Monk description (scroll down): http://www.sorcerers.net/Games/BG2/kits.php#9
Has all advantages and disadvantages of a normal monk except the following:
Advantages:
-Each hit has a 5% chance of level draining the opponent by 2 levels, healing the user by 2d6 hp (cant go above max hp). No saving throw or magic resistance
-Immune to level drain
-Drain Punch at lvl 13: Once per day, if the opponent is hit in the next attack, the opponent is level drained by 2 levels, healing the user by 2d6 hp (cant go above max hp). No saving throw or magic resistance
Disadvantages:
-+4 penalty to thaco, damage and AC during daytime above ground (anywhere exposure to sunlight)
-Does not gain magic resistance like normal monks. Instead gains cold resistance (at same levels and same percentage)
-No Quivering Palm
-Must be evil
Has all advantages and disadvantages of a normal monk except the following:
Advantages:
-Each hit has a 5% chance of level draining the opponent by 2 levels, healing the user by 2d6 hp (cant go above max hp). No saving throw or magic resistance
-Immune to level drain
-Drain Punch at lvl 13: Once per day, if the opponent is hit in the next attack, the opponent is level drained by 2 levels, healing the user by 2d6 hp (cant go above max hp). No saving throw or magic resistance
Disadvantages:
-+4 penalty to thaco, damage and AC during daytime above ground (anywhere exposure to sunlight)
-Does not gain magic resistance like normal monks. Instead gains cold resistance (at same levels and same percentage)
-No Quivering Palm
-Must be evil