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List of all interviews with Trent Oster [Updated]

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Trent Oster on building “BioWare 0.6 Mark 2” on pcgamesn.com (11/23/2012)
Trent's early days at Bioware | Why BG & why now | Competition | Revival of Infinity Engine and RPG development | Trent's selection of companions in BG | Dave & storytelling | Game’s difficulty | New content | Importance of modding | Bioware today | DLC

Beamdog’s Trent Oster on Baldur’s Gate for iPad on pockettactics.com (11/22/2012)
Touchscreen editions | UI enhancements for iPad | Android | Next project | iOS & Android platform support

Interview with Trent Oster on rpgamer.com
Overview of BG for new gamers | Key features of BGEE | New character & party mechanics | Accessibility for newcomers | Multiplayer & crossplay | DLC | Cut & edited content | Console version | Biggest challenges & most rewarding moments | Pre-production | Next projects

Baldur’s Gate: Enhanced Edition Breathes New Life Into a Classic on tor.com (11/20/2012)
Infinity engine's major enhancements | Original development team's feedback | Consoles & Linux edition | Delay | BG2:EE | Icewind Dale and Planescape: Torment | NWN | BG3 | Overhaul Games | Future of PC gaming | Mods & community | Trent's development vision | Trent's book reading list

Enhanced interview: making a classic better on shacknews.com (11/16/2012)
Delay | Co-op | Console edition | New content | Price decisions & DLC for the iPad | Black Pits as stand-alone adventure | AI | Level cap | Voice over/actors | New music | Pricing | Linux version | BG2:EE | DLC

How fans translated “close to a million words of dialog” in new Baldur’s Gate localizations on pcgamer.com (11/16/2012)
Extent of dialogue | Trent's NWN/Atari story at Bioware | Localization efforts | Creators' collaboration with the community


Please let me know, if interviews are missing on this list.

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