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[NPC Mod] Noamuth, Noa, Kyorlin, Qu'lith & Plynn come to Amn! [In Progress]

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THIS POST CONTAINS ITEM SPOILERS AND OTHER POSSIBLE SPOILERS.
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Current Mod status:

Work in Progress. (WIP IT REAL GOOD!)

[If people feel like this Mod is gonna take too long, I am more than happy to release a beta-sort of play testing launch where one character is available at a time]

I'd really appreciate feedback on each of these characters and whether or not they are too strong or too weak in certain areas, or over-all. Please don't be shy and let me know your bluntest thoughts!

Important note: I can add a book to explain the translations of Drow if people need it.

With all these creative intentions, I will be placing unique nerfs to some of the kits. (Like Use All Item being removed from my Mageling Bard.) This should be doable, but everything on this page is a "To-Do-If-Doable" list and will be changed if it is not.

You can only have one of these characters with the Mod, they are not designed with having all of them in the same party.

You cannot pick up the Assassin, Bard, Cavalier or Shaman until you complete the associated quest to pick one of them. You'll start by meeting Noamuth. I am currently still deciding whether he should be found in Copper Coronet, The Bridge District, The Docks or Accessed through a specific area outside of the City. Feedback on this could help hasten a decision.

Eventually after enough time has past after you keep him around, you'll unlock a personal quest where you have to help him out. This leads to choosing one of 5 characters: Noamuth, Noa, Kyorlin, Plynn or Qu'lith. The decision is totally yours - Adding replayability, too! (Or you can just save the game before finishing the quest, the options are all up to the individual!) 

When these NPCs do get released, please do so with a new game, as they interact with certain quests and plot points, you'll miss some big back story if you've already beaten/played through most of Amn.

The personal quest items you see here are part of later stages in the game, that's why they are mostly +2 or have certain affects. (Affects you should already have as part of the story received items by this point.) I planned to make this a very "fresh-feel" (is that the phrase?) sort of roleplay Mod, the characters adventure and tell their story - So the items should go in-toe with this sort of storytelling. Hopefully this clears things up for everyone! I hope I'm not spoiling too much here...


SPECIAL THANKS TO SEMITICGOD FOR ALL HIS HELP WITH TEACHING HOW TO MOD!!! <3


Screenshot(s) [Updated]



Edit: This Screenshot does not represent their final-product HP values, this is only to showcase what their most highly probable confirmed colours/Class Appearance are!



All Artwork is done by the gorgeous Artastrophe on DeviantArt!
So happy with her work~

Side Note: Please take note this is my first NPC Mod, and it's going to be quite big, but I am heavily and whole-heartedly invested in this.

If there's anything you didn't like the look of, or do enjoy, please let me know. I am 100% open to feedback and totally comfortable changing things as my viewpoint might not be compatible with what's known as "Baldurization".


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Qu'lith




"Personality":

Crazed, Bloodlusted and unintelligent (does not speak Common.) He will behave essentially like a beast-like Companion, you will have choices to teach him Common words and be allowed to make him more "House-Trained" in terms of socialising and understand when it is appropriate to kill, but only if you want him to. You do not have to do anything, you can just choose to leave him to his cruel ways. Since he does not speak Common, I will add a book translating the dialogues for the player. (Viconia might also be able to help you.)

Kit:

Assassin: Level 8+ 
[Going to be implementing my own Custom Thief Kit Swashbuckler+Assassin Single Class Thief]
Chaotic Neutral
Grey Orc + Drow (Dorc?)



Party Function:

Assassin standard gameplay - Aim for the weak targets, this will be kept in mind for his creation. Please feel free to play him as you see fit!


Personal Items:

Starts with:

Dagger & Hide Armor (Customised to allow his custom colors)


Optional Personal Items: (Quest)

Blood Soaked Dagger +3

Victim's Skin (Leather Armor). Upgradable to +2 and +4 as part of the quest.


Pips:

Dagger: +

Crossbow: +

Single Weapon: +


Thief Ability:

PP: 20

Open Locks: 20

Find Traps: 5

Hide: 100

Silently: 30

Set Traps: 40


Stats:
19
17
14
4
6
4
Total Roll: 64

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Plynn



"Personality":

Narcissistic (Self-Obsessed), Womaniser (In the sense that he's a douche-bag and the Women love it) and a Humorous-type Bard. (Though his jokes are borderline insulting.)

Bard: Level 8+
Neutral Evil
Grey Orc + Drow (Dorc?)

Party Function:

Mageling in the form of a Bard, with more focus on the Magical Aspects and much less on the Thieving capabilities. 

He is for Evil Parties, but you might find use for him with other characters, you never know until you look! 


