Click Here to see the full list of kits added and to download the the mod from spellhold studios
*****A massive thanks to @neoesprit for all his help and feedback with this mod so far, it is much appreciated and he has helped to make it much more well rounded. Also thanks to @kamigoroshi for helping with lore, background information and kit ideas*****
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3/1/13 - V1.43
This really only affects those using this mod in BG2, specifically ToB.
Extra line breaks that were causing problems with the ToB starting equipment file (25STWEAP.2DA) have been removed, anyone who used an earlier version of this mod and wishes to use it in ToB should delete 25STWEAP.2da from their override folder and reinstall the entire mod, which will fix any problems and ensure compatibility with other mods. Sorry guys.
All classes will now have relevant and suitable equipment when starting a new ToB game.
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3/1/13 - V1.42
Battleguard of Tempus will now gain relevant abilities as intended as a file naming conflict has been resolved.
When updating NPC kits the NPC files are drawn from either the local game biff's or the override folder (using weidu command COPY_EXISTING_REGEXP GLOB) rather than being bundled with the mod. This should reduce incompatibilities with other mods that alter NPC files and prevent inaccuracies if the NPC files are altered by Overhaul in the future.
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This is a kitpack for BG:EE that should also be fully compatible with and suitable for BG2
In all it adds 7 new cleric kits, 2 new thief kits, 2 new paladin kits, 3 fighter, 2 druid and 2 ranger kits
You must have weidu installed and ready to go to use this mod, the correct way to install is to install any new components first and then reinstall all of the old components, converting NPC's to new kits will only work if you do it in the same install as the new kit itself (Weidu keeps the new kit number in memory throughout the install and this is needed to ensure the NPC's get updated correctly.)
If you install more than 6 of the cleric kits not all of them will be visible at character creation - this is a limitation of the game that only overhaul can fix and not a bug with the mod
If you are part way through a game and install a new version of the mod your kits may be changed due to the mod adding new content, this can be changed back in shadowkeeper and is sadly something that I have no way of changing at the moment
This has been tested to some extent by myself and others but all feedback is good feedback, I am certain there are little things I have done wrong or missed out. I am going for balance within this mod, I realise you can;t achieve perfect balance between classes but I don't want any paper tigers, glass cannons or cookie cutters
*****A massive thanks to @neoesprit for all his help and feedback with this mod so far, it is much appreciated and he has helped to make it much more well rounded. Also thanks to @kamigoroshi for helping with lore, background information and kit ideas*****
-----------------------------------------
3/1/13 - V1.43
This really only affects those using this mod in BG2, specifically ToB.
Extra line breaks that were causing problems with the ToB starting equipment file (25STWEAP.2DA) have been removed, anyone who used an earlier version of this mod and wishes to use it in ToB should delete 25STWEAP.2da from their override folder and reinstall the entire mod, which will fix any problems and ensure compatibility with other mods. Sorry guys.
All classes will now have relevant and suitable equipment when starting a new ToB game.
-----------------------------------------
3/1/13 - V1.42
Battleguard of Tempus will now gain relevant abilities as intended as a file naming conflict has been resolved.
When updating NPC kits the NPC files are drawn from either the local game biff's or the override folder (using weidu command COPY_EXISTING_REGEXP GLOB) rather than being bundled with the mod. This should reduce incompatibilities with other mods that alter NPC files and prevent inaccuracies if the NPC files are altered by Overhaul in the future.
-----------------------------------------
This is a kitpack for BG:EE that should also be fully compatible with and suitable for BG2
In all it adds 7 new cleric kits, 2 new thief kits, 2 new paladin kits, 3 fighter, 2 druid and 2 ranger kits
You must have weidu installed and ready to go to use this mod, the correct way to install is to install any new components first and then reinstall all of the old components, converting NPC's to new kits will only work if you do it in the same install as the new kit itself (Weidu keeps the new kit number in memory throughout the install and this is needed to ensure the NPC's get updated correctly.)
If you install more than 6 of the cleric kits not all of them will be visible at character creation - this is a limitation of the game that only overhaul can fix and not a bug with the mod
If you are part way through a game and install a new version of the mod your kits may be changed due to the mod adding new content, this can be changed back in shadowkeeper and is sadly something that I have no way of changing at the moment
This has been tested to some extent by myself and others but all feedback is good feedback, I am certain there are little things I have done wrong or missed out. I am going for balance within this mod, I realise you can;t achieve perfect balance between classes but I don't want any paper tigers, glass cannons or cookie cutters