I think pure Paladins are one of the most gimped classes in NWN:
– Very few scaling abilities, apart from Lay on Hands, Turn Undead and Smite Evil
– More or less forced to take Champion of Torm subclass for feats because Paladin spellcasting is so lackluster and gives you no reason to want more levels (other than RP)
– Holy Avenger, the raison d'etre to play a Paladin, doesn't scale at all and will only ever dispel with DC-15 which becomes completely useless in the late game. It also gives 16 SR. Again, totally useless.
– Epic Smite has ridiculously high CHA requirements which more or less forces you in to a low AB smiter build or to do RDD shenanigans
– Not much use at all for bonus epic feats unless going the smite route
My suggestions would be:
– Make more of the Paladins' spells scale
– Make Holy Avenger Scale. 1SR per level, +1 DC per level
– Reduce the CHA requirement on Epic Smite
– Give them a better epic feat selection, including great Charisma
– Very few scaling abilities, apart from Lay on Hands, Turn Undead and Smite Evil
– More or less forced to take Champion of Torm subclass for feats because Paladin spellcasting is so lackluster and gives you no reason to want more levels (other than RP)
– Holy Avenger, the raison d'etre to play a Paladin, doesn't scale at all and will only ever dispel with DC-15 which becomes completely useless in the late game. It also gives 16 SR. Again, totally useless.
– Epic Smite has ridiculously high CHA requirements which more or less forces you in to a low AB smiter build or to do RDD shenanigans
– Not much use at all for bonus epic feats unless going the smite route
My suggestions would be:
– Make more of the Paladins' spells scale
– Make Holy Avenger Scale. 1SR per level, +1 DC per level
– Reduce the CHA requirement on Epic Smite
– Give them a better epic feat selection, including great Charisma