It would be great to make tiefling race into the game. We already have one tiefling (Haer'Dalis) after all.
Description
The child of a human and a creature from the lower planes. Many tieflings are indistinguishable from humans. Others have small horns, pointed teeth, red eyes, a whiff of brimstone about them, or even cloven feet. No two tieflings are the same.
Alignment
Any, except lawful good.
Allowed classes
Fighter, ranger, wizard (including specialist), priest, thief, bard, fighter/wizard, fighter/priest, fighter/thief, wizard/thief, priest/thief.
Modifications to ability scores
Int +1, Cha +1,
Str -1, Wis -1.
Racial Adjustments For Thieves
Detect & Set Traps +5%, Hide in shadows +10%, Move Silently +10%,
Special benefits and hindrances
Infravision (permanent). Blur (1 per day) . +2 on saving throws vs. fire, electricity or poison. Resistance to cold 10, electricity 10, acid 10, and fire 10.
Age
From 17+2d4 to 100+1d100
Literature
Planewalker's Handbook (1996), Monstrous Compendium Appendix I (1994)
Description
The child of a human and a creature from the lower planes. Many tieflings are indistinguishable from humans. Others have small horns, pointed teeth, red eyes, a whiff of brimstone about them, or even cloven feet. No two tieflings are the same.
Alignment
Any, except lawful good.
Allowed classes
Fighter, ranger, wizard (including specialist), priest, thief, bard, fighter/wizard, fighter/priest, fighter/thief, wizard/thief, priest/thief.
Modifications to ability scores
Int +1, Cha +1,
Str -1, Wis -1.
Racial Adjustments For Thieves
Detect & Set Traps +5%, Hide in shadows +10%, Move Silently +10%,
Special benefits and hindrances
Infravision (permanent). Blur (1 per day) . +2 on saving throws vs. fire, electricity or poison. Resistance to cold 10, electricity 10, acid 10, and fire 10.
Age
From 17+2d4 to 100+1d100
Literature
Planewalker's Handbook (1996), Monstrous Compendium Appendix I (1994)