Unique Change: Use Any Item will be removed. Most of his HLA (High Level Abilities) on the Thieving side will most likely be removed, I may add in a specific HLA for Plynn. 

Personal Items:

Starts with:

Mirror (Off-Hand) [Undroppable, cannot be removed]:

Special Ability: Mirror Image once per day.

Additional Effects: +1 to 2nd, 3rd & 4th level spells.


[Note: I'm probably going to try and add in a spell level cap of up to 7th]


Optional Personal Items: (Quest)

Robe: 
Now has permanent Vocalize.

Cunning Bastard +2:

+1AC, +1 Fire damage, +3 Feet Range for attacks. (On-Top of BaSW+2 which should be 2D4+2 slashing)


Plynn's Rings:

Rings are not removable once he finds them, he will equip them automatically. 

Thespian Ring: 
+2 5th and 6th level spell slots.

Iridescent Ring:
Doubles 1st level, but gives him +10% spell casting failure. (Subject to get stronger) [Trying to find a balance for this]


Pips:

Crossbow +

Bastard Sword +

Dart +

Single Weapon +

Stats:

11
16
6
16
12
10

Total Roll: 71
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Kyorlin



"Personality":

Kind hearted, Justice-Focused and Protector of the people, has a soft spot for "weaker" individuals.

Cavalier: Level 8+
Lawful Good
Grey Orc + Drow (Dorc?)

Personal Items:

Starts with:

Spear, War Hammer, Leather Armor (Customised to allow her custom colors) & Medium Shield.


Will need to locate:

Spear of Demon Slaying +2: +5 HP, Protection against Evil.

Shield of X Deity: [Concept being designed]

War Hammer of the Dragon Slayer +2: [Concept being designed]


Party Function:

Off-Tank with bonuses against Evil Creatures and Dragons.

Pips:

War Hammer ++

Spear ++

Sword & Shield ++


Stats:

16
16
10
12
16
17

Total Roll: 87

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Noa



"Personality":

Naive, Impressionable and Loyal to CHARNAME. (Extremely Loyal!) Think of him as someone like Imoen in the aspect that he cannot leave the party from Reputation issues or Plot conflicts. He also speaks in 50/50 Common/Drow.

Shaman: Level 8+ [Is now a fully functioning Shaman! Yay!]
True Neutral
Grey Orc + Drow (Dorc?)

Party Function:

Just a standard Shaman really, no real extras outside of his Bow.


Personal items:

Starts with:

Shortbow +2:
Does not fire arrows, instead fires Magic for 1-9 damage. Only has one attack per round, Bow cannot be removed. 
Firing the bow causes him to lose -2 Hit points per arrow. 
Range 85, behaves as a Longbow mechanically using Shortbow proficiency for his Thac0.


Optional Personal Items: (Quest)

Spiritual Hide Armor +2: [Concept being designed]


Pips:

Shortbow: ++

Club: +


Stats:

12
17
12
14
12
10

Total Roll: 77

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Noamuth

  or   (Feedback would be nice on this)

"Personality":

Cynical and blunt. Will usually give very minimal input and behave as he sees fit.

Swashbuckler: Level 8+
Hidden Alignment
Elf (Real Race Hidden)


Party Function: Light Damage scaling into higher damage outputs

Personal items:

Starts with:

Ominous Amulet (Cursed, Unremoval), Ninja-To x2 & Studded Leather Armor.


Optional Personal Items: (Quest)

Heavy Burden (Ninja-To +2)
Applies a penalty to Armor Class (-1 AC)

Sleight of Hand (Ninja-To +2):
+1 extra attack per round


Thief Ability:
 
Locks:80

Find Traps: 90

Detect Illusions: 55


Pips:

Ninja/Waki/Scim: ++

Two Weapon Style: +++


Stats:

15
14
16
12
12
7

Total Roll: 76


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If you read this far, thank you! It means a lot to me! It really does!

 I'm sorry that this post is a mess and I hope I've intrigued your interest, I know I've post a lot of my ideas here and that leaves little to mystery - But I haven't posted the real mystery to how these characters wind up in Amn, that's something you'll have to play through and find out for yourself!
I've always been praised for my story writing skills, so I'm hoping I live up to the praise and keep everyone gripped into the story of my band of D'Orcs!

Final Note: Just to give an idea on what the hell is going on with this Mod and why there are so many characters - The entire pack is supposed to focus on a "What does Multiple Personality Disorder (Known as D.I.D in today's age) look like in the Forgotten Realms setting, Baldur's Gate? And just how do I go about making it seem realistic enough to immerse yourself in the story?". I want to try and capture what it feels like in a fantasy setting, the best and worst parts! (Since you are an Omni-Present figure within the game, you get the bonus of being able to see first-hand the conversations between all the characters. I think this is a really interesting concept to use for this kind of story!)

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