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Melf's minute meteors

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I've noticed that once the spell user of melf's minute meteors throws his/her last meteor he/she switches to a melee weapon and goes straight into the fray which we all know can be a problem for spell casters if the right spell protections have not been cast. Can this be changed so that a switch to ranged weaponry is prefered? Bearing in mind I have been using a standard fighting script, it may be different with say a ranged or caster script.

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