I was wondering if any of you could assist me in an endeavour I have recently undertaken.
I am interested in utilizing the mechanic certain items bound to NPCs use (e.g. Minsc's Boo, Edwin's Amulet, Alora's Rabbit Foot etc.), namely the displaying of a non-standard string within the space meant for it on the inventory screen and playing a sound when the player attempts to remove the item. The mechanic used by Xan's moonblade, blocking use by other characters and also displaying the respective string, is also of some minor interest to me.
What I am working on is a joinable NPC who has a few personal items which I'd like him to comment on, if the player tries touching them. If I could make use of the mechanic I speak of, that would greatly enhance the overall experience of interacting with this character. I have the strings and voice acting connected to them in place, all I need is the method of attaching that to particular items.
Any insights on that matter are most welcome.
I am interested in utilizing the mechanic certain items bound to NPCs use (e.g. Minsc's Boo, Edwin's Amulet, Alora's Rabbit Foot etc.), namely the displaying of a non-standard string within the space meant for it on the inventory screen and playing a sound when the player attempts to remove the item. The mechanic used by Xan's moonblade, blocking use by other characters and also displaying the respective string, is also of some minor interest to me.
What I am working on is a joinable NPC who has a few personal items which I'd like him to comment on, if the player tries touching them. If I could make use of the mechanic I speak of, that would greatly enhance the overall experience of interacting with this character. I have the strings and voice acting connected to them in place, all I need is the method of attaching that to particular items.
Any insights on that matter are most welcome.