My self-control is poor and I'm halfway through a playthrough of vanilla BG1, I'm very excited for BG:EE. During this playthrough I realized that the traps posed no danger at all, because I remember the locations of all of them. In fact I usually install mods that disable traps entirely.
My feature request is the addition of new traps to old areas of the game. Even more awesome would be randomized trap locations, or something simpler like sets of pre-determined trap layouts that are loaded randomly upon first entering an area. I.E. sometimes the bridge across the chasm in the Nashkel Mines has the full complement of traps, but another game the bridge is untrapped and more traps are scattered elsewhere in the mine. Of course, it makes sense for some objects to be trapped every time, chests specifically.
I realize of course that this idea is not for everyone, some folks have the enviable ability to roleplay very well and treat the traps as a new and legitimate threat every time. Just as I know there are players who are playing for the story and characters, they would rather not have to worry overly about traps.
It is likely however that this falls under the contract restriction preventing Overhaul from adding new content to old areas, which is unfortunate. I hold BG in as high regard as anyone else, and I understand the masterpiece argument. Trap placement should not be protected by the masterpiece argument, as it is now it's neither compelling nor engaging. Is DLC also beholden to this contract agreement? Maybe the mod community could tackle this, IMO, promising idea.
My feature request is the addition of new traps to old areas of the game. Even more awesome would be randomized trap locations, or something simpler like sets of pre-determined trap layouts that are loaded randomly upon first entering an area. I.E. sometimes the bridge across the chasm in the Nashkel Mines has the full complement of traps, but another game the bridge is untrapped and more traps are scattered elsewhere in the mine. Of course, it makes sense for some objects to be trapped every time, chests specifically.
I realize of course that this idea is not for everyone, some folks have the enviable ability to roleplay very well and treat the traps as a new and legitimate threat every time. Just as I know there are players who are playing for the story and characters, they would rather not have to worry overly about traps.
It is likely however that this falls under the contract restriction preventing Overhaul from adding new content to old areas, which is unfortunate. I hold BG in as high regard as anyone else, and I understand the masterpiece argument. Trap placement should not be protected by the masterpiece argument, as it is now it's neither compelling nor engaging. Is DLC also beholden to this contract agreement? Maybe the mod community could tackle this, IMO, promising idea.