectly.
03/09/2019 v1.1:
-First addition of Sod content covering to the end of Chapter 7. This includes interjects, a single P.I.D. Talk, a few banters, and more.
-Revised Talk 5 leads to a short-mini quest in place of it's previous form.
-Additional Talk with Montaron and Alora, and Fixed bugs in Party Banters and relationship checks for Alora/Kale.
-Additional 17 Interjects (I_C_T/I_C_T2), mostly across the main storyline, sometimes dependant on player dialogue selection.
-Bug/Grammar/Spelling fixes.
-Revised Changelog Style and Future Planned Content.
-Added "Is it compatible with EET?" Q and A under general questions.
-Special thanks to @kyudosha, for their helping and testing.
02/25/2019 v1.02:
-With the release of Emily NPC, updated Kale's banters with Emily to use the correct variable to check for race.
02/21/2019 v1.01:
- Several missed spelling errors fixed. Thanks for the aid, AionZ!
02/21/2019 v1.0:
-Initial Release.