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Q: What Determines Extraordinary Strength?

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So I've noticed that only the warrior classes can gain 18/xx Strength scores. If say a Cleric or Thief raises their Strength to 18, it just displays an 18 with no % bonus thereafter. I haven't been able to find a 2da file that governs which classes have access to this feature, so I was wondering how it was enabled/disabled.

Anyone here know?
It seems useful in general for modding, and in my particular case I've removed exceptional strength from the game with a mod project I'm doing, but the classes are still stuck with the (now irrelevant) "/xx" designation, and I'd much rather it simply display 18, as with a Cleric, Thief, or Mage.

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