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Contemplating a Powerful & Versatile Custom Party for BGEE +SoD: I welcome your thoughts

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I'm thinking of the following for a custom party that will travel through BG1 & SoD but not BG2EE. Please give me your thoughts on what might be more versatile / optimal.

Summary:
3 Mage spellcasters and 3 Cleric Spellcasters
2 Frontline Beserkers, 4 Primary Ranged Attackers
1 Thief for Finding/Removing Traps and Pickpocketing
Using Sanctuary and Invisibility, all party members can avoid combat
Melee: 1 Quarterstaff, 1 Dual Scimitar, 1 Dual Warhammer, 1 Longsword, 1 Flail/Morningstar, 1 Mace
Ranged: 2 Longbow, 3 Sling, 1 Dart


1. Main: Elf Fighter/Mage/Thief
2 Pips in Longbow 2 Pips in Quarterstaff 2 Pips in Two Handed Weapon Style
Use Quarterstaff to Backstab and be happy. Otherwise shoot ranged.
Go the Good Route and use Draw upon Holy Might Innate Ability to boost Damage and Thieving Abilities
Cast Find Familiar and Con Tome of for better HP, Read Dex tome for better thieving skills, read Str tome better backstabs

2. Human Beserker 7 -> Mage Dual
2 Pips in Two Weapon Fighting 4 Pips in Scimitar During Fighter Time. 1 Pip Dart during mage time. Delay leveling up to level 6 Mage and wait until enough xp to go Mage 8 and put final pip in 5 Scimitar
Use Drizzt's Swords and melee all day. Use Darts otherwise

3. Human Beserker 7 -> Cleric Dual
2 Pips in Two Weapon Fighting 4 Pips in Warhammer. During Cleric Time put 1 Pip in Sling and 1 Pip in Flail/Morningstar. Delay gaining Cleric 4 until you have enough xp to gain Cleric 8 Then put 1 more pip in two weapon fighting and another in Warhammer

4. Human Fighter 7 -> Mage Dual
2 Pips in Longsword 4 Pips in Longbow during Fighter Time. Put 1 pip in Dagger during mage time. Delay leveling up to level 6 Mage and wait until enough xp to go Mage 8 and put final pip in 5 Longbow

5. Human Fighter 7 -> Cleric Dual
2 Pips in Flail/Morningstar 4 Pips in Sling during Fighter Time. During Cleric Time put 1 Pips in Sword and Shield Style and 1 in Mace. Delay gaining Cleric 4 until you have enough xp to gain Cleric 8 Then put 1 more pip in Sling and 1 more pip in Flail / Morningstar

6. Human Fighter 7 -> Cleric Dual
2 Pips in Mace 4 Pips in Sling during Fighter Time. During Cleric Time put 1 Pip in Sword and Shield Style and 1 more Pip in Warhammer. Delay gaining Cleric 4 until you have enough xp to gain Cleric 8 Then put 1 more pip in Sling and 1 more pip in Mace


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